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Everything posted by Due Regard
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Turbo, welcome home!
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Dark/Psi Build Critique, please? First Pass on Perma-dom
Due Regard replied to Due Regard's topic in Dominator
So, another revision, looking to start slotting and leveling into this build. He's up to 33, I've been distracted by other obligations and alts. Major concern is Mind Probe - It's kinda Mule-ing, right now... Should I grab those slots and toss them elsewhere? (Kismet, Heal/End Uniques, etc) Would love feedback from someone smarter on this than I. Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Daemonox: Level 50 Magic Dominator Primary Power Set: Darkness Control Secondary Power Set: Psionic Assault Power Pool: Fighting Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Psionic Mastery Villain Profile: Level 1: Dark Grasp -- BslGaz-Acc/Hold(A), BslGaz-EndRdx/Rchg/Hold(3), BslGaz-Acc/EndRdx/Rchg/Hold(3), BslGaz-Slow%(5), SprAscoft-Rchg/+Dmg%(5), EssofCrr-EndRdx/Hold(46) Level 1: Psionic Dart -- Acc-I(A) Level 2: Mind Probe -- OvrFrc-Dam/KB(A), OvrFrc-Acc/Dmg(43), OvrFrc-Acc/Dmg/End(48), OvrFrc-Dmg/End/Rech(50) Level 4: Kick -- Acc-I(A) Level 6: Possess -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(7), SprAscoft-EndRdx/Rchg(7), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(11), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(11) Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9) Level 10: Combat Jumping -- LucoftheG-Rchg+(A) Level 12: Heart of Darkness -- Stp-Acc/Rchg(A), Stp-EndRdx/Stun(13), Stp-Acc/EndRdx(13), Stp-Stun/Rng(40), Stp-KB%(43) Level 14: Tough -- StdPrt-ResDam/EndRdx(A), StdPrt-ResDam/Def+(15), StdPrt-ResKB(15) Level 16: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(17), LucoftheG-Def/EndRdx(17) Level 18: Haunt -- CaltoArm-Acc/Dmg(A), CaltoArm-Dmg/EndRdx(19), CaltoArm-Acc/Dmg/Rchg(19), CaltoArm-EndRdx/Dmg/Rchg(34), BldMnd-Dmg/EndRdx(34) Level 20: Drain Psyche -- TchoftheN-Heal(A), TchoftheN-Acc/EndRdx/Heal/HP/Regen(21), TchoftheN-Acc/EndRdx/Rchg(21), EffAdp-EndMod/EndRdx(23), ThfofEss-+End%(23) Level 22: Assault -- EndRdx-I(A) Level 24: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(25), LucoftheG-Def/EndRdx(25) Level 26: Shadow Field -- BslGaz-Acc/Hold(A), BslGaz-Rchg/Hold(27), BslGaz-EndRdx/Rchg/Hold(27), BslGaz-Acc/EndRdx/Rchg/Hold(31) Level 28: Subdue -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(29), Dcm-Dmg/Rchg(29), Dcm-Acc/Dmg/Rchg(31), Dcm-Build%(31), Thn-Dmg/EndRdx(37) Level 30: Victory Rush -- EffAdp-EndMod/EndRdx(A) Level 32: Umbra Beast -- CaltoArm-Acc/Dmg(A), CaltoArm-Dmg/EndRdx(33), CaltoArm-Acc/Dmg/Rchg(33), CaltoArm-EndRdx/Dmg/Rchg(33), BldMnd-Dmg/EndRdx(34) Level 35: Link Minds -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx/Rchg(36), LucoftheG-Def/Rchg(36), ShlWal-ResDam/Re TP(36), ShlWal-EndRdx/Rchg(37), ShlWal-Def/EndRdx/Rchg(37) Level 38: Psychic Shockwave -- Obl-Dmg(A), Obl-Dmg/Rchg(39), Obl-Acc/Dmg/Rchg(39), Obl-Acc/Dmg/EndRdx/Rchg(39), Obl-%Dam(40), FuroftheG-ResDeb%(40) Level 41: World of Confusion -- MlsIll-EndRdx/Conf(A), MlsIll-Acc/EndRdx(42), MlsIll-Conf/Rng(42), MlsIll-Acc/Conf/Rchg(42), MlsIll-Dam%(43) Level 44: Psionic Tornado -- Ann-Acc/Dmg(A), Ann-ResDeb%(45), PstBls-Dmg/EndRdx(45), AirBrs-Dmg/EndRdx(45), Dtn-Dmg/EndRdx/Rng(46), FrcFdb-Rechg%(46) Level 47: Mind Over Body -- GldArm-3defTpProc(A), GldArm-ResDam(48), GldArm-End/Res(48) Level 49: Indomitable Will -- LucoftheG-Rchg+(A), LucoftheG-Def/Rchg(50), LucoftheG-Def/EndRdx/Rchg(50) Level 1: Brawl -- Acc-I(A) Level 