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Everything posted by EnjoyTheJourney
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Mids' Reborn Unofficial (MRBU)
EnjoyTheJourney replied to Felis Noctu's topic in Mids' Reborn Hero Designer's Forum
I'm running into a challenge after downloading the update file. My PC assigned the blizzard downloader as the program that is supposed to open the download file (MRBU_I26P4_202003262320.7Z). So, whenever I tried to open the file the blizzard downloader would fire up, error messages would ensue, and the process would stop there. I switched to Notepad as the program to open up the download file and that didn't lead to a good result either. I tried right clicking with the mouse to see if an "extract" option would come up. But, it did not. I'm probably missing something very simple. Hopefully somebody can point out what that might be. Thank you in advance!- 293 replies
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Dark Armor / Martial Arts / Energy Mastery build review request
EnjoyTheJourney replied to EnjoyTheJourney's topic in Tanker
Edit: In the build provided here might of the tanker a +res proc and a res bonus from the alpha incarnate pick were accidentally active and influencing the "totals" screen. So, I overestimated the probable in-game total resistances by quite a bit. I'll need to re-consider the build a bit more before copying it into this post. To be clear, Sovera's post above is highly appreciated because it's helping for finding significant improvements over the build given in the OP. -
I'm hoping for some feedback on this build I worked up earlier today for a build concept I have for a tank. As per the tags, I'm hoping to make a durable tank that does good damage and has some helpful team buffs. Particularly if there are glaring errors here, then I'm hoping to find and fix them. Thank you in advance! Hero Plan by Mids' Reborn : Hero Designer 2.6.0.1 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Tanker Primary Power Set: Dark Armor Secondary Power Set: Martial Arts Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Energy Mastery Hero Profile: Level 1: Dark Embrace -- UnbGrd-Max HP%(A), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx(3), UnbGrd-EndRdx/Rchg(5), UnbGrd-Rchg/ResDam(43), UnbGrd-ResDam/EndRdx/Rchg(45) Level 1: Thunder Kick -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(40), SprBlsCol-Acc/Dmg/EndRdx(42), SprBlsCol-Dmg/EndRdx/Acc/Rchg(42), SprBlsCol-Acc/Dmg/Rchg(42) Level 2: Murky Cloud -- Ags-ResDam/EndRdx(A), Ags-ResDam(5), Ags-Psi/Status(7), Ags-ResDam/Rchg(7), Ags-EndRdx/Rchg(9), Ags-ResDam/EndRdx/Rchg(9) Level 4: Death Shroud -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(11), SprMghoft-Acc/Dmg/Rchg(11), SprMghoft-Dmg/EndRdx/Rchg(15), SprMghoft-Acc/Dmg/EndRdx/Rchg(15), SprMghoft-Rchg/Res%(17) Level 6: Storm Kick -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(17), SprGntFis-Acc/Dmg/Rchg(19), SprGntFis-Dmg/EndRdx/Rchg(19), SprGntFis-Acc/Dmg/EndRdx/Rchg(21), SprGntFis-Rchg/+Absorb(21) Level 8: Obsidian Shield -- StdPrt-ResDam/Def+(A) Level 10: Dark Regeneration -- TchoftheN-Acc/Heal(A), TchoftheN-Acc/EndRdx/Rchg(23), TchoftheN-Heal/HP/Regen/Rchg(27), TchoftheN-Heal(31), TchoftheN-%Dam(31), TchoftheN-Acc/EndRdx/Heal/HP/Regen(33) Level 12: Cloak of Darkness -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(13), LucoftheG-Def/EndRdx(13) Level 14: Warrior's Provocation -- PrfZng-Dam%(A) Level 16: Super Jump -- WntGif-ResSlow(A), BlsoftheZ-ResKB(45), BlsoftheZ-Travel(46) Level 18: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(37), Krm-ResKB(45) Level 20: Cobra Strike -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(23), Mk'Bit-Dmg/Rchg(34), Mk'Bit-Acc/EndRdx/Rchg(34), Mk'Bit-Acc/Dmg/EndRdx/Rchg(34), Mk'Bit-Dam%(37) Level 22: Kick -- Empty(A) Level 24: Tough -- GldArm-ResDam(A), GldArm-End/Res(25), GldArm-3defTpProc(25), GldArm-RechRes(27) Level 26: Oppressive Gloom -- RzzDzz-Immob%(A) Level 28: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(29), Rct-Def(29), Rct-ResDam%(43) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31) Level 32: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(33), ShlWal-Def(33), ShlWal-ResDam/Re TP(43) Level 35: Dragon's Tail -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(36), Arm-Acc/Rchg(36), Arm-Dmg/EndRdx(36), Arm-Dam%(37), FuroftheG-ResDeb%(40) Level 38: Crippling Axe Kick -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(39), Hct-Acc/Rchg(39), Hct-Dmg/EndRdx(39), Hct-Dam%(40) Level 41: Conserve Power -- RechRdx-I(A) Level 44: Physical Perfection -- Mrc-Rcvry+(A) Level 47: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(48), GssSynFr--ToHit/Rchg/EndRdx(48), GssSynFr--Rchg/EndRdx(48), GssSynFr--ToHit/EndRdx(50), GssSynFr--Build%(50) Level 49: Assault -- EndRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), Prv-Absorb%(46), NmnCnv-Regen/Rcvry+(50) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(46) Level 50: Cardiac Core Paragon Level 50: Mighty Core Final Judgement Level 50: Diamagnetic Radial Flawless Interface Level 50: Seers Radial Superior Ally Level 50: Ageless Radial Epiphany Level 50: Support Radial Embodiment ------------
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Learning about procs - Tweaking an Ill / storm / psi build
EnjoyTheJourney replied to EnjoyTheJourney's topic in Controller
I looked over the build given in the OP and found a number of errors in the earlier version. There are probably still some errors here. But, I went ahead anyways to see how the new build given below will play. Key changes are another damage proc in blind (a purple), an acc IO in world of confusion in replacement of a damage proc, and switching the winter set to spectral wounds and ragnarok to lightning storm; with up to 3 storms running at once the damage proc for ragnarok probably does more good in lightning storm than it does in spectral wounds. I also found room for the superior winter's bite proc in spectral wounds, dropping another IO instead. I'm setting this character build as focused on parts of the game in which level 50 IOs matter, and so I'm boosting maximum level IOs rather than using attuned IOs. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.1 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Wizard of Mist: Level 50 Magic Controller Primary Power Set: Illusion Control Secondary Power Set: Storm Summoning Power Pool: Leadership Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Ancillary Pool: Psionic Mastery Hero Profile: Level 1: Blind -- GldJvl-Acc/Dmg(A), GldJvl-Acc/Dmg/End/Rech(3), GldJvl-Dam%(3), UnbCns-Dam%(5), EntChs-Heal%(5) Level 1: Gale -- ExpStr-Dmg/KB(A), ExpStr-Acc/KB(7), ExpStr-Dam%(7) Level 2: Spectral Wounds -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(9), SprWntBit-Rchg/SlowProc(9), SprWntBit-Acc/Dmg/EndRdx(11), SprWntBit-Dmg/EndRdx/Acc/Rchg(11) Level 4: Deceive -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(13), CrcPrs-Acc/Conf/Rchg(13), CrcPrs-Acc/Rchg(15), CrcPrs-Conf/EndRdx(15), CrcPrs-Conf%(17) Level 6: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(19), LucoftheG-Def/EndRdx(19) Level 8: Superior Invisibility -- LucoftheG-Def/Rchg+(A) Level 10: Steamy Mist -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(17), Rct-Def/EndRdx(23), Rct-ResDam%(23), StdPrt-ResDam/Def+(25), StdPrt-ResKB(25) Level 12: Super Jump -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(27) Level 14: Tactics -- GssSynFr--Build%(A) Level 16: Freezing Rain -- RechRdx-I(A) Level 18: Phantom Army -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(29), ExpRnf-EndRdx/Dmg/Rchg(29), ExpRnf-Acc/Dmg/Rchg(31), ExpRnf-Dmg/EndRdx(31), RechRdx-I(33) Level 20: Hasten -- RechRdx-I(A), RechRdx-I(46) Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A), WntGif-ResSlow(27) Level 24: Kick -- ExpStr-Dmg/KB(A), ExpStr-Dam%(33), ExpStr-Acc/KB(34) Level 26: Spectral Terror -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(36), SprWiloft-EndRdx/Rchg(36), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(36), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(37), SprWiloft-Rchg/Dmg%(37) Level 28: Tough -- GldArm-3defTpProc(A), GldArm-ResDam(45), GldArm-End/Res(46) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(31), LucoftheG-Def(34), ShlWal-ResDam/Re TP(34) Level 32: Phantasm -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(42), ExpRnf-Dmg/EndRdx(43), ExpRnf-Acc/Dmg/Rchg(43), ExpRnf-EndRdx/Dmg/Rchg(43), ExpRnf-+Res(Pets)(46) Level 35: Tornado -- FrcFdb-Rechg%(A), OvrFrc-Dam/KB(37), OvrFrc-Dmg/End/Rech(40), ExpRnf-EndRdx/Dmg/Rchg(42), RechRdx-I(42) Level 38: Lightning Storm -- FrcFdb-Rechg%(A), Apc-Dmg/Rchg(39), Apc-Acc/Dmg/Rchg(39), Apc-Acc/Rchg(39), Apc-Dmg/EndRdx(40), Apc-Dam%(40) Level 41: Indomitable Will -- RechRdx-I(A) Level 44: Mind Over Body -- UnbGrd-Max HP%(A), UnbGrd-ResDam(45), UnbGrd-ResDam/EndRdx(45) Level 47: Psionic Tornado -- Rgn-Dmg(A), Rgn-Dmg/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(50), FrcFdb-Rechg%(50) Level 49: World of Confusion -- Acc-I(A), FuroftheG-ResDeb%(50) Level 1: Brawl -- Empty(A) Level 1: Containment Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), Prv-Absorb%(21), NmnCnv-Regen/Rcvry+(33) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), Empty(21) Level 50: Ion Core Final Judgement Level 50: Diamagnetic Radial Flawless Interface Level 50: Storm Elemental Core Superior Ally Level 50: Musculature Radial Paragon Level 50: Ageless Core Epiphany Level 50: Control Core Embodiment ------------ -
I received quite a bit of feedback in an earlier thread with an ill / storm / psi build, which was very helpful and much appreciated. Now I'm trying to tweak that build by extending my knowledge about IOs to start using procs more effectively and more often. The build below is an attempt to find a balance between keeping defenses and sustain in a reasonably good place, while also taking advantage of proc opportunities available for my ill / storm / psi build, given that I very much enjoy this particular character. For sustain, I've swapped out the medicine pool and taken leadership toggles instead. That ramps up end use, but hopefully within the margins of what can be easily managed. A heal proc in blind and the use of several different procs (including power transfer: chance to heal in stamina) will hopefully be sufficient for healing, when combined with inspirations. Ranged defense is still softcapped, albeit just barely and with no DDR. My understanding is that Soulbound Allegiance: Chance for Build Up affects the summoner, and not the pets, which if true could make it worthwhile as an IO in the phants. Also having the Gaussian build up proc in tactics is apparently more helpful because it can proc based off of teammates, and not just off of my ill / storm. One potential misfit I see is that there doesn't seem to be enough AOE or melee defense to routinely stand in melee range. So, world of confusion looks quite appealing with two damage procs in it. But, it will probably not be quite as valuable as it could be for improving AOE damage. Hopefully it still serves as a kind of makeshift melee range shield with damage as a side benefit; when deceive is layered on bosses can also be turned away. On a related point, I'm considering switching to control core embodiment, away from support, for the hybrid incarnate slot. The extra mag on confuses and holds would be very helpful to patch up weaknesses in defenses. A bit more DOT damage would also be welcome. Blind has become a place for procs, with a damage proc and the entropic heal proc in it. Feedback is welcome and appreciated. