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EnjoyTheJourney

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Everything posted by EnjoyTheJourney

  1. You raise several points to be carefully considered. Your observation about the slotting for tough and bo ryaku is right on the mark and thank for noticing that; the slotting for them has been switched around to make endurance management easier. It makes sense that you look at ROP as a mez toggle because many players take it for that reason. And, ROP offers a bonus to knockback protection, which is noticeably helpful. But, the main reason to take it is to make resistances substantially better for about 50% of the time. So, for example, with ROP active energy / neg nrg resists change from 18.7% to 43.5%, which means about 25 - 30% less incoming damage of those types. With ROP active smash / lethal resists change from 44.8% to 69.9%, which cuts those damage types down by about 40%, or thereabouts. As some examples of when ROP gets used, during tonight's BAF ROP was used when up close and person with Siege / Nightstar. Nightstar got in a couple of pretty good whacks with her claws in a short time frame (bad RNG, as all defenses were 100% plus at the time). But, ROP helped to limit the damage received well enough that a siphon life hit and the heal clickie brought UB back to close to full health. Also, when fighting Rom in an ITF and nictus essences are firing off autohit damage, ROP will definitely be used. If a quartz or two is up when fighting devouring earth then that's another suitable time for ROP. And so on. In the end, ROP ends up functioning as a replacement for the T9 Kuji-in Retsu, but with better uptime, with no end crash, and with resistances from ROP generally offering more value to the build than a defense boost would offer. Regarding the clickie mez protection, Kuji-in Rin is on a 74 second recharge cycle, with a 120 second uptime. And, because UB has 30% recharge debuff resistance, a lot of recharge slow would need to be stacked up for a fair amount of time before kuji-in rin would be in danger of deactivating. In fact, end reduction is more helpful than recharge reduction both because reducing endurance costs is worthwhile and because there ends up being less castings of kuji-in rin when it isn't needed and when casting it might be cutting down on DPS. If a couple of slots can be spared then 3 pieces of explosive strike might go into kick for a bit more ranged defense (it's currently the weakest link in the cascading defense failure chain at 47.5%) or damage procs can be added to attacks. More fire / cold resist isn't a bad thing. It's just not touching on the key vulnerabilities / opportunities that if addressed would noticeably improve the build. Regarding the barrier destiny incarnate, your point about it's limited value for the build seems to be on the mark; a lower degree of concern about defenses is probably indicated given that UB will be chosen for team play in incarnates. UB will get ageless radial epiphany instead; it also helps to mitigate cascading defense failure by boosting debuff resistances, as well as boosting recharge rate and making endurance management even easier. Every few to several minutes the endurance clickie (Kyoyo) ends up being needed, often after some end drain by mobs. So, while endurance isn't a major strain on the build, UB isn't quite end neutral and sometimes needs a quick and hefty endurance infusion (Mr. Sapper, I'm looking at you ...). Especially now that UB will be switched to ageless radial epiphany for the destiny incarnate, though, just the default slot for Kyoyo may indeed be good enough. Thank you for your thoughtful and detailed feedback.
  2. My proc fu is the weakest part of my character design skills and so it was a good learning experience to receive this feedback. Thank you. I switched the miracle proc back to health. It was worth giving up the heal proc in stamina to minimize endurance issues. I'm still weighing what to do with Kyoyo. An average of 52 end refill with the proc may outweigh the benefits of having a reliable 50 end refill per use of Kyoyo with end mod / recharge and a 2 second improvement in recharge without the proc. At least right now Kyoyo doesn't get that much use; that may change after recharge improves, though, and if it is used more often then I'll reconsider this.
  3. Here is a workup for a theme character I'm trying out. Thematically his mutant power makes him unable to die. And, since he's only ever been good at one thing (boxing), he focuses on that because he has all of eternity to get better at it. Functionally, he's better at single target than AOE and he some hopefully fairly good survival tools. Regarding survival tools, shadow meld and barrier mean defense cascade failure is unlikely and rune of protection can be up close to 50% of the time. Positional defenses are all beyond softcapped without incarnates and, with the barrier destiny incarnate active, he should be fine in higher level incarnate content. With healing built into siphon life and the ninjitsu secondary, plus a clickie to refill endurance in the secondary, sustain seems likely to be in a good place. If somebody finds something useful for their own builds in there, then that would be great. If somebody can think of a way to improve the build, then that would also be great. Feedback is welcome. 🙂 As one note to the build, hasten would get 3 fully boosted level 30 IOs, and not the level 50 IOs given here, to help when exemp'd down. Also, I've edited the build several times since making this first post. A key change of note is that I've added in a +4 to knockback protection IO to mystic flight because I didn't notice how low knockback protection is by default, given that I'm not yet very experienced with the Ninjitsu defensive set; total knockback protection of 9ish isn't too high, but perhaps the 100%+ resistance to knockback will help for limiting the number of occasions on which the Undying Boxer gets knocked all over. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Undying Boxer: Level 50 Mutation Scrapper Primary Power Set: Dark Melee Secondary Power Set: Ninjitsu Power Pool: Leadership Power Pool: Speed Power Pool: Fighting Power Pool: Sorcery Ancillary Pool: Soul Mastery Hero Profile: Level 1: Smite -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Acc/Dmg/EndRdx/Rchg(5), SprCrtStr-Dmg/EndRdx/Rchg(5), SprCrtStr-Rchg/+50% Crit(7), SprCrtStr-Dmg/Rchg(17), SprCrtStr-Acc/Dmg/Rchg(19) Level 1: Ninja Reflexes -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(3), LucoftheG-Def/EndRdx(3) Level 2: Shadow Maul -- Arm-Dam%(A), Arm-Dmg(13), Arm-Acc/Dmg/Rchg(13), Arm-Acc/Rchg(15), Arm-Dmg/EndRdx(15), FuroftheG-ResDeb%(17) Level 4: Danger Sense -- Rct-Def(A), Rct-Def/EndRdx(7), Rct-EndRdx/Rchg(9), Rct-Def/Rchg(9), Rct-Def/EndRdx/Rchg(11), Rct-ResDam%(11) Level 6: Shinobi-Iri -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(27), LucoftheG-Def(50) Level 8: Siphon Life -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Acc/Dmg(21), SprBlsCol-Acc/Dmg/EndRdx(21), SprBlsCol-Dmg/EndRdx(23), SprBlsCol-Acc/Dmg/Rchg(23), SprBlsCol-Dmg/EndRdx/Acc/Rchg(25) Level 10: Kuji-In Rin -- EndRdx-I(A) Level 12: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 14: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(29), GssSynFr--ToHit/Rchg/EndRdx(36), GssSynFr--Rchg/EndRdx(37), GssSynFr--ToHit/EndRdx(37), GssSynFr--Build%(37) Level 16: Seishinteki Kyoyo -- PrfShf-End%(A), PrfShf-EndMod(34) Level 18: Hasten -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(33) Level 20: Kuji-In Sha -- Prv-Heal(A), Prv-Heal/EndRdx(31), Prv-EndRdx/Rchg(31), Prv-Heal/Rchg(31), Prv-Heal/Rchg/EndRdx(33), Prv-Absorb%(33) Level 22: Kick -- Empty(A) Level 24: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(25) Level 26: Soul Drain -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx(27), SprAvl-Acc/Dmg/EndRdx/Rchg(34), SprAvl-Dmg/EndRdx(42), SprAvl-Acc/Dmg/Rchg(50) Level 28: Bo Ryaku -- UnbGrd-Max HP%(A), UnbGrd-ResDam(29), UnbGrd-ResDam/EndRdx(42), UnbGrd-Rchg/ResDam(42) Level 30: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(39), RedFrt-EndRdx/Rchg(39), RedFrt-Def/EndRdx/Rchg(40), RedFrt-Def(40), RedFrt-EndRdx(40) Level 32: Midnight Grasp -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(34), SprScrStr-Acc/Dmg/Rchg(36), SprScrStr-Dmg/EndRdx/Rchg(36), SprScrStr-Acc/Dmg/EndRdx/Rchg(39), SprScrStr-Rchg/+Crit(46) Level 35: Moonbeam -- Apc-Dam%(A), Apc-Dmg/EndRdx(43), Apc-Acc/Dmg/Rchg(43), Apc-Dmg/Rchg(45), Apc-Dmg(46) Level 38: Mystic Flight -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(48) Level 41: Shadow Meld -- LucoftheG-Def/Rchg+(A), ShlWal-Def/Rchg(46), ShlWal-ResDam/Re TP(50) Level 44: Spirit Ward -- Mrc-Rcvry+(A) Level 47: Rune of Protection -- Ags-ResDam(A), Ags-ResDam/Rchg(48), Ags-ResDam/EndRdx/Rchg(48) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(43) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PwrTrns-+Heal(A), PwrTrns-EndMod(45), PrfShf-End%(45) Level 50: Musculature Core Paragon Level 50: Void Radial Final Judgement Level 50: Degenerative Radial Flawless Interface Level 50: Banished Pantheon Core Superior Ally Level 50: Assault Core Embodiment Level 50: Barrier Core Epiphany Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion ------------
