Jump to content

seresibyl3

Members
  • Posts

    90
  • Joined

  • Last visited

Everything posted by seresibyl3

  1. Dark is thematic, rad is out done, electric is good but it requires a lot of its own individual attention... I'd go with dark if I wanted to really enjoy the primary.
  2. What resist proc? The aura? What about build up proc in there? Was thinking the recharge might help it a bit with damage, but maybe the buildup would be better? Trying to think what I could drop to get the +heal proc -- 1 out of flash or weave seems the best places, given the overall defense being so high?
  3. Thanks - even though I stick to attuned I rarely ever do exemplar stuff, but did move around as suggested. With them stacking (this should be combat suppressed #s), looking pretty good Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Technology Controller Primary Power Set: Illusion Control Secondary Power Set: Time Manipulation Power Pool: Fighting Power Pool: Leadership Power Pool: Leaping Power Pool: Speed Ancillary Pool: Psionic Mastery Hero Profile: Level 1: Blind -- Apc-Dam%(A), Apc-Dmg/Rchg(5), Apc-Acc/Dmg/Rchg(7), Apc-Acc/Rchg(7), Apc-Dmg/EndRdx(9), UnbCns-Dam%(9) Level 1: Time Crawl -- Acc-I(A) Level 2: Spectral Wounds -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(11), SprWntBit-Acc/Dmg/EndRdx(11), SprWntBit-Acc/Dmg/Rchg(13), SprWntBit-Dmg/EndRdx/Acc/Rchg(13), SprWntBit-Rchg/SlowProc(15) Level 4: Temporal Mending -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(15), NmnCnv-Heal/Rchg(17), NmnCnv-Heal/EndRdx/Rchg(17), NmnCnv-Heal(19), NmnCnv-Regen/Rcvry+(19) Level 6: Time's Juncture -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(46), DarWtcDsp-Rchg/EndRdx(48), DarWtcDsp-ToHitDeb/EndRdx(48) Level 8: Deceive -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(43), CrcPrs-Acc/Conf/Rchg(45), CrcPrs-Conf%(45), CrcPrs-Acc/Rchg(46), CrcPrs-Conf/EndRdx(46) Level 10: Superior Invisibility -- LucoftheG-Def/Rchg+(A) Level 12: Flash -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(25), SprWiloft-EndRdx/Rchg(27), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(27), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(37), SprWiloft-Rchg/Dmg%(40) Level 14: Group Invisibility -- ShlWal-ResDam/Re TP(A), LucoftheG-Def/Rchg+(50) Level 16: Boxing -- Empty(A) Level 18: Phantom Army -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg/Rchg(21), ExpRnf-EndRdx/Dmg/Rchg(21), ExpRnf-Acc/Dmg(23), SlbAll-Acc/Dmg/Rchg(23), SlbAll-Dmg/Rchg(43) Level 20: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(45) Level 22: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(48) Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 26: Spectral Terror -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/Rchg(42), DarWtcDsp-ToHitdeb/Rchg/EndRdx(42), DarWtcDsp-ToHitDeb/EndRdx(42), SprOvrPrs-Rchg/Energy Font(43) Level 28: Farsight -- Rct-Def(A), Rct-Def/EndRdx(29), Rct-EndRdx/Rchg(29), Rct-Def/Rchg(31), Rct-Def/EndRdx/Rchg(31), Rct-ResDam%(31) Level 30: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(33), GssSynFr--ToHit/Rchg/EndRdx(33), GssSynFr--Rchg/EndRdx(33), GssSynFr--ToHit/EndRdx(34), GssSynFr--Build%(34) Level 32: Phantasm -- ExpRnf-Acc/Dmg/Rchg(A), ExpRnf-Acc/Dmg(34), ExpRnf-EndRdx/Dmg/Rchg(36), ExpRnf-Acc/Rchg(36), OvrFrc-Dam/KB(37), FrcFdb-Rechg%(37) Level 35: Slowed Response -- AchHee-ResDeb%(A), HO:Lyso(36) Level 38: Chrono Shift -- Prv-Heal(A), Prv-Heal/EndRdx(39), Prv-EndRdx/Rchg(39), Prv-Heal/Rchg(39), Prv-Heal/Rchg/EndRdx(40), Prv-Absorb%(40) Level 41: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 44: Hasten -- RechRdx-I(A), RechRdx-I(25) Level 47: Indomitable Will -- RechRdx-I(A) Level 49: Mind Over Body -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(50), UnbGrd-ResDam/EndRdx/Rchg(50), UnbGrd-Max HP%(3) Level 1: Brawl -- Empty(A) Level 1: Containment Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(3) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(5) Level 50: Agility Core Paragon ------------ ------------ Set Bonus Totals: 20.5% DamageBuff(Smashing) 20.5% DamageBuff(Lethal) 20.5% DamageBuff(Fire) 20.5% DamageBuff(Cold) 20.5% DamageBuff(Energy) 20.5% DamageBuff(Negative) 20.5% DamageBuff(Toxic) 20.5% DamageBuff(Psionic) 11.63% Defense(Melee) 8.81% Defense(Smashing) 8.81% Defense(Lethal) 12.25% Defense(Fire) 12.25% Defense(Cold) 19.13% Defense(Energy) 19.13% Defense(Negative) 6% Defense(Psionic) 24.75% Defense(Ranged) 11% Defense(AoE) 4% Enhancement(Held) 4.4% Enhancement(Terrorized) 10% Enhancement(Max EnduranceDiscount) 8% Enhancement(Immobilized) 8% Enhancement(Confused) 15% Enhancement(Accuracy) 107.5% Enhancement(RechargeTime) 6% Enhancement(Heal) 4% Enhancement(Stunned) 8% Enhancement(Sleep) 15% SpeedFlying GrantPower Preventive Medicine (10% chance, if Scourge) 213.6 HP (21.01%) HitPoints 15% JumpHeight 15% SpeedJumping MezResist(Confused) 41.25% MezResist(Held) 41.25% MezResist(Immobilized) 41.25% MezResist(Sleep) 41.25% MezResist(Stunned) 41.25% MezResist(Terrorized) 41.25% MezResist(Teleport) 100% (20% chance) 15.5% (0.26 End/sec) Recovery 54% (2.29 HP/sec) Regeneration 15% ResEffect(SpeedFlying) 15% ResEffect(RechargeTime) 15% ResEffect(SpeedRunning) 15.5% Resistance(Smashing) 15.5% Resistance(Lethal) 20% Resistance(Fire) 20% Resistance(Cold) 13.25% Resistance(Energy) 13.25% Resistance(Negative) 8% Resistance(Toxic) 8% Resistance(Psionic) 15% SpeedRunning