1: Domination Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- IntRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Heal-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A) ------------ ------------ Set Bonus Totals: 12.5% DamageBuff(Smashing) 12.5% DamageBuff(Lethal) 12.5% DamageBuff(Fire) 12.5% DamageBuff(Cold) 12.5% DamageBuff(Energy) 12.5% DamageBuff(Negative) 12.5% DamageBuff(Toxic) 12.5% DamageBuff(Psionic) 6% Defense(Melee) 6% Defense(Smashing) 6% Defense(Lethal) 6% Defense(Fire) 6% Defense(Cold) 11% Defense(Energy) 11% Defense(Negative) 6% Defense(Psionic) 8.5% Defense(Ranged) 6% Defense(AoE) 3.6% Max End 98.75% Enhancement(RechargeTime) 33% Enhancement(Accuracy) 4% Enhancement(Held) 4.4% Enhancement(Terrorized) 6.5% Enhancement(Confused) 7% Enhancement(Stunned) 8% Enhancement(Immobilized) 8% Enhancement(Sleep) 179.3 HP (17.63%) HitPoints Knockback (Mag -7) Knockup (Mag -7) MezResist(Confused) 6.25% MezResist(Held) 6.25% MezResist(Immobilized) 6.25% MezResist(Sleep) 6.25% MezResist(Stunned) 6.25% MezResist(Terrorized) 6.25% 18% (0.3 End/sec) Recovery 62% (2.63 HP/sec) Regeneration 7.25% Resistance(Smashing) 5% Resistance(Fire) 5% Resistance(Cold) 6.5% Resistance(Energy) 6.5% Resistance(Negative) 5% Resistance(Toxic) 5% Resistance(Psionic) 7.25% Resistance(Lethal) | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1483;680;1360;HEX;| |78DA6594496F12611CC6DF6106E902524A0B7407A4A576A145BD37A6B8C53669E20| |76826744227B60C014CEA496BF46AE2498DC60FE0C183F1E0FA2D8C4B625AEBC583| |7149DC0E6AF1DF799E525226197EBCCFFCF779DF995FCBF91F9C5A9F515A7076C5A| |C541673CEAA5D34AB4ED93B6F16ECBCAE946AC999D6AA5374D67CB248D60D16679D| |62B5ECAC647266F97CD1125F0A893D93E3958A7961A59A59A8D84ED1CEEFAE5560C| |111C7937661B96A170B6DEEEA5CC9B296FCEEDF39CB2C891EDC5D2C59E5CAB25D1A| |3A51B2F3F558F366A56A952FA2E2C24EBA98D4372CF7DFA8FC6872AB9A57BDF4283| |56028CF6BF20D68BC255F488B59434DE63597BE9D8EDDABA654AF72B5169DE1544D| |D7B6603FF60E9CDA00B39BA04786A4D35FA7FFB6D4E38566781FC3EEC013F229D8F| |68C7C0E26258E0F3D787CE3AC631F2362D30A1BD5DA8DFA950CA19DB9DA2F41F35F| |26D7C1F41570EC2AA84B9C007305229A3B97835132061A6213A44D90B93ABAC80E5| |093DC21E60E6D60BE9D9BE47B30B1457E420F7E6937AC69AE4F388CDEBB2264148C| |DCF0809D3A62492DDDECBB3B813821D1A2AC2FCAFA62AC2FC6FA3C525F0FDF630FF| |745EF2B92FB6390FB2320A9FA60EBEDBB29481BAAFF16791B1CBC43DE0553F750CB| |75D98403DC0303AC5D97DC439CCD106713E76CE29C4D7CDF6C9232CC24F771923D1| |D0A9321F22C66943A4D9E01833ACEC28EEFF01FD430F28FDC266B605AC1273D030E| |4BDE51E43546BF23CFE11FE44FF217F7D06F70447CC6996FFC03E24C7C241FA19F8| |9FBE0E443F21AF2A7C437C3779739C27335456675F6ABD434E27BA6398B2C6790E5| |4CFA8DE6B39BDCD36A638DCF6B72A9E92625DBA41C6D528E35297346FD8B23C71F5| |D2D18F5AF86D2FA504D6B47FDEB50FBDC26CFE9A34DE2F9D7462D05ED4BA3360AED| |5BA31687F61FA8D5DFC5| |-------------------------------------------------------------------| -
So, noticed this last night: Gravimetric Snare and Gravity Well both flagged in the Detailed Options as "AoE, Negative Energy, Smashing" for their attack vectors. Gravimetric Snare is a Single Target, Ranged attack and should be: Ranged, Negative Energy, Smashing Gravity Well is a Single Target, Melee attack and should be: Melee, Negative Energy, Smashing I created a mini Arc in AE, and created mobs with only Melee, Ranged, or AoE defense and tested, comparing both powers with melee and ranged powers I also had (other blasts and Brawl) - Both are checking against AoE defense, NOT their appropriate defense due to positioning and number of targets. Unfortunately, I can't get back into my ticket, #799255, so I can't get those combat logs that I copy-pasted.