  4. I borrowed quite a bit from a spines / ice / soul build and adapted some things. In the end, hopefully this build provides good damage and will survive most situations fairly well. Icy Bastion can be up about 30% of the time and it takes all resists that it affects* to 71.5% or higher (most are capped, only energy / neg energy sit at 71.5%). Shadow meld is close to being available about 1/2 the time and it takes all typed defenses to far above softcap, with the exception of psionic defenses, which sit at 43.1%. The build has a knockdown IO in 2 different toggles (irradiate ground and icicles) to help a bit more with crowd control. * psionic resists are not boosted by icy bastion It's tempting to swap in contaminated strike for proton sweep to improve single target DPA; AOE may already be in a decent place between atom smasher, icicles, and AOE against contaminated foes. Feedback is welcome! Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Ice O Topes: Level 50 Natural Scrapper Primary Power Set: Radiation Melee Secondary Power Set: Ice Armor Power Pool: Leadership Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Ancillary Pool: Soul Mastery Hero Profile: Level 1: Radioactive Smash -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(3), SprCrtStr-Acc/Dmg/Rchg(7), SprCrtStr-Dmg/EndRdx/Rchg(11), SprCrtStr-Acc/Dmg/EndRdx/Rchg(15), SprCrtStr-Rchg/+50% Crit(17) Level 1: Frozen Armor -- LucoftheG-Def/Rchg+(A), RedFrt-Def(5), RedFrt-Def/EndRdx(5) Level 2: Proton Sweep -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(3), SprScrStr-Acc/Dmg/Rchg(7), SprScrStr-Dmg/EndRdx/Rchg(9), SprScrStr-Acc/Dmg/EndRdx/Rchg(9), SprScrStr-Rchg/+Crit(11) Level 4: Chilling Embrace -- EndRdx-I(A) Level 6: Fusion -- GssSynFr--Build%(A) Level 8: Maneuvers -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(50) Level 10: Wet Ice -- EndRdx-I(A) Level 12: Hoarfrost -- Ags-ResDam/EndRdx/Rchg(A), Ags-ResDam/Rchg(13), Ags-ResDam(13), Prv-Absorb%(23), Prv-Heal(45) Level 14: Radiation Siphon -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Rchg/HoldProc(21), SprBlsCol-Dmg/EndRdx(40), SprBlsCol-Acc/Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/Rchg(43), SprBlsCol-Dmg/EndRdx/Acc/Rchg(45) Level 16: Glacial Armor -- ShlWal-ResDam/Re TP(A), ShlWal-Def(17), ShlWal-Def/EndRdx(21), ShlWal-Def/Rchg(37) Level 18: Irradiated Ground -- OvrFrc-Dam/KB(A), OvrFrc-Acc/Dmg/End/Rech(19), OvrFrc-Acc/Dmg/End(19), OvrFrc-Dmg/End/Rech(31), OvrFrc-End/Rech(36) Level 20: Energy Absorption -- PrfShf-End%(A), LucoftheG-Def/Rchg+(23), LucoftheG-Def(48) Level 22: Kick -- Acc-I(A) Level 24: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx(25), Ags-ResDam/Rchg(25), Ags-Psi/Status(31) Level 26: Devastating Blow -- Hct-Dam%(A), Hct-Dmg(27), Hct-Dmg/Rchg(27), Hct-Acc/Dmg/Rchg(31), Hct-Acc/Rchg(34), Hct-Dmg/EndRdx(40) Level 28: Permafrost -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(29), UnbGrd-Max HP%(29) Level 30: Weave -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(45) Level 32: Atom Smasher -- Arm-Dam%(A), Arm-Dmg(33), Arm-Acc/Dmg/Rchg(33), Arm-Dmg/Rchg(33), Arm-Acc/Rchg(34), Arm-Dmg/EndRdx(34) Level 35: Icicles -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(37), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(40), SprAvl-Acc/Dmg/EndRdx/Rchg(46), SprAvl-Rchg/KDProc(48) Level 38: Icy Bastion -- Ags-ResDam/Rchg(A), Ags-ResDam/EndRdx/Rchg(39), Ags-ResDam(39), Ags-ResDam/EndRdx(46) Level 41: Moonbeam -- SprWntBit-Dmg/EndRdx/Acc/Rchg(A), SprWntBit-Acc/Dmg(42), SprWntBit-Acc/Dmg/EndRdx(42), SprWntBit-Acc/Dmg/Rchg(42), SprWntBit-Dmg/Rchg(43), SprWntBit-Rchg/SlowProc(46) Level 44: Shadow Meld -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(48) Level 47: Combat Jumping -- Ksm-ToHit+(A), Rct-ResDam%(50) Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 1: Brawl -- Acc-I(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- IntRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(36), NmnCnv-Regen/Rcvry+(37) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(15), PwrTrns-EndMod(36) Level 50: Musculature Core Paragon Level 50: Diamagnetic Radial Flawless Interface Level 50: Banished Pantheon Radial Superior Ally Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 0: Freedom Phalanx Reserve Level 41: Experimental Injection -- Empty(A) Level 1: Quick Form Level 50: Assault Core Embodiment Level 50: Ion Core Final Judgement Level 50: Ageless Radial Epiphany ------------
  5. Here is a build I'm currently running, still fairly early into incarnates. Shadow meld helps a *lot* for avoiding cascading defense failure and the snipe is helpful for hard targets. Damage seems good overall and survivability seems to also be in a good place. The goal will be to team up for incarnate content (no interst in soloing it) and other fun TFs. Toward the end, for the destiny incarnate pick rebirth radial, ageless radial, and barrier core are all under consideration. Each has their strong and weak points. I'm currently building up ageless radial for the endless end and debuff resistance. I might also get rebirth radial and swap between them, depending on mob types in particular missions / TFs. For the interface incarnate pick I went for diamagnetic, which will hopefully not overstack with other teammates' picks for interface (ie: hopefully it ends up counting, instead of being wasted). That gives away an opportunity for more damage through a DOT. But, survivability should be improved at least somewhat, both solo and in teams. The weakest point of the build is energy / neg energy resistances. Given the ubiquity of energy damage in endgame that's not a preferred state. But, I'm not certain whether or how to reconfigure the build to boost them up without giving up something important along the way. Feedback is welcome! Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Inferno at Midnight: Level 50 Science Scrapper Primary Power Set: Fiery Melee Secondary Power Set: Shield Defense Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Soul Mastery Hero Profile: Level 1: Fire Sword -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Dmg/EndRdx/Acc/Rchg(3), SprBlsCol-Dmg/EndRdx(5), SprBlsCol-Rchg/HoldProc(5) Level 1: Deflection -- Rct-ResDam%(A), Rct-Def(7), Rct-Def/EndRdx(9), Rct-EndRdx/Rchg(9), Rct-Def/Rchg(11), Rct-Def/EndRdx/Rchg(11) Level 2: Battle Agility -- RedFrt-Def/EndRdx(A), RedFrt-EndRdx(7), RedFrt-Def/Rchg(23), RedFrt-EndRdx/Rchg(25), RedFrt-Def/EndRdx/Rchg(25), RedFrt-Def(27) Level 4: True Grit -- UnbGrd-Max HP%(A), UnbGrd-ResDam(19), UnbGrd-ResDam/EndRdx(19), UnbGrd-Rchg/ResDam(21), NmnCnv-Regen/Rcvry+(21), NmnCnv-Heal(23) Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(17) Level 8: Cremate -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(13), SprCrtStr-Acc/Dmg/Rchg(13), SprCrtStr-Dmg/EndRdx/Rchg(15), SprCrtStr-Acc/Dmg/EndRdx/Rchg(15), SprCrtStr-Rchg/+50% Crit(17) Level 10: Active Defense -- EndRdx-I(A) Level 12: Kick -- Empty(A) Level 14: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(33), Ags-Psi/Status(43) Level 16: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(29), RedFrt-EndRdx/Rchg(29), RedFrt-Def/EndRdx/Rchg(31), RedFrt-Def(31), RedFrt-EndRdx(31) Level 18: Fire Sword Circle -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx(27), SprAvl-Acc/Dmg(42), SprAvl-Acc/Dmg/Rchg(42), SprAvl-Dmg/EndRdx(42), SprAvl-Acc/Dmg/EndRdx/Rchg(43) Level 20: Phalanx Fighting -- LucoftheG-Def/Rchg+(A) Level 22: Breath of Fire -- Rgn-Knock%(A), Rgn-Dmg(33), Rgn-Dmg/Rchg(34), Rgn-Acc/Dmg/Rchg(34), Rgn-Dmg/EndRdx(34), Rgn-Acc/Rchg(36) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(33) Level 26: Incinerate -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(36), SprScrStr-Acc/Dmg/Rchg(43), SprScrStr-Dmg/EndRdx/Rchg(50), SprScrStr-Acc/Dmg/EndRdx/Rchg(50), SprScrStr-Rchg/+Crit(50) Level 28: Against All Odds -- EndRdx-I(A) Level 30: Build Up -- AdjTrg-ToHit/Rchg(A) Level 32: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 35: Shield Charge -- Arm-Dam%(A), Arm-Dmg(36), Arm-Dmg/Rchg(37), Arm-Acc/Dmg/Rchg(37), Arm-Acc/Rchg(37), Arm-Dmg/EndRdx(40) Level 38: Moonbeam -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(39), StnoftheM-Dmg/ActRdx/Rchg(39), StnoftheM-Dmg/EndRdx/Rchg(39), StnoftheM-Dam%(40), StnoftheM-Acc/ActRdx/Rng(40) Level 41: Shadow Meld -- LucoftheG-Def/Rchg+(A) Level 44: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(45), GssSynFr--ToHit/Rchg/EndRdx(45), GssSynFr--Rchg/EndRdx(45), GssSynFr--ToHit/EndRdx(46), GssSynFr--Build%(46) Level 47: Grant Cover -- LucoftheG-Def/Rchg+(A) Level 49: One with the Shield -- ImpArm-ResPsi(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), Prv-Absorb%(46), Mrc-Heal/EndRdx/Rchg(48) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PwrTrns-+Heal(A), PwrTrns-EndMod(48), PrfShf-End%(48) Level 50: Musculature Core Paragon Level 50: Void Radial Final Judgement Level 50: Diamagnetic Core Flawless Interface Level 50: Banished Pantheon Radial Superior Ally Level 50: Assault Total Radial Graft Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Ageless Radial Epiphany ------------
  6. I'm planning out a psi / mental blaster build. It's a lot easier to contemplate if this blaster can invis, drop into a spawn, drain psyche, and then blast away. If stealth from the concealment pool stacks with a stealth IO (ie: in sprint or combat jumping), then that would be helpful to know. If I need to rely on using super speed plus a stealth IO, then that wouldn't go well because of aiming issues and occasional terrain problems. Thank you in advance!
