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Everything posted by UltraAlt
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It is a power pool and that is part of the end cost/time/effect for reward calculation. Most of the power pool powers are not created for end-game steam-rolling. The Medicine pool has that because it is a power pool. It really isn't meant to be used in-combat. Think of it like being an EMT instead of being a superhero with super healing powers. The 4th power is even called Field Medic. As indicated, it is for use out-of-combat when the team "falls back" I know that teams "falling back" is pretty much unheard of these days, but it happened quite a bit when you couldn't get to level 40 and even when you could get to level 50 before significant end-game content started to be added. The original book for COH reads: Aid Other (click) Heals a single targeted Hero. This power is interruptible, you shouldn't use this in combat. Stimulant (click) Frees an ally from immobilization, sleep, disorient, or hold effects, leaving them briefly resistant to such effects. This is interruptible and shouldn't be used in the heat of combat. Aid Self (click) Allows you to heal yourself. This power is interruptible. ... etc. It was never meant to be a replacement for team mates with healing powers. If you are a field medic and someone shoots you (or even at you) or a grenade lands near enough to you, your ability to do your job is definitely interrupted. Do you think there is a problem with the rest power as well? Like any other power pool powers, it is limited because it is a power pool pick and not a primary or secondary pick based on your archetype. The Resistance you can get from Fighting>Tough is nowhere as good as even Sentinel armor (not to mention tank, brutes, scrapper, stalker, applied shields, etc.). The Defense you get from Hover, Combat Jumping, Fighting>Weave, Leadership>maneuvers are nowhere as good what primary/secondary archetype powers can giver you. They are all like that. They are augmenting and not meant to replace or equal a characters primary and secondary powers. The Med Pool isn't supposed to make your non-Empathy character an Empathy. It is not there so that a melee character can heal themselves or make themselves mez resistant while in combat.
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AT/Build recommendation for NRG or Elec + Ice or Cold combo
UltraAlt replied to Oubliette_Red's topic in Archetypes
Well, from the "thunder" part it sounds like a sonic, but you indicated nrg or electric. I would think that the sound of nrg sounds more thunderous than electric as it is more of a crackling sound. ... and the snow.... Maybe an Cold Domination/NRG Defender or NRG/Cold Domination Corruptor - the would both have https://homecoming.wiki/wiki/Cold_Domination#Snow_Storm -
You can get their global name from their character name if that character still exist by that name on the server https://homecoming.wiki/wiki/Get_global_name_(Slash_Command) If you are going to have an open base, I would suggest making use of the rankings and set some storage to be open to everyone and anything that is "special" to store in storage that has been set to the higher ranks only. This way you can share what you want to share with everyone, and protect what you need to protect from theft. I have run into people on multiple occasions were the only reason they try to join supergroups appears to be to steal with they can from them. This is unfortunate, but it is how some behave, so use the tools you have to protect what you have worked for. You could also have multiple SG and coalition them. Have one for your main characters, and then have a seperate one for new recruits. You can use trusted players to transfer what you want from one sg's base storage to the other. When it comes down to it, each of the main players in the SG could have their own SG and base for their own personal storage and then have a main SG base that is open and you only put stuff in it that you are willing to lose to a possible thief. As long as you have a character "holds" the personal SG, you can /altinvite your characters back and forth between various SGs yourself. On one server I have 3 "more or less" personal supergroup bases and mainly play/sg out of a third base that another player made. /altinvite to grab what you need from one sg base, /altinvite to the other sg base to move whatever into storage there. and /altinvite back as you see fit.
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If you announce it and let other players know so they can decide if it is acceptable or not, then yeah. If you are trying to do it without the others knowing, I wouldn't consider deceiving other players to be acceptable.
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When I'm using martial arts combat on a blaster, I love to put ki push on autofire. 2 acc, 1 recharge, 1 knockback, +? If I can find a character conception reason for it - https://homecoming.wiki/wiki/Blistering_Cold:_Recharge/Chance_for_Hold and maybe a 2nd Blistering Cold for the "increases Slow Resistance by 10%." It's great for pinning enemies into a corner. The knockback works like a soft hold. The extra hold for the Blistering Cold beefs it up nicely. Plus it is just tons of fun to knock them through the air in "bullet time" and then fill them full of rounds from dual pistols while they are helplessly flying through the air. But I guess that's just for fun and not for mini-maxing.