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Great first post. You have Pine's. Make something, and toss it up for critique.
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Thinking on a Kin/Shield, for all the stacking +Dam.
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Shameless bump for shameless self-promotion.
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I solo'd my first pylons today with my Spines/Ice! Never managed it on live with my Kat/Regen (surviveability issues). Popped everything for the first run, see if I could even do it. No time, but managed to. Tried again on second run, T3 Ageless, T3 Assault Build Up Toggled, T4 Agility, T4 -HP Interface (Degenerative?)... I gave up after 4 minutes and popped my T3 Cimeroans, as at that point, I was only 1/5th in. Finished it in another 4 minutes (Toggle nearly recharged, again). Most of my attacks are still SO'd, putting together the final build, was easier/cheaper to buy the defensive side. 2 conclusions I've came to: 1) I need to finish slotting the build, as it's gonna get sillier. 2) Spines SUCKS at ST damage. My best attack chain (Hasten+Ageless) is Dark Blast and Lunge. That's it. When Ageless wears off a bit, I get gaps, so I sneak in Ripper (Force Feedback Proc), EnAbsorp, or BU as needed. Currently have Critical Strikes in Spine Burst, as I didn't realize how the special IO worked. Gonna swap at a "soon" respec to that, 6 slotted, in Ripper, and Scrapper's Strike in Spine Burst. That animation is glacial, so I never used it. Build is https://forums.homecomingservers.com/index.php/topic,6217.0.html - would love feedback on it.
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Not that I'm biased or anything, but there's my recommendation. Don't forget, /Ice also gives you Chilling Embrace (more slows, and proc shenanigans if you want), Energy Absorption (fuel for the End Fire), and Icy Bastion (crashless Tier 9). Lots of fun.
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Whelp, I'm feeling foolish, as my only Incarnate has gone up to Diamagnetic Total Radial (100% -Reg)... Clearly, that was a mistake. Time to climb the -HP tree.
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Quick (noob) question. I see on some slots you have (A) for, presumably, "Attuned." But then on the other slots you have a smattering of random levels. May I ask, what is the effect of this? So exemplar isn't as painful? (A) is Automatic, as in the slot you get when you get the power. Why not swap the placement of the ATO's in Shin Breaker, Heavy Blow, and Crushing Uppercut, then? Give Shin the Scrapper's and Achilles, Heavy Blow the Critical Strikes, and Crushing the Mako's? Just need to find a slot, somewhere...
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You can get stuff prepped if you want, but don't bother with the Parser right now, it's on hold until I find better hosting. Copy that, I'll take the 2+ hours to unpack and 1TB of data from my storage once we're back up and running.
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Trying to join in myself... hope I'm not too late to the party. Unzipping the archive now, still seeding the torrent.
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I remember you. :P It seems a lot of Infinites have set up on Indomitable. I've made an Ironblade on every server (except Reunion) so maybe I should level up the one on Indom. Very UnsUre if that is a good or a bad thing... And yes, of coUrse we went to Indomitable! It's spelled the same as Infinity, and we're all dUmb here...
