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More Mob Critter Suggestions by Sakura
Sakura Tenshi replied to Sakura Tenshi's topic in Suggestions & Feedback
I dig it. To be honest I always thought it was a cop out how higher level vazhilok are supposed to be using the parts of metahumans and not only are Eidolons the only ones with powers, it’s all just radiation and dark powers. -
Basically sharing a few ideas I think would be fun additions to mobs, off the top of my head, the anniversary Rikti invasions have made me feel the Rikti could use some sprucing up especially, so here's a few ideas for some additions. Per-usual, I realize programming isn't easy, so I don't really expect or foresee these ever being implemented, but figured I'd throw the ideas out there. Rikti Rikti Chief Soldier: To increase the lethality of Rikti Chief soldiers, I suggest giving them a few Titan weapon attacks, possibly a version where they always have momentum. Specifically giving them a Rikti blade version of Defensive Sweep Followthrough Rend Armor Whirling Smash New Critter: Initiate Gunner: A minion tier Rikti soldier dual wielding plasma pistols because that's always a cool look. Figure their animations would be based more off Resistance Officer's than the player dual pistols set. So they'd probably have the normal rikti gun effects for Snap Shots Aimed Shot Fusillade New Critter: Chief Gunner: Rather than be a boss tier version of a normal Headman gunner, this is instead a Sniper added to the Rikti Ranks, largely a recolor of the Rikti headman Gunner but possessing modified Beam Rifle powers. Penetrating Ray Piercing Beam Cutting Beam Teleport New Critter: Rikti Inquisitor: A rare Lieutenant tier spawn meant to represent some of the more subversive styles of the Rikti, and also just exist because of psi-melee. But lore idea would be that they're 'militant arms' of Rikti Priests. Hide Placate Psi blade Psi blade Sweep Assassin's Psi Blade (uses fast animation but only does from hidden) Great Psi Blade New Critter: Rikti Gunship: A new GM that could spawn for zone events of even in Mothership Raids, this would basically be a shrunk down Dropship with some recoloring and different set of powers designed to swoop in and provide close ground support to Rikti infantry with Swarm Missile Fusion Pulse Fusion Overload Designate Target (Basically Surveillance but also applies a strong taunt aura to the target) Freakshow For being anarchists forced to largely improvise their equipment, they're surprisingly uniform. Well let's change that a little, shall we? New Critters: Pyro Freak: Sometimes a Hellion 'grows up' and joins the Freakshow, sometimes freaks just feel like shooting bolts of electricity warms them enough. And sometimes they just made do with gas station parts. Either way, from Minion tier to the tank bosses, heroes and villains alike contend with these guys. Flamethrower Ignite Oil Slick (Boss only) Dual Flamers (Lieutenant and boss only, uses the 'two arm thrust' stance of some powers) Incendiary Grenade (boss only, more like molotov cocktail power than normal grande) Up in Flames (Their self-res power that also has a chance to instead result in them exploding in a fireball) New Critters: PraeTank: With all the new Praetorian tech coming in, it's only a matter of time before Freakshow started to make use of what they could capture, further aided by Resistance tech being geared towards being readily homemade. This boss and elite boss tier freak has managed to capture and implement some of the best for their destructive designs. Power Punch Bone Smasher (both taken from Energy melee/Resistance Heavy Hands) Plasma Vortex (Taken from IDF but in this case it'd use Resistance gauntlet coloration) AP Round (Fires from a mounted Resistance Heavy Barrel gun strapped to one shoulder) EMP Rockets (On another shoulder, half of a IDF Heavy Trooper rocket pod is strapped on and shoots out rockets) Drone-apult (Another targetted AoE that involves the PraeTank, unable to get the battle orbs to work, instead just straps them with explosives and launches them at enemies) New Critter: Cannon Tank: Seemingly a bit redundant, while most tanks prefer to cause melee mayhem or use their augments to unleash electrical blasts, cannon tanks have opted to live up more to the 'tank' term and load up on heavy ballistics. To their arms they've strapped Council/Longbow/Fifth Column/Crey/etc. Miniguns, but in addition have another set of miniguns from PPD shells strappe to their arms, and modified plasma