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Everything posted by lyra
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Hi Spaghetti Betty , Thank you for sharing your Build. I never had a toon with Reg.I had SS/Invul but did not like it, too passiv. Now with Reg its more fun, because of the HP up+down:) Is this Build going to change with new SS changes?..i hate respecs :D
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Patch Notes for November 25th, 2025 - Issue 28, Page 3
lyra replied to The Curator's topic in Patch Notes Discussion
i have to to say the new diff settings are the best thing for me.its great to have more teamplay in a mmorpg.3 heroes help each other with..a Boss.im glad the times you join a 50s team running maria or something and 1 blaster whatever is steamrolling everything, and oh look i can help 10s with the AV.So for me=not fun.So for me this new setting is for more teamplay=more fun! -
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Patch Notes for November 25th, 2025 - Issue 28, Page 3
lyra replied to The Curator's topic in Patch Notes Discussion
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Geodesic bubbles causing vertigo and nausea
lyra replied to Captain Valiant's topic in Help & Support
no prob with massive effects goin on, but some bubbles are just too bright for me.my solution, hold distance.that way i loose the benefit from the bubble, but i im also not getting motionsickness or whatever this is. -
here is a staff/psi build. psi is not too clicky. i have no hasten so psychobarrier is on automatic.devour psyche also does not need to be spammed. and yes, this is not a DEF-Build :D Miaphyx (Staff Fighting - Psionic Armor).mbd
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the why: Simple example: you want to have an Illusion controller and the phantom army permanently active? To do this, you need to increase the army's recharge time to 60 seconds. So the main focus of the build is on sets that give recharge bonuses. how to start? load https://midsreborn.com/ and grab some builds from forum to get an idea :) It may be helpful to point out that you don't need a top build to have fun here. My only tip for non-melee characters is to grab some knockback resistance.
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most of my toons have the same specific use: enjoy the way and have fun. as soon as they reach incarnates area they have done their job.
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Thanks to all supporters
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hey would please give us a version of a mixed buff/debuff set :=) t9 maybe an earthquake with good range with KD -Def -tohit maybe? i like your idea with Granite Shield.anyway thanks for adding to this idea:)
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New Null the Gull Setting: Minimal Fx Buffs
lyra replied to RadiantPhoenix's topic in Suggestions & Feedback
that is is only thing i really wish would be possible.to turn off ice optics or minimal fx. sure we have other strong fx firing but iceshields..i hate those things sorry. -
Support Power Set: Earthward **Theme**: Seismic energy and stone stability for protection and support. 1. **Earth Healing** (Toggle, PBAoE, Heal): Radiates healing seismic vibrations, restoring health to nearby allies over time. Moderate End cost. 2. **Rock Shield** ( Targeted AoE, +Def): Envelops a target in a stone barrier, granting +Def (Smash/Lethal) to the target and nearby allies. **Duration: 240 seconds**. 3. **Crystal Armor** ( Targeted AoE, +Def): Envelops a target in a stone barrier, granting +Def (fire/cold) to the target and nearby allies. **Duration: 240 seconds**. 4. **Bedrock Anchor** (Click, Team Buff, KB Protection): Grants the team +KB Protection and +Res (mezz) for 90 seconds. Long recharge. 5. **Seismic Surge** (Click, Ally Buff, +Recharge): Boosts an ally with a seismic pulse, granting +Recharge and +Speed. Short recharge. 6. **Dust Veil** (Toggle, PBAoE, -ToHit): Kicks up dust, reducing -ToHit for nearby enemies. Moderate End cost. 7. **Stone Toss** (Click, Ranged, Minor Damage +Slow): Hurls a rock at a foe, dealing minor damage and inflicting -Speed/-Recharge. Short recharge. 8. **Earth Barrier** (Click, PBAoE, +Res): Raises a stone wall, granting the team **+Res (Smash/Energy/Psionic)** for 45 seconds. Moderate recharge. 9. **Seismic Wave** (Click, AoE, +Def +Heal): Unleashes an earthquake, granting allies +Def (All) and instant healing/absorb. Very long recharge. all is free to changes.red parts need better ideas.atm i am running a lot with stonetrollers and stonesupport would be
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i have triage beacon with 6slots for Preventive Medicin for recharge bonus.thats the thing you need with both illu and traps, recharge.but thats for lvl50 edit: panacea has recharge too, so maybe that could work too.its 7,5% with panacea and 8,75% with preventive medicine.
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this one team member i say blackwing industrie for abilities and design.Peacekeeper yes.that could be stronger or call more incs.CoT because htey have nice caves :) Apart from that, the variety of enemies is also the best thing about it.
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or: when you die, you receive an injury/debuff with a real-time countdown of at least 2 hours. -50 run speed, etc.
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more ideas: no debt, just minusxp so you downlvl if you die a lot make travelpowers only work in caves max playtime per day limited but you can pay real money for xtratime.
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i dont need a CoH2. Why would you need it? What would you change?
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i had weaponpool before respec.now i have Soul mastery and still have the costume option for a weapon (fire/ma blaster)
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At the moment, it's tedious to take a complete set. It would be nice if you could prevent the table from sorting things. also on my wishlist with lower priority: sort button for EnhTray.it could just clear all empty slot and move all enh to the first free slots. Like you can rightclick+M to Move Enh to the Table.If you are not in interaction with the table you can rightclick+M to Move to first free slot.
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EA with faraday cage on masterminds.no more flying pets Placate - since im hunting some bosses placate save me a lot of time with my psistalker,poor aoe so now i just "arrest" the boss and then its byebye to the rest. doublejump
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did you change something in costume options?
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you can deactivate inspiration drops via p2w vendor.i do that with small inspis around lvl30.
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1.bow/nature 2.assaultrifle/traps my favorite corrs.tried a bunch of other combos but did not like the playstyle. inherent powers also make a big difference. defenders: Endurance Discount: Reduces power activation cost based on teammates' health loss; more injured teammates and larger teams increase the discount. Passive Effect: Does not require activation; Defender’s own health and distant/off-map teammates do not affect it. Damage Bonus (Issue 17): Up to 30% damage increase when solo or on small teams (level 20+); bonus decreases with more teammates, none with 3+ teammates. corrs: Critical Damage: Increases attack damage up to double based on target’s health. Activation Threshold: No effect until target’s health drops below 50%. Scaling Chance: Chance of Scourge increases from 0% at 50% health to 100% at 10% or less health.