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Echo Night

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Everything posted by Echo Night

  1. That's the Void Skiff travel power. You can find it at any P2W vendor under the prestige powers>travel>flight tabs. It costs a million inf to buy. Note: It's an "affect self" power and you can't use any attacks powers while using it. While it gets you around like any other flight power, it is purely cosmetic sadly.
  2. I realize this is necroing an old post, but I'm currently in the process of leveling this combo. For w/e reason, I can't open up any builds properly. Sometimes char name, origin and power sets are the only thing imported from here. Other times, nothing at all. Would it be possible for each of you to make the data chunks available? That's the only way I can see the full build. Thank you. FYI. I've tried all the build opening gimmicks that I'm aware of and mids is in it's updated form.
  3. Windows 11 (installed a few days ago, updated yesterday morning) v3.0.6.0 Issue 27, Version: 21.8090 Character name, origin and powers sometimes import but the enhancements never do. I have to manually recreate each and every build from the site. Copy/pasting data chunks (why can't everyone do this for meeeee!!!) will however import everything over. I've tried right clicking to open in a new tab/window, saving as, saving to different locations within the drive and saving to another drive. Nothing works. This has been going on for at least a month now. The tediousness has won. Any suggestions? As an aside, opening my own saved builds works fine, *edit - but right clicking the icon on the toolbar to open a previous saved build, results in a stripped down build as well.
  4. Thought today was the last day for the event? I still have 73 more alts to run through!
  5. Light concept character but dead set on the powersets. What I need help most on, is raising the s/l res to around 70% (if possible) and 10-15% energy res w/o the need for RoP. I'm okay if that's the way to go, but I'd prefer to not need it to cover the gaps. Hoarfrost used to have the PrvMd set in there, but switched it due the energy res in the UnbrGd set. Just an FYI, I took an Invuln/TW build from this page and tweaked it best I could but it seems lackluster. This Hero build was built using Mids Reborn 3.0.6.0 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Grimm Hollows: Level 50 Natural Tanker Primary Power Set: Ice Armor Secondary Power Set: Titan Weapons Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Sorcery Hero Profile: Level 1: Frozen Armor -- LucoftheG-Def/Rchg+(A), RedFrt-Def(3), RedFrt-Def/EndRdx(5) Level 1: Defensive Sweep -- LucoftheG-Def/Rchg+(A) Level 2: Hoarfrost -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-Max HP%(11), UnbGrd-EndRdx/Rchg(15), UnbGrd-Rchg/ResDam(15), UnbGrd-ResDam/EndRdx/Rchg(17) Level 4: Combat Jumping -- ShlWal-ResDam/Re TP(A), LucoftheG-Def/Rchg+(5), Ksm-ToHit+(7) Level 6: Wet Ice -- EndRdx-I(A) Level 8: Titan Sweep -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(9), SprMghoft-Acc/Dmg/Rchg(25), SprMghoft-Dmg/EndRdx/Rchg(31), SprMghoft-Acc/Dmg/EndRdx/Rchg(31), SprMghoft-Rchg/Res%(33) Level 10: Taunt -- PrfZng-Dam%(A) Level 12: Chilling Embrace -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg/Rng(13), MckBrt-Acc/Rchg(13), MckBrt-Taunt/Rchg(17), MckBrt-Rchg(37), MckBrt-Taunt/Rng(40) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(25) Level 16: Follow Through -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(33), TchofDth-Dmg/Rchg(33), TchofDth-Acc/Dmg/EndRdx(34), TchofDth-Dmg/EndRdx/Rchg(37), TchofDth-Dam%(37) Level 18: Glacial Armor -- LucoftheG-Def/Rchg+(A), RedFrt-Def(19), RedFrt-Def/EndRdx(19) Level 20: Build Momentum -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(21), AdjTrg-ToHit/EndRdx/Rchg(21), AdjTrg-EndRdx/Rchg(23), AdjTrg-ToHit/EndRdx(23), AdjTrg-Rchg(31) Level 22: Icicles -- Obl-Dmg(A), Obl-Acc/Rchg(27), Obl-Dmg/Rchg(34), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(39), Obl-%Dam(46) Level 24: Kick -- FrcFdb-Rechg%(A) Level 26: Energy Absorption -- Rct-Def/EndRdx/Rchg(A), Rct-Def/Rchg(27), Rct-EndRdx/Rchg(29), Rct-ResDam%(29), Rct-Def/EndRdx(34), Rct-Def(48) Level 