  4. Hi, I don't play controllers - I prefer dominators, but wanted to give time a try without going down the MM path again (though demons/times might interest me too). That being said, I made the build below and looking for some help -- I'm a little sad it's just shortttt of being capped melee/ranged. Not sure how important perma PA is, but couldn't get the sovereign rights in it without sacrificing that... I'm assuming Sup invis/group invis don't stack def bonuses, but if they do then well it's fine lol Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Technology Controller Primary Power Set: Illusion Control Secondary Power Set: Time Manipulation Power Pool: Fighting Power Pool: Leadership Power Pool: Leaping Power Pool: Speed Ancillary Pool: Psionic Mastery Hero Profile: Level 1: Blind -- Apc-Dam%(A), Apc-Dmg/Rchg(5), Apc-Acc/Dmg/Rchg(7), Apc-Acc/Rchg(7), Apc-Dmg/EndRdx(9), UnbCns-Dam%(9) Level 1: Time Crawl -- Acc-I(A) Level 2: Spectral Wounds -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(11), SprWntBit-Acc/Dmg/EndRdx(11), SprWntBit-Acc/Dmg/Rchg(13), SprWntBit-Dmg/EndRdx/Acc/Rchg(13), SprWntBit-Rchg/SlowProc(15) Level 4: Temporal Mending -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(15), NmnCnv-Heal/Rchg(17), NmnCnv-Heal/EndRdx/Rchg(17), NmnCnv-Heal(19), NmnCnv-Regen/Rcvry+(19) Level 6: Time's Juncture -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(46), DarWtcDsp-Rchg/EndRdx(48), DarWtcDsp-ToHitDeb/EndRdx(48) Level 8: Flash -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(43), SprWiloft-EndRdx/Rchg(45), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(45), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(46), SprWiloft-Rchg/Dmg%(46) Level 10: Superior Invisibility -- LucoftheG-Def/Rchg+(A) Level 12: Deceive -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(25), CrcPrs-Acc/Conf/Rchg(27), CrcPrs-Acc/Rchg(27), CrcPrs-Conf/EndRdx(37), CrcPrs-Conf%(40) Level 14: Group Invisibility -- ShlWal-ResDam/Re TP(A) Level 16: Boxing -- Empty(A) Level 18: Phantom Army -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg/Rchg(21), ExpRnf-EndRdx/Dmg/Rchg(21), ExpRnf-Acc/Dmg(23), SlbAll-Acc/Dmg/Rchg(23) Level 20: Tough -- GldArm-3defTpProc(A) Level 22: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(48) Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 26: Spectral Terror -- GlmoftheA-Dam%(A), GlmoftheA-Acc/EndRdx(42), GlmoftheA-Acc/Fear/Rchg(42), GlmoftheA-Acc/Rchg(42), GlmoftheA-Fear/Rng(43), SprOvrPrs-Rchg/Energy Font(43) Level 28: Farsight -- Rct-Def(A), Rct-Def/EndRdx(29), Rct-EndRdx/Rchg(29), Rct-Def/Rchg(31), Rct-Def/EndRdx/Rchg(31), Rct-ResDam%(31) Level 30: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(33), GssSynFr--ToHit/Rchg/EndRdx(33), GssSynFr--Rchg/EndRdx(33), GssSynFr--ToHit/EndRdx(34), GssSynFr--Build%(34) Level 32: Phantasm -- ExpRnf-Acc/Dmg/Rchg(A), ExpRnf-Acc/Dmg(34), ExpRnf-EndRdx/Dmg/Rchg(36), ExpRnf-Acc/Rchg(36), OvrFrc-Dam/KB(37), FrcFdb-Rechg%(37) Level 35: Slowed Response -- AchHee-ResDeb%(A), HO:Lyso(36) Level 38: Chrono Shift -- Prv-Heal(A), Prv-Heal/EndRdx(39), Prv-EndRdx/Rchg(39), Prv-Heal/Rchg(39), Prv-Heal/Rchg/EndRdx(40), Prv-Absorb%(40) Level 41: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 44: Hasten -- RechRdx-I(A), RechRdx-I(25) Level 47: Indomitable Will -- LucoftheG-Def/Rchg+(A), RechRdx-I(50) Level 49: Mind Over Body -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(50), UnbGrd-ResDam/EndRdx/Rchg(50), UnbGrd-Max HP%(3), StdPrt-ResDam/Def+(45) Level 1: Brawl -- Empty(A) Level 1: Containment Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(3) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(5) Level 50: Agility Core Paragon ------------ ------------ Set Bonus Totals: 20.5% DamageBuff(Smashing) 20.5% DamageBuff(Lethal) 20.5% DamageBuff(Fire) 20.5% DamageBuff(Cold) 20.5% DamageBuff(Energy) 20.5% DamageBuff(Negative) 20.5% DamageBuff(Toxic) 20.5% DamageBuff(Psionic) 11.63% Defense(Melee) 8.81% Defense(Smashing) 8.81% Defense(Lethal) 12.25% Defense(Fire) 12.25% Defense(Cold) 19.13% Defense(Energy) 19.13% Defense(Negative) 6% Defense(Psionic) 24.75% Defense(Ranged) 11% Defense(AoE) 4% Enhancement(Held) 8% Enhancement(Confused) 10% Enhancement(Max EnduranceDiscount) 8% Enhancement(Sleep) 8% Enhancement(Immobilized) 24% Enhancement(Accuracy) 108.8% Enhancement(RechargeTime) 6% Enhancement(Heal) 4% Enhancement(Stunned) 7.15% Enhancement(Terrorized) 15% SpeedFlying GrantPower Preventive Medicine (10% chance, if Scourge) 217.5 HP (21.38%) HitPoints 15% JumpHeight 15% SpeedJumping MezResist(Confused) 41.25% MezResist(Held) 41.25% MezResist(Immobilized) 41.25% MezResist(Sleep) 41.25% MezResist(Stunned) 41.25% MezResist(Terrorized) 41.25% MezResist(Teleport) 100% (20% chance) 13% (0.22 End/sec) Recovery 38% (1.61 HP/sec) Regeneration 15% ResEffect(SpeedFlying) 15% ResEffect(RechargeTime) 15% ResEffect(SpeedRunning) 15.5% Resistance(Smashing) 15.5% Resistance(Lethal) 20% Resistance(Fire) 20% Resistance(Cold) 13.25% Resistance(Energy) 13.25% Resistance(Negative) 8% Resistance(Toxic) 8% Resistance(Psionic) 15% SpeedRunning
  5. I still argue that most people that skip hasten, like the guy above, have to build in a way that makes hasten worth less than another slot -- and I think this thread does a nice job of looking at power pools -in regards to cost vs other pool picks- which is where the Hasten problem lies -- 70% recharge is worth a LOT to a lot of characters and for most - that one slot is better spent on hasten than pretty much every other power pool pick... Thematics aside. Can you function without it? Yes Are you better without it than with it? Probably not, because the cost of not having it to be the same as someone that has it is a LOT. I'm fully for nerfing hasten and adding a base recharge to sprint or something as suggested above -- waiting for recharges isn't fun. I mean, sure I know people have different ways of having fun, but I don't think I've encountered anyone who has said they just LOooOove standing around waiting for their power/ability circles to fill up to use em again... "Oh man, this one time the mob used a cold attack on me and I got to wait an extra 30 seconds to do anything - it was DOPE!"
  6. ^_^ I did end up going Vigor core - but primarily because I wanted zombies to hit and because I am constantly spamming my own attacks and wanted some end relief without having to get ageless (and didn't care for cardiac). If I were using less attacks myself I would have done musculature... but I play a very active style and would be out of endurance very quickly otherwise....
