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Zenex

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Everything posted by Zenex

  1. Very few times in play do I hit damage cap on my brute, basically with the combination of a kin and build up or more than one kin so the brute nerf will only be felt then. At most I can get around 350ish for damage boost by my self and that's only for 5 seconds at a time, but despite this the nerf really does rub me the wrong way quite a lot. I mean one of the most satisfying moments I have is when I see myself at cap, and with this nerf it feels like brutes are being punished so tanks can feel better metaphorically. I mean if i'm not mistaken Brutes and Tankers shared the same base damage while brutes had the base defense level of a scrapper. As a Tanker I don't mind and like the idea of boosting base tanker damage a bit, increasing the damage cap along with increasing AoE limits but as a Brute why am I being nerfed at all in a Tanker update?
  2. First off welcome to the game. Second I have not played a regen since sunset, however BS/Regen was my second main and I played him quite a bit. Regen is basically all clickies and a few auto powers and no real set and forget powers like Willpower so it does have a bit of a learning curve of when to use what power. Given that it's survival is based on click powers if you aren't paying attention a bad spike could catch you off guard. With all that being said a good thing about clickes is that building for recharge and getting haste/burnout will make you quite a bit tougher than without. Pairing regen with BS or katana is amazing as parry can soft cap you or close to it for melee/lethal giving your clickies time to recharge as well as grabbing hibernate which will give you a short break to let your power recharge. I don't think regen needs much help but it really shines best when you start getting accolades and IOs. Ps. Haven't really pvped here but back in the day no secondary could even come close to regen in the slightest for surviverability
  3. We have min FX for leap would Min FX for unleash potential be a possibility too ?
  4. Didn't blasters already get two damage buffs and a hp buff and a hp cap increase close to base tanker hp.
  5. True but all the other sets had an aoe that did better damage even ice melee which was more control themed had a better aoe than energy melee. Edit: Think Tremor from stone melee was actually worse than whirling hands
  6. Agreed, EM was a single target monster at the expense of aoe I don't want to see it turned into elec melee with pink pom poms or anything else, however like I mentioned before whirling hands needs help and bad with high animation and low damage it really isn't useful and EM should have at least one aoe.
  7. Perma everthing aside I do think T9's would be better if they had a crash more like rage and sow i.e endurence crash and some short turn debuff rather than suicide mode. Also fire and dark need a real T9 not a meh nuke rez. Edit ice armor could use some love too with no phase period and hibernate
  8. I loved my merc/pain on live, he was a tankermind so I was in melee a lot and /pain kept the morons alive pretty well. The only think I hated was the medic, his heal sucked and with the second upgrade he was worthless imo as he would only spam stimulate nothing else. I even went as far to dismiss and resummon him so he didn't get the second upgrade as it was changed to an aoe. All I would change is remove brawl, remove stim from the medic and replace that with something more useful i.e an aoe heal, or regen boost.
  9. October is Halloween week but I think 30 days of a zombie invasion every three hours would burn out it's welcome fast lol. With Halloween in mind and with all our costume slots unlocked I think trick or treating salvage should maybe have a different reward i.e. one of those super packs instead as it fits with the trick or treating theme. Random ghost ships would be cool, and we get the Croatoa creatures when you trick and treat at doors so your wish is kinda granted. I like the triggered idea but that is similar to what we already have via the LGTF, what I meant was back on live for a few days or so you'd have Rikti bombing the streets ever three hours. Although I would like to see the challenge for them boosted a little bit for PI and Grandville, like having more EB spawn or having more drop ships flying by.
  10. I love the Rikti invasions and think it would be neat to have Rikti invasion weeks like they did back on live rather than only after someone completes a LGTF. With the Halloween season coming in fast I think it would be cool to have at least one week of zombie invasions as well.
  11. The best Nerf to TW is a fixed Energy Melee = D. To be honest I feel like any nerf to TW will get the same response as the rage nerf and ET nerf no matter how small.
  12. I want to see more incarnate content and the powers we never got to see!
  13. I was typing this on a phone that was very small so i'd like to expand a little more on this. The big focus and for good reason is on the ET nerf and making the set more modern by adding something to it i.e. what psy melee has. Outside of this and their crazy animation time EM has two other useless powers in the mix. Whirling hands a longish aoe with damage that's unfitting for the animation, and Stun which has an animation like TF that no sane person would take becuase your attack chain ET, TF, Stun would be almost ten seconds long. This is a wonderful start imho. It isn't the reverted ET but it would be close to a whole second off of ET + TF if the Brute/Tanker version got that. It also does something about the aoe. I would also like to see stun changed because atm it's still pretty bad, and when people only look at EMs damage I think they often over look how potent it's stun stacking can be. = )
  14. I would be more than okay with just the old ET back. However I would love to see them do something about whril hands like increase the damage a tad and offer an alternate animation. As well as lower the animation on the stun because with et and tf its not worth to use
  15. I like to try and think of the simplest solutions to a problem, what if we just increase the Tankers aggro cap to something like 20 and have a general increase in aggro from gauntlet. Then even if you had a brute who was at tanker level of toughness the tanker would have a pretty big advantage over the brute in the means of keeping aggro off the squishes and having the ability to bring in and hold larger groups of enemies at once. This isn't as simple but for the tank heavy teams we add the bruising mechanic to to all tanker damage powers but at a 5 - 10 % chance like scrapper crits have. This would hopefully mitigate how having multiple tankers can kill a teams dps.
  16. Psi melee with overhauled animations for EM wouldnt be hard, the animations already exist, and psi melee already has stats. I meant it more as a "keep it simple" point of view in that the Home coming team is doing this for free and out of their own time. They themselves must have many things they want to do, and the community has even more they are suggesting on top of that. Exactly due to new and improved sets out in the current game revering the ET nerf would not be game breaking or even number one again. Barrage actually did a lot less damage than energy punch and had it's damage already boosted a good amount. I also loved the double punch = D
  17. The idea isn't bad but what I think most people want is the old EM they had back in the day rather than a complete rehaul, which should be much less effort for Home coming team. I think Kimuji hit the nail on the head with how as the old EM was a single target monster at the loss of aoe would no longer be OP in comparison to current sets vs back when it was nerfed.
  18. I miss the old ET, and when it comes to fixes I think the best would probably be the simplest. Return ET to it's old animation and if that is still considered to be too OP despite having basically no aoe I would say slightly increase the self damage say from 150sih it is now to 200. By lowering the animation you would allow for more ET a minute and in turn lowering your own surviverability in the process as the self damage would increase as well. As far as PvP goes if that is still considered a problem the current system would drop ET's damage like a rock due to it's animation, and if hopefully that pvp system is removed i'm sure it could be tweaked for that.
  19. So i'm unsure whether this is intended or a bug, but i've noticed from my Robotic Drones support pet the bubble force field it projects constantly turns off for long periods of time. I know it has a range so if for example I jump or run away too far i'll lose the buff it generates. But even when i'm just sitting there next to it doing nothing the bubble turns off and on. Unfortunate it seems the pet has the force field turned off most of the time it's out making it a pretty poor support pet. Anyone else notice this with lore pets with support toggles ?
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