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insome1

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  1. I vouch for plant/storm/ice. Melts folks and is pretty flashy too.
  2. Current recharge is 171.25%, but with the 5 "force feedback procs, chance for +recharge 100%", (3 used constantly with a normal attack chain) perma haste is almost a given. ((Or very very close)) S/L defense 29.99% S/L resistance 9.5% Regeneration Rate 0.94%/sec (12.65 hp/sec) Recovery Rate 3.01%/sec (3.31 end/sec) End Consumption 2.27%/sec (2.49 end/sec) Recharge Time Bonus 171.25% Acc bonus 1.65x To hit bonus 85% Stealth Radius (PvE) 65.00ft And i'm sure you do, but throw Celerity: +Stealth in your Sprint power choice. But with the cold opening of Seeds of Confusion and a follow up with Roots/Vines and Tornado, there is almost no need for the high defense and resistance. IMO. But there is always Hibernate if things get out of hand. And with this build, even if you can only effect yourself, your pseudo pets are still going strong. Also, I am always in the front lines near melee so a strong defense isn't typically needed, unless you are just that unlucky. ((Also also, ima need to update my mids. im only on v1.9)) (updated) And to any visual learners out there. This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Natural Controller Primary Power Set: Plant Control Secondary Power Set: Storm Summoning Power Pool: Leaping Power Pool: Speed Power Pool: Teleportation Power Pool: Leadership Ancillary Pool: Ice Mastery Hero Profile: Level 1: Strangler -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(3), BslGaz-Rchg/Hold(3), BslGaz-EndRdx/Rchg/Hold(5), SprEnt-Rchg/AbsorbProc(5), Lck-%Hold(7) Level 1: Gale -- FrcFdb-Rechg%(A) Level 2: Roots -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(7), SprWiloft-EndRdx/Rchg(9), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(9), SprWiloft-Rchg/Dmg%(11), SprOvrPrs-Rchg/Energy Font(11) Level 4: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(13) Level 6: Hasten -- RechRdx-I(A), RechRdx-I(13) Level 8: Seeds of Confusion -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(15), CrcPrs-Acc/Conf/Rchg(15), CrcPrs-Conf/EndRdx(17), CrcPrs-Conf%(17) Level 10: Steamy Mist -- LucoftheG-Def/Rchg+(A), Ags-Psi/Status(19), Rct-Def(19), Rct-ResDam%(21) Level 12: Combat Teleport -- ToHit-I(A) Level 14: Teleport Target -- RechRdx-I(A) Level 16: Freezing Rain -- AchHee-ResDeb%(A), AnlWkn-DefDeb(21), AnlWkn-Acc/DefDeb(23), AnlWkn-Acc/Rchg(23), AnlWkn-DefDeb/EndRdx/Rchg(25), AnlWkn-%ToHit(25) Level 18: Vines -- UnbCns-Hold(A), UnbCns-Hold/Rchg(27), UnbCns-Acc/Hold/Rchg(27), UnbCns-Acc/Rchg(29), UnbCns-Dam%(29) Level 20: Hurricane -- FrcFdb-Rechg%(A), DflEgo-RecDeb%(31) Level 22: Fold Space -- RechRdx-I(A), RechRdx-I(31) Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 26: Carrion Creepers -- FrcFdb-Rechg%(A), ImpSwf-Dam%(31), DblAct-Stun%(33), GrvAnc-Hold%(33), Ann-ResDeb%(33), Bmbdmt-+FireDmg(34) Level 28: Super Jump -- Jump-I(A) Level 30: Tactics -- GssSynFr--Build%(A) Level 32: Acrobatics -- EndRdx-I(A) Level 35: Tornado -- FrcFdb-Rechg%(A), OvrFrc-Dam/KB(36), ShlBrk-%Dam(36), TchofLadG-%Dam(36), AbsAmz-ToHitDeb%(37), AchHee-ResDeb%(37) Level 38: Lightning Storm -- FrcFdb-Rechg%(A), Apc-Dmg(39), Apc-Dmg/Rchg(39), Apc-Acc/Dmg/Rchg(39), Apc-Dmg/EndRdx(40), Apc-Dam%(40) Level 41: Hibernate -- Pnc-EndRdx/Rchg(A), Pnc-Heal/Rchg(42), Pnc-Heal/EndRedux/Rchg(42), Pnc-Heal(42), Pnc-Heal/+End(43), EndMod-I(43) Level 44: Frozen Armor -- LucoftheG-Def/Rchg+(A), ImpSki-Status(45), StdPrt-ResKB(45), UnbGrd-Max HP%(45), GldArm-ResDam(46), GldArm-RechRes(46) Level 47: Frost Breath -- Rgn-Dmg(A), Rgn-Dmg/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(50), Ann-ResDeb%(50) Level 49: Ice Storm -- Ann-ResDeb%(A), PstBls-Acc/Dmg(50) Level 1: Containment Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Run-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Mrc-Rcvry+(A), Prv-Absorb%(34) Level 2: Stamina -- PrfShf-End%(A), EndMod-I(34) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Clr-Stlth(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Musculature Radial Paragon Level 50: Cryonic Radial Final Judgement Level 50: Paralytic Radial Flawless Interface Level 50: Ageless Core Epiphany Level 50: Control Core Embodiment ------------ ------------ A small thing. Ice Storm is 6 slotted. (5 Positron's blast, omit "damage/range")
  3. Well, I was able to compile a new list. It looks like the 4 teleports labeled A-E, F-M, N-R, S-T are still able to be used with only the additional zones to be added. It looks like there are only 38 zones total. Or if you prefer.