28: Rend Armor -- Hct-Dmg(A), Hct-Dmg/Rchg(39), Hct-Acc/Dmg/Rchg(39), Hct-Acc/Rchg(42), Hct-Dmg/EndRdx(42), Hct-Dam%(43) Level 30: Tough -- ImpArm-ResPsi(A), ImpArm-ResDam/EndRdx(36), GldArm-3defTpProc(40), Ags-Psi/Status(40), StdPrt-ResDam/Def+(42) Level 32: Mystic Flight -- WntGif-ResSlow(A) Level 35: Whirling Smash -- SprAvl-Acc/Dmg(A), SprAvl-Acc/Dmg/Rchg(36), SprAvl-Dmg/EndRdx(43), SprAvl-Acc/Dmg/EndRdx(43), SprAvl-Acc/Dmg/EndRdx/Rchg(46), SprAvl-Rchg/KDProc(46) Level 38: Arc of Destruction -- Arm-Dmg(A), Arm-Dmg/Rchg(48), Arm-Acc/Dmg/Rchg(48), Arm-Dam%(50), Arm-Acc/Rchg(50), Arm-Dmg/EndRdx(50) Level 41: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def(45), RedFrt-Def/EndRdx(45) Level 44: Spirit Ward -- Prv-Absorb%(A), Prv-Heal/EndRdx(45) Level 47: Rune of Protection -- ImpArm-ResPsi(A) Level 49: Permafrost -- ImpArm-ResPsi(A) Level 1: Gauntlet Level 1: Brawl -- Empty(A) Level 1: Sprint -- EndRdx-I(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(7), Mrc-Rcvry+(11) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(9) Level 1: Momentum Level 50: Diamagnetic Core Flawless Interface Level 50: Carnival Radial Superior Ally Level 50: Pyronic Core Final Judgement Level 50: Assault Radial Embodiment Level 50: Cardiac Core Paragon Level 50: Ageless Radial Epiphany Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion Level 50: Freedom Phalanx Reserve ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1481;722;1444;HEX;| |78DA4D94594F135114C7EFB4534B4B2B4B59CA4ECBD20D0A9898B88618415CC0904| |03451B1197184CAB4253335CAA30F7E00350A2AAB3EF9E227F00BB8FBE4FAE0B30F| |2CEE1AC5F1D0FF91E924EDEFCCB9E79C7B967B67E0528FE741DFE56E2179F66B8A6| |1248695F484AA3B8F2AD90BBAA2097ABC7D7A32956A3C98D1B4CC45C3491A3F8C12| |3DEA39356DA8F143A36A629F9ECAE8D5BC30A06AAA1A1F4E669574E2B8AA4C66D28| |6F00C66325ABC9FDE92E93177EE65685255CF7A73E281E4D8789616603594D14755| |7DCAD73B991C8DF7A6557D6C2A31A01859D2F969FF28FD1EB9E84FDAC8CFB489721| |2BA6461DB0ACA6EF046A5E0C714FF6D1E939F043F87F4D50EBF6FA0FB17B8F53BF3| |0758FC13ACA0E2EDBCA7FD087432C7DDB24EEA3A593CA5F80ED8084740E4D6A6290| |F27EFE97C05BF82D7A0FF0D58FF96F90E6C7C0FCE90AF8BE3B90C5B4EF784F628E4| |7885E3D079CE3327C0E224D89C02431A18A41ABCF095BC31E4E767DEA2BD8A386ED| |1094288F238C93C050646C0E6D3CC04F882722AE1DE94704F4A791EA53C8FDB14DF| |8779387CF3C8A76C81B908562C31EF82F5F7C0E72E8C70C3B7FC3774D57FC0C03AD| |8F4176C35C176C1F3A59A2BB9879557B0F692E255E50E82E9A8FA0CBBEA4F60ED1A| |F30B1858053B56C03B54470DE752D3CA7B86986130126146C1680CB4532E75F095E| |B2252AE774DCD60681BE287B6A35F918DA4E94C5D6F11A281CF71430D6C66298720| |F732382BA3FE05303AC79C07DB17994BE01CF9B6B06FCB0EE4D5B193B90BECDACBD| |CCDDC03CA947F98E71CE639B7F19CDB78CE5729780CF1A5D832F26DFB08DEA4B538| |D712E7FA9FD12C3A793E9DAC8BC89BF7DBAC95F3EEB1498FE8CFD7F02D1B94D9817| |452CE6AD9BD79D785D40EAB957C5D18BA554B67938EF17D0EF037E130F259B36C24| |691ABD28B8067EB0BE33E6433AE05D2C4BE524730DC1324BBE1FB46CBA7D967E26C| |F77C46DE9953CF94C9E3C9827FF03EA6AE319| |-------------------------------------------------------------------|
  6. There's so much in game ideas already here. The potential is limitless! Honestly, and I know this probably isn't a popular opinion, but the seasonal events needs an overhaul. Instead of more, new content, focus could be put into these events. A TF/SF/trial for each event (Halloween and Christmas) would be a welcome change. The lore is there. We have, in game, a lot of what is needed for the stories to be told. I can't remember if the BBNY mission is a TF or a trial, but if it is, that could also be overhauled. Wishful thinking I know. But a wish nonetheless!
  7. I wish this event/season had it's own enhancement sets like the winter and summer event do. Imagine a proc allowing you to summon bats, ravens, werewolves, zombies, etc. Or another proc giving you a chance to shape change into one of them with a few of their powers? Next year maybe?
  8. I'm not building around Unkidness per se, but it was the power that sealed the deal for me. I understand it's limitations and am okay with that. It's just one part of the thematic tone. Bugs, spiders and birds are all important in this theme. I too have a Dark/Savage and it is a very busy combo but I seem to have fallen into a style I guess.
