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Super Atom

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Everything posted by Super Atom

  1. 1) Comparing PvP to PvE players is stupid, PvP players are also PvE players. Comparing the size is a strawman argument which is the only thing you know how to do. 2) The PvP player base from issue 4 to Issue 13 was enough to fill multiple PvP Zones. I don't know why you continue to push a false narrative that PvP was always small other than you obvious bias against PvP. 3) Hyperbole is making statements like "Proven data" when there is none. 4) Taken seriously, by who? You? What an absolute joke. You seriously have an ego to the point where you think you get to demand what the current team does or does not do on threat of losing your contribution to the server. You're literally trying to extort the developers into not doing anything for PvP because YOU don't enjoy it. Absolutely disgusting. You should be ashamed of your behavior on this thread.
  2. The PvPers do most of the balance changes themselves, with extensive testing. The base stuff likely wouldn't take more than a single dev looking into what is and is not possible in terms of just adding a way to flag the base as in pvp or not by using what was already there to do so and from there PvPers would just make their own content using the bases. I don't disagree with you that as far as homecoming goes, huge PvP content updates would likely be a waste of resources due to numbers but to abandon it all together because a small amount of people do it doesn't seem necessary either. plus they're all volunteers and likely get to choose what they feel like doing, so what we think matters little lol if one decides to help out pvpers nobody can really criticize them for it since they're volunteers anyway.
  3. @Llewellyn Blackwell To change CoH PvP to anything like those MMO's would be a massive waste of time, that's correct. To add the minor things PvPers are looking for, like base stuff and occasional balance tweaks not so much.
  4. 8 Statesman vs freedom phalanx 😄
  5. PvP was a huge part of CoH until issue 13 and even after, the most populated server (Freedom) had a huge PvP presence, the zone PvP was always huge battles. To say PvP was minuscule is a bold face lie. After issue 13 and PvPers began to quit, the playerbase suffered greatly especially on my home server of Guardian which went from a medium population server to a low population server. PvP was so prominent at the time, it was a selling point for City of Villains and its PvP zones. Even twords the end of the game, Virtue (Roleplay server) had a decent sized PvP community. It would not require "considerable resources" nor would it require the current developers who are hard at work doing PvE content to stop what they're doing. It would require the same amount of attention it current gets, I don't know if you've noticed but patch notes usually have PvP changes in them as is. So guess you better move on? Your contributions are not to the developers or their time, It's to the server cost. The developers owe you nothing and do not have to do anything you think they should or shouldn't, your entitlement is kinda disgusting TBH.
  6. That's not what that means. It means, if you don't want to PvP or see PvP then don't PvP. It's optional, you don't have to be there or do it if you don't want to, meaning you have no reason to bash it or talk ill or suggest it shouldn't be in the game, as some are doing. If you hate PvP so much, you just simply need not to do it.
  7. Yeah, It'd probably require some updating but It's certainly a good place to start when considering things for PvP content. Base building is easy and free with a lot of extra stuff, so as long as the PvP bases built followed some rules to ensure fairness/fun it would be nice.
  8. I'd like to see base raiding added back in. It'd be a lot easier to manage, the issue before was people intentionally making bases with glitched blocks so you couldn't get to the goals. Probably easy to prevent on a private server just with how connected everyone is. It was fun, the several times i did it back in the day everyone had a lot of fun.
  9. I agree, thats why the initial suggestion of forcing people off indom for the sake of pvp was shot down hard. I love PvP, i hate forced PvP.
  10. If you don't like PvP, don't PvP or engage with the PvP community. It's really not a hard concept, truly.
  11. It's far too late to simply just revert. Even after Paragon added that option for arena it was far too late. Most pre-i13 PvPers are long gone so it's better to focus on the current system and group of PvPers. Pre-i13 was doomed to fail due to IO power creep, with it being as easy as it is now and incarnates the system would have needed addressing eventually.
  12. I'd love to see Melee / Support tbh it's fun on other servers
  13. It was never perfect, but what was there pre-issue 13 was beloved by the community in it and the community was fairly large. Zones were active, tournaments were filled easily and the boards were very alive. No games PvP is perfect, but at least it was alive and had no signs of slowing down until issue 13 happened. I don't think It's fair to say it's not in the DNA because for many many people issue 3 - issue 13, it very much was the game.
  14. You should check out the PvP forums and discord areas, they have events and all kinds of inclusive stuff. I may not PvP anymore but they do their best to be inclusive and try to make the best of it. You can get some really good insight on the current community and the direction in general.
  15. I'm aware. I watched it happen in real time as my super group and many others depleted of people because of bad suggestions and trying to appease PvE players. I don't PvP anymore, I'm just aware that people who don't like whats there are the worst people to take advice on how to fix it. PvP can't be solved by dangling shinnies or increasing XP on mobs or forcing people off a server to make the bad PvP take place in random zones instead of arena or PvP zones. It just plain cannot be solved at all, It's too late. So option B is to just make whats there comfortable so they keep enjoying it and focus on PvE instead.
  16. That's the mentality that got PvP killed the first time. gonna edit because I'm gonna get myself banned. Just gonna excuse myself from this thread, PvE people complaining about PvP gets me going.
  17. Radical changes literally killed it in 2008. Aside from time travel, there is nothing to be done outside of PvP events and the occasional change based on feedback from that community. If they kill it again with bad ideas to try and get people who don't like PvP to PvP and make the current PvPers quit, there will literally be no PvP left.
  18. That's because it wouldn't work and the latter half already existed in the form of PvP IO's.
  19. Trying to make PvP friendly to non-PvPers is how CoH PvP was killed the first time. Let's edit a active community to be for people who don't do it. Giant brain play, worked out amazing in 2008. Oh wait, instead it killed the community and made a ton of people quit the game entirely and spoilers, PvE'ers still didn't PvP. Also, what do you think Homecoming is? It's a bunch of players already. They didn't magically become better judgement makers than your average player because they can modify the game. It's already players making the decisions.
  20. A more serious reply to your suggestion though. Open PvP on Indom wouldn't work as most of them don't PvP and forcing them now to leave their server would be silly. Increased rewards in PvP on homecoming is pointless, everything is super easy to get anyway. Honestly? The only way to fix PvP would be to turn back time and not have IO's be so easily available and prevent issue 13 from happening so it doesn't make the PvP community go from extremely active across all servers with a huge test league to barren or dead on most servers (except freedom). The 2nd best way is to listen to whatever the people who enjoy it currently have to say and do that so they keep enjoying it.
  21. The Original LRSF featured Statesman and Sister Psyche in the final showdown with the Freedom Phalanx and Malaise in the 2nd to last mission with his team. It was quite an experience and there seems to be a fair bit of people who never got the chance to do it. Re-adding this into Oroborus would give people the option to experience this final showdown with all of the Freedom Phalanx again while preserving the current one that exists in the timeline. This would be similar to how the old Sister Psyche is available in the 25-29 category for heroes. Pros - Additional bit of content for Red side New players getting to experience the Statesman fight Veteran players getting to re-live the fight Oroborus difficulty options available for the LRSF Cons - Unprepared teams dying horribly to Statesman lightning attack This is a continuation of the last request thread, however it was spiraled out of control by moral debates involving Zeus so a fresh one is being made. Let's please not relive that.
  22. That was just me replying to the OP saying the general animation time on crab spider attacks is too long, and saying i don't think they are.
  23. I don't think It's the animation time, just the recharge time.
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