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BlackSpectre

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Everything posted by BlackSpectre

  1. Hey all, I was messing around in the KeyMapping options and discovered that my extra mouse buttons aren't being recognized anymore, and they don't seem to work in binds. Do any of these work for you? BUTTON 1 BUTTON 2 BUTTON 3 BUTTON 4 BUTTON 5 BUTTON 6 BUTTON 7 BUTTON 8 Lbutton, Mbutton, and Rbutton still work...
  2. If binds or macros are you thing... there are 2 note commands, /playernote and /playernotelocal. Of the two, /playernotelocal is by far the more useful one as it doesn't matter if the name you enter is a local or global name. Just type the name in and it will figure it out. https://homecoming.wiki/wiki/Playernotelocal_(Slash_Command) One weird thing about this command is that it doesn't take the chat variables, so you can't use $target to automatically enter the targeted character's name for the command. However, /GetGlobalName uses the chat variable just fine. Weird.
  3. Use the slash command /screenshotui to both disable (0) and enable (1) the UI. https://homecoming.wiki/wiki/Screenshotui_(Slash_Command)
  4. Here’s a low quality clip from the Electronic Entertainment Expo (E3) back in 2002 when COH was still in Beta. It’s interesting to see the differences. https://drive.google.com/file/d/1NbazW9VuDqVw-scuWoNW8fyr3yLKAopi/view?usp=sharing And a trailer they made in 2003 that shows different animations that I think are interesting. Pretty cool. https://drive.google.com/file/d/1a66xEhQ1Gf0dU5AioHSfJf0TMkdLlGHd/view?usp=sharing
  5. The assemblage of wiki pages that comprise The Players Guide to the Cities is not only huge, not only incomplete and unfinished, but I think the title needs to be changed as well (it's just too long!). In fact, it's such a mess that the whole thing might need to be reworked or eliminated. If we are allowed to post/host the official game guide from NCsoft, that might be a much easier solution. Here's a guide that was published for the Canadian gamers http://www.cityofheroes.ca/game_info/official_guides/official_city_of_heroes_manual.html . I also have another version of the guide released in the US, and also a City of Villains Guide, and maybe even a Going Rogue Guide (not sure about this one). That said, there are many pages in that huge TPGTTC wiki guide that are extremely useful and no matter what should not be removed. In some cases it's the only place at the wiki that the information is mentioned. Proposed title change from "The Player's Guide to the Cities" to simply "Player Guide". Alternate titles could be "Game Manual", "Game Guide", "Player Manual". What do you think?
  6. OK. So from what I'm hearing is... do whatever you like as long as you preserve the history, more or less. Re: changing the wiki policy on player guides -- in the last 4 years I've only seen 1 person with a plan to put a player guide on the wiki (and I don't even think they followed through with that). So I guess it's not much of an issue. Therefore, I'm going to go ahead and change the policy page myself. No-one has offered an objection to eliminating player guides, so I guess it's ok. And I'll go ahead and bring all the player guides into the wiki proper. While I do that, I'll look them over for inaccuracies and data that's no longer current at Homecoming. If there are any player guides that are purely opinion, I'll add a comment at the top of the page noting that. So when free time pops up, I'll start working on this project. Thanks for talking @Doc_Scorpion, @AboveTheChemist amd @Kai Moon. Appreciated.
  7. Man, @Seed22, this is a post by a long time veteran player if I've ever seen one. The thing is, the "bare bones gameplay that lacks any real variety and depth" is a matter of perspective. To new players this game is definitely not a bare bones, monotonous, shallow game. Just the opposite. It can become that way after years and years of playing it. This is true for any game, really. That said, since so many veterans are playing this game, what would make the gameplay not bare bones, have variety, and depth? It's an interesting question... Rich Gameplay: Variety: Depth:
  8. Praetoria is pretty cool. I have a few characters that I started there and moved over to Primal Earth for various story plot reasons. Probably Excelsior has the largest population in Praetoria at any given time, since it's the most populated server in general. Not sure that helps. I wish there were higher level missions there and that you could stay past level 20. But Praetoria has a story arc to maintain, and apparently it gets destroyed once you're done with the story there. A good story teller could figure out a way to bring Praetoria back to life, but until then it's only lowbie mission arcs and then done.
