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MsSmart

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Everything posted by MsSmart

  1. While I play all character types, I find survivability optimizing support types to be greatly harder than melees. That said, while possible to achieve reasonably good defense percentages it comes to a cost in power capability variability which melee types do not have to sacrifice at least not nearly as much as the support types. I have observed that many of the sets abilities desirable by melee are consistently within the first 3 sets of an IO type, and the ones the support really needs are always the 5 and 6th. it would be nice if new sets would place the defensive bonuses on the 2 and 3 sets as opposed to the 5th and 6th. I will confess, I use the heck out MIDS to design my alts, and I am very much IO focused to give all my alts maximum survivability. This is my choice, and how I derive joy out of the game when playing, I by no means intend this suggestion to force how I play on you; in this case, simply don't use the new IOs if they are made.
  2. I tried making a lady character, and so her wearing a helmet, but was highly disappointed at not letting my long hair show like Batgirl for instance, I did found a cowboy hat that came with hair, but you had no choice of what hair style, but at least there was hair. So my request is it possible to have a hair option with the helmets and masks? Not sure how horrid or intense this would be graphic wise for the developers to do, but its a wish...
  3. I would support a re-work of the Peacebringer and Warshade, it is a nicety that they can transform and be the equivalent of any of the other classes, but as it said, jack of all trades and master of none. I made one of each to give it a feel, and frankly, I found them mediocre overall, and once I got them to 50 and T4D, they went to the closet to never be played again...
  4. This is just a Quality of Life, call me lazy if you must... When assembling your T1/T2/T3/T4 you look at the salvage components you need and then go on to convert to emps to threads or other incarnate salvage or convert threads into white or yellow salvage needed for the tier component. As an observation if you have 68 Emps you have all you need to go from nothing to T4 So it would be nice to be given a choice to combine the incarnate salvage or just pay the Emp price to get the creation of the tier goodie done for example, if you go to the radial T4 you should see an option saying pay 68 emps, if you have lower tier components already made, the 68 would be logically decreased to provide the respective credit.
  5. I tend to disagree with the suggestion, despite of being appealing. When I look at the various MM choices; they are all thematic and the creatures/beings summoned by the MM that are in fact minions which could be ruthlessly sacrificed . This observation would invalidate an MM hero team, since the heroes would not willingly accept to be treated as minions and be sacrificed at a whim. As Rudra said, just team with other players for the effect. I have heard many an MM saying that they consider other players as their pets in a humorous manner... Only a thought
  6. You looking at changing the power pool itself or having a new power set? I would be excited with a new power set that would mimic what "The Flash Could Do", below are some samples: Run : movement wise super speed with the ability to run over walls (The Flash Could) Phase Out (as the Flash could to go through walls, too bad the game could not support this) but at least as a way to avoid damage would be ok Vibrating Fist - Extreme Damage Punch (Flash used it, I think once, since The Flash was not blood thirsty) Invisibility - I think the way it is done in game is ok Speed Defense - The Flash's reflexes were so incredible he could dodge lasers!, would think a very high defense like 10% against all attack types and positions as a base would make sense Power Recharge: All Powers should have very very short and fast graphics with minimal rooting, you could see the Flash walloping on a bunch of baddies practically at the same time, if possible make the attack rooting durations reduced to a fourth if possible. Regeneration of Hit points: The Flash has insane regeneration of hit points Regeneration of Endurance: The Flash can recover fatigue, super quick, well he is the Flash after all, ha ha ha Accuracy Bonus: The Flash is so fast and his victims so slow, how could he miss? Would feel that 15% accuracy bonus would be fine Only some ideas...
  7. I think you get the idea, perhaps the word I should had used is obliged as opposed to forced, but the principle stands. Getting tired of the idiotic nit picking, so I am done with this thread
  8. Those were the assumptions made by Emett when the concept of status effects was first introduced, with the arguments of why it was done in such a way. With regards to stock lots of break frees as a solution to spammed status effects has been a subject of argument for a long time. To you, which represents one camp of the argument, it is perfectly acceptable to force players to stock large amounts of break frees which almost never fall during the game, and the other camp of thought which I side with that inspirations should only be used for special occasions and not munched liked chips during a football game
  9. Perhaps remembering from beta and live the history of status effects is quite interesting and the initial assumptions that defined who and how much status effect protection were made: The first assumption - Status effects were limited to melee range Second Assumption - Since status effects were melee, and the tank was supposed to be in the middle of the baddies and getting their attention, it was natural to get the largest status effect protection as you see still today Third Assumption - Since Scrappers were supposed to get in melee range, but not be aggro magnets like the tank, they had a need for status protection but not in the magnitude that tanks required Fourth assumption - Since all other classes were essentially ranged, and status effects were strictly melee, there was no reason for support types to have any status protection If you look at the initial assumptions were defined, the overall environment worked out The problem, was that developers did not stick to assumption 1, and decided to give mobs ranged status effects. I in part agreed with that, because the concept of not having ranged status effects was simply dumb. The problem with making the mobs more realistic, was that the fourth assumption became false, and no initial effort to re-balance the game was made. Note I said initial, the developers in time understood the unbalance that occurred, and made band-aid solutions to alleviate the issue. The created a new pool "Arcane" and made "Rune of Protection" which did much to reduce the performance gap but you had to be 20 to get it, then when incarnates was introduced they made Destiny Clarion and Hybrid - Melee; which were awesome for content 45+, rune of protection is only good for missions 15+. To correct this situation, the developers introduced the "Sheer Will" accolade, you have to be 35+ to do all the 5 SFs to earn it, but after earned it is available at any mission level. So I can't say the developers have not provided a means for support characters to have some essential means to survive the spammed status effect environment of present, yet it is not nearly as effective as afforded to melee. I had argued that Tanks have 12 protection Scrappers have 8, so it would follow others should 4 protection but really do not know how to give the support types the +4 without having to do significant power set rebuilds. The closest thing I can think, that should not be to invasive from a change perspective is to take the status effect protection powers instead of being single target (usually the giver can't help themselves for some incredible reason) to turn the power to a PBAOE so they can help the entire party and themselves, for example the storm defender O2 could be made a PBAOE and give those nearby status effect protection and light healing, but this is only an excursion. For those who contend that support types do not need assistance in the status effect department, I suggest to please pay more attention during a TF or mission, and look at what classes are doing the dying. In general I note the support types biting the dust much more often, and if you further observe, they were hit with a status effect and could not get over it on time. The concept of having a dozen break frees just to play the game is a no go, inspirations are supposed to be used for true emergencies and not as popcorn (unless every fight round is an emergency, since mobs spam the holds, etc.) Please note the origins of status effects were set before City of Villains, but the same standards were used for the red classes.