  7. Anyone have the macro to make Key 1: Turn all enhancements into Reds, Feed that new enhancement type into pet, use powexec_slot 1 1, and make pets attack $target I'm sure I could dig it out of my binds folder from my fire farmer and adjust, but maybe someone has one cleaner.
  8. Looking for best way to slot the pets here... taking out the 6 set bonus in GNs took away my capped Smash/Lethal, but I don't think that's a big deal... maybe its worth it? Attack wise im happy as it plays very well for how I like to play, so not worried about that.. also, anyone know how much damage Reactive actually adds (are they still bugged where radial is worse than core due to proccing the 25% in order to proc the 75%? or is that fixed?) -- ive been running around with the -tohit proc just for some extra blindness... Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Mastermind Primary Power Set: Necromancy Secondary Power Set: Thermal Radiation Power Pool: Flight Power Pool: Fighting Power Pool: Leadership Power Pool: Leaping Ancillary Pool: Soul Mastery Villain Profile: Level 1: Zombie Horde -- SprMarofS-Dmg(A), SprMarofS-Acc/Dmg/EndRdx(3), SprMarofS-Acc/EndRdx(3), OvrFrc-Dam/KB(5), SlbAll-Build%(5), SlbAll-Acc/Dmg/Rchg(7) Level 1: Warmth -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(17), NmnCnv-Heal/Rchg(33), NmnCnv-Heal/EndRdx/Rchg(40), NmnCnv-Heal(43), NmnCnv-Regen/Rcvry+(43) Level 2: Gloom -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(7), Thn-Dmg/Rchg(9), Thn-Acc/Dmg/Rchg(9), GldJvl-Dam%(11), CldSns-%Dam(11) Level 4: Fire Shield -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(34), RctArm-ResDam/EndRdx/Rchg(34), RctArm-ResDam(34) Level 6: Enchant Undead -- EndRdx-I(A) Level 8: Life Drain -- ThfofEss-+End%(A), Apc-Dmg(21), Apc-Dmg/Rchg(23), Apc-Dam%(23), Apc-Acc/Dmg/Rchg(25), Apc-Acc/Rchg(25) Level 10: Cauterize -- Prv-Heal(A), Prv-Heal/Rchg(33), Prv-Heal/Rchg/EndRdx(33) Level 12: Grave Knight -- SprCmmoft-Acc/Dmg(A), AchHee-ResDeb%(13), SprCmmoft-Acc/Dmg/Rchg(13), TchofLadG-%Dam(15), SprCmmoft-Acc/Dmg/EndRdx/Rchg(15), SprCmmoft-Rchg/PetAoEDef(17) Level 14: Plasma Shield -- RctArm-EndRdx/Rchg(A), RctArm-ResDam/EndRdx(37), RctArm-ResDam/EndRdx/Rchg(39), RctArm-ResDam(39) Level 16: Fly -- BlsoftheZ-ResKB(A) Level 18: Soul Extraction -- EdcoftheM-PetDef(A), SvrRgh-PetResDam(19), ExpRnf-+Res(Pets)(19), CaltoArm-+Def(Pets)(21) Level 20: Boxing -- Empty(A) Level 22: Tough -- GldArm-3defTpProc(A) Level 24: Weave -- ShlWal-ResDam/Re TP(A) Level 26: Lich -- SprMarofS-EndRdx/+Resist/+Regen(A), SprMarofS-Dmg/EndRdx(27), SprMarofS-Acc/Dmg(27), CldSns-%Dam(29), SlbAll-Dmg/Rchg(29), SlbAll-Acc/Rchg(31) Level 28: Forge -- RechRdx-I(A) Level 30: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(39), RedFrt-EndRdx/Rchg(40), RedFrt-Def/EndRdx/Rchg(46), RedFrt-Def(46), RedFrt-EndRdx(50) Level 32: Dark Empowerment -- EndRdx-I(A) Level 35: Tactics -- GssSynFr--ToHit/Rchg(A), GssSynFr--ToHit(36), GssSynFr--ToHit/Rchg/EndRdx(36), GssSynFr--Rchg/EndRdx(36), GssSynFr--ToHit/EndRdx(37), GssSynFr--Build%(37) Level 38: Melt Armor -- HO:Lyso(A), AchHee-ResDeb%(40) Level 41: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-ResDam/EndRdx/Rchg(42), UnbGrd-Max HP%(42), StdPrt-ResDam/Def+(43) Level 44: Night Fall -- Rgn-Dmg(A), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(45), Rgn-Dmg/EndRdx(45), Rgn-Knock%(46) Level 47: Soul Storm -- NrnSht-Dam%(A), GhsWdwEmb-Dam%(48), UnbCns-Dam%(48), GldNet-Dam%(48), GldJvl-Dam%(50), HO:Nucle(50) Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Supremacy Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(31) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(31) Level 1: Zombie Level 12: Grave Knight Level 26: Lich Level 50: Vigor Core Paragon Level 50: Reactive Radial Flawless Interface ------------ ------------ Set Bonus Totals: 12.5% DamageBuff(Smashing) 12.5% DamageBuff(Lethal) 12.5% DamageBuff(Fire) 12.5% DamageBuff(Cold) 12.5% DamageBuff(Energy) 12.5% DamageBuff(Negative) 12.5% DamageBuff(Toxic) 12.5% DamageBuff(Psionic) 10% Defense 11.31% Defense(Smashing) 11.31% Defense(Lethal) 7.25% Defense(Fire) 7.25% Defense(Cold) 15.38% Defense(Energy) 15.38% Defense(Negative) 6% Defense(Psionic) 12.88% Defense(Melee) 17.25% Defense(Ranged) 23.5% Defense(AoE) 2.5% Enhancement(Max EnduranceDiscount) 62.5% Enhancement(RechargeTime) 52% Enhancement(Accuracy) 6% Enhancement(Heal) 15% SpeedFlying 153.6 HP (19.13%) HitPoints 15% JumpHeight 15% SpeedJumping Knockback (Mag -4) Knockup (Mag -4) MezResist(Confused) 33.75% MezResist(Held) 33.75% MezResist(Immobilized) 33.75% MezResist(Sleep) 33.75% MezResist(Stunned) 33.75% MezResist(Terrorized) 33.75% MezResist(Teleport) 100% (20% chance) 8.5% (0.14 End/sec) Recovery 210% (7.03 HP/sec) Regeneration 50.5% Resistance(Smashing) 50.5% Resistance(Lethal) 47.5% Resistance(Fire) 47.5% Resistance(Cold) 42.25% Resistance(Energy) 42.25% Resistance(Negative) 40% Resistance(Toxic) 40% Resistance(Psionic) 15% SpeedRunning
