Jump to content
Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.

PeregrineFalcon

Members
  • Posts

    2350
  • Joined

  • Last visited

  • Days Won

    7

Everything posted by PeregrineFalcon

  1. I'm unhappy that they removed Energy Cloak from EA when they ported it to Tankers. You should be happy though, Tankers are no longer out damage Brutes!
  2. I tested it some on the beta server. The numbers are mediocre, it appears that the Tanker version was nerfed because the devs were worried that EA would be as good as SR, I guess. Defense is worse than SR until you fire off Energy Drain. No defense to Psi is a problem at higher levels. The small amount of Psi resist that it gets doesn't really help, it usually just delays death long enough for you to use Energize or Overload. Usually. And not having Energy Cloak means it doesn't play any different than the other Tanker sets, which kinda defeats the whole purpose of porting EA to Tankers.
  3. I seem to be one of the guys who complains the most every patch, so it's only fair that I also give some positive feedback. I'm so glad that City of Heroes is still here. And while I disagree with some of the changes, I think Homecoming has generally done a very good job with the updates. And yes! I love that I can afford special IOs and IO sets now. 😃
  4. Personally I've always preferred Will/SS over Invuln/SS. But that's because of the endurance issues that are no longer really a problem if you have the right special IOs. Willpower is a lot of fun and easier to play, especially at lower levels. At higher levels Invuln is ultimately tougher with the right build and IOs.
  5. For those who have been here for awhile this isn't a surprise. This is exactly what they did when the nerf to Rune of Protection was on the beta server. Most of the feedback was "OMG! Don't nerf Rune of Protection!" And the dev's response was: "Thank you for your feedback. We've decided to nerf it even more." Which is exactly what they did this time as well.
  6. Sure, you quoted a lot of people talking about the Cottage Rule, but you didn't post the original. The term was coined by Castle on the official forums around the time Defiance was altered (December 11, 2007) and discussed. Castle's original post has been lost to forum purges, but the rule, in summary, is this: "An existing power will not have its core functionality and purpose changed, though its strength may be altered and effects secondary to the power's true purpose may be added or removed."
  7. So what's the purpose of this thread then?
  8. The patch notes for this issue/page (at least for tankers) were so UNCLEAR that this thread was started because people thought this was another BUFF to Tanker damage. And many people who did realize that it was a nerf didn't realize all of the various implications, reduced AoE damage due to increased AoE size, reduced proc rate, procs themselves also being affected by overcap diminishing returns on top of reduced proc rate. So thank you very much for responding, and explaining things, and I'm not trying to give you a hard time, I just want you to know that your notes for this page have been supper unclear and difficult to decipher. Personally I'd thought you'd done it on purpose to conceal the damage reduction in Rage so as to not set off another forum flame war.
  9. The cake room? No. I love the cake room. I do with the tunnels could be made a little wider though, like the Atta mission tunnels.
  10. This is The Way.
  11. Bernd! Es ist zu lange, seit das letzte mal ich dich gesehen habe!
  12. How do I ignore this topic? 😜
  13. I'm honestly glad that tanker single target damage isn't being nerfed. That was really their biggest problem. Not that they couldn't hold aggro, and not that they couldn't quickly wipe out groups of minions, but that taking out a boss or EB solo took so long that you could make a sandwich is less time. This may be an overly complicated way to nerf their AoEs, but I think the only people who will now find Tankers "extremely unappealing" will be DPS min/maxers. Maybe that's the intent. Maybe those people will go back to playing Brutes if they want to play a really tough melee DPS character. Either way, it'd sure be nice if one of the devs posted about this and clarified what their intent is. I wouldn't recommend holding one's breath though.
  14. This isn't a trap, and it isn't supposed to be beneficial, this is a deliberate damage nerf to tanks. Although it should be very clearly spelled out as such in the patch notes once they go live. It's my belief that the fact that it isn't clearly spelled out is the reason that the forums aren't on fire right now. And I'd be willing to bet money that the Council of Thirteen deliberately chose to word the patch notes that way in order to delay the flamage until after the patch went live.
  15. I don't know why it's discouraging. Nerfs happen in video games and I think that most of us would be hard pressed to argue that nerfing Tanker damage a little bit isn't warranted.
  16. No, it actually doesn't. In the new build Tankers do even less damage than before. It's just a flat rate so to math is easier, but it's not in any way "better."
  17. What? Why? The new numbers suck, but it's still more damage that zero. And more damage helps to hold aggro. They are altering the deal. Pray they don't alter it any further. .
  18. I'm liking Tanker Energy Aura less and less. One of the neat things about Energy Aura is Energy Cloak. This causes the set to play differently than other sets, and is one of the reasons that people wanted EA proliferated to tanks. And it's not like stealth is verboten on tanks. A tank can still have a stealth IO and/or a stealth power pool power, so why was it necessary to remove Energy Cloak?
  19. How about: "A Little Heated" or "Mildly Upset" or "Listen here, pal!"
  20. June is Men's Health Awareness Month. In 1994, Kansas Senator Bob Dole introduced a bill that was passed by Congress to bring awareness to early detection and treatment of health conditions in men. Mostly it was to persuade men to get check ups for sex-specific medical conditions such as prostate and testicular cancer. Yes, mental health is always an important part of the overall picture of health. I just want everyone to know that June isn't just about men's mental health, but about men's health overall. Exercise, eat right, and take care of yourselves, physically and mentally. Peace.
  21. While that's quite obviously true (Energy Melee, Rune of Protection, etc.) it's never stopped anyone from flipping out in the past. I wonder though, is it because people now realize that it won't matter or because they no longer care. I really hope it's not the second option.
  22. I agree that "this will reduce the damage of Tanker AoEs" should be in the patch notes somewhere when the patch finally goes to the live server. I doubt that the min/maxers who 3 or 4 proc every attack will need to be told that it will reduce proc rate. Even I realized that and, as we all recently saw in another thread, - not gonna say which one - my math skills have definitely dropped considerably over the years. However, I think that the fact that proc damage itself is also subject to the overcap diminishing returns is something that may not be immediately apparent, and it should also be explicitly mentioned in the patch notes. Finally, I'm actually quite shocked that no one's flipped out about the nerf to Rage. So good job there!
  23. I know that the proc rate is reduced because of the increased size of the AoEs. But is the -damage for Overcap being applied to the procs as well? And if not, is this reduction in damage output affecting attacks without procs more than attacks with procs?
×
×
  • Create New...