  9. TL;DR Need help fine tuning narrow concept build. Build at bottom. I've had this character concept for a long time. Dating back to live. Nothing but Mind/, felt right. But the secondary always alluded me. Until Savage came along. Specifically, obviously, Unkindness. Here's the concept... Edgar Allen Poe is aware of me and the fact that I've resurrected him to be controlled by me to play in this game. And he's down for it. The build I have constructed isn't really flashy. My primary goal was to get close to soft capped or above, for ranged. There aren't any melee powers at all (not even feral charge). The build is okay at a few things but not great at any save for the ranged defense. There are definite problems/holes even for a concept build. Some powers have only one slot where at least 2-3 would be infinitely better. Recharge is meh. Could use a bit more. Recovery is an issue I foresee being my biggest concern pre-incarnate. I think of my endurance as if it is Edgar's ink with which he writes his stories with. If I run out, so does he. Aside from the base and P2W buffs, this may hurt bad for a bit. I'm pretty good at managing my end in game, but there are times when scrapperlock takes over and I forget about my end. Some of the powers I've taken may not directly relate to EAP (his in game name), but, the over arching dark nature of the man (or the powers themselves,) made the choices easy. Such as the pets being spiders. I've tried to stay within my conceptual construct which I realize makes the help that may be given, limited. But, considering my fondness for this sane madman, I'm asking for a bit of help. Here's the current wop build. This Villain build was built using Mids Reborn 3.0.6.0 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! EAP: Level 50 Magic Dominator Primary Power Set: Mind Control Secondary Power Set: Savage Assault Power Pool: Sorcery Power Pool: Speed Power Pool: Flight Power Pool: Fighting Ancillary Pool: Mace Mastery Villain Profile: Level 1: Mesmerize -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(7), SprWntBit-Acc/Dmg/EndRdx(9), SprWntBit-Acc/Dmg/Rchg(9), SprWntBit-Dmg/EndRdx/Acc/Rchg(11), GldJvl-Dam%(11) Level 1: Call Swarm -- HO:Nucle(A) Level 2: Dominate -- Apc-Dam%(A), GldJvl-Dam%(3), GldNet-Dam%(3), UnbCns-Dam%(5), GhsWdwEmb-Dam%(5), Apc-Acc/Dmg/Rchg(7) Level 4: Levitate -- FrcFdb-Rechg%(A), Dcm-Acc/Dmg(17), Dcm-Dmg/EndRdx(19), Dcm-Dmg/Rchg(19), Dcm-Acc/EndRdx/Rchg(21), Dcm-Acc/Dmg/Rchg(21) Level 6: Confuse -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(13), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(15), SprAscoft-Rchg/+Dmg%(17), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(23), SprAscoft-EndRdx/Rchg(23) Level 8: Mystic Flight -- BlsoftheZ-ResKB(A) Level 10: Unkindness -- Artl-Acc/Dam(A), Artl-Acc/Rech/Rng(13), Artl-End/Rech/Rng(15), Artl-Dam/End(25), Artl-Dam/Rech(27), Artl-Acc/Dam/Rech(29) Level 12: Hasten -- RechRdx-I(A) Level 14: Spirit Ward -- EndRdx-I(A) Level 16: Spot Prey -- GssSynFr--Build%(A) Level 18: Total Domination -- Lck-%Hold(A), Lck-Acc/Hold(31), Lck-Acc/Rchg(31), Lck-Rchg/Hold(33), Lck-EndRdx/Rchg/Hold(33), Lck-Acc/EndRdx/Rchg/Hold(33) Level 20: Rune of Protection -- Ags-Psi/Status(A), Ags-ResDam(45), Ags-ResDam/EndRdx(45), Ags-ResDam/Rchg(45) Level 22: Hover -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(25), Rct-ResDam%(46), Ksm-ToHit+(46) Level 24: Boxing -- Empty(A) Level 26: Terrify -- Artl-Acc/Dam(A), Artl-End/Rech/Rng(27), Artl-Dam/End(34), Artl-Dam/Rech(34), Artl-Acc/Dam/Rech(34), Artl-Acc/Rech/Rng(36) Level 28: Blood Craze -- Prv-Heal(A), Prv-Heal/EndRdx(36), Prv-EndRdx/Rchg(37), Prv-Heal/Rchg(37), Prv-Heal/Rchg/EndRdx(37), Prv-Absorb%(39) Level 30: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(39), RctArm-ResDam/EndRdx(39), RctArm-ResDam/Rchg(40), RctArm-ResDam(40), RctArm-ResDam/EndRdx/Rchg(40) Level 