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Oops! I just noticed this is a big thread necro for a thread that generated a lot of heat. I apologize. Please feel free to delete this. Next time I'll check the dates before responding to a thread I find with the search function.
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An earlier version of this build failed spectacularly when trying to solo a +4x8 lvl 54 Rachnos radio missions in PI (on beta server). I got some excellent advice while in-game and improved the build quite a bit. But, it still comes up a bit short at getting through the first few spawns so that pets are up and a bit of momentum can be put together. The key failing point is end drain / debuffs, but mostly end drain. Otherwise the build would have undoubtedly done just fine, as the supply of fresh bodies was quick enough otherwise to keep life in a good place and to keep the pain train going for mobs. The fact that the first few spawns were in relatively close proximity (ie: 3 spawns) probably wasn't helping. But, hopefully the build should be able to overcome that. Attack sequence opens for the first spawn involves teleporting in, eclipse, mire, gravity well an end drainer that was pre-targeted before teleport began, quasar, dark detonation, summon pet, stygian circle if needed (usually it's needed by then), then use whatever attack skills are up. End drainers get prioritized, as well as bane executioners. Perhaps I'm overthinking the build, though. It fails the rachnos +4x8 stress test while soloing. But, warshades perform better in teams anyways. If it seems likely to perform well in team play at the incarnate level and while exemp'd, then I'm fine with the build as it is. I'd then bring the build to my live warshade, at that point. Thoughts are welcome on the build that follows: Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Spectral Echo: Level 50 Magic Warshade Primary Power Set: Umbral Blast Secondary Power Set: Umbral Aura Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Hero Profile: Level 1: Ebon Eye -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(3), Dcm-Acc/Dmg/Rchg(3), Dcm-Acc/EndRdx/Rchg(5), Dcm-Build%(5) Level 1: Absorption -- ImpArm-ResPsi(A) Level 2: Gravity Shield -- UnbGrd-Max HP%(A), UnbGrd-ResDam(42), UnbGrd-ResDam/EndRdx(43) Level 4: Orbiting Death -- SprKhlGrc-Acc/Dmg(A), SprKhlGrc-Dmg/Rchg(13), SprKhlGrc-Acc/Dmg/Rchg(13), SprKhlGrc-Dmg/EndRdx/Rchg(15), SprKhlGrc-Acc/Dmg/EndRdx/Rchg(15), SprKhlGrc-Rchg/FormBuff(42) Level 6: Shadow Blast -- Apc-Dam%(A), Apc-Acc/Dmg/Rchg(7), Apc-Dmg/EndRdx(7), Apc-Dmg(9), Apc-Dmg/Rchg(9), SuddAcc--KB/+KD(11) Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(43), Krm-ResKB(43), ShlWal-ResDam/Re TP(46), Rct-ResDam%(48) Level 10: Penumbral Shield -- StdPrt-ResDam/Def+(A), Ags-Psi/Status(27), Ags-ResDam/EndRdx(48) Level 12: Sunless Mire -- Arm-Dam%(A), Arm-Dmg(34), Arm-Acc/Dmg/Rchg(37), Arm-Acc/Rchg(40), Arm-Dmg/EndRdx(46), FuroftheG-ResDeb%(46) Level 14: Dark Detonation -- SprFrzBls-Acc/Dmg/EndRdx(A), SprFrzBls-Dmg/EndRdx(17), ImpSwf-Dam%(17), PstBls-Dam%(23), FrcFdb-Rechg%(25), SuddAcc--KB/+KD(45) Level 16: Shadow Cloak -- LucoftheG-Def/Rchg+(A) Level 18: Gravity Well -- GhsWdwEmb-Acc/EndRdx(A), GldStr-%Dam(19), UnbCns-Dam%(19), GldNet-Dam%(21), GhsWdwEmb-Dam%(21), NrnSht-Dam%(23) Level 20: Twilight Shield -- ImpArm-ResPsi(A) Level 22: Stygian Circle -- SynSck-EndMod(A), SynSck-EndMod/+RunSpeed(37), SynSck-EndMod/Rech(39), Prv-Absorb%(40), Prv-Heal(42), Prv-Heal/EndRdx(45) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25) Level 26: Essence Drain -- Hct-Dam%(A), Hct-Dmg(29), Hct-Acc/Dmg/Rchg(31), Hct-Dmg/Rchg(31), Hct-Dmg/EndRdx(31), ThfofEss-+End%(34) Level 28: Boxing -- Empty(A) Level 30: Starless Step -- Acc-I(A) Level 32: Dark Extraction -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(33), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-EndRdx/Dmg/Rchg(33), OvrFrc-Dam/KB(34) Level 35: Quasar -- SprEssTrn-Acc/Dmg(A), SprEssTrn-Dmg/Rchg(36), SprEssTrn-Dmg/EndRdx/Rchg(36), SprEssTrn-Rchg/Global Heal(36), SuddAcc--KB/+KD(37), Erd-%Dam(45) Level 38: Eclipse -- PrfShf-EndMod/Acc/Rchg(A), GldArm-3defTpProc(39), GldArm-RechRes(39), GldArm-Res/Rech/End(40), GldArm-ResDam(50) Level 41: Tough -- ImpArm-ResPsi(A) Level 44: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(50) Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 49: Tactics -- GssSynFr--Build%(A) Level 1: Brawl -- Empty(A) Level 1: Dark Sustenance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Shadow Step -- WntGif-ResSlow(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 10: Shadow Recall -- BlsoftheZ-ResKB(A) Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(11), Mrc-Rcvry+(27) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PwrTrns-EndMod(29), PwrTrns-+Heal(50) Level 50: Agility Core Paragon Level 50: Clarion Core Epiphany Level 50: Mighty Radial Final Judgement Level 50: Rularuu Core Superior Ally Level 50: Degenerative Radial Flawless Interface Level 50: Assault Radial Embodiment ------------ ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1556;746;1492;HEX;| |78DA6594C94F13511CC7DFB453714A4B81D296AD2C15BAB7B48A8971095141F648E| |27624230CB4862D14108D0735C12DD19309463D9B70F126F1E4FA6F78315CD4C812| |51A32666FCF1BE3FA0B113C8E7CDF7FDF6F73AFDF3ED8EE79D37DA845272724CCFE| |5062FE8D3B98C3E6CD8FAF5D1EC90A0C77966CA189A99D6C71A3A86329345A4D46F| 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After seeing an elec/nrg blaster teammate keeping mobs drained, it rekindled my interest in playing a drain blaster. Below is an electric / nrg / electric blaster build that can hopefully be "crowdsourced" to make it better. Power boost is up over half the time, with power boosted vengeance, power boosted energize, and power boosted drains (and defense) all being possible for much of the time. Feedback to make the build stronger is highly welcome! Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Shock Jock: Level 50 Magic Blaster Primary Power Set: Electrical Blast Secondary Power Set: Energy Manipulation Power Pool: Flight Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Electrical Mastery Hero Profile: Level 1: Lightning Bolt -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(15), SprBlsWrt-Acc/Dmg/Rchg(23), SprBlsWrt-Acc/Dmg/EndRdx(25), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(25), SprBlsWrt-Rchg/Dmg%(27) Level 1: Power Thrust -- OvrFrc-Dam/KB(A), FrcFdb-Rechg%(48) Level 2: Ball Lightning -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(5), SprDfnBrr-Acc/Dmg/EndRdx(11), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(13), SprDfnBrr-Rchg/+Status Protect(13), Ann-ResDeb%(15) Level 4: Build Up -- HO:Cyto(A) Level 6: Short Circuit -- SynSck-EndMod/+RunSpeed(A), SynSck-Dam/Rech(7), SynSck-EndMod/Rech(7), SynSck-Dam/Acc/End(9), SynSck-Dam/Rech/Acc(9), FuroftheG-ResDeb%(11) Level 8: Aim -- RctRtc-Pcptn(A) Level 10: Hover -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(43), ShlWal-ResDam/Re TP(46), Rct-ResDam%(48) Level 12: Zapp -- StnoftheM-Dmg/EndRdx(A), StnoftheM-Dmg/ActRdx/Rchg(27), StnoftheM-Dmg/EndRdx/Rchg(29), StnoftheM-Acc/Dmg(29), StnoftheM-Dam%(31), GldJvl-Dam%(31) Level 14: Boxing -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(34), SprBlsCol-Acc/Dmg/EndRdx(48), SprBlsCol-Dmg/EndRdx/Acc/Rchg(50), SprBlsCol-Rchg/HoldProc(50) Level 16: Energize -- Prv-Heal(A), Prv-Heal/EndRdx(17), Prv-EndRdx/Rchg(17), Prv-Heal/Rchg(19), Prv-Heal/Rchg/EndRdx(19), Prv-Absorb%(21) Level 18: Tesla Cage -- GhsWdwEmb-Acc/EndRdx(A), GhsWdwEmb-Dam%(37), UnbCns-Dam%(40), GldNet-Dam%(42), NrnSht-Dam%(43), GldJvl-Dam/End/Rech(43) Level 20: Hasten -- RechRdx-I(A), RechRdx-I(21) Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(23) Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(31) Level 26: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 28: Power Boost -- EndRdx-I(A) Level 30: Tactics -- HO:Cyto(A) Level 32: Thunderous Blast -- Rgn-Dmg(A), Rgn-Dmg/Rchg(33), Rgn-Acc/Dmg/Rchg(33), Rgn-Dmg/EndRdx(33), Rgn-Knock%(34), SynSck-EndMod/Rech(34) Level 35: Shocking Bolt -- GhsWdwEmb-Acc/EndRdx(A), GhsWdwEmb-Dam%(36), GldJvl-Dam/End/Rech(36), GldNet-Dam%(36), NrnSht-Dam%(37), SprEnt-Rchg/AbsorbProc(37) Level 38: Bone Smasher -- Hct-Dmg(A), Hct-Dmg/Rchg(39), Hct-Acc/Dmg/Rchg(39), Hct-Dmg/EndRdx(39), Hct-Dam%(40), Mk'Bit-Dam%(40) Level 41: Charged Armor -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-ResDam(42) Level 44: Voltaic Sentinel -- ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(45), ExpRnf-EndRdx/Dmg/Rchg(45), ExpRnf-Acc/Dmg/Rchg(45), SlbAll-Build%(46), PrfShf-End%(46) Level 47: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(50) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Flight-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(3) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(5) Level 50: Musculature Radial Paragon Level 50: Pyronic Core Final Judgement Level 50: Reactive Radial Flawless Interface Level 50: Vanguard Radial Superior Ally Level 50: Clarion Core Epiphany Level 50: Assault Radial Embodiment ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1558;726;1452;HEX;| |78DA6594CB4F13511487EF74A6E214CAC3B6140484B6404B0BA505C42589588D401| |322891B1764522665A4B4635B1259BA70AF44E3135DB3F1BF70AD511726BA71E583| |A7A20B17A69E99DFA16DD2493BDFBDE77DCECC9DF4ED4B2DAFAEDC9911927B36A79| |54ACB17E95ED68BCEB4963532822ED7D26A21B3363047B726DAF6B3C1F2352D9FD5| 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This is a bit of a thread necro, but still hopefully interesting for those who read this forum. This thread was very helpful for fleshing out how to put together a concept build. It is a very backloaded build that is quite expensive to put together. Plus, the defense totals don't support soloing incarnate content, at least not without some tweaks. But, some testing on the beta server suggests that it should play quite well in endgame content while on a team. Feedback on how to improve the build is, of course, highly welcome. Here is what I've put together in Mids (data chunk is further down, in case some prefer that): Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Psyence: Level 50 Mutation Sentinel Primary Power Set: Psychic Blast Secondary Power Set: Super Reflexes Power Pool: Flight Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Psionic Mastery Hero Profile: Level 1: Telekinetic Blast -- Apc-Dam%(A), Apc-Dmg/EndRdx(27), Apc-Dmg(29), Apc-Acc/Dmg/Rchg(29), Apc-Dmg/Rchg(31), OvrFrc-Dam/KB(31) Level 1: Focused Fighting -- ShlWal-Def(A), ShlWal-Def/EndRdx(3), ShlWal-Def/Rchg(3), ShlWal-ResDam/Re TP(7) Level 2: Focused Senses -- Rct-Def(A), Rct-Def/EndRdx(9), Rct-EndRdx/Rchg(9), Rct-Def/Rchg(11), Rct-Def/EndRdx/Rchg(11), Rct-ResDam%(13) Level 4: Agile -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(17) Level 6: Will Domination -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(15), SprSntWar-Acc/Dmg/Rchg(17), SprSntWar-Acc/Dmg/EndRdx(19), SprSntWar-Acc/Dmg/EndRdx/Rchg(19), SprSntWar-Rchg/+Absorb(21) Level 8: Psychic Focus -- HO:Cyto(A) Level 10: Master Brawler -- Prv-Heal(A), Prv-Absorb%(13), Prv-Heal/EndRdx(21), Prv-EndRdx/Rchg(23), Prv-Heal/Rchg(25), Prv-Heal/Rchg/EndRdx(25) Level 12: Hover -- LucoftheG-Def/Rchg+(A), WntGif-ResSlow(15) Level 14: Boxing -- Empty(A) Level 16: Enduring -- PrfShf-End%(A) Level 18: Psionic Tornado -- PstBls-Dam%(A), PstBls-Dmg/Rng(27), PstBls-Dmg/EndRdx(34), PstBls-Acc/Dmg/EndRdx(34), PstBls-Acc/Dmg(39), FrcFdb-Rechg%(42) Level 20: Dodge -- LucoftheG-Def/Rchg+(A) Level 22: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(23), UnbGrd-Max HP%(33) Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(33) Level 26: Scramble Thoughts -- SprOppStr-Dmg/Rchg(A), SprOppStr-Acc/Dmg/EndRdx/Rchg(39), SprOppStr-Acc/Dmg/EndRdx(40), SprOppStr-Rchg/+Opportunity(42), SprOppStr-Acc/Dmg(43), GldJvl-Dam%(43) Level 28: Quickness -- Flight-I(A) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(34) Level 32: Psychic Wail -- Arm-Dam%(A), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(37), Arm-Dmg(37), Arm-Dmg/EndRdx(40), ScrDrv-Dam%(40) Level 35: Evasion -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(36), RedFrt-EndRdx/Rchg(36), RedFrt-Def/EndRdx/Rchg(36), RedFrt-Def(37), RedFrt-EndRdx(39) Level 38: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 41: Mind Probe -- Hct-Dam%(A), Hct-Acc/Dmg/Rchg(42), Hct-Dmg(43), Hct-Dmg/Rchg(46), Hct-Dmg/EndRdx(46) Level 44: Psychic Shockwave -- ScrDrv-Acc/Dmg(A), ScrDrv-Dam%(45), Erd-%Dam(45), Obl-%Dam(45), FuroftheG-ResDeb%(46) Level 47: Dominate -- GldJvl-Acc/Dmg(A), GldJvl-Dam%(48), UnbCns-Dam%(48), GhsWdwEmb-Dam%(48), GldNet-Dam%(50), NrnSht-Dam%(50) Level 49: Link Minds -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(50) Level 1: Brawl -- Empty(A) Level 1: Opportunity Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Flight-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(5), Mrc-Heal/EndRdx/Rchg(5) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(7) Level 