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Sir Myshkin

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Everything posted by Sir Myshkin

  1. This is something that I've only encountered exclusively playing Radiation Armor/Super Strength/Soul Mastery Tanker, set as a Hero, and primarily noticed post-50. All Majority of IO's in the build are Attuned. I am not 100% certain that the core of the bug is entirely associated with IO's specifically. Current Experience: Mass Stat Crash to all values into the negative floor value for Recharge, Damage, Defense, Resistance for sure. Occurs randomly upon exiting a mission or loading into a new zone. Has also occurred within both an instance standard mission, and an AE mission. Notably I am inclined to believe this is not a graphic glitch, but an actual stat glitch as it has resulted in quick (nearly instant) defeat of my character in combat (side effect of being a Tanker in +4 content). I am unable to get the combat attributes window open fast enough to see what all stats are actually impacted as it only blips for two seconds, I am currently assuming it is everything excluding HP as my character is not going into a defeated state because of any drops. After just two seconds, the majority of stats refresh and a core one (that I can get to fast enough) appears to be Psionic Resistances which persists for an additional two seconds. I was able to grab this screenshot: For the record, this bug occurs outside the window of any Rage crash, and also while there is no active Rage. Screen shot clearly indicates -Effect is sourcing from specific IO's within the build. If I can manage to capture anything further I will update accordingly. Has anyone else run into this? This is a 'first' among any of my characters for me. Update: Managed to grab this in anticipation of zone loading now... Update 09/01/20: While I didn't see a consistency before, I am now finally finding one. When Rage crashes each of the following IO's reports an extreme -Negative% value during zone load (and also during circumstantial effects within a mission I can't validate, but have seen tied to resurrection effects for sure): Reactive Defenses +3% Res, Aegis +Status/Psi Res, Impervium +Psi Res. I have not seen any other Unique or "Singular Bonus Specific IO" flag the event across the build which has me speculating that the effect is tied to the -Damage component of the Rage crash based on how the game is coded for Damage and Damage Resistance stats (linked effects). Testing it now I can continually refresh the effect during the Rage crash indefinitely up to the point my character spends "ten seconds" on a given map, of which I did record if a dev wants to see it in action; lasts for 40/s in total bouncing zone > base > zone > base > zone If this is in-fact a Rage-tied issue, this effect should be repeatable on any Super Strength character which would need testing. Others have mentioned seeing something like this occur, but not with recollection (or stated) to the specific builds, so may not be Rage-exclusive.
  2. The bug impacts any Melee DoT inclusive attacks* that have a Fiery Embrace listing connected to them reflect Fiery Embrace's numbers in their total damage calculations at the top of the stats detail when reviewing the power details. The bug has been forwarded about a month ago. 🙂 *this includes any and all attacks which damage from a singular type is split into multiple instances and is effectively coded as a DoT, which is why it shows up for Dual Blades to give those one-two animations a stacked damage effect to mimic the animations.
  3. Technically yes I had a base [11.5%], I wasn't expecting a numbers wizard to crunch the fun 😛 I rounded for simplicity. If it makes a differences in your numbers however, that was not technically a normal Lattice, but a Monster class Lattice up on PI island. I wanted something with some meat on its bones so I could have one singular consistent test subject. Wasn't a particularly specific choice, just a random one that I peeled off the island. The process had been to run up to the Lattice and down T3 Reds until I hit '300%', fire off KO Blow twice to have consistent points, then absorb a couple more for cap, and swing again. My unintended mistake in that go-up was forgetting that I have Achilles' Heel in Beta Decay which fired off during those hits. But hey, it gave me an unintended but good data point. So I jogged away, let everything de-escalate, turned off Decay and jumped back on the Lattice with a re-absorbed collection of T3's at 300 and 400 for respective numbers. No other abilities were used that included any kind of -Res effect beyond the accidentally trigger of Achilles', and explicitly none after I realized it. I even excluded the triple-proc portion (irrelevant data, you know). 😉
  4. You could make it a real event. Get a few people together and post up some kind of event (lie and call it an extravagant costume contest or something), have people pack in on the Atlas Park steps like its audience seating. Name your character Oprah, line up a few "guests" for a "20 minute show", go all out. Give away all the team/dual inspirations at first like the "opener gift", toss out a few random catalysts and converters for everyone, and then at the end: "You get a purple, and you get a purple, and YOU GET A PURPLE!!! Everyone gets purples!!!" It'll be the big car giveaway ending.