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.1 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Wizard of Mist: Level 50 Magic Controller Primary Power Set: Illusion Control Secondary Power Set: Storm Summoning Power Pool: Leadership Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Ancillary Pool: Psionic Mastery Hero Profile: Level 1: Blind -- GldJvl-Acc/Dmg(A), GldJvl-Dam%(3), GldJvl-Dam/End/Rech(3), Dvs-Acc/Dmg(5), EntChs-Heal%(5) Level 1: Gale -- ExpStr-Dmg/KB(A), ExpStr-Acc/KB(7), ExpStr-Dam%(7) Level 2: Spectral Wounds -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(9), Apc-Acc/Rchg(9), Apc-Dmg/EndRdx(11), Apc-Dam%(11) Level 4: Deceive -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(13), CrcPrs-Acc/Conf/Rchg(13), CrcPrs-Acc/Rchg(15), CrcPrs-Conf/EndRdx(15), CrcPrs-Conf%(17) Level 6: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(19), LucoftheG-Def/EndRdx(19) Level 8: Superior Invisibility -- LucoftheG-Def/Rchg+(A) Level 10: Steamy Mist -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(17), Rct-Def/EndRdx(23), Rct-ResDam%(23), StdPrt-ResDam/Def+(25), StdPrt-ResKB(25) Level 12: Super Jump -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(27) Level 14: Tactics -- GssSynFr--Build%(A) Level 16: Freezing Rain -- RechRdx-I(A) Level 18: Phantom Army -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(29), ExpRnf-EndRdx/Dmg/Rchg(29), ExpRnf-Acc/Dmg/Rchg(31), SlbAll-Build%(31), RechRdx-I(33) Level 20: Hasten -- RechRdx-I(A), RechRdx-I(46) Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A), WntGif-ResSlow(27) Level 24: Kick -- ExpStr-Dmg/KB(A), ExpStr-Dam%(33), ExpStr-Acc/KB(34) Level 26: Spectral Terror -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(36), SprWiloft-EndRdx/Rchg(36), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(36), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(37), SprWiloft-Rchg/Dmg%(37) Level 28: Tough -- GldArm-3defTpProc(A), GldArm-ResDam(45), GldArm-End/Res(46) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(31), LucoftheG-Def(34), ShlWal-ResDam/Re TP(34) Level 32: Phantasm -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(42), ExpRnf-Dmg/EndRdx(43), ExpRnf-Acc/Dmg/Rchg(43), ExpRnf-EndRdx/Dmg/Rchg(43), ExpRnf-+Res(Pets)(46) Level 35: Tornado -- FrcFdb-Rechg%(A), OvrFrc-Dam/KB(37), OvrFrc-Acc/Dmg/End/Rech(40), ExpRnf-EndRdx/Dmg/Rchg(42), RechRdx-I(42) Level 38: Lightning Storm -- FrcFdb-Rechg%(A), SprWntBit-Acc/Dmg(39), SprWntBit-Dmg/Rchg(39), SprWntBit-Acc/Dmg/EndRdx(39), SprWntBit-Acc/Dmg/Rchg(40), SprWntBit-Dmg/EndRdx/Acc/Rchg(40) Level 41: Indomitable Will -- RechRdx-I(A) Level 44: Mind Over Body -- UnbGrd-Max HP%(A), UnbGrd-ResDam(45), UnbGrd-ResDam/EndRdx(45) Level 47: Psionic Tornado -- Rgn-Dmg(A), Rgn-Dmg/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(50), FrcFdb-Rechg%(50) Level 49: World of Confusion -- FuroftheG-ResDeb%(A), Arm-Dam%(50) Level 1: Brawl -- Empty(A) Level 1: Containment Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), Prv-Absorb%(21), NmnCnv-Regen/Rcvry+(33) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), Empty(21) Level 50: Ion Core Final Judgement Level 50: Diamagnetic Radial Flawless Interface Level 50: Storm Elemental Core Superior Ally Level 50: Musculature Radial Paragon Level 50: Ageless Core Epiphany Level 50: Control Core Embodiment ------------
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Willpower / stone / energy tank - Build review request
EnjoyTheJourney replied to EnjoyTheJourney's topic in Tanker
A third attempt is given below. There are some tweaks here and there. Overall smash / lethal defenses rise to 48%, psi resist rises to 76%, and a few other notable tweaks take place. I don't know whether to feel good about a regen of 521%; I've seen noticeably higher on willpower tank builds and I'm not sure what I'm doing to undercut regen so much. I'm also unsure of whether or not I put enough emphasis on accuracy / to hit for the late game. Notably, hurl boulder and tremor are reversed in their selection in Mids reborn, compared to in-game. So, just transpose those two when thinking how the build would come together. Any insights offered would be appreciated. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Earthwrym: Level 50 Magic Tanker Primary Power Set: Willpower Secondary Power Set: Stone Melee Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Energy Mastery Hero Profile: Level 1: High Pain Tolerance -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(3), UnbGrd-ResDam/EndRdx/Rchg(5), ImpArm-ResPsi(5), GldArm-3defTpProc(7) Level 1: Stone Fist -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(7), SprGntFis-Acc/Dmg/Rchg(9), SprGntFis-Dmg/EndRdx/Rchg(9), SprGntFis-Acc/Dmg/EndRdx/Rchg(11), SprGntFis-Rchg/+Absorb(11) Level 2: Mind Over Body -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(13), UnbGrd-EndRdx/Rchg(13), UnbGrd-Rchg/ResDam(15), UnbGrd-ResDam/EndRdx/Rchg(15), UnbGrd-Max HP%(17) Level 4: Fast Healing -- Prv-Absorb%(A) Level 6: Indomitable Will -- GifoftheA-Def/EndRdx(A), GifoftheA-Def/Rchg(25), GifoftheA-EndRdx/Rchg(27), GifoftheA-Def/EndRdx/Rchg(27), GifoftheA-Def(29), Ksm-ToHit+(29) Level 8: Rise to the Challenge -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(17), DmpSpr-ToHitDeb(19), DmpSpr-ToHitDeb/EndRdx(19), DmpSpr-ToHitDeb/Rchg(21), DmpSpr-ToHitDeb/Rchg/EndRdx(21) Level 10: Heavy Mallet -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(31), SprMghoft-Acc/Dmg/Rchg(31), SprMghoft-Dmg/EndRdx/Rchg(31), SprMghoft-Acc/Dmg/EndRdx/Rchg(33), SprMghoft-Rchg/Res%(33) Level 12: Quick Recovery -- PrfShf-End%(A) Level 14: Super Jump -- WntGif-ResSlow(A), WntGif-RunSpd/Jump/Fly/Rng(23) Level 16: Combat Jumping -- LucoftheG-Rchg+(A) Level 18: Heightened Senses -- ShlWal-Def/EndRdx(A), ShlWal-Def(46), ShlWal-Def/Rchg(46), ShlWal-Def/EndRdx/Rchg(46), Rct-ResDam%(48) Level 20: Taunt -- MckBrt-Taunt(A) Level 22: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(23), KntCmb-Dmg/Rchg(50), KntCmb-Dmg/EndRdx/Rchg(50) Level 24: Tough -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/Rchg(25), TtnCtn-EndRdx/Rchg(43), StdPrt-ResDam/Def+(48) Level 26: Weave -- ShlWal-Def/EndRdx(A), ShlWal-Def(36), ShlWal-Def/Rchg(45), ShlWal-Def/EndRdx/Rchg(45) Level 28: Maneuvers -- ShlWal-ResDam/Re TP(A), ShlWal-Def(34), ShlWal-Def/EndRdx(34), ShlWal-Def/EndRdx/Rchg(34), LucoftheG-Rchg+(36) Level 30: Hurl Boulder -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(43), SprWntBit-Acc/Dmg/EndRdx(45), SprWntBit-Acc/Dmg/Rchg(48), SprWntBit-Dmg/EndRdx/Acc/Rchg(50) Level 32: Tactics -- RctRtc-ToHit(A), RctRtc-Pcptn(40) Level 35: Tremor -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(36), SprAvl-Acc/Dmg/EndRdx(37), SprAvl-Acc/Dmg/Rchg(37), SprAvl-Acc/Dmg/EndRdx/Rchg(37), FuroftheG-ResDeb%(40) Level 38: Seismic Smash -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/Rchg(39), SprBlsCol-Dmg/EndRdx/Acc/Rchg(40), SprBlsCol-Rchg/HoldProc(43) Level 41: Stone Mallet -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(42), KntCmb-Dmg/Rchg(42), KntCmb-Dmg/EndRdx/Rchg(42) Level 44: Conserve Power -- RechRdx-I(A) Level 47: Physical Perfection -- Mrc-Rcvry+(A) Level 49: Strength of Will -- Ags-Psi/Status(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), Empty(33) Level 50: Diamagnetic Radial Flawless Interface Level 50: Banished Pantheon Core Superior Ally Level 50: Melee Radial Embodiment Level 50: Void Radial Final Judgement Level 50: Resilient Radial Paragon ------------ -
Will Power / Energy Melee Tanker Build and Breakdown
EnjoyTheJourney replied to Solarverse's topic in Tanker
Solarverse: I made a few tweaks to your build that might be worth considering. The changes take smash / lethal defenses to a little over 48%, bump fire / cold resists to close to 62%, bring psi resists to 90%, and move toxic resists to close to 53%. Slow resistance gets a 20% bump. Relatively little is given up in exchange. Here is the tweaked build ... Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! United States: Level 50 Science Tanker Primary Power Set: Willpower Secondary Power Set: Energy Melee Power Pool: Flight Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Hero Profile: Level 1: High Pain Tolerance -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(3), TtnCtn-ResDam/EndRdx(5), TtnCtn-ResDam(5), UnbGrd-Max HP%(7) Level 1: Barrage -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(17), SprMghoft-Acc/Dmg/Rchg(23), SprMghoft-Dmg/EndRdx/Rchg(25), SprMghoft-Acc/Dmg/EndRdx/Rchg(25), SprMghoft-Rchg/Res%(31) Level 2: Mind Over Body -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-EndRdx/Rchg(9), UnbGrd-Rchg/ResDam(9), UnbGrd-ResDam/EndRdx/Rchg(11), GldArm-3defTpProc(11) Level 4: Energy Punch -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(27), SprGntFis-Acc/Dmg/Rchg(27), SprGntFis-Dmg/EndRdx/Rchg(29), SprGntFis-Acc/Dmg/EndRdx/Rchg(29), SprGntFis-Rchg/+Absorb(42) Level 6: Indomitable Will -- GifoftheA-Def/EndRdx(A), GifoftheA-Def/Rchg(13), GifoftheA-Def/EndRdx/Rchg(13), GifoftheA-Def(15), GifoftheA-EndRdx/Rchg(15), Ksm-ToHit+(17) Level 8: Rise to the Challenge -- Pnc-Heal/EndRedux(A), Pnc-Heal(21), DmpSpr-ToHitDeb(31), DmpSpr-ToHitDeb/Rchg(50), DmpSpr-ToHitDeb/EndRdx(50), DmpSpr-ToHitDeb/Rchg/EndRdx(50) Level 10: Bone Smasher -- OvrFrc-Acc/Dmg(A), OvrFrc-Acc/Dmg/End(40), OvrFrc-Acc/Dmg/End/Rech(40), OvrFrc-End/Rech(43), OvrFrc-Dam/KB(46) Level 12: Quick Recovery -- PrfShf-EndMod(A) Level 14: Taunt -- MckBrt-Rchg(A) Level 16: Whirling Hands -- ScrDrv-Acc/Dmg(A), ScrDrv-Acc/Dmg/EndRdx(33), ScrDrv-Acc/Rchg(33), ScrDrv-Dmg/Rchg(33), SprAvl-Rchg/KDProc(34) Level 18: Heightened Senses -- Rct-Def(A), Rct-Def/EndRdx(19), Rct-EndRdx/Rchg(19), Rct-Def/Rchg(21), Rct-ResDam%(23) Level 20: Fly -- WntGif-ResSlow(A), WntGif-RunSpd/Jump/Fly/Rng(43) Level 22: Hover -- ShlWal-ResDam/Re TP(A) Level 24: Combat Jumping -- LucoftheG-Rchg+(A) Level 26: Fast Healing -- Heal-I(A) Level 28: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(46), KntCmb-Dmg/Rchg(48), KntCmb-Dmg/EndRdx/Rchg(48) Level 30: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), StdPrt-ResDam/Def+(34), UnbGrd-EndRdx/Rchg(34), UnbGrd-ResDam/EndRdx/Rchg(36), UnbGrd-Rchg/ResDam(48) Level 32: Weave -- ShlWal-Def/EndRdx(A), ShlWal-Def(36), ShlWal-Def/EndRdx/Rchg(42), ShlWal-Def/Rchg(42) Level 35: Energy Transfer -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/EndRdx(36), SprBlsCol-Acc/Dmg/Rchg(37), SprBlsCol-Dmg/EndRdx/Acc/Rchg(37), SprBlsCol-Rchg/HoldProc(37) Level 38: Total Focus -- TchofDth-Acc/Dmg(A), TchofDth-Acc/Dmg/EndRdx(39), PndSlg-Acc/Dmg(39), PndSlg-Dmg/EndRdx(39), PndSlg-Dmg/Rchg(40) Level 41: Maneuvers -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(43), ShlWal-Def/EndRdx/Rchg(45), ShlWal-Def(45), LucoftheG-Rchg+(45) Level 44: Tactics -- RctRtc-Pcptn(A), RctRtc-ToHit(46) Level 47: Strength of Will -- ImpArm-ResPsi(A) Level 49: Resurgence -- RechRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Clr-RunSpd(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- EndMod-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Prv-Heal(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A) Level 50: Agility Core Paragon Level 50: Melee Core Embodiment Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: The Atlas Medallion Level 0: Task Force Commander Level 50: Ageless Core Epiphany Level 50: Diamagnetic Core Flawless Interface Level 50: Mighty Radial Final Judgement Level 50: Longbow Core Superior Ally ------------ -
Willpower / stone / energy tank - Build review request
EnjoyTheJourney replied to EnjoyTheJourney's topic in Tanker