guns of IDF heavy commanders (that now use conventional bullets) to strapped to their shoulders and a pair of resistant Heavy Barrel cannons to top things off. Minigun Burst (short, ST burst of minigun fire from one arm) Minigun Heavy Burst (Longer cone AoE fired from two arms) HE shot (Targeted AoE fire from the Heavy Barrel Cannons) Minigun Suppression (Long animation cone of minigun fire that knocks down and can reduce recharge and tohit) All-out Fire (A wide 'line' AoE that just has the tank hose down everything in front of them in automatic weapon and heavy cannon fire. Possible gag bonus would be this attack actually being able to kill other Freaks just because they care that little where they're shooting.) Malta New Critter: PsiOperatve: A common misconception is that Malta hates metahumans, which is simply untrue, what they want is all metahumans to submit to service of non-meta federal control. Thus, a cadre of psychics have been conscripted into their ranks using a modified version of Fortunata conditioning and even Seer Network mental indoctrination, but well fettered these boss-tier psychics are, when put to the field they are no less a headache for all who face them. Adv Assault Rifle Mental Scramble Confusion Terrify Mind Link Placate Agent Deactivation (Upon defeat, PsiOperative's have a mental conditioning chip in their brain activated to effectively fry their minds and cause a destructive release of psionic energy as well as ensure their secrets are never told)
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How can Radiation heroes justify using their powers?
Sakura Tenshi replied to Zombra's topic in General Discussion
Honestly, given the setting, I’d be more worried about the chance of my powers randomly turning my opponents into The Hulk or something. You start out fighting a normal Hellion and next thing you know the Hellion is also shooting radiation and chucking cars! -
What would you do if you were a DEV?! (Fun Ideas Talks)
Sakura Tenshi replied to SSR's topic in General Discussion
Well, in rough order of feasibility Stuff that should mostly be texturing, asset imports, and renaming Add sand and snow ground plates and mounts to the base editor (also carpet tiles and maybe some walls with alternate textures) Add assets in game but not in the base editor, such as motorcycles should exist due to thugs MM, probably add shield models to various weapons that can be displayed, Midnighter and Carnival Living Armors (could be good for armories, manniquins, etc.), police cars (surprisingly they're not in already) Probably go through various factions and rename critters, mostly the Cimerorans (Minions become Hastati, Lieutenants Principes, and bosses Triarii) and the Tuatha De Dannan (Bres was a traitor to the Tuatha and saw himself as a Fomorian and sold out the Tuatha to Balor) Probably give each each villain group in AE a sort of 'generic AV' which would effectively be a normal boss or some other interesting critter boosted to AV levels and maybe given a few appropriate additional powers. Add Rogue PPD to the damn enemy critter lists! Similarly, make Mastermind Minions their own AE groups Would require editing assets either powers or models New Lore pets: Mastermind based (So you can have more of your MM robots, or zombies, all that) Black Knight (would probably beef up the Chevaliers to be the boss pet so they'd be unique from Cimerorans and have TW instead of sword and board) Paragon Police (which might get split into two or three separate ones since you'd have PPD robots, Peacekeepers, Power Armor, SWAT, the options are enormous) Midnighters Carnival of Light Praetorian Resistance New AE Powersets which encompass broad themes (So like all assault rifle, arsenal control, arsenal assault, and Arachnos soldier gun powers, traps, devices, and even Munitions epic powers would all get lumped into a single set. Or Martial Arts, Street Justice, etc. etc.) 