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Pep Rally

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Everything posted by Pep Rally

  1. Here, I thought you left it at the -1 notoriety I was gonna set it at. It was SOOOOOO easy.
  2. Should we call you Sir Robin ZemX from now on?
  3. I did the same, but played a bit longer, and even played again for a bit after CoH shut down in 2012, but the team play just can't compare to CoH. Every couple years I check back into my CO account to see how much monthly points I have saved up to buy new costume options/vehicles. Those seem to be the only new content that gets added outside of more stupid Lockboxes. I think I'm overdue since I haven't checked in since 2019. What could have happened in 2019? You should check to see how many (Zen?) points you have during one of the sales that they have. You could probably buy most of the costume packs. Also, some of the Comic Series, like the on based on John Carpenter's "The Thing", called White Out, is pretty fun to run once or twice.
  4. Pretty soon Brutes could suck as much as Primus! The HORROR! https://www.youtube.com/watch?v=953PkxFNiko
  5. Yeah, it's pretty hilarious. My main Inv/ss now has 90% psi resists.
  6. Pep Rally

    /regen

    Well, I jumped on a PUG 4star ITF last night with my MA/Regen brute Panzer Angel as an off-tank/damage dealer, and got a few comments that they were surprised I was so survivable with how much Regen gets maligned. I did probably die maybe a dozen times(no problem with revive), but I didn't think that was too bad considering no inspirations, I'm not completely incarnated out yet(only tier 1 melee hybrid), no Eye of the Magus yet, and I hadn't played her in months. Also, it's a bit of a theme build. I just thought I'd venture into the Brute forums to see what the opinion was, and this was pretty much the only thread I found. I still hold out hope that Regen will be ported to my first love, Tankers, at some point. Anyways, here it is if anybody is interested. This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Brute Primary Power Set: Martial Arts Secondary Power Set: Regeneration Power Pool: Leaping Power Pool: Speed Ancillary Pool: Energy Mastery Hero Profile: Level 1: Storm Kick -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Rchg/HoldProc(3), Mk'Bit-Acc/Dmg(3), Mk'Bit-Dmg/EndRdx(5), Mk'Bit-Acc/Dmg/EndRdx/Rchg(5) Level 1: Fast Healing -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal(11), NmnCnv-Heal/Rchg(48) Level 2: Cobra Strike -- SprBlsCol-Acc/Dmg/Rchg(A), SprBlsCol-Acc/Dmg/EndRdx(7), Mk'Bit-Dmg/Rchg(9), Mk'Bit-Acc/Dmg/EndRdx/Rchg(9), Mk'Bit-Acc/EndRdx/Rchg(11) Level 4: Reconstruction -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(13), NmnCnv-Heal/Rchg(13), NmnCnv-Heal/EndRdx/Rchg(15), NmnCnv-Heal(15) Level 6: Quick Recovery -- EndMod-I(A) Level 8: Focus Chi -- AdjTrg-Rchg(A), AdjTrg-ToHit/Rchg(17), AdjTrg-ToHit/EndRdx/Rchg(19) Level 10: Dull Pain -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal(19), NmnCnv-EndRdx/Rchg(21), NmnCnv-Heal/Rchg(21), NmnCnv-Heal/EndRdx/Rchg(23) Level 12: Crane Kick -- SprBlsCol-Dmg/EndRdx(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(25), Mk'Bit-Acc/EndRdx/Rchg(25), Mk'Bit-Acc/Dmg(27), Mk'Bit-Acc/Dmg/EndRdx/Rchg(48) Level 14: Combat Jumping -- Rct-ResDam%(A) Level 16: Integration -- NmnCnv-Heal/EndRdx(A), NmnCnv-Heal(29), NmnCnv-Heal/EndRdx/Rchg(31), NmnCnv-Heal/Rchg(31), NmnCnv-Regen/Rcvry+(46) Level 18: Crippling Axe Kick -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(27), SprBrtFur-Acc/Dmg/Rchg(29), SprBrtFur-Dmg/EndRdx/Rchg(31), SprBrtFur-Acc/Dmg/EndRdx/Rchg(36), SprBrtFur-Rech/Fury%(40) Level 20: Super Speed -- EndRdx-I(A) Level 22: Resilience -- StdPrt-ResDam/Def+(A), UnbGrd-Max HP%(43), UnbGrd-ResDam(46), UnbGrd-ResDam/EndRdx(47), GldArm-3defTpProc(47) Level 24: Warrior's Provocation -- Acc-I(A) Level 26: Dragon's Tail -- SprAvl-Acc/Dmg(A), SprAvl-Acc/Dmg/EndRdx/Rchg(34), ScrDrv-Acc/Rchg(34), ScrDrv-Acc/Dmg/EndRdx(36), ScrDrv-Dam%(36), SprAvl-Dmg/EndRdx(39) Level 28: Instant Healing -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(37), NmnCnv-Heal/Rchg(37), NmnCnv-Heal/EndRdx/Rchg(37), NmnCnv-Heal(39) Level 30: Super Jump -- WntGif-ResSlow(A) Level 32: Eagles Claw -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Rchg/+Regen/+End(33), SprUnrFur-Acc/Dmg/Rchg(33), SprUnrFur-Dmg/EndRdx/Rchg(33), SprUnrFur-Acc/Dmg/EndRdx/Rchg(34), SprUnrFur-Dmg/Rchg(40) Level 35: Spring Attack -- SprAvl-Acc/Dmg/Rchg(A), SprAvl-Acc/Dmg/EndRdx(39), ScrDrv-Dmg/Rchg(43), ScrDrv-Acc/Dmg/EndRdx(42), ScrDrv-Dam%(40), SprAvl-Rchg/KDProc(48) Level 38: Moment of Glory -- ShlWal-Def/Rchg(A), ShlWal-EndRdx/Rchg(42), ShlWal-Def/EndRdx/Rchg(42), LucoftheG-Def/Rchg+(45), LucoftheG-Def/Rchg(46), ShlWal-ResDam/Re TP(49) Level 41: Focused Accuracy -- AdjTrg-ToHit/EndRdx(A), AdjTrg-EndRdx/Rchg(43), AdjTrg-ToHit/EndRdx/Rchg(45), AdjTrg-ToHit(45) Level 44: Physical Perfection -- Pnc-Heal/+End(A) Level 47: Revive -- RgnTss-Regen+(A) Level 49: Hasten -- RechRdx-I(A), RechRdx-I(49) Level 1: Fury Level 1: Brawl -- Empty(A) Level 1: Sprint -- EndRdx-I(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Hurdle -- Empty(A) Level 1: Health -- Heal-I(A), Prv-Heal(7), Prv-Absorb%(23) Level 1: Stamina -- PwrTrns-+Heal(A) Level 20: Speed Phase Level 30: Double Jump Level 50: Spiritual Core Paragon Level 50: The Atlas Medallion Level 50: Task Force Commander Level 50: Portal Jockey Level 50: Freedom Phalanx Reserve Level 50: Melee Core Embodiment ------------ I could get like 18% more S/L resist if I replaced one of the MA attacks with Boxing, and another MA attack/Spring Attack with Tough, but I like the added AoE, and a TP attack can get you out of a bad situation sometimes. Also, having 95% slow/recharge resists is pretty sweet.
  7. Nice. I just have the TGFX-16 with the CD dock/player, super system 3 card, and like a dozen CD games I bought back in the early 90's. The cd unit got wet when the basement flooded in the apartment I lived in back in the late 90s, and killed it. I finally sent it to get repaired like 10 years ago, but it died again after working for a few weeks.
  8. You could always make a new tank. With 2xXP, you can get near 30 levels in one TT.
  9. Nice! That reminds me, I need to fix my TG-CD player. I've been trying to find the time to give Pathfinder:Kingmaker a real go, since I bought it years ago.
  10. Pep Rally

    Too strong

    Yup, for the past 18 years if my math is correct.
  11. Aggro Rhythm? Is that like zen for a Tanker?
  12. No problem. After all, you can't spell cheerleader without LEADER. Although, it's usually the game that forces the star on me when we LFG.