I've been doing more tweaking. Overall this build has substantially better resists overall and slightly better defenses. I changed alpha to resilient core paragon, dropped strength of will, and added in a single target melee attack (stone mallet) to have a place for more set bonuses. Pos / Neg NRG resists are up about 30 points, to the mid-50s, which is about where fire / cold resists are now as well. All typed defenses against damage taken are softcapped except psionic, which is in the mid 30s and is backed up by 74% psi resists. Toxic resistance is up to a little over 30%. My plan is to chew on orange inspirations when needed to fill in the weaker spots (pos / neg energy resists, toxic resist, etc). It's still not as resilient as a build put together for willpower / energy melee that is visible on this forum. I probably still need to do more tweaking. For reference, here's the "somewhat improved, but still needs work" version: Hero Plan by Mids' Reborn : Hero Designer 2.6.0.1 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Will of Stone: Level 50 Magic Tanker Primary Power Set: Willpower Secondary Power Set: Stone Melee Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Energy Mastery Hero Profile: Level 1: High Pain Tolerance -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(3), UnbGrd-ResDam/EndRdx/Rchg(5), TtnCtn-ResDam(5), TtnCtn-ResDam/EndRdx(7) Level 1: Stone Fist -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(7), SprGntFis-Acc/Dmg/Rchg(9), SprGntFis-Dmg/EndRdx/Rchg(9), SprGntFis-Acc/Dmg/EndRdx/Rchg(11), SprGntFis-Rchg/+Absorb(11) Level 2: Mind Over Body -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(13), UnbGrd-EndRdx/Rchg(13), UnbGrd-Rchg/ResDam(15), UnbGrd-ResDam/EndRdx/Rchg(15), UnbGrd-Max HP%(17) Level 4: Fast Healing -- Prv-Absorb%(A) Level 6: Indomitable Will -- GifoftheA-Def/EndRdx(A), GifoftheA-Def/Rchg(25), GifoftheA-EndRdx/Rchg(27), GifoftheA-Def/EndRdx/Rchg(27), GifoftheA-Def(29), Ksm-ToHit+(29) Level 8: Rise to the Challenge -- Mrc-Rcvry+(A), Mrc-Heal(17), DmpSpr-ToHitDeb(19), DmpSpr-ToHitDeb/EndRdx(19), DmpSpr-ToHitDeb/Rchg(21), DmpSpr-ToHitDeb/Rchg/EndRdx(21) Level 10: Heavy Mallet -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(31), SprMghoft-Acc/Dmg/Rchg(31), SprMghoft-Dmg/EndRdx/Rchg(31), SprMghoft-Acc/Dmg/EndRdx/Rchg(33), SprMghoft-Rchg/Res%(33) Level 12: Quick Recovery -- PrfShf-End%(A) Level 14: Super Jump -- WntGif-ResSlow(A) Level 16: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 18: Heightened Senses -- ShlWal-Def/EndRdx(A), ShlWal-Def(46), ShlWal-Def/Rchg(46), ShlWal-Def/EndRdx/Rchg(46), Rct-ResDam%(48) Level 20: Taunt -- MckBrt-Taunt(A) Level 22: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(23), KntCmb-Dmg/Rchg(23), KntCmb-Dmg/EndRdx/Rchg(48) Level 24: Tough -- GldArm-3defTpProc(A), ImpArm-ResPsi(25), StdPrt-ResDam/Def+(40) Level 26: Weave -- GifoftheA-Def/EndRdx(A), GifoftheA-Def/Rchg(36), GifoftheA-EndRdx/Rchg(45), GifoftheA-Def/EndRdx/Rchg(45), GifoftheA-Def(45) Level 28: Maneuvers -- ShlWal-ResDam/Re TP(A), ShlWal-Def(34), ShlWal-Def/EndRdx(34), ShlWal-Def/EndRdx/Rchg(34), LucoftheG-Def/Rchg+(36) Level 30: Tactics -- RctRtc-ToHit(A) Level 32: Stone Mallet -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(43), KntCmb-Dmg/Rchg(43), KntCmb-Dmg/EndRdx/Rchg(48) Level 35: Tremor -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(36), ScrDrv-Dmg/Rchg(37), ScrDrv-Acc/Dmg/EndRdx(37), FuroftheG-Dam/Rech(37), FuroftheG-ResDeb%(40) Level 38: Seismic Smash -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/Rchg(39), SprBlsCol-Dmg/EndRdx/Acc/Rchg(40), SprBlsCol-Rchg/HoldProc(50) Level 41: Hurl Boulder -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(42), SprWntBit-Acc/Dmg/EndRdx(42), SprWntBit-Acc/Dmg/Rchg(42), SprWntBit-Dmg/EndRdx/Acc/Rchg(43), SprWntBit-Rchg/SlowProc(50) Level 44: Conserve Power -- RechRdx-I(A) Level 47: Physical Perfection -- NmnCnv-Regen/Rcvry+(A) Level 49: Build Up -- RctRtc-Pcptn(A), RctRtc-ToHit/Rchg(50) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), Empty(33) Level 50: Diamagnetic Radial Flawless Interface Level 50: Banished Pantheon Core Superior Ally Level 50: Melee Radial Embodiment Level 50: Void Radial Final Judgement Level 50: Resilient Core Paragon ------------ -
I've not yet IO'd up a tank in, well, ever. So, this first effort may fall way short. On the plus side, smash / lethal resists are maxed and the build reaches softcap defenses for all damage types but psionic. Plus, psionic damage resistance is solid. On the "not as great" side, defenses to smash / lethal / energy / neg energy just reach softcap and resistance to debuffs could be better. And, toxic damage will probably hurt quite a bit, along with energy and negative energy damage, when it lands. Plus, I may not have enough recharge to keep a solid attack chain going, especially when soloing (and not taunting). Finally, I may be giving away too much damage by taking Agility Radial Paragon for the alpha slot. The empty slot is where I'm planning to put the unique "Power transfer: chance to heal" IO. The destiny incarnate is planned to be "Ageless Radial Paragon", to try to build up debuff resistances and to improve recharge; I didn't put it in here because the character planner acts as if the maximum benefit applies all the time (even in content for which incarnates cannot be used), which produces misleading numbers. Any suggestions for improvement would be appreciated. Edit: Fixed a problem with smash / lethal resists not being maxed earlier and some other mistakes. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.1 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Will of Stone: Level 50 Magic Tanker Primary Power Set: Willpower Secondary Power Set: Stone Melee Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Energy Mastery Hero Profile: Level 1: High Pain Tolerance -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(7), NmnCnv-Heal/Rchg(11), Ags-Psi/Status(11), Ags-ResDam(13), Ags-ResDam/EndRdx(13) Level 1: Stone Fist -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(3), SprGntFis-Acc/Dmg/Rchg(3), SprGntFis-Dmg/EndRdx/Rchg(5), SprGntFis-Acc/Dmg/EndRdx/Rchg(5), SprGntFis-Rchg/+Absorb(7) Level 2: Mind Over Body -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(15), UnbGrd-EndRdx/Rchg(17), UnbGrd-Rchg/ResDam(17), UnbGrd-ResDam/EndRdx/Rchg(19), UnbGrd-Max HP%(19) Level 4: Fast Healing -- Prv-Heal(A), Prv-Heal/EndRdx(43), Prv-EndRdx/Rchg(45), Prv-Heal/Rchg(45), Prv-Heal/Rchg/EndRdx(45), Prv-Absorb%(46) Level 6: Indomitable Will -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(46) Level 8: Rise to the Challenge -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal/EndRdx(46), NmnCnv-Heal/Rchg(50) Level 10: Heavy Mallet -- SprMghoft-Acc/Dmg(A), SprMghoft-Rchg/Res%(15), SprMghoft-Dmg/Rchg(25), SprMghoft-Acc/Dmg/Rchg(27), SprMghoft-Dmg/EndRdx/Rchg(27), SprMghoft-Acc/Dmg/EndRdx/Rchg(29) Level 12: Quick Recovery -- PrfShf-End%(A) Level 14: Super Jump -- WntGif-ResSlow(A), WntGif-RunSpd/Jump/Fly/Rng(36) Level 16: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 18: Heightened Senses -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(29), LucoftheG-Def/EndRdx(31) Level 20: Taunt -- PrfZng-Taunt(A), PrfZng-Taunt/Rchg(21), PrfZng-Taunt/Rchg/Rng(21), PrfZng-Acc/Rchg(23), PrfZng-Taunt/Rng(23), PrfZng-Dam%(25) Level 22: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(36), KntCmb-Dmg/EndRdx/Rchg(37), KntCmb-Knock%(37) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(31) Level 26: Tough -- StdPrt-ResDam/Def+(A) Level 28: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(31), LucoftheG-Def(33), LucoftheG-Def/Rchg(34), LucoftheG-EndRdx/Rchg(34), LucoftheG-Def/EndRdx/Rchg(34) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(33), ShlWal-Def(36), ShlWal-Def/EndRdx(37), Rct-ResDam%(40) Level 32: Build Up -- RctRtc-Pcptn(A), RctRtc-ToHit/Rchg(33) Level 35: Strength of Will -- GldArm-3defTpProc(A) Level 38: Seismic Smash -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/Rchg(39), SprBlsCol-Dmg/EndRdx/Acc/Rchg(40), SprBlsCol-Rchg/HoldProc(40) Level 41: Tremor -- Obl-Dmg(A), Obl-Acc/Rchg(42), Obl-Dmg/Rchg(42), Obl-Acc/Dmg/Rchg(42), Obl-Acc/Dmg/EndRdx/Rchg(43), Obl-%Dam(43) Level 44: Conserve Power -- RechRdx-I(A) Level 47: Hurl Boulder -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(48), SprWntBit-Acc/Dmg/EndRdx(48), SprWntBit-Acc/Dmg/Rchg(48), SprWntBit-Dmg/EndRdx/Acc/Rchg(50), SprWntBit-Rchg/SlowProc(50) Level 49: Physical Perfection -- Mrc-Rcvry+(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(9), Empty(9) Level 50: Mighty Core Final Judgement Level 50: Diamagnetic Radial Flawless Interface Level 50: Banished Pantheon Core Superior Ally Level 50: Agility Radial Paragon Level 50: Melee Radial Embodiment Level 50: Ageless Radial Epiphany ------------
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After a couple of days playing my stalker some patterns are emerging, along with questions. A few questions have to do with ideas mentioned earlier in this thread. At the end of the day I think I'll probably make two builds for this character, as inf is no longer a significant constraint. One build would be for regular content and for exemplaring. I'd make another build for soloing incarnates, once I get to that stage. I'd like to slant my current build more toward regular content and easier incarnate content that's frequently run (ie: Tin / Pex, BAF). I can earn the inf to make a second incarnate-focused build a little while later. I don't know how to make an incarnate-focused variant for this build, as of now, and so it's better that I put that off anyways to cut down on the number of expensive mistakes I'd probably make, given my current state of understanding of the game. Looking toward learning how to build for incarnate content, Sovera noted earlier that 59% is a better target for defenses for incarnate content. Is that because defense debuffs arise quite often, or for some other reason? Are there other targets (ie: for resistances, to hit bonuses, etc) to bear in mind when building for incarnate content? Goals for the current build (regular content, low end incarnate content, exemp-ing): I like the Yin TF, in particular, and I frequently run it. I also enjoy Posi 1 & 2 now and again. Plus, sometimes I'll accompany friends on arcs with their lower level characters (not that often, but it's a treat to do it). So, I exemp quite low and quite often overall. That leaves me in a bit of a quandary about hasten slotting. I can see the argument for two boosted level 50 recharge IOs in hasten, freeing up a slot. But, another possibility is to slot hasten with 3 level 25 recharge IOs and boost them 3 - 5 times. I'm also wondering about the slotting for build up and for maneuvers. I don't think there's much benefit to the sixth slot in the red fortune set. I also don't see much of an increase coming about from the Gaussian set and six slots in build up, either. I could find five slots quite easily by re-thinking slotting for these two powers. I'm also not sold on the overwhelming force set being in precise strike. Finally, I'm not certain about the optimal place for assassin's mark. It's serviceable in Serpent's reach, but when exemp'd low enough it doesn't even get used; it might be better in precise strike for that reason. I'd like to keep tactics because being blinded is a huge pain and I'd rather not have to always keep a few yellow insps handy just for those occasions. Also, the set bonuses for adjusted targeting are quite appealing for this build. Potential changes ... I can