Jump to content
Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.

UltraAlt

Members
  • Posts

    4524
  • Joined

  • Last visited

  • Days Won

    6

Everything posted by UltraAlt

  1. It looks like you took time to think out your suggestion so I can appreciate that, but I just don't support your goal. Honestly, there are probably far more people interested in Base Building than there are in PVP. I don't think the DEVs need to go any more out of their way to encourage PVP. You can make a Temporal Warrior and have a PVP character at level 50 coming out of the character creator. If that is enough of an incentive to check out PVP then I don't think it is worth putting any more time into it. You can gain Shivans by doing missions in Bloody Bay. https://homecoming.wiki/wiki/Shivan_Shard You can get nukes from Warbug. https://homecoming.wiki/wiki/Biological_Mutagens https://homecoming.wiki/wiki/Nuclear_Blast https://homecoming.wiki/wiki/Chemical_Burn If players are worried about getting gang jumped in a PVP zone, there is always Arena combat. People could even /lfg for zone or arena PVP. I guess it might happen somewhere, but I have never seen anyone looking for PVP in-game on Homecoming. I don't even see any other characters when I bother to go to a PVP zone.
  2. Sounds like a good work around then. Do you know if there is a max membership for global channels? I don't recall there being one, but that doesn't mean there isn't one.
  3. I'm not a DEV, but I think this would fall under the same reasoning for the cap on /ignore not being raised. Bumping up the limit for /gfriends would probably caused the same issues that larger-size /ignore lists did. The size of the /ignore list had to be limited due to issues that it caused not only to your character but to other player's characters as well. Is there a limit to the number of players that can join a global channel? That may be one way around the issue via one or multiple player-created global channels. You wouldn't be able to see if they were online or not, but it would give you a more "private" place to interact. Personally, I don't need a larger gfriend list. I invite people I think are cool or good gamers, but then don't tend to team-up with them again as they change servers and/or start only running level 50's. That being said, good luck with what you wish for.
  4. I think it would help in the forums if General discussion was divided into at least two forum subsections: General Discussion - Leveling and General Discussion - 50's Obviously, there are a lot of players that just play level 50's that don't worry about the leveling content. Having a forum area marked as "General Discussion - 50's" would let players know immediately the discussion is about level to 50s. The same goes for "General Discussion - Leveling". In most cases, the one group of players isn't looking for the advice of the other group, nor can someone give good advice if they don't know if they are interacting with someone that intends to be discussing leveling or just level 50-relevant information. I, for one, would hope I can be helpful to some players but I know full well that I don't know much about level 50's because I don't play them. It would save me time to engage with those that are looking for advice in playing the leveling content by being able to automatically know that a post is focused leveling content versus a post that is only about level 50 related content.
  5. When I play a mastermind, I keep them in defense mode (turtling up) and I usually target through one of them. I find that a mastermind with electricity is a lot of fun and survivable. The buffs and the heals jump from the target to nearby characters, so if you use them on a minion that is near you, there is a good chance you will get the heal/buff as well. All power sets have weakness. Weaknesses can often be covered by teammates. There are questions that need to be asked. We can assume, but stating them helps clarify. Are you power leveling to 50 from the get-go? Are you soloing? I would say go with a scrapper, tank, or brute if you want to avoid mez. I would say go with regen on that melee character if you don't want to worry about end. Devices on blasters helps keep up with the end use. Electricity sets can often slot end mods so you can slot multiple Performance Shifters - Chance for +END By soloing bosses are you talking about bosses, EBs, or AVs? Any archetype and powerset can defeat bosses and most EBs if you play to the strengths of the sets and know when to run if you have to. The way to avoid boring/repetitive playstyles is to alway PuG. You never know what the other players are going to do, and, if you work to try to help fill in gaps where the team is weak, you have to think about it and can switch up how you are playing with each PuG you join.
  6. Honestly, I don't take time dwell on spelling errors while running AE missions. I'm looking for fun and intent.
  7. weak. Which is obviously a HUGE exaggeration, but I understand it was used as an idiom to mean more spelling errors then they liked to see - which is highly dependent upon the person making that call. @Clave Dark 5 You show one example that someone else posted. Have you even bothered with playing the arc? Where are the that you are defending as fact? @StorytellingMonkey posted here in the forums. Many that create story arcs do not. Players should not be shaming them for creating stories in the AE that was designed for players to create stories (and not farms) and posting that they had created something and wanted to share it with others in the forum for the Mission Architect. Should there be any doubt that this negative behavior will dissuade others from posting that they have created something for other players enjoyment? Did @StorytellingMonkey post their arcs in the forums so that they could be pounced upon by critics? It seems to me that they were posting to advertise an arc that they thought other players would enjoy because it was a story and not a farm. I think some of us know how hard it is to sift through the AE looking for arcs that are actually stories worth playing. Maybe the judgement is that the critics that actually bothered to play the arc don't feel that it is worth playing. They can rate and send feedback through the AE when they leave the mission. The feedback space is limited for a reason. I'm not going to come here to the forums and attacking someone else's work so that it is downgraded before the eyes of other players before they even play it. If the critique is supposed helpful, do it through the feedback system that is already built in the the AE. Myself. I'm generous in my ratings. Most AE story arcs get a 4 or a 5. It has to be horribly bad to get a 3. I can't even remember the last time I gave a 3. I figure if another player is taking time in attempting to make something for other people to enjoy then they deserve positive credit for effort. Farms? No. I don't farm. I don't play any of the farms and I don't go out of my way to down-rate them because I don't think that any farm is worth a even a 2 rating. I think a good number of us know that there are farms that get high ratings and are played many, many, many times simply because they are farms - that has no merit to me next to someone that is actually trying to create a story in the AE to entertain other players with stories. Thank you @StorytellingMonkey for posting your arcs here. I have rated the ones that I have played through the rating system in the AE and given my feedback there.
