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UltraAlt

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Everything posted by UltraAlt

  1. -VFX- /macro fx0 "noparticles 1" /macro fx1 "noparticles 0" First one turns the VFX off (well most of them) Second one turns the VFX back on (partially until rezoning, then completely after rezoning) But, of course, you can't see most of anyone else's VFX either. I'm assuming you understand that why this wouldn't be an option for PVP if implemented. There are already some powers that don't have any VFX in PVE content, but most of those are armor powers.
  2. Taking on mobs in Perez Park solo with the mobs being your level or higher is a challenge. I had a really good time on live getting at least one level fighting the turrets on the fortress wall in Striga Island. Since I've been on Homecoming, I've never been at the correct level to enjoy doing that and/or the turrets have been nerfed (or my characters are simply that much more powerful/set-enhance-slotted than they were before the Sunset).
  3. Yeah. You have to dig for some of the stuff. I had saved these folders from before the sunset. Costume Custom Critters Custom Villain groups Mission Arc powercust I was able to copy that info into the folders in when I installed Homecoming's version of the game. I don't know where the chat settings are saved off hand. To be honest, I can't seem to get it to save the chat settings so that the various Event channels are in the help tab so that they will there when creating new character. I've tried multiple times. If you change the settings and just back out, it appears to only save them for that character. There should be a button down at the bottom of the menu window to save the settings. When I have everything set, I click on that save button on every tab that I have changed something on before closing out the window. That's what seems to be going on for me at least.
  4. well ... it looks like this ...
  5. I don't think I've ever seen anything that looks like that mess of butchered fried potatoes "French fries "Fries" and "Hot chips" redirect here. For other uses, see Fries (disambiguation) and Hot chips (disambiguation). French fries Alternative names Chips, finger chips, fries, frites, hot chips, steak fries, slap chips ...French fries (North American English), chips (British English and other national varieties),[1] finger chips (Indian English),[2] french-fried potatoes, or simply fries are batonnet or allumette-cut[3] deep-fried potatoes of disputed origin from Belgium or France. They are prepared by cutting potatoes into even strips, drying them, and frying them, usually in a deep fryer. Pre-cut, blanched, and frozen russet potatoes are widely used, and sometimes baked in a regular or convection oven; air fryers are small convection ovens marketed for frying potatoes. French fries are served hot, either soft or crispy, and are generally eaten as part of lunch or dinner or by themselves as a snack, and they commonly appear on the menus of diners, fast food restaurants, pubs, and bars. They are often salted and may be served with ketchup, vinegar, mayonnaise, tomato sauce, or other sauces. Fries can be topped more heavily, as in the dishes of poutine, loaded fries or chili cheese fries. French fries can be made from sweet potatoes instead of potatoes. A baked variant, oven fries, uses less or no oil.[4]..." - wiki But I go for potato wedges over fries and usually over mashed potatoes. Can we agree on mashed potatoes?!
  6. If I remember correctly, on of the big changes they made with the graphics when Going Rogue was developed/released was that Ultra Mode could then be used if your computer was able to handle it. I'm not sure if it was "Ultra Mode" or not, but whatever graphics update they were talking about doing, my computer couldn't handle it. I wasn't the only one either. There was a lot of talk on the forums about it as NCSoft was talking about upgrading all the graphics in the game to whatever the graphics update standard was which would have meant that you couldn't play the game unless your computer could handle that graphics standard. At least that's the way that I remember it, but that was a good while back. I think everything winked out existence there for a while or something ...
  7. Thanks, Rudra fixed. Not so much an issue when it's in the toolbox only I'm using.
  8. Seems dependant upon which direction your facing.
  9. I use emotes to change costumes. here's my costume tool box Every 10 levels you can go to a different Icon rep for an additional costume slot : level 20 steel, level 30 IP, level 40 founders You can get another costume slot with the four parts of halloween salvage by turning them into a vendor in Croatoa near the tram. /macro name "cc #" /macro name "cce # ccemote" /macro IB "cce # ccemote$$goto_tray 9" /macro Super "cce # ccemote$$goto_tray 1" name = name of your macro cce # = slot # first slot is 0, second is 1, etc ccemote = one of these below ccbackflip cchowl ccevillaugh ccspin ccnuke cclightning ccprestochango ccdrinkformula ccsmokebomb ccninjaleap CCDimensionShift ccfurburst ccsalute ccvanguardsigil cccast ccsuperserum ccenergymorph ccrapidboil ccfeatherburst ccfurspin ccoilstrike ccpressurerelease cciceblock ccstoneblock ccfireworks ccpureenergy ccnuke ccmurderofcrows ccconfettithrow ccgiftburst ccinnerwill cclightmagic ccrainbow I have those 4 basic costume emote structures. The first two are for just changing the costume. The last two are from switching from/to (IB) Innocent Bystander costume and a (Super) superhero costume. The (IB) Innocent Bystander macro also changes the active tray to a tray with generic powers; brawl, walk, etc. The (Super) hero macro also toggle the active tray to superhero powers. So if you want to change into your first character slot - slot 0 - by being hit by lightning: /macro Shzm "cce 0 cclightning" Seems easy enough to make a marco and then click on the button to change costumes. I usually have my costume changes in their own tray. In my normal tray layout, they are up to the upper right. I circled this characters costume change macros.
  10. Bottom left corner of the bag. POTATO CHIPS! Not Crisps! ... and a boot is footwear and not the trunk of a car. What side of the pond are you on?!
