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Everything posted by Super Atom
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and like that the conversation is over. This is pretty rude and dismissive and a sign that its time to move on.
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It's still the same family and also wasn't a live change, It's a HC change. So I wouldn't be surprised if it did happen. I also still don't really agree with you that it would be bad for EM since the overall gimmick is at its core just a damage increase. A lot of this seems to be general fear mongering of change without ever giving it a chance to be tested or even discussed, which to me is more dangerous for this game in the long run than anything else. Theres a lot of things that are relics of a City of Heroes that is long gone and could use an update to fit the current state of the game. That doesn't mean removing identity or changing the sets beyond recognition, it just means updating lack luster things to include the modern mechanics of the game (Absorb for example). Which is something that would have happened had the coh devs had more time. See t9 overhauls for a prime example of updating sets that never got to happen. A prime example of this is also Blasters. Blasters are in a much better place because of Nuke/Snipe/Sustain changes. Most of the sets got a completely new power to support their update to the entire AT and the class is objectively better for it. Change isn't always bad.
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I don't disagree with you that the alternative route is also fine. However, I think both routes is gonna take a lot of testing. I can see how the added need could change it for some people though, when you word it like that. You make a pretty good point. It's entirely possible EF could over complicate the set if the solution is as easy as just raising damage on a couple powers. The problem with reverting ET, raising the damage on whirling hands is its possible the set could over-preform and will require very delicate balancing to prevent over-preforming. I'm okay with both options, though my preference would be something a little more exciting like the newer sets. EM for scrappers i think is a pretty agreed upon topic at least. 🙂
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Nobody is suggesting your preference be completely reworked. Adding a mechanic that has already improved energy assault without changing its core functions has already happened. Energy Assault feels exactly the same except its able to keep up. Doing the same for EM wouldn't take away anything from its current line up, only add to its resourcefulness. I'd love to hear exactly how adding that mechanic would actually harm the set for you, as i mentioned before it wouldn't even hurt your ability to choose a rotation. On a side note, It's pretty weird how different the conversation has gone in the discord compared to the forums. The poor devs have very loud outspoken opinions on the complete opposite end of the pool.
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You know i tried to edit that part out after re-reading it and going "Well thats just rude and not helpful" but i guess i wasn't quite fast enough, apologies for the rude part of that.
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Spoon handle. EM needs 2 of the three things this topic suggests it doesn't, Luckily, both are solved by one simple thing that's already in game and attached to an Energy set already. Energy Focus. That's the solution, It's already there and proven successful to better a set that needed help. Energy focus keeps the EM identity by using ST attacks to proc a mechanic to increase your singular AoE. You're still king of the ST while improving your ability to kill non-bosses quicker, solving the biggest complaint about EM other than the animation for ET. If you truly wanted it to go further, you could have Energy Focus make it so ET is an instant attack using up the EF, making EF procs situational and giving you the choice of improving your ST or your AoE. For you stun lovers, you could also include EF proc to increase your mag stun on the ability stun, giving it 3 choices per EF proc on which situational power you feel you need. (or alternatively, just EF increases stun mag across board on whatever ability you use) I saw earlier someone mentioned mechanics deciding your rotation for you. Luckily, EF solved that by making all non-effected powers capable of triggering EF so even if you like a specific opener, you can still do so to your hearts content. With multiple selections to use EF on, you also gain freedom to use effected powers without missing out on the benefit of EF. So fire away with whatever you'd like and you'll still benefit from it. At least thats my take on this whole EM discussion across all topics/discord.
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So, how about a low-level Strike Force?
Super Atom replied to Paradox Fate's topic in Suggestions & Feedback
A new snake-mook offshoot -
So, how about a low-level Strike Force?
Super Atom replied to Paradox Fate's topic in Suggestions & Feedback
this is the dream -
So, how about a low-level Strike Force?
Super Atom replied to Paradox Fate's topic in Suggestions & Feedback
I could see that but i mean. Snakes tho amirite seriously though, Positron is about the Vaz and a close second in lowbie danger is snakes. Could make for a good but challenging low level SF. -
So, how about a low-level Strike Force?
Super Atom replied to Paradox Fate's topic in Suggestions & Feedback
I like it, shouldn't be too hard to string some "Do this for Arachnos" missions together. Maybe possibly a snake/infected focused SF? Praetoria is kind of a story-based leveling experience and It's almost forced to be solo due to story arc locking. Making TF's for goldside kind of kills the point of goldside if you're just gonna bypass the story arcs. -
Well that's pretty much the opposite of how i took previous comments. That's all well and fine when explained and pretty much what i was saying should be done anyway. thanks 🤗
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I don't really get this keep it in the dark, hush hush stuff. Whats the harm in just saying whats coming up so people get excited
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So basically, nothing fancy or anything just an alternative shield effect for the invuln/energy aura sets that is just using the effect from force field. Invuln / Energy aura i feel is a common pick for technology people to represent power armor or some other form of gadgets and it would be cool to be able to have an alternative effect for the shields that was just a bubble like personal force field.
