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Everything posted by Super Atom
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Hive/Abyss Raid - Number of participants
Super Atom replied to Zappalina's topic in Suggestions & Feedback
now, i could be misremembering here. but isn't there a stability issue with going beyond the 50 cap? -
could see this being helpful for villains more than heroes tbh
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i dunno about entire. the taunt could be better by adding half -range values from normal taunts based on AT and like idk just make all but unrelenting available right away so you just take whatever two you like and we can move the fuck on
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Coyotes and why they should be able to fly in 2025
Super Atom replied to Super Atom's topic in Suggestions & Feedback
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Coyotes and why they should be able to fly in 2025
Super Atom replied to Super Atom's topic in Suggestions & Feedback
I've seen several in pocket D, have you tried everlasting? -
Coyotes and why they should be able to fly in 2025
Super Atom replied to Super Atom's topic in Suggestions & Feedback
doomed to crash to the earth 😞 -
Coyotes and why they should be able to fly in 2025
Super Atom replied to Super Atom's topic in Suggestions & Feedback
1956? surely they've buffed this travel power since then... cmon Acme -
Coyotes and why they should be able to fly in 2025
Super Atom replied to Super Atom's topic in Suggestions & Feedback
I did, thank you! accidental coyotes in general... -
I am once again asking for Coyote support. This would put it in line with the rocket board. The same debuff can be applied to coyote to disallow combat in use, same as rocket board. As to why, the Coyote travel form is really neat. 1) Toggle suppression while in coyote form instead of turning the toggles off 2) Allow Teleport/Fly/Superspeed/Superjump to enhance the Coyote. the panther too if you have time i guess thank you for your consideration for coyote buffs in 2025.
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This is going to end up with people mentioning an event server (again) and suggest things like vanilla coh or older issues ran on a event server like a diablo season (again). We've been here many times. on the fr, i would love a server of coh that replayed the launch of the game up until like CoV, including the time gaps inbetween issues. I don't even know if Homecoming has access to those versions of the game though lol
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All the time, they spam general with them constantly. Summer party this, demon fight clubs that.. like i don't have people training at ms liberty to stare at or something.
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You don't get invited to many parties, do you?
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Focused Feedback: Powerset - Radiation Armor
Super Atom replied to The Curator's topic in [Open Beta] Focused Feedback
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Focused Feedback: Powerset - Radiation Armor
Super Atom replied to The Curator's topic in [Open Beta] Focused Feedback
[beanbag] -
Open Lettur from Disgruntled Player regarding Plant Control
Super Atom replied to Nayeh's topic in Open Beta Testing
If they can make a good Spider-man movie they can handle balancing plant control ok -
Focused Feedback: Powerset - Radiation Armor
Super Atom replied to The Curator's topic in [Open Beta] Focused Feedback
Really hoping they hear the feedback and at least test a lower cast time. It's not do or die, but its cast time being lower would weirdly help a lot in general feel of the set. Isn't burn 2 seconds? Surely GZ could be 2 now -
Focused Feedback: Powerset - Radiation Armor
Super Atom replied to The Curator's topic in [Open Beta] Focused Feedback
I think with Mael's breakdown, this is only further evidence to support lowering the cast time on ground zero. Give some with the take -
Focused Feedback: Powerset - Radiation Armor
Super Atom replied to The Curator's topic in [Open Beta] Focused Feedback
don't forget about it 🤌 -
Focused Feedback: Powerset - Radiation Armor
Super Atom replied to The Curator's topic in [Open Beta] Focused Feedback
Ran some more missions on my main (rad/ss) tank on Beta. Ground Zero (Pre-nerf) was kinda crazy, being able to jump into a group and hit all of them AND knock them down and do damage and heal your team. Crazy work really. Ground zero (post-nerf) feels a bit trapped when using it now, I feel its position is further in the rotation now than before. The longer cast time felt right when it was over-performing, felt deserved. That has changed. To alleviate, please lower the activation on ground zero. My suggestion is this. Ground Zero 3s > 2s Activation time I would even settle for 2.5s, 3 just feels a little too long now. The meltdown indicator is very helpful, thank you. -
Focused Feedback: Powerset - Dark Miasma
Super Atom replied to The Curator's topic in [Open Beta] Focused Feedback
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Focused Feedback: Powerset - Dark Miasma
Super Atom replied to The Curator's topic in [Open Beta] Focused Feedback
and beanbag is good for levels 3-10 content for real though i'll take some intang over full intang anyday. 🫢