put the "+ perception" IO from the rectified reticle set in build up, along with a "to hit / recharge" rectified reticle IO and call build up done. That frees up four slots and slightly increases smash / lethal defenses, at the loss of a small amount of nrg / neg nrg / fire / cold defenses. I can take a slot from red fortune, dropping the end / rech IO. These changes free up five slots. With the five slots freed up I could put the Superior Assassin's Mark set in precise strike. Then I could put either 5 IOs from Superior Winter's Bite (dropping the proc) or 5 IOs from Apocalypse (dropping damage) into Serpent's Reach. The Force Feedback +recharge" proc could go into the sixth slot for Serpent's Reach. That still leave four free slots. I'd put an extra slot into stamina and put in the "Power Transfer: chance to heal" proc. That leaves three free slots. Adding a slot to super jump and putting in another winter's gift IO increases fire / cold resists by 3.75%, which is a decent return on one slot. The remaining two slots could be put into tough and the last two Aegis IOs could go into there, which would bring psionic resistance to 17.5%, bring toxic resistance to a little over 20%, and improve fire / cold defenses. Do these changes look reasonable / helpful, given the goals of this build? (Sample build tweaked as mentioned below): Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Walk Softly: Level 50 Mutation Stalker Primary Power Set: Staff Fighting Secondary Power Set: Energy Aura Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Body Mastery Villain Profile: Level 1: Precise Strike -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(3), SprAssMar-Acc/Dmg/Rchg(3), SprAssMar-Dmg/EndRdx/Rchg(5), SprAssMar-Acc/Dmg/EndRdx/Rchg(5), SprAssMar-Rchg/Rchg Build Up(7) Level 1: Hide -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(7) Level 2: Guarded Spin -- ClvBlo-Acc/Dmg(A), ClvBlo-Dmg/Rchg(9), ClvBlo-Dmg/EndRdx(9), Erd-Acc/Dmg/Rchg(11), Erd-Acc/Dmg/EndRdx/Rchg(11), Erd-Acc/Rchg(13) Level 4: Kinetic Shield -- Rct-Def(A), Rct-Def/EndRdx(13), Rct-EndRdx/Rchg(15), Rct-Def/Rchg(15), Rct-Def/EndRdx/Rchg(17), Rct-ResDam%(17) Level 6: Assassin's Staff -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(19), SprStlGl-Acc/Dmg/Rchg(19), SprStlGl-Dmg/EndRdx/Rchg(21), SprStlGl-Acc/Dmg/EndRdx/Rchg(21), SprStlGl-Rchg/Hide%(23) Level 8: Build Up -- RctRtc-Pcptn(A), RctRtc-ToHit/Rchg(23) Level 10: Entropy Shield -- EndRdx-I(A) Level 12: Power Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(25), LucoftheG-Def/EndRdx/Rchg(25), LucoftheG-Def(27), LucoftheG-Rchg+(27) Level 14: Super Jump -- WntGif-ResSlow(A), WntGif-RunSpd/Jump/Fly/Rng(29) Level 16: Combat Jumping -- LucoftheG-Rchg+(A) Level 18: Kinetic Dampening -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(29) Level 20: Kick -- Empty(A) Level 22: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(31), Ags-EndRdx/Rchg(31), Ags-ResDam/EndRdx/Rchg(31), Ags-ResDam(33), Ags-Psi/Status(33) Level 24: Weave -- LucoftheG-Rchg+(A), Rct-Def(33), Rct-Def/EndRdx(34), Rct-EndRdx/Rchg(34), Rct-Def/Rchg(34), Rct-Def/EndRdx/Rchg(36) Level 26: Serpent's Reach -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(36), SprWntBit-Acc/Dmg/EndRdx(36), SprWntBit-Acc/Dmg/Rchg(37), SprWntBit-Dmg/EndRdx/Acc/Rchg(37), FrcFdb-Rechg%(37) Level 28: Energy Drain -- LucoftheG-Rchg+(A) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39) Level 32: Eye of the Storm -- Obl-Dmg(A), Obl-Acc/Rchg(39), Obl-Dmg/Rchg(40), Obl-Acc/Dmg/Rchg(40), Obl-Acc/Dmg/EndRdx/Rchg(40), Obl-%Dam(42) Level 35: Energize -- Prv-Heal(A), Prv-Heal/EndRdx(42), Prv-EndRdx/Rchg(42), Prv-Heal/Rchg(43), Prv-Heal/Rchg/EndRdx(43), Prv-Absorb%(43) Level 38: Superior Conditioning -- PrfShf-End%(A) Level 41: Physical Perfection -- NmnCnv-Regen/Rcvry+(A) Level 44: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(45), RedFrt-Def/EndRdx/Rchg(45), RedFrt-Def(45), RedFrt-EndRdx(46) Level 47: Tactics -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(48), AdjTrg-ToHit/EndRdx/Rchg(48), AdjTrg-EndRdx/Rchg(48), AdjTrg-ToHit/EndRdx(50), AdjTrg-Rchg(50) Level 49: Assault -- EndRdx-I(A) Level 1: Assassination Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(46) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(46), Empty(50) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 50: Musculature Radial Paragon Level 50: Diamagnetic Radial Flawless Interface Level 50: Rebirth Total Radial Invocation Level 50: Ion Core Final Judgement Level 50: Assault Radial Embodiment Level 50: Cimeroran Core Superior Ally ------------
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Thank you all for your responses. It seems clear that there is room for a variety of reasonable approaches to slotting up a character. And, when and how to use attunements and boosts is becoming quite a bit more clear thanks to posts here and to resources mentioned here. I went ahead and IO'd up my stalker as per the build given in the OP. I've run him through a speed ITF and a speed Yin, a Tin / Pex TF duo, +4x8 Maria Jenkins arc missions, two BAFs, a solo PI +4x8 radio, and sundry other challenges. I wanted to see his limits so I would fairly frequently split off from the team and try to solo +4x8 content. He solo'd fine, he does a ton of damage, and he hasn't died once yet since being IO'd up^. There very well may be better builds out there. But, the adapted version of SwitchFade's build seems to work well enough, at least for the content I've tried thus far. ^ He has had several close calls, including in the Tin / Pex TF duo. But, his EA heal and his Rebirth destiny incarnate power have ended up being very helpful.
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I have a staff / EA stalker that I love playing and that I would like to IO out for both endgame play and for examplar-ing (mostly TFs, sometimes just to game with friends). For this build I'm leaning heavily on posts made by SwitchFade in a DB / EA build request thread, adapting the "DB" primary to a staff primary. I'm still quite new to IOs. I've read a fair amount, but I'm still in a bit of a state of information overload. So, when to attune and when to boost, and what role enhancement catalysts play in the process is still not yet quite clear. There may be other very important topics about IOs that I don't yet understand very well, either, or perhaps don't even know about. So, hopefully this sample build will help toward learning how to build characters "on the fly", so they can be IO'd up as they level up, as well as being effective in endgame. The order in which slots are taken is important because set bonuses aren't available until there are enough slots to accept the IOs that provide the bonuses. If I'm making mistakes in the order in which powers are slotted, then I'm hoping to learn about that. I'll buy specialty IOs such as the +3% global defense IOs in kinetic dampening) at relatively low levels, so the bonuses are available even when exemplared down quite low. My initial plan / goal is to buy attuned IOs for basically everything. Can I boost pretty much everything as well, or are attuning and boosting somehow not complementary to each other? I don't see anything to catalyze other than the stalker sets. Feedback would be much appreciated. Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Walk Softly: Level 50 Mutation Stalker Primary Power Set: Staff Fighting Secondary Power Set: Energy Aura Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Body Mastery Villain Profile: Level 1: Precise Strike -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(3), OvrFrc-Acc/Dmg/End(3), OvrFrc-Dmg/End/Rech(11), OvrFrc-Acc/Dmg/End/Rech(15) Level 1: Hide -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(42) Level 2: Guarded Spin -- Erd-Acc/Rchg(A), Erd-Acc/Dmg/Rchg(5), Erd-Acc/Dmg/EndRdx/Rchg(5), ClvBlo-Acc/Dmg(13), ClvBlo-Dmg/Rchg(19), ClvBlo-Dmg/EndRdx(21) Level 4: Kinetic Shield -- Rct-Def(A), Rct-Def/EndRdx(9), Rct-EndRdx/Rchg(13), Rct-Def/Rchg(31), Rct-Def/EndRdx/Rchg(31), Rct-ResDam%(33) Level 6: Assassin's Staff -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(7), SprStlGl-Acc/Dmg/Rchg(7), SprStlGl-Dmg/EndRdx/Rchg(11), SprStlGl-Acc/Dmg/EndRdx/Rchg(15), SprStlGl-Rchg/Hide%(21) Level 8: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(9), GssSynFr--ToHit/Rchg/EndRdx(19), GssSynFr--Rchg/EndRdx(37), GssSynFr--ToHit/EndRdx(37), GssSynFr--Build%(37) Level 10: Entropy Shield -- EndRdx-I(A) Level 12: Combat Jumping -- LucoftheG-Rchg+(A) Level 14: Power Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(17), LucoftheG-Def/EndRdx/Rchg(17), LucoftheG-Def(33), LucoftheG-Rchg+(33) Level 16: Super Jump -- WntGif-ResSlow(A) Level 18: Kinetic Dampening -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(25) Level 20: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23) Level 22: Kick -- Empty(A) Level 24: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(40), Ags-ResDam/EndRdx/Rchg(42), Ags-ResDam(42) Level 26: Serpent's Reach -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(27), SprAssMar-Acc/Dmg/Rchg(27), SprAssMar-Dmg/EndRdx/Rchg(29), SprAssMar-Acc/Dmg/EndRdx/Rchg(29), SprAssMar-Rchg/Rchg Build Up(31) Level 28: Energy Drain -- LucoftheG-Rchg+(A) Level 30: Weave -- LucoftheG-Rchg+(A), Rct-Def(39), Rct-Def/EndRdx(39), Rct-EndRdx/Rchg(39), Rct-Def/Rchg(40), Rct-Def/EndRdx/Rchg(40) Level 32: Eye of the Storm -- Obl-Dmg(A), Obl-Acc/Rchg(34), Obl-Dmg/Rchg(34), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(36), Obl-%Dam(36) Level 35: Energize -- Prv-Heal(A), Prv-Heal/EndRdx(43), Prv-EndRdx/Rchg(43), Prv-Heal/Rchg(43), Prv-Heal/Rchg/EndRdx(45), Prv-Absorb%(45) Level 38: Superior Conditioning -- PrfShf-End%(A) Level 41: Physical Perfection -- NmnCnv-Regen/Rcvry+(A) Level 44: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(45), RedFrt-EndRdx/Rchg(46), RedFrt-Def/EndRdx/Rchg(46), RedFrt-Def(46), RedFrt-EndRdx(48) Level 47: Tactics -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(48), AdjTrg-ToHit/EndRdx/Rchg(48), AdjTrg-EndRdx/Rchg(50), AdjTrg-ToHit/EndRdx(50), AdjTrg-Rchg(50) Level 49: Assault -- EndRdx-I(A) Level 1: Assassination Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(34) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(25) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 ------------