'Generic outdoor maps' for AE which would largely just be a lot of the existing maps, just with war walls removed and, tram lines removed, and in the case of Croatoa ones, the yellow filter removed. Expand on several enemy groups in various ways with either lower level parts of the group boosted up or new enemies added. for example Freakshow: Noise tank returns (especially in the Penelope Yin TF), New Freakshow Pyros including pyro tanks (because nothing says 'anarchy' like setting everything on fire!), PraeTechFreaks (Freakalock already kind of do this but I was thinking it's surprising Freakshow having begun using Clockwork, Warworks, and Resistance parts where they can get it.) Non-robot, non-sky skiff piloting Sky Raider boss(es): The Sky Raider Ace! Knives of Artemis: Because they're conceptually cool but holy crap are they boring to fight! Legacy Chain: Now going up to level 50 for villains to have self-righteous mages to punch too! Nemesis and his Automatons getting some fixings too (admittedly a chunk is lore side, but I rather dislike that the automatons that barely pass for humans can feel 'vengeance', maybe they'd get sort of 'phase two' overclock modes for their bosses) Stuff that would require brand new assets, potentially including animations and generally would be an insane amount of work even for the live team! New Powersets: Integrated Arms for Blasters, Sentinels, Corruptors, Defenders, and even an assault version for Dominators! Live out your power armor/mech/robot fantasies with under-arm miniguns, lasers, railguns, and those awesome shoulder mounted missile racks the IDF and Malta Titans get Medieval Masterminds: Armed with a crossbow, you field lowly spear and shield wielding Levies (tier 1 pets), Potent Archers (tier 2), and even a greatsword swinging Champion (tier 3) Shotgunnery for Blasters, Sentinels, Corruptors, Defenders, and an assault version for Dominators too. A close-range, blasting set not afraid of getting into the faces of its enemies and getting messy. Spears melee powerset for Scrappers, stalkers, tanks, and brutes. Can be used as a two-handed weapon or paired with a spear! Swashbuckling melee and assault sets for scrappers, stalkers, tanks, brutes, and dominators. A sword in one hand and a pistol in the other, you can live out your privateering fantasies and exert mastery close in or from a distance. Tactical Acumen support set for Controllers, defenders, corruptors, and masterminds. A natural focused support set built around upholding the morale of your allies, exposing the weaknesses in foes, and even gaining unrealized advantages with the terrain itself! War Glaive for Scrappers, stalkers, brutes, and tankers. A heavy, two-handed polearm for those who wish to wield a heavy poleaxe, a sinister scythe, a gallant guan dao, or bring destruction with the Dane Axe. Power type variants - Basically these would be 'existing powerset, but different animations and weapon customizations' Katana - can be switched to one-handed giving access to broardsword and some DB options. Mostly for if you want a 'fencer' type sword fighter. Broadsword - can be changed into a two-handed grip, allowing you to make a HEMA longsword fighter or even a 'heavy nodachi' type katana fighter. War Mace and Battle Axe - Similarly also opening two-handed versions of the powerset animations. If nothing else because I like to imagine Warrior Elite Smashers and Hewers going with a Minotaur aesthetic and wielding two-handed maces and axes. New Costume pieces: Varsity Jacket Hoodie (both zipup and pull over), the hood itself would be under hoods or a 'down' version in the neck category New chest style: Jumper Tops. Basically like Baggy, except with full sleeves built in and can include turtleneck. (also available as a chest detail in jackets) New 'Shorts 5' option added. (Basically it's the long, Japanese 'shorts' women get but going all the way down to ankles and ported to huge and male) Long skirts Belted Trench Coat Western Duster Actual T-shirts and Tanker tops for women instead of being painted on So many new hairstyles. If nothing else, port Foreshadow and Maelstrom's hairs to players since they can lose those and still look unique. Similarly, give Scirocco's skirt to players because so many Egypt themed characters could use that. Skirts and Shorts on Monstrous legs (Now you can be a Scottish Minotaur. Among other things) Resistance shoulder pieces with Robotic Arms. Barbarian Longsword added to Katana customizations New 'Basic Assault Rifle' added to Assault Rifle, Arachnos soldier, beam rifle, etc. options. (basically it's the Resistance rifle with the glowing powerpack and other sci-fi bits removed) Arachnos Pistols for Dual Pistols (you see the RIP use them) More enemy group expansions and revamps with some of the aforementioned powersets Warriors now get a proper phalanx lancers Nemesis Officers with sword and pistol and automatons with integrated weapon systems! Malta gains an upgrade both visual and arms. (admittedly a huge part is using paragon SWAT assets to make them look more like modern military special forces) New Sky Raider drone minions because