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Everything posted by Ironblade
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The current crafting system is pointless.
Ironblade replied to Galactiman's topic in General Discussion
You've just described the crafting system of just about every MMO or co-op survival game I've ever played. I think it works fine. I can, however, think of two systems I've dealt with that were WORSE in some way. In Black Desert Online, when upgrading your gear, if you fail the upgrade chance: 1) The gear is damaged. 2) The gear is downgraded to a lower enchantment or outright destroyed. In Everquest 2, crafting involved all the steps you described but the actual crafting process involved sitting there during an 'interactive' crafting process that was just tedious and mindless clicking. I like it much better in 7 Days To Die where you get your materials, go to the appropriate crafting table, click, and it tells you how long it will be until it's ready and you walk away and come back later. I still have to gather the materials and build the crafting station but they don't then add tedium. -
It would have pretty much zero impact on my play since I *NEVER* power-level any character that I intend to play. Why would I PL anyone, then? Here's the most recent example - the last time Dr Q came around in the 'Weekly Strike Target' rotation, it occurred to me that I could earn some extra merits by quickly PL'ing a character to 40+ so they could doorsit while I soloed the task force on my main. So I did. I logged in my main, a level 50 defender on my second account (that I played to 50), and a PL'ed character on my 3rd account to be used for nothing else. I soloed the TF and earned 732 merits. Having said that, I think the impact on my play would be that we would have less people. A massive nerf to AE would absolutely cause some people to leave. I couldn't guess how many. Could be 2%, could be 20%. Your position is certainly sound. However, there is room for disagreement on the margins as you acknowledge in the definition of 'reasonable'. In my opinion, we CAN finish a build in a reasonable time without reliance on other players. However, I define finishing a build as being fully IO'ed with 'decent' sets. I don't think everyone should be able, in a 'reasonable' time, to have a build full of purples, PvP IO's and ATO's. Decent IO sets will get you 80% of the way to the 'ultimate' build. If you want that extra 20%, you should have to work at it to an 'unreasonable' degree.
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Well, there's a window scale command that lets you change the scale of a single window but I don't see the rewards window on the list unless it goes by a different and unintuitive name. FYI, the list of window names is here: https://homecoming.wiki/wiki/Window_names_(Slash_Command) You could try /window_resetall on one character. That would reset every window back to default size and position. I would do that while you actually have the reward window on the screen. If that fixes it, you can then rearrange the windows to your liking and then use the command /wdw_save which would save your current window settings. Then use /wdw_load to load those saved settings onto other characters.
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That's certainly possible. I wasn't paying attention and happened to see the Discord message around 5:30 and figured it had been posted around 3:00, which is their usual 'target'. When I donated, I was surprised we were only around 65% to the target - since I thought it had been about 2-1/2 hours. Then I came back to the forums to post and saw that it had only been about 50 minutes.
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Donated. I was about to come in here and post about how long it was taking to hit the target, then I noticed Cipher only posted this thread 51 minutes ago - so we're in good shape. 🙂
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YES, YES, OH PLEASE YES! Well, maybe not decades, but many years would be awesome. I would love for computers to be more like cars. You don't hear people say, "Oh, GM just came out with a new transmission. My car's only 2 years old but I'm thinking about upgrading it." Same here but the first bullet point doesn't really apply to me. I generally don't upgrade my systems (hardware or OS). I just wait until it's time to build a new one. However, I used to run SETI@home which meant my CPU was operating at 100% utilization 24/7. Power supplies degrade over time so if you're going to run it hard, you need to go with a larger power supply. The consensus in my reading is that you want a PSU that exceeds your expected maximum draw by somewhere between 33 and 50%. Now I guess we have an additional consideration. My hope is that video card reviews will evaluate their transient spikes in power draw and rate cards accordingly. People will then start AVOIDING the cards with big spikes and the manufacturers will be incentivized to do something about it. Also, one piece of general advice - cut corners on any component EXCEPT the power supply. It's the one item where a dramatic failure can destroy everything else.
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Absolutely - super practical. In fact, since I play regularly on multiple shards, I have a keybind set up that tries a bunch of different base codes - my own base on Everlasting, Cosmic Council on Excelsior, etc. You just set up the line in the bindfile like this: f3 "enterbasefrompasscode VF-5738$$enterbasefrompasscode COSMICTRANSPORT-6608$$enterbasefrompasscode Enclave-687" Some day I'll get around to adding the codes for bases on the other shards since I have Ironblade on every shard and most of them are 50 already.
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Well, that's some serious BS. NVidia needs to get their act together. Their cards power draw can spike to around 1,000 watts and they say the power supply manufacturers are the problem?