32: Mass Confusion -- CrcPrs-Conf%(A), CrcPrs-Conf(42), CrcPrs-Conf/Rchg(42), CrcPrs-Acc/Conf/Rchg(42), CrcPrs-Acc/Rchg(43), CrcPrs-Conf/EndRdx(43) Level 35: Call Hawk -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(36), Thn-Dmg/Rchg(43), Thn-Acc/Dmg/Rchg(46), Thn-Acc/Dmg/EndRdx(50), Thn-Dmg/EndRdx/Rchg(50) Level 38: Scorpion Shield -- LucoftheG-Def/Rchg+(A) Level 41: Weave -- LucoftheG-Def/Rchg+(A) Level 44: Poisonous Ray -- Thn-Acc/Dmg/EndRdx(A) Level 47: Summon Tarantula -- ExpRnf-Acc/Rchg(A), ExpRnf-Dmg/EndRdx(48), ExpRnf-Acc/Dmg/Rchg(48), ExpRnf-EndRdx/Dmg/Rchg(48) Level 49: Personal Force Field -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Domination Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(29), Mrc-Rcvry+(31) Level 1: Hurdle -- Empty(A) Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(50) Level 1: Blood Frenzy Level 50: Born In Battle Level 50: High Pain Threshold Level 50: Invader Level 50: Marshal Level 50: Cardiac Core Paragon Level 50: Support Core Embodiment Level 50: Cryonic Radial Final Judgement Level 50: Arachnos Core Superior Ally Level 50: Paralytic Core Flawless Interface Level 50: Ageless Core Epiphany ------------ ------------ Set Bonus Totals: 18% DamageBuff(Smashing) 18% DamageBuff(Lethal) 18% DamageBuff(Fire) 18% DamageBuff(Cold) 18% DamageBuff(Energy) 18% DamageBuff(Negative) 18% DamageBuff(Toxic) 18% DamageBuff(Psionic) 6.63% Defense(Melee) 7.25% Defense(Smashing) 7.25% Defense(Lethal) 10.38% Defense(Fire) 10.38% Defense(Cold) 29.75% Defense(Energy) 29.75% Defense(Negative) 6% Defense(Psionic) 34.75% Defense(Ranged) 10.06% Defense(AoE) 2.25% Max End 40% Enhancement(Accuracy) 4% Enhancement(Stunned) 4.4% Enhancement(Terrorized) 6.5% Enhancement(Held) 8% Enhancement(Confused) 8% Enhancement(Sleep) 8% Enhancement(Immobilized) 71.25% Enhancement(RechargeTime) 3.75% Enhancement(Max EnduranceDiscount) 21% SpeedFlying GrantPower Preventive Medicine (when PreventiveMedicine, if Scourge) 30.52 HP (3%) HitPoints 21% JumpHeight 21% SpeedJumping Knockback (Mag -4) Knockup (Mag -4) MezResist(Confused) 37.5% MezResist(Held) 37.5% MezResist(Immobilized) 37.5% MezResist(Sleep) 37.5% MezResist(Stunned) 37.5% MezResist(Terrorized) 37.5% MezResist(Teleport) 100% (20% chance) 10% (0.17 End/sec) Recovery 32% (1.36 HP/sec) Regeneration 15% ResEffect(SpeedFlying) 15% ResEffect(RechargeTime) 15% ResEffect(SpeedRunning) 14.75% Resistance(Smashing) 14.75% Resistance(Lethal) 20.75% Resistance(Fire) 20.75% Resistance(Cold) 11% Resistance(Energy) 11% Resistance(Negative) 8% Resistance(Toxic) 13% Resistance(Psionic) 21% SpeedRunning | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1493;695;1390;HEX;| |78DA6593C94F136118C6BFE94C294BD904642FB4C80E95317A5391001A972618123| |546C549696A93D292B61A3D7A301A6F6A222E713D891ACFAE27EFFE059E8D1BE212| |458DA4BECCF3D0998449667EEFF77EEF36CF7C13393DE67FB2EBECB0D22A4793563| |63B35969E49A4AC5C3AE38D58F14454574AE9E323133E61A0B037359A4EE532E964| |3892484DAF2EDA9DED916CD63A99CC8527AD53563CB6BA54FE89B4E44CA633D158E| |64C2916B3B1D874996DEE4C26E22772E5B057CC442ADE3C3E9B88869DC2112B1A93| |473627051A64A401B9B7ADCCA8C9ADF25EF5C050CA3454D13C58FC907C04963E260| |7749BFF7A15AFBC525B0586AE867596937A9AE9B1E33C8CF78C83C66EF88D190DFD| |C2586F976D9DB9FA39F8AAE664D96DA875D7C8EB60ED0DF226B84312BDCCF53E451| |FFF0BB0E22558F50A5CFF8C7C0E5EE954CAC7F7F0BD455FAD4FA912D62BD1BDA8E7| |032B8AC106036CF2822D4560488A95415355D6AF6CDF25E951CE1EE541F874E9514| |95FE53CFA8ECA48D5EC5BFD17BEC04FF217D8BE44FE26FF8057A5470D72F59A2DD0| |76603339449A6089CC588719F5BA3AF81AF6428FC11FE4B26CB78A16125BCF39EBF| 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  10. Any chance that you enter a mission and start killing before they do? Sometimes there is a delay in earned kill rewards if this occurs. Not a real significant amount unless this happens every mission.
