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Sarn

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Everything posted by Sarn

  1. Okay, that makes sense. I'll try to find the slots. 🙂
  2. Mids shows granite as speced in the game at 31.55% S/L (this is pre-patch). In game (post-patch), granite's S/L is 23.12%. Stoneskin is adding the +5% back in, but I suspect that there is something going on with the initial subtraction (as that is more than just 5%.). Maybe it is because the enhancements have less base to work with, so the values are not as high. Whatever the case, it ends up being quite a considerable nerf to granite form for me (especially against incarnate level), since I was near the incarnate defense cap, but now am well short. I don't want to think that this was meant to be a stealth nerf to granite, but perhaps so. Thanks for all the wonderful work you all do!
  3. I applaud the movement of resistance and defense to stoneskin to free up some of that for other armors, but I think it is bugged for granite. The +5% defense did indeed make my non-granite form have +5% defense (as well as expanded resistances), but it took -5% away from my granite form. Since stoneskin is operating in both granite and non-granite (as an autopower), there should have been no effective change in defense or resist in granite form). And, no, it's not combat jumping. Maybe I'm missing something.
  4. Any reasonable way to make Rikti invasion ships (the ones that spawn across zones and bomb all of us) "giant monsters" that attack and can be attacked? I would enjoy destroying or at least incapacitating those ships! It would require fly, but that is easy to obtain. It would be extra cool if they could -fly you and send you falling to damage and perhaps death!
  5. Hi, I wanted to report that weave doesn't seem to be providing toxic defense. Other "defense all" powers are, but not weave. Thanks for all that you do! So appreciative!
  6. I am currently power leveling one and will be IOing soon. I'll let you know. To me, it seems that the -res will be even more useful in groups than previous and that stacked with oppressive gloom, you will be able to get good mileage from crowd control through disorients.
  7. Might you consider adding Gun Drone survivability to our prestige pets that we get from the P2W vendor? They just give small bonuses, but some of us are attached to them, since they are "with us" (until they are gone in a blink in combat) from Day 1. Thanks for the consideration.
  8. I advertised something similar last night, except it was the no enhancement bonus option (along with enemy buff, player debuff, no inspirations) for running Ouroboros missions. I got one response (and even that one said maybe another time when I explained it fully). I really would like to run a mission where powerset balance and complementation means something, but I think it is going to have to be a well-coordinated event, something like through a supergroup.
  9. Thanks for commenting. I tried to get a group together for this last night on Excelsior. I got one response, one, while other groups were filling up easily. I think you are going to have to have some serious coordination, something like a supergroup event to even try this if you are interested.
  10. I'm a bit confused. I'm not fighting +6s or +7s, I'm fighting 54 at 51 or what would be 53 in incarnate content. That said, I miss a lot. This would probably be rectified by stacking tactics. I'm running tactics, focused accuracy and Kismet accuracy, so To Hit is about what it can reasonably be with one character. I'm not getting any accuracy out of enhancements though, so that's noticeable. My poor stone tanker has died more times this morning than he has in a year. 😆
  11. I had the good fortune of testing things out just as I leveled. This produced the effect of being under very heavy buffs for defense, resistance, accuracy, and damage. Nemesis at +4/x8 were still able to whittle my health down outside of granite and using earth's embrace and the Melee Core Embodiment toggle, a good sign that healing would be necessary (which I think is a good indicator of competitiveness for a team). I'm running a tank though, and while non-granite stone w/o IOs is one of the weaker sets (becoming the strongest with IOs in my opinion), other characters are really going to need control and/or healing to keep from suffering a very quick defeat.
  12. I'd be glad to do that, but I have not explored this beyond my experiments with my stone/granite tanker. I will say that the game is still perfectly capable of offering challenges for those that use this option. Finding people that are willing to do that might require coordination through a supergroup or such. I'm not sure that it is amenable to pickup, but I'm tempted to find out. It's not that I don't think I can find a suitable team, it's just that I'd have to find people willing to go through team wipes, I think. Again, not really sure, but I suspect that if my tanker in granite had difficulties, then others are going to be even more fragile. Finding the appropriate level and number of players to emulate, the full effect of temp powers and incarnates (for the highest level missions) is not something I can predict.