  13. Here's one with Tough/Weave. Note both have very good debuff resistances. Winter Sets! Tanker - Invulnerability - Energy Melee3.mxd
  14. Here's one without Tough/Weave Tanker - Invulnerability - Energy Melee2.mxd
  15. I've also seen it used to herd to great affect.
  16. Which mission has ambushes? I just did the arc on +4x8 with my Invul/SS that has a similar build to the one I posted above, and made it all the way to the Embodiment of Mot AV, but wasn't doing enough damage to overcome his regen at +4 so I quit after a few minutes of him not even scratching me. I did have to use Dull Pain a few times when there were multiple Rad bosses/Lts in a mob that would tank my defense to about -60% DEF, or when Rage crashed. The only Incarnate power I used was my judgement Mighty, and no inspirations.
  17. Can you post your build so I can see the enhancement(or do you mean set) bonuses that Tough/Weave provide? I don't take Leadership very often except on support toons, unless Focused Accuracy is not available, then I take Tactics. I don't feel the END cost justifies the pitiful numbers Tanks get on Leadership powers. I think it's 4% DEF to all if you slot up Maneuvers. You would probably be better off slotting up attacks(for ACC,RECH,ENDREDUX,DMG) to do more damage(especially AoEs) to defeat foes, and gather more/new aggro, and enhancing any active control(stuns, KD, holds,etc). I pretty much start out by trying to 6 slot attacks/click heals, 4 slot toggles/buildup, and 2-3 slot passives, then tweak to taste to get the Set bonuses that complement the powersets I'm using. You might be able to get some similar, or even different set bonuses that are still helpful by shifting those slots to other powers.
  18. I would go with this as well. Ice Armor - Chilling Embrace: Taunt, -RECH, -DMG, -SPEED Icicles: Taunt, DMG Spines - Quills: DMG, -RECH, -SPEED Although, I Ice Melee does have some nice AoE attacks, and Ice Patch.
  19. NP. I pretty much always skip Tough/Weave. My only toon that has them atm is my SR/SJ Tank I just respec'd from Aid Self into Fighting as an experiment, and I usually leave Tough/Weave off anyways. I can hit 90% S/L resist on my Fire, Dark, Elec, WP, Invul, and Rad Tanks without Tough, and Bio can do it in Defensive Adaptation, and Shield with OwtS active so not really essential.
  20. I know how Invincibility works, and it's never been a problem for my survivability with all the resists backing it up. I'm not sure how much I trust that DPS calculator. When I used the automagical mode it didn't even use Barrage, or Energy Punch. In game, I use these all the time to finish off foes. EP is especially nice since it's animation is so fast, and it's DPA is almost as good as Bone Smashers'. You also must have had Build-Up on for your build when you did the DPS Calc. My build with Build-up turned on : 218.2 DPS and 1.296 EPS My Build with Build-up, and the build-up proc added to Invince : 278.54 DPS It really depends how often that proc fires. I just don't like relying on random chance, so I've never used it in the past. Foes are arrested quick enough for me anyways. Using less END/SEC is also a plus for my build(with no End Drain resistance), as well as better accuracy, and To Hit Debuff Resist/Perception. Mine also has a 1510 HP heal every 124s vs 750 HP every 148s, 3534 MaxHP(37HP/S regen) vs 3195 MaxHP(30HP/S regen), 60% PSI resist vs 14%( although yours has like 10% more psi DEF/ 14% more positionals). On mine, you also get to use the new NRG melee cone, Power Crash which hits 6 more foes when you are in Energy Focus mode!! I never die on my tanks(once they get IO'd out), so taking a variety of powers is fun for me. Anyways, have fun out there.
