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High_Beam

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Everything posted by High_Beam

  1. Ahh my second marriage 🙂
  2. The following reflects my current MM Inventory: Munitions Mistress (50) Mercs/Traps Archduchess Glasya (50) Demons/Dark Hatshepsut Eternal (50) Necro/Time Fatal Fragrance (35) Thugs/Rad I have played others but deleted them or never recreated them from live (Beast/Nature, Ninja/Storm, Bots/Force Field, Bots/Sonic, Mercs/Pain, Thugs/Poison, Thugs/Pain). However this is about trying to provide a response to the OP about them so the four have all their pets and both tiers of upgrades. Commando - He's a pretty heavy hitter, tended to last some time in a fight even prior to the recent Homecoming changes. He was the one I had to pay the least attention to with regards to keeping alive. He tended to stay in his lane. When Serum got buffed and Mercs as a whole got the Resistance and Defense buff from the Upgrades added on HC update, he got better. He has enough attacks in his chain with both upgrades to where he no longer seems to want to brawl (awesome). Now, since Medic isn't as stupid as he used to be I think these guys synergize the best with each other. Spec Ops need to stop trying to rifle butt people but overall they now stay at range without me constantly having to call them back to me in order to reset the close-in AI. Alone, he is still rock solid. Bruiser - Yeah he's a tank and when you get the Set IOs slotted in he's a good tank. Hell I often wade in alongside him to give love taps to the enemies because I feel kind of awesome. He's totally melee so you fully know what you are getting. Furthermore once you get him, the constant death of the arsonist is diminished significantly as Bruiser had their attention. Still happens of course but with Bruiser I don't have to micromanage the rest of the thugs. Otherwise they function similarly to Mercs with regards to range. They synergize in a weird way to me because enforcers and thugs (including Torchy McBurnsalot) stay back allowing a clear delineation and allowing me to step slightly forward to buff the Bruiser or slightly back to buff them. And I am not even adding the chaos killing when you call a gang war. By himself he is pretty freaking awesome. Demon Prince - Other than the sounds (ugh) he is tough but he is part of the overall Demon package. They synergize very well with so much slow and -Rech laid down they can render mobs useless. their mix of melee and range in generally equal amounts lets you have great range strike lead then close in melee coupled with crazy panic fun. To be honest, they are insane fun because of the manic pace you can set, its like a wrecking crew at times, kind of like a Freakshow melee furball. Solo he isn't the best though his control aspects keep him from being kicked out of bed, but he is a beast (see what I did with words) when he is with his fellow hellspawn. Lich - This is a weird one to me. I found the Grave Knights to be better than the Lich and they tend to outlive the Lich in a big protracted fight (Soul Extraction anyone). A minor damage knockback cone? Five minions who are melee centric and the Lich is knocking enemies around. That gets the lesser dead scampering everywhere. Oh and while the Fear is nice its a cone and the pet AI isn't exactly patiently steering into position to maximize the cone, it would be better as an AoE. His synergies aren't great and by himself, less than great. Obviously secondary powers make a massive difference in each of these (and all of the others). I my case I selected all of the secondaries based on two criteria; story/creation theme and suck factor. Radiation isn't radiation but pheromones. Dark is with demons because duh! Demons! Time with Necro because the MM is the eternally undead Pharaoh Hatshepsut who defied death by mastering time itself. Mercs/Traps, it was a theme though I wish so badly that they would create a grenades Secondary that would so better fit. Traps is tricky. Anyway that's what I got based on what I have played.
  3. I am going to give you two that YOU SHOULD AVOID. I have two (2) Illusion controllers and they both suffer from "what was I thinking" syndrome. Please note this is my opinion, a lot of people will disagree I am sure. Flattery is Illusion/Kinetics, built specifically for Nukem events (Giant Monster pull party!). Do teams love Kinetics? Sure. But that's what they love they do not love you they love your car. Kinetics is too busy when I am also busy with my illusioning. And of course my pets give the illusionary middle finger to my buffs. I ran her to 50 and have done some incarnate stuff but I never fell in love with her so she is shelved, except for when we do the Nukem event that she was built for. It was painful and to be honest, boring especially in the majority of todays Team/Task Force environment. My other Illusion is Doctor Finetush who is Empathy. She was a tribute character to a late friend. She was built as team support and while I have plenty of teams they honestly rarely care about needing my heals and again, my pets with the middle finger. Lost track of the number of teams that have quite literally said, you should be kinetics so you can at least help the team. A slow and painful grind that I do not recommend to anyone, even using Arcane Bolt 🙂