modern conflicts have told us the best investment you can make in the air is robots that spew missiles (and in this case, bullets) at you. Also, probably update the Sky raider Raptor Packs to be able to fold up and update the sky skiffs to have an enclosed cockpit. (Also, Skyraiders would get a GM enemy that'd use the VTOL model from the base assets) Additional crazy new appearances for the Freakshow, because for a bunch of egalitarian anarchists, they are weirdly uniform in their appearance! Massive revamp to Croatoa's mobs, mostly Redcaps, Tuatha, and Fir Bolg, giving additional critters to flesh out their ranks With the help of Penelope Yin, the Clockwork King has begun to regain lucidity, but with it, he has come to see the new threats to his 'princess and kingdom' and rebuilds his army anew, an army befitting a mechanical king! (might include a story arc which involves Primal CK doing a psionic fusion with his Praetorian and Clockwork World selves) Zone Revamps Kings Row - Would mostly stay the same, just have some newer buildings put in and such. Perez Park - Not sure if I'd remove it's hazard zone status or keep it, either way it'd largely be some new assets, particularly with the trees, and just touch up geometry in general Croatoa - This would be a biiiigg revamp and potentially be about having it fill a bit of the 'underlyingly creepy' air of old Dark Astoria. Also, would remove the normal barriers and have it so after a certain point at the edges of the zone, the fog becomes too thick and you're then teleported to the opposite side of the zone or something. (to feel like you're looping around), oh, also fix up the town and include some nice residential houses and such. Fautline - Yes, this has already been touched up, but honestly, this would mostly just involve some small touch ups and, if nothing else, allow for a continuous road, unobstructed road from the entrance to Yin's Market. Cap Au Diable/Port Oakes - this is small one and it's largely be touching up the mountain itself (if nothing else to feel bigger, also maybe add woodlands) and also making the tunnel open for access between the zones. A more intense revamp might even be both expanding them and adding actual residential areas, and in Cap Au's case, use a scaled down version of Mother of Mercy Hospital for the university instead of the general Paragon U one. New Mission Map Tilesets (Like, soooo many) Submarine interiors (Nemesis, Longbow, Arachnos, and 'generic') Airships (Nemesis, Sky Raider/'Generic', Fifth Column) Space Station (Okay, this would largely just be various types of labs (maybe mixed with offices) with windows looking out into space and arranged to not contradict itself) Apartment buildings/hotels Museums (both art, history, and science) Gyms Actual Nemesis bases (instead of the generic tech labs!) City/town outdoor maps in other parts of the world And now for some ideas of varying complexity that would mostly be controversial Another revamp to the Skulls per one of my old thread ideas. Scrapper taunt powers are changed into either 'gap-closers', 'pull', or projectile attack powers depending on the set. (The taunt component remains auto-hit, range debuff and other effects would have the hit check) Bring back the classic CoT appearance with some improved texture resolutions and all that Many 'eye beam' powers now are snipes so you can have you 'power superman/homelander' eye laser attacks Canonizing many of my own dumb lore/story ideas Cimerora happens in 60AD, Romulus Augustus is NOT the same as the Roman Emperor. Carnival of Shadows date back to early 16th century Italy instead of 17th The Hamidon of Primal Earth and Praetoria are different guys in the same family tree (basically, Praet Hamidon is 40 years older than Primal one, it's gotta at least be his grandfather) Tielekku is regarded by mages with caution despite being a Goddess of magic. (She did send Hecate to murder Ermeeth and his followers for teaching magic to humans. ... Which Hecate did by teaching magic to her own humans) Probably have Penny leave the FP and ultimately join an SG made up of Jim Temblor, Doc Delilah, Fusionette, and possibly some others. Probably create a new enemy group for Villains who are basically the 'Terrorists' of the Rogue Isles. Which means they're basically a resistance group of pro-democratic rebels who want to topple Arachnos and install a new government. Basically let Villains have more actual heroes to fight. -
At least one is marked by an exploration badge and does say who it is.
