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Super Atom

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Everything posted by Super Atom

  1. Except that's all people do on these forums. They bring up cottage rule anytime someone wants to fix shitty powers. Example, your initial post about cottage rule. Anytime someone thinks they're being personally attacked because a power they enjoy/like is up for debate they immediately and without fail bring up cottage rule and usually incorrectly so.
  2. Cottage rule at its core is a giant exaggeration. What if build up summoned hamidon?! no duh that's a dumb idea. However over the years its been corrupted to mean "This power can't be changed to fit in modern coh because thats how it was in issue 01!11!!1!".
  3. Fundamentally, i agree with you. Most T9's aren't good regardless of where the game is balanced. The only thing i don't agree with you on is the idea of moving balance away from SO's. It's not that some dev said something 10 years ago, that would be the cottage rule, It's that the game would need a dramatic overhaul something the current devs are unequipped to do, to re balance around IO sets. Not only stats but how you got IO's would need to be changed because even this private market that is partially seeded still is having a lot of IO's be 0 available or they're over priced due to converters. City of Heroes like i said, has always been an easy MMO and more importantly an accessible MMO. A large part of the player base wouldn't know how to min/max a build to reach the heights you're suggesting they rebalance to. Imagine a casual based mmo that for its entire existance was easy to get into it and easy to be helpful in suddenly needed a icy veins. You're not just asking for difficulty at this point, you're asking them to remake an MMO.
  4. I don't want to quote you a hundred times mainly because im lazy So, you're kind of doing this whole slippery slope thing by saying "Well we might as well do x because of y" and just completely missing the point of why x was done in the first place. City of Heroes was never a hardcore game and likely never will be. They tried to offer us more challenge with +4/x8 but most people who invest in IO's can solo through it (Funny how progression works). I'm very opposed to changing the entire games balance just to factor in IOs. You should always keep IO's in mind when balancing stuff but it should never be the focus. Rather than nerfing everything to need IO's, under preforming sets should brought up to speed and other options for difficulty should be explored, see +5/6, see newer enemies entirely. Keeping city of heroes alt friendly and casual player friendly will benefit it far more than trying to appease those of us who have 0 challenge in the game, again not to say that shouldn't be addressed through other means. also i don't really wanna do the whole "no u" back and forth thing and derail this thread too much, if you disagree cool everyone's got their own ideas man.
  5. That has nothing to do with IO's and a lot more to do with set design. Specifically in that a lot of modern sets were seemingly just better version of older sets meant for a modern coh and they didn't want to change the older ones so cottage nerds don't get pissy and cry. Kin > energy melee Savage > Claws Titan weapons > everything etc etc Also, you can't really balance sets around IO's. Sure they're easier to get now but to expect everyone to fully IO every alt just to be helpful in a team situation is asking a lot, more so back on live where good builds costed in the billions not hundred millions like now.
  6. Meltdown and Bio armor are perfect examples of good t9 powers. While Meltdown is less useful on tankers, it still gives enough bonuses to warrant taking. The biggest problem with T9 is the crashes, similar to why rage is good on paper and bad in practice. We've known for a long time the paragon devs had plans to fix this but it's never gonna be as simple as adjusting values.
  7. Right? Even if you hated him putting him back in means you get to beat him up. This is a win/win for everyone.
  8. the SSAs feel like rushed side stories. Especially in the pay off department. I know their intention was to be important but they don't feel so. Edit; I should specify i mean who will die. It doesn't feel like a major storyline it feels like a side splot that never had its ending that put everything back to normal.
  9. This. Statesman dying the way he did was a giant slap in the face to the overall story of CoH. If the devs truly wanted him to die, they could have killed him any number of ways that would of been more fitting and progressed the story much further but no they chose to take a petty hatred for a former coworker and kill his characters off in a lame side story. They could have used Statesman's death to show how dangerous the battalion was or maybe even for rikti round 2.
  10. You absolute hypocrite, venessa wears a mask that literally tried to steal her body. the same thing you gave sister crap for, despite her not stealing anyone's body. Also venessa ate unwilling subjects souls to sustain herself to fight the rikti, of course she didn't get a pass while someone who rescued people and was a larger part in stopping the rikti did. She manipulates young girls to do her bidding and kills anyone she deems unworthy and thats your idea of a hero? No wonder you dislike statesman, someone who time after time put himself at risk to prevent disaster. Statesman, a brave soldier who sought to stop himself from succumbing to mustard gas got the powers of a god and devoted himself to protecting innocent people. He helped stop the nazi's from ruling the world and he isn't likeable? What's wrong with you? and stop it with the Zeus rape stuff, you're grasping at straws to condemn someone for something they didn't even do and would have stopped if he could.
  11. Statesman is also still in the mender silos mission. He appears in a couple oroborus things, that's why it would not be out of place to add the LRSF.
  12. some of these replies are weird. I just want the ability to fight 54 statesman along side the rest of the FP at the end of that TF, be it oro or otherwise. Adding it to oro probably isn't terribly difficult and changes nothing about the game. Clearly through oro should be the only way its done if its gonna hurt this many feelings.
  13. Timelines aside, this is only a request to add it back to at least oroborus.
  14. Yes. He's just gone and its terrible.
  15. Re-adding it to oroborus wouldn't change anything timeline wise. They'd still be dead, it'd just offer it to those of us who want to do that version.
  16. I think part of the low level experience is not having the best endurance. Its quite literally apart of the growing in power experience of leveling.
  17. please. get off that awkward high horse. Fake outrage about fictional characters is weird. Side note, Sister Psyche didn't body snatch anyone, aurora willingly let her inside. You don't even know the lore you're complaining about. Also Also, City of Sidekicks was the nickname for DCUO, because it was literally a city of sidekicks. What? That doesn't even make sense. Its just adding an optional version for people who want to experience the content before it was edited. Sister Psyche TF for example is in oro.
  18. Pretty much this. It's easy enough to accept this was before the events of his death. This SF losing Statesman was a big mistake
  19. Can we please get Statesman, or at least a version of LRSF added to oro with Statesman in it? It's just not the same without him.
  20. They're terrible in the summer and those small ones hurt to step on.
  21. HI, I'm biostem. I voted for the middle option. Evidence is needed when changes are at hand. See how easy that was? but nope heres you "TO QUOTE THE GREAT GENERAL PAXTON AT THE BATTLE OF THE SPACE WIZARDS, HE WHO DIES IS DEAD" like we get it you vape
  22. You're not, he failed at mentioning evidence in favor of sounding like a douche. Like anyone would disagree with the idea of there being evidence before something is changed lol "oh no i sound like a butthole let me just change my statement to include the obvious"
  23. The cottage rule as it was posted specifically stated that in certain cases a power could be changed outside of its core function. The rule we're even debating already has its own answer. It doesn't even need a debate because the answer is already "Yes under very specific circumstances" which should include proper set balancing being taken into account. I think pretty much anyone could agree on that. Nerfs would be fine if the people suggesting them would take the same care you ask they do for buffs. I personally loved the idea of ED and would welcome said nerfs to far over preforming things. As a personal note, I think you should buff under preforming things more than you nerf over preforming. City of Heroes is casual and always has been. Making sure sets are fun is more important than making sure they can't solo an Itrial.
  24. 3+ power picks, which depending on your build is a lot or nothing. This would only make the gap worse between sets. You don't know shit about my intent so don't try to change it. All i agreed to was a power could be looked into if a majority agreed to a problem. You filling in the gaps with your own whining about power creep is your problem. BTW "power creep" fuck off, people could herd entire maps and kill them in a handful of minutes with no effort before IO's or ED. We got less powerful if anything.
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