50: Musculature Core Paragon Level 50: Reactive Radial Flawless Interface Level 50: Assault Core Embodiment Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Rebirth Total Radial Invocation Level 50: Longbow Core Superior Ally Level 50: Pyronic Core Final Judgement ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1599;742;1484;HEX;| |78DA65944B4F53511485CF6D6F296DE90B5A01A1140AF44D695113351A12E5A1024| |9038913C55ACA01AEA9A5A1C5401C39F00F38F12F3832311AF547F89C61D481896F| |E5A18E1CD5DDBBB66D939E40BEDD75CE3A67DDDD7B3AB735D1767FFAD6B8501C67F| |3D95229B3200B65AD20F3AD739BE56C595B2F081AE674695B1672D24CB5EFFF8ACC| 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Defenders have quite a few good choices for soloing, as others have suggested. In the storm options, one combination worth considering is storm / water / electric. Storm helps to overcome the limitations in single target damage of water, while the heal in water makes storm sturdier. Plus, electric provides a single target immobilize that helps quite a bit when enemies are feared and would prefer to run all over the place. Plus, electric mastery has an endurance management power that helps a *lot* and allows taking clarion as the destiny incarnate pick. It's a very solid combination. Finally, the armor in electric mastery allows for high resists in the categories of damage most plentiful in endgame.
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Quick question - How do defender set procs work?
EnjoyTheJourney replied to EnjoyTheJourney's topic in Defender
A delayed "thank you" for this response. I read through the associated threads and, although there's a fair amount that is still unclear to me, I came up with some tentative answers. I'll put them into practice with a storm / water defender, at the end of the day, and see how things go. -
Agility core and Vigor core are also worth considering, depending on how you would like to play. Also, if you're taking psionic mastery and indomitable will, then ageless radial destiny becomes potentially quite appealing (end refills, debuff resistances). That opens up room to take spiritual core, which in turn allows you to focus a bit less on to global recharge with sets. That gives you more freedom to put procs into your build. The build below isn't by any means perfect. But, it should be effective while on teams because it buffs allies well, debuffs mobs well, stays alive quite well, and heals with Big Green Numbers when that's needed. Psi tornado makes phants and indomitable will perma, in practice, because of the force feedback +recharge proc. And, in most situations it's not difficult to handle alpha duties if there's no tank. In a sense, perhaps it helps to think in terms of how several key puzzle pieces will fit together all at once, including preferred playstyle, epic mastery choice, and incarnate choices for the alpha, destiny, interface, and hybrid slots. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Obsidian Ink: Level 50 Magic Controller Primary Power Set: Illusion Control Secondary Power Set: Darkness Affinity Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Psionic Mastery Hero Profile: Level 1: Blind -- BslGaz-Acc/Hold(A), BslGaz-Acc/EndRdx/Rchg/Hold(3), BslGaz-Acc/Rchg(3), BslGaz-EndRdx/Rchg/Hold(5) Level 1: Twilight Grasp -- ThfofEss-Acc/EndRdx/Heal(A), ThfofEss-Acc/Heal(7), TchoftheN-Acc/Heal(7), TchoftheN-Acc/EndRdx/Heal/HP/Regen(9) Level 2: Spectral Wounds -- Apc-Dam%(A), Apc-Dmg(11), Apc-Acc/Dmg/Rchg(13), Apc-Dmg/Rchg(13), Apc-Dmg/EndRdx(15) Level 4: Deceive -- CrcPrs-Conf(A), CrcPrs-Conf%(5), CrcPrs-Conf/Rchg(37), CrcPrs-Acc/Conf/Rchg(37), CrcPrs-Acc/Rchg(39), CrcPrs-Conf/EndRdx(39) Level 6: Tar Patch -- RechRdx-I(A) Level 8: Darkest Night -- HO:Enzym(A) Level 10: Howling Twilight -- AbsAmz-Stun/Rchg(A), AbsAmz-Acc/Rchg(36), AbsAmz-EndRdx/Stun(40), AbsAmz-Stun(40), AbsAmz-ToHitDeb%(43) Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(36), WntGif-ResSlow(42), Krm-ResKB(45) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15) Level 16: Shadow Fall -- LucoftheG-Def/Rchg+(A) Level 18: Phantom Army -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg/Rchg(19), ExpRnf-EndRdx/Dmg/Rchg(19), ExpRnf-Acc/Dmg(21), CaltoArm-EndRdx/Dmg/Rchg(21), OvrFrc-Dam/KB(23) Level 20: Fade -- ShlWal-ResDam/Re TP(A), ShlWal-Def(23), ShlWal-Def/EndRdx/Rchg(25), ShlWal-Def/Rchg(34), TtnCtn-ResDam(34), TtnCtn-ResDam/Rchg(43) Level 22: Super Jump -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(42) Level 24: Boxing -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Rchg/HoldProc(25), SprBlsCol-Dmg/EndRdx(37), SprBlsCol-Acc/Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/Rchg(40) Level 26: Spectral Terror -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(27), SprWiloft-EndRdx/Rchg(27), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(33), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(33), SprWiloft-Rchg/Dmg%(33) Level 28: Soul Absorption -- Prv-Heal(A), Prv-Heal/EndRdx(29), Prv-EndRdx/Rchg(29), Prv-Heal/Rchg(31), Prv-Heal/Rchg/EndRdx(31), Prv-Absorb%(31) Level 30: Tough -- GldArm-3defTpProc(A) Level 32: Weave -- LucoftheG-Def/Rchg+(A) Level 35: Indomitable Will -- RechRdx-I(A), RechRdx-I(36) Level 38: Mental Blast -- Dcm-Acc/Dmg(A), Dcm-Acc/EndRdx/Rchg(42), Dcm-Acc/Dmg/Rchg(46), Dcm-Dmg/EndRdx(48), Dcm-Build%(48), GldJvl-Dam%(48) Level 41: Mind Over Body -- UnbGrd-Max HP%(A), UnbGrd-ResDam(46), StdPrt-ResDam/Def+(50) Level 44: Psionic Tornado -- Rgn-Dmg(A), Rgn-Dmg/Rchg(50), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(45), Rgn-Dmg/EndRdx(46), FrcFdb-Rechg%(50) Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 49: Group Invisibility -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(9), KntCmb-Dmg/Rchg(11), KntCmb-Dmg/EndRdx/Rchg(34) Level 1: Containment Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(17), Mrc-Rcvry+(17) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(43) Level 50: Pyronic Radial Final Judgement Level 50: Banished Pantheon Core Superior Ally Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Vigor Core Paragon Level 50: Support Radial Embodiment Level 50: Diamagnetic Core Flawless Interface Level 50: Ageless Radial Epiphany ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1596;765;1530;HEX;| |78DA6594CB4F534114C6E7B6B79696428BD016840A2D6FFA8002EAD22828E125551| 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How good is self healing for beasts?