  11. So, here's an updated version of the "non-farmer farmer" build and I gotta say, I'm very pleased. I believe when I first started the briggs tunnel map, it took me close to 25 minutes to complete with about 2-3 deaths if not more. With this new build and all incarnates up to at least tier 3, I clear the map in less then 15 minutes with zero deaths. Still need a few things though, but with the speed at which I'm vet leveling, they should come soon enough. My "farming" trips fire sent is nearing completion (just a few more recharge sets) and my rad/fire brute is up to lvl 37. Hopefully, in about 2-3 weeks, the brute will be ready. This Hero build was built using Mids Reborn 3.0.6.0 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Emberchar: Level 50 Mutation Sentinel Primary Power Set: Fire Blast Secondary Power Set: Fiery Aura Power Pool: Flight Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Fire Mastery Hero Profile: Level 1: Fire Blast -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(3), Apc-Acc/Rchg(3), Apc-Dmg/EndRdx(17), Apc-Dam%(33) Level 1: Fire Shield -- UnbGrd-ResDam(A), StdPrt-ResDam/Def+(7), UnbGrd-ResDam/EndRdx(21), UnbGrd-Rchg/ResDam(39), UnbGrd-ResDam/EndRdx/Rchg(43) Level 2: Fire Ball -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(5), Bmbdmt-Acc/Dam/Rech(11), Bmbdmt-Acc/Dam/Rech/End(13), Bmbdmt-+FireDmg(19) Level 4: Healing Flames -- Prv-Heal/Rchg(A), Prv-Heal/Rchg/EndRdx(5), Prv-Absorb%(15), Prv-Heal(40), Prv-Heal/EndRdx(42), Prv-EndRdx/Rchg(42) Level 6: Blaze -- SprOppStr-Acc/Dmg(A), SprOppStr-Rchg/+Opportunity(7), SprOppStr-Acc/Dmg/EndRdx/Rchg(9), SprOppStr-Acc/Dmg/Rchg(9), SprOppStr-Acc/Dmg/EndRdx(11), SprOppStr-Dmg/Rchg(15) Level 8: Hover -- ShlWal-ResDam/Re TP(A), Rct-ResDam%(27), LucoftheG-Def/Rchg+(34) Level 10: Molten Embrace -- EndRdx-I(A) Level 12: Hasten -- RechRdx-I(A), RechRdx-I(25) Level 14: Fly -- BlsoftheZ-ResKB(A) Level 16: Plasma Shield -- UnbGrd-ResDam/EndRdx(A), GldArm-3defTpProc(17), UnbGrd-ResDam(33), UnbGrd-Rchg/ResDam(40), UnbGrd-ResDam/EndRdx/Rchg(48) Level 18: Blazing Blast -- SntWar-Acc/Dmg(A), SntWar-Dmg/Rchg(19), SntWar-Acc/Dmg/Rchg(21), SntWar-Acc/Dmg/EndRdx(23), SntWar-Acc/Dmg/EndRdx/Rchg(23), SntWar-Rchg/+Absord(27) Level 20: Consume -- RechRdx-I(A) Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 24: Aim -- GssSynFr--Build%(A), GssSynFr--ToHit/Rchg(29) Level 26: Boxing -- Empty(A) Level 28: Burn -- Erd-%Dam(A), Obl-Dmg/Rchg(29), Obl-%Dam(36), Arm-Dam%(40), ScrDrv-Dam%(43) Level 30: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-Rchg/ResDam(31), UnbGrd-Max HP%(36) Level 32: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(34), RedFrt-Def/Rchg(34), RedFrt-Def/EndRdx/Rchg(46), RedFrt-Def(46), RedFrt-EndRdx(48) Level 35: Cauterizing Blaze -- Pnc-Heal(A), Pnc-Heal/EndRedux(36), Pnc-EndRdx/Rchg(37), Pnc-Heal/Rchg(37), Pnc-Heal/EndRedux/Rchg(37) Level 38: Inferno -- SprAvl-Acc/Dmg(A), SprAvl-Acc/Dmg/EndRdx/Rchg(45), SprAvl-Dmg/EndRdx(46), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(39) Level 41: Fire Cages -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(42), Bmbdmt-Acc/Dam/Rech(43), Bmbdmt-Acc/Dam/Rech/End(45), Bmbdmt-+FireDmg(50) Level 44: Cremate -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(45), Hct-Acc/Rchg(48), Hct-Dmg/EndRdx(50), Hct-Dam%(50) Level 47: Rise of the Phoenix -- RechRdx-I(A) Level 49: Temperature Protection -- Ags-Psi/Status(A) Level 1: Opportunity Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Flight-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(25), NmnCnv-Regen/Rcvry+(31) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13), PwrTrns-+Heal(33) Level 1: Prestige Power Surge -- Clr-Stlth(A) Level 50: Freedom Phalanx Reserve Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion Level 14: Afterburner Level 50: Pyronic Partial Radial Judgement Level 50: Agility Core Paragon Level 50: Ageless Partial Core Invocation Level 50: Diamagnetic Total Core Conversion Level 50: Carnival Total Core Improved Ally Level 50: Melee Partial Radial Graft ------------ ------------ Set Bonus Totals: 10% DamageBuff(Smashing) 