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seresibyl3

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  1. Depends on what you want to do with said build. Here's one with soft capped melee/ranged and s/l resist. Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Atomic Super Magnet: Level 50 Technology Controller Primary Power Set: Gravity Control Secondary Power Set: Kinetics Power Pool: Leadership Power Pool: Fighting Power Pool: Concealment Power Pool: Sorcery Ancillary Pool: Fire Mastery Hero Profile: Level 1: Lift -- FrcFdb-Rechg%(A) Level 1: Transfusion -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(3), NmnCnv-Heal/Rchg(3), NmnCnv-Heal/EndRdx/Rchg(5), NmnCnv-Heal(5), NmnCnv-Regen/Rcvry+(7) Level 2: Gravity Distortion -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(40), SprWiloft-EndRdx/Rchg(40), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(43), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(43), SprWiloft-Rchg/Dmg%(46) Level 4: Siphon Power -- Acc-I(A) Level 6: Propel -- Apc-Dmg/EndRdx(A), Apc-Dmg/Rchg(9), Apc-Acc/Dmg/Rchg(11), Apc-Acc/Rchg(11), Apc-Dam%(19) Level 8: Crushing Field -- EnfOpr-Acc/Rchg(A), EnfOpr-EndRdx/Immob(37), EnfOpr-Acc/Immob(37), EnfOpr-Acc/EndRdx(39), EnfOpr-Immob/Rng(46), EnfOpr-Acc/Immob/Rchg(50) Level 10: Siphon Speed -- Acc-I(A) Level 12: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(13), RedFrt-EndRdx/Rchg(13), RedFrt-Def/EndRdx/Rchg(17), RedFrt-Def(17), RedFrt-EndRdx(19) Level 14: Repel -- EndRdx-I(A), SuddAcc--KB/+KD(15), FrcFdb-Rechg%(15) Level 16: Increase Density -- GldArm-3defTpProc(A) Level 18: Gravity Distortion Field -- ImpSwf-Acc/Slow(A), ImpSwf-Dmg/Slow(21), ImpSwf-Acc/EndRdx(21), ImpSwf-Rng/Slow(39), ImpSwf-EndRdx/Rchg/Slow(39), ImpSwf-Dam%(40) Level 20: Speed Boost -- BlsoftheZ-ResKB(A) Level 22: Boxing -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(23), TchofDth-Dmg/Rchg(23), TchofDth-Acc/Dmg/EndRdx(34), TchofDth-Dmg/EndRdx/Rchg(36), TchofDth-Dam%(36) Level 24: Tough -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam(25), UnbGrd-Rchg/ResDam(25), UnbGrd-ResDam/EndRdx/Rchg(31) Level 26: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(27), RedFrt-EndRdx/Rchg(27), RedFrt-Def/EndRdx/Rchg(29), RedFrt-Def(29), RedFrt-EndRdx(31) Level 28: Wormhole -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(36), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(37) Level 30: Stealth -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(31), RedFrt-EndRdx/Rchg(33), RedFrt-Def(33), RedFrt-Def/EndRdx/Rchg(33), RedFrt-EndRdx(34) Level 32: Mystic Flight -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(34) Level 35: Transference -- PrfShf-EndMod/Rchg(A) Level 38: Fulcrum Shift -- Acc-I(A) Level 41: Fire Ball -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(42), Rgn-Acc/Rchg(42), Rgn-Dmg/EndRdx(42), Rgn-Knock%(43) Level 44: Fire Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-Max HP%(45), StdPrt-ResDam/Def+(46) Level 47: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(48), GssSynFr--ToHit/Rchg/EndRdx(48), GssSynFr--Rchg/EndRdx(48), GssSynFr--ToHit/EndRdx(50), GssSynFr--Build%(50) Level 49: Singularity -- SprOvrPrs-Rchg/Energy Font(A) Level 1: Brawl -- Empty(A) Level 1: Containment Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(7) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(9) Level 50: Agility Core Paragon ------------ ------------ Set Bonus Totals: 19% DamageBuff(Smashing) 19% DamageBuff(Lethal) 19% DamageBuff(Fire) 19% DamageBuff(Cold) 19% DamageBuff(Energy) 19% DamageBuff(Negative) 19% DamageBuff(Toxic) 19% DamageBuff(Psionic) 17.56% Defense(Smashing) 17.56% Defense(Lethal) 7.25% Defense(Fire) 7.25% Defense(Cold) 16% Defense(Energy) 16% Defense(Negative) 6% Defense(Psionic) 25.38% Defense(Melee) 26% Defense(Ranged) 8.5% Defense(AoE) 48.75% Enhancement(RechargeTime) 4% Enhancement(Stunned) 5% Enhancement(Max EnduranceDiscount) 3% Enhancement(SpeedJumping) 