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Ironblade

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Everything posted by Ironblade

  1. Like many other games, CoH has a 'team finder' system (click on LFG above the chat window). What's different here is that no one uses it to join teams. Everyone just uses server-wide channels like 'Looking for Group' (LFG) or global (cross server) channels. For things that happen in a specific zone, sometimes they just use Broadcast in that zone. The LFG tab is often used as a quick teleporter to the contact for a specific task force or trial, but that's pretty much it for that system.
  2. Snarky, before and after the badge attempt.
  3. Ironblade was my first character. I read the game manual while I was downloading the game (I believe I had DSL at the time), back around Issue 4. I read the AT and power descriptions and figured regen would be an easy set to use while learning the game and broadsword gave him a D&D feel. (He was an archaeologist who discovered a magical helmet.) When Homecoming came along, I remade Ironblade first and I now have Ironblade on every shard. He's level 50 on all except Victory so far. I've only ever redone one character. Unarmed Wombat was a claws/SR scrapper around level 25 until someone commented that he wasn't really 'unarmed'. I deleted him and rerolled as martial arts/SR.
  4. I always wondered about that. Maybe it's comparing your IP address against a blacklist of known bot farms?
  5. That's a nonsensical argument. Surely you can grasp that plenty of people devote time and effort to 'organizing things' by doing tasks that others perceive as a waste of time. If someone chooses to perform a task AND derives satisfaction from it, for you to argue that they're harming themself is rather rude and insulting.
  6. A few. Some content is only accessible to characters in the correct level range. Therefore, I have a stalker at level 4 with XP turned off. And one at 9. And at 14, 19, 24, 29, 34, 39, 44, 49. Sometimes you just need someone with kinetics for something like the skiing badges so I have Glowing Kin ( the name Pocket Kin was taken) on my 2nd account. And sometimes you need to move a lot of stuff between characters or servers, so I have Mule Train. Oh, and you know the Manny Gas station floating in the void outside Pocket D? I have 'Manny the Gas Man' who lives out there just so I could do a funny screenshot.
  7. City officials smart, not hire dumb trolls.
  8. "Making all IOs slotted +5" I consider that a massive waste. I already have most of the important effects slotted into diminishing returns territory. Upgrade to +5 is useful when you one have one or two slots to spare for a power or where three would be wasteful. A perfect example is Hasten. You don't need three slots there when you can just have two level 50 IO's upgraded to +5. "Attuning all IOs slotted" I don't bother. Too much extra work. "Adding Hamidon enhancements" Where it makes sense, absolutely. An HO gives a big improvement over a single IO set piece. Some powers beg for HO's. For example, on my invuln tanks, I will put two Cytoskeletons (+def, +to hit, end reduction) in Invincibility along with a couple defense IO's to get to ED level on the defense. The Cytoskeletons are also a top pick for Fortitude in the Empathy et. In Parry, I'll put four pcs of Luck of the Gambler, and then two Nucleolus (accuracy, damage) to ensure I hit and do reasonable damage. "Adding all purple enhancements" Definitely, with the footnote that I don't add them later. I design a build while the character is low level and decide what purples to use. In those powers, I just use SO's until I hit 50 and can slot the purples. A lot of people respec at 50 into their "final build". I design the final build early on and work toward it. Respeccing is such a pain.
  9. Yes, but with one major disappointment. When you talk to Prometheus, you can ask him about so many different things . . . . We should have an option to ask, "How's the liver doing?"
  10. <snorts in amusement> I never pull enhancements from old characters. I might want to play them some day. "I could certainly buy them all, but that would be putting my hard earned inf in the hands of those who would seek to fleece me." Because you plan to take it with you when you die? What is it for, if not to spend on the stuff you want IN A GAME?