  21. Here is the build I would use if I had an Invul/nrg tank(I have a Invul/SS, and WP/NRG instead). It may not be the most uber build for either defense, or offense, but it should be a nice simple balanced build, and oh, btw, it has 100% recharge/slow debuff resist(It's amazing!), and 85% ToHit/60% perception debuff resists(from Focused Accuracy). Weave would be a nice power to get, and would add almost 8% DEF to all, but I'd rather take 2 more attacks than having to take 2 nearly useless powers for this build(kick/Tough) to get to it. That may be just me, though. I just pop a purple if I need it for the very rare occasion I need a little more defense. I've always wondered how the Guassians +Build Up proc works in Invul, but if you find it worth it, you could take a slot out of Energy Punch for it, but you'd lose a little Psi Resist. Anyways, I hope at least this can give you some ideas for your build. Happy Tanking, -Pep This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Tanker Primary Power Set: Invulnerability Secondary Power Set: Energy Melee Power Pool: Leaping Power Pool: Flight Power Pool: Speed Ancillary Pool: Energy Mastery Hero Profile: Level 1: Temp Invulnerability (A) Unbreakable Guard - Resistance (3) Unbreakable Guard - Resistance/Endurance (3) Unbreakable Guard - Resistance/Endurance/RechargeTime (5) Unbreakable Guard - RechargeTime/Resistance (48) Impervium Armor - Psionic Resistance Level 1: Barrage (A) Kinetic Combat - Accuracy/Damage (5) Kinetic Combat - Damage/Endurance (7) Kinetic Combat - Damage/Recharge (7) Kinetic Combat - Damage/Endurance/Recharge (9) Mako's Bite - Accuracy/Damage/Endurance/Recharge (9) Mako's Bite - Accuracy/Endurance/Recharge Level 2: Energy Punch (A) Kinetic Combat - Accuracy/Damage (13) Kinetic Combat - Damage/Endurance (13) Kinetic Combat - Damage/Recharge (15) Kinetic Combat - Damage/Endurance/Recharge (15) Mako's Bite - Accuracy/Damage/Endurance/Recharge (17) Mako's Bite - Accuracy/Endurance/Recharge Level 4: Bone Smasher (A) Superior Blistering Cold - Accuracy/Damage (17) Superior Blistering Cold - Damage/Endurance (19) Superior Blistering Cold - Accuracy/Damage/Endurance (19) Superior Blistering Cold - Accuracy/Damage/Recharge (21) Superior Blistering Cold - Recharge/Chance for Hold (21) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime Level 6: Dull Pain (A) Doctored Wounds - Heal/Endurance (23) Doctored Wounds - Endurance/Recharge (23) Doctored Wounds - Heal/Recharge (25) Doctored Wounds - Recharge (25) Doctored Wounds - Heal/Endurance/Recharge (27) Doctored Wounds - Heal Level 8: Unyielding (A) Unbreakable Guard - Resistance (27) Unbreakable Guard - Resistance/Endurance (29) Unbreakable Guard - RechargeTime/Resistance (29) Unbreakable Guard - Resistance/Endurance/RechargeTime (31) Unbreakable Guard - +Max HP (31) Impervium Armor - Psionic Resistance Level 10: Combat Jumping (A) Reactive Defenses - Scaling Resist Damage Level 12: Fly (A) Winter's Gift - Slow Resistance (20%) Level 14: Resist Physical Damage (A) Impervium Armor - Psionic Resistance (31) Gladiator's Armor - TP Protection +3% Def (All) Level 16: Whirling Hands (A) Eradication - Accuracy/Damage/Endurance/Recharge (33) Eradication - Damage/Recharge (33) Eradication - Accuracy/Damage/Recharge (33) Superior Avalanche - Accuracy/Damage/Endurance (34) Superior Avalanche - Accuracy/Damage/Recharge (34) Superior Avalanche - Accuracy/Damage/Endurance/Recharge Level 18: Invincibility (A) Shield Wall - Defense/Endurance (34) Shield Wall - Defense (36) Shield Wall - Defense/Recharge (36) Shield Wall - +Res (Teleportation), +5% Res (All) Level 20: Total Focus (A) Superior Gauntleted Fist - Accuracy/Damage (36) Superior Gauntleted Fist - Damage/RechargeTime (37) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime (37) Superior Gauntleted Fist - Damage/Endurance/RechargeTime (37) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime (39) Superior Gauntleted Fist - RechargeTime/+Absorb Level 22: Taunt (A) Perfect Zinger - Chance for Psi Damage Level 24: Resist Energies (A) Aegis - Psionic/Status Resistance (39) Aegis - Resistance (39) Steadfast