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Everything posted by Ironblade
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Better for the market to sell there...
Ironblade replied to JasperStone's topic in General Discussion
I think a better question is how it affects YOUR economy. Some items should be dumped at the vendor because it's not worth your time to list them on the market. Some items will get you A LOT more inf if you list them on the market. -
Optimal badge/plaque collection path popmenu
Ironblade replied to AboveTheChemist's topic in Tools, Utilities & Downloads
Absolutely brilliant. I just saw this thread because of a new post, loaded all the files, and ran thru Founders Falls to check it out. This is fantastic since you just need to hit a single key to go to the next item once you've loaded a zone. I have a keybind file that I automatically load on every character and I just bound this popmenu to one of the F keys. -
Pshaw! Playing this game demonstrates less maturity than 'adult' games like golf or poker? 😛
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I Thought Super Stunners Did Not Rez If...
Ironblade replied to Erratic1's topic in General Discussion
They don't. I've verified this many times. Like while I was soloing the Yin TF three times last week. -
It shouldn't be too hard. They apparently have the 'slidey' effect set up so that it can be applied to various surfaces. We've seen various frozen lakes we could slide around on.
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Right. There's no guarantee or contract. Kind of like with crowdfunding. Oh look, Star Citizen has raised over $490 MILLION dollars and is still in alpha.
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The situations are not really comparable. Back on live, we had 12 characters slots per shard unless we paid extra. Now, we have 1,000 per shard. That makes grabbing names that you 'might play some day' trivial, rather than using up valuable character slots. Edit: Also, it was never run again because the devs said it didn't free up many names. In this very thread, GM Impervium said: "But yes, under-leveled, unplayed characters are a huge deal, and I can guarantee a LOT of names are going to get freed up!"
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I would turn that around a bit and say: To someone with a sense of entitlement, it seems like no one is listening to them. Which is, of course, crazy. Since they are OBVIOUSLY a knowledgeable expert and should be listened to. If no one is listening to their sage advice, it MUST be because there is some kind of conspiracy going on. No other explanation makes sense!
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Laura Lockhart's arc. The first time you do it, it doesn't have a happy ending. But, if you run it again via Ouroboros, you get to rewrite the ending with the help of the Menders. Plus you get the badge 'Guardian of Forever', which is pretty cool Star Trek reference. I also rather like the mission where you get to throw the bad guy out the window of his office. That was . . . unexpected. I don't remember who the contact is.
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Despite not being from Canada, I actually know who Wilfred Laurier is - from playing Civilization. 🙂 Edit: And I know what a 'two-four' is from Bob and Doug McKenzie on SCTV, although it's not hard to get from context.
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A few more days and it will be 'The Borderline Pathetic AE Debate'.
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Probably, but it never even takes a full day. And these aren't little donations. Based on the total dollars and number of donations, the average is almost $29.
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I don't think so - just the name. The three Gorgons were Stheno, Euryale and Medusa (who was killed by Perseus).
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Is it possible you're on the wrong server? Maybe instead of Homecoming, you had the missing characters on Thunderspy or Rebirth? Have you played on multiple servers? We're asking these questions because I don't recall ever seeing a situation where characters actually disappeared. Every time, it has turned out that the player was on the wrong server, wrong shard, wrong account, the characters had moved to the 3rd or 10th page, etc.
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Well, it had two things I couldn't get in Dual Pistols - a long-range sniper attack to lead off with and a hold.
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He's serious about the half trillion influence. As for 2800 characters, I haven't seen him play a lot of different characters so I don't think he actually plans to make that many. He'll correct me if I'm mistaken. 😛
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You're not missing anything. I did this back on live (hoarding more inf than I could ever spend). It was a game within a game. I employed every possible method of accumulating wealth back then. It was just something to do. Now, I don't. I work the market a little to ensure I have all the inf I will ever need but I have around 1/20th of what I had back then. It's still more than I think I can spend, but now it's just a margin of safety and not hoarding for the sake of hoarding. What changed? I dunno. I just don't feel like it now. Edit: Upon further thought, maybe what changed is that, back then, CoH was the ONLY online game I played. When it shut down, I diversified and now I just don't spend as much time in CoH as I used to. Edited again: So, yeah, that's a good question you posed. I would guess that it's kind of like badging - just one more way to compete. FYI, my main has every badge. 🙂
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I have not. While it does look great and seems like a fun concept, I just don't play solo games much. I'm hoping that Peace Island comes out some day. You play a cat in that one also, but you're one of a group of cats on an island where all the people have disappeared and you work together (online co-op) to solve the mystery.
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True, but then the numbers will STILL be wrong - just in the opposite direction. If they are tracking IP addresses, then they are UNDERCOUNTING players since many households (including mine) have more than one player.
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Yes. All of them measure the number of accounts logged in and not actual players. So, while they are certainly useful and even valuable for analyzing trends, they don't actually measure what they claim to measure.
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I don't think it's as cut and dried as your second sentence suggests, nor do I think we should be framing it that way. Both of those options have drawbacks and have engendered a very negative response. I think a better course would be to look for some middle ground - which will, most likely, make NO ONE happy but hopefully it won't seem like a slap in the face to a portion of the community. Or, perhaps, it will seem like a minor slap to just about everyone. One option is to allow AE experience up to a specific level. Many people said they farm up to 48. Maybe limit the rewards to level 15 or 20. Another option is time gating the conversion, limiting it to X conversions per day or having a cooldown time on the conversions. I'm sure the devs, with a greater understanding of the systems involved, can come up with other options. So far, they came up with a draconian measure which generated outrage. So they came up with a different, but equally draconian measure, which seems just as unpopular (and perhaps more likely to affect the casual player). I think a more moderate measure can be found that will have little or no impact on the 'casual player' while reining in the issue the devs are targeting (farming incarnate merits and converting to reward merits).
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You may be right. The current 8 seconds is absolutely ludicrous and seems punitive to the overwhelming majority of builds. If it were reduced to 2-3 seconds, it would be basically a wash for characters with one toggle (which is very common) and an improvement to characters with more (the minority). But if the devs are dead set on having it in the vicinity of 8 seconds, the superior option would be to make no change and leave the system as it is.
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I disagree too. I think the entirety of my reply makes that clear. While some measures might seem reasonable, they are inconsistent with having a fun game that people enjoy.
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Necro for anyone coming across this thread later on. Issue 27 page 4 FIXES this issue. However, you will need to go to the tailor and re-edit the weapons in question to get it to work under the new system. Issue 27.4 is not currently released, but I have thoroughly tested this on the beta server and it works.