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EnjoyTheJourney

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Everything posted by EnjoyTheJourney

  1. Thank you for posting! Your build is quite interesting. I can see that with water spout you'll have lots of whirly things going around doing damage. On reflection, I like the "support" hybrid incarnate significantly better than control; a defense buff would really help out for the build I'm putting together, along with the other goodies offered by control. I also team a *lot*, so team support is something I'm happy to do. Since a T3 isn't that expensive to replace I'll work on switching to support, as a priority. Also, intuition is an excellent pick for the alpha slot, as long as your recharge allows phants to be perma; once I get phants perma without incarnates I'd like to switch to an intuition radial alpha slot, as per your build. I'm not certain I understand why HO: micro(A) are slotted in prestige movement powers.
  2. I switched the build around to fit in a couple more purple sets. I'm also thinking of getting an extra 2 slots in aid self, putting Numina's in it, and putting the Panacea proc into health. Not sure from where I'd pull the slots from, though. A key change from the build above is that Psi tornado replaces mental blast for AOE + another place to put a force feedback +recharge proc. I opted for the Agility Core Paragon over Agility Radial. I thought the end mod boost from Core would be crucial to keep as high as possible. But, I regret the loss of movement speed and, at least so far I'm finding that with ageless end is essentially never a problem (at least so far). ^ As before feedback would be most welcome and appreciated. ^ I was initially confused about the difference between Agility Core and Agility Radial in an earlier incarnation of this post. The edits here remove that (at least that) source of confusion. Hero Plan by Mids' Hero Designer 1.96 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Controller Primary Power Set: Illusion Control Secondary Power Set: Storm Summoning Power Pool: Medicine Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Ancillary Pool: Psionic Mastery Hero Profile: Level 1: Blind -- UbrkCons-Acc/Hold/Rchg(A), UbrkCons-Acc/Rchg(3), UbrkCons-EndRdx/Hold(3), UbrkCons-Hold/Rchg(5), UbrkCons-Dam%(5), GladNet-Dam%(7) Level 1: Gale -- Empty(A) Level 2: Spectral Wounds -- Apoc-Dmg(A), Apoc-Dmg/Rchg(7), Apoc-Acc/Dmg/Rchg(9), Apoc-Acc/Rchg(9), Apoc-Dmg/EndRdx(11), Apoc-Dam%(11) Level 4: Deceive -- CoPers-Conf(A), CoPers-Conf/Rchg(13), CoPers-Acc/Conf/Rchg(13), CoPers-Acc/Rchg(15), CoPers-Conf/EndRdx(15), CoPers-Conf%(17) Level 6: Aid Other -- Heal-I(A) Level 8: Superior Invisibility -- LkGmblr-Rchg+(A) Level 10: Steamy Mist -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam(17), Aegis-ResDam/EndRdx(19), LkGmblr-Def/EndRdx(19), LkGmblr-Def(21), LkGmblr-Rchg+(21) Level 12: Super Jump -- Zephyr-ResKB(A) Level 14: Aid Self -- Heal-I(A), Heal-I(23), EndRdx-I(23), RechRdx-I(25) Level 16: Freezing Rain -- RechRdx-I(A), RechRdx-I(25), EndRdx-I(27), Achilles-ResDeb%(27) Level 18: Phantom Army -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(29), ExRmnt-Dmg/EndRdx(29), ExRmnt-Acc/Dmg/Rchg(31), ExRmnt-EndRdx/Dmg/Rchg(31), RechRdx-I(31) Level 20: Hasten -- RechRdx-I(A), RechRdx-I(33) Level 22: Combat Jumping -- LkGmblr-Rchg+(A) Level 24: Kick -- Empty(A) Level 26: Spectral Terror -- SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SWotController-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(33), SWotController-EndRdx/Rchg(33), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(34), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(34), SWotController-Rchg/Dmg%(34) Level 28: Tough -- GA-ResDam(A), GA-Res/Rech/End(36), GA-End/Res(36) Level 30: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(36), LkGmblr-Rchg+(37) Level 