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Everything posted by Super Atom
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Discussion: Disabling XP No Longer Increases Influence
Super Atom replied to Jimmy's topic in General Discussion
Here let me reword for you Maybe i was quick to call it a "problem" when i should have said Converters have changed the market far more than having money ever will, so why the nerf? If converters are keeping it balanced why nerf influence? If more people having more money is contributing directly to converters making more things easily available than the argument of influence inflation is bull hockey. Especially since the entire stability of this market you're praising was done so with that "exploit" in place. Also idk why you keep suggesting i'm saying get rid of converters, it's actually starting to get annoying. I'm not putting words in your mouth to fluff my posts, please stop doing it to me. -
Discussion: Disabling XP No Longer Increases Influence
Super Atom replied to Jimmy's topic in General Discussion
I do both, though not as fanatically as the market forum I'm sure. Again converter's aren't exactly world ending or anything. It's ok for something to have a negative effect even if small. I'm not trying to tell Eran they're wrong about anything they've said only that it's decently noticeable converters are the reason there's a lot of some sets and not a lot of others. When IO'ing i almost always need to buy and convert to the set i want. It's almost never just buy recipe of the actual IO unless I'm being lazy and don't care about influence. You can't tell me that isn't a huge difference on the market than if there wasn't converters, it being a good or bad thing doesn't matter, in the same way nerfing this specific farming method slightly won't matter. -
Discussion: Disabling XP No Longer Increases Influence
Super Atom replied to Jimmy's topic in General Discussion
Markets being connected makes a lot more sense, thanks for the info 😛 So the basis for my point of view on it is for example, right at the start obliteration's were the money maker. People bought up all the other sets (at the time for 10-50k a pop) and then over time those become scarce and raised the price from 50k to what is usually nowe round 1-2 million. You can argue all day 1-2 million is not a lot of money and i would agree with you, but that still is an increase from the 50k they use to be. I said earlier i don't believe the problem with converters to be a world ending issue, only that it hurts the market more than people being rich ever has. If you think that position is wrong because it lowers the price of procs that's fine and again i would agree with you that it's a strong positive for builds not to cost 10 billion influence at lowest for high end builds like during live but that was not the contention here. -
Discussion: Disabling XP No Longer Increases Influence
Super Atom replied to Jimmy's topic in General Discussion
Hmm. triple post, no bueno. Not letting me edit or delete them 😞 -
Discussion: Disabling XP No Longer Increases Influence
Super Atom replied to Jimmy's topic in General Discussion
Sorry i didn't see your edit until now I play on torchbearer, and often times when i go to get reactive or lower recipes there is 1-3 available and often the little thing will show the last sold as 5-6mil but they are not 5-6 mil they are often much higher as theres less. It could entirely be I'm IO'ing at a dip or bad spot, but in my experiences there are usually tons of procs but not many of the other sets. I also don't disagree converters are a good thing. Idk why you keep typing it lol, i just find them to lower the amount of other things available and their cost being higher because of it. -
Discussion: Disabling XP No Longer Increases Influence
Super Atom replied to Jimmy's topic in General Discussion
Ok now go look at a lot of the other defense sets, how many are available and their prices. You will see the negative effect converters have. While i agree with you converters can help as much as they hurt, they certainly do a lot of hurt. It's not just defense either, look at any of the must have IO's, they're all out of whack because of converters. I'm also not saying it's world ending either, just that i think converters hurt more than everyone being rich. -
Discussion: Disabling XP No Longer Increases Influence
Super Atom replied to Jimmy's topic in General Discussion
Would make for an interesting topic but would probably derail to more debates about the over use of procs dumbing down the game 😛 -
Discussion: Disabling XP No Longer Increases Influence
Super Atom replied to Jimmy's topic in General Discussion
Certainly, converters are/were a good idea to help people stay in the running. I don't think it was meant for everyone to run out and convert every defense IO to a LOTG proc and repeat with every other Proc but it's what happened. Procs got less expensive but the other parts got way more expensive and kind of balanced it out. It's an issue that needs to be adressed and an issue that is going to be worse if they keep trying to find ways to zap influence gain, i don't really consider double inf being reduced as them doing that but the amount of people who blindly support everything they do seem to be encouraging it. It's that part i don't like, I don't want to buy a LOTG proc to slot a red fortune every single time and i'm sure people who try out city of heroes would be instantly turned off it made to do so. (The last part is a bit of an exagg but you know what im driving at) -
Discussion: Disabling XP No Longer Increases Influence
Super Atom replied to Jimmy's topic in General Discussion
No i believe you switch, my point wasn't so much price but more that forcing everyone to buy procs and convert them to the other parts of the set seemed like a bigger issue than the procs being expensive. -
Discussion: Disabling XP No Longer Increases Influence
Super Atom replied to Jimmy's topic in General Discussion