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The following version is even better because a place for a force feedback proc has been found and key defense percentages are higher (especially AOE and fire / cold defenses, and also fire / cold resists, which is helpful). The drawback is less damage in the single target hold and a small drop in a few other defenses. Accuracy is a bit lower than for other powers for telekinetic thrust, as well, but it should still be in a reasonable place overall. I'll probably need Ageless (Destiny incarnate) to make this work, either way. But, I'm fine with that. Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Head Cold: Level 50 Magic Dominator Primary Power Set: Ice Control Secondary Power Set: Psionic Assault Power Pool: Leaping Power Pool: Leadership Power Pool: Speed Power Pool: Fighting Ancillary Pool: Ice Mastery Villain Profile: Level 1: Block of Ice -- BslGaz-Acc/Hold(A), BslGaz-Rchg/Hold(3), BslGaz-EndRdx/Rchg/Hold(3), BslGaz-Acc/EndRdx/Rchg/Hold(5) Level 1: Psionic Dart -- HO:Nucle(A) Level 2: Mind Probe -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(5), Hct-Acc/Rchg(7), Hct-Dmg/EndRdx(7), Hct-Dam%(9) Level 4: Telekinetic Thrust -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/Rchg(9), KntCmb-Dmg/EndRdx/Rchg(11), KntCmb-Dmg/EndRdx(11), FrcFdb-Rechg%(13), OvrFrc-Dam/KB(13) Level 6: Arctic Air -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(15), SprAscoft-EndRdx/Rchg(19), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(23), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(25), SprAscoft-Rchg/+Dmg%(25) Level 8: Combat Jumping -- LucoftheG-Rchg+(A) Level 10: Mental Blast -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(27), Apc-Acc/Rchg(27), Apc-Dmg/EndRdx(29), Apc-Dam%(29) Level 12: Ice Slick -- RechRdx-I(A) Level 14: Super Jump -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(15) Level 16: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(17), LucoftheG-Def/EndRdx(17) Level 18: Hasten -- RechRdx-I(A), RechRdx-I(19) Level 20: Drain Psyche -- TchoftheN-Acc/EndRdx/Heal/HP/Regen(A), TchoftheN-Acc/Heal(21), TchoftheN-Heal/HP/Regen/Rchg(21), TchoftheN-Acc/EndRdx/Rchg(23) Level 22: Tactics -- RctRtc-Pcptn(A) Level 24: Kick -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(34), SprBlsCol-Acc/Dmg/EndRdx(36), SprBlsCol-Acc/Dmg/Rchg(36), SprBlsCol-Dmg/EndRdx/Acc/Rchg(36), SprBlsCol-Rchg/HoldProc(37) Level 26: Tough -- StdPrt-ResDam/Def+(A), Ags-Psi/Status(33), Ags-ResDam(34), Ags-ResDam/EndRdx(34) Level 28: Subdue -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(31), SprWntBit-Acc/Dmg/EndRdx(31), SprWntBit-Acc/Dmg/Rchg(31), SprWntBit-Dmg/EndRdx/Acc/Rchg(33), SprWntBit-Rchg/SlowProc(33) Level 30: Weave -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(40), ShlWal-Def/EndRdx(40), ShlWal-Def(40) Level 32: Jack Frost -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(37), ExpRnf-Dmg/EndRdx(37), ExpRnf-Acc/Dmg/Rchg(39), ExpRnf-EndRdx/Dmg/Rchg(39), ExpRnf-+Res(Pets)(39) Level 35: Sleet -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(46), SprFrzBls-Acc/Dmg/EndRdx(46), SprFrzBls-Acc/Dmg/Rchg(50), SprFrzBls-Dmg/EndRdx/Acc/Rchg(50), SprFrzBls-Rchg/ImmobProc(50) Level 38: Psychic Shockwave -- Obl-Dmg(A), Obl-Acc/Rchg(43), Obl-Dmg/Rchg(43), Obl-Acc/Dmg/Rchg(43), Obl-Acc/Dmg/EndRdx/Rchg(45), Obl-%Dam(46) Level 41: Frozen Armor -- LucoftheG-Rchg+(A), Rct-ResDam%(42), Rct-Def(42), Rct-Def/EndRdx(42) Level 44: Hoarfrost -- UnbGrd-Max HP%(A), GldArm-3defTpProc(45), Prv-Absorb%(45) Level 47: Glacier -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(48), BslGaz-EndRdx/Rchg/Hold(48), BslGaz-Acc/EndRdx/Rchg/Hold(48) Level 49: Vengeance -- LucoftheG-Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Domination Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) Level 50: Diamagnetic Radial Flawless Interface Level 50: Banished Pantheon Partial Radial Improved Ally Level 50: Cryonic Core Final Judgement Level 50: Musculature Radial Paragon ------------
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Fire / nature / mace build review request
EnjoyTheJourney replied to EnjoyTheJourney's topic in Blaster
I dropped the medicine pool and added maneuvers and ripper instead. Ripper can fit in a force feedback proc, which is helpful. And, of course defenses become a bit better overall. Thank you for your response. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Alchemist: Level 50 Technology Blaster Primary Power Set: Fire Blast Secondary Power Set: Plant Manipulation Power Pool: Leadership Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Ancillary Pool: Mace Mastery Hero Profile: Level 1: Fire Blast -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(17), SprWntBit-Acc/Dmg/EndRdx(19), SprWntBit-Rchg/SlowProc(19), SprWntBit-Acc/Dmg/Rchg(21), SprWntBit-Dmg/EndRdx/Acc/Rchg(21) Level 1: Entangle -- HO:Endo(A) Level 2: Fire Ball -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(3), SprFrzBls-Acc/Dmg/EndRdx(3), SprFrzBls-Acc/Dmg/Rchg(15), SprFrzBls-Dmg/EndRdx/Acc/Rchg(15), SprFrzBls-Rchg/ImmobProc(17) Level 4: Strangler -- BslGaz-Acc/Hold(A), BslGaz-EndRdx/Rchg/Hold(5), BslGaz-Acc/EndRdx/Rchg/Hold(5), BslGaz-Rchg/Hold(13) Level 6: Skewer -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/Rchg(9), SprBlsCol-Dmg/EndRdx/Acc/Rchg(9), SprBlsCol-Rchg/HoldProc(11) Level 8: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(40), LucoftheG-Def/EndRdx(40) Level 10: Toxins -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(11) Level 12: Aim -- RctRtc-ToHit/Rchg(A), RctRtc-Pcptn(13) Level 14: Fire Breath -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(40), Rgn-Acc/Rchg(43), Rgn-Dmg/EndRdx(43), Rgn-Knock%(43) Level 16: Super Jump -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(23) Level 18: Blaze -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(23), SprBlsWrt-Acc/Dmg/Rchg(25), SprBlsWrt-Acc/Dmg/EndRdx(25), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(27), SprBlsWrt-Rchg/Dmg%(27) Level 20: Wild Fortress -- GldArm-3defTpProc(A), UnbGrd-Max HP%(29), PrfShf-End%(29) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(31) Level 24: Combat Jumping -- LucoftheG-Rchg+(A), Ksm-ToHit+(31) Level 26: Blazing Bolt -- StnoftheM-Dmg/EndRdx/Rchg(A), StnoftheM-Acc/ActRdx/Rng(31), StnoftheM-Dmg/EndRdx(33), StnoftheM-Dmg/ActRdx/Rchg(33), StnoftheM-Dam%(33) Level 28: Ripper -- FrcFdb-Rechg%(A), Arm-Dmg/Rchg(34), Arm-Acc/Dmg/Rchg(34), Arm-Acc/Rchg(34), Arm-Dmg/EndRdx(36), Arm-Dam%(46) Level 30: Kick -- Empty(A) Level 32: Inferno -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(36), SprAvl-Acc/Dmg/EndRdx(36), SprAvl-Acc/Dmg/Rchg(37), SprAvl-Acc/Dmg/EndRdx/Rchg(37), SprAvl-Rchg/KDProc(37) Level 35: Scorpion Shield -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(39), ShlWal-Def(39), ShlWal-Def/EndRdx(39) Level 38: Spore Cloud -- HO:Enzym(A) Level 41: Vines -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(42), BslGaz-Acc/EndRdx/Rchg/Hold(42), BslGaz-EndRdx/Rchg/Hold(42) Level 44: Web Envelope -- EnfOpr-Acc/Rchg(A), EnfOpr-EndRdx/Immob(45), EnfOpr-Acc/EndRdx(45), EnfOpr-Immob/Rng(45), EnfOpr-Acc/Immob/Rchg(46), EnfOpr-Acc/Immob(46) Level 47: Tough -- StdPrt-ResDam/Def+(A), Ags-Psi/Status(48), Ags-ResDam/EndRdx(48), Ags-ResDam(48) Level 49: Weave -- LucoftheG-Rchg+(A), Rct-ResDam%(50), Rct-Def(50), Rct-Def/EndRdx(50) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod(A) Level 50: Musculature Radial Paragon Level 50: Pyronic Core Final Judgement Level 50: Diamagnetic Radial Flawless Interface Level 50: Clarion Core Epiphany Level 50: Assault Radial Embodiment ------------ -
Thank you for your feedback! After getting feedback on a blaster build, I did a bit of re-thinking and decided to put more emphasis on typed defenses. The build still has permadom, but now has 46.8% smash / lethal defenses, 40.9% fire / cold defenses, and 35% energy / negative energy defenses. Positional defenses will probably only matter for psionic attacks (psi defense is 19.1%) and they are fairly well developed as well (27.8% for melee is the lowest, ranged and AOE are close to 36% each). The main drawback with the earlier build is that after a bit more experience playing the build it's clear that I'd like to play in melee most of the time to maximize psychic shockwave and drain psyche, as well as the quick animating single target melee attacks. So, in the end ranged defense is not as high a priority as it was earlier for me. Also, with a greater emphasis on fighting in melee range, the case for incorporating the snipe becomes weaker. One key improvement over the earlier build is endurance management, as in this revised build arctic air costs a *lot* less endurance to run. Perhaps having just one performance shifter +end IO is a bit easier to manage this way. One small purple inspiration will softcap all typed defenses but psionic and all positional defenses but melee, so even with zero buffs from teammates there is a "panic button" of sorts. I'd like to fit in the preventive medicine proc IO. But, I can't find a way to do it. Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Head Cold: Level 50 Magic Dominator Primary Power Set: Ice Control Secondary Power Set: Psionic Assault Power Pool: Leaping Power Pool: Leadership Power Pool: Speed Power Pool: Fighting Ancillary Pool: Ice Mastery Villain Profile: Level 1: Block of Ice -- BslGaz-Acc/Hold(A), BslGaz-Rchg/Hold(3), BslGaz-EndRdx/Rchg/Hold(3), BslGaz-Acc/EndRdx/Rchg/Hold(5) Level 1: Psionic Dart -- Acc-I(A) Level 2: Mind Probe -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(19), SprBlsCol-Acc/Dmg/EndRdx(23), SprBlsCol-Acc/Dmg/Rchg(25), SprBlsCol-Dmg/EndRdx/Acc/Rchg(25), SprBlsCol-Rchg/HoldProc(27) Level 4: Telekinetic Thrust -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(5), Hct-Acc/Rchg(11), Hct-Dmg/EndRdx(13), Hct-Dam%(13), OvrFrc-Dam/KB(15) Level 6: Arctic Air -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(7), SprAscoft-EndRdx/Rchg(7), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(9), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(9), SprAscoft-Rchg/+Dmg%(11) Level 8: Combat Jumping -- LucoftheG-Rchg+(A) Level 10: Mental Blast -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(39), Apc-Acc/Rchg(39), Apc-Dmg/EndRdx(39), Apc-Dam%(40) Level 12: Ice Slick -- RechRdx-I(A) Level 14: Super Jump -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(15) Level 16: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(17), LucoftheG-Def/EndRdx(17) Level 18: Hasten -- RechRdx-I(A), RechRdx-I(19) Level 20: Drain Psyche -- TchoftheN-Acc/EndRdx/Heal/HP/Regen(A), TchoftheN-Acc/Heal(21), TchoftheN-Acc/EndRdx/Rchg(21), TchoftheN-Heal/HP/Regen/Rchg(23) Level 22: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(27), GssSynFr--ToHit/Rchg/EndRdx(29), GssSynFr--Rchg/EndRdx(29), GssSynFr--ToHit/EndRdx(34), GssSynFr--Build%(36) Level 24: Kick -- Empty(A) Level 26: Tough -- StdPrt-ResDam/Def+(A), Ags-Psi/Status(46), Ags-ResDam(50), Ags-ResDam/EndRdx(50) Level 28: Subdue -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(36), SprWntBit-Acc/Dmg/EndRdx(36), SprWntBit-Acc/Dmg/Rchg(37), SprWntBit-Dmg/EndRdx/Acc/Rchg(37), SprWntBit-Rchg/SlowProc(37) Level 30: Weave -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(31), ShlWal-Def(31), ShlWal-Def/EndRdx(31) Level 32: Jack Frost -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(33), ExpRnf-Dmg/EndRdx(33), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-EndRdx/Dmg/Rchg(34), ExpRnf-+Res(Pets)(34) Level 35: Sleet -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(45), SprFrzBls-Acc/Dmg/EndRdx(45), SprFrzBls-Acc/Dmg/Rchg(45), SprFrzBls-Dmg/EndRdx/Acc/Rchg(46), SprFrzBls-Rchg/ImmobProc(46) Level 38: Psychic Shockwave -- Obl-Dmg(A), Obl-Acc/Rchg(40), Obl-Dmg/Rchg(40), Obl-Acc/Dmg/Rchg(43), Obl-Acc/Dmg/EndRdx/Rchg(43), Obl-%Dam(43) Level 41: Frozen Armor -- LucoftheG-Rchg+(A), Rct-ResDam%(42), Rct-Def/EndRdx(42), Rct-Def(42) Level 44: Hoarfrost -- UnbGrd-Max HP%(A), GldArm-3defTpProc(50) Level 47: Glacier -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(48), BslGaz-Rchg/Hold(48), BslGaz-Acc/EndRdx/Rchg/Hold(48) Level 49: Vengeance -- LucoftheG-Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Domination Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) Level 50: Diamagnetic Radial Flawless Interface Level 50: Banished Pantheon Partial Radial Improved Ally Level 50: Cryonic Core Final Judgement Level 50: Musculature Radial Paragon ------------
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Fire / nature / mace build review request
EnjoyTheJourney replied to EnjoyTheJourney's topic in Blaster