32: Phantasm -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(37), ExRmnt-Dmg/EndRdx(37), ExRmnt-Acc/Dmg/Rchg(39), ExRmnt-EndRdx/Dmg/Rchg(39), ExRmnt-+Res(Pets)(39) Level 35: Tornado -- FrcFbk-Rechg%(A), RechRdx-I(40), BldM'dt-Dmg(40), BldM'dt-Dmg/EndRdx(40), ExRmnt-EndRdx/Dmg/Rchg(42), Empty(42) Level 38: Lightning Storm -- OvForce-Acc/Dmg/End(A), OvForce-Dmg/End/Rech(42), OvForce-Acc/Dmg/End/Rech(43), OvForce-Dam/KB(43), OvForce-End/Rech(43), OvForce-Acc/Dmg(45) Level 41: Indomitable Will -- RechRdx-I(A), RechRdx-I(45) Level 44: Mind Over Body -- GA-Res/Rech/End(A), GA-ResDam(45), GA-End/Res(46), GA-3defTpProc(46) Level 47: Psionic Tornado -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(50), FrcFbk-Rechg%(50) Level 49: Group Invisibility -- LkGmblr-Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Containment Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Numna-Regen/Rcvry+(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(46), P'Shift-End%(50) Level 50: Agility Core Paragon Level 50: Ion Core Final Judgement Level 50: Diamagnetic Radial Flawless Interface Level 50: Storm Elemental Core Superior Ally Level 50: Ageless Core Epiphany Level 50: Control Core Embodiment ------------
  3. My ill / storm is on a limited budget, but is coming together OK. Phants are perma when incarnates are in the picture, as is indomitable will. Up to 3 lightning storms can be out at a time, as well as several tornadoes. For defenses there is the fighting pool, aid self, mind over body, indomitable will and currently very close to 37% ranged defense (that will be in the 40s quite soon). I have no doubt, though, that there are a number of rookie mistakes here and that the build can be further improved. So, I'm hoping for some suggestions from those with more experience than me. Because Mids has a couple of "holes", slightly more information is needed. Specifically, lightning storm and tornado both have the sudden acceleration "knockback to knockdown" IOs and sprint has the "stealth" IO in it. Also, I'm planning on replacing the aid self IOs with Panacea IOs (including the proc) and the Mental blast IOs with Superior Winter's Gift. Finally, guidance about what T4 incarnates to take would be most helpful and appreciated. Hero Plan by Mids' Hero Designer 1.96 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Controller Primary Power Set: Illusion Control Secondary Power Set: Storm Summoning Power Pool: Medicine Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Ancillary Pool: Psionic Mastery Hero Profile: Level 1: Blind -- OvForce-Acc/Dmg(A), OvForce-End/Rech(3), OvForce-Acc/Dmg/End(3), OvForce-Dmg/End/Rech(5), OvForce-Acc/Dmg/End/Rech(5), OvForce-Dam/KB(7) Level 1: Gale -- Empty(A) Level 2: Spectral Wounds -- Apoc-Dmg(A), Apoc-Dmg/Rchg(7), Apoc-Acc/Dmg/Rchg(9), Apoc-Acc/Rchg(9), Apoc-Dmg/EndRdx(11), Apoc-Dam%(11) Level 4: Deceive -- CoPers-Conf(A), CoPers-Conf/Rchg(13), CoPers-Acc/Conf/Rchg(13), CoPers-Acc/Rchg(15), CoPers-Conf/EndRdx(15), CoPers-Conf%(17) Level 6: Aid Other -- Heal-I(A) Level 8: Superior Invisibility -- LkGmblr-Rchg+(A) Level 10: Steamy Mist -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(17), Aegis-ResDam/EndRdx(19), LkGmblr-Def(19), LkGmblr-Def/EndRdx(21), LkGmblr-Rchg+(21) Level 12: Super Jump -- Zephyr-ResKB(A) Level 14: Aid Self -- Heal-I(A), Heal-I(23), EndRdx-I(23), RechRdx-I(25) Level 16: Freezing Rain -- RechRdx-I(A), RechRdx-I(25), EndRdx-I(27), Achilles-ResDeb%(27) Level 18: Phantom Army -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(29), ExRmnt-Dmg/EndRdx(29), ExRmnt-Acc/Dmg/Rchg(31), ExRmnt-EndRdx/Dmg/Rchg(31), RechRdx-I(31) Level 20: Hasten -- RechRdx-I(A), RechRdx-I(33) Level 22: Combat Jumping -- LkGmblr-Rchg+(A) Level 24: Kick -- Empty(A) Level 26: Spectral Terror -- SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SWotController-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(33), SWotController-EndRdx/Rchg(33), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(34), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(34), SWotController-Rchg/Dmg%(34) Level 28: Tough -- GA-ResDam(A), GA-Res/Rech/End(36), GA-End/Res(36) Level 30: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(36), LkGmblr-Rchg+(37) Level 32: Phantasm -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(37), ExRmnt-Dmg/EndRdx(37), ExRmnt-Acc/Dmg/Rchg(39), ExRmnt-EndRdx/Dmg/Rchg(39), ExRmnt-+Res(Pets)(39) Level 35: Tornado -- FrcFbk-Rechg%(A), RechRdx-I(40), BldM'dt-Dmg(40), BldM'dt-Dmg/EndRdx(40), ExRmnt-EndRdx/Dmg/Rchg(42), Empty(42) Level 38: Lightning Storm -- FrcFbk-Rechg%(A), Dev'n-Acc/Dmg(42), Dev'n-Dmg/Rchg(43), Dev'n-Acc/Dmg/Rchg(43), Dev'n-Acc/Dmg/EndRdx/Rchg(43), Empty(45) Level 41: Indomitable Will -- RechRdx-I(A), RechRdx-I(45) Level 44: Mind Over Body -- GA-Res/Rech/End(A), GA-ResDam(45), GA-End/Res(46), GA-3defTpProc(46) Level 47: Mental Blast -- Acc-I(A), Acc-I(48), Dmg-I(48), Dmg-I(48), EndRdx-I(50), RechRdx-I(50) Level 49: Group Invisibility -- LkGmblr-Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Containment Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Numna-Regen/Rcvry+(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(46), P'Shift-End%(50) Level 50: Agility Core Paragon Level 50: Ion Core Final Judgement Level 50: Diamagnetic Radial Flawless Interface Level 50: Storm Elemental Core Superior Ally Level 50: Ageless Core Epiphany Level 50: Control Core Embodiment ------------
  4. Postscript ... I ran a summer blockbuster last night with my illusion / traps and found that the way FFG follows your character around sometimes creates challenges. My character kept getting hit for big damage and had a few hospital trips because staying close enough to have FFG protect teammates in melee range with the AVs sometimes kept my character in harm's way (no matter where I placed him relative to some of the AVs). Then I ran a Synapse last night with my illusion / time character and found the freedom to operate from range made playing her more enjoyable, as well as safer. I liked the concept of the illusion / traps character even more than my illusion / time character. But, I'm finding illusion / time mechanically easier to play and ultimately more enjoyable. FWIW, YMMV, and all the usual caveats apply. My thanks again for the feedback.
  5. Thank you for clarifying. I've got two lowbie illusion controllers; 1 is time manipulation and the other is traps . I'll ponder a bit more. But, I think the possibility of power boosting farsight and the relative ease with which perma phants can be obtained will lead me toward picking time over traps.
  6. I could of course be wrong. But, I suspect that either power boost won't affect traps summons because they're considered pets or it will affect them for the duration for which they exist. My main interest is in boosting FFG for better personal / team defense. Even if affected nothing else for the duration for which it was summoned I'd be happy with that. My best guess, though, is that time manipulation looks very appealing when compared to traps in part because power boosted farsight can be made perma.
  7. I'm wondering if power boost will affect the numbers associated with the traps controller secondary. For example, does power boost affect ... 1. The defense provided by force field generator 2. The regen from triage beacon 3. The debuffs of acic mortar ... etc Thank you in advance for clarifying!
  8. Guardian was where I started as well. I started out in a group with somebody named Sailboat as an officer of that SG. The odds that you're him seem low, but if you are then you might remember that my D2 characters' resistances were usually pretty low. :)
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