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UltraAlt

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Everything posted by UltraAlt

  1. You are just going berserk at this point. You aren't doing anything to advance your position. The group that I game with and all the PuGs that I run with achieve group accomplishments. You are obviously new. How about enjoying the environment and see if you are still playing in a couple of weeks?
  2. There is more "equipment" here and available to you than when - whenever it was - you left.
  3. No. It would not be. Having to worry about Prestige and monthly rent was tedious and not enjoyable in anyway. Why not just allow all that by default for being a member of a supergroup. If you are in a supergroup, you help toward the badges. If your supergroup gains badges while you are part of it, you get the badges and keep them when you leave. Badges are for characters and not supergroups. Proposed "Supergroup badges" that are for the "supergroup" (and not characters) are a vanity item for the creator of a supergroup. This does not contribute to the community. No. We can't even post NPCs that wander around bases. PVP is almost non-existent so there is no reason to bother the DEVs with the programming necessary to do this. You can do all of that yourself without changing anything in the game. You get what you get for being a villain. Being a hero has its own rewards.
  4. So part of the situation here is "are all your characters on the same server or not"? If they aren't on the same server, then you have two routes. You transport enhancements between servers through email or by transferring alts from one server or another - and would suggest this to be some generic mule that you don't care what server they are on. At least one of your characters per server should create a base. A storage base can be setup in a single additional room and can be done quickly without adding or doing anything fancy. Just place the enhancement storage tables (and other storage items) you want and DONE. When you want to invite another of your characters to that supergroup use /altinvite charactername to invite your characters on the same account to the supergroup. ... and that includes your server switching mule. Personally, I just buy what I need on the market (usually make, post, and then buy to convert to attuned). I use email to carry stuff that I am almost always going to use but don't build/craft/invent on every server ... I character and server jump a lot.
  5. Combat-Drug Fluid - Cone, +Heal Over Time + Frees an allies from any Disorient, Hold, Sleep, Fear, Confuse, and Immobilize effects for 1 second *Fire a stream of combat-drug from the under-barrel your assault rifle onto nearby allies that instantly frees an ally from any Disorient, Hold, Sleep, Fear, Confuse, and Immobilize effects and starts to heal them over time. Combat-Drug Dart - Ranged, Ally Heal Over Time + Frees an ally from any Disorient, Hold, Sleep, Fear, Confuse, and Immobilize effects for 1 second *Fire an injector dart of combat-drug from your assault rifle onto nearby allies that instantly frees an ally from any Disorient, Hold, Sleep, Fear, Confuse, and Immobilize effects and starts to heal them over time. Web Grenade - Ranged, Foe Immob, -Rech, -Fly *Fire a Web Grenade from the under-barrel of your assault rifle that expels a strong, tenuous, and very sticky substance that can Immobilize most targets. This non-lethal device deals no damage and does not prevent targets from attacking, although their attack rate is Slowed. The Web can bring down flying entities and halts jumping. Berserker Dart - Ranged, Ally Special -or- enemy Confuse, -Def, Slow *Frees an ally from any Disorient, Immobilization, or Hold effects and leaving them resistant to such effects for a while. It also turns your ally into a berserker enabling them to withstand Knockback, Repel, and enemy Teleportation, as well as Smashing and Energy damage. Because the target is out of control, their defense is slightly reduced. *If used an enemy, they can't determine friend from foe and begin attacking their allies. They will will have their defense reduced and are slightly slowed due to their confusion. Adrenaline Injection - Ranged, Ally +Rech, +SPD, +Rec, +Res(Slow) *Fire an injector dart filled with adrenaline into one of your allies. The target's movement speed, attack rate, and Endurance recovery are all greatly increased and the target gains resistance to Slow effects. You cannot use this power on yourself. Combat-Drug Inhalant - Cone, Ally +Rec *Fire a smoke cloud out of the under-barrel of your assault rifle onto nearby allies that increases their recovery rate. Combat-Drug Disperser - PBAoE, Ally +Regen *Place a canister on the ground that releases a cloud of of smoke that increases the regeneration of all allies that inhale it. EMP Grenade - Ranged (Targeted AoE), Foe Hold, Special Fire an EMP grenade from the under-barrel of your assault rifle that releases a massive pulse of electromagnetic energy on impact. This EMP can affect machines, and is even powerful enough to affect synaptic brain patterns. It will incapacitate all foes in its radius. Additionally, most machines and robots will take moderate high damage. Allies in range of the pulse will also have their resistances to all damage except toxic increased, as well as be protected from status effects, knockbacks, endurance drain and recovery debuffs. [to be continued]
  6. I'm working with Arsenal/Arsenal Doms so I'm going to post in both threads - at least to start - and then keep specifics of the sets to the on the individual threads. Character 1) auto leveled up to like level 22. Set-up with mostly if not all SOs. Ran a police scanner mission in Talos. I didn't really get the flow of the game play. Their are a bunch of click on a target location powers, and I wasn't using them so much because I forgot to turn the difficulty up, was on a purple cave map, and just wasn't figuring when to use the different click on target location powers. Character 2) Since I wasn't getting the flow of the set, I created a new character. Running x2 xp but leveling through game play. Ran the lake and the building behind it to get the first 4 levels without enhancements. It seemed easier than most sets. Character 1) dormant for for this post Character 2) Ran in a 3 player team. Levels 3-7. Hunted behind the Lake in Atlas until 5, then moved to Hollows, ran Wilcott's first mission, unlocked Meg, and ran first two door-missions from Meg. First one on flat. second one at +1. No real challenge on the door missions on that setting. Running with Arsenal Assault: Burst and Buckshot at this point. Had a little gun envy from one of the two Arsenal Controllers that I as running with. They were Arsenal/Traps and Arsenal Bubbles. I'm assuming that Arsenal/Traps is going to be a go-to for the Arsenal Controllers.
  7. I'm working with Arsenal/Arsenal Doms so I'm going to post in both threads - at least to start - and then keep specifics of the sets to the on the individual threads. Character 1) auto leveled up to like level 22. Set-up with mostly if not all SOs. Ran a police scanner mission in Talos. I didn't really get the flow of the game play. Their are a bunch of click on a target location powers, and I wasn't using them so much because I forgot to turn the difficulty up, was on a purple cave map, and just wasn't figuring when to use the different click on target location powers. Character 2) Since I wasn't getting the flow of the set, I created a new character. Running x2 xp but leveling through game play. Ran the lake and the building behind it to get the first 4 levels without enhancements. It seemed easier than most sets. Character 1) dormant for for this post Character 2) Ran in a 3 player team. Levels 3-7. Hunted behind the Lake in Atlas until 5, then moved to Hollows, ran Wilcott's first mission, unlocked Meg, and ran first two door-missions from Meg. First one on flat. second one at +1. No real challenge on the door missions on that setting. Current Arsenal Control powers unlocked - Tranquilizer, Cyro Freeze Ray, Liquid Nitrogen. I'm not overly attracted to the set, but it is something different to explore
  8. ... if you program something that looks like a login screen and leave it up on a computer ... have it mail the username and password to you, put up a message that the username or password is incorrect, and then have it set to actually log out of the computer so the real login screen comes up ...
  9. Yes. It is. Quite easily for me. I usually end up making a couple of characters every month it seems. It rarely takes me 4-5 times to get a name I want based on my character's conception. Most of the time, I get it the first time.
  10. It's obvious that you are fine about insulting people. That's why you posted it and are defending it. Of course, you don't see how linking a thread with an extended discussion about the subject that is from the Beta of the system that this thread is talking about is irrelevant. Yeah, I guess isn't worth my time to discuss things with you. Thanks for letting me know.