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I turn the sound track way down because it repeats so much. Other than that, the sounds in the game are great. Not that the music isn't great, it just repeats so much ... especially in a long play session.
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There are still pay phones and CRTs for computer displays. And the timeline is constantly sliding around due to all the messing with the timelines - I think they call it Mending, but it sure seems like "messing" with the timeline. So yes. It does seem to be "now" from the perspective of your character when you are solo or "now' from the perspective of whoever on your team has the star.
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AT/Build recommendation for NRG or Elec + Ice or Cold combo
UltraAlt replied to Oubliette_Red's topic in Archetypes
Well, I'm a character conception player and not a mini-maxer. I would need more information on the character in general before I could make a call about the sets. What origin are they? How did they get their powers? Did they grow up in the City? Did they come from someplace else? Are they going to be leveling or just jumping to the end-game (if so, I'm assuming mini-maxing so pretty much throw character conception out the window)? Have an idea about costuming or color scheme? Pulp, Golden Age, Silver Age, Modern, Fantasy, Sci-Fi, Cyberpunk, Steampunk, ...? Are they fighting against any particular enemy group? -
Mmm, sure... okay .... we know you can't resist yourself when a good punny name pops into your mind ...
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I understand the policy isn't "on you". Your post seemed to be the appropriate one to respond to with my position again due to your statement of the basics of the policy. I'm making my position known again. I expressed it during this as well - There are plenty of new people playing at this point that weren't around for the discussion when it was in Beta. I understand entirely. And again, I know it's not "on you".
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And I ask again, why? It isn't like it was on live. There is no great effort to get to 50. If it is "all" characters, then it makes more sense. Currently, it is: Level 1-5 characters will be flagged as inactive if they have not been played in the last 30 days. Level 6-49 characters will be flagged as inactive if they have not been played in the last 365 days. Level 50 characters will never be flagged as inactive. I'm against that. Change it to: Level 1-5 characters will be flagged as inactive if they have not been played in the last 30 days. Level 6-50 characters will be flagged as inactive if they have not been played in the last 365 days. ... and I won't complain. See someone wanting to free-up names except for 50's - the first question should always be "How many 50's do you have?" because most likely, they only have 50's and the current renaming plan (if it ever goes into effect) wouldn't affect them. Instead, it would only free up names that they want that they would then power-level to 50 in a short number of hours so that the could keep the name "forever"tm I don't intend to make any more 50's. The whole attitude that they reach .... ... just doesn't sit well with me. It appears that about 1/2 the players only play 50's. When they make a new character, they power level them to 50 to avoid the "boring" leveling-up part of the game (which is the actual game versus the end-game). So the naming policy would essentially be punishing-half of the player base for not power-leveling all their characters to 50. If is 50's name is so important, then it should be worth enough to log-in as as someone that has played a character more time than it takes to power-level to 50. Because some people have and, undoubtedly will, power level a character to 50 to be able to keep a character name "forever"tm That's the way I see it - obviously, since that is what I wrote.
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Not so much but sort of. I have characters with the same name across the servers. They are all essentially the same character but they have different power sets but all still related to the original concept. The main character that I do this with is one from a Champions campaign. I also have characters are cross with the same or similar names across servers that have different archetypes but are essentially the same character. This character concept and variations came from a Call of Cthulhu game. He started as an adventure. Later he took on a pulp hero alter-ego. Later as more was revealed in the campaign and items of power became available (and because in the US because someone tried to reveal his identity), he created an alternate "masked" alter-ego. To complicate the issue, he retained his first pulp hero form when adventuring outside of the US while utilizing some but not all of the additional equipment that he and another player character had crafted for him. In general, if I'm going to make a new character, I'm making it because I have and Idea and I fit into the the City of Hero rules. It is less likely that i will decide, I want that power set and built a character based on a power set, but that happens as well.
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I'm not have problems finding "cool" names for characters, but I haven't made a new one since like Monday last week.