EnjoyTheJourney replied to EnjoyTheJourney's topic in Mastermind
Having a cone heal can be particularly helpful for the all-melee beast minions. That makes good sense. I'm trying out another path, exploring beast / sonic / mace. Resists are as follows: T1 resists to smash / lethal / cold: 17ish % (IIRC) Resist all from unique IOs: 35% Sonic shields and dispersion bubble, boosted by resilience alpha: 47% resist to all but psionic Barrier destiny incarnate, 5% resist all is the floor for added resists for the 2 minute duration (IIRC) When these resists are added together with fortify pack and defense IOs, and backed up with aid other / self, the beast minions should be quite tanky in most situations. -
How good is self healing for beasts?
EnjoyTheJourney replied to EnjoyTheJourney's topic in Mastermind
Thank you for your response. I went ahead and added aid other / aid self into a beast build I've put together, based on your feedback. It seems clear that it's a higher priority than taking movement skills. -
Lions have "lick wounds" listed in the character planner. But, I don't yet have enough experience to know if the lions use this only on themselves, use it on themselves and wolves, or use it on themselves and wolves, plus the MM as well. I also don't know it it's a potent healing power or not all that helpful. Any insights others have to offer would be helpful and appreciated.
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On live I ran a necro / poison MM villain named "US Healthcare Executive." His T3s were High Copays, Preapprovals, and Exclusions His T2s were Recission and Complexity His T1 was Lobbying It wasn't all that fair in the implied portrayal of US healthcare executives. It wasn't the strongest combination, either. But, it was a fun combo to play and it worked well enough in-game to reach level 50 at the time.
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Echoes from the Past - Necro / sonic / mace
EnjoyTheJourney replied to EnjoyTheJourney's topic in Mastermind
Feedback has been excellent, very helpful. TYVM! There are multiple build patterns that seem to work well. Given my preferred playstyle I lean more toward trying to make resilience alpha and barrier destiny work. Gloom and life drain look like a good combination, as well, to add DPS. Edit: I went ahead and put together an alternative build, based on feedback offered. It's given below. I ended up scrapping some of the ideas given here before, so it seems better to simply delete that and substitute the thinking behind the latest build, which is given below ... Highlights of the build ... DPS: Accuracy was overdone in the previous build (ty for helping me see that!) and shuffling a few slots around opened up new possibilities to increase DPS. Extra slots led to 3 personal attacks for King Tut (life drain, gloom, and mace beam volley*), instead of just life drain as per the older build. DPS will be noticeably better now. IOs have been shuffled around to increase damage by the lich, which Riverdark had been suggesting. It was a good suggestion, ty! * As a brief side note to DPS, mace beam volley provides greater safety when opening up on a spawn than either single target attack could because mace beam volley can do knockdown on many mobs at once. Plus, the +recharge FF IO in mace beam volley is helpful for more quickly bringing powers back. Defenses: Still softcapped S / L defenses, energy still low 30% range, multiple others hovering above or near 20% Giving up power boost means no easy way to noticeably boost defenses outside of casting barrier or chewing inspirations. Resistances: The combination of resilience and barrier (incarnates) boosts most resists in a noticeable way. The weakness to psionic damage still exists. 50% resistance to recharge and movement debuffs will be helpful, on occasion. Pets should be noticeably tankier with the added resists from resilience and barrier. Sustain: Health management should be easier because of more unique IOs that boost health / absorb Endurance management is the potentially biggest challenge. I may need to tweak the build further to get endurance management under control. Still, since end game play will take place mostly in teams, ageless is likely to be available anyways, even if not taken for King Tut. -
Echoes from the Past - Necro / sonic / mace
EnjoyTheJourney replied to EnjoyTheJourney's topic in Mastermind
It's good to know about this. Thank you! One question I've not been able to resolve is to figure out how to adjust for mobs that have higher-than-default defense values, and to adjust further for having +to hit values in play for my character(s). It's probably not that complicated. I've just not run across how to do it. Having tactics toggled on and 2 accuracy IOs in sonic siphon brings the base accuracy value for sonic siphon to 95% against +4 mobs that have zero defense, with no "-to hit" debuff on my character. -
Echoes from the Past - Necro / sonic / mace
EnjoyTheJourney replied to EnjoyTheJourney's topic in Mastermind
I'm not really sure how to interpret accuracy values vs high defense mobs, for example, and so I perhaps do overdo accuracy from time to time. If there's a simple way to interpret the accuracy value then I'd be happy to learn what that is (I've tried reading online, but could never quite catch on to it). Looking at the character planner it lists the accuracy for sonic siphon as 178.5% with 2 level 50 accuracy IOs in it. With 1 accuracy IO it's listed as having 140.5% accuracy. Incidentally, unless pets are keeling over my MM doesn't have a lot of things to do other than casting life drain / power boost fairly regularly, repositioning pets as needed, and casting liquefy / soul extraction / shields every so often. Plus, sonic siphon is a force multiplier for pet damage, which makes using it lead to more damage than using life drain (or power boost) would do. -
