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Jimmy

City Council
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Everything posted by Jimmy

  1. Your post was kinda fine, but it was caught in a bad quote chain.
  2. I would say that attempting to skirt the Code of Conduct would not be beneficial for your chances of winning 🙂
  3. Powers Sorcery > Arcane Bolt / Arcane Power Activating and deactivating toggles will no longer grant Arcane Power Inherent > Walk Movement speed cap adjusted from 3.15mph to 3.25mph (to match NPC walking speed) Jumping speed cap increased to 14.32mph (the base jumping speed) Miscellaneous Removed ambushes from delivery missions to Kalinda in the Temple of the Waters SF Renamed the Shopkeeper badge to Proprietor (as Shop Keeper already exists as a day job badge) Arena You can no longer begin observing an arena match if you had any combat activity in the past 10 seconds Arena Observer / Gladiator modes will now automatically kill all pets on entry (certain pets could still be summoned when entering an arena match) Bug Fixes Firebase Zulu: Closed holes in the collision boundary of the zone The Chantry: Closed holes in the collision boundary of the zone Echo Plaza: Added a collision boundary around the zone to fix issues with teleportation powers Cleaned up some unintended behaviour with the Fortunata Hypnosis proc
  4. Powers Concealment > Infiltration Increased Run Speed buff by 10% Increased Jump Speed buff by 10% Increased Jump Height buff by 10% Removed the continuous humming sound Inherent > Walk No longer disables all powers (you can now use the Disable All Powers P2W power if this effect is desired) Instead, Walk now applies Only Affect Self, caps your speed to the base values, and disables all travel powers Umbral Aura > Stygian Circle This power no longer roots Combat Log Many, many absorb powers were missing their combat log messages - they will now use the following strings: You grant {PlayerDest} {Damage} points of absorption over time with {PowerName} {PlayerSource} grants you {Damage} points of absorption over time with their {PowerName} You receive {Damage} points of absorption over time from your {PowerName} Full list of affected powers: Enhancements +range set bonuses now have 7 tiers (like all other types), rather than 3 This should have no impact on existing sets Miscellaneous Locking icons in power trays now also locks macros in power trays Added missing bio for Digiwrench from Sgt. Schorr's arc Atlas Park & Mercy Island Reverted enemy spawning changes introduced in Issue 27, Page 2 Echo Plaza Added Luna near the TUNNEL portal in order to allow Praetorians to purchase past Anniversary badges Added P2W vendor by the hospital in order to easily get the new Only Affect Self and Disable All powers Logging off near the Hospital will now award credit towards the Caregiver / Pain Specialist day job Logging off near the Tailor will now award credit towards the Fashion Designer day job This is the only Fashion Designer location available to Praetorians Removed fall damage Sewer Network & Abandoned Sewer Network Updated the Abandoned Sewer Network minimap to correctly display Vahzilok's lab This area was added to the zone in i25 but the minimap was never updated Updated the Sewer Network minimap to remove the trial room (which is only present in the Abandoned Sewers, not the regular sewers) Updated both maps to show the Skyway City entrance The "Living Dark" badge in the Abandoned Sewer Network has been moved into Vahzilok's lab From left to right: old minimap for both zones, new minimap for Sewer Network, new minimap for Abandoned Sewer Network Bug Fixes Fixed an issue with minimap compass textures scaling incorrectly if Cimerora was the first map you loaded into Minor LoD fixes in Atlas Park Fix basic Freakshow Tank Swipers and Freakshow Tank Smashers counting twice for the Tankbuster badge Fix basic Watchers and Overseers counting twice for the Visionary badge ("Basic" in this context means that they're not special versions used in the Catheral of Pain or alternate looks) Fixed Vespillo's Pass (ITF mission 3) minimap freaking out at the entrance and in the final area Powers Bug Fixes Fixed a bug that would cause some oddities while running various stance-setting powers (like Ninja Run + Power Slide) Fixed a bug that was causing Low-G Pack and Zero-G Pack temp powers to break travel powers Dual Pistols (all versions): Addressed some issues with animations not executing for the next power right after a weapon redraw attack Peacebringer > Luminous Aura > Quantum Maneuvers: Fixed a bug that caused intermittent vfx Minor text fixes for Inherent powers
  5. Brainstorm Only These changes will not be going live in this patch - they are for testing only. Please provide your feedback if you would or would not like to see these changes go live! PvP Powers Changes All travel power speed cap increases from Issue 27, Page 2 now also apply in PvP Sorcery > Arcane Bolt / Arcane Power Arcane Power can now trigger in PvP Damage bonus in PvP is 50% of the base damage rather than 100% Fortunata Hypnosis (IO proc): PvP placate effect reduced from 5.336s to 4s This puts it in line with the Presence pool's Pacify, which also does 8s PvE and 4s PvP