  11. No comment. I don't want to get myself in trouble.
  12. I'm with you about losing the names, though I never did. I always logged all my characters in once a month or so. (looks like I was slacking on a couple lately - yikes!) I have a couple of 50's here (I think 3, so several I guess, or maybe a few?) I lock the xp at 49. I also have other character that I don't intend to take past one level or another due to character conception. I also xp lock my origin project characters a lot so that I don't outlevel content. If you read my posts in that thread, you know I'm against turning the thing on as well as long as 50's are immune from renaming. Having a 50 now simply doesn't mean that it did when the game was live. There are plenty of players that have characters with more time under their masks/capes at sub-50 levels than a good number level 50's. It simply takes too short of a time to get to level 50 for than to be any metric for permanently keeping a name if others are going have names taken from them for not playing a character for X amount of time.
  13. Make all of CoV co-op zone.
  14. I didn't. You are the first person that I have run into on the forums that says it is "bad". That being said, there is a lot of negativity on the forums about some power sets by people playing cookie-cutter/mini-maxed characters built with Mids. Part of the issues that some players have with electric powers is that they forgo some damage for the end-drain effect. Also, it is best to clearly state if you are talking about characters level 50+ (the end-game) or if you are talking about characters playing the game (the leveling content) -and- if you are talking about playing on teams (the game is designed for team play) or solo (the game has had some changes to make it more solo-friendly) Personally, I have no problems with any of my electric characters (across the various archetypes). I think that I only have one electric controller. They are electric/electric. I only play them when teaming. They are level 28 this point. I'm a character conception player so I'm playing to the character conception while trying to leverage the powers of the set to do what they do best. That is through power usage, rotation, and tactics. The character doesn't have end issues. You can slot Performance Shifter: Chance for +end in almost every power (only slot a couple of course, but...) You can also slot Power Transfer: Chance for heal in any of the powers that take end mods. However, most of the self heals the character receives comes from bouncing the electric heal off nearby characters - it chains and if you are nearby it will hit you pretty much every time. The set seems to work fine to me, but I'm not number crunching. For reference, I have 150 characters on Homecoming and have been playing since about a week before Issue 2 dropped (I was there for the Rularuu Invasion Event 2004). You can make all the characters you want. Making characters by character conception (and playing them that way) and playing different archetypes and power sets allows you to explore world in City of Heroes in different ways. No two characters really play the same unless you intentionally use the same builds - I don't really see a point in doing that myself unless it is to make the same character over again on another server instead of moving a character from one server to another one. Playing the game differently, adds variety and increase game replay value. I suggest that you don't let people persuade you not to try something. Try it and find out for yourself. That being said, play the game the way you enjoy it.
  15. Increasing the number of characters in a character name will likely cause issues on some level at any rate. Badges easily obtained by creating random string of characters for a name, and then changing it to another random string of characters and repeat until all the badges are obtained. This could even be done between the same player multiboxing if it required trading the name. It wouldn't function as intended. Historically, that is something the game can add to the title. I agree it adds more name options, but, still, even so ... I would be against it for the reason above. I had a discussion with Bard (Googles AI) a while back - And here is what Bard would name their CoH Mastermind, "UltraAlt: If you were playing City of Heroes and you created your Demons/Storm Summoning Mastermind, what would their name be? Bard: If I were playing City of Heroes and I created a Demons/Storm Summoning Mastermind, I would name them Tempest. I think the name Tempest is a good fit for this character because it evokes the power and fury of both storms and demons. It also suggests that the character is unpredictable and dangerous, which are both qualities that I would want my mastermind character to have. Another name that I considered was Stormcaller. This name is more literal, but I also like it because it suggests that the character has a deep understanding of and connection to the storm. Ultimately, the best name for your character is the one that you like the most. There are no right or wrong answers. The most important thing is to choose a name that you think fits your character's personality and playstyle. I hope this helps! UltraAlt: What would you do if both of those names were already taken? Bard: If both of those names were already taken, I would try to come up with a variation of one of them, or a completely new name that has a similar theme. Here are a few ideas: Tempestuous Storm Weaver Skybringer Lightning Lord Demon Master Stormfiend Tempest Bringer Stormcaller of the Abyss Demoncaller of the Tempest Master of the Storm and the Demon Tempestuous Stormcaller Demonic Storm Weaver Tempestuous Skybringer Demonic Lightning Lord I could also try to come up with a name that is more personal and unique to my character. For example, I could think about what kind of demons my character summons, or what kind of storm powers they use. I could also think about my character's backstory and personality. Ultimately, the best name for your character is the one that you like the most. There are no right or wrong answers. The most important thing is to choose a name that you think fits your character's personality and playstyle. I hope this helps!" Of course, some of those names are too long, but Bard could help a well, if you give Bard the kind of name you are looking for (the name you would have picked first, the power sets, some character background information or mind-set, etc.) and a character limit on the name.