  7. Further changes were made to the build. Vigor replaced musculature for the alpha incarnate and assault radial replaced assault core. The key reason for these changes is that double mire pretty much caps damage anyways, and so double hit is better than bonus damage (assault) and the damage boost from musculature ends up being wasted a fair percentage of the time. The boosts from vigor core (healing, end reduction, accuracy) are all helpful. Also, Banished Pantheon core is replacing Seers Radial for Lore; -regen and more damage are both good to have. A key change was to replace the "Overwhelming Force" knockback to knockdown IO with a "Sudden Acceleration" knockback to knockdown IO. This was important because the OF KB to KD IO was not functioning, meaning my warshade was blowing mobs back with every nuke. Since quasar is used a *lot* that was problematic on teams. But, the SA KB to KD IO functions exactly as intended. The new build plays very well for a wide variety of content. Dual mires + nuke works very well (now that it is knockdown, rather than knockback). Perma-eclipse with burnout as a backup also works very well. And, dwarf form is quite beefy with a vigor-boosted heal. As expected, cascading defense failure and recovery debuffs are the biggest challenges. Most everything else is survivable, except in cases of driver error. 🙂 Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Bi-form dwarf human warshade: Level 50 Magic Warshade Primary Power Set: Umbral Blast Secondary Power Set: Umbral Aura Power Pool: Speed Power Pool: Leadership Power Pool: Flight Power Pool: Force of Will Hero Profile: Level 1: Ebon Eye -- Empty(A) Level 1: Absorption -- GldArm-3defTpProc(A) Level 2: Shadow Bolt -- SprKhlGrc-Acc/Dmg(A), SprKhlGrc-Dmg/Rchg(33), SprKhlGrc-Acc/Dmg/Rchg(33), SprKhlGrc-Dmg/EndRdx/Rchg(34), SprKhlGrc-Acc/Dmg/EndRdx/Rchg(34), SprKhlGrc-Rchg/FormBuff(50) Level 4: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31) Level 6: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 8: Hover -- LucoftheG-Def/Rchg+(A) Level 10: Super Speed -- BlsoftheZ-ResKB(A) Level 12: Sunless Mire -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg(13), SprAvl-Acc/Dmg/EndRdx/Rchg(13), SprAvl-Acc/Dmg/EndRdx(15), SprAvl-Acc/Dmg/Rchg(48), SprAvl-Dmg/EndRdx(50) Level 14: Tactics -- RctRtc-Pcptn(A) Level 16: Shadow Cloak -- LucoftheG-Def/Rchg+(A) Level 18: Gravity Well -- SprEssTrn-Acc/Dmg/Rchg(A), SprEssTrn-Rchg/Global Heal(27), SprEssTrn-Dmg/EndRdx/Rchg(27), Mk'Bit-Dam%(29), UnbCns-Dam%(29) Level 20: Black Dwarf -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-ResDam(45), StdPrt-ResDam/Def+(46) Level 22: Stygian Circle -- Pnc-Heal/EndRedux/Rchg(A), Pnc-Heal(23) Level 24: Burnout -- RechRdx-I(A), RechRdx-I(25) Level 26: Vengeance -- LucoftheG-Def/Rchg+(A) Level 28: Weaken Resolve -- CldSns-Acc/EndRdx/Rchg(A), CldSns-Acc/ToHitDeb(42), CldSns-Acc/Rchg(42), CldSns-%Dam(43), AchHee-ResDeb%(43) Level 30: Nebulous Form -- BlsoftheZ-ResKB(A) Level 32: Dark Extraction -- ExpRnf-Acc/Dmg(A), ExpRnf-Acc/Dmg/Rchg(34), ExpRnf-+Res(Pets)(36), ExpRnf-EndRdx/Dmg/Rchg(36), SlbAll-Build%(36), SlbAll-Dmg/Rchg(37) Level 35: Quasar -- Obl-%Dam(A), Obl-Acc/Dmg/EndRdx/Rchg(37), Obl-Acc/Dmg/Rchg(37), Obl-Dmg/Rchg(39), Obl-Dmg(39), SuddAcc--KB/+KD(50) Level 38: Eclipse -- PrfShf-Acc/Rchg(A), EffAdp-Acc/Rchg(39), PreOptmz-Acc/Rech(40), Ags-ResDam/Rchg(40), Ags-ResDam(40), TtnCtn-ResDam(42) Level 41: Project Will -- HO:Nucle(A) Level 44: Unleash Potential -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(45), Ksm-ToHit+(45), Rct-ResDam%(46) Level 47: Starless Step -- Acc-I(A) Level 49: Stygian Return -- DctWnd-Heal(A) Level 20: Black Dwarf Antagonize -- Taunt-I(A) Level 20: Black Dwarf Drain -- GldStr-%Dam(A), SprBlsCol-Acc/Dmg(3), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5), SprBlsCol-Rchg/HoldProc(33) Level 20: Black Dwarf Mire -- Arm-Dam%(A), Arm-Dmg/EndRdx(7), Arm-Acc/Dmg/Rchg(7), Arm-Dmg/Rchg(9), Arm-Dmg(48), FuroftheG-ResDeb%(48) Level 20: Black Dwarf Smite -- SprEssTrn-Acc/Dmg(A), SprEssTrn-Dmg/Rchg(9), SprEssTrn-Acc/Dmg/EndRdx/Rchg(11), GldStr-%Dam(11), Mk'Bit-Dam%(15), FrcFdb-Rechg%(46) Level 20: Black Dwarf Step -- BlsoftheZ-Travel/EndRdx(A) Level 20: Black Dwarf Strike -- Hct-Dam%(A), Hct-Dmg/EndRdx(17), Hct-Dmg(17), Hct-Dmg/Rchg(19), Hct-Acc/Dmg/Rchg(19), Mk'Bit-Dam%(43) Level 1: Brawl -- Empty(A) Level 1: Dark Sustenance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Shadow Step -- BlsoftheZ-ResKB(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 10: Shadow Recall -- WntGif-ResSlow(A) Level 2: Swift -- Run-I(A) Level 2: Health -- Prv-Absorb%(A), Pnc-Heal/+End(21), NmnCnv-Regen/Rcvry+(23), Mrc-Rcvry+(25) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(21) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Ion Core Final Judgement Level 50: Ageless Total Radial Invocation Level 50: Assault Radial Embodiment Level 50: Reactive Core Flawless Interface Level 50: Vigor Core Paragon Level 50: Banished Pantheon Core Superior Ally ------------ ------------
  8. This is for a dwarf / human bi-form warshade I was planning, and am now playing. Every now and again it's nice to have shadow bolt slotted up when in dwarf form every now and again, even though melee powers are essentially always recharged and ready for use. Ebon eye wouldn't have been used much because most of the time my bi-form shade is in dwarf form.
