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decomposey

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  1. So there is a -heal debuff as well, I figured as much. And since all these debuffs are coming from separate enemies its not like I can just target them like a Sapper. I get the idea of making it hard, and making it so people have to vary their targets according to their play style, but it seems like if that play style is 'be a tanker' over 'be a blaster' then there isn't really adjustment that can be done to mitigate the packs targeting every recourse you could take to survive. Unless that is explicitly the goal, then its possible either the strength of the debuffs or the number of variations of them may need another pass.
  2. Electric armor tanker, full incarnates, multiple millions in IOs, hence why the massive res debuffs are a concern. Like 66% percent total debuff happens in +4x8, in +1 the smaller scaling reduces it to only 50%, which is still insanely high when you are also getting hit with stacking -def debuffs, stacking status resist debuffs, and status effects. I didn't take a hit that did as much damage as I healed in one shot, because I'd have seen a chunk of damage that large in the combat log, it would have had to be at least 500+ damage if not more to cancel the entire heal.
  3. I am fighting a group. My resist is down 66% from Sonic Grenade and Rib Cracker stacking My Def is down 30% from Sting of the Wasp, Flashing Steel, Gamblers Cut Something, I haven't been able to determine what yet, just made the incarnate heal I fired return no health to me. And a second group from around the corner that isn't even in my line of sight just aggroed. Their medic just healed the guy I was trying to focus down. I think. I can't tell, I just lost my target because I was hit with a confuse effect. So if the goal was to design the new group as a difficult challenge for level 50+++ overbuilt post incarnate players with other challenge left in the game then it works. But anyone regular level 50 or lower is gonna have a bad time.
  4. Shard: Everlasting Base Name: The Ferrymen Base Code: ENTER-25947 Comments: Private open for the tour, but will be reclosed after the tour ends. See it while you can! built by decomposey for RP initiations
  5. You have been for a long time a real boon to the entire Everlasting server. Whenever I would join Hamis or iTrials, your wisdom, experience, and humor were always noticed and appreciated. You will be missed.
  6. Bases are as relevant as you want them to be. Personally I use my home base all the time because its way more convenient to me to sell my excess vendor junk there, change my costume, buy my merits, craft my IOs or even portal around when LRT is on cooldown. But then, I built that base to be relevant and useful to me, because I planned on using it. If you find using personal crafting tables or university crafting tables or Icon/Facemakers or LRT to meet your needs, then no, maybe bases aren't going to be relevant to you. And that's fine, as the game isn't going to be played the same by all people, and some people will find some aspects of it more important than others. Frankly I find Atlas Park irrelevant, I never go there, but that doesn't mean that its irrelevant to the games population as a whole.
  7. I am sure the 8 sec suppression is great for people who never pay attention to their toggles to notice that before they got turned off, but for those of us who do, the 8 sec suppression is a horrible, horrible nerf. It's basically causing the mez to last 8 seconds longer than it did before, and on some power sets could actually be fatal. If nothing else can you at minimum make the offensive toggle suppression an option? That way people who would prefer just having their toggles turned off to the 8 sec suppression afterwards can just do it manually like we have been.
  8. But instead of using end game content to get end game powers, instead people will just... not. And they'll be harder to encourage to get -into- end game. Even now with the farms it can be a pain and a half to convince people who have never done iTrials to give them a shot because they feel like they can't contribute. Sometimes taking them into a farm to get them a few Empyrian Merits and showing them how to build an incarnate can push them to do more. I'm just wondering who gaining levels in farms hurt? I mean I know some people get incredibly upset others enjoy the game differently than them, but why force a playstyle down someones throat?
  9. Adding (Unofficial RP server) or even (Unofficial PVP server), (Unofficial EU server), (Unofficial Old Man Yells at Cloud server), (Unofficial Etc server) tags to the server choices you get could go a long way towards helping people figure out where they want to be, and reduce the chances of them ending up in a place they aren't comfortable with. But keep them tagged as unofficial, so that way the devs and GMs don't have to do any more work catering to the server with rules or events. Basically just let people know without having to log into the forums how the community has decided to sort themselves out. I don't think anyone is advocating to force any non-RPer off of the server. It would be a huge loss for all the non-RPers to leave! They are by and large wonderful people who contribute a great deal to Everlasting! But an unofficial tag would also mean if someone for some stupid reason -did- want to say the server was RP-only, well, non-RPers would be well withing their rights to tell that fool to shove it 😄 Nor do I think an unofficial tag would make people leave, as in many other MMOs I've had conversations with Non-RPers who chose to roll on official, clearly marked RP servers for many various (non-trolling) reasons and were very happy with their choice.
  10. Just out of curiosity, which alignment are you? I know a time or two I've clicked on my portals and been confused as to why the blue zones weren't working, until I realized I was on a full Villain character. Full Villains can't access Blue zones, so they will show no destinations, and full Heroes can't access Red zones, so likewise those portals will show up blank for them.
  11. I'm getting the same thing today.
  12. Yup! If you hit f5 while building it will toggle between placement locations, flipping through wall, floor, ceiling, and surface. Surface will attach it to whatever it is pointed at, but you have almost no control over rotation and its very finicky. The option that will give you the most control I find is to place a glass floor, hit F5 to get the floor option, and then place it on the glass, rotating, pitching, or adjusting height to where ever you need it from there. You can delete the floor afterwards with no ill effects.
  13. There is a list on the Base Builder Cheat Sheet post with all the ambient music/sound effects you can use. I don't know if the foghorn is on there, but you can test them out.
  14. For my Dark Wood base I don't need to lead a tour. Judge it on its own merits!
  15. Base/SG name: Dark Wood Passcode: Woods-13802 Contact: @decomposey It is a public RP base, designed merely to be a canvas upon which other people can paint their stories.
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