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Sakura Tenshi

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  1. Depends a little on specifics: Concepts and lore: Freakshow and Sky Raiders are great thugs and generic mercenaries who can be slotted into about any plotline as hired muscle or pawns for about any other group. Definitely could stand to have their ranks expanded though to fit their flexibility. Fashion: PPD (SWAT and Power Armor cops are sexy as hell) and Rikti (God, I love the Tron-lines on their armors and wish we could get some version fitted for a player's body) To actually throw down with: Tsoo. I tend to make a lot of martial arts and swordsman characters so facing other martial artists is always a treat. Black Knights are in a similar spot though they're a bit too rare encounters in the greater game. Mechanically favorite: Blackwing Industries. Major recency bias but I definitely appreciate the efforts of the Devs to make a more mechanically interesting high-end opponent to face.
  2. You know, I don't one hundred present remember, but I did see an in-game short someone did back on the live forums with their characters going through a whole lot of punching animations with one being a back-hand strike I couldn't identify where it came from. Now that you mention it they might have extracted one of the brawl animations with shield defense of shield charge.
  3. I want to clarify that my idea is NOT removing the shield from shield defense as it is. But rather how people would feel if there was either an armor set that basically was just “shield defense without the shield” or some manner or customization/animation option that would remove it so it could be used with sets like katana. of course I am also imaging some customization option too that move the shield to the upper arm/shoulder but that’s a whole other thing, maybe. I just imagined shield charging becoming a shoulder tackle.
  4. Sort of worst part is that the Oni in ninja MM has this. He's still using the same broadsword/fiery melee animations but does have a unique flame blade katana.
  5. "Flying teleport" just reminds me of how teleport was handled in Champions Online. It was gross as hell.
  6. You know, one alternative could be a Hazard zone you enter through Ouroboros that takes you back to the Mu-Oranbegan War and see both civilizations in their prime/early decline.
  7. It's been proven possible and done that two-handed weapons could be paired with shields. We're playing in a superhero setting, as it is characters do a lot of dumb and impractical stuff in their fights. You know what Lord Recluse and a Crab Spider's extra legs are? BIG TARGETS. As mentioned, have you considered about a minimally interfering shield like the bracer?
  8. I am a little curious for the nays spoken: do you also outright oppose the idea of two-handed weapon chaaracters being locked out of shields or just this specific idea? @FupDup seems to be good with at least the idea of a shield paired with dual pistols, assault rifle, and beam rifle. But I am curious to hear if others might just think Katana, TW, staff, and so forth should just accept 'tough' or if they'd want to see them still have the shield? (I do think the really small shield/buckler/heavy bracer idea @MTeague proposed could be a good compromise)
  9. Less a suggestion and more just kind of putting out the feelers to see what folks’ thoughts would be. As the title suggests the idea is basically the Shield Defense armor set without the shield object. Why would this be helpful? Shield defense is one of only three armor sets that grants positional defense buffs (and is mixed with decent resistances.) it allows for the armor set to be ported for Sentinels and used on characters with claws, spines, staff, titan weapons, and so fourth. (Maybe. Though didn’t the live devs once say they balanced later sets around whether they could be paired with shield defense or not?) there are other armor sets with “minimal effects” options and this would kind of be the same thing. though I also understand some arguments against it like “why not ask for iceless ice armor?” or “making it an option for Shield defense would be a coding pain and making it its own option would clutter the power selections” But, what camp do you all fall into? Personally, I’ve wanted this since Live for awhile since my main then was a samurai, I wanted to represent him not just being agile but having sturdy armor, supporting teammates outside of leadership buffs (grant cover), and the charge attack being so cool.
  10. This would be nice. Mild issue would be the toggle getting shut off on defeat, but it would be neat to basically have standard NPCs mixed up with player powers.
  11. Uhhh, yeah, hate you break it to OP, but a lot of entities like this use the same “compressed Baby New Year” sort of skeleton. Hit a BP mask, Rikti Drone, gun drone, or whatever with a speed debuff and got can see the invisible limb points. And before you ask about “the rigging used by Battle Maiden’s dancing swords” those are just regular broadswords swing by an invisible character to simulate being a self animated weapon,
  12. Tangential, but besides the destroyed Galaxy tutorial corridor, the instanced map in Shining Stars and Heart of Darkness arcs suggest Galaxy isn’t nearly as wrecked as people seem to say. Heck, look past the blue instanced barrier wall and everything seems perfectly intact.
  13. My issue with spears being a customization for Broadsword is just that the only thrust attack Broadsword even gets is for Stalkers.
  14. Kind of bugs me because shadow Hunter and i think some animus arcana actually do have spears for staffs but, sadly, due to how this game works I feel like even if an NPC uses the exact same attack animations and all that as the player, them having a unique weapon model does not mean it’ll translate to players.
  15. As someone who has felt like there are a certain recurring number of posters who seem to poo-poo my suggestions, but also realizing it is a bit of confirmation bias, I had wanted to contribute a bit more to this thread but it sort of blew up and I wanted to focus on pitching another idea. That being said, this is a public forum, literally, anytime you post ideas or suggestions for the game you assume the inherit risk of said ideas being scrutinized and do need to accept that as a possible outcome. You can try to convince them and they may not like it (I remember suggesting placate/taunt protect for practiced brawler, since all other mez protections have an additional function and was just told ‘boohoo. Willpower conceptually deserves it more’) and it’s in their right to not be swayed. Does it mean your idea is just bad? It could well be and is something to consider. Could it be that they’re wrong and just want this game to be a museum piece? Also possible. It could even be malevolent cabal of cats stealing people’s accounts. But at the end of the day, it’s part and parcel to this board of the forums and we have to learn to deal with it. besides, what are naysayers really going to do besides say ‘no’? This isn’t like 4chan where they can Sage it to try to push it out of the feed, and I feel like no sane moderator would take up these people on the naysayer’s suggestion to nuke whole threads because they don’t like an idea.
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