  6. Colour Key Most changes from the previous beta build are listed in green. Green text will become white text in the next set of patch notes. Any changes or fixes that are only relevant to the beta builds (ie: fixes / tweaks to new features) are listed in blue. Blue text will be deleted in the next set of patch notes as it is only relevant to highlight changes between beta builds, not changes from live. Powers Concealment > Infiltration Increased Run Speed buff by 10% Increased Jump Speed buff by 10% Increased Jump Height buff by 10% Removed the continuous humming sound Inherent > Walk No longer disables all powers (you can now use the Disable All Powers P2W power if this effect is desired) Instead, Walk now applies Only Affect Self, caps your speed to the base values, and disables all travel powers Umbral Aura > Stygian Circle This power no longer roots Combat Log Many, many absorb powers were missing their combat log messages - they will now use the following strings: You grant {PlayerDest} {Damage} points of absorption over time with {PowerName} {PlayerSource} grants you {Damage} points of absorption over time with their {PowerName} You receive {Damage} points of absorption over time from your {PowerName} Full list of affected powers: Enhancements +range set bonuses now have 7 tiers (like all other types), rather than 3 This should have no impact on existing sets Miscellaneous Locking icons in power trays now also locks macros in power trays Added missing bio for Digiwrench from Sgt. Schorr's arc Atlas Park & Mercy Island Reverted enemy spawning changes introduced in Issue 27, Page 2 Echo Plaza Added Luna near the TUNNEL portal in order to allow Praetorians to purchase past Anniversary badges Added P2W vendor by the hospital in order to easily get the new Only Affect Self and Disable All powers Logging off near the Hospital will now award credit towards the Caregiver / Pain Specialist day job Logging off near the Tailor will now award credit towards the Fashion Designer day job This is the only Fashion Designer location available to Praetorians Removed fall damage Sewer Network & Abandoned Sewer Network Updated the Abandoned Sewer Network minimap to correctly display Vahzilok's lab This area was added to the zone in i25 but the minimap was never updated Updated the Sewer Network minimap to remove the trial room (which is only present in the Abandoned Sewers, not the regular sewers) Updated both maps to show the Skyway City entrance The "Living Dark" badge in the Abandoned Sewer Network has been moved into Vahzilok's lab From left to right: old minimap for both zones, new minimap for Sewer Network, new minimap for Abandoned Sewer Network Bug Fixes Fixed an issue with minimap compass textures scaling incorrectly if Cimerora was the first map you loaded into Minor LoD fixes in Atlas Park Fix basic Freakshow Tank Swipers and Freakshow Tank Smashers counting twice for the Tankbuster badge Fix basic Watchers and Overseers counting twice for the Visionary badge ("Basic" in this context means that they're not special versions used in the Catheral of Pain or alternate looks) Fixed Vespillo's Pass (ITF mission 3) minimap freaking out at the entrance and in the final area Powers Bug Fixes Fixed a bug that would cause some oddities while running various stance-setting powers (like Ninja Run + Power Slide) Fixed a bug that was causing Low-G Pack and Zero-G Pack temp powers to break travel powers Dual Pistols (all versions): Addressed some issues with animations not executing for the next power right after a weapon redraw attack Peacebringer > Luminous Aura > Quantum Maneuvers: Fixed a bug that caused intermittent vfx Minor text fixes for Inherent powers
  7. Brainstorm Only These changes will not be going live in this patch - they are for testing only. Please provide your feedback if you would or would not like to see these go live! PvP Powers Changes All travel power speed cap increases from Issue 27, Page 2 now also apply in PvP
  8. Powers Concealment > Infiltration Increased Run Speed buff by 10% Increased Jump Speed buff by 10% Increased Jump Height buff by 10% Removed the continuous humming sound Inherent > Walk No longer disables all powers (you can now use the Disable All Powers P2W power if this effect is desired) Instead, Walk now applies Only Affect Self, caps your speed to the base values, and disables all travel powers Umbral Aura > Stygian Circle This power no longer roots Enhancements +range set bonuses now have 7 tiers (like all other types), rather than 3 This should have no impact on existing sets Miscellaneous Locking icons in power trays now also locks macros in power trays Added missing bio for Digiwrench from Sgt. Schorr's arc Atlas Park & Mercy Island Reverted enemy spawning changes introduced in Issue 27, Page 2 Echo Plaza Added Luna near the TUNNEL portal in order to allow Praetorians to purchase past Anniversary