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Doomguide2005
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And with /Cold those Imps can become sturdy enough to not be not quite so fragile. Feel free to abuse p2w Stun Grenades in combo with Flashfire and bosses will get stunned as well. Sure that's 2 attacks (one with no acc or endred either) but sometimes until things might change to how you like or think you go with what works.
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Blackfire Archer (Fire/Trick Arrow) a chronology
Doomguide2005 replied to Argentae's topic in Controller
@Argentae The drawback to setting it up between mobs that occurs to me is those crazy Imps. You'd have to set up your debuff area far enough away to avoid them aggro'ing on the mobs but close enough to yoink a sufficient number via Fold Space for it to work. I tend to run Tactics which I believe would increase the aggro radius on the Imps but not sure how it would play out. Fold Space has a pretty large radius of effect though so hopefully this works as intended. Edit. Might work even if they do run off attacking the nearest mobs. I mean you do want to aggro stuff as long as they don't die before you yank things close with FS. Certainly Flash Arrow would help there keeping the mobs oblivious to Leroy move by the Imps until they actual attack. -
Hope every one had a great Christmas. I've got about a year till retirement might be a reasonable thing. I'm also a late life Dad of a almost 6yr old. So willingly goes some of my free time. In part because he loves to sit in the costume creator and create new characters. He's easily doubled my inventory in a few months. All with wonderful names straight out of a gold spammers baby names book. So if you see an interestingly costumed super whose only a few levels with a gold spammers name who isn't spamming might be the two of us toddling around various zones.
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You looking for something to run primarily at low level then exemplar low level later? Something like Claws/Regen should do very well at lower levels. Plenty of endurance plus little downtime healing up and Claws has several solid attacks culminating with Spin. Pretty much any mixed with Regen should do well at lower levels
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I believe it's called long time storage or cold storage but @Snarky no doubt has an old term for it...very old.
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Question about location/splat-based powers
Doomguide2005 replied to biostem's topic in General Discussion
And to be clear the order matters as far as I know. BU then RoF you'll see the increase for the DoTs duration. But RoF then hit BU you won't see a change in the DoT of the attack. -
And after that initial funding I usually continue to put a portion of further merits into converters for sale while the remaining merits accumulate. So far it's keeping my latest project flush with inf, merits accumulated for the first Special IOs and other wise in SOs without using my higher characters as a Sugar Daddy's. Edit: The real issue is whether or not it's truly all that difficult for a new player to pick up and learn one of the many, many ways a low level character can earn inf.
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Looking for help with a Plant/Storm build.
Doomguide2005 replied to SterlingAg's topic in Controller
"Be Wary of Longbow!" The reason specifically is because they use Tactics or a Tactics clone. Tactics carries Confusion protection. Likewise once Cimerorans start all their shouting (i.e Shout of Command) it'll free or protect against many mezzes including Confusion -
Its pretty much beat to death by now and then clobbered a bit more for good measure. I just hope you didn't throw up your hands and walk away. The game you loved back then is basically still here. You can ignore or use many many features added since then. Come and explore the many roads you can travel. Welcome back
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My general feel is this is true of a lot of buff sets and many buffs making Force Fields (especially pre recent changes) and Empathy who are basically all buff sets particularly effected. Many, if not all folks, who play mostly at or often in the end game content tend to build to be independent of teammates. They cap defenses, ensure enough to hit/accuracy to reliably land their attacks, sustainable endurance, etc., etc.. They don't leave much to the likelyhood a specific buffer or buff will be present. Then Hard Mode comes along and shifts everything numerically upwards. Sometimes by a lot yielding a potentially much higher ceiling/cap players/teams are shooting for but also a much wider range. Defense cap can easily vary between 75 and 130+ in 4☆. Buffs more readily cover this gap than trying to debuff the value down while overcoming the Purple Patch making for the slight up tic in buffs/buffers vs HM content.