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Kallisti Wharf Suggestion: Stores
Sakura Tenshi replied to Sakura Tenshi's topic in Suggestions & Feedback
I am aware and believe I mention them. I am saying that actual enhancement stores with interiors, though, could help the zone feel a little more alive. Honestly, such establishments kind of fall off heroside around the 30s because it’s all just lone NPCs standing around in the open, and on Redside theres not a single such shop interior in the open world. -
Kallisti Wharf Suggestion: Stores
Sakura Tenshi replied to Sakura Tenshi's topic in Suggestions & Feedback
Definitely agreed. I actually toyed with suggesting maybe a new Yin store showing Mr. Yin has begun franchising. -
Basically, wandering around Kallisti Wharf and I realize something that could help populate it to make it more lively would be the addition of some enhancement stores. I know it's not the most efficient use of zone space, but I do think it could add a bit of life to designate some of the buildings on either side for a Pandora's Box, Xarch Industries, Image Inc., and what not. Also might be kind of nice to see an actual Wentworth's and Icon/Facemaker put in. (Oh, the facemaker could be in the villainside hospital!) This is all really just low priority flavor, but it's just something that popped into my head.
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Allow Masterminds to choose their weapons
Sakura Tenshi replied to Annapuma's topic in Suggestions & Feedback
They used to use bow and arrows but it was changed back on live. I wasn't sure if it was because the genin ended up preferring to hang back and shoot or if it was because the redraw was causing issues. -
Preemptively saying For Honor seeing as it’s a Ubisoft game and they’re probably not going to be picked up by anyone else.
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Allow Masterminds to choose their weapons
Sakura Tenshi replied to Annapuma's topic in Suggestions & Feedback
It’d be a nightmare for programming, but I’ve suggested something similar, though the idea was also that the extra effects would be appropriately added to the right “main set”, so assault rifle would still summon wraiths on Necromancer MMs as whips would give pack mentality for beasts. and as an aside, I would enjoy the idea of Archery on Beast Mastery for a whole “hunting pack master” thing. -
I'm amazed people still remember her.
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I remember in Issue 27 page 5, a lot of MM resistances/defenses were moved to their equip and upgrade powers making them enhanceable. But one thing I'm looking at is the removal of inherit resistance to things like confuse powers, which seems kind of important for MM. While a rare status effect, it did seem like a big deal to avoid MMs potentially being softlocked out of content against enemies like Awakened. (especially as not all MM secondaries do provide confuse protection or resistance). Also looking at detailed description is the fact that Mercs don't even get the smash/lethal resist they originally had when upgraded. And on that note it does seem SOME still get these resistances and even kept the inherit resistance buffs like Beast Mastery, Demon Summoning, and Thugs. All in all, I'm not really complaining as I haven't rolled an MM in awhile, more just wondering if these are bugs and if not if the homecoming team explained why for the seeming inconsistencies.
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Sakura's Indecent Power Change Proposals
Sakura Tenshi replied to Sakura Tenshi's topic in Suggestions & Feedback
Well, apologies for the necroing, but I figured since MM improvements seem to be hot-topic right now, I'd throw my hat into the ring for ways I think they could be improved, and some other general stuff. Mind you, I also haven't been reading all the different MM suggestions and this is me kind of getting out some old ideas. General Mastermind Changes Removing level downshift on pets as you level Increase pet HP by 20% (possibly have this locked behind upgrades) All pets gain an inherit 25% AoE defense bonus (to keep them from being instantly deleted by groups like Nemesis who spam AoEs like they're firefarming) Passive mode stance applies a strong stealth and phase buff while also being locked in to only effect self to pets for the sake of easier transit. Reducing Endurance cost for Mastermind personal attacks Making all personal attacks have an alt power options (picking one locks you from the others) that are basically just the personal attacks from other MM sets. Want to lead your mercs with dual pistols or a laser gun? Sure! Yes, the sub effects would remain the same per the core MMset (so your necromancer with an assault rifle would summon wraiths. You figure out how that makes sense!). I'm also aware this is a huge pipe dream request sort of like the other ideas. Sentinel Opportunity - Vulnerability: When you defeat a target under the effects of opportunity, you get a small heal and endurance boost. (maybe 10-15%/10-20%?)