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MsSmart
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Everything posted by MsSmart
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When I am going through a shoot-fest of baddies, I click target a baddie and go to town, when he dies, if I click an attack, the game automatically targets a baddie for me. when it does, it is always the mob farthest to the right or left, even though in front of me there is one which is nearest, but does not get targeted. Is there a way to have it default to nearest in-front of me centered? If you know a way to do this, please explain how, thank you
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Surgeons are my #1 target of my ranged alts on ITF, not dealing with them can make battles take much longer, and could get team mates killed since the EB keeps getting healed.
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Having thousands of threads is no big deal, just play the content. I see no benefit to destroy incarnate salvage to add even more to my thousands of threads. Tier 4 inspirations, all my alts have them, but frankly they are next to worthless for I very seldom ever use them, because I spend a lot time on Mids to make very survivable alts, and then I play carefully, so very seldomly I ever in a situation to need the inspirations. For example, my supports have Rune of Protection and Sheer Will, so the few times I get nailed with a status effect I use one my two get out of jail free cards. Selling them, sounds good, but just from converting hero merits into boosters and selling them in AH, I got over 9 billions saved in emails, all 52 alts are at 1.1 Billion each and a few at 1.9 Billion, so once more, why destroy salvage for threads for inspirations to sell? I really wish as I make new alts and in the process of T4g them, that I could move the materials from one alt to another in my account, besides the work around of just moving about a bunch of transcendent merits which stacks up from just doing the content (Hami gives me 4, TINPEX gives me 2; if I do 3 Hamis a day and the TINPEX, I stack 14 emps) But it does not hurt to wish upon a star for a plan, hugs
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I find myself soon or later league leading, and boy if that is heavy work. But to deal with AFKs, I take turns targeting through players. eventually I get to were I am targeting nothing and I follow with a tell to the one who is distracted or afk. A few moments later a second tell is sent with a kick warning, if nothing happens, then the boot happens.
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There is an Arachnos map, usually used when you are supposed to get something to spawn Barracuda's ambush. You go in, turn left and pass thru an entrance and you see ramps going up and down, then you go down and down and down, and you stumble on the glowy and then the ambush gets so lost....
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By now all my alts have unlocked all the incarnate powers and done all the T4 variants, and after awhile my bags are filled with incarnate salvage with nothing really for me to do with them, besides looking for ways to just throw them away. So I am curious what the devs have in store for all these incarnate salvage in the future? Maybe they are going to release more incarnate powers and thus the salvage would be very much needed,,, Anyone one knows?
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Is this a work around to transfer Hero/Transcendent merits from one account to another?
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Typical Rudra, ha ha ha
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As few as they are, and difficult to find, doing 100 of them or more seems simply abusive, I am thinking for instance the much hated 100 Fake Nemesis badge for instance and the Fakes are not hidden, just very scarce and not nearly as scarce as the so called sniper. I would be ok with the badge, say if you defeat 10 snipers in any of their spawning zoned, I only knew of the PI one and had never experienced them in other zones but there is something to be learned about this game every day.
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Null The Gull has the ability to send you to a zone as part of its variety pack of functions... Some folks are badge collectors, while I only keep up with them with one alt, others seem to do so with many of their alts if not all. So it occurs to me, why not have Null The Gull send you to zones where badge events occur, so you could go to the Rikti zone where perma invasion occurs, a Nemesis Zone, and so forth. This way badge collectors can go to this places and acquire their badges any time, without having to form a team to do to spawn an event. Thus, keeping the effort casual, specially for those playing during low population times.
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What TF triggers the zombie stuff?
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I normally develop AE missions more focused to be more like team training than farming. Thus, I try to make my various areas apply different tactics to force the team to adapt to different style of challenges, but what I can't program in to AE missions is to make the team to adapt to groups having Taunt, because the mobs simply does not have this characteristic to be chosen in their power sets. Not sure, why Taunt was omitted, but would be nice to have it available for mob teams to use
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New Null the Gull Setting: Minimal Fx Buffs
MsSmart replied to RadiantPhoenix's topic in Suggestions & Feedback
If we going to add more goodies to the Seagull known for stealing Cheetos from 7-11s, would be nice if the wacky bird offered: Make my powers do Knock Down instead of Knock Back -
There are granted some events that may not make sense to be available any time of the year such as the Christmas and Halloween events, so they would not be on the rotation. But why not rotate Nemesis, Zombie, Rikti Invasion, Server Disconnect events with each lasting a week? I think this would spice up without the need to do a TF to force spawn them, yet still be able to force spawn them if a team desires.
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They do not get snipes of any form, which is gaping hole, while melee who only supposed to have at best very very short range attacks get the snipe. All my Scrappers have snipe, so it would make sense to me while the Sentinel bread and butter ranged attacks being only to modest ranges, still should have the defining snipe.
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Oh common Rudra, you can do better than that...
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Just a thought... Since Everlasting server is seemingly behaving very unstable, I been thinking maybe I should transfer my alts to another more stable server. The problem is I have about 62 alts, which would be very tedious. So I wonder, if a way could be made to allow all alts in an account to be transferred besides doing so individually Thank you
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As of lately, I have "heard" many complaints that exp has been nurfed for this event, which I tend to believe its not so, its just the composition of the players in the MSR has resulted with reduced DPS, which results with reduced kills and thus reduced exp, inf, etc. I would gather that many folks use MSR for usually one of 2 purposes, the first is to get vanguard merits for pet acquisition, the second is to use to level low level alts towards the magic 50. So it occurs to me, that many repeatable high value TFs tend to half the gains on the second pass, and once again on the third and subsequent... So why not double the exp, inf and vanguard merits on the first pass, when repeated the merit gains, exp and inf gain drop to normal rates, and the third there are no merit gains and exp and inf are now halved, and keep every subsequent repeat By allowing players to get their needs satisfied quicker, it releases players to participate with others to do other game content