badges Logging off near the Hospital will now award credit towards the Caregiver / Pain Specialist day job Logging off near the Tailor will now award credit towards the Fashion Designer day job This is the only Fashion Designer location available to Praetorians Removed fall damage Sewer Network & Abandoned Sewer Network Updated the Abandoned Sewer Network minimap to correctly display Vahzilok's lab This area was added to the zone in i25 but the minimap was never updated Updated the Sewer Network minimap to remove the trial room (which is only present in the Abandoned Sewers, not the regular sewers) Updated both maps to show the Skyway City entrance The "Living Dark" badge in the Abandoned Sewer Network has been moved into Vahzilok's lab From left to right: old minimap for both zones, new minimap for Sewer Network, new minimap for Abandoned Sewer Network Bug Fixes Fixed an issue with minimap compass textures scaling incorrectly if Cimerora was the first map you loaded into Minor LoD fixes in Atlas Park Powers Bug Fixes Fixed a bug that would cause some oddities while running various stance-setting powers (like Ninja Run + Power Slide) Fixed a bug that was causing Low-G Pack and Zero-G Pack temp powers to break travel powers Dual Pistols (all versions): Addressed some issues with animations not executing for the next power right after a weapon redraw attack Peacebringer > Luminous Aura > Quantum Maneuvers: Fixed a bug that caused intermittent vfx Minor text fixes for Inherent powers
  9. Closing the poll now - Stealth is the clear winner. Thanks for the input everyone!
  10. Posting five times in a row has got to be a violation of the cottage rule.
  11. I don't want anyone to have to moderate the future of this thread, so I think it's best to leave it there. Suggestion noted @Zeuflina, thank you for raising it.
  12. Thanks for the report - this is resolved internally and will be in the next patch.
  13. Hello everyone! It's now been just over two years since Torchbearer, the very first Homecoming shard, came online, and 17 years to the day since City of Heroes first launched! It's been a very difficult year for all of us, with the pandemic impacting our lives in so many ways. Despite this, we're happy that City of Heroes has been a much-welcomed escape for many of you during this trying time, and we're incredibly proud of how the Homecoming community rallied around our folding@home initiative to aid in vital Coronavirus research. Our F@H team is currently ranked #71 worldwide (out of around 260,000 teams) - well done everyone! Many of us have experienced loss in this past year, including our team. In October, GM_Cyclone - better known on the forum as Robotech_Master - sadly passed away after a hit-and-run accident. Cyclone's main character, Infurno, can now be found in Steel Canyon's library, surrounded by his love of books, and continuing to aid fledgling heroes as they get their career started, just as Cyclone used to both do in-game and on the forums with his extensive catalogue of guides. I'd also like to take a moment to extend an huge thank you to all of our volunteers - both past and present - for their time, patience, and dedication. Without each and every one of you this simply wouldn't be possible. To date, the GM team has answered and resolved over 22,000 support tickets, and they're always just a /petition away if you need anything. We're always recruiting more GMs to help out - if you think you've got what it takes, take a read through this post. The development team has also been hard at work this year, with Page 5 of Issue 26: Homecoming releasing just before the last anniversary, Page 1 of Issue 27: Second Chances releasing in November, and Page 2 releasing just last week. And we're not stopping there... Introducing Echo Plaza Echo Plaza is a brand new zone that's built from the ground up for hosting events! Along with a giant costume contest-friendly square, Echo Plaza also features a winners podium, an Icon store for making last-minute costume changes, a power-suppressing prison for dastardly players who leave Steamy Mist running, and a hospital for... reasons. Echo Plaza is easily accessible from Pocket D, meaning all characters - including Praetorians - can access it and join in with future events. During official Homecoming events (and the entire month of May), Echo Plaza will also be accessible via TUNNEL portals and by using the Long Range Teleporter power. In the vast emptiness of the Shadow Shard, there is a peculiar cluster of debris; discarded attempts at remaking things the Ravager has seen in all the dimensions that he has consumed. One of Rularuu's aspects, Uuralur the Mirror, has organized some of the larger pieces into an area called the Garden of Memories, either out of remorse or for amusement, and populated it with Reflections from the original inhabitants. Not all of these testaments to extinguished life saw use in Uuralur's Garden; some of them were cast off even further into the cold Outer Reaches of the Shard. One of these disowned pieces is a large Roman-style