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It was Yomo hoarding names on 50s all along! Who knew!? Well, other than Yomo....
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How many characters do you have at this point that aren't level 50?
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You were just missing the word that I didn't add. "I'm to trying to save the chat just the tab setting." should have read "I'm not trying to save the chat just the tab settings" Typing too fast. Sorry.
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Yeah. I'm not to trying to save the chat just the tab setting. I can't figure out what I'm doing wrong, but it's not that big of a deal to add in the Event channels.
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Why did you resign from Praetoria?! Now they want your information. You can no longer be a member of the Resistance or a Loyalist. Your information is worthless! It will be converted to influence or infamy! Oh, wait, they merged the currencies ... disregard. Aren't there missions for the Resistance and Loyalist past level 20 that you can't get if you are a hero or a villain ... vigilante or rogue?
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If you have an Nvidia card, you probably have the Nvidia software installed. You can use it to capture video. Once you capture the video, use a video editing program to remove the video, keep the sound track, and save the soundtrack to a sound file type.
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If it is there and you can't find it, it is not a bug. It is most like there and you can't find it. Only if it is confirmed that they are stuck in a wall. That is the only reason that it would be a bug. Still, this would require you to post the /loc as I indicated. I give up. I have serious doubts that anyone is going to be able to do anything with your bug report. It has nothing to do with not liking the posts. You provided no information in the Circle of Thorns mission other than you couldn't find two objects and auto-completed it. I'm guessing I know what map that was and there is a section that is very hard to find. Suggestions are given of how to resolve these kinds of situations. They are ignored. Suggestions are given on how to get help and you ignore them. It seems to me that you don't want help, you just want to complain. And that's fine.
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This is a known bug that can happen and has happened since the game was originally released. The DEVs have made some the walls stronger, but there are still places in the game where enemies can be knocked through the walls. There are even places in the DFB where they can be knocked through the walls in the Lost section of the caves. Yes as indicated. The use is limited. It is limited so that it can not be abused. Because you auto completed the Circle quest. The counter on dismissing missions and auto completes are the same. Then you should know how to report specific bugs instead of just making general statements. Who was the contact? What was the name of the mission? What other information is pertinent? I'm assuming one of the mission names is "Stop Archon Lucretia & his crew" and had the 2 people to rescue that were shaking in fear with no one around. If you provided their /loc it would probably be helpful with the debugging. This would help the DEVs check to see if there are issues with the walls in that area of the map. I my experience, if you have an object to find and you can't find it - in most situations, you haven't searched enough. In rare situations, objects show up after enemies are defeated, so make sure to defeat all the enemies. Yes. Quite so. Hard to believe based on your post. You can ask for GM help, but depending on many factors. One may or may not be able to respond in a timely manner. They aren't paid. They are just another gamer helping out. There are more of us that will help out who are not GMs, you just have to use the /help channel to contact us. I have been able to get GM support the couple of times I asked for requested it, but it did take a while for a GM to respond. Not being able to find an object is not a bug. Having two hostages that are still active on a map is not a confirmed bug until you have defeated all the enemies on a map. In both cases, the player not being able to find something is on the player and is not a bug. Knocking someone through a wall is a bug. It's a known bug, and without specifically indicating in what mission of who's arc in what specific location it occurred - there is nothing that the DEVs are going to be able to do to fix the issue.
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In this situation, you just usually have to wait for the runner to come back to the area where the hostage is. They will return unless you knocked them through wall and they are stuck outside of the actual map. You do understand that over 95% of the missions in the non-AE part of the game were created before the sunset - before there was a Homecoming - correct? You do have the option to abandon missions and, in most cases, autocomplete them, but you limited in how often you can do this. If you really get stuck on a mission, the first thing to do is to go out of the mission and then go back in. If you can't find something, make sure to look under stairways. If it is enemy, look around storage racks. they can be on any level of the racks and sometimes stuck in the middle of one. If you still can't find an enemy, look in the ceiling rafters/pipes. It's rare, but sometimes an enemy will get up there somehow. If you are solo, just go on /help and ask for help. Most of the time, someone is going to be willing to help you track down what you can not find.