  9. IIRC, either ebon eye or shadow bolt is now usable while in warshade dwarf form. However, I can't remember which one it is and I'm hoping not to burn a respec and all the time it would take to rebuild my character if I put an extra four slots into the wrong power. If anybody knows, then that would be helpful and much appreciated. 🙂
  10. I tweaked the build several times since the OP, enough that anybody looking earlier incarnations of the build inputted into the OP would probably give erroneous feedback, at this point. The overall main pros and cons seem to be still true. But, there's been a fair amount of refinements in the use of procs, in where IO sets are slotted, and in a few other issues. The results are higher damage and 5% more global recharge. The modified build is given below, and will hopefully be made even better based on feedback from others. Thank you in advance! Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Bi-form dwarf human warshade: Level 50 Magic Warshade Primary Power Set: Umbral Blast Secondary Power Set: Umbral Aura Power Pool: Speed Power Pool: Leadership Power Pool: Flight Power Pool: Force of Will Hero Profile: Level 1: Ebon Eye -- SprKhlGrc-Acc/Dmg(A), SprKhlGrc-Dmg/Rchg(33), SprKhlGrc-Acc/Dmg/Rchg(33), SprKhlGrc-Dmg/EndRdx/Rchg(34), SprKhlGrc-Acc/Dmg/EndRdx/Rchg(34), SprKhlGrc-Rchg/FormBuff(50) Level 1: Absorption -- GldArm-3defTpProc(A) Level 2: Shadow Bolt -- Empty(A) Level 4: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31) Level 6: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 8: Hover -- LucoftheG-Def/Rchg+(A) Level 10: Super Speed -- BlsoftheZ-ResKB(A) Level 12: Sunless Mire -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg(13), SprAvl-Acc/Dmg/EndRdx/Rchg(13), SprAvl-Acc/Dmg/EndRdx(15), SprAvl-Acc/Dmg/Rchg(48), SprAvl-Dmg/EndRdx(50) Level 14: Tactics -- RctRtc-Pcptn(A) Level 16: Shadow Cloak -- LucoftheG-Def/Rchg+(A) Level 18: Gravity Well -- SprEssTrn-Acc/Dmg/Rchg(A), SprEssTrn-Rchg/Global Heal(27), SprEssTrn-Dmg/EndRdx/Rchg(27), Mk'Bit-Dam%(29), UnbCns-Dam%(29) Level 20: Black Dwarf -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-ResDam(45), StdPrt-ResDam/Def+(46) Level 22: Stygian Circle -- Pnc-Heal/EndRedux/Rchg(A), Pnc-Heal(23) Level 24: Burnout -- RechRdx-I(A), RechRdx-I(25) Level 26: Vengeance -- LucoftheG-Def/Rchg+(A) Level 28: Weaken Resolve -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(42), CldSns-Acc/Rchg(42), CldSns-ToHitDeb/EndRdx/Rchg(43), ShlBrk-%Dam(43), AchHee-ResDeb%(43) Level 30: Nebulous Form -- BlsoftheZ-ResKB(A) Level 32: Dark Extraction -- ExpRnf-Acc/Dmg(A), ExpRnf-Acc/Dmg/Rchg(34), ExpRnf-+Res(Pets)(36), ExpRnf-EndRdx/Dmg/Rchg(36), SlbAll-Build%(36), CaltoArm-+Def(Pets)(37) Level 35: Quasar -- Obl-%Dam(A), Obl-Acc/Dmg/EndRdx/Rchg(37), Obl-Acc/Dmg/Rchg(37), Obl-Dmg/Rchg(39), Obl-Acc/Rchg(39), OvrFrc-Dam/KB(50) Level 38: Eclipse -- PrfShf-Acc/Rchg(A), EffAdp-Acc/Rchg(39), PreOptmz-Acc/Rech(40), Ags-ResDam/Rchg(40), Ags-ResDam(40), TtnCtn-ResDam(42) Level 41: Project Will -- HO:Nucle(A) Level 44: Unleash Potential -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(45), Ksm-ToHit+(45), Rct-ResDam%(46) Level 47: Starless Step -- BlsoftheZ-ResKB(A) Level 49: Stygian Return -- DctWnd-Heal(A) Level 20: Black Dwarf Antagonize -- PrfZng-Acc/Rchg(A) Level 20: Black Dwarf Drain -- ThfofEss-+End%(A), SprBlsCol-Acc/Dmg(3), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5), SprBlsCol-Rchg/HoldProc(33) Level 20: Black Dwarf Mire -- Arm-Dam%(A), Arm-Dmg/EndRdx(7), Arm-Acc/Dmg/Rchg(7), Arm-Dmg/Rchg(9), Arm-Dmg(48), FuroftheG-ResDeb%(48) Level 20: Black Dwarf Smite -- SprEssTrn-Acc/Dmg(A), SprEssTrn-Dmg/Rchg(9), SprEssTrn-Acc/Dmg/EndRdx/Rchg(11), GldStr-%Dam(11), Mk'Bit-Dam%(15), FrcFdb-Rechg%(46) Level 20: Black Dwarf Step -- BlsoftheZ-Travel/EndRdx(A) Level 20: Black Dwarf Strike -- Hct-Dam%(A), Hct-Dmg/EndRdx(17), Hct-Dmg(17), Hct-Dmg/Rchg(19), Hct-Acc/Dmg/Rchg(19) Level 1: Brawl -- Empty(A) Level 1: Dark Sustenance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Shadow Step -- BlsoftheZ-ResKB(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 10: Shadow Recall -- WntGif-ResSlow(A) Level 2: Swift -- Run-I(A) Level 2: Health -- Prv-Absorb%(A), Pnc-Heal/+End(21), NmnCnv-Regen/Rcvry+(23), RgnTss-Regen+(25) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(21) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Musculature Core Paragon Level 50: Ion Core Final Judgement Level 50: Seers Radial Superior Ally Level 50: Ageless Total Radial Invocation Level 50: Assault Radial Embodiment Level 50: Reactive Core Flawless Interface ------------ ------------
  11. Does hasten shut off when switched into squid / dwarf forms? The character planner toggles hasten off whenever dwarf form is toggled on for a warshade build I'm contemplating. That makes me wonder if there's been a change I don't know about. Thank you in advance!
