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GGamerGirl

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Everything posted by GGamerGirl

  1. I do not have a "Poison" set in my Imagine-a-tron spreadsheets, but I do have a set that uses diseases, causing foes to be Infected. If you damage any foe that is Infected by you, you are healed for a small amount. Infection can also be spread to foes nearby with a few powers. 1. Febrile Toxins: Single target Immobilize, causes Infection 2. Choking Poison: Single target Hold, causes Infection 3. Bacterial Infection: A single target damaging debuff (Resistance, Defense, Regeneration, Healing) that spreads Infection to a nearby foe 4. Flu Bomb: TAoE Stun, causes Infection 5. Black Rashes: TAoE Immobilize, causes Infection 6. Gastric Disturbance: TAoE Hold, does not cause Infection but induces vomiting 7. Outbreak: TAoE damaging debuff that spreads Infection to nearby foes 8. Necrotic Burst: like Unchain Essence, Stuns foes and spreads Infection if the corpse had it. 9. Parasite Swarm: Summons three huge, disgusting Blood Worms. If these worms attack an Infected foe, they will heal you.
  2. I don't know if this would be an extension or a change to the Critical Strike power, but I was thinking of a Retaliate mechanic. When in combat, any damage you take or dodge has a 50% chance to add a stack of "Retaliate" on yourself. With five stacks of Retaliate, your next damaging ability deals a critical hit. I sort of got the idea from the Stalker's ability to gain stacks when they hit a foe with damage, with three stacks allowing them to perform an Assassin's Strike as if they were hidden.
  3. I might have a few powerset ideas you might be interested in. Resonant Combat (Sound, Melee, Smashing and Energy, Resistance Debuff) Mechanic: Volume (10 Stacks)- Powers increase Volume, which slightly increases chance for Mez effects to trigger. 5 sec out of combat and Volume decreases. 1. Vibrating Strike: Single - Minor damage - Chance to Stun 2. Resonating Smash: Single - Moderate damage - Chance for Knockdown 3. Sonic Boom: Cone - Moderate damage - Chance for Stun 4. Crescendo: Self Damage and To-Hit buff. Increases Volume to 5 5. (Brute & Tank) Booming Challenge: TAoE Taunt 5. (Scrapper) Shout Out: Single target Taunt 6. Deafen: Single - High damage - Hold 7. Sonic Shockwave: Close Cone - Minor damage - Chance for Knockdown 8. Rumbling Beat: PBAoE - Moderate DoT - Knockdown and Slow 9. FACE MELT! Melee TAoE - Superior Damage, Stun and Knockdown --------------------------------------------------------------------------------------------- Crossbow (Weapon, Ranged, Lethal, Defense Debuff) Some enemies, such as Vahzilok Reapers and members of the Warriors gang, utilize hand crossbows. They do less damage than longbows, but they are faster and de-buff defense. 1. Bolt Shot: Single - Minor damage - Defense debuff - very fast recharge 2. Heavy Bolt: Single - Moderate damage - Defense debuff 3. Multi-Shot: Cone - Moderate damage - Knockback, Defense debuff 4. Envenomed Bolt: Single - Moderate damage with High DoT (Toxic) 5. Aim: You know what this does. 6. (Sentinel) Power Shot: High damage - Defense debuff, can pierce through to nearby foes for Moderate damage 6. (Non-Sentinel) Sniper Shot: Superior damage - Defense debuff, can pierce through to nearby foes for Moderate damage 7. Barrage: TAoE - Moderate damage - Knockdown, Defense debuff, Chance for Stun 8. Piercing Bolts - Narrow Cone - High damage - Defense debuff, can pierce through to nearby foes for Moderate damage. 9. Raining Missles - TAoE - Extreme damage - Knockdown, Defense debuff, chance to Stun --------------------------------------------------------------------------------------------- Tidal Armor (Water, Self Defense, Cold-Fire-Toxic Resistance with Healing and some Absorption) 1. Water Veil: Toggle - Smash and Lethal Defense; Fire, Cold, Toxic, Defense debuff Resistance 2. Re-Hydrate: Initial Heal, then Heal over Time, Toxic Resistance 3. Tidal Veil: Toggle - Resistance to Fire, Cold, Energy, Negative, Slow, Recharge Debuff 4. Steam Cloak: Stealth, Defense buff (All damage), Perception buff (Not available to Stalkers) 5. Refresh: Good healing, Absorb, Mez Breakout and Resistance to Knockback, Stun, Immobilize, Hold, Sleep 6. Absorb Moisture: PBAoE Minor Cold damage to foes, Self Heal, Absorb, and Regeneration (increased for each foe affected) 7. Higher Retention: Automatic - Max Health, Regeneration, Recovery, Resistance to Endurance drain 8. Revitalize: Self Resurrect, Regeneration buff and Absorb damage 9. Neptune's Rage: Hyper Mode - Damage, To-Hit, Regeneration, Recovery, Absorb, Resistance to all but Psionics. Since this is "Hyper Mode", you suffer an endurance crash afterwards. ---------------------------------------------------------------------------------------------
  4. Did anyone know if they did these April Fools things way back when? Just curious. And boy am I glad they did not give us any loco schmuck from the fifth dimension...
  5. Some more https://docs.google.com/spreadsheets/d/1GPZtB46gE_eaQemPI0voK90DqgKsHgFrxjWNaiyaN8Q/edit?usp=sharing https://docs.google.com/spreadsheets/d/1sc2DfvIkWnzktq7OvnB0uMYxnQzrqEAyi5WtMvpAt3Q/edit?usp=sharing https://docs.google.com/spreadsheets/d/1NmpziVK-XUC9gvsnPVqXUlRjl6Lqc6Ao3kW4GxMqRG8/edit?usp=sharing These are the archetypes I was talking about. They have some more information on some of the powers already shown.
  6. https://docs.google.com/spreadsheets/d/1YfZIBLqsZBpkR_wQe9Ml_K6JQtWVwRH0FRqbKby387o/edit?usp=sharing It is incomplete, but it shows specifically what I am going for. There are three Archetypes on the first page that I may upload later. One is Summoning and Manipulation-esque, the second is Defense and Control, the third is Buff/Debuff and Assault-esque. I have more to upload so bear with me.
  7. I have a number of spreadsheets with ideas for archetypes, powersets, powerpools, etc. Is it possible to post them here and how?
  8. I don't know if you have the chops to do this, but I would love it if there was a costume change animation where you step into a telephone booth (or a police box from Doctor Who) in order to change costumes. I know, it is cliche, but why not?
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