Colosseum, considered unworthy of Uraluur's vision. First discovered by the Shadow Shard Expeditionary Force under the leadership of Justin Augustine, it has no activity from the various Soldiers of Rularuu; mostly due to its remote location, but also because the Ravager would rather forget the memories tied to this place. Considered a brief respite during the long expedition, it was filed away in Justin's report as a potential location for Mole Point Echo and never visited again. That is, until nearing the occasion of Paragon City's 198th anniversary, when a former member of the Shadow Shard Expeditionary Force was enjoying a few pints in Pocket D and described the place in detail, mentioning the bizarre clash of pieces from different dimensions. After an hour of raucous argument, other patrons and management came to the same conclusion: nothing would come of this until someone "put up or shut up". With the wild stories from the inebriated soldier fresh in everyone's minds, patrons politely asked DJ Zero to open a passage to it, if it could be done. After promising that they would "party hard" and leave their conflicts and troubles at the door, DJ Zero agreed to locate it and open a gateway. It is unclear how long the traffic into this corner of the Shadow Shard will be tolerated by Rularuu, but until then, Echo Plaza is open for business. Anniversary Costume Contest Speaking of events, we will be hosting an Anniversary Costume Contest on the 15th of May. It'll take place at 9pm UTC (click for your timezone) in Echo Plaza on all five shards. There's no specific theme this time - bring your best overall costume! There's huge prize pool available, including a total of 50,000 Reward Merits and 100 Super Packs: The overall winner will receive: 10,000 Reward Merits 20 Heroes vs. Villains Super Packs A permanent golden title and the Fashion Victim badge The winner on each shard will receive: 5,000 Reward Merits 5 Heroes vs. Villains Super Packs A permanent golden title and the Fashion Victim badge And the four runners up on each shard will receive: 1,000 Reward Merits 3 Heroes vs. Villains Super Packs A permanent golden title and the Fashion Victim badge Be sure to stick around after the contest ends... you may get to make use of that new hospital! 17th Anniversary Badge: Legendary Legendary has been chosen by you as the title for the 17th anniversary badge. Any character that logs in between now and the end of May will automatically receive the badge and 5 charges of the Experienced temporary power. Legendary Additionally, all previous anniversary badges are also available to purchase from Luna in Ouroboros for 100 Reward Merits each until the end of May. Invasion! As you may have already noticed, the Rikti are invading once again! They'll be here for a couple of weeks, and will disappear during server maintenance on Tuesday the 11th of May. Be sure to collect your badges (and debt) before then! The Future And what's next for Homecoming? Well... here's a sneak peak of a few things we've got in the works... And that's not all - there's plenty more that we're not quite ready to show off just yet. Remember, we're always in need of help testing these updates. Specifically the thing that helps us the most is well-documented bug reports and feedback based on thorough testing on the beta server. The more of that you're able to give us, the faster and smoother our development process will be - which translates to more updates with fewer bugs! Check out the Homecoming Beta FAQ to get started. This has been an incredible journey so far, and we are truly humbled by all the support you've given us over the past two years. Thank you. That's all for today. We'll see you in-game. - The Homecoming Team
  14. Disclaimer: This is just my personal view, not that of the entire team. I agree with several of the posters here - it's more of a guide than a hard rule. For me, the most important thing is that a powerset / character doesn't completely lose a capability or function that it already has - even if an individual power is completely changed, or a respec is required, or some effort needs to be put in. Some recent examples: Energy Melee: Stun (the power) is fundamentally gone, yes, but the set is still completely stacked with single target stun. Teleportation: Recall Friend and Teleport Foe are technically gone, but the set can still do both. Long Range Teleport is gone, but your character can still gain this power another way. Flight: The old version of Afterburner is gone, but its speed buff is now included in Fly, and its defence is included in Evasive Maneuvers. Tactical Arrow: Agility was removed, but Gymnastics inherited most of its effects. Concealment: The new version of Stealth does (almost) everything old Invisibility and Stealth used to do. The only missing component was being able to put yourself into OAS, which the new P2W power does for free. Fundamentally these sets (and the characters who have them) can still do everything they did before (with, of course, balance adjustments where required), and that's what counts.