  12. Human only warshades seem to have five key limitations, as follows: 1. Damage falls behind multiple other ATs 2. Debuffs can noticeably and even substantially limit effectiveness (especially recovery debuffs and defense cascade failure) 3. Mezzes take micro to manage and/or clarion as the destiny incarnate pick 4. Keeping mobs away from pets means taking the presence pool 5. If there are no corpses around for a while then sustain tends to be more difficult (especially after eclipse drops) Most of these are situational and so not necessarily a big limitation on how much we can enjoy playing a warshade (and they are awesome fun, despite their limitations). Still, I was wondering if a bi-form warshade (dwarf / human) could help for managing these limitations. With that in mind I put together a build for which the key points to mention are as follows: Pros: Ageless radial destiny incarnate helps for endurance management and noticeably boosts debuff resistance for all team members Dwarf form has a good damage multiplier; single target melee damage will be quite good Dwarf form offers a free "break free" whenever mezzed in human form Dwarf form offers good resistances and a heal that recharges quickly for when defeated mobs are not present Dwarf form has a taunt power, which helps for keeping pets alive Nuke (Quasar) is available about every 40 seconds, with up to 2(!) mires to boost its damage Burnout is available for when eclipse misfires Unleash potential and vengeance offer occasional and substantial boosts to defense totals; they can sometimes be active together, pushing defenses to softcap 12 points of knockback protection from IOs while in human form means less occasions in which knockback makes eclipse or sunless mire miss all targets A dwarf / human form warshade will probably be easier to play than all human when exemp'd down to lower levels because of built-in mez protection and better sans-eclipse resists Cons: Less defense than some all human builds Considerably less mez potential than all human builds Changing forms takes some micro and slightly reduces DPS The dwarf form MTX doesn't appeal to everybody Feedback is welcome and appreciated! The build described above ... (Edit - the build directly below seems decent enough, but is probably inferior to the one given in the post immediately below) Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Bi-form dwarf human warshade: Level 50 Magic Warshade Primary Power Set: Umbral Blast Secondary Power Set: Umbral Aura Power Pool: Speed Power Pool: Leadership Power Pool: Flight Power Pool: Force of Will Hero Profile: Level 1: Ebon Eye -- SprKhlGrc-Acc/Dmg(A), SprKhlGrc-Dmg/Rchg(33), SprKhlGrc-Acc/Dmg/Rchg(33), SprKhlGrc-Dmg/EndRdx/Rchg(34), SprKhlGrc-Acc/Dmg/EndRdx/Rchg(34), SprKhlGrc-Rchg/FormBuff(50) Level 1: Absorption -- GldArm-3defTpProc(A) Level 2: Shadow Bolt -- Empty(A) Level 4: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31) Level 6: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 8: Hover -- LucoftheG-Def/Rchg+(A) Level 10: Super Speed -- BlsoftheZ-ResKB(A) Level 12: Sunless Mire -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg(13), SprAvl-Acc/Dmg/EndRdx/Rchg(13), SprAvl-Acc/Dmg/EndRdx(15), SprAvl-Acc/Dmg/Rchg(48), SprAvl-Dmg/EndRdx(50) Level 14: Tactics -- RctRtc-Pcptn(A) Level 16: Shadow Cloak -- LucoftheG-Def/Rchg+(A) Level 18: Gravity Well -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(27), CrsImp-Dmg/Rchg(27), CrsImp-Acc/Dmg/EndRdx(29), CrsImp-Dmg/EndRdx/Rchg(29) Level 20: Black Dwarf -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-ResDam(45), StdPrt-ResDam/Def+(46) Level 22: Stygian Circle -- Pnc-Heal/EndRedux/Rchg(A), Pnc-Heal(23) Level 24: Burnout -- RechRdx-I(A), RechRdx-I(25) Level 26: Vengeance -- LucoftheG-Def/Rchg+(A) Level 28: Weaken Resolve -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(42), CldSns-Acc/Rchg(42), CldSns-ToHitDeb/EndRdx/Rchg(43), ShlBrk-%Dam(43), AchHee-ResDeb%(43) Level 30: Nebulous Form -- BlsoftheZ-ResKB(A) Level 32: Dark Extraction -- ExpRnf-Acc/Dmg(A), ExpRnf-Acc/Dmg/Rchg(34), ExpRnf-+Res(Pets)(36), ExpRnf-EndRdx/Dmg/Rchg(36), SlbAll-Build%(36), CaltoArm-+Def(Pets)(37) Level 35: Quasar -- Arm-Dam%(A), Arm-Dmg(37), Arm-Dmg/Rchg(37), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(39), OvrFrc-Dam/KB(50) Level 38: Eclipse -- PrfShf-Acc/Rchg(A), EffAdp-Acc/Rchg(39), PreOptmz-Acc/Rech(40), Ags-ResDam/Rchg(40), Ags-ResDam(40), TtnCtn-ResDam(42) Level 41: Project Will -- HO:Nucle(A) Level 44: Unleash Potential -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(45), Ksm-ToHit+(45), Rct-ResDam%(46) Level 47: Starless Step -- BlsoftheZ-ResKB(A) Level 49: Stygian Return -- DctWnd-Heal(A) Level 20: Black Dwarf Antagonize -- PrfZng-Acc/Rchg(A) Level 20: Black Dwarf Drain -- ThfofEss-+End%(A), SprBlsCol-Acc/Dmg(3), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5), SprBlsCol-Rchg/HoldProc(33) Level 20: Black Dwarf Mire -- Obl-%Dam(A), Obl-Acc/Dmg/EndRdx/Rchg(7), Obl-Acc/Dmg/Rchg(7), Obl-Dmg(9), Obl-Acc/Rchg(48), FuroftheG-ResDeb%(48) Level 20: Black Dwarf Smite -- SprEssTrn-Acc/Dmg(A), SprEssTrn-Dmg/Rchg(9), SprEssTrn-Acc/Dmg/Rchg(11), SprEssTrn-Dmg/EndRdx/Rchg(11), SprEssTrn-Acc/Dmg/EndRdx/Rchg(15), FrcFdb-Rechg%(46) Level 20: Black Dwarf Step -- BlsoftheZ-Travel/EndRdx(A) Level 20: Black Dwarf Strike -- Hct-Dam%(A), Hct-Dmg/EndRdx(17), Hct-Dmg(17), Hct-Dmg/Rchg(19), Hct-Acc/Dmg/Rchg(19) Level 1: Brawl -- Empty(A) Level 1: Dark Sustenance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Shadow Step -- BlsoftheZ-ResKB(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 10: Shadow Recall -- WntGif-ResSlow(A) Level 2: Swift -- Run-I(A) Level 2: Health -- Prv-Absorb%(A), Pnc-Heal/+End(21), NmnCnv-Regen/Rcvry+(23), RgnTss-Regen+(25) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(21) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Musculature Core Paragon Level 50: Ion Core Final Judgement Level 50: Seers Radial Superior Ally Level 50: Ageless Total Radial Invocation Level 50: Assault Radial Embodiment Level 50: Reactive Core Flawless Interface ------------ ------------
  13. Your wife probably wants a chance to shine a bit. If you neuter every spawn before it has a chance to touch her blaster, or she never gets aggro, then she'll probably get bored. Problem solve together and you'll probably have more fun. An AT that facilitates moving at a good pace is probably helpful, to, unless she's somebody who really loves to go slow and look around. A scrapper or stalker doesn't have punchvoke, but hits quite well. The two of you can move at a good pace through missions, but you'll also have some level of challenge, from time to time. She clearly likes to have a theme going, so pick a stylish-but-effective theme for yourself as well (SJ / invul scrapper, staff / EA stalker, or whatever). You can run at x4 or higher once she gets a better handle on controlling her character, just to give her something to do other than stand still and press buttons until things fall over.
