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Everything posted by lyra
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Empathy power set in the modern City of Heroes
lyra replied to Techwright's topic in General Discussion
emp is great.im running a all of the contacts around lvl40.Nemesis, Carnies, CoT and Malta.its great to have a emp.no need to hit enemies for heal+clear mind. i took the injection from medicpool with my blaster to support emps:)) on my emp i took medicpool too.with "FieldMedic" you can heal yourself after "Absorb Pain" and with "BuildUp" from epics boost your heals. Emp was my first class in CoH in 2005 and i love every emp :D -
make all KB to KD and sell KD->KB Enh.
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Just make all KB powers to KD and add KD->KB Enh
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strange aura/effect after login only. have no groundaura in costume, just hover and rocketboots.disappears after movement..edit2: it only happens with rocketboots
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good questions! i would say go with smaller teams to see the effect of your actions better.read all the the details from a power.some powers have massive stamina costs, some recharge longer. and try out all the powersets as most require different playstyles with time many things become clearer.we have many helpful people here.some are so old,god are they old. Use the help channel ingame.
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i think there are more mm-only powers.ele has a aoe dmg/rec/reg debuff you cant find on def corr or controller
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Is it time to reimagine the Flight Pool?
lyra replied to Scarlet Shocker's topic in Suggestions & Feedback
hover+Fly= my nr.1 choice for movment.set direction, auto-move and lean back. (nr.2 is Superjump+Speed.) i like Air Superiority for its KD.very helpful against bosses. the cooldown on Afterburner can be filled with free jetpack(jumppack?) from startvendor (+gives flyspeed) the other 2 powers are not important to me. -
GF is never a problem because it's far too rare.( i hate iceshields far more , xxxx those costumekillers) If I'm leading a team (storyarcs only) and I invite someone who uses powers that are obviously counterproductive (firepatch with kb, tping enemies from tank, cc before the enemies are close together), i just get tired extremely quickly, too tired to explain that you need 10 times more fireballs when the enemies are scattered all over the walls, or stuck 1 mile away from each other.Never kicked anyone for those reasons. And it's usually the last mission of the day for me. The most important lesson for me in this thread: Communication So, Thanks to all the unknown people out there, the loud ones the quiet ones the big ones the little ones the flying and the running ones Take care of yourselves and have fun! Translated with DeepL.com (free version)
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Some Characters are gone after renaming them successfully
lyra replied to spyhunt3d's topic in Help & Support
HC Launcher did it! Thanks for Help -
Some Characters are gone after renaming them successfully
lyra replied to spyhunt3d's topic in Help & Support
Don't worry about it. I moved the folder to another hard disk and it didn't change anything. i also tried to change the permissions with the same result..so no stress, i can deal with that. -
Some Characters are gone after renaming them successfully
lyra replied to spyhunt3d's topic in Help & Support
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Some Characters are gone after renaming them successfully
lyra replied to spyhunt3d's topic in Help & Support
I have a similar problem with stacked characters in charselection. tried deleting txt file,but it does not create a new playerslot.txt. anything ales i can try? -
for start i guess the mini-costume you can get from *uhm* aetherparticle (not sure about the name ) is most important for because-> mini but you need a lot of those.so without help from other players,toons or money ( you can buy the needed stuff in auctionhouse), small bodyoption is your only way. next would be a cosmetic fireaura.for more details check details on imps :)
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" Account Superossi is not allowed on this server. reason: The servers are undergoing stability testing before being opened to players. " cuold you transfer this into a poem chatGPT: In the realm of servers, a tale unfolds, Of an account named Superossi, we're told. Forbidden it stands, a digital decree, Whispering winds speak of a mystery. "O Superossi, thy entry denied, In this server domain, thou can't abide." Stability testing, a rigorous quest, Before players venture, they must rest. Servers in silence, a ballet of code, A symphony played on a digital road. Superossi, a wanderer unwelcome, In the server's embrace, forbidden succumb. Reasons unveiled, like shadows they dance, Through lines of code, a restrictive trance. The testing of stability, a solemn affair, Players await with a longing stare. Oh, Superossi, in this poetic decree, Your presence awaits, just wait and see. For servers will open, like petals unfold, And into their realms, you'll be extolled.
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Willkommen zurück :) Reunion ist aktiv.Wie aktiv genau, kannst du hier https://forums.homecomingservers.com/status/ prüfen. Also mittlerweile ist der erste Hype ( huch schon wieder 3 jahre rum..) etwas abgeflaut.Viele sind auch wieder weg, andere erkunden nur andere Server. ot: wie xxx ist bitte das itf update???
