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Super Atom

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Everything posted by Super Atom

  1. now, i could be misremembering here. but isn't there a stability issue with going beyond the 50 cap?
  2. could see this being helpful for villains more than heroes tbh
  3. i dunno about entire. the taunt could be better by adding half -range values from normal taunts based on AT and like idk just make all but unrelenting available right away so you just take whatever two you like and we can move the fuck on
  4. I've seen several in pocket D, have you tried everlasting?
  5. 1956? surely they've buffed this travel power since then... cmon Acme
  6. I did, thank you! accidental coyotes in general...
  7. I am once again asking for Coyote support. This would put it in line with the rocket board. The same debuff can be applied to coyote to disallow combat in use, same as rocket board. As to why, the Coyote travel form is really neat. 1) Toggle suppression while in coyote form instead of turning the toggles off 2) Allow Teleport/Fly/Superspeed/Superjump to enhance the Coyote. the panther too if you have time i guess thank you for your consideration for coyote buffs in 2025.
  8. This is going to end up with people mentioning an event server (again) and suggest things like vanilla coh or older issues ran on a event server like a diablo season (again). We've been here many times. on the fr, i would love a server of coh that replayed the launch of the game up until like CoV, including the time gaps inbetween issues. I don't even know if Homecoming has access to those versions of the game though lol
  9. All the time, they spam general with them constantly. Summer party this, demon fight clubs that.. like i don't have people training at ms liberty to stare at or something.
  10. You don't get invited to many parties, do you?
  11. If they can make a good Spider-man movie they can handle balancing plant control ok
  12. Really hoping they hear the feedback and at least test a lower cast time. It's not do or die, but its cast time being lower would weirdly help a lot in general feel of the set. Isn't burn 2 seconds? Surely GZ could be 2 now
  13. I think with Mael's breakdown, this is only further evidence to support lowering the cast time on ground zero. Give some with the take
  14. Ran some more missions on my main (rad/ss) tank on Beta. Ground Zero (Pre-nerf) was kinda crazy, being able to jump into a group and hit all of them AND knock them down and do damage and heal your team. Crazy work really. Ground zero (post-nerf) feels a bit trapped when using it now, I feel its position is further in the rotation now than before. The longer cast time felt right when it was over-performing, felt deserved. That has changed. To alleviate, please lower the activation on ground zero. My suggestion is this. Ground Zero 3s > 2s Activation time I would even settle for 2.5s, 3 just feels a little too long now. The meltdown indicator is very helpful, thank you.
  15. and beanbag is good for levels 3-10 content for real though i'll take some intang over full intang anyday. 🫢
  16. if they could alter kinetic melee before these changes drop, that would be cool.
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