Protection - Resistance/+Def 3% Level 26: Tough Hide (A) Luck of the Gambler - Defense (40) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 28: Build Up (A) Adjusted Targeting - Recharge (40) Adjusted Targeting - To Hit Buff/Recharge (40) Adjusted Targeting - To Hit Buff/Endurance/Recharge Level 30: Resist Elements (A) Impervium Armor - Psionic Resistance Level 32: Hasten (A) Recharge Reduction IO Level 35: Power Crash (A) Eradication - Accuracy/Recharge (42) Eradication - Accuracy/Damage/Endurance/Recharge (42) Eradication - Accuracy/Damage/Recharge (42) Superior Avalanche - Accuracy/Damage (43) Superior Avalanche - Damage/Endurance (43) Superior Avalanche - Recharge/Chance for Knockdown Level 38: Energy Transfer (A) Superior Might of the Tanker - Accuracy/Damage (43) Superior Might of the Tanker - Damage/Recharge (45) Superior Might of the Tanker - Accuracy/Damage/Recharge (45) Superior Might of the Tanker - Damage/Endurance/Recharge (45) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge (46) Superior Might of the Tanker - Recharge/Chance for +Res(All) Level 41: Focused Accuracy (A) Adjusted Targeting - To Hit Buff (46) Adjusted Targeting - To Hit Buff/Endurance (46) Adjusted Targeting - To Hit Buff/Endurance/Recharge Level 44: Laser Beam Eyes (A) Superior Winter's Bite - Accuracy/Damage (47) Superior Winter's Bite - Damage/RechargeTime (47) Superior Winter's Bite - Accuracy/Damage/Endurance (47) Superior Winter's Bite - Accuracy/Damage/Recharge (48) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge (48) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime Level 47: Physical Perfection (A) Preventive Medicine - Chance for +Absorb Level 49: Unstoppable (A) Impervium Armor - Psionic Resistance Level 1: Brawl (A) Empty Level 1: Gauntlet Level 1: Sprint
  22. Ok, a few things: 1) You need to take Active Defense, and make sure it has enough recharge to be perma. It is your mez protection. You should CTRL+click it so it automatically fires every time it recharges. 2) Deflection gives both RES, and DEF so it's best to give 3 slots to each set type. 3) True Grit does the same for Heal(+HP), and RES 4)Grant Cover may only give +DEF to you allies, but it does give you DEF debuff resistance which can be handy when you get hit with -DEF debuffs 5) OWTS is awesome. It gives +RES, +MAXHP(which increase regen), and +Recovery. It even gives you mez protection in case your toggles drop. It can get you through hard fights. 6)Parry gives you +DEF to Melee/Lethal for 13 seconds after a hit, so it can help to throw it in you attack chain. Although, it may not be needed if you hit 45% DEF to all positions with a build like I attached, the extra 24% melee DEF could help in Incarnate stuff. I don't have a BS/SHD brute, but I do have a SHD/BS Tank, and she rocks with a similar build. Brute - Broad Sword - Shield Defense.mxd
  23. Tanks to my Ms. Lib team for putting down Recluse in short order. Boy do I hate his END drain.
  24. Pep Rally

    Regen Tanker

    I'd love to get Regen, Ninjitsu, and Energy Aura ported over to Tanks. I took a MA/Regen Brute(ewww) to 50, and it definitely takes some getting used to with all the clicks, and having to either click before you know you are going to take lots of damage, or be very quick on the healing draw. Attack sets with long animation times will get you killed very often. Looking at you Eagle's Claw. (Also disappointed in lack of another AoE attack in MA) Have you guys looked at the changes they made to Regen for Sentinels? I kinda like how they made Dull Pain a +HP passive(Dismiss Pain), and changed Revive into a combo Dull Pain/Revive power(Second Wind). I'm not sure how I feel about Instant Healing vs Instant Regeneration. IH would probably be more powerful, but only up half the time, but IR is a toggle Absorb which would let you brush off some of the damage all of the time, allow you to go over the HP cap, and reduce the number of click powers. I wish there was a melee version of the Sentinel Regen to test. I think I would prefer to port the Sentinel version. Thoughts?
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