  5. For Science! KO Blow at 300%, 92.2% Enhancement KO Blow at 400%, 92.2% Enhancement KO Blow at 11%, 92.2% Enhancement (baseline) Add in -20% Resistance on the target at 300%: and 400%:
  6. Short end of it, no, not really worth it. There's a wider chance for failure because you're shifting from 10m a pack to 25m a pack, and the WO pack value is trend-set to be a -5m loss per-pack on the WO value alone (they typical sell for 20m). You essentially have to get 5 WO per 4 packs to break even, and use the "extra" stuff as your profit margin, so it's not a lucrative by comparison. It also takes a lot more INF to cycle relevant pack volume. 100m buys 4 WO packs, or 10 ATO packs. If you average 25 merits per ATO pack you could still get a decent return on converter/booster sales that would offset any loss on a poor-selling ATO.
  7. Welp, I think we found who's been buying all the Super Packs. Also, that's like 35 Billion INF worth of Converter sales.
  8. Also, I too just wanted to say procto-logical.
  9. Uh... what? Pretty sure I followed along well enough. /em shrug As Haijinx said, the Tanker cap was adjusted to 500% (400/100). If you turn on your combat stats for Damage you can see your active buffs as they apply, they won't cap out until 400% and it turns teal. It is a number I am very used to seeing 😄
  10. Eh, I didn't miss the post, it just doesn't really apply to your original comment. Even with Melee Core, that's still only 50% up time potential, and you're becoming reliant on Melee's buffs to supplement your net protection (which looks like both Res and Status at that point). I could just go get a Dark Armor and do it all without Incarnates: Personally I can live with the idea I might get punked with an occasional Terrorized, it keeps things interesting. If I were truly that concerned with it, it'd only be a matter of ten minutes of respec to alter my current build into an untouchable sloth. 😄
  11. On the short end of, exclusively from a burst perspective, yes Aim would provide more "on the spot" damage exclusively for that one Blaster, but it does not balance out over time for total damage accrued in a way you're thinking it would. In a build that takes Aim versus one that takes Assault, and uses Fireball with three damage IO's worth of enhancement, and enough recharge for Fireball to cycle every 7/s w/ animation, and Aim in 35/s, I can shoot six total Fireballs in that window (two of which will occur under Aim's buff). Between the two, over time, the Assault build will only have executed 46 fewer points of total damage by the Blaster through one total Aim cycle. Assault is a team buff, and that impactful difference will have easily been made up in compounded interest over time by other's executing their own attacks. In a sustained constant-combat scenario Aim's buff is actually on the borderline of whether its buff counterbalances its own cast time comparatively to Assault (even on a Blaster at only 10.5%). In a consistent DPS scenario (like an AV fight, solo) Aim's own activation is costing damage performance. Not only does it result in zero damage in that time frame, but another attack could have taken its place extending the imbalance another step. This can be an extreme case, and is based on very specific build philosophy/plan/design that does not "one size fits all" work, but it is for my perspective of total self sufficiency in a build into max volume performance. I think you'd be surprised to analyze consistent performance with and without the use of Aim over Assault and the negative draw of Aim for just 50% buff. When some builds start getting into the realm of 300+ DPS, just activating a non-damage ability needs to be weighed heavily on overall impact. This is quite literally taking things to the min/max extreme, and as I said does not apply to everyone. Overall, if I'm going to team, suffering -46 points of AoE to support the team is, in my book, an acceptable trade at the bottom line.
  12. I was being facetious. Your resistance to Fear does not prevent you from being inflicted, it just shortens the duration. I have 127.5% resistance to fear in my Rad/SS/Soul, it doesn't stop me from having a wee bit of a cower from time to time. Getting a double proc on Gaussian's would be rather tricky for anything not-a-Stalker. Rage is 80% a hit, and Gaussian's is 80% a hit (for Tankers), so even in the realm of actually somehow getting it doubled, 320%, still 80% shy of cap. I do use Decimation in Gloom, so that I have seen trigger at prime times to get a good bump, and then Assault Hybrid Core has a static 10%, and can grant up to an additional 75%. Used on Rad with Meltdown and Adrenal Booster gets me the ability to keep another 30% cycled up. Realistic window is consistent 200% (80+80+30+10) with spikes on Gaussian's and Decimation for another 80-160% if they occur at the same time, and then 2:00 of glory during Hybrid. But... but... then you wouldn't have any attacks [worried face] No Boxing or Cross Punch? gives two thumbs up 👍👍
  13. You's only has 2 pts of Fear protection, that's child's play for Mommy Murder! looks over shoulder for impending insta-kill for speaking her name
  14. looks at comment... looks at Rad/SS/Soul... looks at comment... intensely looks at Rad/SS/Soul... worryingly looks back at comment...