  11. No, it is the consequences of you not reading the documentation that you agreed to when you made an account.
  12. I think all of these were supposed to be QoL changes. 1) Directing new players to go to Twinshot or Haberdash (or whatever his name is) instead of origin arcs (is funnelling content a QoL change?) 2) Getting rid of Galaxy City. (is funnelling content a QoL change?) 3) Making Dark Astoria an end-game zone. Dark Astoria was added to the game for Heroes and Villains in Issue 22. Prior to Issue 22, Dark Astoria was a hero-only zone and had enemies levels 21-29. The auction house and invention system. These were released at the same time, and it seems that they are obviously grouped together. They both tremendously changed my City gaming experience. I fear I spend more time Market PvPing then actually running adventures these days.
  13. Meanwhile, https://homecoming.wiki/wiki/Luck_of_the_Gambler:_Defense/Increased_Global_Recharge_Speed https://homecoming.wiki/wiki/Panacea:_Chance_for_%2BHit_Points/Endurance https://homecoming.wiki/wiki/Sudden_Acceleration:_Knockback_to_Knockdown https://homecoming.wiki/wiki/Performance_Shifter:_Chance_for_%2BEndurance https://homecoming.wiki/wiki/Power_Transfer:_Chance_to_Heal_Self ... and ... do I really need to go on?
  14. That's if you buy them at the store. There is a shipping cost to deliver them outside of Faultline.
  15. If you feel seismic blast works better than gravity and force field is making you feel to squishy, then maybe a seismic/ electric or energy armor sentinel might be worth a shot.
  16. If you add forking to AE arcs, how many missions are allowed to be in an arc? We are limited to 5. If 5 is the limit, then that would limit forking. So mission 1 (Mission 1) forks success (mission 2) and failure (mission 3). Now there are 2 missions left. Fail on Mission 3 fails the arc entirely? Mission 2 forks to success (Mission 4) and failure (mission 5). This would lead us to Mission 1 (success), Mission 2 (success), Mission 4 (success ending 1) Mission 1 (success), Mission 2 (success), Mission 4 (failure ending 1) Mission 1 (success), Mission 2 (fail), Mission 5 (failure ending 2) Mission 1 (success), Mission 2 (fail), Mission 5 (success - alternate ending 1) Mission 1 (fail), Mission 3 (failure ending 3) Mission 1 (fail), Mission 3 (success), (alternate ending 2) or fork back into Mission 4? I think I did that logic tree correctly. Longest arc is only 3 missions unless multiple arcs are used extend the storyline. Some players have done this, but most players that write arcs don't.
  17. I'd say there is a 50/50 chance that a level 50 player has experience playing their character or not. I'm thinking that there is even a lower percentage of players that know how to deal with the league interface. I was never on a league before the Sunset. I wasn't ever on a league until I had been on Homecoming for over year. I can't say that I have a good grip on the interface even now. I've never lead one, so I have no idea how to move characters from one team to another in a league. That being said, I don't play my level 50's unless there is some kind of call for help on the /lfg to defeat an AV. You know.... No one wants to recruit because they don't want to lead a team. Once a team is setup, there are those that want to tell you how to lead or to give up the star. Even worse, they they take it upon themselves on a task force to decide it is a speed task force and complain when you tell them that it isn't - and your only recourse it to give them the boot. Your powers and HP do scale up as you level, so that might be part of it. I believe you are correct fighting-wise, that it doesn't make that big of a difference on scaling enemies. Rewards probably scale as well though, so a team may get more XP fighting scaling enemies if the lead character on a team is at a higher level. I have no idea how much of a difference that really would between a lead in the 40's and one at 50.
  18. You made your call on it. I made my call on it. I think we have both made our points.
  19. Yeah, I can't remember where I read it. Maybe I read it in a dream.
  20. I've run into some players on monster hunting teams that have said that it takes less time to defeat them solo then when they are on teams. If I understand it correctly, GMs get tougher based on the number of characters that are fighting them.
  21. And that is why they only last for an hour. They are there for when you are really struggling it something and need a little help to get past the rough parts. They aren't there to be used all the time (aka to be powered up every time a character logs in so that they last for hours of gameplay.) I think it is a balance issue, so I'm against increasing the length of time that empowerments (buffs really) last. If you need to get them again, just go to your SG base between missions.
  22. run back around corners into areas of the map where there aren't enemies. You need to break LoS (line of sight). It really doesn't take it that long to come back up. Travel powers don't seem to make a difference when I play the stalkers I've made/played. It isn't that long. I think it is only like 10-15 seconds. https://homecoming.wiki/wiki/Stalker's_Guile:_Recharge/Chance_to_Hide
  23. Sometimes I'll type out "tt after this mission" on the way to a mission.
  24. Yes. However, I do rarely log into a character by mistake. Not usually. I will usually look through the servers and characters and figure out which one to log in at that point. I have a couple of modes once logged in. 1) Just deal with what I need to deal with on that character and then switch to another one. 2) Work on stuff for a character and watch the /lfg (maybe switch up characters to fit the level of the content better) 3) Work on stuff for a character and then see what level characters are on and figure if there are enough to recruit for something within a level range. If so, (maybe switch up) and start recruiting for that level range. 4) Log on to a character on a server that I usually play on a couple nights a week. Meet up with a couple of friends and figure out what we group of characters we will be playing that night. Switch up with need be. In this situation, generally, there won't be any other players involved.
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