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Doomguide2005
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Looking for a Specific Type of Cold/Ice Defender
Doomguide2005 replied to 00Troy00's topic in Defender
Just going to point out Benumb does do Fly and Run Speed debuff. What it doesn't do is recharge debuffs. Though as a Cold/Ice they're all in overkill territory. If the foes aren't fairly resistant they'll be noticeably debuffed if not floored. Don't recall how I slotted my shields, probably 3 LotG but yes unless you're playing small team or hardmode folks won't care especially in endgame content what the actual buff value is. Personally mine was built for loads of recharge. And again outside of solo or small team (duo, trio) mitigation will come from Slow and recharge debuffs, Avoid and Ice Blasts Holds. Mine rarely got in trouble much less dead even with minimal and incidental defense. His fun trick was capping his own To Hit by using PBU+Aim+Tactics (all 3 5 slotted with Adjusted Targeting). Have fun trying to dodge this Mako or Elude/MoG Paragon Protector. If I don't kill you I will destroy that defense you're thinking you're safe behind and 7 other heroes will happily slap you silly. Do not skip or skimp on Benumb. That said mine was slotted with 2 recharge. But between loads of recharge, global accuracy and to hit it was over 95% vs +4's and was all but perma (pretty much any outside buff and it was perma) and if I wanted to I could use Geas of the Kind Ones to get there. Incarnates also put me over iirc. Never got around to rebuilding him on HC before the computer died and when I was playing him Live that was prior to the current proc build. Ice has several very proc ready blasts just have to figure out a nice balance between getting high recharge and losing powers that contribute to global recharge and of course the effect of your Alpha slot. Sleet, Benumb, Heat Loss, Blizzard and Ice Storm are the ones your looking to reduce the cool down on. Try to avoid strongly effecting their recharge/cool down if tweaking with procs. -
I've done AR/Dev and Arch/Dev. The AR/Dev saw very little solo activity however being part of an all friends static team all AR/Dev. The sheer insanity of pulling every spawn in a multi level room into a hallway full of trip mines (as in 50+ spread down the hall) and caltrops while 3+ Full Auto cones let rip. Much fun but couldn't really talk to the solo side. The Archery/Devices was pretty much the reverse. Nearly all solo, a Hover blaster (vs the AR's Super Speed) rarely used mines and if they did it was 3 or so while dropping Rain of Arrows on them (+/- 'Rain of Caltrops'). Both were on Live post-Invention but pre Incarnate.
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Can't mez me if you're dead, out of end or mezzed first. Pretty much the same as a Corruptor. The real difference is the order of occurrence. A Blaster will start at the if you're dead end of things while Corruptors will tend more towards the if you're mezzed (or debuffed) first moving to the if you're dead end of the equation. Fire/Nrg mine started at range, moving into melee as the chaff died to finish with Bonesmasher using either stuns or kb/kd to handle survivors. Elec/Fire right into melee, lots of PBAoE death with end drain added in. Defense more important as less ranged death dealing as the Fire/Nrg. My Corruptors rarely "blapped" though several happily got in close. Especially the Traps Corruptors though I wouldn't consider dropping traps as true blapping. Still much the same risk involved using Poison Trap and toe bombing in terms of exposure. Ice/Dark might move in but by then things were held, immobilized, slowed, to hit, damage and recharge debuffed if nothing else. And while neither a Blaster nor a Corruptor my Emp/Rad Defender lived in melee saying hello with Irradiate, Cosmic Burst, and Air Superiority. Her protection was RA×2, stun (Cosmic Burst + Oppressive Gloom), Dark Embrace.
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I'm in the it very much matters which EB or AV you're talking about as well as what AT. And then there's what level the encounter is occurring and whether it's an exemplared character or not, particulary post-Incarnate 50+ exemplared. I've no desire to face an AV version of Biff solo on pretty much any character if for no other reason than I haven't got days to whittle his health to zero. Besides what the hell are you going to call an intermediate rank. Flimsy Archvillain, Lesser Archvillain or Not Quite So Super Archvillain? Okay so maybe two of those are damn silly 🙄 But yes any upgrade/up-rank has to not leave Local Dude #6 who runs solo at -1/+0 finding them impossible to defeat at base level.
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City of Titans development team, far as I know, was former CoX player based (much like HC). Though I haven't checked in there in a while (since about the time I found HC). And, of course, no SCORE, to work with.
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Whose selfish? The player wanting everyone else to carry Leadership so his Leadership stacks to Awesome or the player who chooses another power instead? This entire game isn't necessary. At best arguments can be made that humans need entertainment outlets for health of which this game is but a very small slice of the pie. We play ultimately because it's fun, it stirs our creativity, something that brings us happiness. I tend to have Leadership on many characters including my main a Claws/SR scrapper (Maneuvers and Tactics) which I toggle on or off based on the situation if solo. If teamed I almost always have them running. My Empaths always carry them ... it was an SG requirement for the build (Assault and Tactics) by a certain level. They rarely take Maneuvers because of Fortitude and the way Green Machine works. I have used Maneuvers as a mule for LotG in some GM builds as recharge is paramount to the team builds in general. Ultimately I have Leadership on any given build for both 'selfish and unselfish' reasons.
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Especially as most Cold's are going to be causing a lot of Avoid, Slows and recharge debuff. Foes just aren't going to attack as often meaning less chances to get lucky and land a hit.