  9. Try it on test? 🙂
  10. OORRR A with-pet summon demon summoning AND whip attacks.
  11. Well, since it's almost -1 end/sec + -1.5 per hit, SURE WILL BE
  12. Is that true/untrue for MMs? Based on MMs, their accuracy increases with Global enhancement accuracy (at least in mids)
  13. Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Technology Stalker Primary Power Set: Psionic Melee Secondary Power Set: Willpower Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Body Mastery Villain Profile: Level 1: Psi Blade -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/Rchg(5), Mk'Bit-Dmg/EndRdx(5), Mk'Bit-Acc/EndRdx/Rchg(36), Mk'Bit-Acc/Dmg/EndRdx/Rchg(36), Mk'Bit-Dam%(36) Level 1: Hide -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34), LucoftheG-Def/EndRdx(34) Level 2: Telekinetic Blow -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(37), Mk'Bit-Dmg/Rchg(37), Mk'Bit-Acc/EndRdx/Rchg(37), Mk'Bit-Acc/Dmg/EndRdx/Rchg(39), Mk'Bit-Dam%(39) Level 4: High Pain Tolerance -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(9), UnbGrd-Rchg/ResDam(9), UnbGrd-ResDam/EndRdx/Rchg(11) Level 6: Assassin's Psi Blade -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(7), SprStlGl-Rchg/Hide%(7) Level 8: Concentration -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(11), GssSynFr--ToHit/Rchg/EndRdx(17), GssSynFr--Rchg/EndRdx(19), GssSynFr--Build%(19), GssSynFr--ToHit/EndRdx(21) Level 10: Mind Over Body -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(21), UnbGrd-Max HP%(23), UnbGrd-ResDam/EndRdx/Rchg(23) Level 12: Reconstruction -- NmnCnv-EndRdx/Rchg(A), NmnCnv-Heal/EndRdx(13), NmnCnv-Heal/Rchg(13), NmnCnv-Heal/EndRdx/Rchg(15), NmnCnv-Heal(15), NmnCnv-Regen/Rcvry+(17) Level 14: Boxing -- Empty(A) Level 16: Indomitable Will -- ShlWal-ResDam/Re TP(A) Level 18: Kick -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(43), Mk'Bit-Dmg/Rchg(43), Mk'Bit-Acc/EndRdx/Rchg(43), Mk'Bit-Acc/Dmg/EndRdx/Rchg(46), Mk'Bit-Dam%(48) Level 20: Heightened Senses -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(48), RedFrt-EndRdx/Rchg(48), RedFrt-Def/EndRdx/Rchg(50), RedFrt-Def(50), RedFrt-EndRdx(50) Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-ResDam/EndRdx/Rchg(25), UnbGrd-Rchg/ResDam(34) Level 24: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(40), RedFrt-EndRdx/Rchg(40), RedFrt-Def/EndRdx/Rchg(40), RedFrt-Def(42), RedFrt-EndRdx(42) Level 26: Greater Psi Blade -- SprStlGl-Acc/Dmg/Rchg(A), SprStlGl-Dmg/EndRdx/Rchg(27), SprStlGl-Acc/Dmg/EndRdx/Rchg(27) Level 28: Fast Healing -- Prv-Heal(A), Prv-Heal/Rchg(31), Prv-Heal/Rchg/EndRdx(31) Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 32: Mass Levitate -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(33), SprAssMar-Acc/Dmg/Rchg(33), SprAssMar-Rchg/Rchg Build Up(33) Level 35: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(29), LucoftheG-Def(29), LucoftheG-Def/Rchg(31) Level 38: Strength of Will -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(39) Level 41: Tactics -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(42) Level 44: Cross Punch -- FrcFdb-Rechg%(A), SprAvl-Acc/Dmg(45), SprAvl-Dmg/EndRdx(45), SprAvl-Acc/Dmg/EndRdx(45), SprAvl-Acc/Dmg/Rchg(46), SprAvl-Acc/Dmg/EndRdx/Rchg(46) Level 47: Superior Conditioning -- PrfShf-End%(A) Level 49: Physical Perfection -- PwrTrns-+Heal(A) Level 1: Assassination Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(3) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3) Level 50: Agility Core Paragon ------------ ------------ Set Bonus Totals: 15.5% DamageBuff(Smashing) 15.5% DamageBuff(Lethal) 15.5% DamageBuff(Fire) 15.5% DamageBuff(Cold) 15.5% DamageBuff(Energy) 15.5% DamageBuff(Negative) 15.5% DamageBuff(Toxic) 15.5% DamageBuff(Psionic) 26.31% Defense(Smashing) 26.31% Defense(Lethal) 9.75% Defense(Fire) 9.75% Defense(Cold) 17.25% Defense(Energy) 17.25% Defense(Negative) 6% Defense(Psionic) 28.81% Defense(Melee) 28.5% Defense(Ranged) 13.5% Defense(AoE) 7.5% Enhancement(Max EnduranceDiscount) 54% Enhancement(Accuracy) 6% Enhancement(Heal) 32.5% Enhancement(RechargeTime) 15% SpeedFlying 239.4 HP (19.89%) HitPoints 15% JumpHeight 15% SpeedJumping MezResist(Confused) 67.5% MezResist(Held) 67.5% MezResist(Immobilized) 67.5% MezResist(Sleep) 67.5% MezResist(Stunned) 67.5% MezResist(Terrorized) 67.5% MezResist(Teleport) 100% (20% chance) 10.5% (0.18 End/sec) Recovery 32% (1.61 HP/sec) Regeneration 15% ResEffect(SpeedFlying) 15% ResEffect(RechargeTime) 15% ResEffect(SpeedRunning) 25.25% Resistance(Smashing) 25.25% Resistance(Lethal) 14% Resistance(Fire) 14% Resistance(Cold) 11.75% Resistance(Energy) 11.75% Resistance(Negative) 9.5% Resistance(Toxic) 9.5% Resistance(Psionic) 15% SpeedRunning
  14. Here's a RANGED dark savage I made... mind you, I de-emphasize pets... totally possible to Expedient/blood mandate-out Haunt+Umbral (out of either swarm, unkindness, or fearsome stare [in which case i'd change the slot to Fiery Orb in stare]). Idea would be to neglect melee defense and instead just Open with Possess > Fear > Unkindness > Swarm > Hawk > Feral Charge > Heart of Darkness etc etc Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Technology Dominator Primary Power Set: Darkness Control Secondary Power Set: Savage Assault Power Pool: Leadership Power Pool: Fighting Power Pool: Speed Ancillary Pool: Leviathan Mastery Villain Profile: Level 1: Dark Grasp -- UnbCns-EndRdx/Hold(A), UnbCns-Hold/Rchg(42), UnbCns-Acc/Hold/Rchg(46), UnbCns-Acc/Rchg(46), UnbCns-Dam%(50) Level 1: Call Swarm -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(5), Thn-Dmg/Rchg(5), Thn-Acc/Dmg/Rchg(17), Thn-Acc/Dmg/EndRdx(19), Thn-Dmg/EndRdx/Rchg(40) Level 2: Living Shadows -- Acc-I(A) Level 