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Discussion: Disabling XP No Longer Increases Influence
Super Atom replied to Jimmy's topic in General Discussion
Well see thats where confusion happens, "Live" generally refers to when the servers were live. Homecoming is usually HC servers, as it's not the only server. -
Discussion: Disabling XP No Longer Increases Influence
Super Atom replied to Jimmy's topic in General Discussion
The more i think about what Eran is saying the more i think I'm getting at what they're suggesting and i might have been reading their stuff wrong not the other way around. Prices being slightly higher isn't being seen as bad because the other prices aren't 100 million. If thats what you're saying, fair enough i get it. I still think converters rule the market and the change to influence being to stop inflation kind of cancel each other out a little. -
Discussion: Disabling XP No Longer Increases Influence
Super Atom replied to Jimmy's topic in General Discussion
I don't think I've ever spoken about the market until this thread. I've talked about powers, balancing, and IO's in general but never market value or salvage. you've got the wrong super or atom bub. Actually, i don't know if i've ever spoken outside of Feedback or suggestion sections... so... yikes -
Discussion: Disabling XP No Longer Increases Influence
Super Atom replied to Jimmy's topic in General Discussion
My initial complaint on converters you me in every other post Maybe your issue is you think I'm referring to people being rich on live? Cause I'm talking about this server not live. People being rich on this server has basically done a huge chunk of nothing because converters. Maybe that's a good thing by your posts, and I'm inclined to agree with you after our conversation but I still don't see how this has anything to do with influence not being what's controlling the market this time around, as i initially said. -
Discussion: Disabling XP No Longer Increases Influence
Super Atom replied to Jimmy's topic in General Discussion
Here let me reword for you Maybe i was quick to call it a "problem" when i should have said Converters have changed the market far more than having money ever will, so why the nerf? If converters are keeping it balanced why nerf influence? If more people having more money is contributing directly to converters making more things easily available than the argument of influence inflation is bull hockey. Especially since the entire stability of this market you're praising was done so with that "exploit" in place. Also idk why you keep suggesting i'm saying get rid of converters, it's actually starting to get annoying. I'm not putting words in your mouth to fluff my posts, please stop doing it to me. -
Discussion: Disabling XP No Longer Increases Influence
Super Atom replied to Jimmy's topic in General Discussion
I do both, though not as fanatically as the market forum I'm sure. Again converter's aren't exactly world ending or anything. It's ok for something to have a negative effect even if small. I'm not trying to tell Eran they're wrong about anything they've said only that it's decently noticeable converters are the reason there's a lot of some sets and not a lot of others. When IO'ing i almost always need to buy and convert to the set i want. It's almost never just buy recipe of the actual IO unless I'm being lazy and don't care about influence. You can't tell me that isn't a huge difference on the market than if there wasn't converters, it being a good or bad thing doesn't matter, in the same way nerfing this specific farming method slightly won't matter. -
Discussion: Disabling XP No Longer Increases Influence
Super Atom replied to Jimmy's topic in General Discussion
Markets being connected makes a lot more sense, thanks for the info 😛 So the basis for my point of view on it is for example, right at the start obliteration's were the money maker. People bought up all the other sets (at the time for 10-50k a pop) and then over time those become scarce and raised the price from 50k to what is usually nowe round 1-2 million. You can argue all day 1-2 million is not a lot of money and i would agree with you, but that still is an increase from the 50k they use to be. I said earlier i don't believe the problem with converters to be a world ending issue, only that it hurts the market more than people being rich ever has. If you think that position is wrong because it lowers the price of procs that's fine and again i would agree with you that it's a strong positive for builds not to cost 10 billion influence at lowest for high end builds like during live but that was not the contention here. -
Discussion: Disabling XP No Longer Increases Influence
Super Atom replied to Jimmy's topic in General Discussion
Hmm. triple post, no bueno. Not letting me edit or delete them 😞 -
Discussion: Disabling XP No Longer Increases Influence
Super Atom replied to Jimmy's topic in General Discussion
Sorry i didn't see your edit until now I play on torchbearer, and often times when i go to get reactive or lower recipes there is 1-3 available and often the little thing will show the last sold as 5-6mil but they are not 5-6 mil they are often much higher as theres less. It could entirely be I'm IO'ing at a dip or bad spot, but in my experiences there are usually tons of procs but not many of the other sets. I also don't disagree converters are a good thing. Idk why you keep typing it lol, i just find them to lower the amount of other things available and their cost being higher because of it. -
Discussion: Disabling XP No Longer Increases Influence
Super Atom replied to Jimmy's topic in General Discussion
Ok now go look at a lot of the other defense sets, how many are available and their prices. You will see the negative effect converters have. While i agree with you converters can help as much as they hurt, they certainly do a lot of hurt. It's not just defense either, look at any of the must have IO's, they're all out of whack because of converters. I'm also not saying it's world ending either, just that i think converters hurt more than everyone being rich. -
Discussion: Disabling XP No Longer Increases Influence
Super Atom replied to Jimmy's topic in General Discussion
Would make for an interesting topic but would probably derail to more debates about the over use of procs dumbing down the game 😛 -
Discussion: Disabling XP No Longer Increases Influence
Super Atom replied to Jimmy's topic in General Discussion
Certainly, converters are/were a good idea to help people stay in the running. I don't think it was meant for everyone to run out and convert every defense IO to a LOTG proc and repeat with every other Proc but it's what happened. Procs got less expensive but the other parts got way more expensive and kind of balanced it out. It's an issue that needs to be adressed and an issue that is going to be worse if they keep trying to find ways to zap influence gain, i don't really consider double inf being reduced as them doing that but the amount of people who blindly support everything they do seem to be encouraging it. It's that part i don't like, I don't want to buy a LOTG proc to slot a red fortune every single time and i'm sure people who try out city of heroes would be instantly turned off it made to do so. (The last part is a bit of an exagg but you know what im driving at)