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Everything posted by Cobalt Arachne
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BenevoLabs NPC ads play randomly in some Mr. G arc missions
Cobalt Arachne replied to Fira's topic in Bug Reports
Hmm, assuming maps that have a Vault Reserve present out of bounds (since those stores are library objects the vendor is added literally anywhere they are used); I'll make the Vault version of that vendor just not have any shout text. -
PAP costumes need to offer a preview
Cobalt Arachne replied to Luminara's topic in Suggestions & Feedback
I don't think there's a way to put a preview image like that into the store interface, but what you can do to preview the costumes is buy the 14-day temporary version found on the Halloween vendors as a way to demo them. The Halloween vendors and event have already been updated and include all the new costumes in Tier 1. -
Rularu War Mace update is waaaaay to big!
Cobalt Arachne replied to sovryn's topic in Suggestions & Feedback
I've improved the positioning offsets for where the Rularuu Mace (and a few others with the same issue) sits on the back of Male/Huge costumes for next patch so they don't lean as far away from the torso. It should be positioned very similarly to your second screenshot. Unfortunately, I can't revert the size, as it needed to be increased by approximately 20% in order to accommodate the two-handed Bane Spider/Mace Mastery animations. Example of how it'll sit next patch: -
Given the seriously bizarre state of things, and the totally inconsistent introduction, we may end up just making her unlock for owning the Sister Valeria arc completion badge instead to ensure she's accessible on every character and no matter how you do the arc. I can't see anything in her contact data or Sister Valeria's that would explain the level of inconsistency we're seeing here.
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Okay that IS bizarre; I'll keep digging. 🤔
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We've figured out the issue here is that if you do Sister Valeria's arc by going to Ouroboros instead of talking to her in the zone. Since Ouroboros mode does not offer contact introductions, she can't introduce you to Alexandra Sideris after the first mission. Looks like this is working as intended and, unfortunately, there isn't a way to do a dual unlock condition. The solution here will be to go talk to Valeria in-person and complete Mission 1 of her arc outside of Ouroboros, it will then unlock Alexandra Sideris for you. Edit: Apparently something else is going on, continuing to dig into it.
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issue 27 Focused Feedback: Custom Weapon Expansion
Cobalt Arachne replied to The Curator's topic in [Open Beta] Focused Feedback
Probably not, I just wasn't aware of it until your post. I'll check on it... It may end up being a part of a post-Page 4 patch though. -
Originally it was decided using the count of AV-types you fought... But looking at the list again, and after the ITF had the extra AVs added + the ASF's original list actually included the optional ripple AV you can skip... If we exclude those, the list is actually fairly equal. Advanced Difficulty Dr. Aeon's Strike Force required AV fights: Cauldron Champ Frobe Princess Zoe Golden Roller Mr. Rodney Apex (Counted since while technically skippable, only doable by failing the ripple timer at 45 minutes, which isn't practical.) Ripplesurge Princess Zoe Mr. Rodney King Midas Dr. Zeon Advanced Difficulty Imperious Task Force required AV fights: Requiem Romulus Augustus Romulus Phalanx Computer Laeva Dextro Vandal N.Romulus Augustus kill #1 N.Romulus Augustus kill #2 N.Romulus Augustus kill #3 N.Romulus Augustus kill #4 I'll see about bumping the ITF's PAP payout to be equal to the ASF's.
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issue 27 Focused Feedback: Custom Weapon Expansion
Cobalt Arachne replied to The Curator's topic in [Open Beta] Focused Feedback
Something about that Excalibur makes me crave some watermelon. 🍉 -
The only real fix for this is likely going to be forcing the cutscene to play from farther away, the way it was set-up was kind of lazy in that it just triggers from the proximity of players to the mob's spawn location, but as you can see if you bypass the outer limits by teleporting in closer than expected the system has no way to know which ones should and shouldn't be spawned and does both. This was likely due to the lua script change to make the cutscene variable between modes. The dialog he uses in HM is slightly different and so the script controlling that setup is different from before. Will thinktank a fix for this.
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Incarnate/Advanced Difficulty Cimeroran Traitor lieutenants had their Shout of Command (Ally +Res(Disorient, Hold, Sleep, Immobilize, Terrorize, Confusion), +Perception) replaced with Rallying Cry (Ally +DMG, +To-Hit, +Crit). The reason for this was to make the enemy group more controllable, as LTs won't be prone to free all their comrades when they hit 50% health. Cimeroran Traitor bosses still have Shout of Command like before, which they drop at 50% health, but are less likely to hit that very fast and interrupt controls being used to manage the mob pack's alpha.