Your builds are quite interesting. There was a lot to think about, when looking across both of them. Thank you for taking the time to post them. I worked up another build that has 44.8% smash / lethal defenses and positional defenses of 27.1 (melee), 30.8 (ranged), and 29.9 (AOE). Energy, Fire, and Cold defenses are all 39-40%. Negative energy is 29.6% and psionic is the lowest, at 13.3%. Resist are not particularly high, on the downside, and a specialty IO or two (proc, unique effect) that I'd normally want to slot isn't there. Recharge is down quite a bit, although on the other hand -recharge resist is 60%, which is excellent. Taking higher damage from single target or untyped ranged attacks will definitely lead to taking more damage at times. But, a key weak point in my earlier build was the so-so AOE defenses, which can also be quite problematic at times. This build has better AOE resists, which is helpful, and a majority of typed defenses are noticeable; these changes should help to limit the inflow of ranged damage, to help offset the drop in ranged defenses. Whether or not this build would play better comes down to enemy types and math, the latter of which I'm not an expert at. This build has a hefty self-heal, which can come in handy. But, it's also possible to switch in maneuvers and another power that can serve as a set mule and/or be useful in its own right. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Alchemist: Level 50 Technology Blaster Primary Power Set: Fire Blast Secondary Power Set: Plant Manipulation Power Pool: Medicine Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Ancillary Pool: Mace Mastery Hero Profile: Level 1: Fire Blast -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(3), SprWntBit-Acc/Dmg/EndRdx(3), SprWntBit-Acc/Dmg/Rchg(5), SprWntBit-Dmg/EndRdx/Acc/Rchg(5), SprWntBit-Rchg/SlowProc(7) Level 1: Entangle -- GrvAnc-Acc/Immob/Rchg(A), GrvAnc-Acc/Rchg(43), GrvAnc-Immob(46) Level 2: Fire Ball -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(13), SprFrzBls-Acc/Dmg/EndRdx(13), SprFrzBls-Acc/Dmg/Rchg(15), SprFrzBls-Dmg/EndRdx/Acc/Rchg(15), SprFrzBls-Rchg/ImmobProc(17) Level 4: Strangler -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(25), BslGaz-EndRdx/Rchg/Hold(27), BslGaz-Acc/EndRdx/Rchg/Hold(27) Level 6: Skewer -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/EndRdx(9), SprBlsCol-Acc/Dmg/Rchg(9), SprBlsCol-Dmg/EndRdx/Acc/Rchg(11), SprBlsCol-Rchg/HoldProc(11) Level 8: Aid Other -- HO:Golgi(A) Level 10: Toxins -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(29) Level 12: Aim -- RctRtc-ToHit(A), RctRtc-Pcptn(29) Level 14: Aid Self -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(40), NmnCnv-Heal/Rchg(40), NmnCnv-Heal/EndRdx/Rchg(40), NmnCnv-Heal(43), NmnCnv-Regen/Rcvry+(43) Level 16: Super Jump -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(17) Level 18: Blaze -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(19), SprBlsWrt-Acc/Dmg/Rchg(19), SprBlsWrt-Acc/Dmg/EndRdx(21), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(21), SprBlsWrt-Rchg/Dmg%(23) Level 20: Wild Fortress -- GldArm-3defTpProc(A), UnbGrd-Max HP%(23), PrfShf-End%(25) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(39) Level 24: Combat Jumping -- LucoftheG-Rchg+(A), Ksm-ToHit+(31) Level 26: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Acc/ActRdx/Rng(31), StnoftheM-Dmg/ActRdx/Rchg(31), StnoftheM-Dmg/EndRdx/Rchg(34), StnoftheM-Dam%(37) Level 28: Fire Breath -- Rgn-Dmg/EndRdx(A), Rgn-Dmg/Rchg(37), Rgn-Acc/Dmg/Rchg(37), Rgn-Acc/Rchg(39), Rgn-Knock%(39) Level 30: Kick -- ExpStr-Dmg/KB(A) Level 32: Inferno -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(34), SprAvl-Rchg/KDProc(34) Level 35: Scorpion Shield -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(36), ShlWal-Def(36), ShlWal-Def/EndRdx(36) Level 38: Spore Cloud -- HO:Enzym(A) Level 41: Vines -- BslGaz-Acc/Hold(A), BslGaz-EndRdx/Rchg/Hold(42), BslGaz-Acc/Rchg(42), BslGaz-Acc/EndRdx/Rchg/Hold(42) Level 44: Web Envelope -- EnfOpr-Acc/Rchg(A), EnfOpr-EndRdx/Immob(45), EnfOpr-Acc/EndRdx(45), EnfOpr-Immob/Rng(45), EnfOpr-Acc/Immob/Rchg(46), EnfOpr-Acc/Immob(46) Level 47: Tough -- StdPrt-ResDam/Def+(A), Ags-ResDam/EndRdx(48), Ags-Psi/Status(48), Ags-ResDam(48) Level 49: Weave -- LucoftheG-Rchg+(A), Rct-ResDam%(50), Rct-Def/EndRdx/Rchg(50), Rct-Def(50) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod(A) Level 50: Musculature Radial Paragon Level 50: Pyronic Core Final Judgement Level 50: Diamagnetic Radial Flawless Interface Level 50: Clarion Core Epiphany Level 50: Assault Radial Embodiment ------------ -
This is my first attempt at an end-game blaster build. He currently sits at 44.1% ranged defense (could be bumped up to softcap with minimal effort) and 30.4% smash / lethal defenses. This build seems significantly less sturdy than builds that softcap ranged defense and smash / lethal. But, I'm not entirely certain how to bring smash / lethal defenses the rest of the way, while keeping the powerset choices in place. Perhaps it's simplest to live with less than capped smash / lethal defenses and be glad to have a robust self heal on a blaster. Or, perhaps it's functionally better to remove the medicine pool and opt for other picks instead. Any insights offered would be appreciated. Thank you in advance! Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Alchemist: Level 50 Technology Blaster Primary Power Set: Fire Blast Secondary Power Set: Plant Manipulation Power Pool: Medicine Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Ancillary Pool: Mace Mastery Hero Profile: Level 1: Fire Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(11), Thn-Dmg/Rchg(11), Thn-Acc/Dmg/Rchg(17), Thn-Acc/Dmg/EndRdx(19), Thn-Dmg/EndRdx/Rchg(19) Level 1: Entangle -- GrvAnc-Immob(A), GrvAnc-Acc/Immob/Rchg(3), GrvAnc-Acc/Rchg(3), GrvAnc-Immob/EndRdx(9), GrvAnc-Hold%(9) Level 2: Fire Ball -- Rgn-Dmg(A), Rgn-Dmg/Rchg(23), Rgn-Acc/Dmg/Rchg(23), Rgn-Acc/Rchg(25), Rgn-Dmg/EndRdx(25) Level 4: Strangler -- SprEnt-Acc/Hold(A), SprEnt-Acc/Hold/End(5), SprEnt-End/Rchg(5), SprEnt-Acc/Hold/End/Rchg(7), SprEnt-Rchg/AbsorbProc(7) Level 6: Skewer -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(40), Mk'Bit-Dmg/Rchg(43), Mk'Bit-Acc/EndRdx/Rchg(43), Mk'Bit-Acc/Dmg/EndRdx/Rchg(43), Mk'Bit-Dam%(45) Level 8: Aid Other -- Empty(A) Level 10: Toxins -- RechRdx-I(A) Level 12: Aim -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(13), GssSynFr--ToHit/Rchg/EndRdx(13), GssSynFr--Rchg/EndRdx(15), GssSynFr--ToHit/EndRdx(15), GssSynFr--Build%(17) Level 14: Aid Self -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(34), NmnCnv-Heal/Rchg(34), NmnCnv-Heal/EndRdx/Rchg(36), NmnCnv-Heal(36), NmnCnv-Regen/Rcvry+(36) Level 16: Super Jump -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(34) Level 18: Blaze -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(27), SprBlsWrt-Acc/Dmg/Rchg(27), SprBlsWrt-Acc/Dmg/EndRdx(33), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(33), SprBlsWrt-Rchg/Dmg%(33) Level 20: Wild Fortress -- Prv-Absorb%(A), UnbGrd-Max HP%(21), StdPrt-ResDam/Def+(21) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(45) Level 24: Combat Jumping -- LucoftheG-Rchg+(A) Level 26: Blazing Bolt -- StnoftheM-Acc/Dmg(A), StnoftheM-Acc/ActRdx/Rng(39), StnoftheM-Dmg/ActRdx/Rchg(39), StnoftheM-Dmg/EndRdx/Rchg(40), StnoftheM-Dam%(40) Level 28: Fire Breath -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(29), SprDfnBrr-Acc/Dmg/Rchg(29), SprDfnBrr-Acc/Dmg/EndRdx(31), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(31), SprDfnBrr-Rchg/+Status Protect(31) Level 30: Kick -- ExpStr-Dmg/KB(A) Level 32: Inferno -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(37), Arm-Acc/Rchg(37), Arm-Dmg/EndRdx(37), Arm-Dam%(39) Level 35: Scorpion Shield -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(46), LucoftheG-Def(46) Level 38: Spore Cloud -- EndRdx-I(A) Level 41: Vines -- BslGaz-Acc/Hold(A), BslGaz-Rchg/Hold(42), BslGaz-Acc/EndRdx/Rchg/Hold(42), BslGaz-EndRdx/Rchg/Hold(42) Level 44: Web Envelope -- Empty(A) Level 47: Tough -- GldArm-ResDam(A), GldArm-Res/Rech/End(48), GldArm-End/Res(48), GldArm-3defTpProc(48), GldArm-RechEnd(50), GldArm-RechRes(50) Level 49: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(50) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(45) Level 50: Musculature Radial Paragon Level 50: Pyronic Core Final Judgement Level 50: Diamagnetic Radial Flawless Interface Level 50: Clarion Core Epiphany Level 50: Assault Radial Embodiment ------------
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Here is a quick, "powers only" build outline. You can flesh it out with IOs for an end-game build. Ice and dark work well together. Ice is good for reducing the rate of incoming damage, but can struggle with taking alpha. Dark helps quite a bit for taking alpha, which helps to address that key weak point for ice control. The epic set helps to fill out damage and defenses. This kind of build should play well in the endgame. Built for strong recharge you can get Fade to perma (or close), which should make this build very sturdy. In fact, it may be worth looking closely at an epic pool with a resist toggle because you may not need the defense toggle to softcap defenses. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 49 Magic Controller Primary Power Set: Ice Control Secondary Power Set: Darkness Affinity Power Pool: Leaping Power Pool: Leadership Power Pool: Speed Power Pool: Fighting Ancillary Pool: Ice Mastery Hero Profile: Level 1: Block of Ice -- Empty(A) Level 1: Twilight Grasp -- Empty(A) Level 2: Tar Patch -- Empty(A) Level 4: Darkest Night -- Empty(A) Level 6: Arctic Air -- Empty(A) Level 8: Combat Jumping -- Empty(A) Level 10: Howling Twilight -- Empty(A) Level 12: Ice Slick -- Empty(A) Level 14: Super Jump -- Empty(A) Level 16: Shadow Fall -- Empty(A) Level 18: Maneuvers -- Empty(A) Level 20: Fade -- Empty(A) Level 22: Hasten -- Empty(A) Level 24: Kick -- Empty(A) Level 26: Tough -- Empty(A) Level 28: Soul Absorption -- Empty(A) Level 30: Glacier -- Empty(A) Level 32: Jack Frost -- Empty(A) Level 35: Ice Blast -- Empty(A) Level 38: Dark Servant -- Empty(A) Level 41: Frozen Armor -- Empty(A) Level 44: Ice Storm -- Empty(A) Level 47: Weave -- Empty(A) Level 49: Hibernate -- Empty(A) Level 1: Brawl -- Empty(A) Level 1: Containment Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- Empty(A) ------------