I've put together a theme build. The backstory is that a Dr. Vahz disciple resurrects King Tutankham, a famous historical figure, to draw the world's attention to what the ideas of Dr. Vahz can do. He seeks to show how being undead can be better than being alive by imbuing King Tut with extra powers by using a stolen magical focus and an (also stolen) item touched by the Well of Furies as part of the resurrection process. The Vahz disciple succeeds all too well at making the resurrected King Tut powerful. Now King Tut's royal voice is a voice of command and power, which along with a variety of other powers now at King Tut's disposal mean that the Vahz disciple now serves King Tut, instead of the other way around. For now he'll solo through Praetoria as a member of the resistance because (of course) King Tut bows to nobody and his plan is that one day everybody will bow to him. Eventually he'll team up with others, as and when it suits his purposes. 🙂 The functional goals for the build are good damage and layered, solid overall defenses. Getting melee and ranged defense to the 20s makes it relatively easier to be softcapped (or better) by teammate buffs. This isn't a tankermind build because taking damage is what vassals do to serve their king, and all that. Also, liquefy is up about 1/3 of the time with this build, which makes it more useful than it often ends up being. It 's also the only place to put a force feedback +recharge IO, other than grave knights (and I don't know whether force feedback in pets gives a recharge boost to the MM or to the pet itself). As always, if somebody finds this helpful then that would be a welcome result. If feedback helps to improve the build, then that would be welcome and appreciated. Build details are as follows: Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Echoes from the Past: Level 50 Technology Mastermind Primary Power Set: Necromancy Secondary Power Set: Sonic Resonance Power Pool: Flight Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Ancillary Pool: Mace Mastery Villain Profile: Level 1: Zombie Horde -- SprCmmoft-Acc/Dmg(A), SprCmmoft-Dmg/EndRdx(3), SprCmmoft-Acc/Dmg/Rchg(3), SprCmmoft-Acc/Dmg/EndRdx/Rchg(5), SprCmmoft-Rchg/PetAoEDef(5), OvrFrc-Dam/KB(7) Level 1: Sonic Siphon -- Acc-I(A), Acc-I(19) Level 2: Sonic Barrier -- UnbGrd-Max HP%(A), UnbGrd-ResDam(11), UnbGrd-ResDam/EndRdx(11) Level 4: Sonic Haven -- UnbGrd-Rchg/ResDam(A), UnbGrd-ResDam(7), UnbGrd-ResDam/EndRdx(9) Level 6: Enchant Undead -- EndRdx-I(A) Level 8: Life Drain -- Apc-Dam%(A), Apc-Acc/Rchg(9), Apc-Dmg(23), Apc-Dmg/EndRdx(34), Apc-Acc/Dmg/Rchg(34), Heal-I(34) Level 10: Hover -- LucoftheG-Def/Rchg+(A), Krm-ResKB(19), Ksm-ToHit+(21), WntGif-ResSlow(23), WntGif-RunSpd/Jump/Fly/Rng(36) Level 12: Grave Knight -- MarofSpr-Dmg(A), SprMarofS-Dmg/EndRdx(13), ExpRnf-Acc/Dmg(13), ExpRnf-Acc/Dmg/Rchg(15), ExpRnf-Acc/Rchg(15), AchHee-ResDeb%(17) Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 16: Disruption Field -- EndRdx-I(A), EndRdx-I(17) Level 18: Tactics -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(25), AdjTrg-ToHit/EndRdx/Rchg(25), AdjTrg-EndRdx/Rchg(33), AdjTrg-ToHit/EndRdx(37), AdjTrg-Rchg(43) Level 20: Sonic Dispersion -- UnbGrd-Rchg/ResDam(A), UnbGrd-ResDam/EndRdx(21), UnbGrd-ResDam(36) Level 22: Kick -- ExpStr-Dmg/KB(A), ExpStr-Acc/KB(42), ExpStr-Dam%(42) Level 24: Tough -- GldArm-3defTpProc(A), GldArm-ResDam(36), StdPrt-ResDam/Def+(48) Level 26: Lich -- SprMarofS-Acc/EndRdx(A), SprMarofS-Acc/Dmg/EndRdx(27), CldSns-Acc/ToHitDeb(27), CldSns-Acc/Rchg(29), CldSns-Acc/EndRdx/Rchg(29), CldSns-%Dam(31) Level 28: Hasten -- RechRdx-I(A), RechRdx-I(31) Level 30: Soul Extraction -- SprMarofS-Acc/Dmg(A), SprMarofS-EndRdx/+Resist/+Regen(31), EdcoftheM-PetDef(37), ExpRnf-+Res(Pets)(40), CaltoArm-+Def(Pets)(40), SvrRgh-PetResDam(43) Level 32: Dark Empowerment -- EndRdx-I(A) Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(39), ShlWal-Def(40), ShlWal-Def/EndRdx(42), ShlWal-Def/Rchg(48) Level 38: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(45), Rct-Def/EndRdx(48), Rct-ResDam%(50) Level 41: Liquefy -- UnbCns-Acc/Hold/Rchg(A), UnbCns-Acc/Rchg(45), UnbCns-Dam%(45), GldNet-Dam%(46), Ann-ResDeb%(46), FrcFdb-Rechg%(46) Level 44: Power Boost -- RechRdx-I(A) Level 47: Fly -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(50) Level 49: Afterburner -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Acc/Dmg(33), SprBlsCol-Acc/Dmg/EndRdx(33), SprBlsCol-Acc/Dmg/Rchg(37), SprBlsCol-Dmg/EndRdx/Acc/Rchg(43) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 1: Supremacy Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(39), Prv-Absorb%(50) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(39) Level 1: Zombie Level 1: Grave Knight Level 12: Lich Level 50: Ion Core Final Judgement Level 50: Reactive Radial Flawless Interface Level 50: Rularuu Core Superior Ally Level 50: Support Core Embodiment Level 50: Ageless Radial Epiphany Level 50: Cardiac Core Paragon ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1630;773;1546;HEX;| |78DA65944B4C13511486EFB453715A90625BA050A09447A1401F3EB662544091122| |23E57A429036DD276088548972EDC1BD4E8CAE7C6F8C0AD5BE323BA51A38931C68D| |46832E784421EAC2D4C3FC279D497AD3E6BB73EEF9FF7BEE99477CE150E5D2D0B97| |E21390F6612F9FC443C919F5367B3E9DCA4FDB89A4CE5B48C365DB00A21DC03C994| |A6E6FD53B35AD63F9752FD639459410B3E4332313E9FCD6AB9F0A89AA4AC442E596| 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Dark / Earth / Ice build review request
EnjoyTheJourney replied to EnjoyTheJourney's topic in Dominator
There's a lot to like about the build you've suggested. It's a really good template for thinking about how to put together a build like this. It's also clear that defensively this is a strong build, in addition to providing more DPS (and more control, via pets). Also, having a second AOE with a knockdown proc and about 50% uptime is very appealing. The key drawbacks are a high degree of vulnerability to debuffs (no ageless radial, defense rating screens out less debuffs) and no mobility powers. But, the good seems to outweigh the bad, especially in light of all the -to hit in the primary and when thinking about teammate contributions. In light of the drawbacks, while wanting to preserve the strengths of the suggested build, it was tweaked in a handful ways. Having combat jumping in the build is very helpful when relying heavily on cones (fearsome stare, fire breath, living shadows) and when moving into and out of melee range to use heart of darkness. So, incinerate was removed to make room for combat jumping. Incinerate is 3rd in DPA anyways and melee isn't going to be this character's preferred fighting location. Instead of incinerate, boxing becomes the only melee attack and given its low DPA it would only be used as a gap filler. Ranged defense was boosted to 44.5% and a little more global recharge was added. Smash / lethal defenses sit at 32.7% for this build, which means a small purple inspiration or better softcaps those defenses. The tweaked build is below. As always, feedback is welcome. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Witch of Eventide: Level 50 Magic Dominator Primary Power Set: Darkness Control Secondary Power Set: Fiery Assault Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Ancillary Pool: Ice Mastery Hero Profile: Level 1: Dark Grasp -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(3), BslGaz-Acc/EndRdx/Rchg/Hold(3), BslGaz-EndRdx/Rchg/Hold(5) Level 1: Flares -- HO:Nucle(A) Level 2: Living Shadows -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(5), CldSns-Acc/Rchg(7), CldSns-ToHitDeb/EndRdx/Rchg(7), CldSns-Acc/EndRdx/Rchg(9), CldSns-%Dam(34) Level 4: Fire Breath -- Artl-Acc/Dam(A), Artl-Dam/End(11), Artl-Dam/Rech(11), Artl-Acc/Dam/Rech(13), Artl-Acc/Rech/Rng(13), Artl-End/Rech/Rng(15) Level 6: Possess -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(15), CrcPrs-Acc/Conf/Rchg(17), CrcPrs-Acc/Rchg(17), CrcPrs-Conf/EndRdx(19), CrcPrs-Conf%(19) Level 8: Fearsome Stare -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(21), CldSns-Acc/Rchg(21), CldSns-ToHitDeb/EndRdx/Rchg(23), CldSns-Acc/EndRdx/Rchg(23), CldSns-%Dam(25) Level 10: Fire Blast -- Apc-Dmg(A), Apc-Dmg/Rchg(25), Apc-Acc/Dmg/Rchg(27), Apc-Acc/Rchg(27), Apc-Dmg/EndRdx(29) Level 12: Heart of Darkness -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(29), SprAscoft-EndRdx/Rchg(31), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(31), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(31), SprAscoft-Rchg/+Dmg%(33) Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), WntGif-ResSlow(33) Level 16: Embrace of Fire -- RechRdx-I(A) Level 18: Haunt -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(36), ExpRnf-Dmg/EndRdx(36), ExpRnf-Acc/Dmg/Rchg(37), ExpRnf-EndRdx/Dmg/Rchg(46), ExpRnf-+Res(Pets)(50) Level 20: Hasten -- RechRdx-I(A), RechRdx-I(36) Level 22: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(33), KntCmb-Dmg/Rchg(34), KntCmb-Dmg/EndRdx/Rchg(34) Level 24: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(37) Level 26: Shadow Field -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(37), BslGaz-Rchg/Hold(39), BslGaz-Acc/EndRdx/Rchg/Hold(39) Level 28: Consume -- Acc-I(A) Level 30: Weave -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(39), ShlWal-ResDam/Re TP(40) Level 32: Umbra Beast -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(40), ExpRnf-Dmg/EndRdx(40), ExpRnf-Acc/Dmg/Rchg(42), SlbAll-Build%(42) Level 35: Blazing Bolt -- StnoftheM-Dmg/EndRdx/Rchg(A), StnoftheM-Dam%(42), StnoftheM-Acc/Dmg(43), StnoftheM-Dmg/EndRdx(43), StnoftheM-Acc/ActRdx/Rng(45), GldJvl-Dam%(43) Level 38: Blaze -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(45), Thn-Acc/Dmg/EndRdx(45), GldJvl-Dam%(46), Apc-Dam%(46) Level 41: Sleet -- HO:Enzym(A) Level 44: Frozen Armor -- LucoftheG-Def/Rchg+(A) Level 47: Ice Storm -- Rgn-Knock%(A), Rgn-Dmg/EndRdx(48), Rgn-Acc/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Dmg/Rchg(50) Level 49: Hoarfrost -- DctWnd-Heal/Rchg(A), NmnCnv-Heal/Rchg(50) Level 1: Brawl -- Empty(A) Level 1: Domination Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(9) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: The Atlas Medallion Level 0: Task Force Commander Level 50: Intuition Radial Paragon Level 50: Cryonic Radial Final Judgement Level 50: Rularuu Radial Superior Ally Level 50: Rebirth Radial Epiphany Level 50: Assault Core Embodiment Level 50: Reactive Radial Flawless Interface ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1613;745;1490;HEX;| |78DA65944B4F13611486BFE94C292D60A9A5DC0A520A58286DE908CAC6C4184043A| |009CAC28D58C732C2446C9B7634BAF42FB871A5893B576EDC78FD0D6A4465EF75A3| 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Dark / Earth / Ice build review request
EnjoyTheJourney replied to EnjoyTheJourney's topic in Dominator
Thank you for your thoughtful feedback! I switched to a dark / fire / ice build because after playing dark / earth / ice into incarnates for a while because being pretty much melee only was a lot of fun sometimes, and a bit limiting and disappointing at other times. There is only 1 AOE (a cone) in the dark / fire / ice build given below. But, that cone is up about every 4.4 seconds and it has much better range the earth's AOEs. So, AOE potential will go down, but it will be easier and less risky to cast. In exchange, single target has plenty of range and good damage with this newer build. Super jump was swapped out to make room for haunt. A pair of minions will obviously out-damage super jump and that seems like a good trade. Swapping out shadow field to make room for umbra beast was considered. But, shadow field has been quite helpful for speeding things up when a team has all it can handle or is even in a fair amount of trouble. And, those are the kind of situations in which umbra beast may perform beautifully or may end up defeated and not helping. Defenses are very similar to those in the dark / earth / ice build, with very close to softcapped smash / lethal and slightly higher-than-softcapped ranged defenses. Next up will be testing out whether the DPA of the fire assault set is relatively strong even when there isn't a lot of room for procs in the build, given the goals for defenses. As always, feedback is welcome. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Shadowdart: Level 50 Magic Dominator Primary Power Set: Darkness Control Secondary Power Set: Fiery Assault Power Pool: Leaping Power Pool: Leadership Power Pool: Fighting Power Pool: Speed Ancillary Pool: Ice Mastery Hero Profile: Level 1: Dark Grasp -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(7), BslGaz-Acc/EndRdx/Rchg/Hold(19), BslGaz-EndRdx/Rchg/Hold(19) Level 1: Flares -- HO:Nucle(A) Level 2: Incinerate -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(3), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(34), SprBlsCol-Acc/Dmg(36) Level 4: Fire Breath -- Artl-Acc/Dam(A), Artl-Dam/End(33), Artl-Dam/Rech(39), Artl-Acc/Dam/Rech(5), Artl-Acc/Rech/Rng(5), Artl-End/Rech/Rng(7) Level 6: Possess -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(13), CrcPrs-Acc/Conf/Rchg(15), CrcPrs-Acc/Rchg(11), CrcPrs-Conf/EndRdx(11), CrcPrs-Conf%(13) Level 8: Fearsome Stare -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(9), CldSns-Acc/Rchg(9), CldSns-ToHitDeb/EndRdx/Rchg(15), CldSns-Acc/EndRdx/Rchg(17), CldSns-%Dam(17) Level 10: Fire Blast -- Apc-Dmg(A), Apc-Dmg/Rchg(40), Apc-Acc/Dmg/Rchg(40), Apc-Acc/Rchg(42), Apc-Dmg/EndRdx(42) Level 12: Heart of Darkness -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(21), SprAscoft-EndRdx/Rchg(21), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(23), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(23), SprAscoft-Rchg/+Dmg%(25) Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), WntGif-ResSlow(37) Level 16: Embrace of Fire -- HO:Membr(A) Level 18: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 20: Haunt -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(27), ExpRnf-Dmg/EndRdx(31), ExpRnf-Acc/Dmg/Rchg(45), ExpRnf-EndRdx/Dmg/Rchg(46), ExpRnf-+Res(Pets)(46) Level 22: Kick -- Empty(A) Level 24: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(31) Level 26: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(27), Rct-Def(29), Rct-ResDam%(31) Level 28: Shadow Field -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(36), BslGaz-Rchg/Hold(37), BslGaz-Acc/EndRdx/Rchg/Hold(50) Level 