3% Enhancement(JumpHeight) 30% Enhancement(Accuracy) 3% Enhancement(SpeedRunning) 4% Enhancement(Held) 4.4% Enhancement(Terrorized) 8% Enhancement(Sleep) 11% Enhancement(Immobilized) 3% Enhancement(SpeedFlying) 6% Enhancement(Heal) 4% Enhancement(Confused) 15% SpeedFlying 160.2 HP (15.76%) HitPoints 15% JumpHeight 15% SpeedJumping Knockback (Mag -4) Knockup (Mag -4) MezResist(Confused) 65% MezResist(Held) 65% MezResist(Immobilized) 65% MezResist(Sleep) 65% MezResist(Stunned) 65% MezResist(Terrorized) 65% MezResist(Teleport) 100% (20% chance) 6.5% (0.11 End/sec) Recovery 28% (1.19 HP/sec) Regeneration 13.5% Resistance(Smashing) 13.5% Resistance(Lethal) 14.25% Resistance(Fire) 14.25% Resistance(Cold) 11.25% Resistance(Energy) 11.25% Resistance(Negative) 15% SpeedRunning
  2. Ah, well you can find guides around 🙂 This will take a BIT of money, but here's a build that when completed should do you pretty well, based on what you said. it does include TK Blast, but it has an IO that changes the knockback into a Knockdown, making it much more palatable. it has softcapped ranged defense since you prefer to play from there - even without the Alpha (incarnate). It does have consumption/soul absorb tho so you'll wanna run into melee for those at least :). In the meantime, while you farm money, just keep your 2x2x2x like you were doing -- with, say, 2 Damage, 2 End Redux, 2 Accuracy -- except in wail, which you can replace the endurance with recharge. Once you can complete the build below you'll have 45% Ranged Defense Perma Hasten Perma Accelerate Metabolism 70% resist s/l (This was not built to be cheap) Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Defender Primary Power Set: Radiation Emission Secondary Power Set: Psychic Blast Power Pool: Leadership Power Pool: Flight Power Pool: Fighting Power Pool: Speed Ancillary Pool: Dark Mastery Hero Profile: Level 1: Radiant Aura -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(5), NmnCnv-Heal/Rchg(7), NmnCnv-Heal/EndRdx/Rchg(7), NmnCnv-Heal(9), NmnCnv-Regen/Rcvry+(9) Level 1: Mental Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(11), Thn-Dmg/Rchg(11), Thn-Acc/Dmg/Rchg(13), Thn-Acc/Dmg/EndRdx(13), Thn-Dmg/EndRdx/Rchg(15) Level 2: Accelerate Metabolism -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(31), PreOptmz-EndMod/Rech(31), PreOptmz-EndMod/Acc/End(33), PreOptmz-EndMod/Acc/Rech(33), PreOptmz-EndMod/End/Rech(33) Level 4: Psionic Lance -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(34), StnoftheM-Dmg/ActRdx/Rchg(34), StnoftheM-Dmg/EndRdx/Rchg(34), StnoftheM-Dam%(37) Level 6: Enervating Field -- EndRdx-I(A), EndRdx-I(5) Level 8: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(19) Level 10: Radiation Infection -- AchHee-ResDeb%(A) Level 12: Lingering Radiation -- RechRdx-I(A) Level 14: Subdue -- Apc-Dmg(A), Apc-Dmg/Rchg(15), Apc-Acc/Dmg/Rchg(17), Apc-Acc/Rchg(17), Apc-Dam%(19) Level 16: Telekinetic Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(27), Thn-Dmg/Rchg(27), FrcFdb-Rechg%(29), SuddAcc--KB/+KD(31) Level 18: Hover -- LucoftheG-Def/Rchg+(A) Level 20: Will Domination -- SprVglAss-Dmg/Rchg(A), SprVglAss-Dmg/EndRdx/Rchg(21), SprVglAss-Acc/Dmg/EndRdx/Rchg(21), Thn-Acc/Dmg(23), Thn-Acc/Dmg/EndRdx(25), Thn-Acc/Dmg/Rchg(25) Level 22: Fly -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(23) Level 24: Boxing -- Empty(A) Level 26: Tough -- GldArm-3defTpProc(A) Level 28: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(29), LucoftheG-Def/EndRdx(46) Level 30: Mutation -- RechRdx-I(A) Level 32: Psionic Tornado -- FrcFdb-Rechg%(A), SprVglAss-Rchg/+Absorb(40), SprVglAss-Acc/Dmg(43), SprVglAss-Acc/Dmg/EndRdx(46) Level 35: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(36), GssSynFr--ToHit/Rchg/EndRdx(36), GssSynFr--Rchg/EndRdx(36), GssSynFr--ToHit/EndRdx(37), GssSynFr--Build%(37) Level 38: Psychic Wail -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(39), SprDfnBst-Dmg/EndRdx/Rchg(39), SprDfnBst-Acc/Dmg/EndRdx(39), SprDfnBst-Rchg/Heal%(40), SprDfnBst-Acc/Dmg/EndRdx/Rchg(40) Level 