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MsSmart
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You missed my original reason for the posting, my true complaint is the inability to form teams to do "other" content, unless spending over half an hour begging for players to join is totally acceptable and enjoyable. So if you can't start something, due to ToT, you may feel like, what the heck, might as well ToT. So you do "second best" of choice of what to do, and you consistently end up in a team were 5 out 8 are AFK, which seems like rubbing salt on a wound. For this week, I have avoided ToTs all together, just too burned out of them, and happily others are getting that way too, and teams to do other content are now being possible to form in a reasonable amount of time
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Hi: While ToT can be fun, yet all good things may have unintended consequences. Because ToT is an excellent place to PL your lowbie alts, and thus serve as pseudo-farm, a disproportionate percentage of the population rushes to PI/Grandville to ToT. Because the server population is frankly not that high, trying to do any content even the weekly is impractical, unless spending close to 45 min begging for folks to join you TF is considered by you as practical. But be as it may, there is not much that can be done about this, folks chose to do what they want to do. Even if its to shamelessly exploit an event to get PLd. Remember how many of us criticize players who are always asking to sit at a farm instead of playing? Well, ToT is those folk's dream come true. So the reality is while ToT is going on, it is likely to be the only game in town, unless you are willing to personally be begging everybody to join your TF for over half an hour or more. Given this, you join the ToT, what else is there besides not playing the game you missed for so many years and is back? So you endure the Pld crowd, but what really rubs salt on the wound, is that over 80% of those PLd folks, so used to by afk while door sitting, go AFK, they do not knockon doors nor throw a punch at baddies to help the others in the team get a share of exp. This is the issue, I am asking for suggestions or recommendations on how to mend. A potential solution, is only for ToT leagues, which can be detected by killing flag mobs (tot mobs), is to decrease the AFK timer of 15 min before you get disconnected to 5 min, and hope this will force these folks to be pro-active. Some raid leaders has asked other team leaders to check on their team and report who are those on extended AFK. But this suffers from another unintended consequence. There are not enough level 50s present consistently to lead the ToT groups, the PL greed is that bad. So when you find the level 50 is one of those going AFK you are in a dilemma. The controls of a league, only allows the league leader to boot folks. Maybe if any leader could boot folks from their own team, may help with the removal of AFK folks abusing the good will of others. Any suggestions that could help mitigate this issue? Hugs Sue Incidentally, I do not mind helping, but when I find 3 out the 5 in my group are AFK, and I can't get the League Leader to boot them, I leave the league and go watch tv...
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Just a suggestion... Give the MM a +1 Status effect protection per deployed pet, considering that the MM's mind is kind of in many different places controlling her pets, it would seem to be more difficult to apply status effects to her. A new control button: All attack my target, and as I change targets during the fight, they automatically switch Hugs I am sure you all may have more awesome ideas Sue
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The whole idea of my making a suggestion is to have a basis for others to work out of, such as your later suggestion which goes to the root of the problem I am seeking relief of, thankyou! Sue
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It would be nice... There are times, especially when I am suffering from server lag, that I may press the button several times for an attack in the heat of battle. Of course attacking, produces a very naughty form of self hold, I have to watch the wind up of the attack, then I see the attack go off, then I see the attack fly to target, then I see it hit the target, and then I see the target do something as a result of the attack, and after all that I finally get to move. I feel after my rifle fired (for instance), I should no longer be forced to watch all the animations and remain unable of moving and doing anything else. Wish the self paralysis would be cut short or go away, perhaps give me a -25% to hit penalty if I shoot while moving? But going back to my double tapping a power, so I eventually are released from attacking and the mobs swarm me, time to get out of dodge, and I begin to get away, when the attack activates, stops me dead and sets me up for a beating. Would be nice, if I am moving, to automatically cancel the attack and let me get away. Only a suggestion, but it would be so cool to be able to fight like in the marvel or dc movies, and be able to fight on the go. Hugs Sue
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I have suggested in the past, to let the players spread out across the zones and attack mobs simultaneously, rather than in one at time, this will make Numina go quicker and be less boring... Sue
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Hugs: After doing the various ITF difficulties, it occurred to me that there are several mechanics that are all together arbitrary, and should be revised in some fashion. Rommy teleports you to him, cool ability but what about folks using the IO Shield Wall Teleport Protection? The present setting, ignores it all together, and frankly that is not appropriate, folks invested in this IO with a purpose and in good faith, to have a mechanic that just ignores it, is not appropriate and should be adjusted to recognize those characters that did purchase this IO from those who did not. Perhaps, give Rommy a 50% fail chance? When the character is in range. Hostess stealing your body, another arbitrary attack that auto hits. I am not crazy about either player or mobs who has auto hit attacks to begin with. let the hostess have EB accuracy and use that instead of auto-hit, Also even the most powerful tank can't resist the damage from the event, really? is that appropriate when a tank can take on an AV, but not a hostess? This is out of balance, to be sincere. Also since you can't use inspirations, no chance to break free? Is that balanced? While I enjoy challenge like anyone else, I would prefer if it is done in a balanced manner that for one does not over burden the support class over the melee class, and secondly by not having arbitrary measures taken such as auto-hits, and auto-kills. Hugs Sue Ps: Page 4 is a really good piece of work, and much ahs been done to make the game more challenging: Thank you
