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MsSmart

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Everything posted by MsSmart

  1. And the very beginning of the post was all about incarnate salvage, 1+1=2?
  2. Classic definition of farming, thanks for describing, but the reason I made the response is because I felt the poster had a different definition of what farming was
  3. Rudra what is the title of the suggestion? Perhaps you should try to read my post with an open mind and suffer less of Sue Syndrome :<)
  4. I said from the beginning it was salvage, my providing a justified exchange table should have been a blinding flash of the obvious. To address your standard work around with the intent to deny the QoL is that your suggestion does not yield emps! just more trash.
  5. Sorry sweetie, but I do not get the sell part for my suggestion, nor the concept of farming as you stated, my concept/definition for farming is going to AE and abusing the mobs for exp and inf, would you consider chain doing TINPEX farming?
  6. I do want to thank you all for posting and providing reasons for your position
  7. I feel if the buffs and abilities are made into PBAOEs, then support can buff themselves, but the other classes also gets the buff as well and they are the much better for it and do not become inferiors as a poster above noted. There are some buffs that are already area like the forcefield ones as mentioned above, would be nice for other abilities for other support classes to have that benefit, the recipients would just be as grateful for a PBAOE buff as a personal (target) buff. Also a PBAOE given to say O2 would get all the players at a time and heal them as opposed to the defender doing one at a time in a spammed status effect battle... There are team efficiencies in a PBAOE over a single target effect, the world is not perfect for the PBAOE area of effects is likely not as ranged as a targeted one, so there is no perfect solution which requires adjusting play style to maximize your ability.
  8. Love the always assume the most possible negative variation attitude, way to go!, how about making them PBAOEs, its actually better for the whole team rapidly gets the benefit...
  9. not much of an intellectual discussion...
  10. Earlier during live, I had always had an issue with powers that a player could only use on others and never be able to use upon themselves, like I know how to heal everybody, but I too darn stupid to heal myself! I can boost your con, but have no earthly idea to boost myself, seems intellectually stupid. I can get the background reason, during live and the old days, the developers wanted the support to focus on being support, like a movie needs support cast who will never be stars. And in those old days as the classes, were designed, it made sense. But that was in "those days", now all the melee for instance, have been refurbished, given IOs sets that frankly they can go about dealing chaos havoc and destruction without any need for support at all, not even remotely. So with this in mind, why not let the support benefit from their own abilities? I know, there will be the crowd that will loudly cry, that will break the balance! Sadly that balance you so cherish, was broken long ago. In fact by allowing the support from benefiting from their own abilities, is in fact reducing the unbalance gap. Any thoughts, only looking for an intellectual discussion here, not really an endorsement or otherwise
  11. I already have 5 bins full them, after evolving over 50 alts and periodically upgrading based on what I have learned of the game, they accumulate.
  12. Please explain, if you would, why others can't avoid what they perceive as tedium? If you dislike the QoL so much, there is a simple way to deal with it: Don't use it, no one is forcing you after all.
  13. On the grounds that the developers let you transfer emps among alts in your account, your belief is hardly universal, but very much yours of which you have the right (as usual) to disagree with any QoL
  14. At this time, you can convert emps into salvage and assemble your IOs, the rate in Emps is as follows: White = 1 Yellow = 3 Orange = 8 Purple = 30 If you could convert salvage to emps back, perhaps allow for a nominal 20% exchange penalty Reversed White = 16 Threads (had to make change) Reversed Yellow = 2 Emps and 8 Threads Reversed Orange = 6 Emps and 8 Threads Reversed Purple = 24 Emps I know you can convert salvage into threads and buy inspirations and then sell for inf, my intent is not to have more inf from salvage or emps in fact. I just want to have a pool of emps for new alts so they can fully T4 their incarnate abilities with several variations of choices (Destiny - Ageless/Barrier/Clarion, etc) or have the means to assemble a T4 prior to a stat TF to best provide group support for example. This is a Quality of Life suggestion to reduce not needed tedium
  15. From time to time, I respec my alts to get different capabilities for them and as a result IOs that I have boosted to +5 are no longer needed, when I try to sell them in AH, they are stripped of the +5 bonus and I get nothing for them, that is nearly $5M influence!, sadly the best solution to prevent such horrid waste is to ask to have AH upgraded to allow for +5 IOs to be sellable, I have early dementia (old, have neuropathy; have diabetes induced dementia; and lastly I have liver terminal disease, but at this time under remission for now), but I believe that the suggestion was very negatively received with a healthy doze of how stupid I am, that I should learn how to play the game, and suffer the consequences of my stupidity. So now, I am thinking, there is an enhancement you can buy and use to pull an IO from your enhancement build, so why not have something similar? Maybe a window you can click from a modified convert, where you put the +5 IO from your inventory and convert it to a +4 and so for, and get the +1 bonus placed in your inventory as you spend the hopefully cheap (1 merit cost) IO puller? It cost 5 merits to buy one +1 bonus, so paying 1 merit to regain it, seems reasonable to me. Well I said it, let the beatings begin, feel free to tell me how brilliant you are...
