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BlackSpectre

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Everything posted by BlackSpectre

  1. Thanks a bunch, @TheZag! Flyboost doesn't work, but fly_boost does. Out of curiosity, what are the internal names for the other popup travel tray powers?
  2. Thanks a bunch, @TheZag! Flyboost doesn't work, but fly_boost does.
  3. Here's another base building tip... If you're having trouble selecting a wall or floor because a plate, floor, or other items is in the way, try holding CTRL down and clicking on the wall/floor with the mouse.
  4. Hello everyone! Here is my ultimate Fly bind. It retains my favorite feature, jumping into the air to fly (like Superman) but is designed to be more or less universal. The bind will work for Fly, Hover, Mystic Flight, Afterburner, and Evasive Maneuvers. It uses 4 keys on the keyboard (technically but really only 2) and 10 text files! You may, of course, change the keys, but here are the keys I use: G - Fly SHIFT+G - Hover CTRL+G - Reset Fly Bind SHIFT+E - Evasive Maneuvers & Afterburner The bind in total does several things... Jumps into the air to fly (press and hold G and you'll shoot straight up into the air. Useful as an escape tactic) Turns off most sprinting powers to save on end drain (sprint, ninja run, beast run, athletic run) Turns on/off Hover Turns on Sprint when you land Turns on/off both Evasive Maneuvers and Afterburner at the same time while striking a power flight pose The beauty of this bind is that it makes everything so easy, and you never have to think about turning your sprinting powers off when flying or hovering. Press G once to turn Fly on. Press it again to turn Fly off. Press SHIFT+G once to turn Hover on. Press it again to turn it off. You can Hover while already flying, and you can go back to flying (without falling) just by pressing G. I chose SHIFT+E to turn Evasive Maneuvers and Afterburner on because it allows me to do so with one hand while I am flying and pressing the W key. I debated with myself on whether or not to automatically turn off Evasive Maneuvers when I land, but (at least right now) we still get its defense bonus while on the ground. So I kept it on. Of course, you can still press SHIFT+E to turn it off... and we can always add it later if needed. Also, once in a while the bind sequence gets mixed up in the game. All you need to do to fix this is to press CTRL+G to reset the binds. If you like the keyboard keys I chose for the flight binds, then you won't have to change a thing. Otherwise, you can change the keys by editing the text files below. You may need to change the path (where you store your bind text files), but if the path is too long the binds might go over the 255 character limit and refuse to work (or mess up). All of my binds are in a folder named "binds" within the game's default or home folder. If you need help finding your default folder, you can type into chat /bindloadfile / in game and it will show you your file path in the global chat window. My default folder is z:/Applications/coh/settings/live/ and then I added the "binds" folder, so now my file path for binds is z:/Applications/coh/settings/live/binds/. The default folder allows you to cut out the middle man and use a shortcut to get directly to the default folder. So for all of my binds I just use "/binds/" as my file path. It saves a lot of space in the binds. Step 1 is to create all the text files... BUT I've actually included all the text files in the zipped file below so you don't have to do a thing! Just place those files in your binds folder. If you'd like to edit the text files, make sure you're using a plain text file app like Notepad (on Windows) or BBEdit (on Mac)**. If your binds folder is in the same place as mine, everything should work out fine. Make sure you keep the file names the same too. Step 2 is to load in the FlyG1.txt bind into the game. Type into chat: /BindLoadFile /binds/FlyG1.txt and you're done! The flight bind will automatically assign all the other binds to your keyboard's keys after you've used the fly bind once (turn fly on, then turn fly off). Let me know if you like the bind. Personally, it's one of my favorites! Here are the text file names and what's in them: https://drive.google.com/file/d/1vmY7TwGX4C6EESHwimv9l-QvOzzpM6xD/view?usp=sharing FlyG1.txt G "+$$up 1$$powexectoggleoff Hover$$powexectoggleoff ninja run$$powexectoggleon mystic flight$$powexectoggleon fly$$bindloadfilesilent /binds/flyg2.txt" FlyG2.txt G "+$$up 0$$powexectoggleoff beast run$$powexectoggleoff athletic run$$powexectoggleoff hover$$bindloadfilesilent /binds/flyg3.txt$$bindloadfileSilent /binds/FlySpeed1.txt" FlyG3.txt G "+$$autorun 0$$powexectoggleoff fly$$powexectoggleoff mystic flight$$powexectoggleoff hover$$powexectoggleon sprint$$bindloadfilesilent /binds/flyg4.txt" CTRL+G "tell $name, Flight binds reset.