  11. Firstly, I'd like to bring up 'sphere of control'. You can control some things in life and can't control others. You can't control what other people do in a game so you need to find some way to get over it. The fact that you have a problem with it doesn't help you and doesn't impact what other people do. Anyone can make 200 million per hour with zero flipping. My way actually helps the market and other players. I buy trash recipes that very few people want - proven by the fact that I can but HUNDREDS of the same recipe for less than 10,000 each. I then craft them and use converters until the random rolls give me something valuable. I list them slightly below the 'going price' so they sell fast and I get most of the potential profit. Spending 20-30 minutes will typically have between 100 and 150 million waiting for me next time I play that character. You have some serious misconceptions about the market in CoH. Casual and new players have it stunningly easy to get up to speed. The market is far more useful and far cheaper than back when the game was 'live'. This reminds me of a marvelous discussion between Christopher Bruce (Back Alley Brawler) and a player who said they were a 'casual player' but was talking about "purpling out their warshade". I understand you were talking about WoW but, if your WoW description is accurate, it's not a valid comparison to CoH. Casual and new players don't care about the price of high-end enhancements. Once they get there, they aren't casual or new. And when they do get there, they'll find that high-end enhancements typically cost between 1/10th and 1/100th of what they cost back on 'live'. Seriously, some of the unique IO's sold for TWO BILLION INF back in the day. In reality, flipping does not have a long-term upward effect on prices. Prices spend most of their time in a fairly narrow range and the only people getting 'hurt' are ones who absolutely positively have to have something RIGHT NOW.
  12. It sure does. I did a concept character, Toggle Man. He's a spines/dark armor scrapper. He has damage procs everywhere because when you're running 18 toggles, you don't have a lot of regular attacks.
  13. Clearly, then, the solution is to introduce a new currency/salvage type. 😛 Sorry. I'll show myself out.
  14. I think your memory is playing tricks on you, gilding the 'good old days'. Back on live, some uniques were only obtainable by trading off-market or putting in a bid for 2 billion inf and waiting for it to fill. Now, they're two orders of magnitude cheaper (i.e. about 1/100th of the previous cost).
  15. I'll start by answering your context questions. - I only count the enhancements in my base that are in *MY* enhancement table. Most of the rest are accessible to all. - I do *NOT* consider the value of enhancements on my characters. I view that wealth as 'spent'. - I *DO* count unspent merits. I keep a spreadsheet to track which characters have how many and they number about 70,000 so that's worth a bit. I would quantify 'rich' in two ways. I meet both of these conditions. 1. I can spend as much as I want on each character without worrying about running out or compromising on future characters. 2. I probably have enough inf that I will never run out as long as I continue playing the game. Back on live, by the time of the shutdown, I had amassed about 57 billion inf. This was completely excessive and unnecessary but I was entertained by seeing how much I could accumulate with minimal effort. Nowadays, I have a fraction of that amount and exert even less effort.
  16. Yeah, that's probably out in fantasy land. As we learned with the inactivity warning system, the account system has limited communication with the character system. I'm guessing that same limitation would put the kibosh on this idea. I've seen SG systems in other games where there's basically a checklist the people fill in (if they want to) that gives more information. Aside from a brief description, it could have details like: expected activity, new player friendly, rp heavy/moderate/light/optional, PvP focus, badge focus, etc, etc.
  17. 1. We need a 'short form' respec. We need to be able to ONLY move slots around or change ONLY one power. The current system is torture for when you only need minor changes. 2. Not currently. I have so many characters that, if one becomes intolerable due to changes, I'll probably just shelve them.
  18. I just made a new tank with psi armor and electric melee: Turn Down For Watt
  19. I'm really not sure. On the one hand, the game has more complexity. More systems, more things that have to be figured out. On the other hand, we've gotten a lot of 'Quality of Life' improvements that really make a difference. I'm not sure which side wins.
  20. I would say 'No', for two reasons: 1. You can earn enough inf just by playing the game. If you want purples, etc, THEN you have to work at it. 2. The auction house is CONTENT. Just like players, it's content and the game would be lessened by removing it.
  21. Quite simply, there is no benefit. Trust me on this. You may think there are obvious benefits, but there aren't. Regarding the one 'benefit' you mention - "have more players all together" - the players on the less populated servers DON'T WANT TO BE ALL TOGETHER.
  22. Since no one has answered the first part of your question, I would say 'sawdust'.
  23. What the HELL?!? An AE arc where you can DIE??? 😛
  24. They weren't saying it was not *A* way to make a profit. I don't think anyone would deny you can make a profit by flipping. I did it a little on live and moved on, because it's not a very good way to make a profit on the AH.
  25. I suppose. Presumably the fact that we were paying was why there was no (as far as I can recall) restriction on multi-boxing.
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