Doomguide2005
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Mostly Everlasting several times a week. Excelsior as well but it tends to be in bursts. Also run with the Justice Super Teamers when I can Fridays and Sundays. On rare occasions since hitting 50 have one on Indom as well.
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Very often mine is added in under a Bonfire (or two) with me sitting in the middle with 3 Imps while running Hot Feet and using proc'd up Char on foes. It's not always a fast defeat but it makes for a satisfying stream of orange numbers. Fold space is a handy way to load up the area as well, but unless solo that tends to be fairly judicious in use preferably while standing next to the Tanker or Brute.
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Can anyone improve on this build? (DB / Ninjitsu)
Doomguide2005 replied to Story Archer's topic in Scrapper
With defenses already well above soft caps outside of 'silly scrapper tricks' not sure how much benefit is actually gained. Endurance recovery while up against a horde of +4 Mu perhaps? Easy to pop small lucks if you need incarnate cap and RoP will cap most of his resists as well. Granted the crash can be dealt with but little is gained by risking it 99.99% of the time. Practically the only time I've used Elude on my SR is after getting dropped by an AV (Bobcat almost exclusively) and using it immediately afterwards to get my defenses up and buy time to finish the fight when I've been one of the few (if not only) melee on the team. But it was fun back in the day to go nuts with Elude for a bit. -
Purpose, goals, team or solo or both? At 50 onward or exemplar?
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My Fire/Sonic/Power Controller has their Liquefy slotted with 2 Enzymes, a +5 recharge IO, a +5 Dark Watcher's Despair to hit debuff/rech and a +5 Touch of Lady Grey for a To Hit Debuff of roughly 44%, a Defense Debuff of 56%, and recharge of 75 sec.
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Speaking as a long-time player of SR, specifically paired with Claws but many other secondaries, oops primaries, as well I can safely say Confuse is much less an issue than Fear effects. But, in many instances, it's just a matter for ANY armor (or player) to be aware of your weaknesses and, like I would do to Succubi, target them first. In my case not so much as they represent a threat to me but to the team if someone else gets confused. Dead threat is no threat ... usually. Much the same reason I often take on things like Sappers first. EDIT: And yes, I'm tearing thru Rescue the Ugly One mission solo at +4/x8 (plus level shift). The QS does drop my defense from 47.67 to 46% for my lowest positional. Basically, ineffective against me. EDIT 2: For me these days much more than the defense is the DDR (always has been really) followed by the scaling resists the most defining things about SR
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And nothing prevented my lvl 10 from grabbing and using an Ultimate from my Email ...
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Yes I've done multiples of the same set on the same AT. Specifically I have a bunch of Empaths mostly defenders and some corruptors. But at least on HC the blast set paired with Empathy has not been duplicated within a single character. Eventually I'll likely have one of every blast set paired with Empathy. Likewise I have several Earth controllers all of whom have differing secondaries. I've have several SR across several ATs, though the GRETA variants unlike on Live consist of just one though likely I'll do up one of each armored AT with Claws at some point.
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? No I think procs are a bad idea. Too large an AoE and other issues but I'm not a proc expert. I'm not particularly worried about the kd/kb personally but the huge value of the debuffs makes it quite worth it for me (especially at the new lower recharge values)
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My next toon might have to be an Nrg/Pain Corruptor named Snarky's Nemesis.
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I'm running a Symphony/Dark and it has two solid pets and a Confuse power. It is also a lot of fun
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Holy bananas? 200ft??? Illusions Superior Invisibility starts at 80ft and maxes (iirc) at lvl 32 with 200ft. That's better than a Stalker. Edit: Cripes, it even includes a -perception power in the same set. Illusion has two edges left (wrt to stealth, concealment and perception). An AoE team stealth in GI and doesn't suppress when attacking.
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I'd say close to impossible. It would likely entail, at utter minimum, a script to do the monitoring, to even come close. Best is to never get there. Slot endred in attacks (your single largest loss by far 99% of the time), use those procs Snarky talks about and a number of temps are available if needed. Plus things I'm sure others could add or go into detail about.
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More or less what I was eluding to. Basically on each server tic things happen and you gain or lose end. What higher rates of recovery mean is more 'server tics' in a given time you need to fully recover. At least afaik it's something along those lines. And of course these days we 'cheat' a bit I think when things like Panacea and Perf Shifter the whole chunk of end comes back at once each time the proc fires.
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Yeah! Give me Fly and Evasive Maneuvers my fliers are happy, particularly my main Empath who can move very quickly and precisely about the battlefield.