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UltraAlt

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Everything posted by UltraAlt

  1. I don't play the 50+ content at all, so I can't help with that part. The first character I ever made in CoH - before the Sunset and here on Homecoming - was Spine/Regen scrapper. The Single Target damage is fine. Spreading the spiny love with is -Rech, -SPD and you can slot Slows to keep the enemies fairly tight so you can take them out one at a time. But like most sets with Slows, you aren't likely to be super fast without Hasten or recharges slotted. It works for me, but I'm a character conception player, and it is in character conception to get the power. I'm pretty sure I had all the spines powers on my original before the Sunset character that made it to 50. The Homecoming version doesn't have Confront. Instead I went with Teleport Target. Allowing me to teleport one foe directly in front of my character from outside of the LoS of other foes. I don't use that combo, but the slow would be stacking. Basically, both of those powers help keeping the foes from getting away by slowing them. It seem that the the fire damage from Mud Pots would end up doing more damage to a greater number of foe types than the lethal damage from Quills. But like I said previously, I would go with what fits with character conception. I don't think you really need both unless you are trying to tank or be controller-like with your scrapper. I usually hunt with the Teleport Target and to whittle down a crowd. When I go in, I try to circle round the crowd to herd them into as tight of a group as I can - partially to AoE and partially to keep them from getting away. With all the slows going on. they are going to have a hard time getting away if you keep blocking them from escaping. Nail down runners with the Impale before they get out of range of your kill zone ... errr containment area for imminent arrest.
  2. Okay. I did something else instead with the same result. I logged into the game. My character's 3 stack was not open, but I had 5 more trays open that - upon zoning in to the City for the first time - were all set to tray 1 and they all had the population of default powers that one would expect. Before moving or doing anything, I logged out of the game and back in again. My trays - that had been populated by default when zoning into the City for the first time - were empty upon logging back in. Hero - Sentinel - hadn't moved from where I zoned in down the steps from Ms Liberty.
  3. So it is true! They are trapped in a dystopian world of their own choosing until they can level their way out of it! ... or can they get to the Pocket D and talk to Null the Gull to escape their fate even at level 1?
  4. Apparently, yet another tired and confused moment on my part.
  5. Thanks, I keep forgetting about that way.
  6. I'm not sure how hard this would be to program. I kind of think that it was already going on at some point. I would suggest adding 1% for each additional player on the team for normal mission content (contact missions), 1/2% per additional teammate for taskforce/trial/event content and police scanner/newspaper missions, and no change to Ouroboros or AE teams. Why? It seems generally easier to fill a taskforce/trial/event and police scanner/newspaper missions, than it does to fill a mission arc team. (from my experience recruiting). Most of the police scanner teams I see LFM are Peregrine Island teams that are used for power-leveling, and I don't think that needs to be promoted any more than it already is. (yeah, I want to team up with other players that actually want to experience the game instead of zipping past it to the end-game.) The reasoning to leave AE the way that it is should be obvious. The reasoning not to give any bonus for leading Ouroboros teams is that they are not going to be a PuG. It only benefits those that would generally already group with each other in a majority of the cases. I doubt it, but it is worth a shot. The real bonus of recruiting and leading a team is insuring that you are on a team. There are generally many more people that are looking for a team than those that are willing to recruit and lead a team. You are almost always going to get at least a couple of players to join you if you recruit for a team. The negative side of recruiting for a task force is that - once you do the recruiting for it - some 50 wants to take the star away from you - once you have done the hard work. Then you don't have the "boot" and they are going to run the task force as they see fit regardless of how you planned to lead it. (Giving the star to a player at the top level of a task force or higher all the powers to that level + 5 levels. At the same time, running task force at max level means that it is at its most dangerous setting -more powers for the enemies - and characters below the highest level for the taskforce can be potentially missing powers that will allow them to contend with the higher level enemies.) The negative sides of recruiting in general is 1) Some players won't treat you like you are the team lead once you are in a mission. a) Level 50's b) Tanks c) Brutes d) Scrappers, if there are no tanks or brutes on the team 2) Some players won't stay with the team an intentionally run off to do what they want to do - generally, level 50's. 3) Some player on the team decides that they are going to make everything a speed run - generally, level 50's 4) Some players on the team gang up against you for one reason or another. 5) Some player decides that they want you do their missions instead - generally a higher level character. 6) Some players do things that endanger the entire party and you - being leader - have to decide if you are going to give them the "boot" or not. 7) The content can be done at the level set, but some of the players won't cooperate in a way to insure success even if you offer them a solution to the problem - because "they know how to play". ... I'm sure there are more, but I'll stop there. One would think that being a team leader should be respected, but, in many cases, it isn't - and that is one of the main reasons why there are so fewer number of people recruiting. At any rate, this really has nothing to do with why all the servers are except for Excelsior are getting bonus xp. Maybe the bonus leadership XP should be based on how low the server population is. AKA you would virtually never get it on Excelsior.