$$bindloadfile /binds/flyg1.txt" FlyG4.txt G "+$$bindloadfilesilent /binds/flyg1.txt$$bindloadfilesilent /binds/hover1.txt" FlySpeed1.txt SHIFT+E "+$$e flypose2$$powexectoggleon fly_boost$$bindloadfileSilent /binds/FlySpeed2.txt" FlySpeed2.txt SHIFT+E "+$$powexecunqueue$$powexectoggleon evasive maneuvers$$bindloadfileSilent /binds/FlySpeed3.txt" FlySpeed3.txt SHIFT+E "+$$powexectoggleoff fly_boost$$powexectoggleoff evasive maneuvers$$bindloadfileSilent /binds/FlySpeed4.txt" FlySpeed4.txt SHIFT+E "+$$bindloadfileSilent /binds/FlySpeed1.txt" Hover1.txt SHIFT+G "powexectoggleoff fly$$powexectoggleoff sprint$$powexectoggleoff ninja run$$powexectoggleoff beast run$$powexectoggleoff athletic run$$Powexectoggleon hover$$bindloadfilesilent /binds/hover2.txt$$bindloadfilesilent /binds/flyg1.txt" Hover2.txt SHIFT+G "powexectoggleoff hover$$powexectoggleon sprint$$bindloadfilesilent /binds/hover1.txt" ** The stock TextEdit app on Macs natively save in the RTF document format, not the TXT format. However, if you open an already made TXT file with TextEdit, TextEdit will save it in the TXT format. When making new text binds, a tip is to click on File--> Duplicate to get a new text file, edit it, and then save it as a different file name. Alternately, you can change the preferences in TextEdit and select Plain Text. UPDATE 2/19 - Oops. Fixed a small omission in FlyG2.txt that prevented the Evasive Maneuvers/Afterburner bind from activating a power pose on first use. Also updated the Evasive Maneuvers/Afterburner bind to use Afterburner's internal name "fly_boost" rather than its display name "Afterburner" in order to prevent problems when the popup travel tray is enabled or disabled. Lastly, I've posted a new link to the updated text files. FlyBind.zip
  5. Here's an oddity... Any command to activate or deactivate Afterburner while the travel popup tray is closed (Fly is off) inexplicably deactivates Evasive Maneuvers. Tested with both powexecname and Powexectoggle_on/off Correct behavior should be... nothing. Aside from wreaking havoc on various binds (e.g. /powexectoggleoff Afterburner$$powexectoggleon Evasive Maneuvers), it also affects players while using Hover. HOWEVER, the correct behavior does occur if the travel popup tray has been previously disabled by a visit to Null the Gull.
  6. The main issue is timing. Powers have an activation time and a recharge time. Binds are more or less instant, and take almost no time to activate. Activation sequence of click powers is also an issue. Powers in a bind activate from right to left, so if you have a bind that attempts to activate 2 click powers, only the "first" power on the right will be activated. This is why using a text bind is useful, because it places one power at the "beginning" of the bind in one text file, and the other power at the "beginning" of the bind in another text file. Only 1 click power can be queued at a time. If a click power is already activated and recharging, the second click power will be queued to activate. A command to activate a third click power will simply override the previously queued click power and queue the new power. This means only 2 click powers can be in a bind and function properly. One that is activated, and the other that is queued. Some players use the PowExec_Auto command to work around this limitation, but its use is very situational (I don't find it very useful). In order for a second click power to be queued, the first click power has to be either activating or recharging. Otherwise the first click power will be activated again. So you have to wait for the first click power to recharge fully and the second click power to be activated before you try to activate a third click power. If you have more than 2 click powers to activate and only want to use one key, it's easiest just to create a text bind file for each click power and just rotate through them one at a time using the same key and pressing it multiple times. It's also more reliable if you don't use the toggle character "+" on the far left of the bind for this. The toggle character makes the bind execute on key PRESSS and again on key RELEASE, and sometimes it can get messed up. You still have to wait until no power is queued and only 1 power is recharging to activate it though, and I have always found this to be a bit of a hassle, especially in the heat of combat. Personally, when I have more than 2 click powers to activate on one target, I just use SHIFT+Numpad1-8 to select the team member and then assign one of the numpad keys to each power. Not the greatest, but its the best we got.
  7. You don't even need the space anymore. Homecoming has made a few improvements to the bind system. So... this will work fine: G "+$$powexecname speed boost$$bindloadfilesilent /binds/SBID2.txt" You can also do this without creating the text files. The following bind works great: G "+$$TargetCustomNext Friend Alive$$powexecname speed boost" Lastly, TargetCustomNext, or any Target* command, will work only if the target is in front of you within your field of vision. I usually prefer TeamSelect # because if a teammate is behind me or to the side, I'll turn around and zap them automatically. It all depends on what you're trying to do, however.
