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Doomguide2005

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Everything posted by Doomguide2005

  1. I've done multiple Earth/Storm (as well as other /Storm). A very potent combo of hard controls from Earth and the raw damage power of Storm. Great control from start thru endgame. Edit: Not a bad Defender either 🤪 ooopsy. What happens when you go from the Controller forums to Defender forums on a sleep deprived brain Edit 2: And I don't care what anyone says Storm/Storm is a great deal of fun even solo especially once Storm Summoning comes into its own and even if not the mostist meta pairing Edit 3: And as @Psyonicosays TA is a very nasty debuffer ... TA/Storm Blast is also a good deal of fun.
  2. A couple of somewhat random thoughts: 1) I'm finding Stun Grenade from p2w npc very useful especially stacked on top of (or vice versa) your own Stun power. Tends to leave mobs wobbling about. 2) proc the daylights out of your single target Hold. Typically several procs will fire each time you use the Hold. 3) I really love the combo of Ill/TA (illusion/trick arrow). High stealth from Superior Invisibility plus Flash Arrow means you're always attack when/if you want. All those debuffs from TA mean your unbuffable Phantom Army attack a lot of very squishy debuffed foes. 4) Take your time. Enjoy the ride. 50+ is the destination but not the journey. You've got 1000 character slots on 5 servers. Make a bunch of potentially very different Controllers. Soon enough there will be one (or two 😉) which you'll find yourself returning to as you log in. Then you've found your Controller(s) PS: Controllers as a whole are my favorite AT.
  3. Doomguide2005

    Solo?