  4. Please direct me to the right place if this isnt it. But Smoke Grenade on blaster secondary now aggros the uninitiated mobs. I had 65ft stealth on +4 council. Can someone else confirm? EDIT:: J/K. It was Dark Watcher's Despair chance for recharge slow.
  5. Taking a look at the changes. Was there a reason the jump control was removed from the new merging of Gymnastics and Agility? Screenshots below of the stats.
  6. Id thought Id share a few teleport ideas and give a list of zones for people who may not have it. Quick tip: You can sort zones by alphabetical order A-E, F-M, N-R, S-T(z) for easiest use. List of all zones. Base Porter ideas Would love to see yours.
  7. We all love costume contests. Its one of the best things about City Of. So heres an idea. There are 12 mannequins in Icon (10 on the inside, 2 on the outside). If there is a way to edit them on the back end, maybe there could be a Homecoming wide costume contest each month that the top prize is having your costume up for a year! These could be in game or on the servers like the 'Bring you kid to work day!' contest. Just a picture of the mannequins
  8. Came across this fun game crashing bug. So, we all know you cannot create a Stone/Claws Tank. And for those of you who dont, you cannot create a Stone/Claws Tank, or so I thought.. Recently I was looking around for a new toon and had seen Claws. Never trying it before, I decided Id roll a tank. Claws being the obvious choice with Stone for me. Typically, if you try to create a toon that has incompatible powers, the unselectable power will be greyed out. EX: Shield Defense and Katana or Stone and Claws. But if you choose the secondary power first (Claws), the character creator will allow you to select the primary power (stone) second. If you try to go back in to secondaries after selecting Stone, all is as intended and Claws will not be selectable. But if you skip right on to costume creator, you can register your very own Stone/Claws Tank! Sweet. A Stone/Claws Tanker! One of a kind! Bet theres no build for this yet on the forums! It appears the background code does not support this character combo.. at all.. and unfortunately for anyone attempting this method, your game is about to crash. No problem! We can always log back in and just select our new Tank from our vast (thank you Devs) character list. But youll notice that the new Tank is not even selectable. Youll get a fun new error message "InvalidPlayerinfo" with a creation date of 7480 days! Really wish COH was up and running 20 years ago! Sometimes youll get an error report, sometimes the game just spins out and crashes. You wont actually beable to play this new character, but you can brag how you have a permanent missing character on your character list! @Devs, maybe the coding can be updated to include Stone/Claws Tank or at the very least, fix this error in the character creation screen, its kind of a bummer being taunted with the possibility of this great concept toon, just to have to pulled away at the last moment. Ive attempted this bug with other unselectable primary and secondaries, and it appears only "Tank's Stone and Claws" is the magical broken combo. Ingame ticket submitted, thread creation requested by GM Crumpet. Crash report submitted around 1am PST on 06/25/20 Previous thread: Pictures Below
  9. Thought this was funny. I recently rolled a stone tank and was actually thinking claws over savage. Ive even seen the animations in costume editor and thought Id try to prove this thread wrong! 😄 I was able to make the toon, get him to attempt to load into AP. But then crashed. Reloaded and had an InvalidPlayerinfo.. which is fun! Glad I rolled the /savage. ((if any wants to know. choose the secondary claws first, then back to primary stone. But if you go into secondaries again, claws wont be selected. But if you dont go back to secondaries, you can see the costume and power custom screen. Only works with Tank tho.
  10. Base ID: zero-7243 on Excelsior You enter the ruins on unfamiliar asteroid. The walls look ancient. And the more you look around, the more things seem out of place. Where is everyone? There are secret rooms and tunnels borrowed out of the rocks that seem to lead back in on themselves. An eerie mist and strange fauna surround the ancient, repurposed shrine. The only thing you recognize is an out of place Icon Tailor that seems to have been assembled on site. But how did they get it here? And who would want to work on an abandoned asteroid? You finally manage to find a pathway through the dwarfing cliff side. The alien, magenta sky that surrounds you is suffocating. You have to take shelter! Do you hear music? Where is it coming from? Are you losing your mind to these alien spores in the air? There hasn't been another soul around except those motionless Icon workers. Where is everyone? ((So this, like I'm sure many of your bases, is a work in progress. I've spent quite some time building this base. Since September 2019 at least. (well this iteration anyhow). There are a few unfinished areas and tons of random glass floors floating around, so please pretend you didn't see those 🙂
  11. Hi everyone. This has been an off and on project since October. If you are interested in seeing it up close. Its on Excelsior. /macroimage Macro_Button_01 Base "enterbasefrompasscode Zero-7243" Would love some feedback and criticism. But its not 100% yet. Just could use some positivity today. Thanks everyone.
  12. Little one's first costume contest!
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