  14. Hopestar: Thank you for your feedback! I didn't notice that Kheldian Grace also gives a +10% recharge bonus. I'm glad you pointed that out. And, your suggestions for gravitic emanation are helpful and appreciated. Also, I'm putting a +endurance proc into stygian circle to boost endurance recovery, which is likely to be a key friction point for the build. I'm tentatively switching to assault, instead of tactics, and I'll see how that plays out in-game. The key benefits from having tactics and being over-accurate are threefold: mitigating the effects of blindness, mitigating the effects of to hit debuffs, and supporting teammates who may have accuracy issues. Assault does have its benefits as well, though, and it's also a worthy pick. It seems helpful to vary what shields get run according to the mobs being fought. For example, in smash / lethal heavy fights, keep gravity shield running and de-toggle penumbral and twilight shields. And so on, just in case eclipse doesn't get as many targets as would be desired every so often. That's hard to convey through a character planner build, though, and so I get why feedback is being offered for that. The modified build, taking into account your feedback, is given below: Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Umbral By Nature: Level 50 Magic Warshade Primary Power Set: Umbral Blast Secondary Power Set: Umbral Aura Power Pool: Leaping Power Pool: Flight Power Pool: Speed Power Pool: Leadership Hero Profile: Level 1: Ebon Eye -- SprKhlGrc-Rchg/FormBuff(A), SprKhlGrc-Acc/Dmg(3), SprKhlGrc-Acc/Dmg/Rchg(3), SprKhlGrc-Dmg/EndRdx/Rchg(5), SprKhlGrc-Acc/Dmg/EndRdx/Rchg(5) Level 1: Absorption -- GldArm-Res/Rech/End(A) Level 2: Gravity Shield -- StdPrt-ResDam/Def+(A) Level 4: Orbiting Death -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(7), SprAvl-Acc/Dmg/EndRdx(7), SprAvl-Dmg/EndRdx(9), SprAvl-Acc/Dmg(9), EndRdx-I(11) Level 6: Shadow Blast -- Apc-Dam%(A), Apc-Dmg/EndRdx(11), Apc-Dmg/Rchg(13), Apc-Acc/Dmg/Rchg(13), Apc-Dmg(15), SuddAcc--KB/+KD(48) Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(15) Level 10: Penumbral Shield -- Ags-Psi/Status(A) Level 12: Sunless Mire -- SprEssTrn-Acc/Dmg(A), SprEssTrn-Dmg/Rchg(17), SprEssTrn-Acc/Dmg/Rchg(17), SprEssTrn-Dmg/EndRdx/Rchg(19), SprEssTrn-Acc/Dmg/EndRdx/Rchg(19), SprEssTrn-Rchg/Global Heal(21) Level 14: Hover -- LucoftheG-Def/Rchg+(A) Level 16: Twilight Shield -- UnbGrd-Max HP%(A) Level 18: Gravity Well -- Hct-Dam%(A), Hct-Dmg(45), Hct-Dmg/Rchg(45), Hct-Acc/Dmg/Rchg(45), Hct-Dmg/EndRdx(46), GldStr-%Dam(50) Level 20: Essence Drain -- ThfofEss-+End%(A), SprBlsCol-Rchg/HoldProc(21), SprBlsCol-Dmg/EndRdx/Acc/Rchg(23), SprBlsCol-Dmg/EndRdx(23), SprBlsCol-Acc/Dmg/EndRdx(25), SprBlsCol-Acc/Dmg/Rchg(25) Level 22: Stygian Circle -- PrfShf-End%(A), EffAdp-EndMod/EndRdx(48) Level 24: Shadow Cloak -- LucoftheG-Def/Rchg+(A) Level 26: Gravitic Emanation -- Stp-Acc/Stun/Rchg(A), Stp-Stun/Rng(27), Stp-Acc/Rchg(27), Bmbdmt-+FireDmg(31), FrcFdb-Rechg%(33), SuddAcc--KB/+KD(33) Level 28: Inky Aspect -- Stp-Acc/Rchg(A), Stp-EndRdx/Stun(29), Stp-Acc/EndRdx(29), Stp-Stun/Rng(31), Stp-Acc/Stun/Rchg(31) Level 30: Dark Detonation -- Bmbdmt-Dam(A), Bmbdmt-Acc/Dam/Rech/End(33), Bmbdmt-Acc/Dam/Rech(34), Bmbdmt-+FireDmg(34), FrcFdb-Rechg%(34), OvrFrc-Dam/KB(36) Level 32: Dark Extraction -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(36), ExpRnf-Acc/Dmg/Rchg(36), ExpRnf-EndRdx/Dmg/Rchg(37), SlbAll-Build%(37), SlbAll-Dmg/Rchg(37) Level 35: Quasar -- Arm-Dam%(A), Arm-Dmg/EndRdx(39), Arm-Dmg(39), Arm-Acc/Dmg/Rchg(39), Arm-Dmg/Rchg(40), SuddAcc--KB/+KD(40) Level 38: Eclipse -- PrfShf-Acc/Rchg(A), PrfShf-EndMod/Acc/Rchg(40), TtnCtn-ResDam(42), TtnCtn-ResDam/Rchg(42), TtnCtn-ResDam/EndRdx/Rchg(42), TtnCtn-ResDam/EndRdx(43) Level 41: Hasten -- RechRdx-I(A), RechRdx-I(43) Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(46), Rct-ResDam%(48), Rct-Def/EndRdx(50) Level 47: Assault -- EndRdx-I(A) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Dark Sustenance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Shadow Step -- BlsoftheZ-ResKB(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 10: Shadow Recall -- WntGif-ResSlow(A) Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(43), Prv-Absorb%(46) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(50) Level 50: Intuition Radial Paragon Level 50: Void Radial Final Judgement Level 50: Reactive Core Flawless Interface Level 50: Seers Radial Superior Ally Level 50: Clarion Core Epiphany Level 50: Assault Core Embodiment Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion ------------ ------------
  15. SableShrike's Coffin Queen build is a thoughtfully put together and very useful template for an effective human warshade. And, there seem to be quite a few reasonable variations possible within that general framework for a build. Below is (potentially, possibly) one variation that would hopefully hold up well in-game. Feedback is welcomed. Notes on the build: - A force feedback in Dark Detonation should hopefully bring recharge a bit closer to perma hasten. - This build has noticeably lower melee defense by default, but with the ability to use vengeance should a teammate fall. Also, it takes 2 stacks of eclipse to max resistances to smash / lethal / nrg / neg nrg / fire / cold, and 4 stacks of eclipse to max toxic and psionic resist. - This build has decent -recharge debuff protection (50%). Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Umbral By Nature: Level 50 Magic Warshade Primary Power Set: Umbral Blast Secondary Power Set: Umbral Aura Power Pool: Leaping Power Pool: Flight Power Pool: Speed Power Pool: Leadership Hero Profile: Level 1: Ebon Eye -- SprKhlGrc-Rchg/FormBuff(A), SprKhlGrc-Acc/Dmg(3), SprKhlGrc-Acc/Dmg/Rchg(3), SprKhlGrc-Dmg/EndRdx/Rchg(5), SprKhlGrc-Acc/Dmg/EndRdx/Rchg(5) Level 1: Absorption -- GldArm-Res/Rech/End(A) Level 2: Gravity Shield -- StdPrt-ResDam/Def+(A) Level 4: Orbiting Death -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(7), SprAvl-Acc/Dmg/EndRdx(7), SprAvl-Dmg/EndRdx(9), SprAvl-Acc/Dmg(9), EndRdx-I(11) Level 6: Shadow Blast -- Apc-Dam%(A), Apc-Dmg/EndRdx(11), Apc-Dmg/Rchg(13), Apc-Acc/Dmg/Rchg(13), Apc-Dmg(15), SuddAcc--KB/+KD(48) Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(15) Level 10: Penumbral Shield -- Ags-Psi/Status(A) Level 12: Sunless Mire -- SprEssTrn-Acc/Dmg(A), SprEssTrn-Dmg/Rchg(17), SprEssTrn-Acc/Dmg/Rchg(17), SprEssTrn-Dmg/EndRdx/Rchg(19), SprEssTrn-Acc/Dmg/EndRdx/Rchg(19), SprEssTrn-Rchg/Global Heal(21) Level 14: Hover -- LucoftheG-Def/Rchg+(A) Level 16: Twilight Shield -- UnbGrd-Max HP%(A) Level 18: Gravity Well -- Hct-Dam%(A), Hct-Dmg(45), Hct-Dmg/Rchg(45), Hct-Acc/Dmg/Rchg(45), Hct-Dmg/EndRdx(46), GldStr-%Dam(50) Level 20: Essence Drain -- ThfofEss-+End%(A), SprBlsCol-Rchg/HoldProc(21), SprBlsCol-Dmg/EndRdx/Acc/Rchg(23), SprBlsCol-Dmg/EndRdx(23), SprBlsCol-Acc/Dmg/EndRdx(25), SprBlsCol-Acc/Dmg/Rchg(25) Level 22: Stygian Circle -- EffAdp-EndMod/EndRdx(A), DctWnd-Heal(48) Level 24: Shadow Cloak -- LucoftheG-Def/Rchg+(A) Level 26: Gravitic Emanation -- AbsAmz-ToHitDeb%(A), AbsAmz-EndRdx/Stun(27), AbsAmz-Acc/Rchg(27), AbsAmz-Acc/Stun/Rchg(31), AbsAmz-Stun/Rchg(33), SuddAcc--KB/+KD(33) Level 28: Inky Aspect -- Stp-Acc/Rchg(A), Stp-EndRdx/Stun(29), Stp-Acc/EndRdx(29), Stp-Stun/Rng(31), Stp-Acc/Stun/Rchg(31) Level 30: Dark Detonation -- Bmbdmt-Dam(A), Bmbdmt-Acc/Dam/Rech/End(33), Bmbdmt-Acc/Dam/Rech(34), Bmbdmt-+FireDmg(34), FrcFdb-Rechg%(34), OvrFrc-Dam/KB(36) Level 32: Dark Extraction -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(36), ExpRnf-Acc/Dmg/Rchg(36), ExpRnf-EndRdx/Dmg/Rchg(37), SlbAll-Build%(37), SlbAll-Dmg/Rchg(37) Level 35: Quasar -- Arm-Dam%(A), Arm-Dmg/EndRdx(39), Arm-Dmg(39), Arm-Acc/Dmg/Rchg(39), Arm-Dmg/Rchg(40), SuddAcc--KB/+KD(40) Level 38: Eclipse -- PrfShf-Acc/Rchg(A), PrfShf-EndMod/Acc/Rchg(40), TtnCtn-ResDam(42), TtnCtn-ResDam/Rchg(42), TtnCtn-ResDam/EndRdx/Rchg(42), TtnCtn-ResDam/EndRdx(43) Level 41: Hasten -- RechRdx-I(A), RechRdx-I(43) Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(46), Rct-ResDam%(48), Rct-Def/EndRdx(50) Level 47: Tactics -- GssSynFr--Build%(A) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Dark Sustenance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Shadow Step -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(50) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 10: Shadow Recall -- WntGif-ResSlow(A) Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(43), Prv-Absorb%(46) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) Level 50: Intuition Radial Paragon Level 50: Void Radial Final Judgement Level 50: Reactive Core Flawless Interface Level 50: Seers Radial Superior Ally Level 50: Clarion Core Epiphany Level 50: Assault Core Embodiment Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion ------------ ------------
  16. Nemu: Thank you for the build. It's quite interesting. I'm still trying to understand it and to think about how to map over to builds I more typically play. It looks quite effective, overall, and quite a bit sturdier than most dom builds tend to be.
