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Everything posted by Faultline
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Is changing the power levels power creep?
Faultline replied to _NOPE_'s topic in Suggestions & Feedback
I don't understand this. The number of slots available didn't change. If anything, by picking a power that needs slots earlier you'll also be able to give it slots at a lower level than before. -
Focused Feedback: Power Level Availability Changes
Faultline replied to The Curator's topic in [Open Beta] Focused Feedback
Irrelevant - for crying out loud, go make a separate thread titled "Is changing the power levels power creep?" and have the arguments/discussion there. This is a Focused Feedback thread. We want Focused. Feedback. Edit: Number Six posted it better here: Mods feel free to kill my posts during the next round of cleanup. -
Focused Feedback: Power Level Availability Changes
Faultline replied to The Curator's topic in [Open Beta] Focused Feedback
Posts were hidden, not deleted. Devs can still painfully see every last bit of the back-and-forth arguing. The posts are hidden to stop more back-and-forth arguing from being piled on top. If you want to argue with another player on the theory behind the changes, do it on another thread or in PMs - this is a Focused Feedback thread. Focus. -
Focused Feedback: Mercenaries Revamp
Faultline replied to The Curator's topic in [Open Beta] Focused Feedback
It intentionally doesn't because otherwise people read the patch notes, don't bother testing anything, and argue for pages after pages on performance based on what they read, rather than any actual play testing. While this always happens, last page it was egregious enough that for this Powers Preview patch we're just not going to be giving extreme detail on things. People should test. We want feedback based on how all the changes combined impact performance, rather than people isolating a single change and crying bloody murder while ignoring everything else. -
Focused Feedback: Power Level Availability Changes
Faultline replied to The Curator's topic in [Open Beta] Focused Feedback
The live progression has gaps at levels 22, 24 and 30 where you can't pick any new powers from the primary and secondary. They now are 22 = Primary T8, 24 = Secondary T7, 30 = Secondary T9 so you always have something new from the main pools to pick. Moving the T9 created a similar hole at 38 where you weren't offered any new powers, so the Epic T3 was put there instead. I'm not a powers dev, but the goal, as I understand it, is that every level where you can pick a power, you have the choice to pick a new power from Primary, Secondary or Epic. -
Halloween Event 2022 Trick-or-Treat Updates Five new elite boss enemies have been added to the enemy roster when Trick-or-Treating above Level 25: Ancient Vampires Spectral Werewolves Arisen Mummies Crone Matriarchs Hollow Reapers These new elite bosses reward five times the influence and experience when defeated. These new elite bosses defeats give credit for the new and old event defeat badges for their enemy type groups. Spectral Werewolf defeats count as both a werewolf and a ghost defeat. Halloween Werewolf enemies will throw coffins using their Hurl power instead of boulders. All new Tier 1 prestige costume appearances have had Halloween temporary power versions added that drop from the event and are also sold by the Halloween salvage vendors. Using a permanent prestige costume will count for all Halloween event criteria that requires you to be wearing a costume such as receiving the Whispered Rumor tip or earning the Tricked Out badge. Halloween costume temporary powers have had 'Halloween' removed from their power names to make them easier to read in the power menu. Halloween salvage vendors have began offering the Fir Bolg prestige costume reward for 10 Prismatic Aether Particles and 50 of each Halloween salvage type. This costume will be available each year for the duration of October. New Badges Five new Event badges added for defeating each of the new Trick-or-Treat Elite Boss types: Vampiric Heritage - Defeat 5 Ancient Vampires from the Halloween Event to earn this badge. Spectral Anomaly - Defeat 5 Spectral Werewolves from the Halloween Event to earn this badge. Mummy's Curse - Defeat 5 Arisen Mummies from the Halloween Event to earn this badge. Unholy Cabal - Defeat 5 Crone Matriarchs from the Halloween Event to earn this badge. Reaper of Souls - Defeat 5 Hollow Reapers from the Halloween Event to earn this badge. Each of the five badges above will also reward 2 Prismatic Aether Particle salvage when earned. Dr. Kane's House of Horror Trial The Bored Guy and Bored Gal in the Dr. Kane's House of Horror trial have been given updated looks of their own.
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Tequila doesn't remove itself, some antivirus software is known to remove it whenever there's an update because they see an unsigned program downloading executable files from the internet and it freaks them out. HC Launcher is digitally signed so it's less likely to be targeted by overzealous antivirus software.