You're right i don't. Just accept we disagree and move on. -
Discussion: Disabling XP No Longer Increases Influence
Super Atom replied to Jimmy's topic in General Discussion
lmao ok. I guess we can just agree to disagree and just move on before either of us just say the same thing a hundred times. -
Discussion: Disabling XP No Longer Increases Influence
Super Atom replied to Jimmy's topic in General Discussion
So just because you undercut other people and sell it for a regular price everyone else must do it too right? It's pretty much that way for anything with a proc. Either the rest of the set is expensive because of the proc and converters or theres none left. -
Discussion: Disabling XP No Longer Increases Influence
Super Atom replied to Jimmy's topic in General Discussion
I cut it down because it was a long reply someone can just go back and read without clogging up the page. I'm arguing my point that influence isn't the problem converters are. I don't give a damn about the nerf other than i don't like when they stealth nerf stuff. -
Discussion: Disabling XP No Longer Increases Influence
Super Atom replied to Jimmy's topic in General Discussion
So your idea to stabilize the market is just to force everyone to convert procs to other things? DO you realize how stupid that sounds? -
Discussion: Disabling XP No Longer Increases Influence
Super Atom replied to Jimmy's topic in General Discussion
So when common IO recipes ost 10-12 million each because of converters that's totally fine? Ridiculous train of thought. Influence is a made up currency that is basically constantly being printed in excess. You're not going to stabilize it by nerfing farming slightly. The real issue with the market is not influence. -
Discussion: Disabling XP No Longer Increases Influence
Super Atom replied to Jimmy's topic in General Discussion
When theres ten million LOTG procs and nothing else? Yes. It's a bad thing. -
Discussion: Disabling XP No Longer Increases Influence
Super Atom replied to Jimmy's topic in General Discussion
Well, maybe not specifically adding influence no but haven't you ever wondered why theres 999999 LOTG procs and 2 of everything else? Converters are a gigantic issue in terms of market stability. A lot more than there just being a lot of influence. -
Discussion: Disabling XP No Longer Increases Influence
Super Atom replied to Jimmy's topic in General Discussion
I read the dev replies and i don't really care what their reason for sneak nerfing something is. I don't like it, I never said they never responded i just said it wasn't cool. Don't accuse people of not knowing how to read if you can't. There's no real reason for it to be an "Exploit" since it's just been a thing for 7 years of their time as being in charge of what does and doesn't happen in this game. It's a game change at that point and it's also something that could have been discussed since it's not the primary source of influence "inflation" as you call it which is just absurd in the first place since merit farming/converters are 100x worse. -
Discussion: Disabling XP No Longer Increases Influence
Super Atom replied to Jimmy's topic in General Discussion
This is also the real truth. Farming is boring, just get a good group and roll +4/x8 (if you can't solo it) and you'll make more then enough money for your alts and get to see something other than the same map and enemy group. -
Discussion: Disabling XP No Longer Increases Influence
Super Atom replied to Jimmy's topic in General Discussion
The issue here is... Why weren't you transparent about this change before just kind of doing it? I get some people would be mad but you just kind of sneak nerfed something and that's not cool. Also; The market place is done significant harm by converters, not farming. Converters have destabilized the market for many IO's that otherwise wouldn't be in the 1-3 available range. If you're truly and honestly worried about the market, it's time to just seed it at a fixed price and call it a day not stealth nerf influence farming a year later. -
Focused Feedback: Electrical Affinity - Name
Super Atom replied to Jimmy's topic in [Open Beta] Focused Feedback
The same 20 people arguing about the name is hardly a good reason to shelf the whole set lol -
Focused Feedback: Electrical Affinity - Name
Super Atom replied to Jimmy's topic in [Open Beta] Focused Feedback
Pattern is not quite what you're looking for. It's a naming convention for power sets which is, simplistic and alludes to the function of the set. It's not specific to support sets, It's why most things have their literal description in the name, with support they deviated a little because Bubble Support or Healing Support might be a little too simplistic and not very heroic sounding so they went with Force Field and Empathy both of these are still simplistic and give a general idea on what the set might be through the name. Electric Affinity works out nicely because it's simplistic and alludes to it being a support set, which was my issue with shock therapy and 95% of the names suggested so far, they meet neither of those two qualifiers for the overall naming convention of power sets and fit in more with actual individual powers, like surge protector or galvanic (see the ability in the set named Galvanic Sentinel). Energy Blast Energy Armor Elec Armor Elec Control Elec Blast -
Focused Feedback: Costume Editor Updates (Build 4)
Super Atom replied to Jimmy's topic in [Open Beta] Focused Feedback
Any plans on shoulders being added to this feature? (even if later in a different page) -
You know what would be cool? Just making fly faster instead of requiring another power. With SJ/SS/TP you just need 1 power to reach a good speed, with fly you need two. Seems a little unfair to me.
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Focused Feedback: Electrical Affinity - Name
Super Atom replied to Jimmy's topic in [Open Beta] Focused Feedback
It really should be force fields. Silly 2004.