-
Posts
1051 -
Joined
-
Days Won
6
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by Super Atom
-
So you want the villain contact who lets you do all of them but for heroes
-
It's also important to note, It's a rule of thumb and not a law. It isn't the end all be all of balance nor is it a fundamental principal of this game. It was a comment made by a developer and not even a lead developer.
-
You're misusing his words to push your own narrative. That Quote is used in reference to changes posted because they're experimental and not final. It has nothing to do with him acknowledging Tier 9's need to be discussed.
-
Don't misquote people to get last word, it's petty and makes you look stupid. Naturally, experimental changes would be subject to change. In specific, he was saying the tier 9's were an entire conversation on their own and not related to current changes.
-
Certainly, but even so it's a kind of impossible task. What exactly do we do to reconize them? Balancing around specific choices is extremely difficult. Some people PvP slot even in PvE by over use of proc. Some people go for recharge, some for defense, some for resistance. etc etc. How do you choose which direction to balance for without forcing a more specific meta than there already is. Leadership/fighting/leaping etc. I think the easier solution is creating new content that is balanced around people having IO's than to readjust anything else. To further on that, DA arcs were a good start. We can go further, incarnate malta where the sappers turn off your incarnate abilities for example. Theres a lot we can do with enemy groups without risking re balancing of stats. I think the battalion and the real rikti were going to be this content.
-
The cottage rule has its own out written into it. It's literally dev discretion and can be broken if the circumstances are right and in the case of Tier 9's they're more than right.
-
Tier 9's are bad. Get over yourself. on a side note, powerhouse already addressed Tier 9's in the tank feedback threads. I don't remember his exact quote but it was along the lines of "A discussion for another time". So to double down, the paragon devs knew it and the HC devs know it.
-
Nope. T9's are bad(except meltdown/bio), even the paragon devs knew this and planned a big overhaul of them because of it. Opinions are cool to have and often come into effect in terms of whats fun in this game and what isn't. For example, I don't find Titan Weapons to be fun. This is an opinion. Titan Weapons is over preforming. This is a fact. See the difference?
-
Except that's all people do on these forums. They bring up cottage rule anytime someone wants to fix shitty powers. Example, your initial post about cottage rule. Anytime someone thinks they're being personally attacked because a power they enjoy/like is up for debate they immediately and without fail bring up cottage rule and usually incorrectly so.
-
Cottage rule at its core is a giant exaggeration. What if build up summoned hamidon?! no duh that's a dumb idea. However over the years its been corrupted to mean "This power can't be changed to fit in modern coh because thats how it was in issue 01!11!!1!".
-
Fundamentally, i agree with you. Most T9's aren't good regardless of where the game is balanced. The only thing i don't agree with you on is the idea of moving balance away from SO's. It's not that some dev said something 10 years ago, that would be the cottage rule, It's that the game would need a dramatic overhaul something the current devs are unequipped to do, to re balance around IO sets. Not only stats but how you got IO's would need to be changed because even this private market that is partially seeded still is having a lot of IO's be 0 available or they're over priced due to converters. City of Heroes like i said, has always been an easy MMO and more importantly an accessible MMO. A large part of the player base wouldn't know how to min/max a build to reach the heights you're suggesting they rebalance to. Imagine a casual based mmo that for its entire existance was easy to get into it and easy to be helpful in suddenly needed a icy veins. You're not just asking for difficulty at this point, you're asking them to remake an MMO.
-
no
-
I don't want to quote you a hundred times mainly because im lazy So, you're kind of doing this whole slippery slope thing by saying "Well we might as well do x because of y" and just completely missing the point of why x was done in the first place. City of Heroes was never a hardcore game and likely never will be. They tried to offer us more challenge with +4/x8 but most people who invest in IO's can solo through it (Funny how progression works). I'm very opposed to changing the entire games balance just to factor in IOs. You should always keep IO's in mind when balancing stuff but it should never be the focus. Rather than nerfing everything to need IO's, under preforming sets should brought up to speed and other options for difficulty should be explored, see +5/6, see newer enemies entirely. Keeping city of heroes alt friendly and casual player friendly will benefit it far more than trying to appease those of us who have 0 challenge in the game, again not to say that shouldn't be addressed through other means. also i don't really wanna do the whole "no u" back and forth thing and derail this thread too much, if you disagree cool everyone's got their own ideas man.
