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Biff Pow

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Everything posted by Biff Pow

  1. My main Sonic tip is if you like to solo, take Siren's Song. It helps survivability so much it almost feels like a cheat.
  2. I have a powerbar on the side of my screen for toggles and situational stuff like the O-portal, that helps clear space on the main bars. As for what powers to take, I think all you can do is play the character and see what you use and don't use. My Energy/Energy Blaster had a LOT of clicking, but I found almost anything besides an attack was a waste of time. So I dropped Boost Power, kept Boost Range but it's situational, dropped Aim from my powerbar (it's just a mule for the +Perception IO). and put Energize on auto. Build Up is the only boost I use regularly. But that's just me and that character. Every powerset combo is different and you kind of have to figure out what works for you through trial and respec.
  3. I was checking some names just out of curiosity but didn't create a character. So keep trying in case I had it on hold for however long it waits. Definitely some great names available.
  4. I got my very first City of Heroes name: Deadbeat! So I'm declaring the policy a success.
  5. Everyone should take Boggle because confusing enemies is fun and recruiting a helper Lt. also diversifies your damage.
  6. Suggestion for Presence Pool travel power: Vanish (as in, turn around and they're gone) It's just Teleport but quiet.
  7. Yeah, I don't think proc-ing helps Blasters much, their damage is already so high. I slot full sets in all my attacks for the nice Defense and Recharge bonuses. (I also take the melee attacks because their massive damage is great for taking out Bosses and higher, but that's a playstyle choice.)
  8. They're background characters in the main hero (the player)'s story.
  9. A Flight with a Group Fly secondary power would be leadership related just because it's team-based. Only someone specifically wanting to work with a group (or their pets) would take it. (And I don't mean "move" the Flight power, just add a new one to the Leadership Pool. Not sure what to call it, but the Group Fly power could be called 'Formation' or something.)
  10. Add Flight to the Leadership Pool wth Group Fly as its secondary power.
  11. The irony of the Incarnate arcs is, if you level your Incarnate powers up to tier 3 before starting them, they end up being easier than normal content because +4 becomes +1. And then the component rewards at the end of each arc help you build up to tier 4.
  12. If an enemy only has one slowly recharging attack- yeah, it should do crazy damage.
  13. Sonic Attack is great for soloing. Put the Minions/Lts to sleep and deal with the Boss.
  14. Energy Manipulation's melee attacks are great for hard targets like Bosses, EBs, and even AVs. Your primary attacks will more than likely wipe out the minions/Lts. easily, so I find more AoE damage would be overkill anyway. Combined with Blaster's +dam boosting inherent, Energy Punch/Bone Smasher/Total Focus put out a ridiculous amount of damage.
  15. I also recommend Energy/Energy Blaster. I soloed all the Task Force Commander TFs, so you can definitely solo AVs. No tricks needed, just some purple inspirations and Energy's massive damage output.
  16. I most recently did the Cimerora arc with an Energy Melee Scrapper with Psionic Lance, and boy does it speed things up when you can just zap the Unstoppable-ed Cyclops with Psi damage.
  17. Mighty Judgement with the knockup is a favourite of mine. Especially when you go back to Atlas Park and send a bunch of level 1s into orbit.
  18. My advice would be play an Energy Blast Defender for a little while then go back and see how your Blaster's damage feels.
  19. I don't think any major change can be made to Super Strength without getting rid of double-stacked Rage, and that will bring on double-stacked outrage from a lot of players. So my small suggestion is that Jab should be better than Boxing.
  20. If I'm not very familiar with the powerset, I'll take every power as I level up to get to know them and see what is useful and fun. I've seen builds posted here that skip over cool powers, so it's better to judge for yourself.
  21. I used to be in favour of limiting certain sets to some ATs based on theme, but now we have things like Fiery Aura Stalkers (nothing says 'stealth' like being on fire) so what the heck. Super Strength for Scrappers and Stalkers, a Super Strength secondary for Blasters and Mighty Assault (or whatever) for Dominators. Super Strength for everybody!
  22. My Energy Blaster has 32.5% Defense to everything (a little less to Psi) and I find that's enough for soloing even large groups. The trick is they don't get the chance to fire many shots. And if I do feel like I need that soft cap, it only takes one small purple.
  23. Yeah, I'd definitely like to see the Super Reflexes set allow Resist IOs somewhere, maybe add a little Resistance to Practiced Brawler.
  24. Spring Attack comes pretty close. I take it for the cool look more than utility, because the recharge is too long (shorten Spring Attack's recharge!) But having a similar animation already in the game increases the chances something can maybe be done with it.
  25. A /Ninja Blaster gives you a ranged set plus a sword.
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