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Hugs It occurs to me that since Task Forces rewards our efforts with very useful merits, it should also reward with prismatic salvage as part of the rewards for doing them. I would think, as a suggestion, that one/tenth round up, of the TF merit value be awarded as prismatic salvage. So a Synapse who nobody wants to really do for obvious reasons, awards 58 merits and thus 6 prismatic salvage, which now tends to make the TF quite a bit more appealing. This of course is above and beyond the 2 prismatic salvage you get when doing them as a weekly. Hugs Sue
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Hugs: In principle, I am against anything automatic be hit or kill or status effect, it should not be available to the players nor the mobs. Thus in principle, there should not be any need for such a power set. That said, maybe give the baddies a 25% accuracy boost instead of the auto-hit, so players at least have a chance to evade! and damage should be limited to extreme not a zillion points! so tankers for instance could survive it hugs Sue
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Hugs I believe the value of prismatics at the AH will dramatically drop over time, its like how full a new restaurant gets for the first few weeks, and after that they are not special. Lets agree that prismatics only use is to buy costumes, sure you do not need a slot, but all it is a permanent Halloween costume after all; its not like you can go to the tailor and uses components of the prismatic gained costume. So in the end, in a few months, the value of prismatics are going to reflect their lame utility. They will probably drop to 100,000 or even less influence, they are not as useful as yellow or orange salvage, and certainly can't hold a candle to emps needed to build those T4s, and merits if properly used can net a lot of influence while also being saved to by IOs for new characters. The only reason, I bother with them, is for the badges for my one badge collector alt and I can wait till they drop in price to buy, or as I do itrials and weeklies with my 40 alts, I can get the prismatics and never need to buy the prismatics anyway. Lastly, I am not that excited about a costume I can get free during Halloween. Hugs Sue
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HI: I think for the future releases, a Dedalus and Imperious Protector Badge and a Cimeroran Protector Accolade could be offered 1) You can do earn them in any setting, default or any star 2) To get the Dedalus Protector, Dedalus has to survive the entire mission until it is completed 3) To get the Imperious Protector, Imperious has to survive the entire mission until it is completed 4) To get the accolade, you must earn the two protector badges Hugs Sue
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Hugs I do like the many awesome changes in the game, it was really a step up, it brought the feel of challenge we had during live days! It is great when players, actually say "We better use group tactics, kite mobs, and what not if we are going to survive this" I do have a recommendation for the ITF difficulty levels with regards to Prismatic salvage, instead of making them a nothing or all deal, perhaps as you complete each stage of the arc you are awarded a number of prismatic salvage, for example at 4 star difficulty you get 20 prismatic salvage, so if my recommendation is used, each stage would award 5 prismatic salvage, this way if the arc fails because of any number of reasons, players do not leave totally empty handed. Also in the last arc with Romulus, it takes too long, its tedious, perhaps instead of having the shield nictus always re-spawning, limit them to a fix number per say three, like the traitor ambushes, once you get past the ambushes and shielders, you can finish the stage in a reasonable amount of time. This is more of a QoL, I been in several 4 star that after 3 hours folks just gave up, one time we already defeated Romulus 2 out of the 3 times, but real life seldom allows us to be playing the game without stop for over 3 hours and that is what I am asking for relief for. Hugs Sue
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Hugs I am by now at least Vet level 50 with all my alts, and did with 5 of them the Sister Valeria Arc, the completion of the arc does not grant prismatic salvage, it seems prismatic salvage drops by miracle as you defeat mobs. I did the arc at -1/8 and if it moved, it died. I got the arc badge, but no prismatic salvage. Not wasting my time with this awful arc, with a no map to use at the end of last mission... Sue
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Sweetie I gave up with keeping my pets alive, and anyway their damage is truly pointless, especially for high level content. I have totally redesigned my MMs for them to be the damage dealers, and appropriately IOd to maximize DPS and then use the pets in defensive mode to be a heat-point sink for me and nothing more, they are that useless. It is sad, that the MMs have been left behind in such a manner, it is even insulting that I can't put IOs in pet powers beyond pet IOs which are terrible... Hugs Sue
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Nerf Destiny before Any More Advanced Difficulty TFs/SFs
MsSmart replied to Astralock's topic in Suggestions & Feedback
I can't agree with you on this one... The reason is nurfing destiny impacts different arch types different, for example all the support without destiny clarion, go back to being victims instead of heroes; of course no respectable melee would ever need destiny clarion so this recommendation works just fine. And please do not give the line that support they can use break frees, if this was so practical, why give melee status protections? After all they can be using break frees too, right? Destiny Barrier is a much more useful abili9ty to once more prop the support types, who are very restricted in their opportunities to get resistances and defenses, nurfing this, would impact the support types far worse than a melee whose resistances and defenses are handed to them in a silver platter. I do agree with other suggestions, that if "you" want to go through the effort to form a group and tell prospective players that incarnate abilities will not be allowed, "in your" TF, that is fine by me, but don't expect me to come with any support alts to this TF, I may come with one of many melee types tough which are sincerely unaffected by the not having incarnate powers condition. Hugs Sue -