4: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 6: Possess -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(7), CrcPrs-Acc/Conf/Rchg(7), CrcPrs-Acc/Rchg(9), CrcPrs-Conf%(9), CrcPrs-Conf/EndRdx(15) Level 8: Fearsome Stare -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(42), CldSns-Acc/Rchg(43), CldSns-ToHitDeb/EndRdx/Rchg(43), CldSns-Acc/EndRdx/Rchg(43), CldSns-%Dam(46) Level 10: Unkindness -- Artl-Acc/Dam(A), Artl-Dam/End(11), Artl-Dam/Rech(11), Artl-Acc/Dam/Rech(13), Artl-Acc/Rech/Rng(13), Artl-End/Rech/Rng(15) Level 12: Heart of Darkness -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(25), SprAscoft-EndRdx/Rchg(25), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(27), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(27), SprAscoft-Rchg/+Dmg%(34) Level 14: Boxing -- Empty(A) Level 16: Spot Prey -- RechRdx-I(A) Level 18: Haunt -- SlbAll-Build%(A) Level 20: Rending Flurry -- Arm-Dmg/EndRdx(A), Arm-Dmg/Rchg(21), Arm-Acc/Dmg/Rchg(21), Arm-Acc/Rchg(23), Arm-Dam%(23) Level 22: Tough -- GldArm-3defTpProc(A) Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(37) Level 26: Shadow Field -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(17), BslGaz-Acc/EndRdx/Rchg/Hold(42), BslGaz-Rchg/Hold(45) Level 28: Blood Craze -- Prv-Heal(A), Prv-Heal/EndRdx(29), Prv-EndRdx/Rchg(29), Prv-Heal/Rchg(31), Prv-Heal/Rchg/EndRdx(31), Prv-Absorb%(31) Level 30: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(33), GssSynFr--Rchg/EndRdx(33), GssSynFr--ToHit/Rchg/EndRdx(33), GssSynFr--ToHit/EndRdx(34), GssSynFr--Build%(34) Level 32: Umbra Beast -- SvrRgh-Acc/Dmg(A) Level 35: Call Hawk -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(36), Apc-Acc/Rchg(36), Apc-Dmg/EndRdx(36), Apc-Dam%(37), FrcFdb-Rechg%(37) Level 38: Feral Charge -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(39), Mk'Bit-Dmg/Rchg(39), Mk'Bit-Acc/EndRdx/Rchg(39), Mk'Bit-Acc/Dmg/EndRdx/Rchg(40), Mk'Bit-Dam%(40) Level 41: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 44: Water Spout -- FrcFdb-Rechg%(A), OvrFrc-Dam/KB(45), Rgn-Acc/Dmg/Rchg(45), Rgn-Dmg/Rchg(19) Level 47: Shark Skin -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(48), UnbGrd-ResDam/EndRdx/Rchg(48), UnbGrd-Max HP%(48), StdPrt-ResDam/Def+(50) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Domination Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(3) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3) Level 1: Blood Frenzy Level 50: Agility Core Paragon ------------ ------------ Set Bonus Totals: 19.5% DamageBuff(Smashing) 19.5% DamageBuff(Lethal) 19.5% DamageBuff(Fire) 19.5% DamageBuff(Cold) 19.5% DamageBuff(Energy) 19.5% DamageBuff(Negative) 19.5% DamageBuff(Toxic) 19.5% DamageBuff(Psionic) 11.63% Defense(Melee) 8.81% Defense(Smashing) 8.81% Defense(Lethal) 7.25% Defense(Fire) 7.25% Defense(Cold) 25.69% Defense(Energy) 25.69% Defense(Negative) 6% Defense(Psionic) 35.06% Defense(Ranged) 8.5% Defense(AoE) 2.25% Max End 4% Enhancement(Held) 4% Enhancement(Stunned) 4.4% Enhancement(Terrorized) 8% Enhancement(Sleep) 8% Enhancement(Immobilized) 6.25% Enhancement(Max EnduranceDiscount) 8% Enhancement(Confused) 95% Enhancement(RechargeTime) 61% Enhancement(Accuracy) 28.5% SpeedFlying GrantPower Preventive Medicine (10% chance, if Scourge) 160.2 HP (15.76%) HitPoints 28.5% JumpHeight 28.5% SpeedJumping MezResist(Confused) 45% MezResist(Held) 45% MezResist(Immobilized) 45% MezResist(Sleep) 45% MezResist(Stunned) 45% MezResist(Terrorized) 45% MezResist(Teleport) 100% (20% chance) 22.5% (0.38 End/sec) Recovery 34% (1.44 HP/sec) Regeneration 6% Resistance(Smashing) 6% Resistance(Lethal) 15% Resistance(Fire) 15% Resistance(Cold) 4.5% Resistance(Energy) 4.5% Resistance(Negative) 1.5% Resistance(Toxic) 1.5% Resistance(Psionic) 28.5% SpeedRunning
  15. Obviously Alpha is 50+1, but how do you get +3? I see people in DA with 50+3, just wondering
  16. Wow, /nrg is boring. Switch gaussian to BU if you plan on doing less teams, more solo. BU + Dreadful Wail to clear a group Howl to AoE debuff Shriek > Shocking Bolt > Scream > Shout Shriek is higher DPA than scream, less than others - so prioritize it accordingly. Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Technology Blaster Primary Power Set: Sonic Attack Secondary Power Set: Energy Manipulation Power Pool: Leaping Power Pool: Leadership Power Pool: Fighting Power Pool: Speed Ancillary Pool: Electrical Mastery Hero Profile: Level 1: Scream -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(5), SprDfnBrr-Acc/Dmg/Rchg(7), SprDfnBrr-Acc/Dmg/EndRdx(7), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(9), SprDfnBrr-Rchg/+Status Protect(9) Level 1: Power Thrust -- FrcFdb-Rechg%(A) Level 2: Howl -- Artl-Acc/Dam(A), Artl-Dam/End(21), Artl-Dam/Rech(23), Artl-Acc/Dam/Rech(23), Artl-Acc/Rech/Rng(31), Artl-End/Rech/Rng(31) Level 4: Build Up -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(5) Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 8: Shriek -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(31), Thn-Dmg/Rchg(34), Thn-Acc/Dmg/Rchg(36), Thn-Acc/Dmg/EndRdx(36), Thn-Dmg/EndRdx/Rchg(36) Level 10: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(11), RedFrt-EndRdx/Rchg(11), RedFrt-Def/EndRdx/Rchg(13), RedFrt-Def(15), RedFrt-EndRdx(15) Level 12: Amplify -- RctRtc-ToHit/Rchg(A), RctRtc-ToHit(13) Level 14: Boxing -- Empty(A) Level 16: Energize -- NmnCnv-EndRdx/Rchg(A), NmnCnv-Heal/Rchg(17), NmnCnv-Heal/EndRdx(17), NmnCnv-Heal/EndRdx/Rchg(19), NmnCnv-Heal(19), NmnCnv-Regen/Rcvry+(21) Level 18: Tough -- GldArm-3defTpProc(A) Level 20: Weave -- ShlWal-ResDam/Re TP(A) Level 22: Bone Smasher -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(37), Mk'Bit-Dmg/Rchg(37), Mk'Bit-Acc/EndRdx/Rchg(37), Mk'Bit-Acc/Dmg/EndRdx/Rchg(39), Mk'Bit-Dam%(39) Level 