10% DamageBuff(Lethal) 10% DamageBuff(Fire) 10% DamageBuff(Cold) 10% DamageBuff(Energy) 10% DamageBuff(Negative) 10% DamageBuff(Toxic) 10% DamageBuff(Psionic) 14.75% Defense(Smashing) 14.75% Defense(Lethal) 6% Defense(Fire) 6% Defense(Cold) 11% Defense(Energy) 11% Defense(Negative) 6% Defense(Psionic) 23.5% Defense(Melee) 8.5% Defense(Ranged) 6% Defense(AoE) 3.6% Max End 92.5% Enhancement(RechargeTime) 36% Enhancement(Accuracy) 27.5% Enhancement(Range) 11.25% Enhancement(Max EnduranceDiscount) 15% SpeedFlying GrantPower Preventive Medicine (when PreventiveMedicine, if Scourge) 194.3 HP (16.12%) HitPoints 15% JumpHeight 15% SpeedJumping Knockback (Mag -4) Knockup (Mag -4) MezResist(Confused) 56.25% MezResist(Held) 56.25% MezResist(Immobilized) 56.25% MezResist(Sleep) 56.25% MezResist(Stunned) 56.25% MezResist(Terrorized) 56.25% MezResist(Teleport) 100% (20% chance) 10.5% (0.18 End/sec) Recovery 26% (1.31 HP/sec) Regeneration 15% ResEffect(SpeedFlying) 15% ResEffect(RechargeTime) 15% ResEffect(SpeedRunning) 18.5% Resistance(Smashing) 18.5% Resistance(Lethal) 24.5% Resistance(Fire) 24.5% Resistance(Cold) 14.75% Resistance(Energy) 14.75% Resistance(Negative) 8% Resistance(Toxic) 13% Resistance(Psionic) 15% SpeedRunning
  12. I have a rad/fire brute that I am farming up with my sent. Once he gets up to snuff, then he will become my farmer but until then, I'm just going with what I think is the best farmer on my roster of 50's. Once I get all the enh for the "farmer" version of this sent, then I suspect clear times will improve. I know he's not going to break any records or clear even respectable times, but, even w/o the farmer build, and at +1/6 with orange EB's, I'm very pleased with how things are going. I'm in no rush to "have this now" but I do want it soonish and I think the pace I'm at is working for me. I greatly appreciate the feedback from everyone and hope the brain picking doesn't end here. As I said at the outset, I'm new to farming and so, I'm sorta clueless with the nuances and such. Thanks again for the feedback
  13. Here is my current build that I use during regular play. He's just starting to get incarnates. This Hero build was built using Mids Reborn 3.0.6.0 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Emberchar: Level 50 Mutation Sentinel Primary Power Set: Fire Blast Secondary Power Set: Fiery Aura Power Pool: Flight Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Hero Profile: Level 1: Fire Blast -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(3), Apc-Acc/Rchg(3), Apc-Dmg/EndRdx(17), Apc-Dam%(33) Level 1: Fire Shield -- UnbGrd-ResDam(A), StdPrt-ResDam/Def+(7), UnbGrd-ResDam/EndRdx(21), UnbGrd-Rchg/ResDam(39), UnbGrd-ResDam/EndRdx/Rchg(43) Level 2: Fire Ball -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(5), Bmbdmt-Acc/Dam/Rech(11), Bmbdmt-Acc/Dam/Rech/End(13), Bmbdmt-+FireDmg(19) Level 4: Healing Flames -- Prv-Heal/Rchg(A), Prv-Heal/Rchg/EndRdx(5), Prv-Absorb%(15), Prv-Heal(40), Prv-Heal/EndRdx(42), Prv-EndRdx/Rchg(42) Level 6: Blaze -- SprOppStr-Acc/Dmg(A), SprOppStr-Rchg/+Opportunity(7), SprOppStr-Acc/Dmg/EndRdx/Rchg(9), SprOppStr-Acc/Dmg/Rchg(9), SprOppStr-Acc/Dmg/EndRdx(11), SprOppStr-Dmg/Rchg(15) Level 8: Hover -- ShlWal-ResDam/Re TP(A), Rct-ResDam%(27), LucoftheG-Def/Rchg+(34) Level 10: Molten Embrace -- EndRdx-I(A) Level 12: Hasten -- RechRdx-I(A), RechRdx-I(29) Level 14: Fly -- BlsoftheZ-ResKB(A) Level 16: Plasma Shield -- UnbGrd-ResDam/EndRdx(A), GldArm-3defTpProc(17), UnbGrd-ResDam(33), UnbGrd-Rchg/ResDam(40), UnbGrd-ResDam/EndRdx/Rchg(48) Level 18: Blazing Blast -- SprSntWar-Acc/Dmg/EndRdx(A), SprSntWar-Acc/Dmg/EndRdx/Rchg(19), SprSntWar-Rchg/+Absorb(21), SprSntWar-Acc/Dmg(23), SprSntWar-Acc/Dmg/Rchg(23), SprSntWar-Dmg/Rchg(27) Level 20: Consume -- RechRdx-I(A) Level 22: Fire Breath -- PstBls-Dam%(A), Bmbdmt-+FireDmg(25), JvlVll-Dam%(25) Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 26: Rain of Fire -- Rgn-Dmg(A), Rgn-Dmg/Rchg(31), Rgn-Acc/Dmg/Rchg(31), Rgn-Acc/Rchg(36), Rgn-Dmg/EndRdx(36) Level 28: Burn -- Erd-%Dam(A), Arm-Dam%(40), Obl-%Dam(42), ScrDrv-Dam%(43) Level 