  15. This is something we want to do, but unfortunately it's not as simple as porting it over due to the way suppression works for stealth powers. We're definitely looking into it though.
  16. The following bug fixes were omitted from the beta patch notes due to their exploitable nature: Fixed Rikti awarding Vanguard Merits in Architect Entertainment Fixed some Giant Monsters awarding badge credit in Architect Entertainment Fixed an exploit which allowed Peacebringers to earn unlimited XP by abandoning two specific missions The following bug fixes are new and weren't in the beta build: Fixed Long Range Teleporter sometimes not being purchasable from the P2W vendor after a server transfer Sonic Resonance > Disruption Field: Fixed this power being erroneously flagged to alert enemies Essence Transfer Proc: Now works the same as the Stalker's Assassin's Mark proc (must use the power it's slotted in once to grant the global enhancement, but now it will persist instead of expiring after 10s) The Heal no longer scales by enemy combat level
  17. Powers New Prestige Powers Only Affect Self Activating this power prevents you from attacking foes or aiding allies - all powers will only affect yourself If you are attacked, this power will suppress, allowing you to fight back Disable All Powers Activating this power will stop all your powers and set bonuses from working Both of these powers can be acquired from the P2W vendor in the Prestige Utility category for zero cost Travel Power Descriptions All pool travel powers, prestige travel powers, Kheldian travel powers and sprints have had their descriptions updated to clarify the new stacking and suppression rules Flight / Peacebringer Evasive Maneuvers and Quantum Maneuvers Defence will no longer suppress upon activating any power Defence will now suppress on all attacks, including pseudopet attacks, and will still suppress when buffing an ally, commanding a pet or clicking a mission objective Group Fly This power should now acknowledge the owner having the Disallow Group Fly option from Null the Gull enabled Concealment Stealth The stealth component is no longer split into two different effects with different rules All stealth now only suppresses after attacking, being hit or clicking a mission objective -Threat will now suppress after attacking, being hit or clicking a mission objective Defence will no longer suppress upon activating any power Defence will now suppress on all attacks, including pseudopet attacks, and will still suppress when buffing an ally, commanding a pet or clicking a mission objective Miscellaneous Respec Recipes can no longer be sold to vendors Power Tray Locking Add the ability to lock tray numbers, which removes the little arrows from power trays (both regular and floating) Trays can still be changed using commands, binds, and macros This option can be adjusted with /optionset LockTrayNumbers 1 or 0, or it can be found in the Windows tab of the options menu Right-clicking on a power tray (both regular and floating) now includes "Lock Tray Numbers" and "Lock Powers in Trays" shortcuts Options Menu Added a new "Powers" heading in the Windows tab Moved "Power Recharge Indicators" here, along with the new Lock Powers option Moved "Chat Timestamps" and "Chat Timestamps Colors" under the Chat heading Sprint / Run / Jump Invention Sets Added a new IO set category: Sprints Both existing Running sets (Celerity, Quickfoot) are now also in the Sprints category, and are listed as "Running & Sprints" Both existing Leaping sets (Unbounded Leap, Springfoot) are now also in the Sprints category, and are listed as "Leaping & Sprints" Sprint powers now only accept Sprint sets, not Running or Leaping sets All other Running and Leaping powers are unaffected, and enhancement conversion only respects the original Running and Leaping categories TL;DR: This has no impact on existing slotting, builds or conversion, we've made this change in order to be able to introduce new Running and Leaping sets in the future without having to balance around them being slotted in Sprint Freaklok Arcs Adjusted Salamander and Grey Matter's "Hail Mary" powers (in Agent Watkins' Rusty Rivet mission) Endurance cost and recharge times on them have been reduced, making them more dangerous Bug Fixes Henchmen