  10. Get the Sheer Will Accolade, 5 x SFs and it works superbly and after earned it is available at any level!
  11. 100% resistance, only halves the duration, which pragmatically is totally worthless, and the game caps resistances at 95%, you can't win if you are a non-melee
  12. So I could "edit" the macro and copy paste the text, and then make the new macro and paste it, right? Awesome, thank you
  13. The game has evolved to provide some relief to support types over the spammed over used status effects... The first thing I go for is the Arcane Pool and by level 20 pick up Rune of Protection, its sad you have to wait till 20, but it beat nothing. The second thing is getting the Sheer Will Accolade, yes you have to do 5 r3ed side SFs, but once you have it, it is well worth it. The third but you have to unlock your destiny clarion The fourth is the Hybrid Melee Unfortunately the last two you have to wait till 50 and then limited to likewise missions But from my part, the more choices to get status effect protections to support types, the better
  14. Anything to allow repeating missions with friends on the go and avoid Oro
  15. I was doing a TINPEX an noted a Mender resurrecting a Boss I recently defeated, and it occurred to me, why not have MM pets that can do the same? Perhaps limited to resurrecting another pet of the same MM, would be neat if they could resurrect team mates of the MM. Just a suggestion, maybe for the next generation of MMs, but I think, there are some MM pets that actually do healing, maybe they can have the rez power added to their trey? This certainly will help make MMs even more coveted in teams :<)
  16. So it appears to me, the pets going puff or staying is an artifact on how they are programmed, and we see various artifacts as person defeat - pets goes poof, mob defeated - pets go poof, mob defeated - pets stay for a little while, and last mob defeated - pets stay till they themselves are defeated So my request, would seem, would require to relook at how the artifact is used for the pet, if given a choice as I explained, put my pets on a timer so they are around to provide cover when I try to resurrect. If anything, keep the game consistent.
  17. Would this be Uniques, or could buy several? I would like the idea to expand Karma and Steadfast IOs to have other properties instead such as resistance to defense debuf, resistance to slow, and resistance to resistance debuff to have a set of 6, and then use the set bonuses at sets of 4/5/6 to provide the Immob, Confuse, and hold at +5 protection. I used 5 since rune of Protection provides 10. Only a thought... I am sure the purists will have a thing or two (more like a bunch) against this...
  18. Normally when defeated our pets go poof, while with for example Manta folks the darn flying machine gun stays after its master has been defeated. It would seem only fair if the player's pets would remain, so they can cover their master undergoing a rez. Thank you
  19. In general I do not have a problem finding glowies, but here are times they can be maddening. I had on that was under a stair, silent, and partially inside a crate... I ti s for those odd situations a finder would be handi.
  20. This is a QoL... At times I write rather long macros and when I complete it, I realize I got the title to it wrong. As is, if I have an error in the macro itself, I can edit and fix it, which is great. Could a title edit be made available?
  21. Thank you, appreciate the clarification. Once more, thank you
  22. Thank you, appreciate the clarification. Once more, thank you
  23. There is a way to know who are the top holders of badges?
  24. Slippery slope here, I need a reasonable AFK timer for I am handicapped, wheelchair bound and recently had surgery which makes me need to go to the bathroom all too often for now, and trying to get off my wheel chair to get on the toilet is like a gymnastic challenge, I need the time. I imagine your beef is with the exp/inf leeching folks joining the MSR going AFK and periodically nudging to not time out. That is a terrible situation, but the community has to address that and figure how to curve it. Changing the timer times, would be more counter productive to players for legitimate reasons needing to step out. In any activity, I participate, I inform the team, that I am going AFK not just doing it, basic politeness.
  25. Psi-bolt made a valuable point, showing that there are multiple views on the same thing, and you still refuse to make room. Then you really go out of your way with taking things out of proportion to justify that its your way or the highway attitude. Come on Rudra, you come across as a rather smart individual, why not open your mind to other ways of thinking playing, and enjoying the game?
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