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Everything posted by Due Regard
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Avalanche might be another set to consider 5-6 slotting. It has a KD proc as well. I 5'd OForce in Spine Burst, 5'd Scrapper's in Quills (since proc is global), 6'd Critical in Ripper, and 6'd Avalanche in Icicles. - Note, none of my PBAoE's are using normal PBAoE sets... They're all rather underwhelming.
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Nostalgia kick, I remember collaborating on that thread... sadly, my Kat/Regen never fulfilled that build, due to funding on Live. And, oddly, I haven't felt the need to reroll him here on HC. Wow, nostalgia kick on this, seeing some names. I need to come into the Scrapper boards more often... Good to see all three of you. Sorry for the delay in noticing.
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Probably the League causing issues. Banner event predates leagues, so it may interact wonky with it for rewards. This does mean, of course, that it is "balanced" for an 8 man team.
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1) She had linked it on FB groups as well, I read it there, and commented on the inaccuraccies then and there. Seeing it here, again, meant that it hadn't been corrected. I was trying to avoid further spread of misinformation. 2) Paragon Wiki doesn't give strategy, but it did give mechanics. Seems pretty clear you need to divide and conquer. When I ad hoc ran it a few times the other night, I directed solo capable toons to fight on the banners alone, and then sent support toons out to aid as I got more team members. - So, HP sacks, while you've got to be divided for the defenders, clearly, you need to concentrate on one banner at a time with your team. It's a DPS check. Source. So, with that knowledge from the wiki, having not run it in 7 years, I managed to recruit, direct, and pull together an ad hoc team on Indomitable that took 2/4 banners down... And we didn't get them vulnerable until about 7-8 minutes left. The event is doable, not complex, and doesn't need a lot of strategy. It isn't easy to pick up from in-game, but there's sufficient and reliable resources out there to do it blind. Edit: Pre-form your team, make sure you can go go to red/blue/gold (so sit in PD/Oros), watch the event channels and wait for a smaller zone to have it (if you're really paranoid) - KR, PO, AP would all be good ideas. Have 4 toons that can solo +0 normal mobs, and 4 other support/additional DPS. When the zone pops you want, head in - you've got 4 minutes before defenders spawn. Make sure at least 1 toon on each banner ISN'T stealthy (mobs won't spawn), and go to town at 16:00. Once banners are vulnerable, group up on one, and just move to all 4. Jump on GM at end. Profit.
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I wouldn't link that, it's missing or has incorrect information.
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And here we go again. No perma-PA, but pretty close. Kinda makes it look towards Agility/Spiritual Core for +Rech as well. Hard to fit everything if I take Leadership > Fighting... I'm tempted to go selfish on it. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.3 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Spectristimor: Level 50 Magic Controller Primary Power Set: Illusion Control Secondary Power Set: Darkness Affinity Power Pool: Speed Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: Spectral Wounds -- Acc-I(A) Level 1: Twilight Grasp -- TchoftheN-Acc/Heal(A), TchoftheN-Acc/EndRdx/Heal/HP/Regen(9), TchoftheN-Acc/EndRdx/Rchg(9), TchoftheN-Heal(11), TchoftheN-%Dam(11) Level 2: Tar Patch -- TmpRdn-EndRdx/Rchg/Slow(A) Level 4: Blind -- BslGaz-Acc/Hold(A), BslGaz-EndRdx/Rchg/Hold(5), BslGaz-Acc/EndRdx/Rchg/Hold(5), BslGaz-Slow%(7), WiloftheC-Rchg/Dam%(7) Level 6: Deceive -- Acc-I(A) Level 8: Darkest Night -- DarWtcDsp-ToHitdeb/Rchg/EndRdx(A), DarWtcDsp-ToHitDeb(37), DarWtcDsp-ToHitDeb/EndRdx(37), DarWtcDsp-Slow%(37) Level 10: Howling Twilight -- AbsAmz-ToHitDeb%(A), AbsAmz-Stun(40), AbsAmz-Stun/Rchg(43), AbsAmz-Acc/Stun/Rchg(43), AbsAmz-EndRdx/Stun(46) Level 12: Flash -- BslGaz-Acc/Hold(A), BslGaz-Rchg/Hold(13), BslGaz-EndRdx/Rchg/Hold(13), BslGaz-Acc/EndRdx/Rchg/Hold(15) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15) Level 16: Shadow Fall -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(17), LucoftheG-Def/EndRdx(17), GldArm-3defTpProc(31), GldArm-RechEnd(33), GldArm-ResDam(33) Level 18: Phantom Army -- CaltoArm-Acc/Dmg(A), CaltoArm-Dmg/EndRdx(19), CaltoArm-Acc/Dmg/Rchg(19), CaltoArm-EndRdx/Dmg/Rchg(21), SlbAll-Build%(21), SlbAll-Acc/Dmg/Rchg(23) Level 20: Fade -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(23), LucoftheG-EndRdx/Rchg(25), StdPrt-ResDam/Def+(33), StdPrt-ResKB(34), UnbGrd-Max HP%(34) Level 22: Assault -- EndRdx-I(A) Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(25), LucoftheG-Def/EndRdx(31) Level 26: Spectral Terror -- WiloftheC-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), WiloftheC-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(27), WiloftheC-EndRdx/Rchg(27), WiloftheC-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(29), WiloftheC-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(29), OvrPrs-Rchg/Energy Font(31) Level 28: Soul Absorption -- DarWtcDsp-ToHitDeb/Rchg(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(34), DarWtcDsp-Rchg/EndRdx(36), DarWtcDsp-Slow%(50) Level 30: Vengeance -- LucoftheG-Def/Rchg+(A) Level 32: Phantasm -- CaltoArm-+Def(Pets)(A), ExpRnf-Acc/Dmg(48), ExpRnf-Dmg/EndRdx(48), ExpRnf-EndRdx/Dmg/Rchg(48), ExpRnf-+Res(Pets)(50), SvrRgh-Acc/Dmg(50) Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(36) Level 38: Dark Servant -- CldSns-%Dam(A), CldSns-Acc/EndRdx/Rchg(39), CldSns-ToHitDeb/EndRdx/Rchg(39), CldSns-ToHitDeb(39), TraoftheH-Dam%(40), NrnSht-Dam%(40) Level 41: Poisonous Ray -- ShlBrk-%Dam(A), AnlWkn-Acc/DefDeb(42), TchofLadG-%Dam(42), AchHee-ResDeb%(42), HO:Lyso(43) Level 44: Summon Tarantula -- CaltoArm-Acc/Dmg(A), CaltoArm-Dmg/EndRdx(45), CaltoArm-Acc/Dmg/Rchg(45), CaltoArm-EndRdx/Dmg/Rchg(45), ExpRnf-EndRdx/Dmg/Rchg(46), AchHee-ResDeb%(46) Level 47: Group Invisibility -- ShlWal-ResDam/Re TP(A) Level 49: Black Hole -- HO:Endo(A) Level 1: Brawl -- Acc-I(A) Level 1: Containment Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- IntRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(3) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3) Level 50: Agility Core Paragon ------------
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Thank you for both the feedback and the spark, as you see, a few others chimed in. Idiot move on my part, forgot about Shadow/Stealth, really dumb, as it is what I'm running on live (skipped SI/GI). Clearly, I need to look at both the toss-ups and my own build... time for tweaks. And, yeah, I'm sure it's not the powerhouse it could be, however, it feels strong and very thematic - AND it is a unique toon, as no other AT can get the combo (similar to TW/Nin - Scrapper only). Thank you, and thanks to everyone else who chimed in once the dam broke.