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Curious any particular reason for not wanting to take HO? Earth/Empathy was about my 3rd or 4th character ever created on Live sometime early issue 4. During a time of no computer here on HC I created a on paper version of the pairing. Have to see if I can find those notes and receate the character in Mids. Cometfall was a flyer but swapping around travel powers shouldn't be much of an issue. Likewise I probably skipped Resurrection but it shouldn't be too difficult to fit it back into the build.
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Earth/Cold would be my choice. Rocky is one of the few pets that taunts with his attacks and with Seismic Smash his damage is none to shabby either Proc your single target hold Fossilize and it'll ratchet up your single target damage quite nicely especially combined Arcane Bolt and epic attacks Rocky with shields plus Benumb, HL, Sleet makes solo or a duo more than capable of taking down AVs particularly if the partner also has strong regen or resistance debuffs and do so potentially well before end game Cold is well Cold. There's a reason you'll see so many doing endgame content. Benumb, Heatloss, Sleet and Shields and more oh my. As someone with thousands of hours between HC and Live running Empaths I can say this is largely true in a generic sense. On the otherhand we've got multiple Empaths who've solo'd the ITF at +4/×8. Give an Empath someone to buff such as Lore pets etc. and worst becomes rather relative. And heaven help the foes if the other half of the duo is also an Empath.
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Blackfire Archer (Fire/Trick Arrow) a chronology
Doomguide2005 replied to Argentae's topic in Controller
Another potential set of powers is to ignite OSA with Hot Feet by using Combat Teleport and then follow up with Fold Space. I'm finding Fold Space quite useful and I can see it working well on Fire/TA for pulling mobs onto debuff/OSA central you've created. I do this with a Fire/Sonic I created recently. This also so far seems to do well keeping the crazed Imps in tight as well as most if not all they might otherwise aggro is already in the scrum. Edit: Heck you could proactively create the zone of death in the middle between spawns with zero risk getting aggro and then Fold Space up to 16 targets into the fully prepped area (instead of spending time dropping patches etc. after they've been aggro'd). -
Looking for help with a Plant/Storm build.
Doomguide2005 replied to SterlingAg's topic in Controller
To be clear the KB to KD is a proc in the Sudden Acceleration set. You only need the singular special IO to cause KB to turn into KD. Another potentially very useful proc is the one in Force Feedback which when triggered gives a massive boost to recharge. Both Sudden Acceleration and Force Feedback are Knockback IO sets and neither are uniques. Sorcery's Rune of Protection is a very solid power for any support character. In addition to providing options for placing special IOs notably one or both +3% defense procs it can be cast (activated) while mezzed essentially acting as a breakfree. The downside is it is unaffected by recharge. So the uptime and downtime are always the same regardless of, for example, no recharge to enough to yield perma IW in a build. -
Looking for help with a Plant/Storm build.
Doomguide2005 replied to SterlingAg's topic in Controller
Yeah my now wife ran a Plant/Storm to 50 on Live and loved it enough she dumped a few billion into it. Pretty much the only character she came close to doing that for. And yeah it had tons of recharge enough to perma Indomitable Will. Getting mezzed was in general more of a threat than outright damage from spawns though as Scarlet points out AVs can be a serious threat from a damage standpoint. But for AVs you have a single target immobilize which will keep most AVs fixed in location while you drop LS, Tornado, Creepers, FR etc. on their head. With Rune from Sorcery that would lessen the pressure to perma IW as you can just let the cooldown occur and if needed pop Rune as needed if when you get mezzed. Lunch break over got to run. -
I'm currently leveling one if I can stay focused on a single character but like a lot of us less time for gaming between work and family these days plus the new shiny (aka altitis) well this adulting stuff sucks at times.
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Never tried it. The above is an Empathy/Elec. All that recharge on a Empath going into Short Circuit and the other blasts i can end up stacking SC on itself while under PBU/PB and probably Clarion (iirc). Biggest issue there is minimal defense which likely makes it probablematic to pull it off and surviving. Though RegenAura certainly helps. The original was on Live. Still working on the HC remake. PS: It wouldn't surprise me if it's more potent at sapping than at first glance TA might appear though
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Altitis has struck too often but I was working on seeing if the Tempest -end proc would work a bit like damage procs where the damage isn't limited by the damage cap. Hoping the -end can bypass whatever limit is keeping their endurance at 15 no matter how a PBU Short Circuit saps end and puts a huge -recovery on the AV.
