Jump to content

EnjoyTheJourney

Members
  • Posts

    778
  • Joined

  • Days Won

    1

Everything posted by EnjoyTheJourney

  1. My ill / storm is on a limited budget, but is coming together OK. Phants are perma when incarnates are in the picture, as is indomitable will. Up to 3 lightning storms can be out at a time, as well as several tornadoes. For defenses there is the fighting pool, aid self, mind over body, indomitable will and currently very close to 37% ranged defense (that will be in the 40s quite soon). I have no doubt, though, that there are a number of rookie mistakes here and that the build can be further improved. So, I'm hoping for some suggestions from those with more experience than me. Because Mids has a couple of "holes", slightly more information is needed. Specifically, lightning storm and tornado both have the sudden acceleration "knockback to knockdown" IOs and sprint has the "stealth" IO in it. Also, I'm planning on replacing the aid self IOs with Panacea IOs (including the proc) and the Mental blast IOs with Superior Winter's Gift. Finally, guidance about what T4 incarnates to take would be most helpful and appreciated. Hero Plan by Mids' Hero Designer 1.96 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Controller Primary Power Set: Illusion Control Secondary Power Set: Storm Summoning Power Pool: Medicine Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Ancillary Pool: Psionic Mastery Hero Profile: Level 1: Blind -- OvForce-Acc/Dmg(A), OvForce-End/Rech(3), OvForce-Acc/Dmg/End(3), OvForce-Dmg/End/Rech(5), OvForce-Acc/Dmg/End/Rech(5), OvForce-Dam/KB(7) Level 1: Gale -- Empty(A) Level 2: Spectral Wounds -- Apoc-Dmg(A), Apoc-Dmg/Rchg(7), Apoc-Acc/Dmg/Rchg(9), Apoc-Acc/Rchg(9), Apoc-Dmg/EndRdx(11), Apoc-Dam%(11) Level 4: Deceive -- CoPers-Conf(A), CoPers-Conf/Rchg(13), CoPers-Acc/Conf/Rchg(13), CoPers-Acc/Rchg(15), CoPers-Conf/EndRdx(15), CoPers-Conf%(17) Level 6: Aid Other -- Heal-I(A) Level 8: Superior Invisibility -- LkGmblr-Rchg+(A) Level 10: Steamy Mist -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(17), Aegis-ResDam/EndRdx(19), LkGmblr-Def(19), LkGmblr-Def/EndRdx(21), LkGmblr-Rchg+(21) Level 12: Super Jump -- Zephyr-ResKB(A) Level 14: Aid Self -- Heal-I(A), Heal-I(23), EndRdx-I(23), RechRdx-I(25) Level 16: Freezing Rain -- RechRdx-I(A), RechRdx-I(25), EndRdx-I(27), Achilles-ResDeb%(27) Level 18: Phantom Army -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(29), ExRmnt-Dmg/EndRdx(29), ExRmnt-Acc/Dmg/Rchg(31), ExRmnt-EndRdx/Dmg/Rchg(31), RechRdx-I(31) Level 20: Hasten -- RechRdx-I(A), RechRdx-I(33) Level 22: Combat Jumping -- LkGmblr-Rchg+(A) Level 24: Kick -- Empty(A) Level 26: Spectral Terror -- SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SWotController-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(33), SWotController-EndRdx/Rchg(33), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(34), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(34), SWotController-Rchg/Dmg%(34) Level 28: Tough -- GA-ResDam(A), GA-Res/Rech/End(36), GA-End/Res(36) Level 30: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(36), LkGmblr-Rchg+(37) Level 32: Phantasm -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(37), ExRmnt-Dmg/EndRdx(37), ExRmnt-Acc/Dmg/Rchg(39), ExRmnt-EndRdx/Dmg/Rchg(39), ExRmnt-+Res(Pets)(39) Level 35: Tornado -- FrcFbk-Rechg%(A), RechRdx-I(40), BldM'dt-Dmg(40), BldM'dt-Dmg/EndRdx(40), ExRmnt-EndRdx/Dmg/Rchg(42), Empty(42) Level 38: Lightning Storm -- FrcFbk-Rechg%(A), Dev'n-Acc/Dmg(42), Dev'n-Dmg/Rchg(43), Dev'n-Acc/Dmg/Rchg(43), Dev'n-Acc/Dmg/EndRdx/Rchg(43), Empty(45) Level 41: Indomitable Will -- RechRdx-I(A), RechRdx-I(45) Level 44: Mind Over Body -- GA-Res/Rech/End(A), GA-ResDam(45), GA-End/Res(46), GA-3defTpProc(46) Level 47: Mental Blast -- Acc-I(A), Acc-I(48), Dmg-I(48), Dmg-I(48), EndRdx-I(50), RechRdx-I(50) Level 49: Group Invisibility -- LkGmblr-Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Containment Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Numna-Regen/Rcvry+(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(46), P'Shift-End%(50) Level 50: Agility Core Paragon Level 50: Ion Core Final Judgement Level 50: Diamagnetic Radial Flawless Interface Level 50: Storm Elemental Core Superior Ally Level 50: Ageless Core Epiphany Level 50: Control Core Embodiment ------------
  2. Postscript ... I ran a summer blockbuster last night with my illusion / traps and found that the way FFG follows your character around sometimes creates challenges. My character kept getting hit for big damage and had a few hospital trips because staying close enough to have FFG protect teammates in melee range with the AVs sometimes kept my character in harm's way (no matter where I placed him relative to some of the AVs). Then I ran a Synapse last night with my illusion / time character and found the freedom to operate from range made playing her more enjoyable, as well as safer. I liked the concept of the illusion / traps character even more than my illusion / time character. But, I'm finding illusion / time mechanically easier to play and ultimately more enjoyable. FWIW, YMMV, and all the usual caveats apply. My thanks again for the feedback.
  3. Thank you for clarifying. I've got two lowbie illusion controllers; 1 is time manipulation and the other is traps . I'll ponder a bit more. But, I think the possibility of power boosting farsight and the relative ease with which perma phants can be obtained will lead me toward picking time over traps.
  4. I could of course be wrong. But, I suspect that either power boost won't affect traps summons because they're considered pets or it will affect them for the duration for which they exist. My main interest is in boosting FFG for better personal / team defense. Even if affected nothing else for the duration for which it was summoned I'd be happy with that. My best guess, though, is that time manipulation looks very appealing when compared to traps in part because power boosted farsight can be made perma.
  5. I'm wondering if power boost will affect the numbers associated with the traps controller secondary. For example, does power boost affect ... 1. The defense provided by force field generator 2. The regen from triage beacon 3. The debuffs of acic mortar ... etc Thank you in advance for clarifying!
  6. Guardian was where I started as well. I started out in a group with somebody named Sailboat as an officer of that SG. The odds that you're him seem low, but if you are then you might remember that my D2 characters' resistances were usually pretty low. :)
×
×
  • Create New...