41: Dark Consumption -- Obl-Dmg(A), Obl-Acc/Rchg(42), Obl-Dmg/Rchg(42), Obl-Acc/Dmg/Rchg(42), Obl-Acc/Dmg/EndRdx/Rchg(43), Obl-%Dam(43) Level 44: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-Rchg/ResDam(45), UnbGrd-ResDam/EndRdx/Rchg(45), StdPrt-ResDam/Def+(46) Level 47: Soul Drain -- SprAvl-Acc/Dmg/Rchg(A), SprAvl-Rchg/KDProc(48), SprAvl-Acc/Dmg/EndRdx(48), Avl-Acc/Dmg/EndRdx/Rchg(48), SprAvl-Acc/Dmg/EndRdx/Rchg(50), FuroftheG-ResDeb%(50) Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Vigilance Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(3) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3) Level 50: Agility Core Paragon ------------ ------------ Set Bonus Totals: 12.5% DamageBuff(Smashing) 12.5% DamageBuff(Lethal) 12.5% DamageBuff(Fire) 12.5% DamageBuff(Cold) 12.5% DamageBuff(Energy) 12.5% DamageBuff(Negative) 12.5% DamageBuff(Toxic) 12.5% DamageBuff(Psionic) 15.38% Defense(Melee) 10.69% Defense(Smashing) 10.69% Defense(Lethal) 7.25% Defense(Fire) 7.25% Defense(Cold) 24.13% Defense(Energy) 24.13% Defense(Negative) 6% Defense(Psionic) 31% Defense(Ranged) 8.5% Defense(AoE) 9% Max End 16% Enhancement(Accuracy) 14% Enhancement(Heal) 2.5% Enhancement(Max EnduranceDiscount) 10% Enhancement(Range) 78.75% Enhancement(RechargeTime) 21% SpeedFlying 114.5 HP (11.25%) HitPoints 21% JumpHeight 21% SpeedJumping Knockback (Mag -4) Knockup (Mag -4) MezResist(Confused) 28.75% MezResist(Held) 28.75% MezResist(Immobilized) 28.75% MezResist(Sleep) 28.75% MezResist(Stunned) 28.75% MezResist(Terrorized) 28.75% MezResist(Teleport) 100% (20% chance) 12.5% (0.21 End/sec) Recovery 60% (2.54 HP/sec) Regeneration 15% ResEffect(SpeedFlying) 15% ResEffect(RechargeTime) 15% ResEffect(SpeedRunning) 11% Resistance(Smashing) 11% Resistance(Lethal) 11% Resistance(Fire) 11% Resistance(Cold) 7.25% Resistance(Energy) 7.25% Resistance(Negative) 8% Resistance(Toxic) 8% Resistance(Psionic) 21% SpeedRunning
  3. Here's a capped All defenses except Psionic, which is capped with Indomitable Up - including 75% resist smashing lethal - WHEN support is up. You know, if you want to keep down this path of being a Tank. Do I think it's a good build? No, I think it's giving too much of everything to be at all the caps (and IMO you want trick shot but to each his own). I do think it would work out fine though because of how electricity works. However, You can get away with being capped in Ranged/S/L for example and be tanky enough but have enough recharge to have more total defense via more lockdown. I can throw together that type of build if you want.... That being said, Perma Dom is not required for Electricity. Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Talonshock: Level 50 Science Dominator Primary Power Set: Electric Control Secondary Power Set: Martial Assault Power Pool: Flight Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Ancillary Pool: Psionic Mastery Villain Profile: Level 1: Tesla Cage -- UnbCns-Dam%(A) Level 1: Shuriken Throw -- Dvs-Acc/Dmg/EndRdx/Rchg(A) Level 2: Chain Fences -- SprDmnGrs-Rchg/Fiery Orb(A), SprDmnGrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(3), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(3), SprDmnGrs-EndRdx/Rchg(5), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(5), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(7) Level 4: Fly -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(50) Level 6: Thunder Kick -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/EndRdx(25), SprBlsCol-Acc/Dmg/Rchg(25), SprBlsCol-Dmg/EndRdx/Acc/Rchg(31), SprBlsCol-Rchg/HoldProc(31) Level 8: Conductive Aura -- PwrTrns-+Heal(A) Level 10: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 12: Static Field -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(13), SprAscoft-EndRdx/Rchg(15), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(15), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(17), SprAscoft-Rchg/+Dmg%(17) Level 