  9. Because I'm in too deep to turn back now!!! LOL Favorite video game... EVER! Nostalgia. Friends. Community. Sentimentality. Kick-ass missions Get to be a superhero Stress relief. It's home. Poor graphics, huh? A couple years ago I was flying through Steel Canyon and marveling at the artwork, 3-D modeling, and the gobs of thought that went into it. It's beautiful. In so many ways it is a game that was way ahead of its time. The special effects rock! The costume designer is incomparable. No other game comes close to its customizability. Compared to so many other games its graphics are still decent if not better. Take a look at A-biotic Factor (a great game), its graphics suck! There's much more to a game than mere looks, ya know? How many great looking games have you played that max out your computer's resources, looks amazing, yet still sucks as a game? I could keep going on... supergroup base building and design, huge amount of power choices, you get to create your own superhero, and not play Batman like the zillionth 10 year old does, write your own stories, role-play, power level, min-maxing builds, leading teams and leagues, gaining respect from your fellow heroes and gaining respect for your fellow heroes, teamwork and cooperation, PVP is a choice and not emphasized, the many different kids of missions and tasks to complete such as solo missions, team missions, league mission where you can play with no one or up to 48 players (48 players??? I dare you to find another game that can deal with that many in a team/league), the chat system is fantastic (for a chat system... probably the best designed out there), there's an entire shard/server dedicated to roleplaying, I mean... I can go on if you like. There's plenty more about this game that is outstanding, and then there's most of the people who play it... also outstanding. Honestly, the things I loved about the game when I first started playing are no longer the things I love about the game now (although I look back at them with fondness). I keep finding new things and activities that interest me. There is soooo much to this game to keep you engrossed for years and years, if you really want to dive into it. Or you can just sit back and enjoy the fun casually. There are so many ways to play this game. Once you get bored with one way, change your perspective or focus and all of a sudden a whole new world opens up to you. It's pretty amazing, really.
  10. They do? OK. I'll keep an eye out for them then. I guess I've been missing them. Probably out leveling them too fast. Thanks!
  11. I was wondering if there is an easy way to find the various contacts for all of the new content that has been added to homecoming over the last few years? Is the only way to find them by looking through the old patch notes for the coordinates? Are they in the contacts menu?
  12. I'm about to create my own popmenu to act as a reference guide for my own binds! I forget which binds are on which keys all the time because different characters have different bind setups. I dunno, maybe this is a good tip for you? https://homecoming.wiki/wiki/Popmenu_(Slash_Command) If you'd like to save a file with only your CUSTOM binds, use /bind_save_file If you'd like to save a file with ALL of your binds (custom and default), use /show_bind_all_file When looking at all the binds on a character, I find it easier to have them in a text file I can look at outside of the game rather than in one of the chat windows in game.
  13. Yes, but not with the macro_image command. You'd need to use the macroslot command, and then prepare a text file to load in for each action you'd like to happen on each click. Follow this Also these pages could prove useful if you haven't already read them... https://homecoming.wiki/wiki/Macro_(Slash_Command) https://homecoming.wiki/wiki/Macro_image_(Slash_Command) https://homecoming.wiki/wiki/Macroslot_(Slash_Command) https://homecoming.wiki/wiki/The_Incomplete_and_Unofficial_Guide_to_/bind#Using_"Rotating_Text_Binds" The only snag is that costume changes require 15 seconds before the costume can be changed again, so you'll need to make sure you time your clicks a little.