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Awesome. Now if only your post didn't use the word 'cosmic' incorrectly nearly ten times, everything would be great and there would be nothing to confuse new players. "using the cosmic macro, monitor duty, Rapid Response portal and base transporter" "So recently they changed the cosmic so that you can't just use it anywhere," "so I figured a quick way to still use cosmic with other base travel powers" "You can try in other shards using their specific cosmic macro." "Now how to use these to get to cosmic." "3) utilize cosmic platform as much as you need and pick your exit" "2) once the portal opens up use the cosmic transporter" "I tried this method in one of the other shards but do not have the correct cosmic portal," So, to clarify for anyone unfamiliar with the transport system, there is no power called 'cosmic', Homecoming never made any changes to anything called 'cosmic' and there is no 'cosmic portal' on any shard except Excelsior.
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I think so, but where are we going to find lederhosen at this time of night?
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There's your problem. I associate with geeks and nerds so I'm fine with telling them I play video games. In fact, I met my girlfriend in CoH and my friends and family know it.
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Okay, Snarky, how did you get on Ukase's account? 😛
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Also worth noting, you can frankenslot PAIRS of set enhancements. Regen and recovery are generally the first bonus in a set so slotting 2 pieces from 3 different sets in one power can give quite a bit of regen/recovery.
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1. Aside from the places mentioned, you can also get some of the special inspirations as random drops - including from the Inner Inspiration power. *BUT* you have to go to the Pay2Win vendor to TURN ON those drops. 2. The description says boosts your TEAMMATES within 20 feet, 16 targets max. Why 16 when a team can only be 8? Pets count. 3. Tremendously. On the Really Hard Way badge runs of the Magisterium trial each person is required to have some. They are very powerful. Is the cost trade-off worthwhile? I can't answer that. How much inf do you have? Are you struggling to finish your build? Don't buy them. Billionaire marketeer? Load up. The cost comparison to regular inspirations isn't the right comparison. It's more about how much you have and whether you want to burn inf to optimize team performance. On a side note, I turn on the team and multi-inspiration drops on all of my tanks and accumulate the good ones in my tray. It's one more way to keep teammates alive.
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You're aware that the salvage is 'bucketed' by rarity, right? So, you weren't trying to manipulate the price of one item - because you can't. You were trying to manipulate the price of all uncommon salvage.
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Weekly Strike Targets - how are they chosen?
Ironblade replied to Techwright's topic in General Discussion
Pretty sure none of the 'task forces' given out by the Menders are actually considered 'task forces'. I know at least some allow people to join part-way through, making them just mission arcs. -
Nope. I just checked a character who is vet level 5 and his Hybrid slot is only half-way to unlocked. All unlocked by vet 3? Nope.
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You don't need that much accuracy. So, if you only cared about accuracy and damage, you might put 3 damage and 1 accuracy and put the other slots elsewhere. If I had six slots (and using SO's), I would put 3 damage, 1 accuracy and 2 recharge. Definitely look into the IO's and ATO's. And not every character needs two ATO sets. Some of the sets really don't have great bonuses since not everyone is building for the same goals. On the other hand, some are awesome and definitely worth having both sets.
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Actually, it does. If I buy a stock and the stock price declines, that represents a reduction of the entire company's market capitalization. The entire company has lost value and every shareholder has lost some money. No one has gained. When a company goes bankrupt, the value drops to zero (or close to zero). Every shareholder has lost money. If we have a market crash where most companies lose a portion of their value THE ENTIRE ECONOMY HAS SHRUNK. Value (money) is lost. Gone.
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That's actually not true. If you buy a stock and the stock price declines, you have lost money. No one is making money unless someone expected the decline and shorted the stock. If a company goes bankrupt, many people have lost money. Many people believe that the stock market is a 'zero sum game' where someone must lose for someone else to win. This is not the case. If I recall, futures and options are zero sum. The stock market is not. Over time, the stock market goes up and up and many people 'win' with no one (or few) people losing.
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Appropriate. You remember what happened to Old Yeller? Well, that's what they should do with whoever is messing with salvage prices!!!
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You need to be on his lawn while you do it.
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All of this is accurate - BUT - in a game where you can create more salvage out of thin air, no one can corner the market except in the very short term. Also, let's take a step back and look at the big picture. The price was around 1500 and now it's around 10,100 - so that's an increase of about 8600 inf. If someone is doing their final build, we have like 98 slots to fill. If every recipe needs one uncommon, that's about 843,000 inf across the entire build. So little that it's irrelevant. In my marketeering, my recipe/salvage/crafting/converter cost is around 200,000 and I'm selling for 1 million or more so I'm making 8600 less per sale. Again, so small it's irrelevant. So, while it may be irritating to pay 11,000 for something that used to cost 1400, the difference isn't really hurting anyone. It's just annoying because you know it SHOULD be cheaper.