24: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(25), GssSynFr--ToHit/Rchg/EndRdx(25), GssSynFr--Rchg/EndRdx(27), GssSynFr--ToHit/EndRdx(27), GssSynFr--Build%(29) Level 26: Screech -- GldJvl-Dam%(A), Apc-Dam%(39), Thn-Acc/Dmg(40), Thn-Dmg/Rchg(40), Thn-Acc/Dmg/Rchg(40) Level 28: Hasten -- RechRdx-I(A), RechRdx-I(29) Level 30: Vengeance -- LucoftheG-Def/Rchg+(A) Level 32: Dreadful Wail -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx/Rchg(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Rchg/KDProc(34), FuroftheG-ResDeb%(34) Level 35: Shout -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(43), SprBlsWrt-Acc/Dmg/Rchg(43), SprBlsWrt-Acc/Dmg/EndRdx(46), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(50), SprBlsWrt-Rchg/Dmg%(50) Level 38: Total Focus -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(45), Hct-Acc/Rchg(45), Hct-Dmg/EndRdx(46), Hct-Dam%(46) Level 41: Shocking Bolt -- UnbCns-Dam%(A), NrnSht-Dam%(42), GldNet-Dam%(42), GhsWdwEmb-Dam%(42), HO:Nucle(43) Level 44: Super Jump -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(45) Level 47: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(48), UnbGrd-ResDam/EndRdx/Rchg(48), UnbGrd-Max HP%(48), StdPrt-ResDam/Def+(50) Level 49: Boost Range -- RechRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(3) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3) ------------ ------------ Set Bonus Totals: 17.5% DamageBuff(Smashing) 17.5% DamageBuff(Lethal) 17.5% DamageBuff(Fire) 17.5% DamageBuff(Cold) 17.5% DamageBuff(Energy) 17.5% DamageBuff(Negative) 17.5% DamageBuff(Toxic) 17.5% DamageBuff(Psionic) 15.06% Defense(Smashing) 15.06% Defense(Lethal) 7.25% Defense(Fire) 7.25% Defense(Cold) 30.06% Defense(Energy) 30.06% Defense(Negative) 6% Defense(Psionic) 18.5% Defense(Melee) 36.31% Defense(Ranged) 8.5% Defense(AoE) 3.6% Max End 10% Enhancement(Range) 6% Enhancement(Heal) 2.5% Enhancement(Max EnduranceDiscount) 50% Enhancement(RechargeTime) 46% Enhancement(Accuracy) 21% SpeedFlying 189.7 HP (15.75%) HitPoints 21% JumpHeight 21% SpeedJumping Knockback (Mag -4) Knockup (Mag -4) MezResist(Confused) 43.75% MezResist(Held) 43.75% MezResist(Immobilized) 43.75% MezResist(Sleep) 43.75% MezResist(Stunned) 43.75% MezResist(Terrorized) 43.75% MezResist(Teleport) 100% (20% chance) 14.5% (0.24 End/sec) Recovery 20% (1 HP/sec) Regeneration 15% ResEffect(SpeedFlying) 15% ResEffect(RechargeTime) 15% ResEffect(SpeedRunning) 14% Resistance(Smashing) 14% Resistance(Lethal) 18.5% Resistance(Fire) 18.5% Resistance(Cold) 7.25% Resistance(Energy) 7.25% Resistance(Negative) 6.5% Resistance(Toxic) 6.5% Resistance(Psionic) 21% SpeedRunning
  17. I built it for a team, where mobs will likely die before a lot of the toggles mean much. But to each their own. That being said, the build I made also didn't use Scream because of the OPs statement of not liking it 😛 Personally I always use scream+tornado tho
  18. Here's more damage at the cost of melee defense (which notably you don't need lol) Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Atomic Super Magnet: Level 50 Technology Controller Primary Power Set: Gravity Control Secondary Power Set: Kinetics Power Pool: Leadership Power Pool: Fighting Power Pool: Concealment Power Pool: Sorcery Ancillary Pool: Fire Mastery Hero Profile: Level 1: Lift -- FrcFdb-Rechg%(A), Dcm-Acc/Dmg(23), Dcm-Dmg/EndRdx(23), Dcm-Dmg/Rchg(34), Dcm-Acc/EndRdx/Rchg(36), Dcm-Acc/Dmg/Rchg(36) Level 1: Transfusion -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(3), NmnCnv-Heal/Rchg(3), NmnCnv-Heal/EndRdx/Rchg(5), NmnCnv-Heal(5), NmnCnv-Regen/Rcvry+(7) Level 2: Gravity Distortion -- GldJvl-Dam%(A), NrnSht-Dam%(40), GhsWdwEmb-Dam%(40), UnbCns-Dam%(43), GldNet-Dam%(43), HO:Nucle(46) Level 4: Siphon Power -- Acc-I(A) Level 6: Propel -- Apc-Dmg/EndRdx(A), Apc-Dmg/Rchg(9), Apc-Acc/Dmg/Rchg(11), Apc-Acc/Rchg(11), Apc-Dam%(19) Level 8: Crushing Field -- Bmbdmt-+FireDmg(A), PstBls-Dam%(37), PstBls-Dmg/Rchg(37), PstBls-Acc/Dmg(39), PstBls-Dmg/EndRdx(46), PstBls-Acc/Dmg/EndRdx(50) Level 10: Siphon Speed -- Acc-I(A) Level 12: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(13), RedFrt-EndRdx/Rchg(13), RedFrt-Def/EndRdx/Rchg(17), RedFrt-Def(17), RedFrt-EndRdx(19) Level 14: Repel -- EndRdx-I(A), SuddAcc--KB/+KD(15), FrcFdb-Rechg%(15) Level 16: Increase Density -- GldArm-3defTpProc(A) Level 18: Gravity Distortion Field -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(21), SprWiloft-EndRdx/Rchg(21), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(39), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(39), SprWiloft-Rchg/Dmg%(40) Level 20: Speed Boost -- BlsoftheZ-ResKB(A) Level 22: Boxing -- TchofDth-Acc/Dmg(A) Level 24: Tough -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam(25), UnbGrd-Rchg/ResDam(25), UnbGrd-ResDam/EndRdx/Rchg(31) Level 26: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(27), RedFrt-EndRdx/Rchg(27), RedFrt-Def/EndRdx/Rchg(29), RedFrt-Def(29), RedFrt-EndRdx(31) Level 28: Wormhole -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(36), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(37) Level 30: Stealth -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(31), RedFrt-EndRdx/Rchg(33), RedFrt-Def(33), RedFrt-Def/EndRdx/Rchg(33), RedFrt-EndRdx(34) Level 32: Mystic Flight -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(34) Level 35: Transference -- PrfShf-EndMod/Rchg(A) Level 38: Fulcrum Shift -- Acc-I(A) Level 41: Fire Ball -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(42), Rgn-Acc/Rchg(42), Rgn-Dmg/EndRdx(42), Rgn-Knock%(43) Level 44: Fire Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-Max