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Have you swapped to using Level 25/30 generics, for better parity to SO level slotting? Because if you're still running 50's in those builds, it's not as helpful. Also, here's an SO/Common IO DM/SR build, power choices and slots for leveling... Not too bad. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! SO'd DM/SR: Level 50 Natural Scrapper Primary Power Set: Dark Melee Secondary Power Set: Super Reflexes Power Pool: Fighting Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Body Mastery Hero Profile: Level 1: Shadow Punch -- Acc-I:30(A), Dmg-I:30(3), Dmg-I:30(7), Dmg-I:30(21), EndRdx-I:30(34) Level 1: Focused Fighting -- DefBuff-I:30(A), DefBuff-I:30(5), DefBuff-I:30(13), EndRdx-I:30(37) Level 2: Smite -- Acc-I:30(A), Dmg-I:30(3), Dmg-I:30(7), Dmg-I:30(21), EndRdx-I:30(34) Level 4: Focused Senses -- DefBuff-I:30(A), DefBuff-I:30(5), DefBuff-I:30(13), EndRdx-I:30(37) Level 6: Agile -- DefBuff-I:30(A), DefBuff-I:30(17), DefBuff-I:30(40) Level 8: Siphon Life -- Acc-I:30(A), Heal-I:30(9), Heal-I:30(9), Heal-I:30(31), Acc-I:30(43), EndRdx-I:30(48) Level 10: Practiced Brawler -- RechRdx-I:30(A), RechRdx-I:30(11) Level 12: Kick -- Acc-I:30(A) Level 14: Tough -- ResDam-I:30(A), ResDam-I:30(15), ResDam-I:30(15), EndRdx-I:30(39) Level 16: Dodge -- DefBuff-I:30(A), DefBuff-I:30(17), DefBuff-I:30(40) Level 18: Dark Consumption -- Acc-I:30(A), RechRdx-I:30(19), RechRdx-I:30(19), RechRdx-I:30(29), Acc-I:30(43), EndMod-I:30(48) Level 20: Quickness -- Run-I:30(A) Level 22: Weave -- DefBuff-I:30(A), DefBuff-I:30(23), DefBuff-I:30(23), EndRdx-I:30(37) Level 24: Hasten -- RechRdx-I:30(A), RechRdx-I:30(25), RechRdx-I:30(25) Level 26: Soul Drain -- Acc-I:30(A), RechRdx-I:30(27), RechRdx-I:30(27), RechRdx-I:30(29), Acc-I:30(42), EndRdx-I:30(43) Level 28: Lucky -- DefBuff-I:30(A), DefBuff-I:30(31), DefBuff-I:30(40) Level 30: Combat Jumping -- DefBuff-I:30(A), DefBuff-I:30(50), DefBuff-I:30(50) Level 32: Midnight Grasp -- Acc-I:30(A), Dmg-I:30(33), Dmg-I:30(33), Dmg-I:30(33), EndRdx-I:30(34) Level 35: Evasion -- EndRdx-I:30(A), DefBuff-I:30(36), DefBuff-I:30(36), DefBuff-I:30(36) Level 38: Elude -- RechRdx-I:30(A), RechRdx-I:30(39), RechRdx-I:30(39) Level 41: Conserve Power -- RechRdx-I:30(A), RechRdx-I:30(42), RechRdx-I:30(42) Level 44: Physical Perfection -- EndMod-I:30(A), EndMod-I:30(45), EndMod-I:30(45), Heal-I:30(45), Heal-I:30(46), Heal-I:30(46) Level 47: Touch of Fear -- Acc-I:30(A), EndRdx-I:30(48) Level 49: Assault -- EndRdx-I:30(A) Level 1: Brawl -- Acc-I:30(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- EndRdx-I:30(A) Level 2: Rest -- IntRdx-I:30(A) Level 4: Ninja Run Level 2: Swift -- Run-I:30(A) Level 2: Health -- Heal-I:30(A), Heal-I:30(46), Heal-I:30(50) Level 2: Hurdle -- Jump-I:30(A) Level 2: Stamina -- EndMod-I:30(A), EndMod-I:30(11), EndMod-I:30(31) ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1461;560;1120;HEX;| |78DA8D945B73D24018863721885028A5B5074A1328F680A44D61F4DE1945BD697A8| |A5E3399B26D1999121318E1D23FE3A5FFCCC33F885FD837084B1DCD0CF364DFEFB8| |CBB7B147ADECB7775F5E3265F975CF0D82B673EDBB9EC7FDD4993B18FA6E8FD1937| |1CE0F3B95967DE25CA568598C7DDA36EF716EB55CFFA3782D4F2D2D7EC3EF036E39| |C36875C56F7A7CC40396BBE8F77BD6DBEEEDDDA07B7F9B99AC1C8FF34E76F27ACA5| |D8FF47CBCE8703FB8EB7A85375EF7DA7AD5EF8CDBB61B0CB83FDEA236F6E9F729EA| |67F2841ADB26E81A5375C147E013707757D08E6294494C821942D3C02CB8075F3F0| |557CAAFFC67FE338A49207FE21FF9CFC937297CD5246C2BE02138241FB1CD309942| |0F8FF7E6698075D84F90FF8202D32256499B42CB802AD996848D2