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Faultline

City Council
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Everything posted by Faultline

  1. No, because that door is a mission door.
  2. The launcher copies your existing files to the new location. But if you prefer to not use it, that's fine - the live server will still support Tequila.
  3. Absolutely 100% not happening on the next patch. Standard code rant. Added to the feature requests tracker though.
  4. Out of memory: - Portal on the boat loses the blue FX and gets sparks as the fight with Zoe progresses. - Portal on top of Golden Roller loses the blue FX as the fight progresses. - Giant ice wall in front of the Vanguard portal disappears after defeating Glacia and Infernia. - Faraway Mount Diable and all security cameras disappear after talking to Professor Echo. - WSPR antennas and sign disappear after planting Aeon's scanner there. - 22nd National Bank's facade disappears after planting Aeon's scanner there. - Planters and the whole back of the Dark Gallery disappears after planting Aeon's scanner there. - All trees in the zone disappear when Ripplesurge is at 75%. - Gazebo disappears when Ripplesurge is at 50%. - All streetlights in the zone disappear when Ripplesurge is at 25%. - The blue forcefield around the zone disappears, and the zone is covered in a Doom Dome, when Ripplesurge is defeated. - Various blue portals appear when completing objectives during the last mission. - Trees are uprooted, rocks go up the sky and ceilings go flying as the Wavelenght Ripple Stabilizers are destroyed in the last mission. - The cauldron that King Midas is standing on while being fought disappears after each phase of the fight.
  5. Run the Aeon Strike force. Certain maps change around you while you do things.
  6. It's either this or they keep ticking down while they're disabled, since their duration can now be extended a lot by using the self-disable powers. You can't keep them at the same price while at the same time being able to esentially toggle them off when out of combat.
  7. You can call him. Anticipating this problem, Rodney now gets a cellphone on first interaction. Phasing doesn't affect the cellphone.
  8. You can directly blame me for this one. I absolutely hate how much Incarnate powers trivialized the Master of badges for the Task Forces created before Incarnates were a thing. I see this as a long-overdue course correction to restore those badges to a level of difficulty closer to what they originally had.
  9. Do you get the crash dialog, and if so, have you sent the crash report using it?
  10. Ripple Raider (the one for all the AVs) does not require Malicious.
  11. Back when the Hamidon revamp happened, there was a persistent idea on the Freedom server that the new version would be impossible to do without massive levels of coordination that the server was incapable of. This persisted for several months; while other servers were running the raid just fine, Freedom just had a few failed attempts because players kept trying to do things the old way. It took players from Justice transferring over and leading several successful raids for Freedom to grow their own raid leaders, and then the new raid was no longer a big deal. This is the same. Yes, there will be players yelling loudly that the Worthy Opponent is "impossible" without Shivans and nukes, but it will only take enough people getting the badge with any of the many alternate ways for the mindset to fade away. You don't break an incorrect perception by appearing to validate it.
  12. Not true. Team Inspirations and Vanguard Heavies will serve the exact same purpose, not even going into the myriad other options available in P2W such as Amplifiers and Signature Summons.
  13. With the new challenge modes, we can easily add Master of badges to Eden, Hydra and Market Crash. They would be the "classic" Master badges, the style used in the STF/LRSF/LGTF/ITF: team locked to x8, no deaths, no temporary powers, no incarnate powers. These requirements were not exactly popular though, hence the poll to check if people even want those badges. The badges themselves would award a Rare incarnate component (all of the existing Master badges do this as of Page 3). For Eden and Hydra, it would also cause the Titan/Hydra enhancement at the end to drop at player level instead of -2 every time the Master of challenge is completed -- meaning, even if you already have the badge, the enhancement will drop at your level. Just to be clear, this is not a thread to suggest a bunch of extra challenges be added to those trials in order to use the "collect 4 challenge badges for the Master badge" system. That won't happen in Page 3. If the result of this poll is "No", the Master of badges will not be added for those trials for Page 3, and they won't be added in the future unless we heavily retrofit the old trials with a pile of new challenges, which is unlikely.
  14. This may be a misplaced exit point for that door, will investigate.
  15. Anything in https://cod.uberguy.net/html/powerset.html?pset=set_bonus.set_bonus and https://cod.uberguy.net/html/powerset.html?pset=set_bonus.pvp_set_bonus
  16. It just so happens that it was a very easy change to make, took 25 minutes including internal testing and bugfixing. Most other proposals are nowhere near as straightforward.
  17. While we can move all the rewards for killing AVs and such to the end of the TF so you get the dopamine hit of seeing "300 merits", that means that if you fail to finish the TF, you get no rewards from the AVs you defeated on the way to the end. Players may need to de-program themselves from expecting the bulk of the reward to be in the end-of-TF dialog, because being incremental during the TF is objectively better.
  18. The last one, with the giant Warhulk robot in Steel Canyon.
  19. I'll see what happens if I make it possible to Dismiss your Detective contact. It should assign you a new one when you re-enter the zone, and if you're lucky it will be a different one, but it may take a bunch of retries. Adds a way to switch Detectives for players who care without impacting anything else. Edit: done, will be on today's patch to Brainstorm.
  20. No, it has always been the case that task forces cannot be alignment-locked without trouble; if a hero finds itself in the rogue isles, they can start a TF too. It's why the Ouroboros TFs were converted into Story Arcs when the zone was made co-op, because Story Arcs can be alignment-locked. Also the reason why villains don't have access to Striga already, which is a low-hanging-fruit zone for co-op access, being the original proto Rogue Isle; the Moonfire TF is very heroic and without being able to alignment-lock it, it's bad to have it in a zone that villains have access to.
  21. Last year was "Snowbound" since everybody was stuck at home. This year, I have no idea. What are yours?
  22. The whole challenges system has been rewritten for Page 3, that is currently on internal testing. When that goes live, the badges will be awarded based on the arc's maximum level (what you exemplar to, which matches the bucketing in the crystal) for any arc that awards at least 5 reward merits. That should make the requirements consistent and remove the need to track the Stature Level of arcs, which is what's currently used to award those badges and isn't visible to the player anywhere and has individual exceptions for arcs that aren't consistent.
  23. General The Halloween Event is active. Added the badge Sinister Summoner for defeating the Black Whip. Fixed the Brickstown Prison Break event, which wasn't spawning enough Prisoners to complete.
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