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Yes t This. I'll add that a lot of but they attack with 'no end' isn't what's really happening. There's a bunch of other things at work overall but part of it is as soon as a server tic of end comes in they'll often use it. Hence why both drain and recovery are really need to get floored. But they also changed a bunch of things the same time they introduced the shock mechanic. Try as I might I've yet to see AVs sapped below what looks to be 15 end (out of 800).
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In a lot of ways I totally agree if you're talking about something like Green Machine. A full team it's more about nostalgia and history at this point for going defender. Green Machine was one of the very first in the RO Network. There were no Corruptors or redside at that point. That and you'll seldom see a large or full team of Empaths these days in which case it's like a lot of the arguments of mods vs other factors. RO did run a redside group called Greed Machine that were all corruptors before redside ATs could be started on any side. The worst thing we ever faced were missions that forced us against clones of ourselves. There's also basically no difference between a full team of defenders and corruptor empaths at the high end ... stuff just gets obliterated. Only AVs really slow them down much.
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Yes I tend to lean heavily towards buffing another Empath if there's one in the team list and definitely will if they reciprocate. At that point I'm going to nuke every 40 seconds or less. And those Auras will be close to the recharge cap, downtime in the 10 to 20 range and while most endgame teams won't likely care much about the recovery (they build to be self sustained) the regeneration can make it very difficult for a couple closely spaced lucky hits (presuming defense caps) to take you out. If you want to ever see what your recharge looks like under AB look at them with Geas of the Kind Ones running as it's also +100% recharge. And I'll say a full Green Machine team is in fact a wrecking ball in motion on SOs alone. Adding incarnates, IOs and all the rest just means you get closer to achieving critical mass with fewer and fewer Empaths. Doesn't surprise me @MonteCarlathat your worst foe was getting too potent. That said I think unless you've (not you but folks in general) been a part of a full GM team (or some other 'super teams' like the FRADs) it's really hard to truly and fully understand what it's like running on a team of 8 Empaths unless you've been there done that. The one and only weakness I've ever noted in a GM team is in fact the total lack of access to any resist or regeneration debuffs in Empathy. Get a smaller team with no /Sonics, Envenomed Daggers (or pets without those debuffs) and a +4 AV becomes a looooong battle. Throw a /Sonic or two in there and/or Envenomed Daggers and/or pets like a Shivan or Lore and goodbye AV. In either case the AV has pretty much zero chance of winning. Reyna Morningdew Empathy/Radiation/Dark of Green Machine
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Same i use Rebirth and probably use it as often while teamed to heal allies as I do on myself. Frequently it's right after a Shadow Cyst Crystal explodes during an ITF missing me but seriously hammering several teammates. I ran both a Fire/SR and DM/SR brutes to 50 on Live. I favored the DM/SR mostly because of Siphon Life. It hits hard and provides a strong heal as well which is particularly useful while leveling or exemplar work. Much the same for using SR paired with either Katana or Broadsword. More useful while leveling or exemplar work where defenses might not be capped yet.
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Not terribly long once you get a feel for things. There's good info in the wiki about tactical approaches to doing it. I'm a little amused at the moment as my main Empathy defender doesn't have a Shard but she does have a small army of other pets. Particularly a PPD suit and a Vanguard HVAS stashed for rough times. Last pulled one out by accident when she and one teammate were suddenly the only ones standing during the Vahz ambush in Posi 1. The team got a good laugh on returning to see a HVAS stomping about.
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Passive Procs and their application
Doomguide2005 replied to Scarlet Shocker's topic in General Discussion
The odd ball slotting I used recently was Preventative Medicine proc in Vengeance instead of the usual LotG. And I'm trying out Gaussian's BU proc in Fortitude though I need to spend the time to confirm what I've been told that it fires and buffs the Empath when used on an ally. Though clearly that's an active use.