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So, I've rolled an ill/Dark, and been having some fun with it. Currently 27ish and running common IO's in him, but looking towards some shenanigans with recharge, and seeing if I can attain the fabled Perma-PA... as well as pulling good Defense/Recovery. So, here it is - expensive as hell, barely makes the Perma-mark for PA (can't believe that takes more recharge than Perma-Hasten), but doable. Thoughts/critiques/improvements welcome... Only criteria is that I'd really like to take a villain pool, as I'm redside with this guy (concept reasons), but the pool isn't fixed. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.3 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Spectristimor PermaPA: Level 50 Magic Controller Primary Power Set: Illusion Control Secondary Power Set: Darkness Affinity Power Pool: Speed Power Pool: Leadership Power Pool: Leaping Ancillary Pool: Mace Mastery Hero Profile: Level 1: Spectral Wounds -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(3), Dcm-Acc/EndRdx/Rchg(3), Dcm-Acc/Dmg/Rchg(11), Dcm-Build%(13), Thn-Dmg/EndRdx(48) Level 1: Twilight Grasp -- CldSns-Acc/EndRdx/Rchg(A), CldSns-ToHitDeb/EndRdx/Rchg(5), CldSns-Acc/ToHitDeb(5), CldSns-%Dam(11) Level 2: Deceive -- Prp-Acc/EndRdx(A) Level 4: Tar Patch -- TmpRdn-EndRdx/Rchg/Slow(A) Level 6: Blind -- WiloftheC-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), WiloftheC-EndRdx/Rchg(7), WiloftheC-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(7), WiloftheC-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(13), WiloftheC-Rchg/Dam%(15), OvrPrs-Rchg/Energy Font(31) Level 8: Superior Invisibility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(9), LucoftheG-Def/EndRdx(9), Ksm-ToHit+(33) Level 10: Darkest Night -- DmpSpr-ToHitDeb/EndRdx(A) Level 12: Howling Twilight -- Stp-Acc/Rchg(A) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15) Level 16: Shadow Fall -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(17), LucoftheG-Def/EndRdx(17), UnbGrd-Max HP%(23), UnbGrd-ResDam/EndRdx(31), UnbGrd-ResDam(31) Level 18: Phantom Army -- CaltoArm-Acc/Rchg(A), CaltoArm-Acc/Dmg(19), CaltoArm-Acc/Dmg/Rchg(19), CaltoArm-EndRdx/Dmg/Rchg(23), SlbAll-Dmg/Rchg(34), SlbAll-Build%(34) Level 20: Fade -- LucoftheG-Def/Rchg+(A), LucoftheG-EndRdx/Rchg(21), LucoftheG-Def/Rchg(21), StdPrt-ResDam/Def+(27), GldArm-3defTpProc(27), StdPrt-ResDam/EndRdx(29) Level 22: Assault -- EndRdx-I(A) Level 24: Flash -- BslGaz-Acc/Hold(A), BslGaz-Rchg/Hold(25), BslGaz-EndRdx/Rchg/Hold(25), BslGaz-Slow%(29) Level 26: Spectral Terror -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(50), DarWtcDsp-ToHitDeb/EndRdx(50), DarWtcDsp-Slow%(50) Level 28: Soul Absorption -- Prv-Absorb%(A), Prv-Heal(37), Prv-Heal/EndRdx(40), Prv-EndRdx/Rchg(40), Prv-Heal/Rchg/EndRdx(40), EffAdp-EndMod/EndRdx(43) Level 30: Tactics -- RctRtc-Pcptn(A), AdjTrg-ToHit/EndRdx(46), AdjTrg-ToHit/EndRdx/Rchg(48) Level 32: Phantasm -- CaltoArm-Acc/Dmg(A), CaltoArm-+Def(Pets)(33), CaltoArm-Acc/Dmg/Rchg(33), CaltoArm-EndRdx/Dmg/Rchg(34), SlbAll-Dmg(37), SlbAll-Dmg/EndRdx(37) Level 35: Scorpion Shield -- ShlWal-ResDam/Re TP(A), LucoftheG-Def/Rchg+(36), LucoftheG-Def(36), LucoftheG-Def/EndRdx(36) Level 38: Dark Servant -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(39), DarWtcDsp-ToHitDeb/EndRdx(39), DarWtcDsp-Slow%(39) Level 41: Poisonous Ray -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(42), Apc-Acc/Rchg(42), Apc-Dmg/EndRdx(42), Apc-Dam%(43), AchHee-ResDeb%(43) Level 44: Summon Tarantula -- CaltoArm-Acc/Dmg(A), CaltoArm-Dmg/EndRdx(45), CaltoArm-Acc/Dmg/Rchg(45), CaltoArm-EndRdx/Dmg/Rchg(45), SlbAll-Acc/Dmg/Rchg(46), AchHee-ResDeb%(46) Level 47: Combat Jumping -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(48) Level 49: Vengeance -- Krm-ResKB(A) Level 1: Brawl -- Acc-I(A) Level 1: Containment Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- IntRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) Level 50: Spiritual Core Paragon ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1505;721;1442;HEX;| |78DA65944B4F135114C7EFB453B1A540A1B4E5D14A4BA154A02F752DF2506384A4C| |6BD3A96699958DA665A1259193F828906E21331EAC2C4953146577E07A371A10222| |A2113451135D987A98FF0126E924EDAFF73CEEFF9C736F67E2E298F3F1F1CB43427| |28DE69572F9EC68B150D18BF9BCAADB26949C9611F4784E97D44C45D7CA156DBAA8| 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Dark/Psi Build Critique, please? First Pass on Perma-dom