  16. That is what I have to do as well with my builds, but the question why should I have to buy them, when other tank power set already have it as a base? That is the unfairness I am talking about
  17. Here we go again, with the avoid solving the inconsistency with having folks having to buy a power that other tank classes need not...Way to go!
  18. I want to correct my statement over fire, heal provides toxic resistance and combustion endurance de-buff resistance; apologies for confusion
  19. The way it was supposed to be done, is that depending on the type of armor it would naturally have more protection accordingly, so fire would have greater resistance to fire and cold damage, and thus different. There is no reason for any tank protection to have different knockback properties
  20. Having a large selection of tanks in the game, it is easy to note that some tanks are given as an inherent ability to be essentially invulnerable to knockback while a few others have no protection at all. As an example, Let Fiery Aura's Combustion have a side effect to provide +4 Mag cumulative knockback protection, in the same theme that heal provides protection against endurance de-buff. I am not asking, for someone I know will be insta-fast to put words in mouth, I am not saying to make all protections identical, the focus is only for knockback. The stale, standard answer of the anti change crowd, that they can buy enhancements to provide such protection; while it sounds intelligent, it does not address the injustice of some power sets getting it for free and others do not. So there...
  21. I do not how or why Tanks with Fiery Aura came a topic in this topic, but of all the protection powers for tanks, Fiery Aura is the most challenging power set to play. It requires to pay attention of what powers you have to activate and keep re-activating such as heal to get endurance de-buff protection. It was a very proud of day for me, when I demonstrated to the everlasting leadership that an Axe/Fire Tank could actually successfully tank Hamidon, which took a lot of focus, but it was possible, and a testament of how good the power set actually is. The one short fall of Fiery Aura, like some of the other protection sets does not have knockback protection. I would suggest, keeping in the theme of Fiery Aura, to make combustion have a side effect to provide Knockback protection. But that is just a suggestion, which I am sure, I'm gonna get flamed (ha ha ha) for it....
  22. Gee Rudra your need for extreme negativity and condesendence is just overwhelming
  23. There is no issue, with wanting to create as many alts to experience the different power sets, that is the positive side of it; but when I am forming a TINPEX and the player is sending me tells how to get to RWZ and they are level 50! Now Houston control we have a problem... I will admit it is not frequent, but it is more often than it should. I had level 50 players asking me how to get to Oro and one had no idea where red zones were and how to get there, the list goes on... The use of power level activities, is fine, if the end purpose is legitimate and as an a truly experienced player bringing a new concept to the top and meant to be played as opposed to be another unread book in the library... When these activities (events/MSRs) are pushing for the 40 players, and maybe the server has all 50 to 55 players on line, the event pretty much zapped the population available to form TF/SFs, maybe Rudra you don't form TFs habitually, but participate on them if someone else goes through the trouble and had not experienced the recruiting effect directly. I do consistently form TF and SFs and when MSRs and events kick in, what would have been a 5 to 10 min recruiting effort for a TF/SF now becomes a 15 to 25 min enterprise! This is more of an observation, than a complaint proper.
  24. I do not believe events on to themselves breaks the game, but the duration of the event is what is an issue with me. I find events to give spice to the game, but like any dish too much spice ruins it. I feel that a week maximum for an event is more than enough to get a break of the routine, do something different and really enjoy it. A problem with a significant portion of the population is that they have a strong desire to create as many alts as possible, thus they create an alt and rush to level to 50 as fast as possible and as soon as they accomplish this, they make another and the cycle repeats itself in a never ending fashion. So as a result, these folks are always looking for a way for quick leveling with the least effort possible, so here is where the events become so popular, and when there are no events then there is the MSR a consistent paradise for the alt levelers and if an MSR is not on-going, then you see them posting for a door sitter in a farm. Now, some would think what is the harm with an exp leech paradise? The problem in my experience, is that they seriously deplete the available population in the server to form TFs to do the actual material in the game, another problem is that those folks at times have no earthly idea how to play their alt, and some do not even know how to get around in the game. In a way as much critique against farming, it seems to me, the nurfs to farming should be removed so the exp leech folks can go to farms consistently, maybe some would return the favor by running a farm to repay the community, but I seriously doubt the y would...
  25. Usually when you want to transfer large amounts of Reward or Empyrean merits from one alt to another, you use the 50 count currency, that is Hero or Transcendent to do this, the problem is from a couple to 50 is a long way. It would be nice to have smaller denominations, think of the dollar it breaks down to pennies (reward/emps), but then you have nickels (5 count), dimes (10 count) and quarters (25 count) which have been set up over time for practical reasons. So it would make sense to do something similar with reward and emps merits, but for now I would settle with the 5 count currency. Any thoughts?
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