14: Hasten -- RechRdx-I(A), RechRdx-I(19) Level 16: Spinning Kick -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(34), SprAvl-Acc/Dmg/EndRdx(36), SprAvl-Acc/Dmg/Rchg(36), SprAvl-Acc/Dmg/EndRdx/Rchg(37), SprAvl-Rchg/KDProc(37) Level 18: Envenomed Blades -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(19), GssSynFr--ToHit/Rchg/EndRdx(21), GssSynFr--Rchg/EndRdx(21), GssSynFr--ToHit/EndRdx(23), GssSynFr--Build%(23) Level 20: Dragon's Tail -- Obl-Dmg(A), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(33), Obl-Acc/Dmg/EndRdx/Rchg(34), Obl-%Dam(34) Level 22: Hover -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(13) Level 24: Afterburner -- LucoftheG-Def/Rchg+(A) Level 26: Jolting Chain -- FrcFdb-Rechg%(A), SuddAcc--KB/+KD(50) Level 28: Boxing -- Empty(A) Level 30: Tough -- StdPrt-ResDam/Def+(A), Ags-Psi/Status(36), Ags-ResDam/EndRdx(45), Ags-ResDam/Rchg(45), Ags-EndRdx/Rchg(46), Ags-ResDam(46) Level 32: Gremlins -- SvrRgh-Acc/Dmg(A), SvrRgh-PetResDam(37), SvrRgh-Dmg/EndRdx(39), SvrRgh-Acc/EndRdx(39), SvrRgh-Acc/Dmg/EndRdx(39), SvrRgh-Acc(40) Level 35: Indomitable Will -- LucoftheG-Def/Rchg+(A) Level 38: Explosive Shuriken -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(40), SprWntBit-Acc/Dmg/EndRdx(40), SprWntBit-Dmg/EndRdx/Acc/Rchg(42), SprWntBit-Acc/Dmg/Rchg(42), SprWntBit-Rchg/SlowProc(42) Level 41: Synaptic Overload -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(43), CrcPrs-Acc/Conf/Rchg(43), CrcPrs-Acc/Rchg(43), CrcPrs-Conf%(45), CrcPrs-Conf/EndRdx(46) Level 44: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(9), LucoftheG-Def(9), LucoftheG-Def/Rchg(11), LucoftheG-Def/EndRdx/Rchg(11) Level 47: Masterful Throw -- ExtMsr-Acc/Dmg(A), ExtMsr-Dmg/EndRdx(48), ExtMsr-Acc/ActRdx/Rng(48), ExtMsr-Dmg/ActRdx/Rchg(48), ExtMsr-Dmg/EndRdx/Rchg(27), ExtMsr-Acc/Rng/Rchg(31) Level 49: Mind Over Body -- GldArm-3defTpProc(A), UnbGrd-Max HP%(29), UnbGrd-ResDam(27), UnbGrd-ResDam/EndRdx(29), UnbGrd-ResDam/EndRdx/Rchg(50) Level 1: Brawl -- Empty(A) Level 1: Domination Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A) Level 50: Nerve Core Paragon Level 50: Support Core Embodiment Level 50: Ageless Core Epiphany ------------ ------------ Set Bonus Totals: 15.5% DamageBuff(Smashing) 15.5% DamageBuff(Lethal) 15.5% DamageBuff(Fire) 15.5% DamageBuff(Cold) 15.5% DamageBuff(Energy) 15.5% DamageBuff(Negative) 15.5% DamageBuff(Toxic) 15.5% DamageBuff(Psionic) 21% Defense(Smashing) 21% Defense(Lethal) 28.19% Defense(Fire) 28.19% Defense(Cold) 22.88% Defense(Energy) 22.88% Defense(Negative) 6% Defense(Psionic) 28.5% Defense(Melee) 24.75% Defense(Ranged) 23.19% Defense(AoE) 33% Enhancement(Accuracy) 2.5% Enhancement(Max EnduranceDiscount) 8% Enhancement(Held) 8% Enhancement(Stunned) 8.8% Enhancement(Terrorized) 12% Enhancement(Confused) 16% Enhancement(Immobilized) 16% Enhancement(Sleep) 62.5% Enhancement(RechargeTime) 15% SpeedFlying 171.7 HP (16.88%) HitPoints 15% JumpHeight 15% SpeedJumping Knockback (Mag -4) Knockup (Mag -4) MezResist(Confused) 68.75% MezResist(Held) 68.75% MezResist(Immobilized) 68.75% MezResist(Sleep) 68.75% MezResist(Stunned) 68.75% MezResist(Terrorized) 68.75% MezResist(Teleport) 100% (20% chance) 24% (0.4 End/sec) Recovery 18% (0.76 HP/sec) Regeneration 45% ResEffect(SpeedFlying) 45% ResEffect(RechargeTime) 45% ResEffect(SpeedRunning) 32.25% Resistance(Smashing) 32.25% Resistance(Lethal) 33% Resistance(Fire) 33% Resistance(Cold) 21% Resistance(Energy) 21% Resistance(Negative) 15% Resistance(Toxic) 20% Resistance(Psionic) 15% SpeedRunning
  4. Upshot + Overcharge, Nuke a spawn for 1k Rotate Disintegrate, Penetrating Ray, Charged Shot prioritizing PR fill with ENA AoE Rotate PB, Cutting Beam, EF, Glue Open with flash, Aim ESD on non overcharge Use others in between/as needed You might get more out of moving Artillery to Glue Arrow from EF, which would make EF a preference (replace with Tactics etc). Either way won't change much.