Due Regard replied to Due Regard's topic in Dominator
I've barely played him at 50... got him there, finished the build, and went onto another alt after confirming it worked. Possess is mainly there for shenanigans with AV's, and the fact the ATO's don't fit anywhere else... (Dark Grasp is the real only alternative, to me.) Maybe as I play the build more at 50, I might change my mind, and find a better way to spend those slots. The Accuracy in everything not labeled Drain Psyche is accidental, as I was chasing Mez/Damage and EndRed in everything else. But, yeah, I hate missing... and Grant Invis had a free slot. EPS ghetto lockdown, not DPS. Soloing, I'm in melee, and only using Fearsome Stare as an opener. I'd rather be spamming PSW and HoD, than hopping OUT of melee to drop a cone. The ST Immob was taken solely for those annoying AV's that tend to run around, with the added benefit of being a +Recharge mule. You'll note that my previous builds didn't have either - I was initially just planning on Subdue as my Immob. Slots, frankly. I wanted the slots elsewhere. It wasn't an easy choice to make, and I enjoyed it being 1 Acc/3 Dam 30 IO's on the way up. However, unlotted, it hits for 160+, not far behind Subdue. It's also the last power I'll use in my attack chain (I'm throwing controls, and PSW has a 6 second recharge), and then only for filler on a hard ST. However, dropping a 50 Acc/Dam and or Hami might be wise... or if I rip slots out of Possess and Crushing Impact into Subdue, I'd only lose 2.5% recharge... potential tweaks once I get more time on him. Alpha was my big question: Glad to see someone else likes the balance of IntuitRadial. From my Scrapper who's made both, I know that I want Hybrid Assault Core, as I play as a damage dealer with mezzes, not a mezzer with some damage... and MezProtection is covered by the Perma-Dom (Note: Not even a -KB IO). Thanks for the feedback and questions... got me thinking on a few things, for potential testing/future changes. -
Faultine (Or how I learned to stop worrying and love the new devs)
Due Regard replied to Skele101's topic in Badges
/showfps # is another method. 2 or 3 will show the camera coordinates (close enough to character location unless zoomed out), and 0 will shut it off. -
My thread on my Dark/Psi - Melee build. Go to the third build to see what I'm actually using.
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Dark/Psi Build Critique, please? First Pass on Perma-dom
Due Regard replied to Due Regard's topic in Dominator
If you look at the evolution of the build on this thread... It wasn't even in there for end-game at first. And, I don't plan on exemping much on this toon... PSW is still such a game changer for how it plays. So, I'm not going below 33 (effectively 35) for any length of time, and most content I'd play/replay will be 40 or higher for exemping. I have incorporated it into the controls, though, instead of just being a slot mule. Fantastically effective just for the ToHit Debuff, BTW. Finally finished the build two days ago, and happened to be parked in Cimeroa for Day Job. So, I hopped up on the wall, and went to see how well I could do! Took a short learning curve to keep an eye on Dom to keep up Perma-Dom(first one I've ever achieved it on, and that was with 3 Doms on Legacy), but once I nailed that... I was cleaning house. It worked exactly as I hoped - Everyone stunned, dying, and I'm draining them at the same time. And, yes, Fearsome is a great opener, but sometimes I want them to group first, for better DP. Now, it's Incarnate time!!!: Alpha is the big question - Musculature Core? Intuition Radial? Spiritual Core? Something else? Interface will be Degenerative/Reactive (if I get that far) Hybrid Assault Radial Destiny Barrier/Rebirth Lore and Judgement - Whatever. -
Something like this - Make Rage reckless. Extra damage comes at a cost.
