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Excraft

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Everything posted by Excraft

  1. Honest perspective from an outsider here ... I can't speak for everyone, however I think it safe to say everyone understands that you all have to tow the line as it were on the topic of the base editor. I believe everyone understands you're trying to build a community of base builders, so being more honest, forthcoming and truthful about the editor tool itself and the time investment involved in building complex things isn't necessarily going to further that goal. Reading through the various posts on the subject as an admitted outsider who has dabbled with building, it seems to me there's a disconnect between what's being said by everyone here. It seems everyone understands and agree there's been some nice feature improvements made to the editor that have made building a little less of a hassle and improved it from what it used to be. Those new improvements still don't solve any of the other myriad of issues and buggy nature of the editor. It's an ancient bit of code that's doing well beyond what it was intended for, so it's understandable that it isn't perfect. I think most people will understand that, so I don't quite get why there's this need to gloss over the shortcomings of the editor tool. I guess it's just part of the overall air of the unspoken rule of"don't be critical of anything" here on these forums. Just being honest here, I don't think you're ever going to convince anyone that having to handle and manipulate thousands upon thousands upon thousands of objects individually one at a time many multiples of times in order to make something work is "simple" , "easy" or "hassle free". It's anything but that, and I think you all know that. Trying to claim it isn't just makes one roll their eyes in disbelief. None of that is to say anyone shouldn't be proud of what they've built and continue to create, especially those sharing their efforts with the public at large for everyone to enjoy. I can confidently say everyone using the publicly available bases built by someone else thank you for your work and appreciate you spending your time for us to have a new place to enjoy. Last point, this question was asked earlier in the thread... Here's the honest answer - You all may want to consider that the editor itself plays a very big role in there being very few of the already small number of people dabbling in building other than basic stuff. There's nothing wrong with admitting the tool has many shortcomings considering its age and original purpose. Nor is criticizing the editor a personal insult to any of the HC people working on the game. They didn't build any of the editor code, and I don't think anyone is trying to blame them or criticize them for it. It is what it is, but trying to sell the editor as a Lamborghini when it's really an Edsel isn't working.
  2. Welcome back! Does this mean BaB in game will get moved to a more prestigious place than the back corner of Atlas?
  3. I don't have a dog in this fight, but I'll say that even with the editor improvements, it's still a very tedious, time consuming, confusing and frustratingly annoying tool to use. For someone like me who just creates very basic one room hubs for my characters, I'll never create anything even remotely like the bases I see people making here. After dabbling a bit with the editor, I can safely say I simply don't have the patience for it, and the annoyingly frustrating editor certainly didn't help. From what I've seen and experienced first hand, there's a whole lot more nuance to working with objects in the editor than "simply" using hotkeys. It was very, very buggy in my experience as it kept shifting me around when I didn't want it to and kept grabbing objects that I didn't have highlighted. I gave up after a few frustrating attempts. It simply wasn't worth it. I've got a whole list of things that I don't like about it. You can definitely build some great and amazing stuff in there. I just won't agree it's an easy tool to use. It was easier to build homes and whole neighborhoods in games like the SIMS 20 years ago. Granted, the code for the base editor here is utterly ancient and was never intended to be used to build stuff like it is now, so it's beyond it's shelf life.
  4. You can only pick sets that are available to the AT of choice. You are restricted to picking only one power per tier in each set. So you couldn't pick all snipes, just one. For example, you couldn't pick both Power Thrust AND Electron Shackles at tier 1. You could only pick one or the other. What this does allow you to do is mix and match from different sets into a very fun combo. It's a lot of fun and definitely worth a try to play. I highly recommend it. Other servers are doing a lot of fun things. Amazingly CO still gets the occasional new loot box stuff every now and again, so there is some minimal development being done on it. Beyond that, it hasn't been touched in years and has essentially been in maintenance mode for more than a decade. As for Trek being "nigh-unkillable", the newer stuff is certainly trying it's best to destroy the franchise.
  5. The New Dawn COH server has free form capability where you can mix and match from all primary and secondary sets within a specific AT. You can make some very interesting concept characters with it. I wish the people here would look at adding in stuff like that.
  6. No salt required. Cryptic getting STO launched within an impossibly short time is publicly known. The part about STO requiring CO in order to function isn't true. This was a rumor that was spread several years ago. Cryptic Devs put that to rest a long time ago. CO and STO might share a chat server, but were CO to get shuttered, STO will still work just fine.
  7. CO has been going for quite a few years now. It wasn't a victim of the latest sale of Cryptic and from all reports, CO isn't going away anytime soon. Apparently it's still making money for Cryptic.
  8. I've no idea about others, but I personally won't be trying to obtain costumes and pets for every single one of my alts. It's too expensive and time consuming an effort. I imagine most feel the same. Even if most people did want every costume and every pet on every alt, eventually PAs will start becoming more plentiful in the market. It may be a long while, but it will happen at some point.