-
That has nothing to do with IO's and a lot more to do with set design. Specifically in that a lot of modern sets were seemingly just better version of older sets meant for a modern coh and they didn't want to change the older ones so cottage nerds don't get pissy and cry. Kin > energy melee Savage > Claws Titan weapons > everything etc etc Also, you can't really balance sets around IO's. Sure they're easier to get now but to expect everyone to fully IO every alt just to be helpful in a team situation is asking a lot, more so back on live where good builds costed in the billions not hundred millions like now.
-
Meltdown and Bio armor are perfect examples of good t9 powers. While Meltdown is less useful on tankers, it still gives enough bonuses to warrant taking. The biggest problem with T9 is the crashes, similar to why rage is good on paper and bad in practice. We've known for a long time the paragon devs had plans to fix this but it's never gonna be as simple as adjusting values.
-
Right? Even if you hated him putting him back in means you get to beat him up. This is a win/win for everyone.
- 98 replies
-
- 1
-
-
- statesman
- biglightning
-
(and 1 more)
Tagged with:
-
the SSAs feel like rushed side stories. Especially in the pay off department. I know their intention was to be important but they don't feel so. Edit; I should specify i mean who will die. It doesn't feel like a major storyline it feels like a side splot that never had its ending that put everything back to normal.
- 98 replies
-
- statesman
- biglightning
-
(and 1 more)
Tagged with:
-
This. Statesman dying the way he did was a giant slap in the face to the overall story of CoH. If the devs truly wanted him to die, they could have killed him any number of ways that would of been more fitting and progressed the story much further but no they chose to take a petty hatred for a former coworker and kill his characters off in a lame side story. They could have used Statesman's death to show how dangerous the battalion was or maybe even for rikti round 2.
- 98 replies
-
- statesman
- biglightning
-
(and 1 more)
Tagged with:
-
You absolute hypocrite, venessa wears a mask that literally tried to steal her body. the same thing you gave sister crap for, despite her not stealing anyone's body. Also venessa ate unwilling subjects souls to sustain herself to fight the rikti, of course she didn't get a pass while someone who rescued people and was a larger part in stopping the rikti did. She manipulates young girls to do her bidding and kills anyone she deems unworthy and thats your idea of a hero? No wonder you dislike statesman, someone who time after time put himself at risk to prevent disaster. Statesman, a brave soldier who sought to stop himself from succumbing to mustard gas got the powers of a god and devoted himself to protecting innocent people. He helped stop the nazi's from ruling the world and he isn't likeable? What's wrong with you? and stop it with the Zeus rape stuff, you're grasping at straws to condemn someone for something they didn't even do and would have stopped if he could.
- 98 replies
-
- 1
-
-
- statesman
- biglightning
-
(and 1 more)
Tagged with:
-
Statesman is also still in the mender silos mission. He appears in a couple oroborus things, that's why it would not be out of place to add the LRSF.
- 98 replies
-
- statesman
- biglightning
-
(and 1 more)
Tagged with:
-
some of these replies are weird. I just want the ability to fight 54 statesman along side the rest of the FP at the end of that TF, be it oro or otherwise. Adding it to oro probably isn't terribly difficult and changes nothing about the game. Clearly through oro should be the only way its done if its gonna hurt this many feelings.
- 98 replies
-
- 3
-
-
- statesman
- biglightning
-
(and 1 more)
Tagged with:
-
Timelines aside, this is only a request to add it back to at least oroborus.
- 98 replies
-
- 5
-
-
- statesman
- biglightning
-
(and 1 more)
Tagged with:
-
Yes. He's just gone and its terrible.
- 98 replies
-
- statesman
- biglightning
-
(and 1 more)
Tagged with:
-
Re-adding it to oroborus wouldn't change anything timeline wise. They'd still be dead, it'd just offer it to those of us who want to do that version.
- 98 replies
-
- statesman
- biglightning
-
(and 1 more)
Tagged with:
-
Fix for endurance issues on low level
Super Atom replied to Darkneblade's topic in Suggestions & Feedback
I think part of the low level experience is not having the best endurance. Its quite literally apart of the growing in power experience of leveling.