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Yeah that would one advantage to placement in Fortitude, exemplar. Fortitude exemplar can be as early as 7th. Fortitude also has a relatively short base recharge (while still at 60 sec) often accompanied by lots of global recharge. Not sure what the max recharge is for 90% proc chances but I'm guessing you'd have a lot of uptime on a team where you're keeping it up on 6+ teammates (and/or pets). Really missing being able to log in and test it out (and find out if I'm smoking something)
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It's worth noting (and I can't tell as I can't open Mids if any of the above builds use one in Fortitude) that Fortitude will accept and buff the user with the Gaussian's proc as far as I know. And the idea of stacking the Gaussian's proc and Soul Drain is yummy to me.
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And gets more ridiculous (like a lot of support sets) the more you group. Empaths just push that curve fairly hard. 3+ is a whole lot more potent than 1 or 2. PS: That ~8 min cool down on a high end build can get to 30 or 40 seconds. Buffed with further recharge, say another Empaths AB it'll push the cooldown under 20 seconds. You'd have to really try to burn your entire end bar in 20 seconds short of powers that drain you dry when they 'crash' (for example, Elude) PS 2: At least a couple Empathy builds have solo'd a +4/×8 ITF, including one by @Linea.
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And my additional suggestions is get a hold of a Kismet +6% place it in Hide (or defensive power of choice, ideally an auto or toggle). The extra To Hit very helpful as beginner's luck wears off. Missing burns end and it is usually far more than toggles in the same time span. Air Sup 6.5 end every 4 sec if used when ready or 1.625 end/sec Your toggles run about 0.208 end/sec Your Assassin's Blow is better but still just under 1.0 end/sec. So even with good endred in your attacks they're burning more end than your toggles without endred. And somehow I didn't hit submit before heading off to bed. Oops.
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Sorry I'm a little early. Did we need something? No. Then carry on tomorrow is a new doom day.
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*Grabs gasoline* You know those formally really expensive PvP Gladiator +3% defense IOs, yeah the ones that went for 2 billion inf or more on Live. It's the equivalent (or better) of giving yourself and all your allies within 60ft the equivalent at the low low rate of .39 end/sec or less. But then someone went and made them relatively cheap and blew Yomo's the market. 🙄
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Yeah between that and the above results not too surprising.
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Crey targeting order in your 40s
Doomguide2005 replied to Yomo Kimyata's topic in General Discussion
😁 Clearly Crey messed up. They got Elude on some but put Claws on others ... Claws/SR ftw -
Actually with defense (and recharge) buffs flying a Regen Brute is not the worst idea. Outside of something like stacked RegenAuras and/or AB from an Empath (or lots of Rebirth usage) high regeneration rates is something many teams don't offer much of in the way of support.
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Yeah, especially if Reichsman was literally +3 or +4 with the Purple Patch the mez duration would increase making his stun last longer (and easier to stack) and the blows themselves hurt more when they land. Reichsman is one of the main motivations for my main, a Claws/SR scrapper, started chasing +max health and +regen. She got stunned and double tapped once for 1800+ health and died despite having 1750 or so health at the time. Edit: Was your Stone Tanker in Granite at the time? I haven't looked at Elec's t9 but Granite has near double protection and resistance values to Stun as they would if Rooted. Looks like Power Surge is similar self buff but it's a Click vs Granite's toggle.
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And buff the *snot* out of said Blaster, the support version of 'can we get to both the recharge and damage cap!' Proceeds with Fort, CM, RA×2, Tactics and Assault maybe a little AB depending.
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So how do you guys slot Burn when using procs?
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Yeah if a 100 mag hits you your stunned (or whatever). About only way it doesn't happen is probable an Empath or Sonic spamming the utter crap out of Clear Mind or Clarity. Just for giggles I had one of my Empath stack around 8 Clear Minds on a teammate during the then STF when Ghost Widow showed up so it can be done ... 😳🙄
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No doubt (why I said lean) but I'm not sure the average PuG comes close to Steam roller vs Relentless 4-star HM especially the ITF quite yet 😜. Between Shouts of Command and buffed mez protection/resistant foes the ITF while PuGging could get ugly easily for Controllers and their Holds etc. so Creepers and other non-mez get even more important (which tends to push the importance of secondary further as well).
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Well he has according to CoD at least one power if it hits will pretty much stun anyone much like Ghost Widow's hold. It's mag 100. Along with several other stun capable powers he might stack. I can't open or use Mids but what are your defenses like and any DDR? And what level was Reichsman (54? +/- your level shift?). He has both resistance and defense debuffs as well.
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For HM content it really comes down to team composition. But for jumping on random teams I'd probably lean towards */Poison for its debuffs and away from Plant/* as my general understanding is many of the mobs will have some level of status (i.e. Confuse) protection making Seeds much less useful overall (unless you have enough characters with confuses to start overwhelming foes) Bottom line, even in HM, is going to be play what you enjoy as, in general, people tend to put more effort into becoming 'good' at what they love doing. Clarity (I hope): And by that first line I don't mean team composition needs to be x,y and z but benefit from meeting as a group certain levels of defense, to hit, mez protection, etc..
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Even Rebirth isn't necessarily "Classic" depending on what is meant by that by a given poster. It's more like "Issue Locked" at a given point in the games history. I want to say Issue 24 (i.e. Sunset?) but it's been awhile since I've read about the server nevermind been able to log into any server. Point being it's not i9 (inventions) or i6 (pre-reside/CoV) or pre-ED or ... or any given nostalgic point in the games time-line or history for someone.
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Crey targeting order in your 40s
Doomguide2005 replied to Yomo Kimyata's topic in General Discussion
WOOT! The competition has finally arrived! Wait "WOOT?"