  9. These are great suggestions and would fit very well with quite a lot of the base concepts I've seen around.
  10. This is only temporary. Once most people have enough PAs to purchase all the costumes and pets they want, there will be more available in the AH and prices will come down. As for removing hard mode content, no thank you. I don't run them often myself, but that doesn't mean that it should get removed. Others are really enjoying the hard mode content and that's a good thing.
  11. This doesn't work if you're held/immobilized in some way or stuck in a long attack animation.
  12. Generally, support characters aren't in melee range which is where these intentional auto-hit / un-resistable damage auras are located. They were designed to neuter melee more than anything else and "encourage" melee players to actually move. That's in addition to making support characters more desirable/required for a team. Most all of the auto-hit instant death auras are telegraphed quite well and give you sufficient time to move out of range, unless you're stuck mid-animation or held. Goldbrickers exploding in the Aeon SF are a good example. With that said, the Rikti death bubbles in the LGTF are very, very poorly designed. They're extremely difficult to see, especially given the over saturation of VFX spam that the bubbles get buried under. By the time you realize you're inside one, you're dead. I'm generally not a fan of instant death auto-hit stuff myself. It doesn't make anything "harder", just more tedious and annoying. I personally think it's unimaginative, but it is what it is here. I don't think it should be changed or removed as there are people enjoying the hard mode content.
  13. Have you tried any of the hard mode TF content yet? Auto-hit and un-resistable damage is how HC have been creating "challenge" for their hard mode content. It's done specifically to neuter melee characters already at the soft cap for DEF and RES while making support characters more desirable to have on a team.
  14. Love the idea of more options for storage devices. Especially if we can have ones with larger capacity, even if there could only be 1 in the base. Love the idea of a single teleport device too that goes to all locations.
  15. Sadly, it is. HC is the only server where this happens unfortunately.
  16. I love the idea of getting an account level bank. Fully support this idea.
  17. Excellent points. This makes more sense for a live retail game where the objective is to get players to play (and thereby pay) longer. The longer you it takes for them to afford anything, the longer they were paying a sub fee or longer they were in the game to buy something in the store. I agree this isn't good and doesn't make sense to me for a non-commercial game.
  18. Good thinking. That would work well too.
  19. I don't disagree, however this doesn't help people who may have characters in multiple SGs. If all your characters aren't in the same SG, they don't always have access to the same storage.
  20. Question along these lines, has anyone ever asked any of the folks here on the HC team about the feasibility of adding account based storage items to bases? I don't remember seeing any threads about it. Certainly would be nice to be able to store stuff at the account level and not bother with using alts as mules.
  21. A comparison to what though? I never said anything about heart surgeons or whether they should or shouldn't make more or less than a big name Hollywood actor.
  22. What a fantastic response to a statement I never made. Great job! 👍 You're correct in your assessment @ZacKing, thank you. My comment was more about my personal opinion that many big name actors are overpaid in general. And I agree, many of them are way overpaid, especially with so many other very talented people in SAG/AFTRA and the WGA who are really struggling to find work. To me, someone like Tom Cruise getting paid 100 million for a movie is too much. He's probably worth upwards of 500 million, if not more. Does he really need another 100 mil for his next movie? Is he really going to live any differently if he's worth 500 million instead of 400 million? Maybe if people like that didn't demand that fat pay check, studios would have a little more money to work with, be able to pay people a little better for their work and be more inclined to take chances on smaller indie-type projects. Sometimes I think people forget franchises like Rocky started as an indie-film, and many indie-films like The Whale and Everything Everywhere All at Once have won academy awards. This is all my opinion though, so others I'm sure will disagree, which they're of course welcome to do.
  23. Right, so there you go. Hollywood way overspends on actors and actresses.
  24. I was also on leagues that had to have killed him hundreds and hundreds of times over the weekend and never received a single recipe drop. Drops in general for everything seem off to me. I freely admit I don't have hard data to back this up so take it for what it's worth, but my experience is drop rates are even lower than they used to be across the board. Running story content as of late on various alts, I'm lucky to get any enhancement drops, anything above the occasional common salvage is rare, let alone anything above common recipes. Seems like stuff dropped more frequently before. Again, just my observation.
  25. This seems very likely and does beg the question - who at Sony thought this movie would be able to bring in that kind of money to even come close to breaking even, let alone turn a profit? I think what @ZacKing said earlier about sunk costs makes sense and that's a big part of what's going on. It certainly seems to me that studios are reluctant to give up on the superhero genre since they've already invested so much money in it. That and I agree with those who've said Hollywood way overspends in general, specifically way, way, way too much on actors. It's insane the amount of money being paid to some of them, especially when you have SAG/AFTRA going on strike over wages and such. I don't disagree, although I'd say I don't have much hope at all for Kraven coming anywhere remotely close to breaking even either. He's not that interesting a character in my opinion and certainly isn't one that would be a box office draw. Personally, I think Sony is better off selling the Spider-Man rights back to Disney and pocketing the cash. Certainly a better investment than churning out turd after turd that's bleeding them dry.
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