30: Aim -- GssSynFr--ToHit(A) Level 32: Inferno -- SprAvl-Acc/Dmg(A), SprAvl-Acc/Dmg/EndRdx/Rchg(34), SprAvl-Dmg/EndRdx(34), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(39) Level 35: Cauterizing Blaze -- Pnc-Heal(A), Pnc-Heal/EndRedux(36), Pnc-EndRdx/Rchg(37), Pnc-Heal/Rchg(37), Pnc-Heal/EndRedux/Rchg(37) Level 38: Boxing -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(48), Hct-Acc/Rchg(50), Hct-Dmg/EndRdx(50), Hct-Dam%(50) Level 41: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(43), UnbGrd-Rchg/ResDam(45), UnbGrd-Max HP%(45) Level 44: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(45), RedFrt-Def/Rchg(46), RedFrt-Def/EndRdx/Rchg(46), RedFrt-Def(46), RedFrt-EndRdx(48) Level 47: Rise of the Phoenix -- RechRdx-I(A) Level 49: Temperature Protection -- Ags-Psi/Status(A) Level 1: Opportunity Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Flight-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(29), NmnCnv-Regen/Rcvry+(31) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13), PwrTrns-+Heal(33) Level 1: Prestige Power Surge -- Clr-Stlth(A) Level 50: Degenerative Core Flawless Interface Level 50: Banished Pantheon Core Superior Ally Level 50: Freedom Phalanx Reserve Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion Level 14: Afterburner Level 50: Pyronic Core Judgement Level 50: Agility Partial Core Revamp Level 50: Ageless Invocation Level 50: Melee Radial Genome ------------ ------------ Set Bonus Totals: 10% DamageBuff(Smashing) 10% DamageBuff(Lethal) 10% DamageBuff(Fire) 10% DamageBuff(Cold) 10% DamageBuff(Energy) 10% DamageBuff(Negative) 10% DamageBuff(Toxic) 10% DamageBuff(Psionic) 15.69% Defense(Smashing) 15.69% Defense(Lethal) 6% Defense(Fire) 6% Defense(Cold) 11% Defense(Energy) 11% Defense(Negative) 6% Defense(Psionic) 25.38% Defense(Melee) 8.5% Defense(Ranged) 6% Defense(AoE) 3.6% Max End 98.75% Enhancement(RechargeTime) 52% Enhancement(Accuracy) 25% Enhancement(Range) 11.25% Enhancement(Max EnduranceDiscount) 7.5% SpeedFlying GrantPower Preventive Medicine (when PreventiveMedicine, if Scourge) 203.3 HP (16.87%) HitPoints 7.5% JumpHeight 7.5% SpeedJumping Knockback (Mag -4) Knockup (Mag -4) MezResist(Confused) 58.75% MezResist(Held) 58.75% MezResist(Immobilized) 58.75% MezResist(Sleep) 58.75% MezResist(Stunned) 58.75% MezResist(Terrorized) 58.75% MezResist(Teleport) 100% (20% chance) 14.5% (0.24 End/sec) Recovery 26% (1.31 HP/sec) Regeneration 15% ResEffect(SpeedFlying) 15% ResEffect(RechargeTime) 15% ResEffect(SpeedRunning) 14% Resistance(Smashing) 14% Resistance(Lethal) 30.5% Resistance(Fire) 30.5% Resistance(Cold) 14.75% Resistance(Energy) 14.75% Resistance(Negative) 8% Resistance(Toxic) 13% Resistance(Psionic) 7.5% SpeedRunning And here is the wip/proposed "farm" build. This Hero build was built using Mids Reborn 3.0.6.0 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Emberchar farm: Level 50 Mutation Sentinel Primary Power Set: Fire Blast Secondary Power Set: Fiery Aura Power Pool: Leadership Power Pool: Presence Power Pool: Fighting Power Pool: Speed Ancillary Pool: Mu Mastery Hero Profile: Level 1: Fire Blast -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(3), Apc-Acc/Rchg(3), Apc-Dmg/EndRdx(17), Apc-Dam%(33) Level 1: Fire Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam(7), Ags-ResDam/EndRdx/Rchg(21), StdPrt-ResDam/Def+(39), GldArm-3defTpProc(43) Level 2: Fire Ball -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(5), SprFrzBls-Acc/Dmg/EndRdx(11), SprFrzBls-Acc/Dmg/Rchg(13), SprFrzBls-Dmg/EndRdx/Acc/Rchg(19), SprFrzBls-Rchg/ImmobProc(40) Level 4: Healing Flames -- Prv-Heal/Rchg(A), Prv-Heal/Rchg/EndRdx(5), Prv-Absorb%(15), Prv-Heal(40), Prv-Heal/EndRdx(42), Prv-EndRdx/Rchg(42) Level 6: Blaze -- SprOppStr-Acc/Dmg(A), SprOppStr-Rchg/+Opportunity(7), SprOppStr-Acc/Dmg/EndRdx/Rchg(9), SprOppStr-Acc/Dmg/Rchg(9), SprOppStr-Acc/Dmg/EndRdx(11) Level 8: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(48), ShlWal-ResDam/Re TP(50) Level 10: Molten Embrace -- EndRdx-I(A) Level 12: Aim -- GssSynFr--ToHit/Rchg(A), GssSynFr--Rchg/EndRdx(31), GssSynFr--Build%(31) Level 