  14. While I'm not the best at remembering actors or their names, a few come to mind for Black Specter... Marko Zaror He is a martial artist, has the looks, and the passion. He could definitely play a dark, brooding hero filled with rage bubbling just under the surface of his disciplined mind. And younger versions of: Christian Bale or Daniel Day Lewis. Both of them are such good actors they could probably pull it off. Black Spectre was originally created as a combination of comic book heroes... Iron First, Moonknight, Batman, Raven, and the Shadow. ORIGIN: Mark Preston was born with a silver spoon in his mouth, a lost child. On a lark, following his path to enlightenment, he flew to Tibet to study martial arts from the ancient Masters. While there, strange, unusual powers suddenly began to manifest themselves within him. The Tibetan Masters called it a gift from the gods, and with the help of their greatest mystics he began to control them. Summoning the Yin of darkness and negative Chi, he now calls himself Black Spectre and battles injustice and evil wherever he finds it. "My teachings have taught me that the greatest fear of evil men is that of the unknown. Therefore, I will transform myself into a living mystery. A man hardly real, barely seen. A dark shade. A Black Spectre!"
  15. Can the Search box even be limited so as to not show the old guides? Honestly, your suggestion is a lot more work. By co-opting the guides we merely have to update them. Takes a lot more to write one up from scratch. However, what you suggest could be done in 2 steps, even without limiting the search engine: 1) write a new guide/article 2) delete the old one. That would essentially do the same thing. And there’s no reason to create a link to the old guide. Remember, that same old guide is accessible right now at ParagonWiki.com. Nothing would be lost if we deleted it and replaced the old guide with a new one. The old guide wouldn’t even need to be credited unless the author of the new guide took wording directly from it. Practically speaking, I doubt we could contact the original authors of the guides and ask permission to co-opt and rewrite them. So many players from 20 years ago are just not around anymore. Their email addresses and other contact info we might have could have easily changed in 20 years. we probably don’t have their real names. We could try, but what if there’s no way to contact them? If you want to talk about ownership and copyrights… the original authors gave permission for ParagonWiki to publish their work, not our Homecoming wiki. So we shouldn’t even have the guides, legally… especially since they were not really part of ParagonWiki, and were disavowed by the wiki. I don’t mean to be alarmist, because practically speaking these old guides are abandoned. And even if the authors are still around, I’d bet they wouldn’t have any problems with us co-opting the guides. If, in the event they discover their guide has been co-opted, and are not honored by the reverence we’ve given them, then we could simply remove it and write a new one… but what are the chances of that happening? All this said, @Doc_Scorpion, I’m glad you at least see a need to do something about the guides. In order for me to start doing something, I need our wiki admins to weigh in on the issue. @Michiyo? Do we co-opt the guides and update them (my preference), or do we write new guides and replace them? If the latter, then please delete all of the player guides right away, and change the policy of this wiki to reject player guides in the future (which I think should be done anyway). Official wiki policy: https://homecoming.wiki/wiki/Homecoming_Wiki:Article_Guidelines P.S. Looking over the player guides category I see “player guides” in there that aren’t player guides. Meaning, they’re wiki articles. For example, all of the “Players Guide to the Cities” pages are wiki articles. So we can’t just delete everything in the category. Sadly. We’d need to look each doc over.
  16. There are many player guides at the wiki, nearly all of them are left-overs from the Paragon Wiki days. The players who wrote them are no longer updating or maintaining them. Most contain obsolete information and no longer completely apply to Homecoming. Players are reading them and noticing that there is a lot of incorrect information in them. So... what do we do with them? When I see this notice, it means "hands off" to me. I am not permitted to edit it. It's not mine. It's not even the wiki's. It seems to me we have 3 options: 1) leave it as is and ignore them. Let other players read it and conclude that there is a lot of incorrect information at the wiki, and therefore the wiki itself is not very useful. 2) Delete the player guides. This eliminates the issue altogether in one foul swoop. 3) co-opt the player guides. Bring them into the wiki and within the purview of wiki editors. Make them OURS. Take responsibility for them. Fix them and maintain them. You know my opinion. Ignoring the various player guides is bad mojo for the wiki. It's an easy way for others to unfairly criticize our work here at the wiki. Deleting the player guides will end up erasing a lot of very important information that is only available in these guides. Just look at the Demo Editing guide, or the Chat Bubble guide. The information in these guides is pretty much essential. So deleting them would hurt both us and players who come to the wiki looking for answers. That leaves co-opting the guides as really the only option in my view. What do you think? https://homecoming.wiki/wiki/Category:Player_Guides
  17. There is a Wine solution for Mac that works great. Would it work on Linux?
  18. There are some workarounds, but you might need a little bit of computery knowledge to do it...
  19. Hey @Manga, I was going to ask that this post be pinned to the top of this Tools forum because your Wine solution is working better for using Mids on a Mac than any other I've tried. It's a worthy resource for those of us that use Macs. However, maybe a new post by you simply advertising your Mids4Mac would be better, and then pin that?