  8. I've visited a couple SG bases that did this, but they might have been doing some sneaky slight of hand thingy...
  9. Wow! You ain't kidding! I finally discovered that HC Wiki page you mentioned, and you are absolutely right! It's awesome! If I had known there was something like this wiki page, I probably wouldn't have made my enhancement set bonus spreadsheets. I love how it's sortable by any column, and almost any piece of information you might need to make a good decision is right there! Great page! Set Bonus Comparison Tables Thanks for calling it to my attention. 🙂
  10. Oh, hey Shenanigunner! I just realized it was you! As long as I have you here, I just wanted to say you did an amazing job on your Technical Guide! Your guide is thorough, well organized, and clearly written. Obviously, you put a lot of time into writing it... and it shows. I read your guide a while back... not sure if it was before Homecoming went public or after. But I do remember thinking "Whew! That was a lot of work!" It is awesome when I run across someone, like you, who has poured their heart and soul into something, and into helping others. Your love for COH shines through every word you write. Keep up the good work!
  11. Sure, it totally works. Toggle text binds can sometimes get messed up and out of order due to pressing the key to fast or lag. To combat this, i have another bind that reloads the first text file… essentially resetting the whole bind back to the beginning of its sequence. You don’t have to reset it often, but the reset bind is a godsend when the toggle key bind messes up… and it will, eventually, mess up. The way I do it is… I have my travel bind on the G key, and the reset bind on the CTRL+G key.
  12. Yes, you create a "toggle text bind." It will turn on 2 toggle powers with one key by turning on the first power on key PRESS and the second power on key RELEASE. First, create 2 text files. You can name them anything, so how about TwoPowers1.txt and TwoPowers2.txt Next, put the bind command for one power in one text file, and the other power command in the other text file. Add a toggle key "+" to the front (left) of the bind. Add a BindLoadFile command to the end (right) of the bind string that refers to the other text file and visa versa in a loop. Done. Example: TwoPowers1.txt G "+$$PowexecToggleOn Tough$$BindLoadFIle /binds/TwoPowers2.txt" TwoPowers2.txt G "+$$PowexecToggleOn Weave$$BindLoadFIle /binds/TwoPowers1.txt" To toggle the powers off with the same key, create 2 more text files as above with the PowexecToggleOff command and put them in the loop too for a total of 4 text files. For more information you can read my Advanced Bind Guide that I wrote many years ago... and also look over my example binds page for some ideas if interested. P.S. If you don't care about turning them off with the same key, you might be able to do the whole thing with just a single toggle bind... /Bind G "+$$PowexecToggleOn Tough$$PowexecToggleOn Weave"
  13. Thanks guys. I appreciate the ideas. Another non-standard key on my number pad is the Clear key. I discovered that Joy25 works for that, but alas none of the joystick controller names work for the number pad equals key.
  14. None of them work. Also tried “numequals”, keypadequals, keyequals, and all the variations with “=“ and “equal”. 😞
  15. Hi, I'm using a Matias Mac keyboard and on the number pad there is an equals sign. The Keymapping tab in Options registers the key as "Numpad Equals" and I can map the key in options just fine. However, I can not use the key in any bind that I create with the /bind or /macro command because I need the key name to bind it. I've tried a myriad of different names and none of them worked. I also mapped the Numpad Equals key in options, used /bindsavefile to save the keybindings, but the key mapping for the Numpad Equals doesn't show up in the file. That tells me that the key has only been partially implemented in COH. Is there an existing key name for the Numpad Equals key? If not, would it be possible to add it to the game? Thanks!
  16. Here’s a link to the enhancement spreadsheets I use. https://drive.google.com/file/d/1z-pO_LhFmrjeUI9ryTPaU7it0E-lbtuo/view?usp=sharing
  17. There are instructions on how to use Wine to run Mids on a Mac. It works, but is memory intensive and sluggish… at least on my Mac.
  18. Thanks everyone! It is really interesting hearing what everyone is doing to build their toons. Mids is great. I can’t help thinking that there could be a tool that took a toon from Mids and, according to a stated goal such as slash/lethal defense soft cap, and automatically populated the slots and specific enhancements to achieve the goal. Seems like something a computer is uniquely suited for. Unfortunately, my programming skills are almost nil, otherwise I’d take a wack at it. Anyway, some cool ideas here. 😀
  19. Hi, When building a character, I rely on a bunch of spreadsheets that I’ve sorted by enhancement aspect (damage resistance, defense, regen, etc). I noticed tools like City of Data popping up and wondered what everyone else is using or if there’s a tool out there that will determine specific enhancements to use i. Order to build toward a specific purpose? thanks!