    Corruptors as a whole are solid solo AT. Neither the strongest nor weakest as an overall AT and I'd put Dark/** or **/ Dark in the upper third. That said there's a ton of variance depending on level, foes, notoriety settings, preferences or tolerance for defeat/time taken to level and a whole lot of other things.
  4. Easy, play along answer. My Claws/SR scrapper GRETA-001. The real answer. Anger, decreasing playtime until weeks stretched between log in on a character that between here and Live versions probably has around 4000 hours. One of the reasons, if not the reason, I play this game is the immense variety of characters one can play while doing a crazy amounts of different things in different ways with an equally varied and vast pool of fellow gamers.
  5. As @Etchedsaid. Also many of the SGs from Live have posted on one of the Server forums and you might find folks that way as well while learning which server they (the SG as a whole) initially landed on.
  6. Possibly. Might also be a bit fussy with finding the hit box. But unless it got changed at some point the invasion drop ships could definitely be brought down. It typically looked a lot like the one they bring down when doing an MSR. Relative horde of characters swarming the things before they could exit the zone. If you can get a target box it should be doable
  7. Well what AT and power sets are you? Hard to give specific advice or suggestions beyond the generic advice you've listed in the opening post. The varied nature of their primaries and secondaries leads to potentially many ways to go that'll work for one Dom or Troller but not the next.
  8. Yep I'm finding/have found Fold Space much as you describe. A tight map indoors truly hamper things effectiveness. Open areas are much more conducive to using FS (like the ITF towers). Many of those warehouse or cave map branches end in larger open areas or have 3-way intersections along the way. Mobs are around a corner, pull it into to the hall leading to the intersection then use teleport/speed to beat them to the 'yoink point'. FS like many powers it pays to be mobile. Or have multiple builds at play. One for tight indoor maps (hi purple caves) the other for maps like the ITF. And in a build at endgame or otherwise well IO'd FS is all but if not a one slot wonder to be effective with large amounts of global recharge and accuracy.
  9. *Glances at his AR/Dev* Like Braddock said. Plus while one can debate the poor horse clean into the after life a well played character is never the wrong choice.
  10. Well I'd say this thread fits the word IRONY just a tad presently.
  11. Well yeah of course. Grabbing any guy there will get their attention and tend to promote cooperation, 🙄 "Yes ma'am! Right away, welcome to Terra Volta"
  12. Say given the new, I'm guessing, demand ... how're them pockets doing. Edit: Does a little math. Nevermind when all 5 servers are red 😜 maybe then you'll feel it.
  13. Yeah what's up with Indomitable? I log in late last night and Indomitable has two, count them two, dots. Look out Everlasting you're hearing footsteps. Oh and yesssssss!!!
  14. I'm not in game currently but ill see if I can get them later. Some of the Faultline story arcs access them
  15. And with /Cold those Imps can become sturdy enough to not be not quite so fragile. Feel free to abuse p2w Stun Grenades in combo with Flashfire and bosses will get stunned as well. Sure that's 2 attacks (one with no acc or endred either) but sometimes until things might change to how you like or think you go with what works.
  16. @Argentae The drawback to setting it up between mobs that occurs to me is those crazy Imps. You'd have to set up your debuff area far enough away to avoid them aggro'ing on the mobs but close enough to yoink a sufficient number via Fold Space for it to work. I tend to run Tactics which I believe would increase the aggro radius on the Imps but not sure how it would play out. Fold Space has a pretty large radius of effect though so hopefully this works as intended. Edit. Might work even if they do run off attacking the nearest mobs. I mean you do want to aggro stuff as long as they don't die before you yank things close with FS. Certainly Flash Arrow would help there keeping the mobs oblivious to Leroy move by the Imps until they actual attack.
  17. Hope every one had a great Christmas. I've got about a year till retirement might be a reasonable thing. I'm also a late life Dad of a almost 6yr old. So willingly goes some of my free time. In part because he loves to sit in the costume creator and create new characters. He's easily doubled my inventory in a few months. All with wonderful names straight out of a gold spammers baby names book. So if you see an interestingly costumed super whose only a few levels with a gold spammers name who isn't spamming might be the two of us toddling around various zones.
  18. You looking for something to run primarily at low level then exemplar low level later? Something like Claws/Regen should do very well at lower levels. Plenty of endurance plus little downtime healing up and Claws has several solid attacks culminating with Spin. Pretty much any mixed with Regen should do well at lower levels
  19. I believe it's called long time storage or cold storage but @Snarky no doubt has an old term for it...very old.
  20. And to be clear the order matters as far as I know. BU then RoF you'll see the increase for the DoTs duration. But RoF then hit BU you won't see a change in the DoT of the attack.
  21. Short Answer: Generally always "Yes" they help. Long Answer: is very complicated and very very long. So see short answer.
  22. And after that initial funding I usually continue to put a portion of further merits into converters for sale while the remaining merits accumulate. So far it's keeping my latest project flush with inf, merits accumulated for the first Special IOs and other wise in SOs without using my higher characters as a Sugar Daddy's. Edit: The real issue is whether or not it's truly all that difficult for a new player to pick up and learn one of the many, many ways a low level character can earn inf.
  23. "Be Wary of Longbow!" The reason specifically is because they use Tactics or a Tactics clone. Tactics carries Confusion protection. Likewise once Cimerorans start all their shouting (i.e Shout of Command) it'll free or protect against many mezzes including Confusion
  24. Its pretty much beat to death by now and then clobbered a bit more for good measure. I just hope you didn't throw up your hands and walk away. The game you loved back then is basically still here. You can ignore or use many many features added since then. Come and explore the many roads you can travel. Welcome back
  25. Doomguide2005

    FF/Rad

    My general feel is this is true of a lot of buff sets and many buffs making Force Fields (especially pre recent changes) and Empathy who are basically all buff sets particularly effected. Many, if not all folks, who play mostly at or often in the end game content tend to build to be independent of teammates. They cap defenses, ensure enough to hit/accuracy to reliably land their attacks, sustainable endurance, etc., etc.. They don't leave much to the likelyhood a specific buffer or buff will be present. Then Hard Mode comes along and shifts everything numerically upwards. Sometimes by a lot yielding a potentially much higher ceiling/cap players/teams are shooting for but also a much wider range. Defense cap can easily vary between 75 and 130+ in 4☆. Buffs more readily cover this gap than trying to debuff the value down while overcoming the Purple Patch making for the slight up tic in buffs/buffers vs HM content.
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