D212E415A0EBDE| |78E84B62CF100B92FC9378FDEF37FE9FD33F914262718260BA8B16ACE73C7947AAF| |0846B3B626F2B3B5639C2369EBE86F1D353624C6675B25DF4DB13F751335B6248EC| |8A788FE8AA8BF6DCE33EEEF19EC75E47728B684FD9750DB90F6BF413E3A7C74684D| |8963F22963C6CAA851D11F663C63EF29A68A73A8427B6A3CCC0F297157A21EF6B19| |703894E82B11A7C6AF17E257ECD31668A9A4913FFD1914CCCE1B1C401F560610E2D| |694657C9D6C01C36A0ED68D37BCDE27B5DD6A6F736ACCFDA437A586341692E28CF1| |794170BCAE9AC12DF226DFA15604A4968E915BAE5420BBF67C88E495530A93FFF68| |AA229D4613FC311B5713DAAFD9389C6A0634C0DF45C0AD1A| |-------------------------------------------------------------------|
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So, I've found a new main (Legacy Main was Kat/Regen Scrapper, my namesake on these boards)... And I'm loving it. However, I'm sure he can be made better. Slotting is 1/2 of what I have on Live right now, using all attuned IO's for anything that's giving me set bonuses, and regular/enhanced for generic/singletons. All the Defenses and Incarnates are current, working on replacing SO placeholders with the actual IO's on the attacks. Absolutely silly againt pretty much any content... Cascading Defense Failure or inattention and Endurance Crashes are my only worries... Ageless helps to solve that. Also, currently have parts of the Critical Strike set in Spine Burst, and Scrapper's Strike in Ripper... Swapping once I get more pieces of the attack enhancements, and I feel like doing another respec, as I'm tired of waiting 3 seconds for my Critical Strike proc. So, how can I make him better? With the current hybrid build of SO's/IO's, I'm doing most 50 general content at +2x8. Vanguard suck... And psychic heavy mobs hurt... But I can get through most with Shadows/Dull Pain/Bastion/Insps. I'd like to get up to soloing AV's... I managed against Duray on a failed Duo of Market Crash, but lost to a Synapse in a mission. +4x8 would be cool, but not required, he's not a farmer, he's a Scrapper. He's here to kill. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Penitentes: Level 50 Natural Scrapper Primary Power Set: Spines Secondary Power Set: Ice Armor Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Soul Mastery Hero Profile: Level 1: Lunge -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(3), SprBlsCol-Acc/Dmg/EndRdx:50(7), SprBlsCol-Acc/Dmg/Rchg:50(11), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(40), SprBlsCol-Rchg/HoldProc:50(46) Level 1: Frozen Armor -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(5), LucoftheG-Def/EndRdx:50(5) Level 2: Spine Burst -- SprScrStr-Acc/Dmg:50(A), SprScrStr-Acc/Dmg/Rchg:50(3), SprScrStr-Dmg/EndRdx/Rchg:50(11), SprScrStr-Acc/Dmg/EndRdx/Rchg:50(39), SprScrStr-Rchg/+Crit:50(43) Level 4: Chilling Embrace -- EndRdx-I:50(A) Level 6: Build Up -- RechRdx-I:50(A), RechRdx-I:50(7) Level 8: Impale -- Apc-Dmg:50(A), Apc-Acc/Dmg/Rchg:50(9), Apc-Acc/Rchg:50(9), Apc-Dmg/EndRdx:50(37), Apc-Dam%:50(43) Level 10: Wet Ice -- EndRdx-I:50(A) Level 12: Hoarfrost -- Prv-Absorb%:50(A), Prv-Heal:50(13), Prv-Heal/Rchg:50(13), Ags-ResDam/Rchg:50(23), Ags-EndRdx/Rchg:50(46), Ags-ResDam/EndRdx/Rchg:50(46) Level 14: Hasten -- RechRdx-I:50(A), RechRdx-I:50(15) Level 16: Glacial Armor -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(17), LucoftheG-Def/EndRdx:50(17) Level 18: Quills -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(19), SprAvl-Acc/Dmg/EndRdx:50(19), SprAvl-Acc/Dmg/EndRdx/Rchg:50(36), SprAvl-Rchg/KDProc:50(40) Level 20: Energy Absorption -- GifoftheA-Run+:40(A), GifoftheA-Def/EndRdx:40(21), GifoftheA-EndRdx/Rchg:40(21), GifoftheA-Def/EndRdx/Rchg:40(23), EffAdp-EndMod/EndRdx:50(31) Level 22: Kick -- Acc-I:50(A) Level 24: Tough -- Ags-ResDam:50(A), Ags-ResDam/EndRdx:50(25), Ags-ResDam/EndRdx/Rchg:50(25) Level 26: Ripper -- SprCrtStr-Acc/Dmg:50(A), SprCrtStr-Dmg/Rchg:50(27), SprCrtStr-Acc/Dmg/Rchg:50(27), SprCrtStr-Dmg/EndRdx/Rchg:50(34), SprCrtStr-Acc/Dmg/EndRdx/Rchg:50(40), SprCrtStr-Rchg/+50% Crit:50(45) Level 28: Permafrost -- GldArm-3defTpProc:50(A), StdPrt-ResDam/Def+:30(29), UnbGrd-Max HP%:50(29) Level 30: Weave -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(31), LucoftheG-Def/EndRdx:50(31) Level 32: Throw Spines -- SprFrzBls-Acc/Dmg:50(A), SprFrzBls-Dmg/EndRdx:50(33), SprFrzBls-Acc/Dmg/EndRdx:50(33), SprFrzBls-Acc/Dmg/Rchg:50(33), SprFrzBls-Dmg/EndRdx/Acc/Rchg:50(34), SprFrzBls-Rchg/ImmobProc:50(34) Level 35: Icicles -- OvrFrc-Acc/Dmg:50(A), OvrFrc-End/Rech:50(36), OvrFrc-Acc/Dmg/End:50(36), OvrFrc-Dmg/End/Rech:50(37), OvrFrc-Acc/Dmg/End/Rech:50(37) Level 38: Icy Bastion -- Ags-ResDam/Rchg:50(A), Ags-ResDam/EndRdx/Rchg:50(39), Ags-Psi/Status:50(39) Level 41: Dark Blast -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(42), SprWntBit-Acc/Dmg/EndRdx:50(42), SprWntBit-Acc/Dmg/Rchg:50(42), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(43), SprWntBit-Rchg/SlowProc:50(48) Level 44: Shadow Meld -- LucoftheG-Rchg+:50(A), LucoftheG-Def/Rchg:50(45), LucoftheG-Def/EndRdx/Rchg:50(45) Level 47: Combat Jumping -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(48), ShlWal-ResDam/Re TP:50(48), Rct-ResDam%:50(50), Ksm-ToHit+:30(50) Level 49: Assault -- EndRdx-I:50(A) Level 1: Brawl -- Acc-I:50(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth:50(A) Level 2: Rest -- IntRdx-I:50(A) Level 4: Ninja Run Level 2: Swift -- Run-I:50(A) Level 2: Health -- NmnCnv-Regen/Rcvry+:50(A), Pnc-Heal/+End:50(50) Level 2: Hurdle -- Jump-I:50(A) Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(15) Level 50: Agility Core Paragon Level 50: Ion Judgement Level 50: Diamagnetic Total Radial Conversion Level 50: Cimeroran Core Ally Level 50: Ageless Partial Radial Invocation Level 50: Assault Core Genome ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | 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I'll toss out a vote on Spines/Ice - Very consistently strong, as long as I remember to watch my Endurance. Absolutely giddy to go into a spawn, Proc Critical Strikes, then dropping Throw Spines (10 target cap vs. Ripper's 5) and seeing Critical everywhere.
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Maybe I'm misremembering, but I thought SotW on Homecoming has a 10 second base recharge... wouldn't that make it stronger for the new PPM system? As the DPA of GC is only a little better than SotW... I know on Live, prior to the PPM changes, GD>GC>SD>GC was the go to chain (1,3,2,3 for my Kat/Regen), but I'm curious, as from what I remember on running HOmecoming numbers, SotW gets better PPM chances...
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You ain't kiddin', brother, welcome back. Hint: Indomitable is the new Infinity. It is even spelled the same!
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Wait, didn't it used to be a Rocket Launcher on Live? Another AR/Nrg/MM melee-less from Live here. It used the Frankengun, it was hilarious to use with a spotter and BR/BU to snipe invisibly... and it sucked. It it weren't for concept (B B Hood - Darkstalkers/MvC tribute toon), I'd've gotten something better. The entire Munitions pool is... Meh.
