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Everything posted by Biff Pow
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Just delete Rage at this point.
Biff Pow replied to Captain Citadel's topic in Suggestions & Feedback
The power I would delete from Super Strength is Jab. It's fine as a filler attack, but just isn't fun or "super". Move Punch to the first attack (with a regular punch animation), Haymaker to the second spot (with Punch's one-armed smash animation) and add "Smash" as a third power (two handed Haymaker but it's a small cone attack.) Then you can leave Handclap as no damage (it's good to have powers that some might see as skippable, for variety.) -
Just delete Rage at this point.
Biff Pow replied to Captain Citadel's topic in Suggestions & Feedback
The thing about pylons and whatever is you can't quantify fun. Imagine if Rage gave you 10x damage for one minute and zero damage for one minute, that's a lot of damage but no fun. Watching for the Rage crash and for it to end, while not a big deal really, is just no fun. There's no number with that data, it's just a feeling. -
Just delete Rage at this point.
Biff Pow replied to Captain Citadel's topic in Suggestions & Feedback
I would get rid of the damage and defense crash entirely and increase the endurance drop. Enough that if you run Rage and Hasten together you'll have major endurance problems because you're kind of asking for it. -
page 3 [OPEN BETA] Patch Notes for December 19th, 2025
Biff Pow replied to The Curator's topic in [Open Beta] Patch Notes
Just legacy. It's hard to make major changes in a twenty year old game. It's why in the past I've suggested a new "Mighty Melee" set and leave Super Strength as is for the double-stacked diehards. But the Unleashed Might toggle was a clever workaround, sort of creating a new set while leaving Rage (mostly) as is. -
page 3 [FOCUSED FEEDBACK] Super Strength Adjustments
Biff Pow replied to The Curator's topic in [Open Beta] Focused Feedback
I thought Unleashed Might was fine on Tanks. Damage seemed a little below Rage but Hand Clap more than made up for that. -
page 3 [FOCUSED FEEDBACK] Super Strength Adjustments
Biff Pow replied to The Curator's topic in [Open Beta] Focused Feedback
I liked Unleashed Might. I'm curious what you thought the problem was. -
page 3 [FOCUSED FEEDBACK] Super Strength Adjustments
Biff Pow replied to The Curator's topic in [Open Beta] Focused Feedback
Christmas is cancelled -
page 3 [FOCUSED FEEDBACK] Super Strength Adjustments
Biff Pow replied to The Curator's topic in [Open Beta] Focused Feedback
Unleashed Might makes the Super Strength attacks better than the Fighting Pool, you don't really need Cross Punch at all with the new Handclap. With Rage, nothing's changed. -
page 3 [FOCUSED FEEDBACK] Super Strength Adjustments
Biff Pow replied to The Curator's topic in [Open Beta] Focused Feedback
This update also boosts Brutes' resists a bit. -
Some Blaster secondaries have protection versus certain mez types. Energy Manipulation has Stun protection which is really useful.
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There are times while leveling up, pre-final build, that Unstoppable is useful when you're getting endurance drained or majorly debuffed,
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page 3 [FOCUSED FEEDBACK] Invulnerability Adjustments
Biff Pow replied to The Curator's topic in [Open Beta] Focused Feedback
This is just a patch note clarification but Unstoppable is currently 180 seconds, not 120. But that also might be an argument for a reduction to 60 seconds instead of 40? -
page 3 [FOCUSED FEEDBACK] Super Strength Adjustments
Biff Pow replied to The Curator's topic in [Open Beta] Focused Feedback
Stalkers and Scrappers don't get Super Strength. And Brute's defensive numbers get a buff in this update. -
page 3 [OPEN BETA] Patch Notes for December 5th, 2025
Biff Pow replied to The Curator's topic in [Open Beta] Patch Notes
How do we quantify that the changes are actually unpopular? How many players usually skip the T9s? If they end up getting used that's a positive. -
I'm all for reduced T9s that we would actually use, but it is a little weird to have shorter durations than the Origin Pool click defenses.
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page 3 [FOCUSED FEEDBACK] Super Strength Adjustments
Biff Pow replied to The Curator's topic in [Open Beta] Focused Feedback
This is a focused feedback thread. Has anyone actually playtested the new Rage and felt the crash is much harsher? -
page 3 [FOCUSED FEEDBACK] Super Strength Adjustments
Biff Pow replied to The Curator's topic in [Open Beta] Focused Feedback
Loving the Unleashed Might toggle. Handclap info still says 30 second recharge on the Enhancement screen, and says 5.19 knock on the detailed info (which I assume should be lower now that it's knockdown?) -
Panel 2 of Page 3 of Issue 28 now in Open Beta
Biff Pow replied to Glacier Peak's topic in General Discussion
Wow, lots of presents this Christmas. -
Offense first, Accuracy and Damage is way more effective than a small increase in Resist/Defense. My one exception is a high value power like Temp Invulnerability (30% Resist S/L) where some enhancement will be noticeable.
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Time for a Beast Mastery epic pool for melee ATs! Or maybe a "Ranger" epic pool that mixes Archery and beast powers.
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Chance for build up proc in a buildup power?
Biff Pow replied to cohRock's topic in General Discussion
I don't know what you've paired Super Strength with, but if it's Invulnerability, put the Chance for Buildup in Invincibility. It fires off a lot when you have a crowd of enemies around you. -
I've almost created a character named Saturday Knight a few times but could never decide on a costume.