30: Tactics -- GssSynFr--Build%(A) Level 32: Living Shadows -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(34), CldSns-Acc/Rchg(34), CldSns-ToHitDeb/EndRdx/Rchg(39), CldSns-Acc/EndRdx/Rchg(39), CldSns-%Dam(46) Level 35: Blazing Bolt -- StnoftheM-Dmg/EndRdx/Rchg(A), StnoftheM-Dam%(37), StnoftheM-Acc/Dmg(40), StnoftheM-Dmg/EndRdx(36), StnoftheM-Acc/ActRdx/Rng(50) Level 38: Blaze -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(42), Thn-Acc/Dmg/EndRdx(43), GldJvl-Dam%(43), Apc-Dam%(43), OvrFrc-Dam/KB(50) Level 41: Sleet -- Ann-ResDeb%(A) Level 44: Frozen Armor -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(45), ShlWal-Def(45), ShlWal-ResDam/Re TP(48) Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(33), KntCmb-Dmg/Rchg(33), KntCmb-Dmg/EndRdx/Rchg(48) Level 1: Domination Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(25) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(29) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: The Atlas Medallion Level 0: Task Force Commander Level 50: Intuition Radial Paragon Level 50: Assault Core Embodiment Level 50: Cryonic Radial Final Judgement Level 50: Reactive Radial Flawless Interface Level 50: Rularuu Radial Superior Ally Level 50: Ageless Radial Epiphany ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1626;745;1490;HEX;| |78DA6D94494F136118C7DF594A69594A2D95A52C52F6D2965639191363400C02094| 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I'm putting together a storm / psy / mace build and for the most part I like it. But, I don't know yet understand how the defender procs work, which could potentially lead to problems. Currently all six IOs for the Superior Bastion set are in subdue, with a base 8 second cooldown and a modified, calculated cooldown of about 4 seconds, as per how cooldowns are recalculated to determine proc rates according to how much recharge is in the IOs slotted into the power. Probably the PbAOE heal proc will activate quite seldom in a power with almost 100% recharge and such a short (adjusted) cooldown. But, putting it there leaves more room for procs for will domination, for a KB-to-KD knockdown IO for telekinetic blast, and for 5 pieces of the sting of the manticore set in psi lance. I'm not sure how useful the PbAOE heal proc is in-game, so it's hard to weigh the tradeoffs associated with leaving things as they are or making some significant changes to the build. Also, the defender ATO absorb proc is currently slotted into tornado. Does that mean the absorb proc will not trigger at all, or potentially only when tornado is cast? Would it be better placed in another power? For reference, the full build is given below. Aside from requested feedback about the defender ATO procs, feedback offered about other improvements to the build would be helpful and appreciated. And, as always, if somebody finds something useful for their own builds here, then that would be a welcome outcome. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Electrokinetic: Level 50 Magic Defender Primary Power Set: Storm Summoning Secondary Power Set: Psychic Blast Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: O2 Boost -- Prv-Absorb%(A) Level 1: Mental Blast -- HO:Nucle(A) Level 2: Subdue -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(23), SprDfnBst-Dmg/EndRdx/Rchg(39), SprDfnBst-Acc/Dmg/EndRdx(40), SprDfnBst-Acc/Dmg/EndRdx/Rchg(40), SprDfnBst-Rchg/Heal%(40) Level 4: Psionic Lance -- StnoftheM-Dam%(A), StnoftheM-Acc/Dmg(5), StnoftheM-Dmg/EndRdx(9), StnoftheM-Acc/ActRdx/Rng(9), StnoftheM-Dmg/EndRdx/Rchg(11), GldJvl-Dam%(45) Level 6: Steamy Mist -- LucoftheG-Def/Rchg+(A), ShlWal-Def(7), ShlWal-Def/EndRdx(7), ShlWal-ResDam/Re TP(37) Level 8: Freezing Rain -- AchHee-ResDeb%(A) Level 10: Psychic Scream -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(11), PstBls-Dmg/EndRdx(37), PstBls-Acc/Dmg(39), PstBls-Dmg/Rng(39), Ann-ResDeb%(42) Level 12: Hurricane -- DarWtcDsp-ToHitDeb/EndRdx(A), DarWtcDsp-ToHitDeb(13), DarWtcDsp-ToHitdeb/Rchg/EndRdx(13), DarWtcDsp-Rchg/EndRdx(15) Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), WntGif-ResSlow(15) Level 16: Telekinetic Blast -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(17), SprWntBit-Acc/Dmg/EndRdx(17), SprWntBit-Dmg/Rchg(19), SprWntBit-Acc/Dmg(19), SuddAcc--KB/+KD(21) Level 18: Hasten -- RechRdx-I(A), RechRdx-I(25) Level 20: Will Domination -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(21), Thn-Acc/Dmg/EndRdx(23), GldJvl-Acc/Dmg(36), GldJvl-Dam%(37), Apc-Dam%(48) Level 22: Kick -- ExpStr-Dmg/KB(A), ExpStr-Dam%(46), ExpStr-Acc/KB(46) Level 24: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(25) Level 26: Tornado -- SprVglAss-Dmg/Rchg(A), SprVglAss-Dmg/EndRdx/Rchg(27), SprVglAss-Rchg/+Absorb(27), OvrFrc-Dmg/End/Rech(33), OvrFrc-Dam/KB(33), FrcFdb-Rechg%(45) Level 28: Psionic Tornado -- Rgn-Dmg(A), Rgn-Dmg/Rchg(29), Rgn-Acc/Dmg/Rchg(29), Rgn-Acc/Rchg(31), Rgn-Dmg/EndRdx(31), FrcFdb-Rechg%(33) Level 30: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(31), Rct-Def/EndRdx(48), Rct-ResDam%(50) Level 32: Lightning Storm -- SprVglAss-Acc/Dmg(A), SprVglAss-Acc/Dmg/EndRdx(34), SprVglAss-Acc/Dmg/EndRdx/Rchg(34), PrfShf-End%(34), FrcFdb-Rchg/EndRdx(36), FrcFdb-Rechg%(36) Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(50) Level 38: Psychic Wail -- Arm-Dam%(A), Arm-Dmg/EndRdx(43), Arm-Acc/Dmg/Rchg(43), Arm-Acc/Rchg(43), Arm-Dmg/Rchg(45), FuroftheG-ResDeb%(46) Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42) Level 44: Tactics -- GssSynFr--Build%(A) Level 47: Super Speed -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(48) Level 49: Super Jump -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(50) Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 1: Vigilance Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(5) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Intuition Radial Paragon Level 50: Ion Radial Final Judgement Level 50: Reactive Total Radial Conversion Level 50: Storm Elemental Core Superior Ally Level 50: Clarion Core Epiphany Level 50: Assault Core Embodiment ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1603;754;1508;HEX;| |78DA6594CB4F135114C6EF4C5BEA1428605B0A94F2286F28A5E561A262481030E16| |1AA24EE4C53CB502642DBB425C2D21837468DBA71A5893B30EA4210D09D3BDF6234| 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Thank you for the feedback! There's quite a bit to digest here. I'll be tweaking the build, probably to something more along the lines of a blaptroller. The melee attacks have so much better DPA than the ranged attacks for fortunatas, in the end, and it seems better to stick with the suggestion made by others to control through range and fight up close. I'll also definitely make room for aura of confusion, as well.
