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Biff Pow

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Everything posted by Biff Pow

  1. Most of my characters have a weakness to Radiation debuffs.
  2. I think the closest to making this possible is replacing the boulder in Hurl with the random objects from Gravity Control/Propel. Sometimes it would be cool, sometimes it would be weird.
  3. Super Strength gets talked about a lot but since it's such a popular set I don't think any big changes will ever be made. Even changes that seem really positive still get lots of pushback. So my suggestions are fairly minor: Jab and Punch need to do more damage than Boxing and Kick. Super Strength attacks should not be weaker than power pool attacks. I'd maybe change Jab to a one-two punch like Barrage. Make Hurl's knockback AoE like Propel (from Gravity Control.) I agree about leaving a mark on the ground, this is something I like about the Mighty Judgement power. This one will probably be unpopular but: remove Rage's damage and defense crash and increase the Endurance crash. The forced ten second timeout feels kludgy, but if you have to stop attacking to prepare for the crash it feels more like active endurance management.
  4. I made a character like this before. It was cool but I missed Fly too much. This build also adds Super Speed, for the concept and also the Slow Resistance IO. (Keep in mind the defense from Invincibility might not show correctly at first) Invulnerability-Super Strength-Leaping.mbd
  5. Yeah, Fire Blast is just all damage, no crowd control. Most blast sets at least have a 'torrent' power for knocking enemies down, some have even better control like Sonic Attack's Siren Song.
  6. It's hard to beat the sheer power of Energy/Energy Blaster. To be more of a team player you could always take the Leadership Pool, Energize makes it easy to run lots of toggles.
  7. A while ago I started a Water/Earth Blaster named Molasses Man, and used the Slime aura to be extra syrupy. But I guess I got distracted by other characters and deleted him.
  8. What really helped me enjoy Blasters is control powers. Siren's Song in Sonic is a big one, it almost feels like a cheat, but really any Torrent power helps too. Knock everybody down then run into melee range while they're getting up.
  9. This isn't really true anymore, Invulnerability's base Psi resistance is only 5% lower than the other non-S/L damage types. So you can slot the Impervium Armor IOs, but there's other options. I prefer six-slotted purple sets so you get the 6% Psi resist, plus 6% Toxic resist, and also 10% Recharge at the fifth slot. My Invulnerability Tanks generally have over 70% Psi resist without using any Impervium Armor (and also before the Might of the Tanker proc).
  10. It's a superhero world, radiation is more likely to give you powers than kill you.
  11. I know Invulnerability isn't thought of as an offensive set but Invincibility provides +ToHit and if you slot the Gaussian's Chance for Build Up it fires off a lot when surrounded by enemies.
  12. Max needs to answer his phone or get off my contact list
  13. When you enhance a category (Accuracy, Damage, End Reduction, etc.) over 70%, the value will start to drop. It goes off a cliff after 90%, making added enhancement almost worthless. Certain categories (Defense, Resistance, Range) are lower enhancement rates, so the drop off starts at 40%, the cliff is around 55%.
  14. The Arachnos Mu guys are definitely a pain, especially when a bunch of them spawn together. They are a case where Hand Clap is helpful, since they don't really get knocked down but do get stunned. I don't find any other Arachnos very difficult, so I always target the Mu first. But if there's a lot of them (or two Bosses) and you don't like relying on inspirations or Incarnate powers, Unstoppable is also a last resort option.
  15. Hasten will knock another two seconds off of KO Blow and Footstomp when active, which isn't insignificant but also not game-changing. I just prefer only one click power with an endurance crash to pay attention to versus two.
  16. Pretty much all the accolades can only be unlocked by playing the game.
  17. I don't use Hover but my build does have Combat Jumping, and also Spring Attack, which is a fun way to leap into a group of enemies. I keep it pretty simple- Unbreakable Guard in Resist powers, Shield Wall in Defense, purple sets in attacks, plus the usual +Def, +Res, +Regen, etc. IOs. Only 50% in Recharge bonuses (I find chasing more makes very little difference) but also 80% resistance to recharge debuffs. Tanker (Invulnerability - Super Strength).mbd
  18. The compromise on Regen was a new Regen-esque set that used the revamp ideas (Willpower) so I think they should do the same with Super Strength- a new set that exists alongside the old one.
  19. I know, I just wish it was even easier because clearing inventory is the dullest part of the game.
  20. I wish there was a big "sell stack" button next to "sell" to speed up the vendor-ing process.
  21. Everything in this list with an Earth icon is a global effect, meaning it doesn't have to be in an active power to work: https://homecoming.wiki/wiki/Enhancement_Sets
  22. The Gaussians Build-Up used to double up sometimes in Invincibility, but that was changed at some point. I even saw it triple stack a couple times. Even without that, it's still definitely worth slotting.
  23. Yes, the chance for build up increases with enemies around you. If you're in a group of 10+ it fires off a lot.
  24. I've been soloing through the Task Force Commander TFs this week so I can confirm Inv/Energy is a strong combo and the AoE is actually pretty good. Just remember to use Power Crash in Energy Focus Mode when you herd everybody up. Also I don't use the quick Energy Transfer against AVs, I use Barrage for the debuffs. Not sure how much of a difference they really make, but it's working.
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