  8. Do you believe the spelling in the player's arc is that bad? That is what you are implying, isn't it? I think you mean "normally", but I see that you just had time comment without playing the arc at all. It throws onto the comment: Which is obviously a HUGE exaggeration, but I understand it was used as an idiom to mean more spelling errors then they liked to see - which is highly dependent upon the person making that call.
  9. Well, the most stealthy would be stalkers ( https://homecoming.wiki/wiki/Stalker ), but any character can get the https://homecoming.wiki/wiki/Concealment powerpool. A bunch of archetypes let you get https://homecoming.wiki/wiki/Ninja_Training or https://homecoming.wiki/wiki/Ninjitsu which have a stealth power as part of the set. I'm an alt-jumper, so my advice isn't good for everyone. I suggest making several characters and then playing them as you feel like checking them out. (If one gets boring, go to another one. Get a feeling to play a certain kind of character, then play the character you made to fit that) So make one of a couple of different archetypes and see how they play. you can make 1000 characters per server ... per account .... so it isn't like making a bunch of character is really an issue.
  10. Not really. You have powers - what? - 5 levels higher than your exemplar-ed level ... and you get all the benefits of your slotted sets as long as you are above the level to be able to slot the enhancement. An exemplar-ed 50 is far more powerful than a level 25. And the problem with that is when 50's decide to show-off by joining lower level teams ... and not teaming, but simply rampaging through missions without care for the other team members. And, unfortunately, I've seen that all too often and if someone on the team calls them on it, they get an attitude like it is their right to do what they want to do even if it is ruining the fun of the leveling characters. You don't see Superman ignoring the rest of the JLA and just speedrunning every issue and not bothering to interact with the other JLA a members. He tones it down and behaves like part of a team and not like his teammates are slowing him down.
  11. Let the monster eat it's own tail. It shouldn't be any shock. Excelsior has been Homecoming's "Freedom" pretty much since I started playing on Homecoming. By making it easier to outlevel content? I'll just have to turn my xp off more often. I'm just foreseeing some people leveling up characters on the less populated servers before moving them back to the Excelsior.
  12. I see you are new to Homecoming. The $ donated per month are to meet set amounts. The total incoming $ can't go over that set amount. The donation window closes when the target $ amount is reached. $ donated have no impact on development. The DEVs aren't paid.
  13. The round mask (Domino mask), fingerless gloves, and smooth shoulders. I probably use those three more than any other costume parts. Hard to answer that, because if I saw some costume part that I loved, I would figure out a character conception to utilize it. So, yeah, if I "love" a costume part, I don't have an "excuse" not to use it. Seems like there are always fires to put out in Skyway. I guess if I made a firefighter, I would want them to have ice or water powers as those are helpful in putting out fires ... even though I think there is a fire-axe weapon as well as I remember correctly.
  14. I'm assuming you mean "active tray" when you are using the term "hot bar" The "active tray" is the bottom tray of the original trays that you can expand upwards to 3. The "active tray" - the one that you can use the number keys (alone) to activate is always the bottom tray on that stack. In this example, the "active tray" is the bottom one on the far right with the red and orange circled powers. The two trays that expand out of the "active tray" (in this example) are set to show trays 3 and 2. If I wanted to use one of those powers (in the trays labelled 3 and 2), I would use the mouse button to click on them, but I think you can do combos with Alts and maybe shifts to use powers in other trays (I don't do that, so I'm not sure which tray those target). The top tray in that stack (in this example) is a pop-up menu for an extra travel power you get if when a main travel power is active (and that travel power has an extra power). Note it doesn't have a number next to it. It's just that special travel related power. On the top of the bar you can see "powers". If you click on that, it opens a window that lists all your powers. You can drag the powers from there down into your trays.
  15. @Arcalian Just use the Homecoming installer. https://forums.homecomingservers.com/getting-started/
  16. It's hard to miss the farming spams ... doorsitters looking for farms or farmers looking for doorsitters. I don't condone that behavior, but it is there if you want it. You can also get x2XP boosts from the P2W vendors, but you don't get any influence when you get the xp boosts.
  17. tI was redirected to an "terms of service" update with only an option to "agree" The three links in the middle of the page all go to the same page with the list of the three options. Can we get a brief outline of what the changes posted on the forums and/or added to that pop-up window?
  18. Honestly, I looked for Server Status (activity) under "activity" as well before searching the forums to find where it had been moved to.
  19. I'm not sure what "mental" thing means. I'll supply some reasoning but try to avoid the reasons that would probably be seen as being contentious. My characters are not incarnates. It is not part of their character conception. (Yeah, I know I don't have to unlock an Alpha on a 50.) I don't like the incarnate system. I don't enjoy the end-game content. My eyes can't take the graphics spam that increases during leveling even before the end-game/incarnate system is reached. I have to turn the SFX off and that takes away from game enjoyment. I like the game (leveling) content and the feeling of progression and interactions that comes with the journey through leveling. I like to character jump frequently.
×
×
  • Create New...