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..3 years later... HI!!!!! Can someone please help me with a build. I'm not looking for a solobuild, or strong fokus an dps. + everything from Storm except stormymist( only for LotG&co) , TP, fly+hover, leadership with venegeance+VR - charged bolts,short circuit,sentinel for setbonus i would prefer recharge, recovery/end and slow-resist.for all the empty slots i like procs and other funstuff .(kb->kd is a musthave for me) Lets hope a future buildmaniac likes this before the next 3 years :)
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Bow/Nature with focus in nature. i only use blazing, explosive and rain of arrows. leadership,TP and shield+Pet from epicpool makes this a great supporter. this is my tophero besides a fire/ma blaster.
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Ich habe den Grossteil meiner Helden auf Excelsior verschoben, da sich Reunion zeitweise anfühlt wie Zukunft im Endstadium.Man findet schon Teams/TFetc, aber der LFG auf Excelsior bietet halt mehr Angebote :)
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doube jump haha.after all the years.big thanks!!
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maybe to type /customwindow macro in chat?
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everytime i zone the windows disappears..?!
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Hi, started a water/nrg based on this build, but i am not sure about the full build. Do i need this much recharge, do all the procs makes a sense? What would you change? this is not specific for xtrahard content, just dps and fun:=) Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Blaster Primary Power Set: Water Blast Secondary Power Set: Energy Manipulation Power Pool: zn_Experimentation Power Pool: Speed Power Pool: Leadership Power Pool: Concealment Ancillary Pool: Force Mastery Hero Profile: Level 1: Aqua Bolt -- Apc-Dmg(A), Apc-Dmg/Rchg(3), Apc-Acc/Dmg/Rchg(3), Apc-Acc/Rchg(5), GldJvl-Dam%(5), AchHee-ResDeb%(45) Level 1: Power Thrust -- Mk'Bit-Dam%(A), GldStr-%Dam(7), TchofDth-Dam%(7), Mk'Bit-Acc/Dmg(9), Mk'Bit-Acc/Dmg/EndRdx/Rchg(46) Level 2: Water Burst -- Bmbdmt-+FireDmg(A), ImpSwf-Dam%(9), PstBls-Dam%(11), SprBlsWrt-Rchg/Dmg%(11), SprBlsWrt-Acc/Dmg(13), SprBlsWrt-Acc/Dmg/Rchg(13) Level 4: Build Up -- AdjTrg-Rchg(A), AdjTrg-ToHit/Rchg(15), AdjTrg-ToHit/EndRdx/Rchg(15), AdjTrg-EndRdx/Rchg(17), AdjTrg-ToHit(46) Level 6: Toxic Dart -- Empty(A) Level 8: Tidal Forces -- GssSynFr--Build%(A), AdjTrg-ToHit/Rchg(17), AdjTrg-Rchg(19), AdjTrg-ToHit/EndRdx/Rchg(19), AdjTrg-EndRdx/Rchg(46) Level 10: Speed of Sound -- WntGif-ResSlow(A) Level 12: Dehydrate -- ThfofEss-+End%(A), AchHee-ResDeb%(21), Thn-Acc/Dmg/Rchg(21), Thn-Acc/Dmg(23), Thn-Acc/Dmg/EndRdx(23), TchofLadG-%Dam(45) Level 14: Corrosive Vial -- Rgn-Acc/Dmg/Rchg(A), Rgn-Acc/Rchg(25), Rgn-Dmg/EndRdx(25), TchofLadG-%Dam(27), PstBls-Dam%(27), Rgn-Dmg/Rchg(29) Level 16: Energize -- Mrc-Heal(A), Mrc-Heal/Rchg(29), Mrc-Heal/EndRdx/Rchg(36) Level 18: Water Jet -- OvrFrc-Acc/Dmg(A), OvrFrc-Acc/Dmg/End(31), OvrFrc-Dmg/End/Rech(31), ImpSwf-Dam%(31), Apc-Dam%(33), GldJvl-Dam%(33) Level 20: Hasten -- RechRdx-I(A), RechRdx-I(33) Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 24: Stealth -- LucoftheG-Def/Rchg+(A) Level 26: Steam Spray -- TchofLadG-%Dam(A), ShlBrk-%Dam(34), Dtn-Dmg/Rng(34), Acc-I(34), PstBls-Dam%(36), PstBls-Dmg/Rng(36) Level 28: Tactics -- AdjTrg-ToHit/EndRdx(A), AdjTrg-ToHit/EndRdx/Rchg(50) Level 30: Invisibility -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(37), Krm-ResKB(37) Level 32: Geyser -- SprBlsWrt-Dmg/Rchg(A), SprBlsWrt-Acc/Dmg/EndRdx(37), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(39), SprDfnBrr-Dmg/Rchg(39), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(39), PstBls-Dam%(40) Level 35: Boost Range -- RechRdx-I(A), RechRdx-I(40) Level 38: Personal Force Field -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(40) Level 41: Stun -- SprDfnBrr-Rchg/+Status Protect(A), SprDfnBrr-Acc/Dmg/Rchg(42), Mk'Bit-Dam%(42), Hct-Dam%(42), GldStr-%Dam(43), Hct-Acc/Dmg/Rchg(45) Level 44: Vengeance -- LucoftheG-Def/Rchg+(A) Level 47: Total Focus -- Mk'Bit-Dam%(A), Mk'Bit-Acc/EndRdx/Rchg(48), Mk'Bit-Acc/Dmg(48), Mk'Bit-Acc/Dmg/EndRdx/Rchg(48), TchofDth-Dam%(50), Hct-Dmg(50) Level 49: Adrenal Booster -- RechRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(43) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PwrTrns-+Heal(A), EndMod-I(43) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 ------------
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Here is my build, 2.5sec to perma PA, good def+res and lots of kb to kd.and with steamymist and tactics bit more team-friendly i guess. Have not respec to that build, but played an illu/storm on live for long time and i guess this build will be okay:)) for solo i would change O2boost for epicpool aoe maybe. if anyone can find those 2.5 sec to perma PA...not nessessary, but nice to have:)) Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Controller Primary Power Set: Illusion Control Secondary Power Set: Storm Summoning Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Soul Mastery Hero Profile: Level 1: Blind -- Dcm-Build%(A), Dcm-Acc/Dmg/Rchg(3), Dcm-Acc/EndRdx/Rchg(3), Dcm-Acc/Dmg(5), Dcm-Dmg/Rchg(5), Dcm-Dmg/EndRdx(46) Level 1: Gale -- SprFrzBls-Rchg/ImmobProc(A) Level 2: Deceive -- CrcPrs-Conf%(A), CrcPrs-Acc/Rchg(7), CrcPrs-Acc/Conf/Rchg(7), CrcPrs-Conf/EndRdx(9), CrcPrs-Conf(9) Level 4: Snow Storm -- ImpSwf-Dam%(A), ImpSwf-EndRdx/Rchg/Slow(11) Level 6: Hasten -- RechRdx-I(A), RechRdx-I(11) Level 8: Superior Invisibility -- LucoftheG-Def/Rchg+(A) Level 10: Steamy Mist -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(13), LucoftheG-Def/EndRdx(13), Ags-ResDam/EndRdx(15), Ags-ResDam(15), Ags-Psi/Status(17) Level 12: Combat Jumping -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(17), BlsoftheZ-Travel(19) Level 14: Super Jump -- WntGif-ResSlow(A) Level 16: Freezing Rain -- Rgn-Dmg(A), Rgn-Dmg/EndRdx(19), Rgn-Dmg/Rchg(21), Rgn-Acc/Dmg/Rchg(21), Rgn-Acc/Rchg(23), Rgn-Knock%(46) Level 18: Phantom Army -- SlbAll-Build%(A), SlbAll-Dmg/Rchg(23), SlbAll-Acc/Dmg/Rchg(25), SlbAll-Dmg(25), SlbAll-Acc/Rchg(27), RechRdx-I(27) Level 20: Hurricane -- SuddAcc--KB/+KD(A), SuddAcc-KB/Dmg/End(29) Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(29), LucoftheG-Def(31), ShlWal-ResDam/Re TP(31) Level 24: Tactics -- AdjTrg-ToHit/EndRdx/Rchg(A), AdjTrg-EndRdx/Rchg(31), AdjTrg-ToHit/EndRdx(33), AdjTrg-ToHit(33) Level 26: Spectral Terror -- SprOvrPrs-Rchg/Energy Font(A), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(50) Level 28: Boxing -- Empty(A) Level 30: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(33), GldArm-ResDam(34), GldArm-End/Res(34) Level 32: Phantasm -- ExpRnf-Acc/Dmg/Rchg(A), ExpRnf-Dmg/EndRdx(34), ExpRnf-Acc/Dmg(36), ExpRnf-EndRdx/Dmg/Rchg(36), CaltoArm-Acc/Dmg/Rchg(36), SuddAcc--KB/+KD(37) Level 35: Tornado -- CaltoArm-Acc/Dmg/Rchg(A), CaltoArm-EndRdx/Dmg/Rchg(37), CaltoArm-Dmg/EndRdx(37), CaltoArm-Acc/Dmg(39), TchofLadG-%Dam(39), SuddAcc--KB/+KD(39) Level 38: Lightning Storm -- Apc-Dam%(A), Apc-Dmg/EndRdx(40), Apc-Dmg(40), Apc-Acc/Dmg/Rchg(40), Apc-Acc/Rchg(42), SuddAcc--KB/+KD(42) Level 41: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42), LucoftheG-Def(43), Rct-ResDam%(43) Level 44: Dark Embrace -- UnbGrd-Max HP%(A), UnbGrd-ResDam(45), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(45) Level 47: O2 Boost -- Prv-Absorb%(A), Prv-Heal/Rchg(48), Prv-EndRdx/Rchg(48), Prv-Heal/EndRdx(48), Prv-Heal(50), Prv-Heal/Rchg/EndRdx(50) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Containment Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(46) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(43) Level 50: Agility Core Paragon ------------