flying at a distance from their owner (due to the new Group Fly changes) will no longer ignore the laws of physics and teleport around the map Henchmen in the air can now be pushed out of the way just like henchmen on the ground Fixed Arachnos Soldier and Arachnos Widow having pstring descriptions during character creation Fixed accidental change to Vahzilok Cadaver resistances Fixed missing "&" in many references to the "Time & Space Manipulation" IO set Fixed Rikti awarding Vanguard Merits in Architect Entertainment Fixed some Giant Monsters awarding badge credit in Architect Entertainment Fixed an exploit which allowed Peacebringers to earn unlimited XP by abandoning two specific missions Fixed Long Range Teleporter sometimes not being purchasable from the P2W vendor after a server transfer Powers Bug Fixes Pool > Speed > Super Speed: Fixed this power sometimes preventing you from picking new powers when levelling up Pool > Teleportation > Teleport (+Shadow Step): Fixed these powers occasionally failing to activate if you had a non-combat NPC targeted Pool > Flight > Afterburner: Fixed the color palette on the Minimal FX theme for this power Pool > Leaping > Super Jump: Now correctly refers to Double Jump instead of High Jump Pool > Sorcery > Spirit Ward: Fixed sound effect repeating too much Inherent > Rest: You can no longer walk very slowly while resting with a weapon drawn Inherent > Stance > Slide: This stance will no longer interrupt flight stances Prestige Utility > Reveal: Fixed this power not being usable in PvP zones Temporary Powers: Fixed several Halloween costume powers still being mutually exclusive with stealth powers Trick Arrow > EMP Arrow: Fixed an issue where the EMP Field left by this power would be colored white when picking No Redraw theme, instead of matching the other fx in the power Sonic Resonance > Disruption Field: Fixed this power being erroneously flagged to alert enemies Sentinel > Mace Mastery > Coordinated Targeting: Fixed missing icon Controller > Darkness Affinity > Fade: Fixed this power causing characters to constantly flicker Controller > Illusion > Spectral Terror: ToHit debuff enhancements should now work in this power Stalker > Dual Blades > Ablating Strike: Fixed a bug where this power would not apply AoE knockdown on combo completion Stalker > Dual Blades > Sweeping Strike: PvP Hide Crit changed from 100% to 50% Stalker > Ice Melee > Ice Sword: Fixed minor scale discrepancy in PvP hidden crit (scale changed from 1.5713 to 1.571) Stalker > Ninja Blade > Flashing Steel: PvP non-hide crit increased from 5% to 20% Stalker > Ninja Blade > Dragonfly: PvP non-hide crit increased from 5% to 20% Stalker > Spines > Spine Burst: PvP hide crit decreased from 100% to 50% Stalker > Spines > Ripper: PvP hide crit decreased from 100% to 50% Stalker > Spines > Throw Spines: PvP hide crit decreased from 100% to 50% Stalker > Street Justice > Spinning Strike: PvE crit scale increased from scale 1.5368 to 1.54 Stalker > Electrical Melee > Jacobs Ladder: PvP Hide Crit changed from 100% to 50% Stalker > Electrical Melee > Thunder Strike: (Splash Damage only) PvP Non-Hide/Held/Slept Crit changed from 10% to 20% Stalker > Fiery Melee > Breath of Fire: PvP Hide Crit changed from 100% to 50% Stalker > Fiery Melee > Fire Sword Circle: PvP Hide Crit changed from 100% to 50% Stalker > Savage Melee > Shred: PvP Hide Crit changed from 100% to 50% Enhancements Essence Transfer Proc: Now works the same as the Stalker's Assassin's Mark proc (must use the power it's slotted in once to grant the global enhancement, but now it will persist instead of expiring after 10s) The Heal no longer scales by enemy combat level Several enhancements were granting less of an increase than they should Specifically, the endurance reduction portion of some non-superior sets was too low (scale 0.5 instead of scale 0.625) and all three parts of the superior ones were slightly too low (0.6162 or 0.6167 instead of 0.625) Full list of impacted enhancements:
  18. Submit a support ticket with /petition and one of the GMs will get one over to you!
  19. Can you post us some screenshots showing every power you've got? Including temporary powers. Also the character name and shard please.
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