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I'm interested in trying out an ice / psy / ice dom in end-game. This is my first attempt at an end-game dom build and hopefully it isn't a complete mess. I'm hoping to not waste a *lot* of inf on this build only to find it doesn't function well, hence this post requesting feedback. I believe I've gotten her to permadom without relying on incarnates. Her ranged defense is softcapped, smash / lethal defenses are just over 41%, and energy / negative energy defenses are 37.5%. Quite a bit of damage should (hopefully) be screened out. She won't be that strong against psi damage, ironically, but that seems tough to fix without weakening something important. The leadership pool should help teams out, at least in a modest way. I'm considering take "barrier" for her destiny incarnate, which should help to make teammates sturdier. Taking musculature (alpha) and assault (hybrid) will hopefully help to keep her damage respectable in teams. One key question to which I don't know the answer is how well her drain psyche and domination end refills can sustain her through the immense end burn associated with running arctic air a high percentage of the time. I may absolutely need Ageless as the destiny incarnate pick. Or not. I have one extra slot in mental blast at the moment which could be used anywhere, or left where it is. I'm not sure what to do with it. Feedback would be much appreciated! Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Head Cold: Level 50 Magic Dominator Primary Power Set: Ice Control Secondary Power Set: Psionic Assault Power Pool: Leaping Power Pool: Leadership Power Pool: Speed Power Pool: Fighting Ancillary Pool: Ice Mastery Villain Profile: Level 1: Block of Ice -- BslGaz-Acc/Hold(A), BslGaz-Acc/EndRdx/Rchg/Hold(3), BslGaz-EndRdx/Rchg/Hold(3), BslGaz-Acc/Rchg(5) Level 1: Psionic Dart -- Acc-I(A) Level 2: Mind Probe -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(5), Mk'Bit-Dmg/Rchg(7), Mk'Bit-Acc/EndRdx/Rchg(7), Mk'Bit-Acc/Dmg/EndRdx/Rchg(9), Mk'Bit-Dam%(9) Level 4: Telekinetic Thrust -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(11), Hct-Acc/Rchg(11), Hct-Dmg/EndRdx(13), Hct-Dam%(13), OvrFrc-Dam/KB(15) Level 6: Arctic Air -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(15), CrcPrs-Acc/Conf/Rchg(17), CrcPrs-Acc/Rchg(17), CrcPrs-Conf/EndRdx(19), CrcPrs-Conf%(19) Level 8: Combat Jumping -- LucoftheG-Rchg+(A), WntGif-ResSlow(29) Level 10: Mental Blast -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(31), Apc-Acc/Rchg(31), Apc-Dmg/EndRdx(31), Apc-Dam%(33), Empty(33) Level 12: Ice Slick -- RechRdx-I(A) Level 14: Super Jump -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(29) Level 16: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(46), ShlWal-ResDam/Re TP(46), Rct-ResDam%(50) Level 18: Hasten -- RechRdx-I(A) Level 20: Drain Psyche -- TchoftheN-Acc/EndRdx/Heal/HP/Regen(A), TchoftheN-Acc/Heal(21), TchoftheN-Acc/EndRdx/Rchg(21), TchoftheN-Heal/HP/Regen/Rchg(23) Level 22: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(23), GssSynFr--ToHit/Rchg/EndRdx(25), GssSynFr--Rchg/EndRdx(25), GssSynFr--ToHit/EndRdx(27), GssSynFr--Build%(27) Level 24: Kick -- Empty(A) Level 26: Tough -- GldArm-ResDam(A), GldArm-Res/Rech/End(33), GldArm-End/Res(34), GldArm-3defTpProc(34), GldArm-RechEnd(34), GldArm-RechRes(36) Level 28: Subdue -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(36), SprWntBit-Acc/Dmg/EndRdx(36), SprWntBit-Acc/Dmg/Rchg(37), SprWntBit-Dmg/EndRdx/Acc/Rchg(37), SprWntBit-Rchg/SlowProc(37) Level 30: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(45), LucoftheG-Def(45) Level 32: Jack Frost -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(39), ExpRnf-Dmg/EndRdx(39), ExpRnf-Acc/Dmg/Rchg(39), ExpRnf-EndRdx/Dmg/Rchg(40), ExpRnf-+Res(Pets)(40) Level 35: Sleet -- RechRdx-I(A) Level 38: Psychic Shockwave -- Obl-Dmg(A), Obl-Acc/Rchg(40), Obl-Dmg/Rchg(42), Obl-Acc/Dmg/Rchg(42), Obl-Acc/Dmg/EndRdx/Rchg(42), Obl-%Dam(43) Level 41: Frozen Armor -- LucoftheG-Rchg+(A), LucoftheG-Def(43), LucoftheG-Def/EndRdx(43) Level 44: Hoarfrost -- UnbGrd-Max HP%(A), StdPrt-ResDam/Def+(45) Level 47: Glacier -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(48), SprAscoft-EndRdx/Rchg(48), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(48), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(50), SprAscoft-Rchg/+Dmg%(50) Level 49: Vengeance -- LucoftheG-Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Domination Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), Prv-Absorb%(46) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) Level 50: Assault Radial Embodiment Level 50: Musculature Radial Paragon Level 50: Diamagnetic Radial Flawless Interface Level 50: Banished Pantheon Partial Radial Improved Ally Level 50: Cryonic Core Final Judgement ------------
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Ill / storm controller build review request
EnjoyTheJourney replied to EnjoyTheJourney's topic in Controller
Zepp: Both are good suggestions. Thank you. Here is a candidate for the final build: Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Wizard of Mist: Level 50 Magic Controller Primary Power Set: Illusion Control Secondary Power Set: Storm Summoning Power Pool: Medicine Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Ancillary Pool: Psionic Mastery Hero Profile: Level 1: Blind -- UnbCns-Hold/Rchg(A), UnbCns-Acc/Hold/Rchg(3), UnbCns-Acc/Rchg(3), UnbCns-EndRdx/Hold(5), UnbCns-Dam%(5) Level 1: Gale -- ExpStr-Dmg/KB(A), ExpStr-Acc/KB(7), ExpStr-Dam%(7) Level 2: Spectral Wounds -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(9), Apc-Acc/Rchg(9), Apc-Dmg/EndRdx(11), Apc-Dam%(11) Level 4: Deceive -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(13), CrcPrs-Acc/Conf/Rchg(13), CrcPrs-Acc/Rchg(15), CrcPrs-Conf/EndRdx(15), CrcPrs-Conf%(17) Level 6: Aid Other -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(17), NmnCnv-Heal/Rchg(19), NmnCnv-Heal/EndRdx/Rchg(19), NmnCnv-Heal(21), NmnCnv-Regen/Rcvry+(21) Level 8: Superior Invisibility -- LucoftheG-Rchg+(A) Level 10: Steamy Mist -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(23), Rct-ResDam%(23), StdPrt-ResDam/Def+(25), StdPrt-ResKB(25) Level 12: Super Jump -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(27) Level 14: Aid Self -- Prv-Heal(A), Prv-Heal/EndRdx(33), Prv-EndRdx/Rchg(33), Prv-Heal/Rchg(34), Prv-Heal/Rchg/EndRdx(34), Prv-Absorb%(34) Level 16: Freezing Rain -- RechRdx-I(A) Level 18: Phantom Army -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(29), ExpRnf-Dmg/EndRdx(29), ExpRnf-Acc/Dmg/Rchg(31), ExpRnf-EndRdx/Dmg/Rchg(31), RechRdx-I(33) Level 20: Hasten -- RechRdx-I(A) Level 22: Combat Jumping -- LucoftheG-Rchg+(A), WntGif-ResSlow(27) Level 24: Kick -- Empty(A) Level 26: Spectral Terror -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(36), SprWiloft-EndRdx/Rchg(36), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(36), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(37), SprWiloft-Rchg/Dmg%(37) Level 28: Tough -- UnbGrd-Max HP%(A) Level 30: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(31) Level 32: Phantasm -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(42), ExpRnf-Dmg/EndRdx(43), ExpRnf-Acc/Dmg/Rchg(43), ExpRnf-EndRdx/Dmg/Rchg(43), ExpRnf-+Res(Pets)(46) Level 35: Tornado -- FrcFdb-Rechg%(A), OvrFrc-Dam/KB(37), OvrFrc-Acc/Dmg/End/Rech(40), ExpRnf-EndRdx/Dmg/Rchg(42), RechRdx-I(42) Level 38: Lightning Storm -- FrcFdb-Rechg%(A), SprWntBit-Acc/Dmg(39), SprWntBit-Dmg/Rchg(39), SprWntBit-Acc/Dmg/EndRdx(39), SprWntBit-Acc/Dmg/Rchg(40), SprWntBit-Dmg/EndRdx/Acc/Rchg(40) Level 41: Indomitable Will -- RechRdx-I(A) Level 44: Mind Over Body -- GldArm-3defTpProc(A), GldArm-ResDam(45), GldArm-Res/Rech/End(45), GldArm-End/Res(45), GldArm-RechEnd(46), GldArm-RechRes(46) Level 47: Psionic Tornado -- FrcFdb-Rechg%(A), Rgn-Dmg(48), Rgn-Dmg/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(50), Rgn-Dmg/EndRdx(50) Level 49: Group Invisibility -- LucoftheG-Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Containment Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(50) Level 50: Ion Core Final Judgement Level 50: Diamagnetic Radial Flawless Interface Level 50: Storm Elemental Core Superior Ally Level 50: Musculature Radial Paragon Level 50: Support Radial Embodiment Level 50: Ageless Core Epiphany ------------ -
Ill / storm controller build review request
EnjoyTheJourney replied to EnjoyTheJourney's topic in Controller
The new build below offers 43.9% ranged defense, just a shade under 200% global recharge (with lots of opportunities for FF procs), solid smash / lethal resists, and a fair number of other good things happening within it. On the other hand, needing to give up on end redux in steamy mist to fit in all the procs / specialty IOs I'm hoping to include may make this build too end-intensive to run; thus, I may need to give up a proc to make the build workable. If I end up dropping a proc then I'd most likely drop the shield wall "3% resist all" IO currently in steamy mist and put a LOTG def / end in its place; that would take ranged defense to 44.5%, which would lead to a 10% drop in the percentage of ranged damage hits that get through and also provide some end reduction in steamy mist. Zepp's earlier suggestion about leveraging aid other turned out to be needed in the end, to make this work, as well as an earlier suggestion to consider explosive strike. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Wizard of Mist: Level 50 Magic Controller Primary Power Set: Illusion Control Secondary Power Set: Storm Summoning Power Pool: Medicine Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Ancillary Pool: Psionic Mastery Hero Profile: Level 1: Blind -- UnbCns-Hold/Rchg(A), UnbCns-Acc/Hold/Rchg(5), UnbCns-Acc/Rchg(5), UnbCns-EndRdx/Hold(7), UnbCns-Dam%(7) Level 1: Gale -- ExpStr-Dmg/KB(A), ExpStr-Acc/KB(3), ExpStr-Dam%(3) Level 2: Spectral Wounds -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(9), Apc-Acc/Rchg(9), Apc-Dmg/EndRdx(11), Apc-Dam%(11) Level 4: Deceive -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(13), CrcPrs-Acc/Conf/Rchg(13), CrcPrs-Acc/Rchg(15), CrcPrs-Conf/EndRdx(15), CrcPrs-Conf%(17) Level 6: Aid Other -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(17), NmnCnv-Heal/Rchg(19), NmnCnv-Heal/EndRdx/Rchg(19), NmnCnv-Heal(21), NmnCnv-Regen/Rcvry+(21) Level 8: Superior Invisibility -- LucoftheG-Rchg+(A) Level 10: Steamy Mist -- LucoftheG-Rchg+(A), StdPrt-ResDam/Def+(23), ShlWal-ResDam/Re TP(23), Rct-ResDam%(25) Level 12: Super Jump -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(42) Level 14: Aid Self -- Prv-Heal(A), Prv-Heal/EndRdx(31), Prv-EndRdx/Rchg(34), Prv-Heal/Rchg(37), Prv-Heal/Rchg/EndRdx(37), Prv-Absorb%(40) Level 16: Freezing Rain -- RechRdx-I(A) Level 18: Phantom Army -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(25), ExpRnf-Dmg/EndRdx(27), ExpRnf-Acc/Dmg/Rchg(27), ExpRnf-EndRdx/Dmg/Rchg(29), RechRdx-I(29) Level 20: Hasten -- RechRdx-I(A) Level 22: Combat Jumping -- LucoftheG-Rchg+(A), WntGif-ResSlow(42) Level 24: Kick -- Empty(A) Level 26: Spectral Terror -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(43), SprWiloft-EndRdx/Rchg(43), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(43), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(45), SprWiloft-Rchg/Dmg%(45) Level 28: Tough -- UnbGrd-Max HP%(A) Level 30: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(31), Krm-ResKB(31) Level 32: Phantasm -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(33), ExpRnf-Dmg/EndRdx(33), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-EndRdx/Dmg/Rchg(34), ExpRnf-+Res(Pets)(34) Level 35: Tornado -- FrcFdb-Rechg%(A), OvrFrc-Dam/KB(36), OvrFrc-Acc/Dmg/End/Rech(36), ExpRnf-EndRdx/Dmg/Rchg(36), RechRdx-I(37) Level 38: Lightning Storm -- FrcFdb-Rechg%(A), SprWntBit-Acc/Dmg(39), SprWntBit-Dmg/Rchg(39), SprWntBit-Acc/Dmg/EndRdx(39), SprWntBit-Acc/Dmg/Rchg(40), SprWntBit-Dmg/EndRdx/Acc/Rchg(40) Level 41: Indomitable Will -- RechRdx-I(A) Level 44: Mind Over Body -- GldArm-3defTpProc(A), GldArm-ResDam(45), GldArm-Res/Rech/End(46), GldArm-End/Res(46), GldArm-RechEnd(46), GldArm-RechRes(50) Level 47: Psionic Tornado -- FrcFdb-Rechg%(A), Rgn-Dmg(48), Rgn-Dmg/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Dmg/EndRdx(50), Rgn-Acc/Rchg(50) Level 49: Group Invisibility -- LucoftheG-Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Containment Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(42) Level 50: Ion Core Final Judgement Level 50: Diamagnetic Radial Flawless Interface Level 50: Storm Elemental Core Superior Ally Level 50: Ageless Core Epiphany Level 50: Musculature Radial Paragon Level 50: Support Radial Embodiment ------------ -
Ill / storm controller build review request
EnjoyTheJourney replied to EnjoyTheJourney's topic in Controller
Just learned something, as I'm still new to end game. Support hybrid aura has an uptime of 2 minutes and a downtime to match. I didn't know that, and so I have been overly optimistic about reaching the ranged defense softcap. That leaves me needing to do a bit more thinking about what is achievable and what is not. -