  17. It's been challenging to settle on a dominator. But, I've tried several out and this is probably the one I'll end up liking the best and wanting to take the time and energy to fully build out. The build uses a build dark / savage / ice build posted by Frosticus as a kind of template, with adaptations to replace savage assault with earth assault. I like that it has multiple kinds of control for ST and AOE, as that means less "kryptonite" mobs. Plus, as noted by Frosticus, all the -to hit in the primary will help to patch defense limitations in the build. How well is it likely to work in-game? Is there anything key that I'm missing? Are there tweaks to make that could make a noteworthy difference to how well the build functions? Any feedback provided would be appreciated. PS: I edited the post this morning to add in defense set IOs that boost resists, which were *very* low in the original build posted earlier, as well as made a handful of other tweaks to what was here earlier. My apologies to anybody who took the earlier build and already put together feedback for it. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Midnight Rocker: Level 50 Magic Dominator Primary Power Set: Darkness Control Secondary Power Set: Earth Assault Power Pool: Leaping Power Pool: Leadership Power Pool: Speed Power Pool: Fighting Ancillary Pool: Ice Mastery Villain Profile: Level 1: Dark Grasp -- GldJvl-Acc/Dmg/End/Rech(A), GldJvl-Acc/Dmg(3), GldJvl-Dam%(3), UnbCns-Dam%(5) Level 1: Stone Spears -- HO:Nucle(A) Level 2: Living Shadows -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Rchg/+Dmg%(5), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(7), SprAscoft-EndRdx/Rchg(7), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(9), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(9) Level 4: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(11) Level 6: Possess -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(13), CrcPrs-Acc/Conf/Rchg(13), CrcPrs-Acc/Rchg(15), CrcPrs-Conf/EndRdx(15), CrcPrs-Conf%(17) Level 8: Fearsome Stare -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(17), CldSns-Acc/Rchg(19), CldSns-ToHitDeb/EndRdx/Rchg(19), CldSns-Acc/EndRdx/Rchg(21), CldSns-%Dam(21) Level 10: Hurl Boulder -- Apc-Dam%(A), Apc-Dmg(11), Apc-Dmg/Rchg(34), Apc-Acc/Dmg/Rchg(43), Apc-Dmg/EndRdx(46), OvrFrc-Dam/KB(46) Level 12: Heart of Darkness -- SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprDmnGrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(29), SprDmnGrs-EndRdx/Rchg(29), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(36), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(36), SprDmnGrs-Rchg/Fiery Orb(37) Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(25), ShlWal-ResDam/Re TP(31), Rct-ResDam%(31) Level 16: Power Up -- RechRdx-I(A) Level 18: Tactics -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(46) Level 20: Heavy Mallet -- FrcFdb-Rechg%(A), GldStr-%Dam(42), GldStr-Dam/End/Rech(42), GldStr-Acc/Dmg/End/Rech(43), GldStr-Acc/Dmg(43) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23) Level 24: Boxing -- Empty(A) Level 26: Tough -- GldArm-3defTpProc(A), UnbGrd-Max HP%(27), StdPrt-ResDam/Def+(27) Level 28: Seismic Smash -- GldStr-%Dam(A), Hct-Dam%(33), Hct-Dmg(37), Hct-Dmg/Rchg(37), Hct-Acc/Dmg/Rchg(39), Hct-Dmg/EndRdx(39) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(31) Level 32: Haunt -- SlbAll-Build%(A), ExpRnf-Acc/Dmg(33), ExpRnf-Acc/Rchg(33), ExpRnf-Acc/Dmg/Rchg(34), ExpRnf-EndRdx/Dmg/Rchg(34) Level 35: Sleet -- RechRdx-I(A), TchofLadG-DefDeb/EndRdx(36) Level 38: Fissure -- FrcFdb-Rechg%(A), Ann-ResDeb%(39), Bmbdmt-+FireDmg(40), Bmbdmt-Acc/Dam/Rech/End(40), Ann-Acc/Dmg(40) Level 41: Frozen Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42) Level 44: Shadow Field -- BslGaz-Rchg/Hold(A), BslGaz-Acc/EndRdx/Rchg/Hold(45), BslGaz-EndRdx/Rchg/Hold(45), BslGaz-Acc/Rchg(45) Level 47: Ice Storm -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(48), Rgn-Dmg(48), Rgn-Dmg/EndRdx(48), Rgn-Knock%(50) Level 49: Hoarfrost -- Pnc-Heal/Rchg(A), NmnCnv-Heal/Rchg(50), DctWnd-Heal/Rchg(50) Level 1: Brawl -- Empty(A) Level 1: Domination Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(23) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(25) Level 1: Quick Form Level 50: Musculature Core Paragon Level 50: Cryonic Core Final Judgement Level 50: Diamagnetic Radial Flawless Interface Level 50: Ageless Radial Epiphany Level 50: Assault Core Embodiment Level 50: Rularuu Core Superior Ally ------------
  18. +1 A lot of dominators and controllers lead with AOE immobilizes. Those casting them probably feel like they're doing something helpful. But, generally they're just slowing the team down. I've started to compliment teammates, mentioning in team chat that it's refreshing to see somebody help the tank do their job better and helping their teammates' AOEs be much more effective by being so patient about applying their AOE immobilize. It seems better than filling team chat with criticism, at the end of the day, and perhaps doing that once in a while makes a small difference in how some players play their dominators / controllers. I'll compliment other good things teammates do sometimes, as well, so it hopefully blends in a bit with other things being mentioned in chat.
  19. I'm wavering between the ice / psy / ice build given above and a dark / psy / ice build that's given below. Feedback would be most appreciated on which build is likely be sturdier / do more damage / have better control, all that good stuff. Here is the dark / psy / ice build: Hero Plan by Mids' Reborn : Hero Designer 2.6.0.1 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Duke of Grey: Level 50 Magic Dominator Primary Power Set: Darkness Control Secondary Power Set: Psionic Assault Power Pool: Leaping Power Pool: Leadership Power Pool: Speed Power Pool: Fighting Ancillary Pool: Ice Mastery Hero Profile: Level 1: Dark Grasp -- GldJvl-Acc/Dmg(A), GldJvl-Acc/Dmg/End/Rech(11), GldJvl-Dam%(13), GldNet-Dam%(13), CldSns-%Dam(15) Level 1: Psionic Dart -- HO:Nucle(A) Level 2: Mind Probe -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(3), Hct-Acc/Rchg(3), Hct-Dmg/EndRdx(9), Hct-Dam%(11), GldStr-%Dam(34) Level 4: Telekinetic Thrust -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5), SprBlsCol-Acc/Dmg/EndRdx(5), SprBlsCol-Rchg/HoldProc(7), SprBlsCol-Acc/Dmg/Rchg(7), OvrFrc-Dam/KB(9) Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 8: Fearsome Stare -- SprAscoft-Rchg/+Dmg%(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(15), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(17), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(17), SprAscoft-EndRdx/Rchg(21) Level 10: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(21), ShlWal-Def(25), ShlWal-Def/EndRdx(25) Level 12: Heart of Darkness -- SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(23), SprDmnGrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(31), SprDmnGrs-Rchg/Fiery Orb(34) Level 14: Super Jump -- WntGif-ResSlow(A) Level 16: Mental Blast -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(19), SprWntBit-Dmg/Rchg(46), SprWntBit-Acc/Dmg/EndRdx(46), SprWntBit-Acc/Dmg/Rchg(46) Level 18: Hasten -- RechRdx-I(A), RechRdx-I(19) Level 20: Drain Psyche -- PrfShf-End%(A), ThfofEss-+End%(36), ThfofEss-Acc/EndRdx/Rchg(36), ThfofEss-Acc/Heal(37), ThfofEss-Acc/EndRdx/Heal(42) Level 22: Tactics -- GssSynFr--Build%(A), RctRtc-Pcptn(23), RctRtc-ToHit(48) Level 24: Kick -- Empty(A) Level 26: Shadow Field -- UnbCns-Hold/Rchg(A), UnbCns-Acc/Hold/Rchg(27), UnbCns-Acc/Rchg(27), UnbCns-EndRdx/Hold(31), UnbCns-Dam%(31) Level 28: Subdue -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(29), Apc-Acc/Rchg(29), Apc-Dmg/EndRdx(43), Apc-Dam%(45) Level 30: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam(36), UnbGrd-ResDam/EndRdx(42), GldArm-3defTpProc(43), StdPrt-ResDam/Def+(50) Level 32: Umbra Beast -- ExpRnf-Acc/Rchg(A), ExpRnf-EndRdx/Dmg/Rchg(33), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-Acc/Dmg(33), SlbAll-Build%(34) Level 35: Psionic Lance -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(37), StnoftheM-Dmg/ActRdx/Rchg(37), StnoftheM-Dmg/EndRdx/Rchg(40), StnoftheM-Dam%(42) Level 38: Psychic Shockwave -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(39), Arm-Dmg/EndRdx(39), Arm-Dam%(40), FuroftheG-ResDeb%(40) Level 41: Sleet -- RechRdx-I(A) Level 44: Frozen Armor -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(45), Rct-Def(45), Rct-Def/EndRdx(50) Level 47: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(48) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Domination Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(43), Prv-Absorb%(50) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) Level 50: Musculature Total Radial Revamp Level 50: Cryonic Core Final Judgement Level 50: Diamagnetic Radial Flawless Interface Level 50: Seers Radial Superior Ally Level 50: Rebirth Radial Epiphany Level 50: Assault Radial Embodiment Level 0: Freedom Phalanx Reserve Level 0: Task Force Commander Level 0: Portal Jockey Level 0: The Atlas Medallion ------------
  20. I've had some time to experiment, even if only a little, and to ponder the last two feedback posts. Thank you for taking the time. The overkill on layering in resists / defense and for to hit bonuses is, perhaps more than anything, a reflection of my inexperience at evaluating all aspects of how a build is likely to function in endgame. It's only now, ironically, and not when the game was live, that I have plenty of inf to make endgame builds and try to play them to their potential. Knowing that I'm inexperienced I'd rather come up short on damage than fail at a tanker's main jobs, which are to take aggro and live, set the tempo, and work at keeping teammates (at least somewhat) safer when things get a bit dicey. That said, I've been coming around to believing that musculature radial is a better alpha slot choice than what I had been considering. Barrier core is an appealing destiny incarnate pick. And, I might pick assault radial for the hybrid slot. Where I'm still a bit unsure is tactics. The Gaussian build up proc IO seems to trigger automatically more than the once a minute listed when I'm on teams; I had read somewhere that the Gaussian build up proc triggers off both teammates and self when it's in tactics, and so that was what I was hoping to see. If that's true then an automated build up that triggers 2 or 3 times per minute and that doesn't seem to require casting or animation time is likely to offer a bigger damage boost than focus chi. My experimentation was limited and the measurements were not exact^, as a key caveat, and that's a motivation for mentioning that here; more exhaustive tests may have already been done and I just haven't heard of them yet. ^ Speed ITFs aren't particularly quiet and contemplative events. But, I did what I could to follow how frequently I was seeing the build up proc go off.