  20. This sounds cool! Let’s start a SG with hard set rules and start playing like this! I’ll join immediately! 😀 P.S. instead of deletion, we could simply transfer the character off the server to another shard.
  21. Nothing is perfect. The first thought that came to mind was “Wouldn’t it be better to assemble a team to fix all of the incorrect power, command, enhancement, recipe, and inspiration descriptions first?” But in all honesty, the bulk of text that needs translating is free of errors and translating it opens up the COH world to players around the world. It’s a good idea. 😀
  22. Actually, 2 years from now I plan to be a dev. Well, “dev-light” anyway. I’ll be a brand new programmer learning his first programming language (although I know a couple scripting languages now that I hope will make it easier to learn). I figure I’ll start with C to mess with COH and then learn Swift to make iPhone apps. That’s the plan anyway. Anyway, what do I want to do? Something very boring to most of you… Slash commands. Many slash commands currently have some pretty big bugs in them and I’d like to fix them so that they work the way they’re supposed to or are more useful. I’d also like to make several short aliases for very long slash command names. There are also several brand new slash commands I’d like to make. Slash commands are a fairly low priority for our devs. I totally don’t blame them. They have their hands full working on much more impactful stuff, but someone should tackle them and I plan to be that person (assuming a current dev doesn't beat me to it). Here’s a list of new slash commands I’d like to make: stop_monitor_attribute_all - A missing command that would close the entire monitor attribute window. auto_reply_invite - Invite the player who last sent you a private tell to your team auto_reply_invite_league - Invite the player who last sent you a private tell to your league team_select_next - A missing command that would select the next teammate on your team select _name - A missing command that selects another player on your team by local or global name (useful for regular friends who switch characters frequently) macroslot_image - combines functionality of both so we can switch out icons in a specific macro at will (for rotating text macros) traystickyalt - just a missing command of the sticky set. Not high priority. Volume_fx Volume_music Volume_vo Volume_all window_opacity unignore_all - clears the entire ignore list window_tab - a way to select individual tabs in all the various windows. Would probably do it by number order… 1= first tab from the left, 2= second tab, etc. There’s a good chance it would only work for window names that are exposed to players and not every window. Macro_save - a way to save your existing macros to a default file macro_save_file - a way to save your existing macros to a specified file Macro_load - a way to load your existing macros from a default file Macro_Load_file - a way to load your existing macros from a specified file (this would just be an alias of /bind_load_file) Pie-In-The_sky (if I was an animator/artist): I would make new travel powers... tunneling, shape-shifter run, grappling/web swinging/climbing, ice slide, Gliding, cars, motorcycles. Then, I'd see if I could make a couple current travel powers interact with the 3-D environment (buildings, mountains, walls, etc.). Super Speed would gain the ability to run up and down walls and on top of water, Phase Shift would gain the ability to move through obstacles, phase through floors, etc. No idea of this is actually possible.
  23. I take pics of the Enhancement screen before I RESPEC too. I use my phone, though. More often than not, most of my enhancement slotting remains the same for more than half of my powers. Ideally, a redesign of the RESPEC process would make taking pics beforehand unnecessary, but that would require completely scrapping the current RESPEC process and building something new. One smaller improvement would be to allow enhancements to be moved around from slot to slot and power to power without requiring the enhancement to be placed back into the enhancement tray/bin first. Also, coding in some way to deal with enhancements that don't fit into the enhancement trays would be awesome. There is more than one way to do this, including creating a temporary overflow enhancement tray(s), increasing the number of enhancement trays/tabs, or emailing the extra enhancements to the player's global name, etc. I've read that doing RESPECs inside your SG base or inside an instanced mission can make the RESPEC fail. Friends have had this issue occur (and not just inside SG bases), but like you I've never had a problem doing a RESPEC in my SG base.
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