Ill / storm controller build review request
EnjoyTheJourney replied to EnjoyTheJourney's topic in Controller
Zepp: The following thoughts are more in the "playstyle" category, rather than min/max. Regarding group invis, I'm already happy with how my ill / storm plays while exemp'd to lower levels. I'm missing out on being able to invis a group to stealth to the end of missions, which it would be nice to be able to do. But, I'm very seldom having difficulty with getting more aggro than I can handle. I can't see anything I'd want to live without until higher levels, either, so I'll stick with taking group invis late. Also, I'm reluctant to give up on ranged defense, only to have to find it somewhere else again, by slotting "KD to KB" in phantasm. I can see why you like having phantasm as an alpha taker / distraction in groups. It makes sense. But, I find that I can reliably take alpha in +4 content (at higher levels) by using other options that are available. After alpha I'm OK with the level of aggro my ill / storm receives, at least so far. Still, this last post was particularly helpful because of the "heads up" about preventive medicine and about how incarnates are not handled well by the character planner. It helped for refining the build, leading to the (still imperfect, no doubt, but I think improved) build given here: I have two questions for those with good proc-fu and min/max skills, which is what to do with the last remaining slot and (also) whether the Numina's proc in aid self is of any value. Hopefully the following goals will all be achieved, after the last slot is in place: Perma phants, mez protection (indomitable will), and hasten while in combat (counting probable boosts from FF procs) A lot of recharge to have tornado, lightning storm, and freezing rain up often. Also helpful for blind and spectral wounds. (seems fine already, perhaps no need to focus on this) Strong defenses (for a controller), meaning softcap ranged defense, decent resistances, good -recharge debuff resistance, and a solid self-heal available (resists are lowish?) A decent performer even when exemp'd to fairly low levels (this is fine, no tweaks needed) Reasonably good damage (spectral wounds or tornado if I add an extra slot for damage?) Multiple options for relatively safely taking alpha (this is fine, no tweaks needed) My thanks to everybody for the feedback thus far, which has been interesting and educational, and thank you in advance for any more feedback that might be offered. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Wizard of Mist: Level 50 Magic Controller Primary Power Set: Illusion Control Secondary Power Set: Storm Summoning Power Pool: Medicine Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Ancillary Pool: Psionic Mastery Hero Profile: Level 1: Blind -- UnbCns-Hold/Rchg(A), UnbCns-Acc/Hold/Rchg(3), UnbCns-Acc/Rchg(3), UnbCns-EndRdx/Hold(5), UnbCns-Dam%(5), GldNet-Dam%(7) Level 1: Gale -- KntCrs-Dmg/KB(A), KntCrs-Acc/KB(7), KntCrs-Rchg/KB(9), KntCrs-Rechg/EndRdx(9), KntCrs-Dmg/EndRdx/KB(11), KntCrs-Acc/Dmg/KB(11) Level 2: Spectral Wounds -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(13), Apc-Acc/Rchg(13), Apc-Dmg/EndRdx(15), Apc-Dam%(15) Level 4: Deceive -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(17), CrcPrs-Acc/Conf/Rchg(17), CrcPrs-Acc/Rchg(19), CrcPrs-Conf/EndRdx(19), CrcPrs-Conf%(21) Level 6: Aid Other -- NmnCnv-Regen/Rcvry+(A) Level 8: Superior Invisibility -- LucoftheG-Rchg+(A) Level 10: Steamy Mist -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(21), Rct-Def/EndRdx(23), Rct-ResDam%(23), ShlWal-ResDam/Re TP(25), StdPrt-ResDam/Def+(25) Level 12: Super Jump -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(27) Level 14: Aid Self -- Prv-Heal(A), Prv-Heal/EndRdx(27), Prv-EndRdx/Rchg(29), Prv-Heal/Rchg(29), Prv-Heal/Rchg/EndRdx(31), Prv-Absorb%(31) Level 16: Freezing Rain -- RechRdx-I(A) Level 18: Phantom Army -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(31), ExpRnf-Dmg/EndRdx(33), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-EndRdx/Dmg/Rchg(33), RechRdx-I(34) Level 20: Hasten -- RechRdx-I(A) Level 22: Combat Jumping -- LucoftheG-Rchg+(A), WntGif-ResSlow(46) Level 24: Kick -- Empty(A) Level 26: Spectral Terror -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(34), SprWiloft-EndRdx/Rchg(34), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(36), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(36), SprWiloft-Rchg/Dmg%(36) Level 28: Tough -- GldArm-Res/Rech/End(A), GldArm-End/Res(37), GldArm-3defTpProc(37) Level 30: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(45), LucoftheG-Def/EndRdx/Rchg(46) Level 32: Phantasm -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(42), ExpRnf-Dmg/EndRdx(43), ExpRnf-Acc/Dmg/Rchg(43), ExpRnf-EndRdx/Dmg/Rchg(43), ExpRnf-+Res(Pets)(45) Level 35: Tornado -- FrcFdb-Rechg%(A), OvrFrc-Dam/KB(37), OvrFrc-Dmg/End/Rech(40), ExpRnf-EndRdx/Dmg/Rchg(42), RechRdx-I(42) Level 38: Lightning Storm -- FrcFdb-Rechg%(A), SprWntBit-Acc/Dmg(39), SprWntBit-Dmg/Rchg(39), SprWntBit-Acc/Dmg/EndRdx(39), SprWntBit-Acc/Dmg/Rchg(40), SprWntBit-Dmg/EndRdx/Acc/Rchg(40) Level 41: Indomitable Will -- RechRdx-I(A) Level 44: Mind Over Body -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx(45) Level 47: Psionic Tornado -- FrcFdb-Rechg%(A), Rgn-Dmg(48), Rgn-Dmg/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(50), Rgn-Dmg/EndRdx(50) Level 49: Group Invisibility -- LucoftheG-Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Containment Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(46) Level 50: Support Radial Embodiment Level 50: Musculature Radial Paragon Level 50: Ageless Core Epiphany Level 50: Ion Core Final Judgement Level 50: Diamagnetic Radial Flawless Interface Level 50: Storm Elemental Core Superior Ally ------------ -
Ill / storm controller build review request
EnjoyTheJourney replied to EnjoyTheJourney's topic in Controller
Thank you all for the feedback. It has been very helpful. Based on feedback, I revised the build I had earlier by a fair amount, with the following goals in mind: Perma phants, mez protection (indomitable will), and hasten A lot of recharge to have tornado, lightning storm, and freezing rain up often. Also helpful for blind and spectral wounds. Strong defenses (for a controller), meaning softcap ranged defense, decent resistances, good -recharge debuff resistance, and a solid self-heal available after taking a hard hit or two A decent performer even when exemp'd to fairly low levels (ie: for Posi 1, Yin, etc) Reasonably good damage Multiple options for relatively safely taking alpha The build below meets all of these goals. Notes ... - There is one edit that I just can't be bothered to completely redo everything for, which is that the empty slot in weave would be put into hasten and filled with a level 50 IO. If I'm having endurance problems when exempd then I might instead put that slot into freezing rain so I can put in an end red, as it's a pretty expensive cast and it will be cast often. - Phants, spectral terror, freezing rain, and even tornado all make for decent ways to open up a fight and take alpha, especially with capped ranged defense backed up with solid smash / lethal damage resists and a good self heal. - I just won't summon phantasm, by default, when running on teams unless I check with teammates first. It's not a major loss of DPS on a large team anyways. Plus, not having phantasm around gives me more latitude to move around invisibly and position where I'd like to be, without waking up mobs. Also, the extra global recharge and ranged defense from the set bonuses attached to IOs slotted into phantasm are lynchpins for the build goals stated earlier. - To maximize tornado it seems best to frankenslot it, rather than focus on set bonuses. - a 35% reduction in -recharge debuffs seems quite decent. - 10 points of knockback protection will hopefully be enough in most situations. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Wizard of Mist: Level 50 Magic Controller Primary Power Set: Illusion Control Secondary Power Set: Storm Summoning Power Pool: Medicine Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Ancillary Pool: Psionic Mastery Hero Profile: Level 1: Blind -- UnbCns-Acc/Hold/Rchg(A), UnbCns-Acc/Rchg(3), UnbCns-EndRdx/Hold(3), UnbCns-Hold/Rchg(5), UnbCns-Dam%(5), GldNet-Dam%(7) Level 1: Gale -- Empty(A) Level 2: Spectral Wounds -- Apc-Acc/Rchg(A), Apc-Acc/Dmg/Rchg(7), Apc-Dmg(9), Apc-Dmg/EndRdx(9), Apc-Dam%(11), GldJvl-Dam%(50) Level 4: Deceive -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(11), CrcPrs-Acc/Conf/Rchg(13), CrcPrs-Acc/Rchg(13), CrcPrs-Conf/EndRdx(15), CrcPrs-Conf%(15) Level 6: Aid Other -- Heal-I(A) Level 8: Superior Invisibility -- LucoftheG-Rchg+(A) Level 10: Steamy Mist -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(25), UnbGrd-ResDam(25), UnbGrd-ResDam/EndRdx(40), UnbGrd-Max HP%(42), StdPrt-ResDam/Def+(42) Level 12: Super Jump -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(17) Level 14: Aid Self -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal/EndRdx(42), NmnCnv-EndRdx/Rchg(43), NmnCnv-Heal/Rchg(43), NmnCnv-Heal/EndRdx/Rchg(43), NmnCnv-Heal(45) Level 16: Freezing Rain -- RechRdx-I(A) Level 18: Phantom Army -- SlbAll-Dmg/Rchg(A), SlbAll-Acc/Dmg/Rchg(19), SlbAll-Acc/Rchg(19), SlbAll-Dmg/EndRdx(21), SlbAll-Build%(21), RechRdx-I(23) Level 20: Hasten -- RechRdx-I(A) Level 22: Combat Jumping -- LucoftheG-Rchg+(A), WntGif-ResSlow(23) Level 24: Kick -- Empty(A) Level 26: Spectral Terror -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(27), SprWiloft-EndRdx/Rchg(27), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(31), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(34), SprWiloft-Rchg/Dmg%(37) Level 28: Tough -- GldArm-ResDam(A), GldArm-End/Res(29), GldArm-Res/Rech/End(29) Level 30: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(31), ShlWal-ResDam/Re TP(31), Empty(46) Level 32: Phantasm -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(33), ExpRnf-Dmg/EndRdx(33), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-EndRdx/Dmg/Rchg(34), ExpRnf-+Res(Pets)(34) Level 35: Tornado -- FrcFdb-Rechg%(A), OvrFrc-Dam/KB(36), OvrFrc-Dmg/End/Rech(36), CaltoArm-EndRdx/Dmg/Rchg(36), ExpRnf-EndRdx/Dmg/Rchg(37), RechRdx-I(37) Level 38: Lightning Storm -- FrcFdb-Rechg%(A), SprWntBit-Acc/Dmg(39), SprWntBit-Dmg/Rchg(39), SprWntBit-Acc/Dmg/EndRdx(39), SprWntBit-Acc/Dmg/Rchg(40), SprWntBit-Dmg/EndRdx/Acc/Rchg(40) Level 41: Indomitable Will -- RechRdx-I(A), RechRdx-I(46) Level 44: Mind Over Body -- GldArm-ResDam(A), GldArm-End/Res(45), GldArm-Res/Rech/End(45), GldArm-3defTpProc(46) Level 47: Psionic Tornado -- Rgn-Dmg(A), Rgn-Dmg/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(50), FrcFdb-Rechg%(50) Level 49: Group Invisibility -- LucoftheG-Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Containment Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17) Level 50: Musculature Radial Paragon Level 50: Ion Core Final Judgement Level 50: Diamagnetic Radial Flawless Interface Level 50: Storm Elemental Core Superior Ally Level 50: Ageless Core Epiphany Level 50: Support Radial Embodiment ------------ -
Ill / storm controller build review request
EnjoyTheJourney replied to EnjoyTheJourney's topic in Controller
The back and forth has given me a lot of think about, and also quite a few questions. Thank you all for your thoughts. Over the weekend I'll put together another build, based on the feedback received thus far.