  20. Hello, I know it's pretty easy to do, but here is the Mids Reborn icon in the appropriate format for the Mac. Download it here https://drive.google.com/file/d/1nNNjm2X-1z7yJCVm-_wLDp6zD9pn3TxV/view?usp=sharing Find your Mids Reborn Wineskin Winery app that you made, and right click on it. Then select Get Info, then click on the small icon in the upper left corner, lastly drag and drop this new icon onto the small icon in the corner. Done. It's a great idea to make an alias for your desktop. Right click on the Mids Reborn Wineskin app and select Make Alias. A new alias file will appear. Drag and drop the alias onto your desktop. Done.
  21. So this is something odd... Try converting any of the defense debuff or Accurate Defense Debuff IOs, and you'll see some weird stuff. So far, I have only found this weirdness to apply to the defense Debuff IOs. DEFENSE DEBUFFS: will only convert between IOs with like level ranges. For example, Exploited Vulnerability can NOT be converted to Touch of Lady Gray... but Touch of Lady Gray and Undermined Defenses convert to each other fine. IOs are supposed to convert to any out of set IO in the same set category (Defense Debuff to defense debuff, accuracy to accuracy, etc) or the set rarity (rare to rare, uncommon to uncommon, etc) no matter what level range the IO set has. Touch of Lady Gray 21-53 Undermined Defenses 21-53 Exploited Vulnerability 10-20 Achilles' Heel 10-20 ACCURATE DEFENSE DEBUFFS: will NOT convert to a different Accurate Defense Debuff IO of the same category. The game simply clears the window, and it also does not take any Enhancement Converters for the attempt. Shield Breaker does not have an enhancement category attached to it, which is probably why the conversion doesn't work.
  22. I'm nearly done leveling up a dark/regen scrapper. I had heard that Regen was nerfed back in Live, but didn't have any experience with the newly balanced Regen set. A friend tried to level one, but failed miserably to keep up with the rest of us. Died constantly. So I tried my hand at building one, and here are my thoughts... Regen is indeed a tricky ability to balance. I think if the regenerative abilities were buffed, they would end up being too powerful. The problem with the set now is that it is no where near as powerful as other scrapper/brute/tanker secondaries. To bring the Regen set into line with the other secondaries, I would recommend buffing resistance and/or defense. The Regen set already has a resistance power called Resilience, but it is a tiny 10 point shield. I'd recommend doubling or tripling this number to bring it in line with other secondary shields. Adding a defense component to the power might also be a way to balance the set. The Willpower set is an excellent set to compare with Regen since it also has a large regenerative aspect. Notice there is a balance of regen, resistance, and defense in that set. The Regen set just needs to be balanced a little better. Buffing resistance and/or adding a defense component seems like the easiest way to go, however another thing you could do instead or in addition, is to add additional maximum health to one of the auto powers in the set... but it would need to be a LOT of health. --------------------------------------- My Experience: What I had to do is to use IO set bonuses to increase melee defense in addition to taking the Fighting pool. The Regen set was UNplayable before I did that. With less people hitting the toon and dealing less DPS, the regen was able to better cope. Otherwise, the toon would get constantly overwhelmed... within seconds. I should say that at level 47, even with melee defense at 35%, the Regen set's performance does not come close to other secondaries. It's playable, barely, but if I take my eyes off of my health bar for more than a second, I'm dead. I am literally not watching the combat or the environment around me, I am just staring at my health bar and managing that as best as I can. Incidentally, if you play the Regen set, I'd recommend you pair it with a primary set whose powers have short activation times. 1-3 seconds really matters with Regen at the moment. It's the difference between life and death, since you're using your heals as fast and as much as you can to stay alive.
  23. A couple things... Bug? Long Range Teleport can not really be aborted. Once activated, if then aborted, it remains "queued." Then if any other teleport method is used (SG base portals, mission teleport, base teleport, etc), it uses up the Long Range Teleport too, prompting the 10 min cool down. Would it be possible to have Long Range Teleport actually abort after the destination window appears and is closed? I ran into this problem when attempting to see which zones I still needed to collect exploration badges for by looking at the destination list for the zones I already have. Feature Request: Dark Melee power Touch of Fear. Love the additional damage! Since the power is touching more enemies, would it be possible to have the power's secondary effects apply to multiple targets as well (fear and -to hit debuff). I can see the fear affects only one target. Feature Request: For the Fast Travel macro accolade, would it be possible to include the recharge/cool down times (If any) of each teleport power listed? It would help immensely! Thanks for the great Issue!!!!
  24. Hi, Where is the best place in these forums to post information about the unofficial Homecoming Wiki? And once posted, would it be possible to sticky it so that people know about it?
  25. Hello everyone! We could use some help updating the Homecoming Wiki with the stuff from Issue 27. I just added pages on the new exploration badge in Kallisti Wharf. Greatly appreciated!
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