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Siol! Heyas! Welcome back!
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Dark/Psi Build Critique, please? First Pass on Perma-dom
Due Regard replied to Due Regard's topic in Dominator
Specifically, the Hold and the Confuse early are two hard controls, effectively. I skipped the lowbie lowbie levels, courtesy of DFB, but have been playing it in regular content up through level 29 now. I'm playing mine in Melee, as with Haunt, ST Hold, Possess, and the Stun, I'm relatively safe solo, and giggle inducing on teams. Ran multiple summer blockbusters, and have had to remember to NOT confuse the AV's at times for badge credit. I'm ignoring the cones, and my build is with power picks and slotting as I'm playing/intending to level it. So, whatchu got on it? ^_^ -
1) You might want to specify you're using Level 50 generics. I'm certain that most would look and assume you're using 25/30's, if using solely generic IO's. 25/30's also dovetail with the relative strength of SO enhancements, which tend to make building easier for new players, as they're using similar building blocks to what's provided as drops by the game, and what a powerset has been balanced around. Additionally, using level 50's winds up with you being in a weird spot of both over-slotting and under-slotting on powers. Boosters can solve some of those issues, but then it stops being a beginner/basic build. 2) Are you looking at the DPS numbers in a vacuum for each power for your DPS increase? That would explain the outsize contribution of the +Rech versus the 3rd +Dam. Even using 50, and swapping to the 1 Acc/3 Dam/1 EndRed/1 Rech (I did that slotting as far out as you slotted the attacks, 3/4/5 slots), you wind up with slightly greater DPS when in a chain of powers, and you have higher individual damage per power... More damage dealt per hit means mobs die faster. So, with that in mind, here's my take on your challenge. Kept it ST, and didn't take the pulsing Disorient, with nothing to stack on the primary. Also, grabbed Overload, as it is an amazing power. Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Science Stalker Primary Power Set: Radiation Melee Secondary Power Set: Energy Aura Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Power Pool: Leaping Ancillary Pool: Soul Mastery Villain Profile: Level 1: Radioactive Smash -- Acc-I:30(A), Dmg-I:30(3), Dmg-I:30(3), Dmg-I:30(5), EndRdx-I:30(5) Level 1: Hide -- DefBuff-I:30(A), DefBuff-I:30(7), DefBuff-I:30(7) Level 2: Kinetic Shield -- DefBuff-I:30(A), DefBuff-I:30(9), DefBuff-I:30(9), EndRdx-I:30(11) Level 4: Power Shield -- DefBuff-I:30(A), DefBuff-I:30(13), DefBuff-I:30(15), EndRdx-I:30(15) Level 6: Assassin's Corruption -- Acc-I:30(A), Dmg-I:30(17), Dmg-I:30(17), Dmg-I:30(19), EndRdx-I:30(19) Level 8: Build Up -- RechRdx-I:30(A), RechRdx-I:30(21), RechRdx-I:30(21) Level 10: Entropy Shield -- EndRdx-I:30(A) Level 12: Placate -- RechRdx-I:30(A), RechRdx-I:30(23) Level 14: Kick -- Acc-I:30(A) Level 16: Tough -- ResDam-I:30(A), ResDam-I:30(23), ResDam-I:30(25), EndRdx-I:30(25) Level 18: Radiation Siphon -- Acc-I:30(A), Dmg-I:30(27), Dmg-I:30(27), Dmg-I:30(29), EndRdx-I:30(29) Level 20: Weave -- DefBuff-I:30(A), DefBuff-I:30(31), DefBuff-I:30(31), EndRdx-I:30(31) Level 22: Kinetic Dampening -- ResDam-I:30(A), ResDam-I:30(33) Level 24: Hasten -- RechRdx-I:30(A), RechRdx-I:30(33), RechRdx-I:30(33) Level 26: Devastating Blow -- Acc-I:30(A), Dmg-I:30(34), Dmg-I:30(34), Dmg-I:30(34), EndRdx-I:30(36) Level 28: Energy Drain -- RechRdx-I:30(A), RechRdx-I:30(36), RechRdx-I:30(36), EndRdx-I:30(37) Level 30: Maneuvers -- EndRdx-I:30(A), DefBuff-I:30(37), DefBuff-I:30(37), DefBuff-I:30(39) Level 32: Atom Smasher -- Acc-I:30(A), Dmg-I:30(39), Dmg-I:30(39), Dmg-I:30(40), EndRdx-I:30(40) Level 35: Energize -- RechRdx-I:30(A), RechRdx-I:30(40), RechRdx-I:30(42), Heal-I:30(42), Heal-I:30(42), Heal-I:30(43) Level 38: Overload -- RechRdx-I:30(A), RechRdx-I:30(43), RechRdx-I:30(43), Heal-I:30(45), Heal-I:30(45), Heal-I:30(45) Level 41: Dark Blast -- Acc-I:30(A), Dmg-I:30(46), Dmg-I:30(46), Dmg-I:30(46), EndRdx-I:30(48) Level 44: Shadow Meld -- RechRdx-I:30(A), RechRdx-I:30(48), RechRdx-I:30(48), DefBuff-I:30(50), DefBuff-I:30(50), DefBuff-I:30(50) Level 47: Assault -- EndRdx-I:30(A) Level 49: Combat Jumping -- DefBuff-I:30(A) Level 1: Assassination Level 1: Brawl -- Acc-I:30(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- EndRdx-I:30(A) Level 2: Rest -- IntRdx-I:30(A) Level 4: Ninja Run Level 2: Swift -- Run-I:30(A) Level 2: Health -- Heal-I:30(A) Level 2: Hurdle -- Jump-I:30(A) Level 2: Stamina -- EndMod-I:30(A), EndMod-I:30(11), EndMod-I:30(13) ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1458;563;1126;HEX;| |78DA6D94CB6EDA401486C7D8949840094973218E09212450481CA2765FB581F4A22| |045E50190055362C532C82652B36CD5EBCBF4B5BAEA65D91D3D30FF24D83092F579| |FE39E7CC3F63CFB4DE37523F5E7E78C694F4996B0741A73DB2DD6BEE27DA5D877B5| |DAE326A097A4C0C745ADCE5DC7A6BF71C7BE40C3CD137E46883BFE35EC0ADA6C7FD| |FE6DE7F98D6FB3F4E560E05AE74EFF6AE478FDE4B4D71E72DECB4C5F2FB8DDE37E7| |0E50C53B23FA4B85C73E8742D59B73DB8713B2D3B1871FF768BEC1CD0F3B1CCD0C6| |1ADB9E78D458CC0C5393DC137CA11395694E8CE585F620C2338A51448CAA405B8A3| |0897A0D8A5511AB622C053E9444EC27F21B87DF38FCAE9861AE4A22E773596CFFC4| |6FA226B4471136C9832E3C301D795F286F59E429CB88DB006354302DC6581A3E54D| |2325847E608F1E096246A7FA5DA59AC238BFC6D33CC1D49E468547F0DF5D7B02FF9| |28117B4EEB5917B1CA3AE62E8045AAB389EFB789F51422FC46FE72F09783BF3D733| |1F731E72B9AD398FE1863D5409DFD084B88CD9207136B31A195F2611E82DFC9CB2E| |BCECC2CBA119665912B55E9397A2C889173177197C2C590AB30ABED1C5D998E41E2| |0B61AE15169317FD261AFC06B055E8FCDC53C81D77F29C66A98AF86FA27119EE617| |7395F6D1C27F6BA1DE0669756875C419DADD391FEFDCBF3379E6ABB3DA981AABCF2| |9A773CA9339E5E99C7231ABC0E1A5860B8434C5109ABE42B7001CFE4ADEDD1E4C39| |16E37F6635ECF6EF59AD22B4BFF75A4C29E0A60153E07F7E95AEEE| |-------------------------------------------------------------------|
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Dark/Psi Build Critique, please? First Pass on Perma-dom
Due Regard replied to Due Regard's topic in Dominator
Bumping for additional feedback... Anyone? -
Yes, kinda, and kinda. Radial KB is bad. Unlike Buckshot, which directs the mobs with skillful play, radial KB just scatters them, and little to no ability to direct targets (Hover is a thing, but a power pool/pool pick to "buff" one power is not a good balancing parameter). Alternately, could give it a different secondary effect, details on the 3rd point. Just a correction here, M30 grenade doesn't do radial KB. KB is always done from the direction of the entity using the ability rather than the target point of the ability. So M30 only does radial KB if you're standing in the middle of a group of enemies. If you use it from range then it's directional KB, same as buckshot. TIL - Been 6+ years since I've used M30, and most of the rest of my toons are melee... Thank you! Edited my post, appreciate the clarity. 15 years, and I never knew that about KB.