  21. First, my thanks to Sovera, as the revised build should function noticeably better. I got the character planner update and hopefully it worked. Some commentary about the revised build and the build itself follow below. Durability Most resists start at a high base and hit the 90% cap with a single proc from will of the tanker and the cardiac core alpha slotted; only toxic and energy resists won't be capped with a single will of the tanker proc and the cardiac core alpha. Toxic resist will be 63.3% with a single will of the tanker proc and the cardiac core alpha. Energy resist will be 70.8% with a single proc from will of the tanker and the cardiac core alpha. Positional defenses won't be capped across the board in this build. Still, melee defense will be 56.4% after a storm kick, which helps to somewhat reduce the odds of cascading defense failure from melee opponents. AOE will be just softcapped at 45.5%, while ranged will be 40.8%. Smash / lethal defenses will be 51.1% after a storm kick, while fire / cold defenses will be 44.2% after a storm kick. These positional defenses will help to mitigate quite a bit of ranged damage that might otherwise hit. Swarms of mobs with ranged energy attacks that have no smash / lethal component and that have a defense debuff will probably be the among most challenging kinds of mobs to fight. This build increases resistance to recharge debuffs to 50%, from 35% in the earlier build, which should help noticeably for some content. Knockback protection sits at 12, which seems workable for most content. Plus, dark regen will help to fix problems for the weaknesses that exist for this build and it's available every 11 to 15 seconds (or less, with force feedback +recharge procs). Overall, for incarnate content this build should be quite durable. In non-incarnate content, after a storm kick defenses to melee and AOE will still be softcapped, as well as for smash / lethal in all its forms. Fire / cold defenses will be a little over 44% after a storm kick, so almost softcapped. Resists will still be in solid shape overall and dark regen will be available and still on a short cooldown. Overall, durability should be good for content which disallows the use of incarnates. Damage For damage, a key tradeoff being made, compared to the earlier build, is to get a second -res proc into the build (Achilles heel in crippling axe kick). Up to -40% resist to mobs helps to offset the loss of two damage procs that were in the earlier build. Team Buffs Three leadership powers are taken and they provide helpful team buffs (+defense to all, +to hit, +perception, +damage). Some debuff / status protection is offered by tactics and assault (confuse, fear, perception debuffs, taunt, placate). As a couple of build notes, the character planner only allows dragon tail to be taken at level 35. And so, in the actual game dragon tail will be taken at level 20 and cobra strike will be taken at level 35 (basically, they'll be swapped in when they're each taken). Also, the empty slot in crippling axe kick will hold an Achilles -res proc IO. I'm still not certain about the Destiny incarnate pick. Ageless radial offers debuff resistances, which is very appealing; DDR, in particular, could really help the build and it was a key reason for taking Ageless radial. But, Rebirth Core is also interesting, not only as an on-demand emergency heal for self and teammates, but also for the +max hit points buff; dark tanks can't increase their maximum hit points any other way and the heal in dark regen seems tied to max hit points, potentially making it a worthwhile pick. Resilience is probably a worthy pick. But, perhaps resists are in a good enough place that it wouldn't help as much as it might for other possible builds. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.1 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Night Kick: Level 50 Magic Tanker Primary Power Set: Dark Armor Secondary Power Set: Martial Arts Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Ancillary Pool: Energy Mastery Hero Profile: Level 1: Dark Embrace -- UnbGrd-Max HP%(A), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx(3), UnbGrd-ResDam/EndRdx/Rchg(5), UnbGrd-Rchg/ResDam(29) Level 1: Thunder Kick -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/EndRdx(40), SprBlsCol-Acc/Dmg/Rchg(42), SprBlsCol-Dmg/EndRdx/Acc/Rchg(42) Level 2: Murky Cloud -- Ags-ResDam/EndRdx(A), Ags-ResDam(5), Ags-Psi/Status(7), Ags-ResDam/Rchg(7), Ags-EndRdx/Rchg(9), Ags-ResDam/EndRdx/Rchg(9) Level 4: Death Shroud -- SprAvl-Acc/Dmg/EndRdx/Rchg(A), SprAvl-Dmg/EndRdx(11), SprAvl-Acc/Dmg/EndRdx(11), SprAvl-Acc/Dmg/Rchg(15), SprAvl-Rchg/KDProc(15), FuroftheG-ResDeb%(17) Level 6: Storm Kick -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(17), SprMghoft-Acc/Dmg/Rchg(19), SprMghoft-Dmg/EndRdx/Rchg(19), SprMghoft-Acc/Dmg/EndRdx/Rchg(21), SprMghoft-Rchg/Res%(21) Level 8: Obsidian Shield -- GldArm-3defTpProc(A) Level 10: Dark Regeneration -- ThfofEss-+End%(A), ThfofEss-Acc/EndRdx/Rchg(23), ThfofEss-Heal/Rchg(25), ThfofEss-Acc/EndRdx/Heal(25), ThfofEss-Acc/Heal(27), ThfofEss-Heal(27) Level 12: Cloak of Darkness -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx/Rchg(13), ShlWal-Def/EndRdx(13), ShlWal-Def(40), ShlWal-ResDam/Re TP(42) Level 14: Warrior's Provocation -- PrfZng-Dam%(A) Level 16: Super Jump -- BlsoftheZ-ResKB(A), WntGif-ResSlow(45) Level 18: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(37), BlsoftheZ-ResKB(43) Level 20: Cobra Strike -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/EndRdx/Rchg(23), SprGntFis-Acc/Dmg/EndRdx/Rchg(34), SprGntFis-Acc/Dmg/Rchg(34), SprGntFis-Rchg/+Absorb(37) Level 22: Kick -- Empty(A) Level 24: Tough -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(45) Level 26: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/Rchg(31), ShlWal-Def/EndRdx(31), ShlWal-Def/EndRdx/Rchg(39), ShlWal-Def(43), Rct-ResDam%(50) Level 28: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(29), LucoftheG-Def/EndRdx(39) Level 30: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(31), GssSynFr--ToHit/Rchg/EndRdx(33), GssSynFr--Rchg/EndRdx(33), GssSynFr--ToHit/EndRdx(43), GssSynFr--Build%(45) Level 32: Hasten -- RechRdx-I(A), RechRdx-I(33) Level 35: Dragon's Tail -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(36), Arm-Acc/Rchg(36), Arm-Dmg/EndRdx(36), Arm-Dam%(37), FrcFdb-Rechg%(40) Level 38: Conserve Power -- RechRdx-I(A) Level 41: Physical Perfection -- PrfShf-End%(A) Level 44: Crippling Axe Kick -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(46), Hct-Acc/Rchg(48), Hct-Dmg/EndRdx(48), Hct-Dam%(48), Empty(50) Level 47: Oppressive Gloom -- RzzDzz-Immob%(A) Level 49: Assault -- EndRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(34), Prv-Absorb%(46), NmnCnv-Regen/Rcvry+(50) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(46) Level 50: Mighty Core Final Judgement Level 50: Diamagnetic Radial Flawless Interface Level 50: Seers Radial Superior Ally Level 50: Support Radial Embodiment Level 50: Cardiac Core Paragon Level 50: Ageless Radial Epiphany ------------
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