Hi: I done the Sister Valeria arc now 4 for times, and frankly have no interest in doing them again... The first time, I did not get the new contact, but got 1 prismatic salvage, the second I got the new contact, but no prismatic savage, the third I got the contact and during the 4th mission I got the prismatic salvage, the fourth I got the contact and no prismatic salvage. Frankly the only reason I would do Sister Valeria is for the 1 prismatic salvage drop, but since it appears to be a "salvage drop" of very rare availability, this is frankly a worthless mission to do, to much BS for a very very little chance to get paid. If I want merits and a chance for incarnate salvage, I just do Burden of the past. I would suggest, that changes to this no map at the end of the mission arc, rewards with 1 prismatic salvage upon completing the arc and not as maybe drop from salvage by defeating mobs Sue
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Wow thank you for the elaborate response :<) But I disagree with the portion of the why the TF locking code, being treated as a universal constant. I agree while inside the mission, you are locked down in level. But the oro lockdown prevents you from doing anything else, you are stuck with that mission and can't do anything else, and that is what I object to and find not needed. You should be able to go help a friend, do a TF proper, and when done, return to the arc and be exemplared down - no exploit or anything abusive, also if I invite a higher level character to enter my arc mission, they would be examplared down as it happens in any regular mission, so no loop-hole there either. This is why I suggested to make Oro more player friendly, and make oro be like any other mission in the game where you can invite friends along the way and have the gest of the game, which is have fun Sue
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I been reading studying the various replies, and my observations are such: 1) You can't do all the content as you level, that was true since the live days; so to make such a statement to do content as you level is not entirely true - you would have to pick and chose 2) I can be exemplared under anyone and do any mission in the game, thus the mechanics on how to handle your level demotion are already there 3) Since 2 is true, I tend to conclude that the TF restrictions all together are mainly arbitrary, and not quite without reason either 4) It seems to me, some of those reasons are the merits awarded at the end as the reason for such a limitation, though you could be examplared in a normal mission and get the merits 5) I can see a fear of exploiting the missions, normal or Oro where you invite folks at the last mission and they all get the merits, now that is a bad exploit. Perhaps a solution is a percent done of the arc flag, say you use a 75% rule, that means in order for you to get the merits you would have to have done 3 out of the 4 missions in an arc for instance and if you did less you still get your badge but no merits. This allowance is good when team members drop out a TF due to real life, which would allow for you to get a replacement, despite that the new player knowingly know will not get merits, but is helping several friends. Sue
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You bring a good point
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Mostly I would do them to get the badge, the merit gains are really not that consequential, if I want merits I just to a TINPEX or Hami, they are quick fun and gives lots of merits; so not much interested in some sort of exploit, Hugs Sue
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ha ha ha, that would be me... :<P
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It certainly does not for me, it cost a very valuable IO slot with their beneficial benefits, to undo a game mechanic that is in many conditions perceived as a pest that is not of the player's making or choice. Sue
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Hi: I support the idea of an option, under Options/General .... Toggle KB to KD I think it was a poorly executed idea, while it was a good think for soloing blasters, it was the stupidest thing for melee folks, where there most powerful melee attack sent the mob away and thus saving its life, for the melee could not follow up, and by the time they get to their target, its already up, and because it is the computer, they get to attack first, talking about adding insult over injury. Then you have the PBAOE and range guys with knockback, terrible situation when working with groups, makes it nearly impossible for the tank to keep aggro for starters, and other PBAO or AOE folks who do not have KB are made useless because all the mobs are dispersed, very annoying. So I support this thread very much Sue
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Hi: There are often times for me, and would for others as well, that because we play at odd times due to work, family constraints, and what not, that we wind up having to use Oro missions for they are repeatable. The problem is they are treated like TFs and not missions, so while we are doing the Oro TF mission, a real TF group starts to form, well I am between a rock and a hard place; either I give up on joining the real TF or giving up all the work I did at the Oro arc; which frankly for a game that is supposed to be fun to the player, simply does not make sense or is acceptable. So why not just change the Oro missions, to be just that, missions and not TFs. So we can stop progression in the Oro arc, and do something real with other players? And if a friend logs in, and is looking to have some fun, why not let him join me? Why make Oro so unfriendly? As always, I appreciate insightful suggestions to this problem, over emotional; or the since I do not have that problem, thus there is no problem perspectives; or judgmental tutorials indicating that I should have not chosen to do an Oro arc... hugs Sue