HP%(45), StdPrt-ResDam/Def+(46) Level 47: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(48), GssSynFr--ToHit/Rchg/EndRdx(48), GssSynFr--Rchg/EndRdx(48), GssSynFr--ToHit/EndRdx(50), GssSynFr--Build%(50) Level 49: Singularity -- SprOvrPrs-Rchg/Energy Font(A) Level 1: Brawl -- Empty(A) Level 1: Containment Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(7) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(9) Level 50: Agility Core Paragon ------------ ------------ Set Bonus Totals: 16.5% DamageBuff(Smashing) 16.5% DamageBuff(Lethal) 16.5% DamageBuff(Fire) 16.5% DamageBuff(Cold) 16.5% DamageBuff(Energy) 16.5% DamageBuff(Negative) 16.5% DamageBuff(Toxic) 16.5% DamageBuff(Psionic) 14.75% Defense(Melee) 10.38% Defense(Smashing) 10.38% Defense(Lethal) 7.25% Defense(Fire) 7.25% Defense(Cold) 16% Defense(Energy) 16% Defense(Negative) 6% Defense(Psionic) 26% Defense(Ranged) 8.5% Defense(AoE) 2.25% Max End 39% Enhancement(Accuracy) 4% Enhancement(Stunned) 4% Enhancement(Held) 4% Enhancement(Confused) 4.4% Enhancement(Terrorized) 8% Enhancement(Sleep) 5% Enhancement(Max EnduranceDiscount) 8% Enhancement(Immobilized) 6% Enhancement(Heal) 57.5% Enhancement(RechargeTime) 15% SpeedFlying 156.4 HP (15.38%) HitPoints 15% JumpHeight 15% SpeedJumping Knockback (Mag -4) Knockup (Mag -4) MezResist(Confused) 45% MezResist(Held) 45% MezResist(Immobilized) 45% MezResist(Sleep) 45% MezResist(Stunned) 45% MezResist(Terrorized) 45% MezResist(Teleport) 100% (20% chance) 9% (0.15 End/sec) Recovery 28% (1.19 HP/sec) Regeneration 8.25% Resistance(Smashing) 8.25% Resistance(Lethal) 12.75% Resistance(Fire) 12.75% Resistance(Cold) 6% Resistance(Energy) 6% Resistance(Negative) 15% SpeedRunning
  19. both are Perma Hasten/Dom. With Soul Drain @ 5 and a bu proc from tactics you'll hit for 1k on snipe + envenomed. Jolting will be some great damage aoe totally spammable while knocking down the whole time. Endurance should be helped by dark consumption - which is also an aoe nuke with Soul Drain
  20. Do >I< think it's enough damage? not for solo Do I think you could steam roll in a team? Yah, for sure. You'll get your damage up there with FS anyways and will tear it up. And you'll be able to take the alphas, too. 😛
  21. And here's one with melee: Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Science Dominator Primary Power Set: Electric Control Secondary Power Set: Martial Assault Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Ancillary Pool: Soul Mastery Villain Profile: Level 1: Tesla Cage -- BslGaz-EndRdx/Rchg/Hold(A), BslGaz-Rchg/Hold(34), BslGaz-Acc/Rchg(37), BslGaz-Acc/Hold(40) Level 1: Shuriken Throw -- Empty(A) Level 2: Thunder Kick -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(17), TchofDth-Dmg/Rchg(33), TchofDth-Acc/Dmg/EndRdx(33), TchofDth-Dmg/EndRdx/Rchg(34), TchofDth-Dam%(34) Level 4: Kick -- FrcFdb-Rechg%(A) Level 6: Jolting Chain -- OvrFrc-Dam/KB(A), ExpStr-Dam%(7), FrcFdb-Rechg%(11), Apc-Dam%(13), GldJvl-Dam%(15) Level 8: Conductive Aura -- PwrTrns-+Heal(A) Level 10: Spinning Kick -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(11), SprAvl-Acc/Dmg/EndRdx(9), SprAvl-Acc/Dmg/Rchg(9), SprAvl-Acc/Dmg/EndRdx/Rchg(7), FrcFdb-Rechg%(13) Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 14: Tough -- GldArm-3defTpProc(A), UnbGrd-ResDam(15), UnbGrd-ResDam/EndRdx(37), UnbGrd-Rchg/ResDam(40), UnbGrd-ResDam/EndRdx/Rchg(43) Level 16: Envenomed Blades -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(17) Level 18: Paralyzing Blast -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(19), SprAscoft-EndRdx/Rchg(19), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(31), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(31), SprAscoft-Rchg/+Dmg%(33) Level 20: Dragon's Tail -- Obl-Dmg(A), Obl-Acc/Rchg(21), Obl-Dmg/Rchg(21), Obl-Acc/Dmg/Rchg(23), Obl-Acc/Dmg/EndRdx/Rchg(23), Obl-%Dam(25) Level 22: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(46) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25) Level 26: Synaptic Overload -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(27), CrcPrs-Acc/Conf/Rchg(27), CrcPrs-Acc/Rchg(29), CrcPrs-Conf/EndRdx(29), CrcPrs-Conf%(31) Level 28: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 30: Tactics -- GssSynFr--ToHit/Rchg(A), GssSynFr--ToHit(42), GssSynFr--ToHit/Rchg/EndRdx(42), GssSynFr--Rchg/EndRdx(42), GssSynFr--ToHit/EndRdx(43), GssSynFr--Build%(43) Level 32: Gremlins -- SlbAll-Build%(A) Level 35: Masterful Throw -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(36), StnoftheM-Dmg/ActRdx/Rchg(36), StnoftheM-Dam%(36), StnoftheM-Dmg/EndRdx/Rchg(37) Level 38: Explosive Shuriken -- Apc-Dmg(A), Apc-Dmg/Rchg(39), Apc-Acc/Dmg/Rchg(39), Apc-Acc/Rchg(39), Apc-Dmg/EndRdx(40) Level 41: Vengeance -- LucoftheG-Def/Rchg+(A) Level 44: Dark Consumption -- Obl-Dmg(A), Obl-Acc/Rchg(45), Obl-Dmg/Rchg(45), Obl-Acc/Dmg/Rchg(45), Obl-Acc/Dmg/EndRdx/Rchg(46), Obl-%Dam(46) Level 47: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(48), UnbGrd-ResDam/EndRdx/Rchg(48), UnbGrd-Max HP%(5), StdPrt-ResDam/Def+(48) Level 49: Soul Drain -- Arm-Dmg/Rchg(A), Arm-Dmg/EndRdx(50), Arm-Acc/Dmg/Rchg(50), Arm-Acc/Rchg(5), Arm-Dam%(50) Level 1: Brawl -- Empty(A) Level 1: Domination Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(3) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3) Level 50: Agility Core Paragon ------------ ------------ Set Bonus Totals: 26% DamageBuff(Smashing) 26% DamageBuff(Lethal) 26% DamageBuff(Fire) 26% DamageBuff(Cold) 26% DamageBuff(Energy) 26% DamageBuff(Negative) 26% DamageBuff(Toxic) 26% DamageBuff(Psionic) 20.38% Defense(Smashing) 20.38% Defense(Lethal) 7.25% Defense(Fire) 7.25% Defense(Cold) 16% Defense(Energy) 