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Biff Pow

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Everything posted by Biff Pow

  1. If an enemy only has one slowly recharging attack- yeah, it should do crazy damage.
  2. Sonic Attack is great for soloing. Put the Minions/Lts to sleep and deal with the Boss.
  3. Energy Manipulation's melee attacks are great for hard targets like Bosses, EBs, and even AVs. Your primary attacks will more than likely wipe out the minions/Lts. easily, so I find more AoE damage would be overkill anyway. Combined with Blaster's +dam boosting inherent, Energy Punch/Bone Smasher/Total Focus put out a ridiculous amount of damage.
  4. I also recommend Energy/Energy Blaster. I soloed all the Task Force Commander TFs, so you can definitely solo AVs. No tricks needed, just some purple inspirations and Energy's massive damage output.
  5. I most recently did the Cimerora arc with an Energy Melee Scrapper with Psionic Lance, and boy does it speed things up when you can just zap the Unstoppable-ed Cyclops with Psi damage.
  6. Mighty Judgement with the knockup is a favourite of mine. Especially when you go back to Atlas Park and send a bunch of level 1s into orbit.
  7. My advice would be play an Energy Blast Defender for a little while then go back and see how your Blaster's damage feels.
  8. I don't think any major change can be made to Super Strength without getting rid of double-stacked Rage, and that will bring on double-stacked outrage from a lot of players. So my small suggestion is that Jab should be better than Boxing.
  9. If I'm not very familiar with the powerset, I'll take every power as I level up to get to know them and see what is useful and fun. I've seen builds posted here that skip over cool powers, so it's better to judge for yourself.
  10. I used to be in favour of limiting certain sets to some ATs based on theme, but now we have things like Fiery Aura Stalkers (nothing says 'stealth' like being on fire) so what the heck. Super Strength for Scrappers and Stalkers, a Super Strength secondary for Blasters and Mighty Assault (or whatever) for Dominators. Super Strength for everybody!
  11. My Energy Blaster has 32.5% Defense to everything (a little less to Psi) and I find that's enough for soloing even large groups. The trick is they don't get the chance to fire many shots. And if I do feel like I need that soft cap, it only takes one small purple.
  12. Yeah, I'd definitely like to see the Super Reflexes set allow Resist IOs somewhere, maybe add a little Resistance to Practiced Brawler.
  13. Spring Attack comes pretty close. I take it for the cool look more than utility, because the recharge is too long (shorten Spring Attack's recharge!) But having a similar animation already in the game increases the chances something can maybe be done with it.
  14. A /Ninja Blaster gives you a ranged set plus a sword.
  15. Somewhere on an AV forum, Hopkins is complaining about my Blaster's damage.
  16. The Fighting Pool is redundant when you already have eighteen melee and defense powers to choose from. That's not who the Fighting Pool is for.
  17. Boxing and Kick should do more damage for non-Melee ATs. They shouldn't be better than Melee set attacks.
  18. I like the glow in the Imperial Defense shoulders, and would love to see 'glow' added to the chest detail/ring options. A full set of glowing letters/numbers costume details would be cool too. Add your own glow up requests!
  19. I like Sonic/Energy- the stun from Screech stacks well with the melee attacks, and you can increase their duration with Power Boost (also the sleep from Siren's Song.) But to be honest, I eventually dropped Power Boost to cut down on the number of clicks that aren't doing damage. The little boosts aren't that noticeable when you're blasting away.
  20. Pop Unstoppable and win the fight, rest when it drops.
  21. The good news is I doubt anyone has taken the name Calvinist Dadfly.
  22. With Blasters I find the sustain power usually overshadows Health and Stamina so much that they don't need anymore slots. So I just put the +Absorb proc in Health. On my melee characters (mostly Tanks) I go with this set-up. I like the extra Run speed bonuses. (Also usually have the +Absorb and Regenerative Tissue somewhere in the build)
  23. Melee is where Blasters do the most damage. If you're going to stay at range, might as well be a Sentinel.
  24. It varies by powerset. Energy can knock everyone down, Sonic can put everyone to sleep. Fire's lack of mitigation really limits your options.
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