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Focused Feedback: Tank Updates
Due Regard replied to Leandro's topic in [Open Beta] Focused Feedback
And has since outlived the purpose. SS is the thematic set, the numbers don't matter, people play it because of comic book archetypes - Yet, it alone out of all the Melee Attack sets gets to run as hog wild with balancing formulas? Why? For what purpose does it get to stay out of line? For example, there's two big reasons why Scrappers have wanted SS for literally ever: 1) It'd be broken as hell, and hilariously fun to be running around with undercosted Foot Stomp and KO Blow, while cackling under a 100-200% damage buff from Rage, and getting Crits. 2) It'd be broken as hell, and highlight just how fast and loose the powerset played with established formulas for interset balance - and get adjusted to be more correctly in line. I'm honestly okay with either option: Either we all get the stupidity and giddyness that is KOBlow+FS+Rage, or the powerset gets adjusted so that it is inline with the other 21 Melee Attack sets. And it doesn't need the help to overcome Smashing/Lethal Resistances - Battle Axe, Broadsword, Claws, Dual Blades, Katana, Martial Arts, Staff Fighting, Stone Melee, Street Justice, and War Mace all seem to manage without breaking the rules like KO/FS/Rage do. Why is that? -
Focused Feedback: Tank Updates
Due Regard replied to Leandro's topic in [Open Beta] Focused Feedback
The power was an outlier, it's now in line with the rest. I, and the devs (apparently), fail to see the issue. As a player who lives in melee, regardless of the AT, that would be amazing. I'm already hard-pressed to roll resistance Stalkers, and will not roll resistance Scrappers (extra HP doesn't make up for the inability to shed aggro). This would make them both more enticing, and help to differentiate melee from the squishy classes. New Resist Caps? Tanks: 90% Brutes, HEAT, VEAT: 85% Scrappers, Stalkers: 80% Everyone else: 75% Looks better to me. -
I'm for this as well, remove the crash, remove the -Dmg as a whole. Leave the front end, unreduceable end cost (assuming this is a different payment than the activation cost, or is now flagged to ignore EndRed?), and spread the -Def/Res (napkin says -5% Def/-10% Res) over the duration of the power - stackable, of course. So, if you want Uber Dmg/ToHit on your Brute/Tank, you pay for it by TAKING more damage. If you don't want it, then don't stack, and feel a moderate penalty. Or, flag it so that 1st application has no debuffs, 2nd stack and beyond gets the -5%/-10% per stack. Again, opportunity costs - if you want the extra Damage and ToHit, pay for it.
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THAT'S GENIUS!!! Change Rage to be a defensive debuff in exchange for the offensive buffs! Oh, you want +ToHit and +Dam? Sure, we're gonna take some Res and Def in exchange. You want to stack it? Sure! We'll just take some more!
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Focused Feedback: Pineapple vs. Pizza
Due Regard replied to Obsidian Light's topic in Open Beta Testing
Hamburger, bacon, sausage, pepperoni, thin sliced red potatoes, bacon, ham, steak, bacon, chicken, garlic, bacon, grilled onions, bacon, bbq/marinara/pizza sauce. No cheese. No veggies. And no bloody damned pineapple. The only valid pizza. -
Yeah, shoulda edited the post on that one, saw that in your guide. Very much becomes a game of ONLY fire Farsight with PBU, once I get there.
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Concealment are LotG mules, and with Attacked on in settings, it should reflect the true value (which is how my Reborn is set up). Plus, Stealth + Stealth IO is full Invis to anything without +Per. Did the recommended slot shuffle off of Vengeance, which cascaded into other slotting changes. Also, HC changed ImpSkin unique, it's now status resistance and +25% Regen. Realized I forgot Unbreakable's 7.5% HP (Thank you, Bopper), so kept that in. Trying to get 7 slots of enhancements into 6 made me realize I could abuse Venge - out with Steadfast, in with Karma -KB. Prev's actually does seem a better use, since I'm 6 slotting for the 5/1 anyhow, thanks! Dropped the +Per Global into PBU, because Bopper's right, it doesn't need the recharge and Gaussian's isn't really going to do anything, is the whole reason WHY proc's > Damage on Defenders in the first place. I'm thinking keeping Kismet because it's a cheap slot, and even with PBU, the build gets the following ToHit chances: +5 80.6%, +4 89.6%, +3 and lower clamped at 95%. No Kismet means ++5 74.6%, +4 83.6%, +3 92.6%, +2's and lower at 95%. Revisted Distortion Field as an AoE damage power, after reading Bopper's guide I had missed. Stole slots from Time Stop and Chrono Shift, added S/L bonuses. So, new highlights: 61% S/L, 183.8% global recharge, psuedo-Perma-Hasten, 9 seconds off Perma-Chrono Shift, can almost double stack Farsight, and 95% chance to hit with anything +3 or lower and 0 Defense. Still willing to take critiques/feedback, but this is looking oddly solid... and very different from my normal builds (Scrapper Main).
