Jump to content

Doomguide2005

Members
  • Posts

    3589
  • Joined

  • Last visited

Reputation

1832 Excellent

1 Follower

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. I'd say close to impossible. It would likely entail, at utter minimum, a script to do the monitoring, to even come close. Best is to never get there. Slot endred in attacks (your single largest loss by far 99% of the time), use those procs Snarky talks about and a number of temps are available if needed. Plus things I'm sure others could add or go into detail about.
  2. More or less what I was eluding to. Basically on each server tic things happen and you gain or lose end. What higher rates of recovery mean is more 'server tics' in a given time you need to fully recover. At least afaik it's something along those lines. And of course these days we 'cheat' a bit I think when things like Panacea and Perf Shifter the whole chunk of end comes back at once each time the proc fires.
  3. Yeah! Give me Fly and Evasive Maneuvers my fliers are happy, particularly my main Empath who can move very quickly and precisely about the battlefield.
  4. I'd add that at least most of your attacks need endred enhancement but for something going bump in the night the Snarky one has some ancient insights that are worth following as well.
  5. Going to have to pay closer attention on my Fire/Sonic Controller she'll often drop Cages on top of Hot Feet and Bonfire usually while standing in the center of it all with Disruption Field on either her Imps or a teammate she's standing next to. Never noticed but then she produces crazy amounts of numbers floating up and has always done this.
  6. @ThraxenLooks pretty solid though I've only done Sonic Attack as a Defender or Controller. The only two things that jumped out at me were the 3 slotted 50+5 Hasten. That only nets you about 2 secs for that 3rd slot. Feel like that slot is likely better off somewhere else. Maybe Force of Nature trimming about 60 seconds off? And chasing the LotG +def in the 5th slot of Hover also seems to be of minimal value and might be better used elsewhere. But those are both more nitpicky than anything seriously off. No 6th bonus of any sort, Net recovery looks good without any help or reliance of Incarnates, ranged def {roughly 32% vs 33% change if the 2nd LotG dropped) combined with Hover for let's not get hit as often, easily capped with a small luck.
  7. @lemminghas the most right of it as I recall seeing a much better and more detailed answer in the old Retail/Live forums. It has to do with server tics both when you pay end costs and when you get end back and the dance between them. It's how Green Machine Empaths back in the day of actual crashing Nukes could nuke and not lose any toggles or only a few. They would often sit at (and well beyond) the recovery caps owing to both Adrenaline Boost and often multiple Recovery Auras all being active when the Nuke was fired. I have literally had my own GM fire their Nuke look down and in that space of a what seemed like a few seconds or so a solid quarter or more of my end bar has already refilled and hits max in only a few seconds more. Meanwhile I'd be turning the one Leadership toggle that dropped, if any of them did, back on. PS: The better your recovery rate the more likely what you see happen will happen basically.
  8. And to add to the above it can also be seen in the wiki as modified by level difference. A same level AV is 1.0 and something like the patron AVs always appear at +4 and would be an additional 1.4 (or for a total accuracy mod of 2.1 in the case of a +4 AV)
  9. While Riverdusk is totally correct keep in mind that as an 'Oh snap' power even at high levels while you may not stun more than any minions, all those bosses and Lts (and maybe EBs especially on an ITF) have also been hit by the massive regen debuff and just got easier to defeat by the presumable struggling survivors.
  10. Heh, it's called Shout of Command and this means a great deal of the time an AoE mez does just about nothing mez wise to the majority of Cimerorans. Not sure if they can use it, like several player powers (such as Practiced Brawler now work) and can be used while mezzed or not? Regardless the same basic issue is patience, let them clump up first! Then let loose with the AoEs. Or go look for trouble elsewhere, it's a big big map.
  11. I agree but you're also not going to find the nuggets outside the box if you don't go looking outside the box.
  12. The ITF can indeed be a death fest if you're a lowbie sk'd to a 50. +5's (assuming it was the usual +4×8 run) are not pleasant to deal with especially if the aggro holders are already aggro'ing what they can. A macro to target cysts can be handy to avoid the whole exploding issue by making it easier to spot them in the craziness. But I'm guessing you already know this it's mostly for newer players who may read this.
  13. Have you figured out why they are that much tougher for you? They are noticeably stronger but not enough to take on a Tanker who could handle Incarnate content and absurd AE AVs (and presumably the content those AVs are in) well shouldn't be getting owned by the new council at a mere +2.
  14. My Emp/Rad/Dark often plays at melee range Irradiate+Oppressive Gloom plus Cosmic Burst+Air Superiority and, of course, Atomic Blast (and Stun Grenades from p2w) make her dangerous in melee even with well less than capped defenses. Everything is either Held or Stunned fairly quickly. She has Fly, Evasive Maneuvers and Hover. I'm seriously considering dropping Hover as I almost never run it, it's far more mule than anything. Evasive Maneuvers gives me plenty of movement speed and control with Fly.
×
×
  • Create New...