  13. The game already has a fix for this. If it is not competitive, adjust mission settings and the level at which you fight and you are good to go. There is a sweet spot for everyone that way.
  14. So, here's some numbers from stone with maneuvers, weave, stealth (yes, planning for the next issue), tough, stone skin. I was at 32 base defense to all (but not psy and toxic, of course). With kinetic dampener (temp) I was able to soft cap my S/L defense (at 48) and soft cap resistance to S/L/E (the E soft capped with the aid of kinetic dampener). This is with Melee Core Embodiment running. Just core and epic powers alone, I was at 32 defense in granite and 28 outside of it (except for 37 in minerals). Not for fire and cold though, because outside of granite (Brimstone Armor) that is a resistance toggle only. In granite with no Melee Core Embodiment, my base resistances with tough and stone skin were 75 for S/L, 50 for all others except for psy. I get to 80% for E with kinetic dampener. As you can see, LOTS of room for buffers. Oh, and endurance recovery is a nightmare without temp powers. I did not mess with the defense/offense/survival pack temp powers. They would help (a bit). In any case, it's definitely bring back empath running or a very balanced team.
  15. I ran a trial with buff/debuff, null enhancements, and no inspirations against Nemesis in granite. I tried the Marauder mission outside of granite since it was psy heavy and I lasted about 2 seconds. I did not try in granite because my psy resistance and defense in granite is all IOs, so it was pointless. Anyway, against Nemesis in granite, I was able to survive for a good while against +4/x8 mobs with multiple bosses. I seemed to be able to stay on the HP gain while under Earth's Embrace and running Melee Core Embodiment; however, when those ran out, I watched my green bar turn to yellow within a minute or two and then to red (at which point I used a temporary ethereal shift and exited the mission). This has real potential. You actually will have to use temporary powers and inspirations to survive, I think. Suffice it to say that this makes grouping essential. I realize this is kind of obvious because, well, it's like/is standard powers without any enhancement, but I wanted to test it out with Incarnate abilities and temp powers, which make it maybe less obvious. I think it does a lot, including making tankers and taunt valuable/necessary. Now to find willing participants for further testing. 😁
  16. I can mess around with it some more and get a better feel. Update: I ran a Marauder mission in fully IO'd granite/stone with the buff and debuff settings. I kept the options for enhancements and inspirations, but I did not use inspirations. It was noticeable somewhat out of granite but I was gaining health back in granite, even with Marauder there. The mission was psy heavy but my stone tanker has no psy hole, so he's a good tester (well, relatively speaking there is still a hole in granite, but just barely and outside of it psy is nothing). Conclusion, at least for my stone tanker, I was able to survive solo at +4/x8 without any assistance and also was able to do damage. On to the next trial, which I think won't work out so well).
  17. Do you know of any possibilities other than the afore-mentioned dark fire option? If so, please share.
  18. Why not just set the player debuff and enemy buff options when selecting task forces or running mission through Ouroboros?
  19. I would really like Burn to have a minimal effects option. For me, the graphics completely blind one to what is going on in the area. Not just for me, but for my whole team. Please consider.
  20. Yep. Thanks. Figured it out after I went to look at Superspeed. Not sure how attractive that makes Infiltration, though it can be enhanced and is a good LoTG mule.
  21. Infiltration is not stacking with athletic run. Other travel powers do. I was hoping to see what it was like to have decent jump height and jump/run speed through this combination but currently cannot. Is this a bug? Or did I miss this particular exception?
  22. Stone Armor - Rooted Change. Absolutely love it! However, is there a way to get rid of the rooted cancellation sound effect? It sounds like my character is dropping a fart bomb every time he jumps or accelerates to run. I noticed something similar with super jump and the added jump of steam jump/jump pack. This may just be something that will be polishing later, but wanted to bring it up. I have long thought that granite needs penalties, so I am happy to keep the rooted -jump, -fly, -run penalties there (along with additional granite penalties).
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