  7. This is more targeting the people that are more interested in power-leveling and soloing than those playing on a team. It isn't a punishment to experience game play there the way you have normally. No one is forcing to you move and stop playing with the group of people you play with on Excelsior. In fact, this move helps make sure that there is enough room on Excelsior so that you CAN log on and run with the people you want to team with. As for myself, I already have characters on all the servers. I have only ever moved one character from one server to another. In addition, I already often turn my XP off so that I don't outlevel content. I can agree with this. I would suggest that you always stand up and recruit because 1) you know it is an issue, 2) because it allows you to play the game the way that you want to play it, and 3) you have enough experience with the game to be able to lead teams. I would even add, since you are on the most populated server, you should alway recruit instead of joining teams because you know other people don't want to recruit but they want to join teams. You complain about the solution, admit that there is a problem, and yet you don't offer your own solution. So I ask you, what would you do to solve the issue over overpopulation on Excelsior? Obviously, it isn't offering the same XP bonus on Excelsior! Are you guilty of not wanting to "move out of" your "comfort zones and lead"? Is somehow the small decrease in population of Excelsior harming your ability to get on teams? (HINT: there are more characters on Excelsior now than before the Announcement.) Current Stats: North America Torchbearer 789 online Excelsior 1370 online Everlasting 895 online Indomitable 609 online Europe Reunion 501 online It looks like there are plenty of people online to game with on Excelsior. More than any other server. So are you complaining that all the players that are recruiters are moving to other servers? It appears that are mainly trying to make some kind of complaint that the other servers shouldn't get extra XP in order to take the load off of Excelsior while complaining that there are too many players on Excelsior while saying that you need more players on Excelsior in order to insure that there are enough players willing to run teams because you know that there is a shortage (at this point) of the number of players that are willing to run team, but you are unwilling to lead teams -or- switch to another server which are more populated than they have been in order to get the additional xp and experience the same amount of community participation/population that was happening on Excelsior before the announcement. At least that seems to sum it up.
  8. I haven't had this happen to me, but, by default, my setting are saved so that the 3 stack is open along with 5 other trays. I'm still thinking that having an archetype that wasn't originally available to that alignment of your character might have something to do with it especially if the character has 0 xp. I'll have to try jumping into an O-portal with no xp and see what happens. TIP: You can spawn a O-portal with one of your character, log out, log into another of your characters, and the O-portal your first character spawned is still there ... if you log back in before the timer runs out.
  9. It doesn't seem enough to really quality as stealth. People that use it that way tend to slot something else in it to increase the stealth.
  10. Set bonus (down to the lowest level they can be slotted), but not the base values for the individual enhancements (as far as I know). There are Purple sets that can't be slotted below level 50. In that case, they don't get the set bonuses below level 50. "Very Rare IO Sets (aka "purple" sets, after their rarity color) are IO sets that only drop as level 50 recipes. They provide stronger enhancement bonuses and stronger set bonuses than normal, under the heading of Superior. Their set bonuses are available at all levels even when exemplaring to a level where the power the set is placed into is unavailable, like PvP IO Sets. To balance these strengths, Very Rare IOs can only be slotted by level 50 characters, and every single one is Unique." - https://homecoming.wiki/wiki/Very_Rare_IO_Sets It seems to read that you don't get the set bonus if your character is exemplar-ed down to level when the power is unavailable. I have to say, that if you are correct, there have been a whole lot of people in the forums telling player's not to catalyze attuned enhancements at level 50 for no good reason and I've seen a good number of posts and /help messages about it. That being said, I have no personal experience with Purple Set behavior because I haven't slotted purples on any of my characters.
  11. This is in reference to @StorytellingMonkey 's Ninja mission? That's a reconnaissance mission. As @huang3721 points out, the targets you are search for even yell out. Reconnaissance missions are fine. I don't find them to be a "time waster". It's just a different style of game play. You don't even have to fight all the groups. You can scout out the targets and just fight the mobs around the target. You can't please everyone ... most of the time.
  12. Sell them on the /ah Don't craft them. Just sell them. It depends if you will be exemplaring down or just running level 50+ content. If you plan to exemplar down alot, go with Attuned. Don't slot any purples - purples don't scale down. All ATOs are attuned. All Universal Damage are Attuned. Winter Lord Card Pack-related enhancements are attuned. You can buy attuned set enhances for the same price as the enhancement at a set level. You can attune an enhancement with a catalyst. If you attune something when at level 50 it can make it a purple so be careful. You could cobble-together/franken-slot Attuned set enhances to replace non-Attunable enhances effects (accuracy, damage, etc.) I never tried boosting a non-set IO. I don't think that is a thing. I think you can only boost the non-IO enhancements like SO's. Boosting is mostly for people that only want to lay 50+ content.