14: Provoke -- MckBrt-Taunt(A), MckBrt-Taunt/Rng(15), MckBrt-Taunt/Rchg(27), MckBrt-Taunt/Rchg/Rng(34), MckBrt-Acc/Rchg(48), MckBrt-Rchg(48) Level 16: Plasma Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam(17), Ags-ResDam/EndRdx/Rchg(29) Level 18: Blazing Blast -- SprSntWar-Acc/Dmg/EndRdx(A), SprSntWar-Acc/Dmg/EndRdx/Rchg(19), SprSntWar-Rchg/+Absorb(21), SprSntWar-Acc/Dmg(23), SprSntWar-Acc/Dmg/Rchg(23), SprSntWar-Dmg/Rchg(27) Level 20: Consume -- Obl-Acc/Rchg(A), Obl-Dmg/Rchg(36), Obl-%Dam(39), Obl-Acc/Dmg/EndRdx/Rchg(45), Obl-Acc/Dmg/Rchg(50) Level 22: Boxing -- Empty(A) Level 24: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam(25), Ags-ResDam/EndRdx/Rchg(25) Level 26: Weave -- LucoftheG-Def/Rchg+(A) Level 28: Burn -- Obl-Acc/Rchg(A), Obl-Dmg/Rchg(36), Obl-Acc/Dmg/Rchg(40), Obl-%Dam(42), Obl-Acc/Dmg/EndRdx/Rchg(43) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31) Level 32: Inferno -- SprAvl-Acc/Dmg(A), SprAvl-Rchg/KDProc(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(34), SprAvl-Dmg/EndRdx(34), SprAvl-Acc/Dmg/EndRdx(39) Level 35: Cauterizing Blaze -- Pnc-Heal(A), Pnc-Heal/EndRedux(36), Pnc-EndRdx/Rchg(37), Pnc-Heal/Rchg(37), Pnc-Heal/EndRedux/Rchg(37) Level 38: Electrifying Fences -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(43), Rgn-Acc/Rchg(45), Rgn-Dmg/EndRdx(46), Rgn-Knock%(50) Level 41: Thunder Strike -- FrcFdb-Rechg%(A) Level 44: Summon Adept -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(45), ExpRnf-Dmg/EndRdx(46), ExpRnf-EndRdx/Dmg/Rchg(46) Level 47: Tactics -- HO:Cyto(A) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Opportunity Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Flight-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(29) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13) Level 1: Prestige Power Surge -- Clr-Stlth(A) Level 50: Agility Core Paragon Level 50: Melee Radial Embodiment Level 50: Pyronic Core Final Judgement Level 50: Degenerative Core Flawless Interface Level 50: Ageless Core Epiphany Level 50: Freedom Phalanx Reserve Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion Level 50: Carnival Core Superior Ally ------------ ------------ Set Bonus Totals: 17% DamageBuff(Smashing) 17% DamageBuff(Lethal) 17% DamageBuff(Fire) 17% DamageBuff(Cold) 17% DamageBuff(Energy) 17% DamageBuff(Negative) 17% DamageBuff(Toxic) 17% DamageBuff(Psionic) 17.25% Defense(Melee) 13.5% Defense(Smashing) 13.5% Defense(Lethal) 31% Defense(Fire) 31% Defense(Cold) 6% Defense(Energy) 6% Defense(Negative) 6% Defense(Psionic) 6% Defense(Ranged) 22.25% Defense(AoE) 5.4% Max End 3.75% Enhancement(Max EnduranceDiscount) 20% Enhancement(Range) 48% Enhancement(Accuracy) 102.5% Enhancement(RechargeTime) 37.5% SpeedFlying GrantPower Preventive Medicine (when PreventiveMedicine, if Scourge) 135.5 HP (11.25%) HitPoints 37.5% JumpHeight 37.5% SpeedJumping MezResist(Confused) 52.5% MezResist(Held) 52.5% MezResist(Immobilized) 52.5% MezResist(Sleep) 52.5% MezResist(Stunned) 52.5% MezResist(Terrorized) 52.5% MezResist(Teleport) 100% (20% chance) 14.5% (0.24 End/sec) Recovery 26% (1.31 HP/sec) Regeneration 30% ResEffect(SpeedFlying) 30% ResEffect(RechargeTime) 30% ResEffect(SpeedRunning) 17% Resistance(Smashing) 17% Resistance(Lethal) 29% Resistance(Fire) 29% Resistance(Cold) 9.5% Resistance(Energy) 9.5% Resistance(Negative) 8% Resistance(Toxic) 8% Resistance(Psionic) 37.5% SpeedRunning
  14. Yah, it's not easy for sure, but, I just created a second account for a farmer to level up my 100+ alts and looking at all my 50's on this account, this one seems to be the most farm friendly. But I don't really know. I participate in farms from time to time, but never had a farmer. I've done about a dozen with him, but it's madness trying to keep the mobs close together with my current build. I've made a second build but would like some feedback on how it looks. But I thought I'd ask if this page was acceptable to post these kinds of questions here first before just posting.
  15. ...and also posts builds regarding the subject?
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