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As a first effort, this is virtually certain to leave quite a bit of room for improvement. But, hopefully the core goals and intended function of the build holds up fairly well, even as is. The basic function would be to serve as a kind of "blastroller", doing good damage mostly from range and also being able to (hopefully and mostly safely) divert attention from teammates when needed. With good support serving as the group's tank or off-tank will hopefully be possible. Beginning with weaknesses, key weaknesses of the build are that debuffs to recovery or recharge can quickly hamstring the build's effectiveness and cascading defense failure can lead to a quick defeat. Resistances are not very high, which means that hits which get through will tend to hurt quite a bit. Plus, there is no healing in any of the powers chosen other than the "rebirth" destiny incarnate (which is on a 2 minute timer). The rapidity with which these weaknesses can lead to defeats and the number of them increases the attractiveness of being able to keep mobs mostly at range and to interfere with their ability to do damage with various hard and soft controls. Thus, the basic idea is to do good damage while mostly at range, with just a single melee attack (lunge) that offers very good single target DPA when melee is unavoidable (or desirable). All three single target ranged attacks have a status effect associated with them (knockdown, mag 3 hold, mag 3 immobilize), to help keep mobs off balance. All four AOE attacks also have a status effect associated with them (2 have knockdown, 1 has a mag 3 disorient and a very large recharge debuff, and 1 has a mag 3 immobilize). Basic overall attributes of the build are as follows, for those who don't have the build loaded up into their character planner: Recharge (force feedback +recharge proc effects from casting psionic tornado are not added to numbers given below) global recharge is 172.5% mind link is perma (recharges in slightly less than 83 seconds, uptime is 90 seconds) hasten is 2.1 seconds from being perma after both lvl 50 recharge IOs are boosted 5 times Defenses (mind link considered active and no mask presence buffs counted) positional defenses are as follows: 69.7% / 59.8% / 64.9% for melee / ranged / AOE psi resist is maxed, smash / lethal / fire / cold resists are in the high 30s, toxic is mid-20s, and energy / neg nrg are 8% Damage (alpha and interface engaged, hybrid slot switched off, possible mask presence bonuses not included) best DPA single target attack: lunge, with a cast time of 0.83 seconds, doing an average of 591 points of damage, and a 3.5 second cooldown psychic wail does an average of 678 hit points of damage and recharges after 39 seconds good ranged ST chain would be dominate (5 damage procs, including 2 purples), telekinetic blast, subdue, telekinetic blast, ... repeat As always, if somebody finds something helpful here, then that would be a welcome outcome. If somebody can help to improve the build then such feedback would be welcome and appreciated. Thank you in advance! | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1592;743;1486;HEX;| |78DA6594CB4F135114C6EFB4534A4B2B2D6D7995575B1E2D853E109F5109C18288D| |526105C996684061ACB0CF61174E9C2BD12105CB932D18D8911853FC5AD2B9FA089| |1B5DD5D3F94EDA9A4EDAFCEE7CF77CE79E7BEECC241F5CB5BD997B342524F74C4E2| |914D2D37965655DD50AE9DBD9556DCB7C532996F24A4ED0659FD5F2C592AA149581| |454D3593E2D363D24B7925AB66D5B54835A02A799732CAC69696BF573FC79268496| |95A2E329BCBAEAD17ADFA7871339359B543AEA894C1A9DF251535BB59CA29C5ACA6| |BA139BD995C872627A299D2CA5934AA198C93FECA472A2F47F62137C954D62CC204| |4DC22ACE3E0A908330ABA63CC4F469D3356B249BAD7204EA035FDAE5016B605DC3F| |B57108E59776A0197641F919D8BC075AF741DB733041F98D9CDFE891E07180236ED| |0427D35214632E931B2E8F1A2063FCD9979CE1C167A7C377396725B30272C1D34E8| |B5881DAAB5856B6D8963AF8131D41298C7FD6002F7831B587F3084FB97E4B5B3D71| |E36E8EB3B86C1B620BC9D21B06F140C0551E72E795BD9DB7A20EB738EF760DB07B0| |EF101C38623E460E03EDD109AF7096E91246525CD899D13581EA7A26C1BE28D81D0| |7E7A90B1EEEB0873BDCCE9D6DE74E4F514C07624C1D1CD3C931012738DCC674F1E9| |B0779B76D6C5D575BD40C557289F97352FC7C954732FD7D1EBF9FF84431CB34FB9F| |AB94BFD97D1D981F3A0EF12F322F302383C850E5FA335FD7CDAFED7A8E30F4D0D71| |BEA177428F1B3D601E313F80E3874C3FF2FD2504D91B3C87B5421360749279068C9| |F657E86779A6A09B337FC05E730F695F98DF91D1CFF01C68FF9DCA84F1178A5C87D| |5EA700CE51DE18EF31E6C353DE2357DF6EFA559E8ED10625D6A0C41B94D30DCA648| |37243AE7E0DE8D5428F6FD5B4724AAE7E0984A43B2C0E7ABFA1948FA97A89DD5200| |D5FFAC6906C9C7DF8E653C0D4DD78923167152EF0BC2F7ABA649D21E2A69DE0653D| |68A8A35EFD48D95BAF1DDBAF1828B6C3CEE76D7C61FEBF4549DFEB6A2F39E5EF96B| |E37FE8BDFF06| |-------------------------------------------------------------------|
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After a fair amount of searching (search function on the forums, google, guides forum, etc) I came up empty at finding out how the "rule of five" works for IO set bonuses. It seem to be common knowledge that you cannot have more than five +10% global recharge bonuses from AT and purple recipes. And, the character planner seems to pick that up and will stop at adding in five +10% global recharge bonuses, regardless of whether a character has 5 or more otherwise eligible sets slotted into a character. Similarly, LotG +7.5% global recharge bonuses are cut off at five per character. Thus, adding in a sixth LotG +7.5% global recharge IO doesn't lead to another 7.5% being added to global recharge; the character planner seems to correctly track the limitation on the number of LotG global recharge IOs that can contribute to global recharge. However, I have a character plan for a dominator that (according to the plan) has 2 basilisk sets (4 pieces) providing a 7.5% bonus to global recharge (this forum, just a bit further down on the page) and that also has 5 LotG global recharge IOs providing a 7.5% bonus to global recharge. All together that makes seven (7!) of these +7.5% global recharge bonuses and they are all being counted as adding to global recharge by the character planner. So, either this is an error in the character planner or the restriction of "maximum of five set bonuses" is about a maximum of five set bonuses per type of source (with the exception of AT IOs and purples, which are evidently treated as being functionally the same type of source under this scenario). Or, it's something else all together and I'm just missing what's really happening. Any of these seem possible. Any light that can be shed on when the "rule of 5" applies and when it does not would be helpful and appreciated. Thank you in advance.