  15. ... I don't take Aim. Unless it's quite literally my only buff effect option, then I will toss Gaussian's into it and try and get pseudo Build Up. I'd rather take Assault instead. 50% damage boost for 10/s, or (minimum) 10.5% damage boost all the time, for everyone around me. Considering I don't play many Blasters or Sentinels, this impacts me more from a Defender stand point, and they get an even better buff from Assault making its net return better overall, for everyone involved. I rarely solo anything without explicit purpose.
  16. I can only accept this submission in exchange for a Squirrel MM set, and each tier just multiplies all squirrel pets in a 20’ radius by a factor of two and grants them all a level shift each time. And I do mean all. Then I will finally be able to make an Old Hermit.
  17. If you're not feeling Proton Sweep, I'll be fair and point out that it has pretty much the same DPA as anything else you'd potentially exchange it for, its ability to hit multiple targets just happens to be a plus. Personally I hate the animation and ended up redacting it from my Scrapper (where I played Rad Melee) in favor of RSmash, RSiphon, and DB as my exclusive ST attacks. If you do want to toss it out, Rad Smash is pretty much your only alternative option. Do keep in mind that one cornerstone aspect of Rad Melee isn't all about the up-front damage, but also the contamination triggers that spread around. While you may not be seeing a directly-connected pop of damage on your targeted target, there may be effects going off around you. As for Darkest Night, think of it as your Taunt. Ultimately, if it helps to just flat out have a Taunt, then get Taunt. Debuff is the one extra layer of secured aggro management the helps a Tanker keep aggro beyond just "taunting", and since Darkest Night is a toggle, it grabs, holds, and really makes that anchor angry with you. Do I use it every spawn? Not a chance! But it's there for dire needs, AV/GM's, pretty much any situation where I need to over-extend my aggro cap potential by tossing a lure out and dragging things my way by force. This may not lean to everyone's play style, so a regular Taunt may be just the alt answer you need. But I'd definitely take one of them. Also, a key component about Darkest Night's inclusion is it does -Damage, which acts like bonus/reverse Resistance. Given all that, you could (although I'd sooner take the wider variety of tools myself) still get Weave and some defense in the build, but the array of -Def granting enemies out there will strip such a low amount pretty quickly:
  18. I would say it'd be a rather amusing mistake to be so specific, but the trend was there. I've watched the set for far too long to know that a few individuals appear to get in a squabble about it from time to time, and am generally thankfully that a) at least a marginal profit can be had out of it despite their efforts to mess it up, and b) I truthfully don't need to actually bid for the parts, I'm mostly just too lazy to collect the recipes from my surplus "warehouse" carrier toon. Gotta have something to do with 200 market slots 😉 It wasn't Titanium Coating's for the record. 😛
  19. I'll be honest Radiation Melee can be "okay" from a ST perspective, but Irradiated Ground and Atom Smasher are what really drive it home as a more AoE centered set (along with Proton Sweep, on Tankers specifically). A ST chain could be PS > RS > Gloom > DB, or you could do CS > RS > CS > Gloom > DB for the +Res proc, or CS > PS > RS > Gloom > DB, or you could do any of the previous without DB and still do relatively well enough. Radiation Therapy > Atom Smasher > Dark Obliteration > Proton Sweep (clean up) will strongly cover you for an AoE cycle. Most minions will get wiped out between Atom and DOblit (with a couple of ticks from Irradiated), leaving you to focus on Lieuts/Bosses primarily in every single encounter. Once you filter the cycle, just start swinging at Bosses and use positioning with PS and Atom when it pops back up to deal with Lieuts. What color were you trying to get your powers? I was able to get a blue effect on Gloom and DOblit that didn't look too far off the blue I used on my Rad Armor, so I'd imagine you should be able to get to something close enough to seem unified.
  20. To clarify, since it wasn't explicitly stated, Defense based toons avoid getting hit at all, whereas Resistance are just reducing the impact of each hit. A Resistance toon is going to end up with stack mez magnitude that can eventually break through their protection if enough effects keep building up, but it should honestly be pretty rare. My Rad Tank typically only sees a hold break through when fighting Carnies and only if I can't get in and juggle the Master Illusionist fast enough. Defense toons, on the other hand, completely avoid hits because of Defense, and thus the chance for something to stack/break through are far rarer because of this fact. There's also consideration for general holes in mez protection (most commonly taunt, fear, and confuse) that have to be patched from other places typically. Oh, and Blind (thank you, Arachnos) can be countered with +Perception (Tactics, which... also covers some protection for Fear and Confuse!)