  5. To Preface: I'll be teaming for most content, so likely a lot of 4x8 Despite that, I want to make sure my Melee/Ranged are capped/close to cap for self Because of that, I couldn't choose musculature and had to choose between Nerve and Agility I think I prefer Agility, but nerve makes sure pets can hit a +3 environment (can anyone confirm that with alpha slotted, t1 are 49 instead of 48?) I could slot sup avalanche to get to 45% melee too (rather than 44.88), but I didn't think it matters and I think the other bonuses from obliteration outweigh it If I did Avalanche, I'd put FF +rec in the 6th slot, so there's that I chose lioness as the aura mule. not sure if that was correct 45% Ranged, 44.88% Melee defense; 75% smashing/lethal, 67.8% energy resistance 86.3% global recharge (156.3% hasten) I think heat loss should prevent End from being a problem. Can't remember the duration of the buffs from it though MM damage seems like it should be fine, with procced infrigidate (193), tstrike (191), call hawk (120) and call ravens (104, cone) + tactics buildup procs Not a leveling or exemplar build Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Technology Mastermind Primary Power Set: Beast Mastery Secondary Power Set: Cold Domination Power Pool: Leaping Power Pool: Leadership Power Pool: Fighting Power Pool: Speed Ancillary Pool: Mu Mastery Villain Profile: Level 1: Summon Wolves -- SlbAll-Build%(A), OvrFrc-Dam/KB(3), SprCmmoft-Acc/Dmg(3), SprCmmoft-Acc/Dmg/EndRdx/Rchg(5), SprCmmoft-Acc/Dmg/Rchg(5), SprCmmoft-Dmg/EndRdx(7) Level 1: Infrigidate -- AchHee-ResDeb%(A), ShlBrk-%Dam(7), TchofLadG-%Dam(9), ImpSwf-Dam%(9), Acc-I(11) Level 2: Ice Shield -- ShlWal-ResDam/Re TP(A), LucoftheG-Def/Rchg+(33) Level 4: Snow Storm -- EndRdx-I(A) Level 6: Train Beasts -- EndRdx-I(A) Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 10: Glacial Shield -- LucoftheG-Def/Rchg+(A) Level 12: Summon Lions -- SvrRgh-PetResDam(A), EdcoftheM-PetDef(13), CaltoArm-+Def(Pets)(13), ExpRnf-+Res(Pets)(15), SprMarofS-Acc/Dmg/EndRdx(15), SprMarofS-Acc/Dmg(17) Level 14: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(31), RedFrt-EndRdx/Rchg(36), RedFrt-Def/EndRdx/Rchg(36), RedFrt-Def(36), RedFrt-EndRdx(37) Level 16: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(17), GssSynFr--ToHit/Rchg/EndRdx(19), GssSynFr--Rchg/EndRdx(19), GssSynFr--ToHit/EndRdx(21), GssSynFr--Build%(21) Level 18: Fortify Pack -- LucoftheG-Def/Rchg+(A) Level 20: Arctic Fog -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(23), RedFrt-EndRdx/Rchg(23), RedFrt-Def/EndRdx/Rchg(25), RedFrt-Def(25), RedFrt-EndRdx(31) Level 22: Boxing -- Empty(A) Level 24: Tough -- StdPrt-ResDam/Def+(A), UnbGrd-Max HP%(34), GldArm-3defTpProc(34), UnbGrd-ResDam(37), UnbGrd-ResDam/EndRdx(37), UnbGrd-ResDam/EndRdx/Rchg(39) Level 26: Summon Dire Wolf -- SprMarofS-Dmg(A), SprCmmoft-Dmg/EndRdx/Rchg(27), SprMarofS-Dmg/EndRdx(27), SprMarofS-EndRdx/+Resist/+Regen(29), SprMarofS-Acc/EndRdx(29), SprCmmoft-Rchg/PetAoEDef(31) Level 28: Weave -- LucoftheG-Def/Rchg+(A) Level 30: Hasten -- RechRdx-I(A) Level 32: Tame Beasts -- EndRdx-I(A) Level 35: Sleet -- ExpVln-DefDeb(A), ExpVln-DefDeb/Rchg(39), ExpVln-DefDeb/Rchg/EndRdx(40) Level 38: Heat Loss -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(34), PreOptmz-EndMod/Rech(43), PreOptmz-EndMod/Acc/End(40), PreOptmz-EndMod/Acc/Rech(40), PreOptmz-EndMod/End/Rech(46) Level 41: Call Ravens -- Artl-Acc/Dam(A), Artl-Dam/End(42), Artl-Dam/Rech(42), Artl-Acc/Dam/Rech(42), Artl-Acc/Rech/Rng(43), Artl-End/Rech/Rng(43) Level 44: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-Rchg/ResDam(45) Level 47: Thunder Strike -- Obl-Dmg(A), Obl-Acc/Rchg(46), Obl-Dmg/Rchg(48), Obl-Acc/Dmg/Rchg(46), Obl-Acc/Dmg/EndRdx/Rchg(48), Obl-%Dam(48) Level 49: Call Hawk -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(50), Thn-Dmg/Rchg(39), Thn-Acc/Dmg/Rchg(11), Thn-Acc/Dmg/EndRdx(50), Thn-Dmg/EndRdx/Rchg(50) Level 1: Alpha Howler Wolf Level 1: Howler Wolf Level 1: Pack Mentality Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Supremacy Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(33) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(33) Level 12: Lioness Level 26: Dire Wolf Level 50: Rebirth Radial Epiphany Level 50: Reactive Radial Flawless Interface Level 50: Support Core Embodiment Level 50: Nerve Core Paragon ------------ ------------ Set Bonus Totals: 19.5% DamageBuff(Smashing) 19.5% DamageBuff(Lethal) 19.5% DamageBuff(Fire) 19.5% DamageBuff(Cold) 19.5% DamageBuff(Energy) 19.5% DamageBuff(Negative) 19.5% DamageBuff(Toxic) 19.5% DamageBuff(Psionic) 10% Defense 15.38% Defense(Smashing) 15.38% Defense(Lethal) 7.25% Defense(Fire) 7.25% Defense(Cold) 18.81% Defense(Energy) 18.81% Defense(Negative) 6% Defense(Psionic) 24.75% Defense(Melee) 25.06% Defense(Ranged) 23.5% Defense(AoE) 1.8% Max End 43% Enhancement(Accuracy) 5% Enhancement(Max EnduranceDiscount) 86.25% Enhancement(RechargeTime) 21% SpeedFlying 111.4 HP (13.88%) HitPoints 21% JumpHeight 21% SpeedJumping MezResist(Confused) 26.25% MezResist(Held) 26.25% MezResist(Immobilized) 26.25% MezResist(Sleep) 26.25% MezResist(Stunned) 26.25% MezResist(Terrorized) 26.25% MezResist(Teleport) 100% (20% chance) 4.5% (0.08 End/sec) Recovery 158% (5.29 HP/sec) Regeneration 45.25% Resistance(Smashing) 43% Resistance(Fire) 43% Resistance(Cold) 44.5% Resistance(Energy) 44.5% Resistance(Negative) 43% Resistance(Toxic) 43% Resistance(Psionic) 45.25% Resistance(Lethal) 21% SpeedRunning
  6. Think your mids is out of date -- it's Artillery (from targeted aoe), which is 6 slotted into Cutting beam and 4 slotted into overcharge, as well as 6 slotted into Electrifying fences. 2 - 8% Regen 3 1.88% defense energy/negative, .94% defense ranged 4 2% dmg buff all 5 9% enhancement accuracy 6 3.13% defense ranged, 1.56% defense energy/negative
  7. I think a lot of damage is given up here in order to pursue defense bonuses and global damage? Moved some things around, should be a big increase in damage burst at the cost of marginal utility loss - plus a huge upswing in recharge. Kept the idea of ranged defense without regard to melee -- but switched out the +type defense to +resist (from 26 to 52+scaling) for better overall survivability; energy/negative defense is nearly soft capped 42.2/42.2 vs 48.1/37.9). Endurance regen should also be much better (220 vs 194) and 1.29 drain vs 1.95. Hasten can be removed - but it's nearly perma and offers more than tactics (over soft cap hit vs +3s on all but ESD arrow). Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Technology Blaster Primary Power Set: Beam Rifle Secondary Power Set: Tactical Arrow Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Power Pool: Sorcery Ancillary Pool: Mu Mastery Hero Profile: Level 1: Charged Shot -- SprDfnBrr-Acc/Dmg/EndRdx(A), SprDfnBrr-Rchg/+Status Protect(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Dmg/Rchg(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Acc/Dmg(7) Level 1: Electrified Net Arrow -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(7), Thn-Dmg/Rchg(9) Level 2: Glue Arrow -- RechRdx-I(A) Level 4: Cutting Beam -- Artl-Acc/Dam(A), Artl-Dam/End(13), Artl-Dam/Rech(13), Artl-Acc/Dam/Rech(15), Artl-Acc/Rech/Rng(15), Artl-End/Rech/Rng(17) Level 6: Disintegrate -- Apc-Dam%(A), Apc-Acc/Rchg(11), Apc-Dmg/EndRdx(17), Apc-Acc/Dmg/Rchg(19), Apc-Dmg/Rchg(19) Level 8: Aim -- AdjTrg-ToHit(A), AdjTrg-Rchg(21) Level 10: Upshot -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(21), GssSynFr--ToHit/Rchg/EndRdx(23), GssSynFr--Build%(23), GssSynFr--Rchg/EndRdx(25), GssSynFr--ToHit/EndRdx(50) Level 12: Lancer Shot -- SprBlsWrt-Rchg/Dmg%(A), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(25), SprBlsWrt-Acc/Dmg(27), SprBlsWrt-Dmg/Rchg(27), SprBlsWrt-Acc/Dmg/Rchg(29), SprBlsWrt-Acc/Dmg/EndRdx(29) Level 14: Kick -- Empty(A) Level 16: Flash Arrow -- DmpSpr-Rchg(A), DmpSpr-ToHitDeb/Rchg(31) Level 18: Penetrating Ray -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(33), StnoftheM-Acc/ActRdx/Rng(34), StnoftheM-Dmg/EndRdx/Rchg(34), StnoftheM-Dam%(34), FrcFdb-Rechg%(36) Level 20: Eagle Eye -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(36), NmnCnv-Heal/EndRdx(37), NmnCnv-Heal/Rchg(42), NmnCnv-EndRdx/Rchg(43), NmnCnv-Heal/EndRdx/Rchg(45) Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(36) Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(37), ShlWal-ResDam/Re TP(39) Level 26: Piercing Beam -- PstBls-Dmg/Rchg(A), PstBls-Acc/Dmg/EndRdx(31), PstBls-Dmg/EndRdx(31), PstBls-Acc/Dmg(43), PstBls-Dam%(43) Level 28: Agility -- Run-I(A) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(37), Rct-ResDam%(39) Level 32: Overcharge -- Artl-Acc/Dam(A), Artl-Dam/Rech(33), Artl-Acc/Dam/Rech(33), Artl-Dam/End(39), AchHee-ResDeb%(45) Level 35: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(40), UnbGrd-ResDam/EndRdx/Rchg(40), UnbGrd-Max HP%(40) Level 38: ESD Arrow -- BslGaz-Acc/Rchg(A), BslGaz-Slow%(42), BslGaz-Acc/Hold(42), BslGaz-Acc/EndRdx/Rchg/Hold(45) Level 41: Gymnastics -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(46) Level 44: Electrifying Fences -- Artl-Acc/Dam(A), Artl-Dam/End(46), Artl-Dam/Rech(46), Artl-Acc/Dam/Rech(48), Artl-Acc/Rech/Rng(48), Artl-End/Rech/Rng(48) Level 47: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 49: Mystic Flight -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(50) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(11) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(9) Level 50: Musculature Core Paragon Level 50: Ion Core Final Judgement Level 50: Reactive Core Flawless Interface Level 50: Clarion Partial Core Invocation Level 50: Assault Core Embodiment ------------ ------------ Set Bonus Totals: 27.5% DamageBuff(Smashing) 27.5% DamageBuff(Lethal) 27.5% DamageBuff(Fire) 27.5% DamageBuff(Cold) 27.5% DamageBuff(Energy) 27.5% DamageBuff(Negative) 27.5% DamageBuff(Toxic) 27.5% DamageBuff(Psionic) 8.81% Defense(Smashing) 8.81% Defense(Lethal) 7.25% Defense(Fire) 7.25% Defense(Cold) 32.25% Defense(Energy) 32.25% Defense(Negative) 6% Defense(Psionic) 11.63% Defense(Melee) 35.06% Defense(Ranged) 8.5% Defense(AoE) 3.6% Max End 6% Enhancement(Heal) 73.75% Enhancement(RechargeTime) 2.5% Enhancement(Max EnduranceDiscount) 42% Enhancement(Accuracy) 10% Enhancement(Range) 15% SpeedFlying 207.8 HP (17.25%) HitPoints 15% JumpHeight 15% SpeedJumping Knockback (Mag -4) Knockup (Mag -4) MezResist(Confused) 13.75% MezResist(Held) 13.75% MezResist(Immobilized) 13.75% MezResist(Sleep) 13.75% MezResist(Stunned) 13.75% MezResist(Terrorized) 13.75% MezResist(Teleport) 100% (20% chance) 9% (0.15 End/sec) Recovery 94% (4.72 HP/sec) Regeneration 11.75% Resistance(Smashing) 11.75% Resistance(Lethal) 10.25% Resistance(Fire) 10.25% Resistance(Cold) 10.25% Resistance(Energy) 10.25% Resistance(Negative) 8% Resistance(Toxic) 8% Resistance(Psionic) 15% SpeedRunning
  8. Built this for some fun pass times... was able to cap out Ranged but not melee... anyways, goal is to just drop a bunch of FF into things to Full Auto, with ele feeding endurance with some hopeful bounces... Chose Leviathan just cuz I've never used it and figured hibernate could help with some get out of jail stuff... Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Technology Corruptor Primary Power Set: Assault Rifle Secondary Power Set: Electrical Affinity Power Pool: Leadership Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Ancillary Pool: Leviathan Mastery Villain Profile: Level 1: Burst -- Thn-Dmg/EndRdx(A), Thn-Acc/Dmg(7), Thn-Dmg/Rchg(7), Thn-Acc/Dmg/Rchg(9), Thn-Acc/Dmg/EndRdx(9), Thn-Dmg/EndRdx/Rchg(11) Level 1: Shock -- PrfShf-Acc/Rchg(A) Level 2: Slug -- SprWntBit-Acc/Dmg(A), FrcFdb-Rechg%(3), SprWntBit-Acc/Dmg/EndRdx(11), SprWntBit-Dmg/Rchg(17), SprWntBit-Acc/Dmg/Rchg(19), SprWntBit-Dmg/EndRdx/Acc/Rchg(19) Level 4: Rejuvenating Circuit -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(27), NmnCnv-Heal/Rchg(27), NmnCnv-Heal/EndRdx/Rchg(29), NmnCnv-Heal(29), NmnCnv-Regen/Rcvry+(31) Level 6: Buckshot -- Rgn-Dmg(A), Rgn-Dmg/Rchg(39), Rgn-Acc/Dmg/Rchg(40), Rgn-Acc/Rchg(40), Rgn-Dmg/EndRdx(40), FrcFdb-Rechg%(43) Level 8: M30 Grenade -- SprScrBls-Acc/Dmg(A), SprScrBls-Acc/Dmg/Rchg(21), SprScrBls-Acc/Dmg/EndRdx/Rchg(23), SuddAcc--KB/+KD(23), FrcFdb-Rechg%(25), Bmbdmt-+FireDmg(25) Level 10: Energizing Circuit -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(36), PreOptmz-EndMod/Rech(37), PreOptmz-EndMod/Acc/End(46), PreOptmz-EndMod/Acc/Rech(46), PreOptmz-EndMod/End/Rech(48) Level 12: Sniper Rifle -- StnoftheM-Dam%(A), StnoftheM-Acc/Dmg(13), StnoftheM-Dmg/EndRdx(13), StnoftheM-Dmg/ActRdx/Rchg(15), StnoftheM-Dmg/EndRdx/Rchg(15), FrcFdb-Rechg%(17) Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(21) Level 16: Faraday Cage -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(48), UnbGrd-EndRdx/Rchg(50), UnbGrd-Rchg/ResDam(50) Level 18: Flamethrower -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(31), SprMlcoft-Acc/Dmg/Rchg(34), SprMlcoft-Dmg/EndRdx/Rchg(37), SprMlcoft-Acc/Dmg/EndRdx/Rchg(39), SprMlcoft-Rchg/Dmg%(39) Level 