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Everything posted by Super Atom
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Focused Feedback: Electrical Affinity - Name
Super Atom replied to Jimmy's topic in [Open Beta] Focused Feedback
I've never cared about if it was offensive or not. You just said literally and well... My second comment is more about how they're a crazy villain and...well not much else. -
Focused Feedback: Electrical Affinity - Name
Super Atom replied to Jimmy's topic in [Open Beta] Focused Feedback
Ah yes, support sets. The thrilling adventures of "Trick Arrow" and "Traps". Lets not forget "Kinetics" or "Force Field" Not generic at all. With names like those maybe this set should just be called "Electric buffs" Also "Chaining" in a game term sense, plus chain lightning is a real thing. Not literal metal chains. also, you haven't played the set if you don't think it literally shows you and another person connected via an electrical chain. -
Focused Feedback: Electrical Affinity - Name
Super Atom replied to Jimmy's topic in [Open Beta] Focused Feedback
The entire forums is a vocal minority. It's the same 50 people arguing in a circle. -
Focused Feedback: Electrical Affinity - Name
Super Atom replied to Jimmy's topic in [Open Beta] Focused Feedback
Do you mean Shock Treatment? "Literally". That character is a complete lunatic and a villain. -
Focused Feedback: Electrical Affinity - Name
Super Atom replied to Jimmy's topic in [Open Beta] Focused Feedback
Ok then we'll do other examples. Every blast set. Every armor set except Bio. Every control set. Generic names used more as a description than a name. With Electrical Affinity you're literally chaining yourself to your allies and most of your abilities rely on another person to even be activated. That sparks Kinship to me. -
Focused Feedback: Electrical Affinity - Name
Super Atom replied to Jimmy's topic in [Open Beta] Focused Feedback
The generic argument falls flat. Most sets have generic names, which is the point. 'super strength' Do you know how generic putting super in front of something is in the hero world? imagine someone putting super in front of their name? how boring -
Focused Feedback: Electrical Affinity - Name
Super Atom replied to Jimmy's topic in [Open Beta] Focused Feedback
Shock isn't quite the same. Static or Current would have been more fitting. Shock is something you'd expect to see in the naming of a power. -
Focused Feedback: Electrical Affinity - Name
Super Atom replied to Jimmy's topic in [Open Beta] Focused Feedback
So it's an overall naming convention thing and not specific to the word therapy. Electric armor / Electric blast / Electric Control / Shock Therapy That's like having Radiation Armor / Radiation Melee / Radiation Emission / NUCLEAR FIREPOWER see the issue? It very well could have been Electric Therapy but it seems most people wanted to avoid any connotation whatsoever. -
Focused Feedback: Electrical Affinity - Name
Super Atom replied to Jimmy's topic in [Open Beta] Focused Feedback
The change was more necessary because of naming convention than it was due to offensive nature. Electrical Affinity sounds way better and fits with other sets, also it has a fun biochem thing going on by implying you're combing your power with theirs. Darkness Affinity Nature Affinity -
Focused Feedback: Electrical Affinity - Name
Super Atom replied to Jimmy's topic in [Open Beta] Focused Feedback
Good change 10/10 -
Hardcore mode - die once is gameover
Super Atom replied to Obus Form's topic in Suggestions & Feedback
-No AH/IO's -Past level 32 +2/x2 no lower -Past 47 +2/x4 no lower -On death, either delete the toon or move it to a normal character (most chose to just keep them but no longer abide by hardcore) -Only hardcore play on teams. -No inspirations (These are for babies anyway) -No self rez powers (sorry) -Incarnate is fine but if you do, +3/x6 no lower -No Empathy. -At level 50 and full incarnate +4/x8 only no lower -
The unaddressed problem with new Electric powers
Super Atom replied to Draeth Darkstar's topic in Suggestions & Feedback
-end is the worst form of control. It'd be cool if it did something but again its important that whatever happens be applied to players as well. -
They aren't really that hard to be honest, you'd need to beef them up by adding a special unit that zapped away your incarnare abilities or something and then sure sounds good.
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If the devs could make this happen then more mission types sounds good to me.
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Hardcore mode - die once is gameover
Super Atom replied to Obus Form's topic in Suggestions & Feedback
So just do it? You don't need the game to do it for you. Just make a guy and if you die delete him. Put up in your LFG "Hardcore only" or something and there you go. -
I like the idea of making neat little non-canon story lines using the characters. Can AE even be made to do this though? As far as XP goes I'm a staunch leave AE alone kind of person but if you're morphed into an unkillable badass then sure remove XP, thats fair enough.
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While i agree with your general idea of trying to get people into PvP, I think it would be better to invest into the PvP zones to encourage people to go there instead of a trial. Some ways you could do so -Add repeatable story arcs to the PvP zones that take place in the zone itself. I know that goes against traditional CoH but this is PvP. These would give increased rewards. -Add Giant Monsters that give increased merits/super pack drops? to encourage people to go there. Kind of like the AV's in RV, those could also get increased rewards for spawning and killing them. or you could make it so only 1 proc per power goes off at a time and disable incarnate abilities in pvp.
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Focused Feedback: Shock Therapy (Build 1)
Super Atom replied to Jimmy's topic in [Open Beta] Focused Feedback
This set is kind of underwhelming. It isn't terribly strong. Soloing looks like it's gonna be tragic because of the lack of effecting yourself and need for ally. The first step here is making the chains effect you. I think that is probably the most important change that could be made to this set. From there i think -end as a debuff needs to be re-looked at. Something happening when they hit 0 endurance would be nice. A self reapplying sleep debuff or a stun maybe. (could also apply to players make it more dangerous to 0 end) -
Focused Feedback: Experimentation (Build 1 - 4)
Super Atom replied to Jimmy's topic in [Open Beta] Focused Feedback
I don't like it on any teleport to be honest. The movement delay is just meh. It's just more noticeable while running. -
Focused Feedback: Shock Therapy (Build 1)
Super Atom replied to Jimmy's topic in [Open Beta] Focused Feedback
It's also just not a great name. Much like head splitter and disembowel it sounds like an ability not a power set. It just doesn't fit regardless of people taking offense or not. -
Focused Feedback: Experimentation (Build 1 - 4)
Super Atom replied to Jimmy's topic in [Open Beta] Focused Feedback
So if you set yourself to auto run and then use Jaunt, when you initially teleport there's like a small delay before you start moving again after you finish teleporting. It would be cool if this wasn't there. I dunno if this was intentional or a tech limitations or whatever but it'd be neat. -
Focused Feedback: Shock Therapy (Build 1)
Super Atom replied to Jimmy's topic in [Open Beta] Focused Feedback
The name isn't good. Other things aside it just doesn't fit it sounds like an ability not a name for a whole set. Forcefield Emapthy Sonic resonance Cold domination Pain domination Radiation emission Thermal radiation SHOCK THERAPY. Just doesn't flow well with the naming convention of power sets. Suggestions - (I'm not good with names) Static Emission Electric Resonance Electric Affinity Static Flow The set itself seems to be ok but I'd like if -end had a better purpose. Maybe a sleep effect if they have 0 endurance or something. -
I can see how it's decently offensive but more so it's just not a good name. For me, I just don't think it fits well with other set names on top of being a not great thing in the real world. You're not gonna name water control waterboarding so why shock therapy lol if anything it sounds like an ability more than a set name.