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Doomguide2005
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Just getting my Emp/ Rad defender close to 50 and need advise.
Doomguide2005 replied to RASAL0M's topic in Defender
So what are you looking to keep? @MonteCarla's Guide is a very solid place to start, as you noted, a ton of good chat about Empathy and its powers in the current game environment. Are you open to using set IOs, do you plan or wish to be able to exemplar well and if so how low a level are you looking to be able to exemp? Or are you looking to just do endgame content/play at level 50 only? Several of the powers are giving you a false sense of what your defenses (and resists) will look like, notably Stealth and Evasive Maneuvers both of which lose most if not all their +def the moment you attack, click glowies etc. While not directly contributing to defense Power Build Up and even Hasten are giving you numbers that might mislead. PBU is only active for 12.5 seconds (and about100 seconds cooldown) and without it there goes about half your defensive numbers (more vanishing when you attack, click glowies etc.). You bottom out around 6 to 7% which obviously isn't going to do much to mitigate damage especially vs +4's. What's the budget? How many merits available (and or are you willing or able to work the markets etc.)? And looks like I should say "Welcome back to the City!" as your slotting hasn't been seen like that since before ED (Enhancement Diversification) as far as I know. -
Just getting my Emp/ Rad defender close to 50 and need advise.
Doomguide2005 replied to RASAL0M's topic in Defender
Away from my desk top, I'll have a look when I get home and not limited by phone reply -
The Cupid's Crush set in PA is amusingly effective. Doubly so when combined with the purple set in Deceive and the Contagious Confusion.
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Generally I skip Hover and grab Air Superiority then follow with Evasive Maneuvers. Fly+Evasive Maneuvers+Combat Jumping (i suspect it plays a role in the control) and I can zip around and stop on a dime. No need for Hover. But that's a me thing, nothing wrong with Hover
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This totally, an old school scrapper. Tankers would be good except a whole lot of changes to put it mildly have occurred to the AT.
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It's more than plausible. I regularly do it, though I am partial to grabbing Fly on a number of them.
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Well I'd say an Empath. Has anything ever changed :P. But solo, yep report back next year and let us know if you have Stamina yet.
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Oh my Snarky gone full Snarky! I'm prone to agree with our Master of Snark. Less damage from mezzing the surrounding 'trash' is less damage for resistance to deal with which in turn means less to heal or passively regen. That said the game is not difficult and therefore makes less than 'ideal' or even subpar solutions essentially equally viable in terms of survival.
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Yes you only have to exceed the protection of the target to inflict the mez on that target. Resistance of the target reduces duration of the mez. That's the norm anyway.
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No as far as I know it remains the same magnitude, extends stun duration.
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What are the current thoughts on Dark Melee/Super Reflexes?
Doomguide2005 replied to SemanticAntics's topic in Scrapper
This^ Starts at 801.0 runs up to 801.F (hexadecimal). Over about 801.7 and up it tends to demolish teams that aren't quite solid. Only a handful or two teams have ever successfully finished 801.F to my knowledge. The designer @Linea initially created the missions to test builds if I'm not mistaken. -
The Fire/Rads used it to put stacked Choking Clouds, Hot Feet and a whole lot of Imps all on the now helpless (held) target(s) now! It's rapid and overwhelming enough to crisp a mob, even +4 AV's silly fast. In a matter of seconds the AV is looking at 32 mag upwards of enough to hold them with PToD running. And that's on SO's.
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And speaking of AoE ... Dark Melee/Dark Armor can be rather nasty for AoE output with some procs and damage enhancement in several DM powers.
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My personal vote would be Ice Control/Sonic Resonance. Though I've yet to play it since both received buffs, maybe now it could fight its way out of wet paper bag. Empaths, of which I have 5 at 50, would be a breeze by comparison. The secondary is a blast set if at defender values (with vigilance buff). Slow yes, worst not long shot.
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Least favorite mob in game: vent session
Doomguide2005 replied to graeberguinn's topic in General Discussion
Totally depends on what I'm playing. Back when multiple Sappers were a thing my Claws/SR had no clue what all the fuss was about. She just made it her mission to eliminate these mysteriously dangerous foes. Then I got my nearly impervious IH toggle running Broadsword/Regen scrapper. Next thing I know I leveled and learned about tp foe. I would stealth up to a spawn and target the sapper. Then moved back next to the exit or elevator and tp them. It either worked and used headsplitter or they would be pulled and come running. If they then drained my scrapper I'd hit the door or elevator and take my now held and drained scrapper away before they killed me. Talk about night and day different.