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Sins of the Devs are visited upon the players
Faultline replied to The_Warpact's topic in General Discussion
The AE story arcs exist in their own "database" which uses a format that is incompatible with normal story arcs. They can't be put on a regular contact as-is. We did add a command very early on to convert AE story arcs to the internal format, but none of our story developers use it because the converted arc is not very readable and it's just more effort to clean it up than make a new one from scratch. Even easier ideas such as allowing players to select a door for their mission other than the AE pillar ran into implementation problems, because the AE is a collection of hacks held together with bubblegum. -
Sins of the Devs are visited upon the players
Faultline replied to The_Warpact's topic in General Discussion
New/proliferated/revamped sets and new story arcs are always the base line for a new page. Page 1 was the Vahz getting taken over into the Freaklok. Page 2 was the Tour Guide missions. Page 3 was the Aeon Strike Force. Page 4 was Sister Valeria and Hard Mode ITF. I can't comment on balance decisions since I'm not a powers dev, but I don't think there has been a single page without power chances in the name of balance, so that seems a given; I just don't know what form those changes will take because it's not my area. QOL is a weird thing to ask about since it can mean anything that makes things "better", so while once a change is made we can clearly say "this is a QOL change", asking if we're going to "do QOL" is such a broad question as to be meaningless. Improved gamepad support was QOL, walk customization was QOL, characters that start at 50 just for PVP was QOL. You say that the previous pages haven't been for you, but you haven't said what would be for you. So I can't respond whether our plans will meet your expectations. -
Sins of the Devs are visited upon the players
Faultline replied to The_Warpact's topic in General Discussion
We are aiming for Page 5 to be a lot smaller; there's only a few line items that are considered essential for release, and anything that doesn't make it in time will just get dropped. Feature creep is something that we are painfully aware that we are prone to, and are trying to avoid going forward. That does mean that some things that were talked about "for the next page" may not be in Page 5 at all. They are being worked on, but if waiting for them to be ready risks delaying the page, we'll drop them and deal with the fallout. -
AE Vet Levels -or- Empyrean to Reward Merits
Faultline replied to Troo's topic in Suggestions & Feedback
The short version is that content devs don't want AE to be the best source of every reward out there, so either the vet rewards go, or the conversion from emps goes. The former has incarnate progression nerfed out of AE as a side effect, the latter has reward merits from a few non-AE sources nerfed as a side effect (most were set to drop merits simultaneously to compensate). Long version requires one of the content devs that made the decision to write that post, I just change the code. -
AE Vet Levels -or- Empyrean to Reward Merits
Faultline replied to Troo's topic in Suggestions & Feedback
If they were visible you could at least check that most of them are from accounts that have a post history, avatar, and various established opinions. Without that information it could just be 60 freshly created accounts. No results from polls with hidden voters will be considered valid by me when it comes to implementing a change, and I wish I knew how to see if the votes are public or not before looking at the results. -
AE Vet Levels -or- Empyrean to Reward Merits
Faultline replied to Troo's topic in Suggestions & Feedback
Well, in that case there's no counter to the idea that the whole poll is manipulated by three people with 20 accounts each. Good job on making it entirely invalid due to lack of trust in the results. -
AE Vet Levels -or- Empyrean to Reward Merits
Faultline replied to Troo's topic in Suggestions & Feedback
Click on the vote total and that tells you exactly what accounts voted for which option. -
AE Vet Levels -or- Empyrean to Reward Merits
Faultline replied to Troo's topic in Suggestions & Feedback
All trials had a reward merit reward added, with the number of merits being equivalent to the former conversion. This is on the patch notes. -
Raising PvP Zone -level enforcement- NON RV
Faultline replied to Kataklysm's topic in Suggestions & Feedback
Click on the vote count. Votes are public.- 110 replies
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Raising PvP Zone -level enforcement- NON RV
Faultline replied to Kataklysm's topic in Suggestions & Feedback
The thread is going off topic, Temporal Warriors discussion goes here:- 110 replies
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Raising PvP Zone -level enforcement- NON RV
Faultline replied to Kataklysm's topic in Suggestions & Feedback
You cannot combine votes from different sources since the same people could be voting on multiple (and likely are). Post links to this thread instead.- 110 replies
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Raising PvP Zone -level enforcement- NON RV
Faultline replied to Kataklysm's topic in Suggestions & Feedback
The official policy is that PVP zones are for PVP first and foremost. A) That is your opinion. B) Below is an example he provided which, if you read the text very obviously highlighted in red, explicitly states do not enter unless you are willing to engage in Player Vs. Player combat.- 110 replies
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Raising PvP Zone -level enforcement- NON RV
Faultline replied to Kataklysm's topic in Suggestions & Feedback
Sorry, Temporal Warriors are internally a different alignment and they can't get missions, but I see how that was a bad way to ask the question.- 110 replies
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Raising PvP Zone -level enforcement- NON RV
Faultline replied to Kataklysm's topic in Suggestions & Feedback
Well, for one, stated in the screenshots that @Glacier Peak posted.- 110 replies
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Raising PvP Zone -level enforcement- NON RV
Faultline replied to Kataklysm's topic in Suggestions & Feedback
Were you the right alignment? The missions from the various zones have been open to any level in order to earn the badge 'Behind Enemy Lines' a while ago.- 110 replies
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Raising PvP Zone -level enforcement- NON RV
Faultline replied to Kataklysm's topic in Suggestions & Feedback
Both. The wording from contacts is carried from before shutdown, the wording in the Pocket D exit to Recluse's Victory was added a page or two ago. The official policy is that PVP zones are for PVP first and foremost.- 110 replies
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Raising PvP Zone -level enforcement- NON RV
Faultline replied to Kataklysm's topic in Suggestions & Feedback
You may want to go try and do one of those missions at level 50.- 110 replies
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