  16. Did you read the previous discussion about this?
  17. I don't appreciate you insulting the DEVs. This has been discussed.
  18. I remember when hacking was figuring out how to manipulate code without having a manual or formal training. Hackers - all along - find flaws that can be manipulated and learning things that the "formally trained" didn't know, didn't understand, or thought couldn't be done. Keep your mask on, heroes!
  19. How about just changing https://homecoming.wiki/wiki/Teleportation#Team_Teleport into https://homecoming.wiki/wiki/Team_Transporter or a "long-range recall friend" power that would allow you to teleport a teammate anywhere in the game to your location (with a prompt hopefully)? I wouldn't expect https://homecoming.wiki/wiki/Team_Transporter to change recharge time-wise. Long-Range Recall Friend - I would give a 3.75-4 minute recharge time. Should make it roughly equivalent recharge time versus usefulness as https://homecoming.wiki/wiki/Team_Transporter
  20. I have characters on all the servers, but the DEVs want us off Excelsior. I don't even think I have been on it to do marketing recently. I'll only go there on off hours - which is easy for me as I tend to play in off-prime hours. I've been mainly teaming on Torchbearer and Reunion recently. I have a group that I game with on Torchbearer, and we still team there. I had been spending off-hours time on Everlasting, but the population has generally been good there - and the DEVs really want us to spread the love elsewhere. I have been spending my non-Torchbearer time mainly on Reunion lately. The population has been high enough to get teams going there. I haven't tried to play on Indomitable since the population change. Reunion usually has lower numbers, so I've been going there instead. (Only ever did get on one team on Indomitable in the past, so that might have something to do with it as well). I never have to wait to get into the game. Teaming is rarely an issue even on Reunion. When I'm playing on PuGs now, there is a lot more chaos. I figure there are a lot of players that are paying attention to their own characters and powers because they aren't used to playing yet or simply used to playing one-player games. A good number of players don't seem to be used to playing with/working with a team.
  21. Wait. I'm confused. Are you looking for info for a scrapper or fro a stalker? https://homecoming.wiki/wiki/Ninjitsu#Blinding_Powder - Ranged (Cone), Foe Sleep, Confuse, -To Hit, -Perception These are sort of the things that you seem to looking for ... they keep enemies at a distance from running away. https://homecoming.wiki/wiki/Spines#Impale - ranged immobilize https://homecoming.wiki/wiki/Presence#Intimidate - Ranged, Foe Fear <--- power pool power https://homecoming.wiki/wiki/Presence#Invoke_Panic - PBAoE, Foe Fear <--- power pool power They don't do hold, sleep, and confuse, but I also will often used one of these Power Pool powers to get a ranged power on a melee character: https://homecoming.wiki/wiki/Sorcery#Arcane_Bolt - this one has an inbuilt build-up, so I really like this one on mystical/magic characters https://homecoming.wiki/wiki/Experimentation#Toxic_Dart https://homecoming.wiki/wiki/Force_of_Will#Project_Will
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