I've finally gotten around to working on a final (maybe) build for my main, Pep Rally, that I've been running with the level-up build since she hit lvl 50 last December. I never went for any of the expensive sets because all her money went to funding IOs for all my alts, but NO MORE!
I already have most of the IOs, except for the special winter ones which I'll probably get through reward merits.
I wanted to get some Slow, and ToHit debuff resists, so that's why I went for the Winter sets, and sacrificed Conserve Energy for Focused Accuracy even with Rage.
Here's what I came up with:
Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer
Click this DataLink to open the build!
Level 50 Magic Tanker Primary Power Set: Invulnerability Secondary Power Set: Super Strength Power Pool: Leaping Power Pool: Speed Ancillary Pool: Energy Mastery
Hero Profile: Level 1: Temp Invulnerability -- ImpArm-ResPsi(A), UnbGrd-ResDam(7), UnbGrd-ResDam/EndRdx(9), UnbGrd-Rchg/ResDam(13), UnbGrd-ResDam/EndRdx/Rchg(37), UnbGrd-Max HP%(50) Level 1: Jab -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Rchg/HoldProc(9), SprBlsCol-Dmg/EndRdx/Acc/Rchg(11), SprBlsCol-Acc/Dmg/EndRdx(11), SprBlsCol-Acc/Dmg/Rchg(21), SprBlsCol-Dmg/EndRdx(33) Level 2: Dull Pain -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(3), DctWnd-Heal/Rchg(3), DctWnd-Heal/EndRdx/Rchg(5), DctWnd-Heal(5), DctWnd-Rchg(7) Level 4: Haymaker -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(40), SprGntFis-Acc/Dmg/Rchg(42), SprGntFis-Dmg/EndRdx/Rchg(42), SprGntFis-Acc/Dmg/EndRdx/Rchg(42), SprGntFis-Rchg/+Absorb(43) Level 6: Combat Jumping -- Rct-ResDam%(A) Level 8: Unyielding -- ImpArm-ResPsi(A), UnbGrd-ResDam(13), UnbGrd-Rchg/ResDam(19), UnbGrd-ResDam/EndRdx(31), UnbGrd-EndRdx/Rchg(34), UnbGrd-ResDam/EndRdx/Rchg(48) Level 10: Taunt -- PrfZng-Dam%(A), PrfZng-Taunt/Rchg/Rng(48) Level 12: Jump Kick -- TchofDth-Acc/Dmg(A), TchofDth-Acc/Dmg/EndRdx(31), Mk'Bit-Dmg/EndRdx(33), Mk'Bit-Acc/Dmg(45) Level 14: Spring Attack -- SprAvl-Acc/Dmg(A), SprAvl-Acc/Dmg/EndRdx(15), SprAvl-Rchg/KDProc(15), Erd-Acc/Dmg/EndRdx/Rchg(21), Erd-Acc/Dmg/Rchg(23), Erd-Dmg/Rchg(23) Level 16: Hand Clap -- SuddAcc--KB/+KD(A), PrfZng-Dam%(17), Stp-Acc/Stun/Rchg(17), Stp-Acc/Rchg(19), PrfZng-Acc/Rchg(45) Level 18: Invincibility -- ShlWal-Def/EndRdx(A), ShlWal-Def(29), ShlWal-Def/Rchg(31), ShlWal-ResDam/Re TP(45) Level 20: Knockout Blow -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(25), SprMghoft-Acc/Dmg/Rchg(25), SprMghoft-Dmg/EndRdx/Rchg(27), SprMghoft-Acc/Dmg/EndRdx/Rchg(27), SprMghoft-Rchg/Res%(29) Level 22: Super Jump -- WntGif-ResSlow(A) Level 24: Resist Physical Damage -- ImpArm-ResPsi(A), StdPrt-ResDam/Def+(46), GldArm-3defTpProc(50) Level 26: Tough Hide -- DefBuff-I(A), DefBuff-I(48) Level 28: Rage -- AdjTrg-ToHit/Rchg(A), AdjTrg-Rchg(34), AdjTrg-ToHit/EndRdx/Rchg(34) Level 30: Resist Elements -- ImpArm-ResPsi(A) Level 32: Resist Energies -- ImpArm-ResPsi(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-ResDam(37), UnbGrd-Rchg/ResDam(43) Level 35: Hurl -- SprWntBit-Acc/Dmg(A), SprWntBit-Rchg/SlowProc(36), SprWntBit-Acc/Dmg/EndRdx(36), SprWntBit-Acc/Dmg/Rchg(36), SprWntBit-Dmg/EndRdx/Acc/Rchg(37), SprWntBit-Dmg/Rchg(46) Level 38: Foot Stomp -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Acc/Dmg/EndRdx/Rchg(39), Erd-Acc/Dmg/EndRdx/Rchg(39), Erd-Acc/Dmg/Rchg(40), Erd-Dmg/Rchg(40) Level 41: Focused Accuracy -- AdjTrg-ToHit/EndRdx(A), AdjTrg-ToHit/EndRdx/Rchg(43), AdjTrg-ToHit(50) Level 44: Physical Perfection -- Mrc-Rcvry+(A) Level 47: Hasten -- RechRdx-I(A) Level 49: Unstoppable -- Ags-Psi/Status(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Qck-EndRdx/RunSpd(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PwrTrns-EndMod(A), PwrTrns-+Heal(46) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Cardiac Core Paragon Level 50: Melee Radial Embodiment
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| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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This is what I get maxed out with 10 in Invinc, the Tanker ATO +Resist proc, Cardiac Core, and Melee Core
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Hmmm, I've never posted builds on this forum before, what's the best export settings to use in Mids?
Edit: OOPS, I guess I only had Melee Core set to 0 enemies!! Toxic resist finally caps with 7 enemies in range, and Psi with only 1.
Thanks,
-Pep