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Ringo

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Everything posted by Ringo

  1. I have a 50 Ninjas/Cold from 2019 that used the Fighting attacks to draw aggro and tank in Bodyguard mode. It helped that /Cold was specifically picked for keeping the oft-dead ninjas alive long enough to crit and absorb damage, but it can definitely work! Using the MM attacks to up crit% is a wonderful revamp and may make for the best way to generate DPS but Ninja MMs played without it for years so if you don't want to then just skip it - not every character wants bow attacks! However I did roll my latest MM as a Ninja/Trick Arrow, specifically to use the bow
  2. Even if I make a build I rarely intend to fill it out until my character is 47+ Until then I'm playing it by ear, taking the powers and slotting them with what feels fun and/or necessary. So I'd say somewhere 40+ is when I'm finally confident in what I like and want out of any given character.
  3. Lock yes, delete no. I think people should be able to search and read the old threads, but if they have questions comments there's no reason not to start a new thread. Old threads with no responses within the last year should become "read only", but otherwise preserved. It's not like forum posts are extravagant data storage. At worst it possibly increases forum search times over the years, though search filters help with that
  4. Ack you're right, it's "hidden" in Evasion. I completely forgot
  5. With the recent influx of players there's been more posts! Great! And more necroposts... less great. And more necroposts responding to things that don't even work that way in game anymore it's not 2019 anymore oh my god. I don't think this needs to be the entire forum necessarily, but in the ARCHETYPES section and its AT sub folders I just don't see any reason why anybody should be replying to a dead argument from 3 years ago about powersets that have since been revamped. I'd rather a thousand new "How do I build a farmer?" threads than another "Well actually" response to the 2019 version of Battle Axe
  6. Ringo

    Best Brute

    4 years is a leeeeetle late, yeah
  7. Super Reflexes Pros: Soft Cap all positional defenses Scaling Resistance % to all damage types (except Psychic? It's not listed in COD) Defense debuff resistance. Slow debuff resistance. +Recharge Cons: No Taunt Aura (This is wrong, your taunt aura is in Evasion) No Damage powers No Heal Click Mez Protection My thoughts: SR's scaling resists means the only time you *should* be dropping is from a OHKO at full health. SR may be better on Tankers because of the higher caps, but SR Brutes can reach the same resistance numbers as other Brutes so getting dropped on +4x8 is more likely a player problem than a set problem. That doesn't mean that said player can't have less problems on a /Rad over an /SR - but that's on the driver not the vehicle. And yeah, I would absolutely take SR over Rad against all content if your goal is to outlast your opponents. However Rad can increase kill speed which is something SR can't do, so it depends on what you want your Brute to do. SR is "less busy". SR is stronger on SOs. SR IO slotting is more flexible because it only has to chase Resistance bonuses through sets. I totally get if someone doesn't find those benefits appealing, different strokes for different folks, but mostly what I see from your evaluations is for farming which is a very specific niche about fighting beyond the aggro cap trying to kill as many mobs as fast as possible before they kill you - which, yes, /Rad and /Fire both increase kill speed, have easily capped resistances, and have heals. That's super in their wheelhouse. Against harder hitting Bosses, EBs, and AVs Rad and Fire no longer have a leg up, and resist sets will fall before SR Unless those OHKOs get you, of course
  8. If you don't have a fully IO'd build then take it. It'll come in handy at times! Especially if you are the lead tank and dying and losing aggro will become a cascade failure - you're Super Reflexes, hit Taunt then stand there and heal, it's a viable strategy even on SOs!
  9. My main on Live was an Illusion/Forcefield controller, both sets being characterized as "hard light" holographic projections. I honestly feel that Spectral Terror is perhaps the only "trickery" illusion power besides the stealth powers. However if you've already played an ill/time maybe pass on that A defender with either Forcefield or Sonic as a primary would be my pick. I know you can change Sonic Blast animations to not be shouts, not sure about Sonic Resonance. As for secondary - Energy blast, the aforementioned Sonic blast, or Psychic blast would be my picks. Both Sonic and Psychic have alternate "fire from hands" animations and both look great recolored to what you want Personally, with your criteria, I would probably try a Sonic/Psi blast Defender. Thematically can all be light based powers, -res, knockback, intangible, and an AoE hold (mag 2) in Liquefy give you some control tools along with your great teammate buffs, and Psychic blast gets you a sleep, more KB, and disorients as well
  10. So I've always wanted to try this combo, but never got around to it. Today I had a concept that fit this but then it turned into a Stone/Shield Stalker instead. So while I level that guy I thought I'd put the question to all of you: Which AT is your favorite to put this potent 'porting combo on?
  11. Pretty sure Ston's Super Strength runs used Rage so Super Strength with the crash is one of the highest performing sets in those tests
  12. That doesn't seem very sporting /fezzic
  13. Oooooh, I hadn't even considered TW/Nin I like the idea of a sneak attack with a 10 foot long, 3 foot wide sword!
  14. Ninjitsu for Crit from Stealth
  15. ....SR is useless? What on earth?
  16. If you do run with a lvl 50 team for a bit be aware that the level 50 generic IO recipes you may get as drops sell for over 100k inf at a normal vendor, while they may sell for next to nothing on the Auction House
  17. I would love love love a Rularuu MM set. The creature designs are fun and should be seen more!
  18. Clearly I am in the wrong timeline!
  19. They don't. You awarded yourself the badge one day and anyone who questions it gets a letter that tells them the exact date and time of their death signed by your future self Those that question again get a selfie of your future self standing over the questioner's corpse with a caption that reads, "Wish you weren't here!"
  20. You play MA/Stone so you can perform Eagle's Claw while in Granite form
  21. Check out this SpinesFire build posted last month:
  22. Multistrike, Maelstrom's Fury and Detonation? 3 slot Aegis? You were clearly building wirh Fire Defense and Fire Resistance as your only priority. I'd say cost as well but you 3 slotted Armageddon in Burn soooo.... Bad news: You probably shouldn't chase Fire Resistance, you should be able to cap that with just Fire Armor Good news: Building for Fire Defense (on a Fire Farmer) is actually more viable now as Fire Attacks do -def, so stacking more defense is good. The caveat to that is outside of Fire Farms fire def is nowhere near as helpful as Melee defense (for Brutes) and other positional defenses.
  23. Ringo

    Escrima Sticks?

    What are you talking about? Nightwing is clearly a crossbow wielding DP/Invul Sentinel: https://m.webtoons.com/en/slice-of-life/batman-wayne-family-adventures/s2-ep-63-opposite-day/viewer?title_no=3180&episode_no=63
  24. Speed Boost also helps your pets' endurance recovery, which can be extra helpful for pets that don't get in melee range for Transference
  25. With Ninjas having lower resist values they tend to pair best with secondaries that buff their defense or debuff enemy to-hit. Forcefield, Cold, Dark, Storm, Traps, Time, Rad, and Trick Arrow. *and Empathy, but that's definitely a lot of Fortitude spam
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