  13. Unless you are scaled down to their max level in their missions, you will gain a huge advantage over most foes. Many villain groups don't scale up to 50. You have the ability to solve that problem already. (And I do this myself for more than just my Origins Project characters.) Turn your XP off before you outlevel content you want to play. That doesn't require any DEV time. It doesn't change the way that anyone else is experiencing the game.
  14. Well, I think that is more commonly known as King Arthur and the Kings of the Round Table, but in the comic book universe, I can see how King Arthur might be confused with someone else ... As far as Lancelot, (add "Sir" as desired) Lancelot du Lac Lancelot of the Lake Lancelot the Brave Lancelot the Chaste Lancelot the Pure Lancelot the Virtuous Lancalot Lancellot Lancealot Lancelott Lanselot Spearalot Spearelot Spearsalot Spearselot
  15. The game isn't designed to be played at +4/8. Increasing the difficulty level and spawn size is there to make the game more difficult. You are experiencing that difficulty. You could get some more AoEs out of power pools: https://homecoming.wiki/wiki/Leaping#Spring_Attack, https://homecoming.wiki/wiki/Experimentation#Corrosive_Vial, and https://homecoming.wiki/wiki/Force_of_Will .... ... but, of course, the easiest way to add more AoE damage is teammates.
  16. Any more info? That's pretty limited. I'm assuming you are saying that the trays were all empty. Did you have more than one tray open? (I'm assuming this doesn't make any difference) What archetype and power sets did you have? I'm assuming your character wasn't a Praetorian that somehow managed to get an O-portal at level 1. Was it a Hero or villain character? (I'm guessing it would be more likely to be a villain)? Did you travel to the Ouroboros from the open world or from the Pocket D (or other co-op location) or sg base?
  17. I still go there to run the lake sometimes when I first create a character. I just get all my P2W stuff including the base teleporter and /altinvite or get a base passcode ready. While I'm leveling up in Echo: Galaxy City, I use the base teleporter to go to the base to level up and gear up before dropping back to where I was in Echo: Galaxy City. I was sad when the zone was shutdown. I know it was part of the "funneling" that was going on in the game at the time - including pushing origin contacts to the side.
  18. Have you tried turning into a https://homecoming.wiki/wiki/Panther_Travel_Power or a https://homecoming.wiki/wiki/Coyote_Travel_Power? Not a pony, but an animal travel power anyway ... without having to use a costume slot to switch up. (The leaping animation is way better in one of the two animal transforms than in beast run ... the leaping animation for beast run looks like a cat thrown a a screen door to me.) I don't think we are going to get ponies or motorcycles either .... I think we would be more likely to get flying trash cans .... ... that work like the rocket boards, flying carpets, or void skiff, but I'm not holding my breath on that one either...
  19. At the very least, you could say what the character name is and what server you were trying to make the character on. Dependant upon the server you are on, you could try this thread as well:
  20. What are you talking about? Do you think that the server names before the Sunset are going to be used on Homecoming for some reason?
  21. As an alt-jumper, I would suggest not deleting any character. If I was going to do what you are suggesting, I would create the new character, get them into the open world, log out, go to the character select, rename your first character to something else, and then immediately rename the character you want to have that name. Then delete the character you don't want any more (though again, with 1000 slots per server, I don't know why anyone would want to do this. At the very least, use them as a mule.) The name should be free almost instantaneously, and this is the fastest way to change the name and, hopefully, insure you keep it on your account.
  22. Are you suggesting that a new player should have more restrictions and guidance in the game while making a first character? After letting them know that they have the option of getting some guidance for a first character or not, if they want guidance ... "Homecoming has developed even past the large amount of development that was done with the game was still commercially active before the Sunset. The amount of content and choices may be overwhelming to a new player. For this reason, we would like to know if you would like some guidance in creating our first character. This will give some limitations to the kind of character you can create and help streamline the character creation process as well as directing you to explore the the game as it was originally intended upon release. Would you like guidance or are you ready to take a deep dive into the world of Homecoming?" Perhaps allow them only to be a Hero? Limit them to the 5 original hero archetypes? Only allow them to pick from the original power sets? Take them directly to a default superhero costume once they get to the costume creator? Skip over power customization? Make them play through the original Hero-side tutorial? Automatically, giving them the "help me" tag? Give the player's character's their origin contact as their first contact and don't give them another contact (that isn't given by the origin contact) until at least level 5? Let them know to use the /help channel as it is generally friendly and helpful in THE CITY?
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