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So, tripped over your thread, as my Time/DP is level 30ish, and I've started thinking about something other than common IO's. Imagine my surprise to see the viability of proc'ing! So, anyhow, this is my go at it, offa one of your Time/DP builds. I made it a little less selfish, mainly due to me being in a duo. Additionally, as I want to try kitting it out PRIOR to 50, there's no Purples in the build. Thoughts, tweaks, ideas?
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In order of importance: Balance passes and revamps on powersets (Assault Rifle, Trick Arrow, Poison, Empathy, Stone, Energy Melee, non-Sentinel Regeneration et alia, regular/APP/PPP pools, others that need adjustment up or down) Revamp AT's (Tanks and Defenders are kinda superfluous) New powersets (Wind Control, Whip Assault/Melee, expanded Origin Pools, stuff people are suggesting, or even newer/cooler stuff) Mission/TF revamps (Synapse, Citadel, a lowbie 10-15 SF, Admiral Sutter, more TF's like Mortimer Kal [both unlocking and fun/duration/story]) Graphics Revamp (new engine, zones, costume pieces) Revamp Incarnate content (no more currency creep, better to simplify it)/New Incarnate Content/Additional Story (assume Coming Storm and the last 4 slots would be tied together) Reversion of AE to tickets only, remove alignment swapping from Null (leave the rest of him), unlock EAT's as side-specific (give them Galaxy Tutorial) PvP 3.0 (revert to 1.0 would be nice, but assuming it'll have to be a retool, again) New AT's (Assault/Armor, Melee[Assault]/Support, something else entirely?) Restore Cape/Aura/Costume Slot/Costume Piece locks, but make them a transferrable token, so if you HAVE to have X cosmetic at level 1, you can earn it on an alt.
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Just ran the numbers, Stalker base and cap, IIRC, with 1205 base - Sentinels can fit up to 75% +HP before capping at 2088. Dayum. So, with that in mind, here's the revised build... Now including Fly, because I needed 1 slot wonders... Assuming 30% HP buff from those 3 vacant slots in Power Armor, I should be about capped on HP with this, as well. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.3 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Lancier: Level 50 Technology Sentinel Primary Power Set: Beam Rifle Secondary Power Set: Energy Aura Power Pool: Fighting Power Pool: Speed Power Pool: Flight Power Pool: Leadership Ancillary Pool: Ninja Tool Mastery Hero Profile: Level 1: Charged Shot -- Thn-Acc/Dmg/Rchg:50(A), Thn-Acc/Dmg/EndRdx:50(3), Thn-Dmg/EndRdx/Rchg:50(3), Dvs-Acc/Dmg/EndRdx/Rchg:50(5), Dvs-Dmg/EndRdx:50(5), Dvs-Hold%:50(7) Level 1: Kinetic Shield -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(7), LucoftheG-Def/EndRdx:50(9) Level 2: Kinetic Dampening -- Ags-ResDam:50(A), Ags-ResDam/EndRdx:50(9), Ags-ResDam/Rchg:50(11), Ags-ResDam/EndRdx/Rchg:50(11), StdPrt-ResDam/Def+:30(15) Level 4: Power Shield -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(17), LucoftheG-Def/EndRdx:50(17) Level 6: Disintegrate -- Thn-Acc/Dmg/Rchg:50(A), Thn-Acc/Dmg/EndRdx:50(19), Thn-Dmg/EndRdx/Rchg:50(19), Dvs-Acc/Dmg/EndRdx/Rchg:50(21), Dvs-Dmg/EndRdx:50(21), Dvs-Hold%:50(23) Level 8: Aim -- GssSynFr--Build%:50(A) Level 10: Energize -- Pnc-Heal/EndRedux:50(A), Pnc-EndRdx/Rchg:50(23), Pnc-Heal/Rchg:50(25), Pnc-Heal/EndRedux/Rchg:50(25), Pnc-Heal:50(27) Level 12: Lancer Shot -- Thn-Acc/Dmg/Rchg:50(A), Thn-Acc/Dmg/EndRdx:50(27), Thn-Dmg/EndRdx/Rchg:50(29), Dvs-Acc/Dmg/EndRdx/Rchg:50(29), Dvs-Dmg/EndRdx:50(31), Dvs-Hold%:50(31) Level 14: Kick -- Acc-I:50(A) Level 16: Entropy Shield -- EndRdx-I:50(A) Level 18: Refractor Beam -- SprOppStr-Acc/Dmg:50(A), SprOppStr-Rchg/+Opportunity:50(31), SprOppStr-Acc/Dmg/Rchg:50(33), SprOppStr-Acc/Dmg/EndRdx:50(33), SprOppStr-Acc/Dmg/EndRdx/Rchg:50(33), Ann-ResDeb%:50(34) Level 20: Power Armor -- UnbGrd-Max HP%:50(A), UnbGrd-ResDam:50(34), UnbGrd-Rchg/ResDam:50(34), Empty(36), Empty(36), Empty(36) Level 22: Tough -- Ags-ResDam:50(A), Ags-Psi/Status:50(37), Ags-ResDam/EndRdx:50(37), Ags-ResDam/EndRdx/Rchg:50(37), GldArm-3defTpProc:50(50) Level 24: Weave -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(39), LucoftheG-Def/EndRdx:50(39) Level 26: Piercing Beam -- SprSntWar-Acc/Dmg:50(A), SprSntWar-Dmg/Rchg:50(39), SprSntWar-Acc/Dmg/Rchg:50(40), SprSntWar-Acc/Dmg/EndRdx:50(40), SprSntWar-Acc/Dmg/EndRdx/Rchg:50(40), SprSntWar-Rchg/+Absorb:50(42) Level 28: Repelling Force -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(42), LucoftheG-Def/EndRdx:50(42) Level 30: Hasten -- RechRdx-I:50(A), RechRdx-I:50(43) Level 32: Overcharge -- OvrFrc-Acc/Dmg:50(A), OvrFrc-Acc/Dmg/End:50(43), OvrFrc-Dmg/End/Rech:50(43), OvrFrc-Acc/Dmg/End/Rech:50(45), OvrFrc-Dam/KB:50(45), AchHee-ResDeb%:20(45) Level 35: Power Drain -- EffAdp-EndMod/EndRdx:50(A), EffAdp-EndMod/Rchg:50(46), PrfShf-EndMod/Rchg:50(46) Level 38: Sting of the Wasp -- KntCmb-Acc/Dmg:35(A), KntCmb-Dmg/EndRdx:35(46), KntCmb-Dmg/Rchg:35(48), KntCmb-Dmg/EndRdx/Rchg:35(48), CrsImp-Acc/Dmg/EndRdx:50(48), AchHee-ResDeb%:20(50) Level 41: Hover -- LucoftheG-Def/Rchg+:50(A), ShlWal-ResDam/Re TP:50(50) Level 44: Fly -- WntGif-ResSlow:50(A) Level 47: Assault -- EndRdx-I:50(A) Level 49: Afterburner -- Ksm-ToHit+:30(A) Level 1: Brawl -- Acc-I:50(A) Level 1: Opportunity Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- UnbLea-Stlth:50(A) Level 2: Rest -- IntRdx-I:50(A) Level 4: Ninja Run Level 2: Swift -- Run-I:50(A) Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(13), Prv-Absorb%:50(13) Level 2: Hurdle -- Jump-I:50(A) Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(15) Level 50: Ion Core Final Judgement Level 50: Degenerative Core Flawless Interface Level 50: Carnival Radial Superior Ally Level 50: Ageless Radial Epiphany Level 50: Assault Total Radial Graft Level 50: Musculature Core Paragon Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 0: Freedom Phalanx Reserve ------------
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Yeah, was tricky modeling that. Update for Reborn to reflect the changes is "soon". I will need to do the slot shuffle for that. Depending on how close I am to HP cap once Power Armor is modeled right in Reborn, that would be a better use for the Imp Skin slot. And the Oblits are a deliberate choice - currently trying to slot out my Dominator, who's screaming for purples and at 50. This is potentially a leveling build, which is why Purple/Superior ATO's aren't slotted (or shouldn't be). And Overload is mainly for +HP/+End... Pro'ly will wind up dropping it entirely once I test the build, especially (again) when I see how close to HP cap I am with Power Armor/+HP from sets. No need for a +End power with a crash with Opportunity and Power Sink. However, thank you! A few minor tweak suggestions means I'm fairly on target... at least to two people. ^_^ Much obliged.