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issue 27 Focused Feedback: City Zone Adjustments
Cobalt Arachne replied to The Curator's topic in [Open Beta] Focused Feedback
Also note you need one of the Phalanx TF badges or the Shining Stars 2 souvenir to unlock the LRT destination, it's not unlocked by default. -
issue 27 Focused Feedback: City Zone Adjustments
Cobalt Arachne replied to The Curator's topic in [Open Beta] Focused Feedback
Likely because the zone's map server isn't set to auto-launch at start-up, try going to Fort Trident on foot then back to Atlas and see if it becomes available; It'll always launch once it is on Homecoming. -
issue 27 Focused Feedback: City Zone Adjustments
Cobalt Arachne replied to The Curator's topic in [Open Beta] Focused Feedback
That's a per server setting, not a default, so it's not set on Brainstorm. It was configured so that Homecoming staff could add/remove the zone as events were held, but the team then elected to just leave it open at all times. It'll be there as always on Homecoming when Page 4 drops. -
issue 27 Focused Feedback: Sheathed Weapon System
Cobalt Arachne replied to The Curator's topic in [Open Beta] Focused Feedback
Was that one Vahzilok weapon in the GIF the only one you noted that needed fixing? If not, please list any more you noticed with weapon name and body type. Thanks! 🙂 WAI because they are actually completely separate menu categories sharing a mutually exclusive costume slot. -
That's always an interesting question since we experience the content differently as creators (mostly via test runs), but I always enjoy coming up with ways to make each content piece distinct via unique mechanics like the Brickernaut self-destruct explosions or the hostless Nictus body stealing, and then seeing how players respond/adapt to them.
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This is an odd thing to say, the game already excludes players from content if they aren't high enough level (Task Forces), and another that excludes players who don't have the required Incarnate slots (Magisterium). MMOs in general are all about building a stronger character in order to access higher tiers of content. Homecoming players already have very affordable access to Incarnate powers and superior IO enhancements vs. how things used to be on the retail servers, is it that strange that we would design a category of optional content specifically-balanced around Homecoming's power environment so characters who are fully built have somewhere to actually make use of that power growth in a meaningful manner? Advanced Difficulty came about due to a large demand for an area of content in this game that actually made use of the full strength granted to players by Incarnate powers and the accessibility of IO's. There's a lot of people who desired more engagement at max level beyond teams rotating Judgements to mostly wipe-out mobs effortlessly and nothing posing any threat. For those who don't want a challenge, they don't have to play Advanced Difficulty content, it rewards nothing they can't get elsewhere.
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issue 27 Focused Feedback: City Zone Adjustments
Cobalt Arachne replied to The Curator's topic in [Open Beta] Focused Feedback
WAI, the submarine inside Fort Trident is always an undercover submarine, but the ones outside aren't necessarily undercover. You'll be happy to know BABs has taken over training duties from Ms. Liberty in Fort Trident! 🙂 -
Focused Feedback: Reward Merits
Cobalt Arachne replied to Booper's topic in [Open Beta] Focused Feedback
Speed ASF runs are on farm, maybe even at +4/x8, but that is absolutely not the same thing as the ASF on 4*/Relentless advanced difficulty, which is quite different. -
weapon disappears on almost anyone (gullible)
Cobalt Arachne replied to TheZag's topic in [Open Beta] Bug Report Archive
I'd have to check exactly how the Gullible transform happens. I'll look into it. In before this is a super elaborate troll to prove we're gullible by getting us to look into a bug that doesn't exist as a Null the Gull 'gullible' prank. -
Weapon FX all include the scaling modifier that is set by the original costume's body type, even after using a power to transform which then also applies the scaling of the weapon by the costume's scale modifier. Meaning if you want a weapon to be slightly smaller, use a female body type under the costume power to add a scaling factor of 0.85x. If you want a weapon to be slightly bigger, use a huge body type under the costume power to add a scaling factor of 1.125x. With a male body type under the costume it sets the weapon scaling factor to the default of 1x. Using this trick you can get weapon models to be a little bigger or smaller depending on the desired size for the costume combo you're trying to use.
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When we added Advanced Difficulty modes we stated that it would not be content that people would feel forced into because it gave exclusive power growth rewards, and that still holds true. It was the reason we went with optional vanity rewards for it instead, lucrative and profitable but not something that puts you behind if you just decide to ignore them.