  21. Sure, for 25,000 Merits a piece 😛 Of course I'm kidding.
  22. Some very brief thoughts based on my experience with Rad Armor: Trying to cram in mediocre pieces of defense without reasonable dedication just isn't worth it. Focus on getting the majority of your Resistance stats capped (or as close to as possible) instead. Any piece of healing you can achieve for yourself is invaluable as those are the tools that counter balance the damage you take, as such make sure you're taking Radiation Siphon, this is a must-have both for its ST damage function, and the Heal component when it goes off. Ground Zero is a fun power to pump procs into, but it has a rather long cool down that does not lend well to consistent per-spawn availability that you can get from other abilities in other epics... of which: As much of a broken record as I am starting to feel now, Soul is just an incredibly good Epic (PPP) for Gloom, Dark Obliteration, and even Darkest Night. Gloom gives you a ranged tool to grab runners and one-offs outside of reach, alongside being just a very good attack. Dark Obliteration is a ranged TAoE, meaning you can engage an initial spawn and fire that off into another to collect up groups effectively, with a couple of procs it's also a nice power to have access to for damage, and can be up pretty much every spawn while bending Beta Decay's full saturation. Darkest Night is a really good anchoring taunt for Tankers. It debuffs both ToHit and Damage which adds to your survival as a Res based set, and the -ToHit adds up with Beta Decay. Between AoE damage, Gauntlet, and debuff effects, you'll aggressively capture and taunt enemies around you. Here is a modified build: Some Notes: I made the assumption that this would team, and as such I also added Tactics into the build to help patch Radiation Armor's Confuse/Fear hole (and give some Acc the build needs). I also dumped the Gaussian's proc here because (again, assuming teaming) it'll have a pretty decent rate to go off with 8 members, more often than it would just in Fusion alone. Maneuvers is purely included as a set mule for the Res IO Uniques (and a LotG for kicks), it's not intended to be run. I wouldn't normally suggest Proton Sweep, but Tanker's Guantlet improvements should extend its range and radius a bit making it more versatile for a Tanker. If you'd feel inclined to do Radioactive Smash instead you could, it technically has better rates on spreading Contamination than Contaminated Strike does, but... you can't skip CS which is the bummer aspects. Meltdown serves as your debuff coverage, but it also has a decent +Dam effect so if you're fighting enemies that can't really harm you, I'd regularly cycle through it for the buff. I took my Rad/SS/Soul and just flipped it into Rad Melee, so I know its pretty solid from an endurance stand point, and picking up Agless as an Incarnate just gives that extra "long fight" coverage.
  23. I notice in a few areas on the market certain trends that indicate there are definitely people not adhering to this basic principle of profit margin. I've watched a particular set's recipes quadrupling in cost because of one auctioneer constantly increasing their bids to be "top dog" on sales, and it's painfully obvious what they're flipping it into and all I can think is how much they're eating into their own margins by bidding as high as they do. Once market fees and converters are taken out of the mix, the net return left over is terribly under valued, especially considering they've raked the recipe price up to be as high as the IO itself sells for crafted right now. The only reason I've even been keeping marginal tabs on it in the last couple of weeks was to make some "lol inf-is-ez" funds to throw away and I was baffled at the sudden and aggressive counter bidding on the pieces. I chuckled at this thought and the "I don't get out of bed unless..." because the back of my mind was like "If it isn't a quarter billion, I'm not bothering."
  24. Terrorize is the thing that catches me from them. I have 61% Psi Resists without Meltdown active, so I generally don't fear their damage as much, but the Fear's they stack up have caught me panic-clicking a heal. Very likely Fear that caught you too since Fear and Confuse are the two holes that hurt the most. I catch myself hesitating when teamed and enemies have the ability to confuse, I'm apologizing in advance with "Sorry if I suddenly hit you for 1,000 points of damage, it wasn't on purpose!" I'm waiting for the day to come that Confuse stacks up, I don't catch it, and I wipe out a few members of my team. 😅
  25. I only have two Tankers. Ice/Stone/Soul and Rad/SS/Soul. The Rad/SS has, thus far, solo'd every Praetorian AV, went 1 to 1 with full-tower Recluse without blinking (not defeating, just direct tanking), been force sequestered out of fighting Siege during the BAF iTrial because of Taunt+High Damage (I basically cannot engage him without hitting three rings, and that's not even using actual Taunt). I cannot say he has never died, but his deaths have majority been my own fault outside of a couple where the Fear hole in Radiation Armor has gotten me killed (can't save myself if I can't do anything!). He force peels aggro like a super magnet in a box full of metal shavings and its hilarious and awesome. He's also a ridiculous creature that should not exist.
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