16% Defense(Negative) 6% Defense(Psionic) 31.94% Defense(Melee) 22.25% Defense(Ranged) 8.5% Defense(AoE) 48% Enhancement(Accuracy) 4% Enhancement(Stunned) 4% Enhancement(Held) 4.4% Enhancement(Terrorized) 8% Enhancement(Confused) 8% Enhancement(Sleep) 8% Enhancement(Immobilized) 5% Enhancement(Max EnduranceDiscount) 95% Enhancement(RechargeTime) 15% SpeedFlying 141.2 HP (13.88%) HitPoints 15% JumpHeight 15% SpeedJumping MezResist(Confused) 43.75% MezResist(Held) 43.75% MezResist(Immobilized) 43.75% MezResist(Sleep) 43.75% MezResist(Stunned) 43.75% MezResist(Terrorized) 43.75% MezResist(Teleport) 100% (20% chance) 16.5% (0.28 End/sec) Recovery 38% (1.61 HP/sec) Regeneration 15% ResEffect(SpeedFlying) 15% ResEffect(RechargeTime) 15% ResEffect(SpeedRunning) 8.25% Resistance(Smashing) 8.25% Resistance(Lethal) 12% Resistance(Fire) 12% Resistance(Cold) 6% Resistance(Energy) 6% Resistance(Negative) 15% SpeedRunning
  22. Here's a Ranged. You could move the slots from Shuriken to Weave and get similar defense with red fortunata Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Science Dominator Primary Power Set: Electric Control Secondary Power Set: Martial Assault Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Ancillary Pool: Soul Mastery Villain Profile: Level 1: Tesla Cage -- BslGaz-EndRdx/Rchg/Hold(A), BslGaz-Rchg/Hold(34), BslGaz-Acc/Rchg(37), BslGaz-Acc/Hold(40) Level 1: Shuriken Throw -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/Rchg(15), Thn-Dmg/EndRdx/Rchg(37), Thn-Acc/Dmg/EndRdx(40), Thn-Dmg/EndRdx(43), Thn-Dmg/Rchg(46) Level 2: Chain Fences -- Artl-Acc/Dam(A), Artl-Dam/End(17), Artl-Dam/Rech(33), Artl-Acc/Dam/Rech(33), Artl-Acc/Rech/Rng(34), Artl-End/Rech/Rng(34) Level 4: Trick Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(7), Thn-Dmg/Rchg(7), Thn-Acc/Dmg/Rchg(9), Thn-Acc/Dmg/EndRdx(9), Thn-Dmg/EndRdx/Rchg(11) Level 6: Jolting Chain -- OvrFrc-Dam/KB(A), FrcFdb-Rechg%(11), GldJvl-Dam%(13), ExpStr-Dam%(13), Apc-Dam%(15) Level 8: Conductive Aura -- PwrTrns-+Heal(A) Level 10: Boxing -- Empty(A) Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 14: Tough -- GldArm-3defTpProc(A) Level 16: Envenomed Blades -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(17) Level 18: Paralyzing Blast -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(19), SprAscoft-EndRdx/Rchg(19), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(31), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(31), SprAscoft-Rchg/+Dmg%(33) Level 20: Dragon's Tail -- Obl-Dmg(A), Obl-Acc/Rchg(21), Obl-Dmg/Rchg(21), Obl-Acc/Dmg/Rchg(23), Obl-Acc/Dmg/EndRdx/Rchg(23), Obl-%Dam(25) Level 22: Weave -- LucoftheG-Def/Rchg+(A) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25) Level 26: Synaptic Overload -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(27), CrcPrs-Acc/Conf/Rchg(27), CrcPrs-Acc/Rchg(29), CrcPrs-Conf/EndRdx(29), CrcPrs-Conf%(31) Level 28: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 30: Tactics -- GssSynFr--ToHit/Rchg(A), GssSynFr--ToHit(42), GssSynFr--ToHit/Rchg/EndRdx(42), GssSynFr--Rchg/EndRdx(42), GssSynFr--ToHit/EndRdx(43), GssSynFr--Build%(43) Level 32: Gremlins -- SlbAll-Build%(A) Level 35: Masterful Throw -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(36), StnoftheM-Dmg/ActRdx/Rchg(36), StnoftheM-Dam%(36), StnoftheM-Dmg/EndRdx/Rchg(37) Level 38: Explosive Shuriken -- Apc-Dmg(A), Apc-Dmg/Rchg(39), Apc-Acc/Dmg/Rchg(39), Apc-Acc/Rchg(39), Apc-Dmg/EndRdx(40) Level 41: Vengeance -- LucoftheG-Def/Rchg+(A) Level 44: Dark Consumption -- Obl-Dmg(A), Obl-Acc/Rchg(45), Obl-Dmg/Rchg(45), Obl-Acc/Dmg/Rchg(45), Obl-Acc/Dmg/EndRdx/Rchg(46), Obl-%Dam(46) Level 47: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(48), UnbGrd-ResDam/EndRdx/Rchg(48), UnbGrd-Max HP%(5), StdPrt-ResDam/Def+(48) Level 49: Soul Drain -- Arm-Dmg/Rchg(A), Arm-Dmg/EndRdx(50), Arm-Acc/Dmg/Rchg(50), Arm-Acc/Rchg(5), Arm-Dam%(50) Level 1: Brawl -- Empty(A) Level 1: Domination Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(3) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3) Level 50: Agility Core Paragon ------------ ------------ Set Bonus Totals: 25.5% DamageBuff(Smashing) 25.5% DamageBuff(Lethal) 25.5% DamageBuff(Fire) 25.5% DamageBuff(Cold) 25.5% DamageBuff(Energy) 25.5% DamageBuff(Negative) 25.5% DamageBuff(Toxic) 25.5% DamageBuff(Psionic) 20.06% Defense(Melee) 14.44% Defense(Smashing) 14.44% Defense(Lethal) 7.25% Defense(Fire) 7.25% Defense(Cold) 26.94% Defense(Energy) 26.94% Defense(Negative) 6% Defense(Psionic) 33.81% Defense(Ranged) 8.5% Defense(AoE) 2.5% Enhancement(Max EnduranceDiscount) 4% Enhancement(Stunned) 4% Enhancement(Held) 4.4% Enhancement(Terrorized) 8% Enhancement(Immobilized) 8% Enhancement(Sleep) 8% Enhancement(Confused) 95% Enhancement(RechargeTime) 71% Enhancement(Accuracy) 27% SpeedFlying 125.9 HP (12.38%) HitPoints 27% JumpHeight 27% SpeedJumping MezResist(Confused) 21.25% MezResist(Held) 21.25% MezResist(Immobilized) 21.25% MezResist(Sleep) 21.25% MezResist(Stunned) 21.25% MezResist(Terrorized) 21.25% MezResist(Teleport) 100% (20% chance) 16.5% (0.28 End/sec) Recovery 36% (1.53 HP/sec) Regeneration 4.5% Resistance(Smashing) 4.5% Resistance(Lethal) 6% Resistance(Fire) 6% Resistance(Cold) 2.25% Resistance(Energy) 2.25% Resistance(Negative) 27% SpeedRunning
  23. Well, when you perma dom (if that's the goal) you get a full end bar everytime it goes off... that being said, I tend to do ageless too cuz I spam.... I would pick what you want defense wise and go for that first. You can pick s/l + ranged, or just ranged, or melee etc. Pick your priority, and we can make a build :). Your priority should also say damage - because a dom should be doing more damage 😄
×
×
  • Create New...