  4. Well not the level 49 ones . . . . curses. I guess I aint getting those new shoes.
  5. Gonna have to rummage around the D-Sync Bin t the base. Mama needs a new pair of 4 inch spikes.
  6. This post is awesome and spot on!.
  7. Also, when the stitching in your hem starts to fail, duct tape helps until you can get to a tailor.
  8. Try to play "OG" City of Heroes (Ouro-Dev server at home) that's not got the Homecoming QoL tweaks including travel and how bases tie in to that. They are so not irrelevant. Plus yes those that see it as a mii-game, I have been in some fabulous creations.
  9. Yeah well I only ran one villain to 50 (Low Beam) on live because red side was dead side even back then. When they let me switch allegiances my MM went blue before hitting 50.
  10. I always started in Galaxy and my 50's would hoof it (unless impossible) to Atlas to train one last time with Liberty.
  11. Alphanumeric! Although I did appreciate Dot Matrix and the Enzo/AndrAIa period was good story work.
  12. Thanks for the link. I had heard about it. It looks terrible however; the graphics and movement. I hope that's all pre-beta imagery.
  13. This is Jack Burton in the Pork Chop Express.
  14. There is a very 80's Patrick Nagel look about the character on that cup that is making me slightly tingly.
  15. Well that makes me happy to hear (and will download when I get home). As for the deal mission showing, your report messes my hypothesis up, but that's why its a hypothesis so now I need to do trend analysis. Who doesn't love linear fault isolation and analytical thought . . . oh wait.
  16. Okay I was running a bunch of mayhem missions yesterday for explore badges and progress on the tasks (arson, impounder, etc) and I repeatedly had a situation where I would hit "key giver", kill them, say I got a key and then nothing. Now what I saw was that there is that I think its the RAID mission that doesn't drop a waypoint. I got arson (2x), Kidnap (1x), PPD (1x but there is the cop there too), pawn shop (2x). No raid. I plan on doing a little more testing before I totally bug. - All done before Bank. After bank no waypoint suddenly appears. There use to be a set of maps that showed the actual spawn locations and the mission grantors but I for the life of me cant find them any more. Not a vidiotmaps thing it used to me like paragon wiki. But what I have done is after the mystery key drops I essentially go and click on every door on the map. Nothing! as far as I have seen. I mean Ive been doing them for so long, especially AP, KR, Sky and Steel to where I pretty much have them memorized. Its gotta be the raid the deal mission.
  17. Make sure they aren't in the damn room
  18. There are a few I would like that wouldnt be hard to implement really Grenades - Specifically Hand Grenades as a secondary. There are enough already in game where you could be kind of like trick/tactical arrow but use a different vector (shorter range to start with) and to be honest, lay into the KB/KD mechanism as a sell not a detriment. Works for a Blaster, works for a Defender or Corruptor. Whips or Fiery (or Energy) Lash - Take the Demons Mastermind power and work from there. It really doesn't require a lot of deep thought. So fun as a semi-short range blast set with a half lethal and half fire or maybe even something exotic like toxic to give it something unique. But its whips man. How can you not. Give it some stylistic aspect as well akin to how DP was designed. Sometimes style trumps substance and in this game any power works and it definitely isn't just a reskin of another power as you have to develop the moves for the 6 new powers at a minimum. It's secksi and cool and . . . I want it. Lucent energy - Leveraging some aspects of energy blast (sans the KB) adding a to-hit debuff or disorient because blinded by the light (queue Steve Miller). Energy and fire damage (like say 75/25 or something like that). You can take some from the Legacy Chain but also go original. Or instead of a blast you make it a defense set leveraging the same to-hit debuff vectors but unlike say radiation or dark with the toggles they are flash shots, several different ones (theme), a heavily trending AoE support set largely in the debuff arena but I am sure someone could develop a few buffs (a target illuminator -def foe or +to hit ally) or like a built in team Build Up.
  19. Rock on oh ye of flaxen tresses. The Viking God of Rock VAL HALEN!
  20. I honestly never realize that the buff from DFB lasted till level 22 . . . this changes several things. and the DiB . . .
  21. Arsonist. I'd tell him, keep the zippo in your pants but he never listens.
  22. I know a guy I know a guy who knows a guy in Jersey who might be able to help you out. He's what they call a sanitation engineer if you know what I mean.
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