20: Empowering Circuit -- RechRdx-I(A) Level 22: Boxing -- Empty(A) Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 26: Tough -- GldArm-3defTpProc(A) Level 28: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(31), LucoftheG-Def/EndRdx/Rchg(36), LucoftheG-Def(37) Level 30: Hasten -- RechRdx-I(A) Level 32: Full Auto -- SprScrBls-Rchg/+End(A), SprScrBls-Dmg/Rchg(33), SprScrBls-Dmg/EndRdx/Rchg(33), Bmbdmt-+FireDmg(33), OvrFrc-Dam/KB(34), Ann-ResDeb%(34) Level 35: Insulating Circuit -- Prv-Heal/Rchg/EndRdx(A), Prv-Heal/Rchg(36), Prv-Absorb%(48) Level 38: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(42), GssSynFr--ToHit/Rchg/EndRdx(42), GssSynFr--Rchg/EndRdx(42), GssSynFr--ToHit/EndRdx(43), GssSynFr--Build%(43) Level 41: Vengeance -- LucoftheG-Def/Rchg+(A) Level 44: Shark Skin -- UnbGrd-Max HP%(A), UnbGrd-ResDam(45), UnbGrd-ResDam/EndRdx(45), UnbGrd-ResDam/EndRdx/Rchg(45), StdPrt-ResDam/Def+(46) Level 47: Hibernate -- RechRdx-I(A) Level 49: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(50) Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Scourge Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(5) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3), PwrTrns-+Heal(5) Level 50: Agility Core Paragon ------------ ------------ Set Bonus Totals: 9.5% DamageBuff(Smashing) 9.5% DamageBuff(Lethal) 9.5% DamageBuff(Fire) 9.5% DamageBuff(Cold) 9.5% DamageBuff(Energy) 9.5% DamageBuff(Negative) 9.5% DamageBuff(Toxic) 9.5% DamageBuff(Psionic) 10.38% Defense(Smashing) 10.38% Defense(Lethal) 7.25% Defense(Fire) 7.25% Defense(Cold) 24.13% Defense(Energy) 24.13% Defense(Negative) 6% Defense(Psionic) 14.75% Defense(Melee) 31% Defense(Ranged) 8.5% Defense(AoE) 9% Max End 6% Enhancement(Heal) 81.25% Enhancement(RechargeTime) 5% Enhancement(Max EnduranceDiscount) 10% Enhancement(Range) 31% Enhancement(Accuracy) 21% SpeedFlying GrantPower Preventive Medicine (10% chance, if Scourge) 200.8 HP (18.75%) HitPoints 21% JumpHeight 21% SpeedJumping Knockback (Mag -4) Knockup (Mag -4) MezResist(Confused) 42.5% MezResist(Held) 42.5% MezResist(Immobilized) 42.5% MezResist(Sleep) 42.5% MezResist(Stunned) 42.5% MezResist(Terrorized) 42.5% MezResist(Teleport) 100% (20% chance) 12.5% (0.21 End/sec) Recovery 44% (1.96 HP/sec) Regeneration 15% ResEffect(SpeedFlying) 15% ResEffect(RechargeTime) 15% ResEffect(SpeedRunning) 6% Resistance(Smashing) 6% Resistance(Lethal) 12% Resistance(Fire) 12% Resistance(Cold) 4.5% Resistance(Energy) 4.5% Resistance(Negative) 3% Resistance(Toxic) 3% Resistance(Psionic) 21% SpeedRunning
  9. Thanks 🙂 I just like playing corruptor more -- gives me a drive to aim at low hp targets, + in teams there's less of an expectation to be the "healz" -- so I tend to just play Cor over Defs regardless of performance. I made a slight change to the build based on my preference, but will be using 99% of your build. Thanks - they're always so clean looking :).
  10. Remove AE from Hero. Keep it in Red. There, I solved the redside problem.
  11. I personally prefer red side, but don't play it -- because its barren. So it's a catch 22 thing. I think people need more taskforces (I don't do them but a lot do), they need easier to navigate maps, less annoying enemies heck even adding some unique things that give a reason to go there -- now that we can freely switch -- would make sense. Basically just making it an extension... not anything required. I can say though that any of the storyline stuff here wouldn't impact my playing on red side or not, and probably wouldn't for a good majority of people - judging by the # of people that haven't done a single of their own storyline missions (or make groups) lol
  12. You can also pick which ones you want... I don't like Ripper, for example, or Impale. 😜
  13. Stalker is a super fun AT to play - with team boosted crits, resetting hide, resetting build up -- it's very fast and frenetic.
  14. Hello, What's the accuracy % you should see in mids for 95% chance vs +3 (I'm assuming with the alpha shift in a 50 4x8x you'd be at +3) - is it just 95 - 49 = 147% needed on mids to hit 95% of the time? Not trying to figure out any super hard math, just what the % needs to say on Mids to hit 95% on +3... 🙂
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